Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1438 #2,418 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 27 | 698 | 344 | 354 | 49.3% |
|---|---|---|---|---|---|
| Taka | 25 | 332 | 182 | 150 | 54.8% |
| Goh | 23 | 302 | 126 | 176 | 41.7% |
| Lion | 27 | 284 | 178 | 106 | 62.7% |
| Lau | 24 | 187 | 102 | 85 | 54.5% |
| Jean | 21 | 37 | 16 | 21 | 43.2% |
| Akira | 21 | 23 | 12 | 11 | 52.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
213 of 947 rounds counted6.7 inputs a second (401 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.6 | 394 | 61 |
|---|---|---|---|
| Goh | 6.4 | 383 | 60 |
| Taka | 6.8 | 405 | 60 |
| Lau | 7.5 | 450 | 32 |
By opponent's character
| Akira | 7.1 | 427 | 28 |
|---|---|---|---|
| Aoi | 6.9 | 417 | 39 |
| Jacky | 6.4 | 386 | 28 |
| Wolf | 6.5 | 392 | 23 |
| Lion | 6.8 | 407 | 20 |
| Goh | 6.9 | 412 | 5 |
| Kage | 7.1 | 425 | 10 |
| Jean | 6.3 | 381 | 24 |
| El Blaze | 6.7 | 400 | 10 |
| Lau | 6.8 | 407 | 13 |
| Vanessa | 6.1 | 368 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 30 | 16 | 14 | 53.3% | -2.4 |
|---|---|---|---|---|---|
| Aoi | 30 | 19 | 11 | 63.3% | +11.6 |
| Jacky | 24 | 15 | 9 | 62.5% | +2.1 |
| Sarah | 21 | 15 | 6 | 71.4% | +16.3 |
| Wolf | 18 | 6 | 12 | 33.3% | -11.1 |
| Lion | 16 | 7 | 9 | 43.8% | -5.6 |
| Goh | 15 | 3 | 12 | 20.0% | -32.9 |
| Kage | 12 | 7 | 5 | 58.3% | +15.3 |
| Jean | 11 | 6 | 5 | 54.5% | +8.6 |
| Jeffry | 11 | 6 | 5 | 54.5% | +1.5 |
| El Blaze | 10 | 6 | 4 | 60.0% | +5.4 |
| Lau | 10 | 5 | 5 | 50.0% | +6.4 |
| Shun | 8 | 4 | 4 | 50.0% | +1.4 |
| Vanessa | 6 | 2 | 4 | 33.3% | -16.3 |
| Pai | 5 | 2 | 3 | 40.0% | -9.6 |
| Taka | 3 | 1 | 2 | 33.3% | -35.9 |
| Brad | 2 | 1 | 1 | 50.0% | +0.2 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -41.1 |
| Eileen | 1 | 1 | 0 | 100.0% | +60.8 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 33 | 17 | 16 | 51.5% | -2.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 29 | 13 | 16 | 44.8% | +0.6 |
| Low Fence | 29 | 7 | 22 | 24.1% | -31.0 |
| Rectangle | 25 | 20 | 5 | 80.0% | +28.2 |
| Half Fence | 24 | 12 | 12 | 50.0% | -6.1 |
| Single Wall | 24 | 14 | 10 | 58.3% | +9.4 |
| Full Fence | 21 | 12 | 9 | 57.1% | +3.6 |
| Open | 19 | 11 | 8 | 57.9% | +6.7 |
| Breakable Half Fence | 18 | 9 | 9 | 50.0% | -5.5 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +8.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 150 | 55.3% | 52.5% | +2.9 |
| No walls | 72 | 44.4% | 50.9% | -6.5 |
Walls against open: +9.4 points (95% range -5.6 to +24.3), p 0.221 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カキツバタ (Rank 16) | 12 | 10 | 2 | 83.3% |
|---|---|---|---|---|
| dalmax72 (Rank 23) | 10 | 8 | 2 | 80.0% |
| manekinecogames (Rank 21) | 7 | 7 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 7 | 6 | 1 | 85.7% |
| Martin1833 (Rank 22) | 6 | 5 | 1 | 83.3% |
| kuni_sato (Rank 24) | 6 | 3 | 3 | 50.0% |
| maripon (Rank 27) | 6 | 1 | 5 | 16.7% |
| え~る (Rank 25) | 6 | 3 | 3 | 50.0% |
| サーちゃん (Rank 21) | 6 | 3 | 3 | 50.0% |
| SHUSHUSHU (Rank 30) | 5 | 2 | 3 | 40.0% |
| kouchant0051 (Rank 22) | 5 | 3 | 2 | 60.0% |
| 造り酒屋の御曹司 (Rank 21) | 5 | 1 | 4 | 20.0% |
| Fuji_Atsuka (Rank 21) | 4 | 4 | 0 | 100.0% |
| SouzaTheo (Rank 23) | 4 | 2 | 2 | 50.0% |
| minato (Rank 21) | 4 | 2 | 2 | 50.0% |
| shinkita (Rank 21) | 4 | 3 | 1 | 75.0% |
| syounai (Rank 25) | 4 | 2 | 2 | 50.0% |
| CHASER (Rank 21) | 3 | 3 | 0 | 100.0% |
| NEKOz (Rank 25) | 3 | 1 | 2 | 33.3% |
| moreru (Rank 23) | 3 | 2 | 1 | 66.7% |
| purinzaurus (Rank 29) | 3 | 1 | 2 | 33.3% |
| うめおに。 (Rank 29) | 3 | 2 | 1 | 66.7% |
| うをん (Rank 27) | 3 | 1 | 2 | 33.3% |
| タイヨウ (Rank 25) | 3 | 1 | 2 | 33.3% |
| 壱色淸淨 (Rank 27) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| SHUSHUSHU (Rank 30) | 2026/06/03 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| CHASER (Rank 21) | 2026/05/26 | 3 | 3 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/05/26 | 7 | 6 | 1 | 85.7% |
| NEKOz (Rank 25) | 2026/05/24 | 3 | 1 | 2 | 33.3% |
| うめおに。 (Rank 29) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| maripon (Rank 27) | 2026/05/23 | 6 | 1 | 5 | 16.7% |
| SouzaTheo (Rank 23) | 2026/05/23 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 25) | 2026/05/23 | 3 | 1 | 2 | 33.3% |
| 壱色淸淨 (Rank 27) | 2026/05/22 | 3 | 0 | 3 | 0.0% |
| Fuji_Atsuka (Rank 21) | 2026/05/22 | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 23) | 2026/05/18 | 10 | 8 | 2 | 80.0% |
| manekinecogames (Rank 21) | 2026/05/18 | 7 | 7 | 0 | 100.0% |
| Martin1833 (Rank 22) | 2026/05/17 | 6 | 5 | 1 | 83.3% |
| shinkita (Rank 21) | 2026/05/17 | 4 | 3 | 1 | 75.0% |
| moreru (Rank 23) | 2026/05/15 | 3 | 2 | 1 | 66.7% |
| サーちゃん (Rank 21) | 2026/05/13 | 6 | 3 | 3 | 50.0% |
| え~る (Rank 25) | 2026/05/11 | 6 | 3 | 3 | 50.0% |
| kuni_sato (Rank 24) | 2026/05/11 | 6 | 3 | 3 | 50.0% |
| minato (Rank 21) | 2026/05/10 | 4 | 2 | 2 | 50.0% |
| kouchant0051 (Rank 22) | 2026/05/09 | 5 | 3 | 2 | 60.0% |
| syounai (Rank 25) | 2026/04/20 | 4 | 2 | 2 | 50.0% |
| うをん (Rank 27) | 2026/04/20 | 3 | 1 | 2 | 33.3% |
| purinzaurus (Rank 29) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| 造り酒屋の御曹司 (Rank 21) | 2026/04/16 | 5 | 1 | 4 | 20.0% |
| カキツバタ (Rank 16) | 2026/04/12 | 12 | 10 | 2 | 83.3% |
Round openings
Every character
| guardG into throw escape | 73 | 7.7% |
|---|---|---|
| Raikou3P into Denkou3PP | 41 | 4.3% |
| throw escape | 37 | 3.9% |
| Screw Hook63214P into Screw Lariat63214PP | 36 | 3.8% |
| backdash into Soukyu46P | 23 | 2.4% |
| backdash into Kosoushou46P | 21 | 2.2% |
| backdash into Mow Down Chop1P+K | 19 | 2.0% |
| Low Drop Kick62K into kickK | 17 | 1.8% |
| Heavy Middle Kick3K+G | 14 | 1.5% |
| backdash into Elbow Butt4P | 14 | 1.5% |
| backdash into Kyousengeri46K | 14 | 1.5% |
| Kachi'age33P+K | 13 | 1.4% |
| Quick Shoulder66P+K | 13 | 1.4% |
| backdash into One-Hand Reverse Hammer4P+K | 13 | 1.4% |
| Juchou Senshou8P+K | 12 | 1.3% |
255 further openings account for the other 587 rounds.
Wolf
- Career
- 344–354 · 49.3%
- This season
- 83 matches · 48.2%
- Peak rank
- 27
First hit in 44.8% of 328 rounds. Won 55.8% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
- Against Wolf: opens with “G guard into throw escape” in 21.4% of rounds, against 4.2% against everyone else.
| Screw Hook63214P into Screw Lariat63214PP | 36 | 10.9% |
|---|---|---|
| guardG into throw escape | 21 | 6.4% |
| backdash into Mow Down Chop1P+K | 19 | 5.8% |
| Low Drop Kick62K into kickK | 17 | 5.2% |
| Heavy Middle Kick3K+G | 14 | 4.3% |
| backdash into Elbow Butt4P | 14 | 4.3% |
| Quick Shoulder66P+K | 13 | 4.0% |
| backdash into One-Hand Reverse Hammer4P+K | 13 | 4.0% |
| throw escape | 11 | 3.3% |
| backdash into Heavy Middle Kick3K+G | 8 | 2.4% |
| guardG into Low Hammer2P | 8 | 2.4% |
| Rolling Savate6K+G | 7 | 2.1% |
| evade down into Elbow Butt4P | 7 | 2.1% |
| forward dash into Rolling Savate6K+G | 7 | 2.1% |
| guardG into Knee Lift6K | 6 | 1.8% |
63 further openings account for the other 128 rounds.
Goh
- Career
- 126–176 · 41.7%
- This season
- 56 matches · 58.9%
- Peak rank
- 23
First hit in 48.9% of 231 rounds. Won 54.0% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Raikou3P into Denkou3PP | 41 | 17.8% |
|---|---|---|
| guardG into throw escape | 27 | 11.7% |
| backdash into Soukyu46P | 23 | 10.0% |
| backdash into Kyousengeri46K | 14 | 6.1% |
| Maegeri3K into Batousatsu3KP | 12 | 5.2% |
| throw escape | 9 | 3.9% |
| guardG into Sune'uchi2P | 8 | 3.5% |
| guardG into Kyousengeri46K | 5 | 2.2% |
| Zenpou Kaiten Ukemi6P+K+G | 4 | 1.7% |
| forward dash into Jibishou3P+K | 4 | 1.7% |
| forward dash into Tsukikage6K | 4 | 1.7% |
| Jibishou3P+K | 3 | 1.3% |
| Kyousengeri46K | 3 | 1.3% |
| Tengusatsu9K+G | 3 | 1.3% |
| Tsukikage6K | 3 | 1.3% |
55 further openings account for the other 68 rounds.
Taka
- Career
- 182–150 · 54.8%
- This season
- 41 matches · 41.5%
- Peak rank
- 25
First hit in 46.2% of 158 rounds. Won 50.7% of the rounds they struck first, 42.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 14 | 8.7% |
|---|---|---|
| Kachi'age33P+K | 13 | 8.1% |
| throw escape | 13 | 8.1% |
| forward dash into Hiji'ate6P | 8 | 5.0% |
| Morotezuki66P into Morote Tsuppari66PP | 7 | 4.3% |
| backdash into Yoko Harite4P | 7 | 4.3% |
| evade up into Shita Harite2P | 6 | 3.7% |
| guardG into Shita Harite2P | 6 | 3.7% |
| Zangeki33P | 5 | 3.1% |
| crouch into Shita Harite2P | 5 | 3.1% |
| forward dash into Morotezuki66P | 5 | 3.1% |
| no input | 5 | 3.1% |
| Morotezuki66P | 4 | 2.5% |
| Morotezuki66P into punchP | 4 | 2.5% |
| forward dash into Morote Tsuppari66PP | 4 | 2.5% |
39 further openings account for the other 55 rounds.
Lau
- Career
- 102–85 · 54.5%
- This season
- 26 matches · 57.7%
- Peak rank
- 24
First hit in 39.2% of 107 rounds. Won 42.9% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kosoushou46P | 21 | 19.4% |
|---|---|---|
| guardG into throw escape | 9 | 8.3% |
| RenshouPP into RaigekishouPPP | 5 | 4.6% |
| backdash into Honshin Hekiken1P+K | 5 | 4.6% |
| guardG into Kosoushou46P | 5 | 4.6% |
| backdash into Sako Soushou4P+K | 4 | 3.7% |
| throw escape | 4 | 3.7% |
| Kosoushou46P | 3 | 2.8% |
| Sako Soushou4P+K into punchP | 3 | 2.8% |
| guardG into Souchuken2P | 3 | 2.8% |
| guardG into backdash | 3 | 2.8% |
| guardG into crouch | 3 | 2.8% |
| guardG into evade up | 3 | 2.8% |
| no input | 3 | 2.8% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 1.9% |
27 further openings account for the other 32 rounds.
Lion
- Career
- 178–106 · 62.7%
- This season
- 14 matches · 42.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 12 | 19.4% |
|---|---|---|
| guardG into Juchou Senshou8P+K | 5 | 8.1% |
| Sen'inshou3P into Rakugekishou3PP | 4 | 6.5% |
| crouch into Senkyutai1K | 4 | 6.5% |
| KouhaitaiK+G | 2 | 3.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 2 | 3.2% |
| Senkyutai1K | 2 | 3.2% |
| Senshippo66P | 2 | 3.2% |
| backdash into Tanhikyaku46K | 2 | 3.2% |
| crouch into Koushutai44K | 2 | 3.2% |
| crouch into Sentai4K | 2 | 3.2% |
| guardG into throw escape | 2 | 3.2% |
| Souji SenpuP+K | 1 | 1.6% |
| Tenshin Ryou'inkyaku6K+G | 1 | 1.6% |
| backdash into Souji SenpuP+K | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Jean
- Career
- 16–21 · 43.2%
- This season
- 13 matches · 84.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Doumawashi Kaitengeri46K+G | 9 | 18.4% |
|---|---|---|
| backdash into Nozuchi1P+K | 6 | 12.2% |
| guardG into Nozuchi1P+K | 5 | 10.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 6.1% |
| guardG into Yamakuzushi6K | 3 | 6.1% |
| crouch into Doumawashi Kaitengeri46K+G | 2 | 4.1% |
| crouch into Enpi Kurenai Naraku2P+K | 2 | 4.1% |
| guardG into Chudan Mawashigeri3K | 2 | 4.1% |
| guardG into Doumawashi Kaitengeri46K+G | 2 | 4.1% |
| Gyaku Seikenzuki66P | 1 | 2.0% |
| Tate'enpi33P into kickK | 1 | 2.0% |
| Yamakuzushi6K | 1 | 2.0% |
| backdash into Oihiji4P+K | 1 | 2.0% |
| backdash into evade up | 1 | 2.0% |
| crouch into Nozuchi1P+K | 1 | 2.0% |
9 further openings account for the other 9 rounds.
Akira
- Career
- 12–11 · 52.2%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Koboku214P | 1 | 14.3% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 1 | 14.3% |
| Satei3K+G into Goko Shutsudou3K+GP | 1 | 14.3% |
| Sokutai3K | 1 | 14.3% |
| crouch dash back into Koboku214P | 1 | 14.3% |
| evade down into Koboku214P | 1 | 14.3% |
| punchP into kickK | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: 1 of 14 tests hold up
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Akira: not tested (too few rounds)
