VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

えんじく

Career matches4,713
Career win rate55.0%
Round win rate51.1%
Peak rank40
Distinct opponents270
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau402,1231,12799653.1%
Jacky361,46575870751.7%
Akira3560733826955.7%
Vanessa2401677369.6%
Kage33122913174.6%
Wolf2978512765.4%
Shun305144786.3%
Jeffry261911857.9%
Jean26440100.0%
Pai2642250.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira84414348.8%-6.2
Jacky67363153.7%+1.6
Kage64313348.4%-3.5
Taka57362163.2%+13.4
Jean46281860.9%+5.8
Lau41212051.2%+1.0
Wolf40162440.0%-11.6
Brad37162143.2%-4.2
Sarah35152042.9%-10.1
Jeffry33201360.6%+9.9
Pai32171553.1%+0.2
Goh31171454.8%-1.3
Lei Fei31151648.4%-3.1
Shun30102033.3%-17.0
Lion28171160.7%+10.8
Aoi26141253.9%-7.2
Vanessa2415962.5%+17.4
El Blaze1912763.2%+9.2
Eileen85362.5%+15.4

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence83414249.4%-2.2
Low Fence78364246.1%-6.0
Open77344344.2%-6.5
Breakable Full Fence76393751.3%-2.8
Full Fence76453159.2%+7.3
Half Fence67373055.2%+3.5
Single Wall66333350.0%-0.9
Octagon65372856.9%+6.1
Rectangle62332953.2%+1.1
Full Fence and Open44222250.0%-5.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42954.1%52.3%+1.8
No walls22146.6%50.7%-4.1

Walls against open: +6.0 points (95% range -2.2 to +14.1), p 0.151 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ハンニバル (Rank 37)2026/09/2395455.6%
stepan_BVFA (Rank 38)2026/09/1776185.7%
kazukun-taka (Rank 38)2026/09/1748321666.7%
あぽろん (Rank 33)2026/09/1597277.8%
うるヲ参拾 (Rank 38)2026/09/14124833.3%
pesonkun0519 (Rank 42)2026/09/1393633.3%
mahiro_725 (Rank 36)2026/09/13116554.5%
マーウォ (Rank 37)2026/08/0285362.5%
ミスターDOPPO 山田勝巳 (Rank 41)2026/07/3162433.3%
乱世の奸雄 (Rank 37)2026/07/2597277.8%
デビブル (Rank 41)2026/07/221431121.4%
KA-GO (Rank 41)2026/07/03125741.7%
愛蒔らぶり (Rank 40)2026/06/2995455.6%
超ボタン連打マ~ン (Rank 42)2026/06/2972528.6%
ATTIME (Rank 41)2026/06/25105550.0%
初代マサオ (Rank 38)2026/06/2573442.9%
ひかる (Rank 40)2026/06/1884450.0%
指無しライダー (Rank 41)2026/06/17660100.0%
灼熱大根 (Rank 41)2026/06/1485362.5%
もっこり (Rank 36)2026/06/14118372.7%
jinmenusagi (Rank 41)2026/06/0764266.7%
kansimamoto (Rank 33)2026/05/1674357.1%
Sleipnir-kzm (Rank 37)2026/05/1173442.9%
テクノモデル (Rank 34)2026/04/2684450.0%
えなお (Rank 34)2026/03/2885362.5%

Round openings

Every character

backdash into evade down71824.2%
backdash into evade up1735.8%
backdash into throwP+G1324.4%
crouch into Senchutai3K862.9%
crouch into Souchuken2P852.9%
backdash into Sako Soushou4P+K762.6%
Rimon Chouchu66P into Jouho Touken6P622.1%
Souko Sensou66P+K into Tenshin EngekishouP+K612.0%
forward movement into punchP612.0%
Fukko Kensou1P592.0%
Chugeki6P581.9%
forward dash into evade up521.8%
Kosoushou46P411.4%
forward dash into throwP+G401.4%
crouch into Squat Straight2P331.1%

343 further openings account for the other 1,234 rounds.

Counted from 730 of the 733 matches played. The rest were not pulled for openings.

Lau

backdash into evade down42325.6%
backdash into throwP+G1016.1%
crouch into Senchutai3K865.2%
crouch into Souchuken2P855.1%
backdash into evade up794.8%
backdash into Sako Soushou4P+K764.6%
Souko Sensou66P+K into Tenshin EngekishouP+K613.7%
Fukko Kensou1P593.6%
Chugeki6P583.5%
Kosoushou46P412.5%
backdash into Kosoushou46P301.8%
backdash into Senchutai3K281.7%
forward dash into evade up271.6%
backdash into Fukko Kensou1P251.5%
Fukko Kensou1P into Kensou4P221.3%

138 further openings account for the other 454 rounds.

Jacky

backdash into evade down12521.5%
forward movement into punchP447.6%
backdash into evade up366.2%
crouch into Squat Straight2P335.7%
backdash into Step-in Middle Kick66K+G264.5%
Bil Jee6P+K into forward movement162.8%
Spin Heel Sword4K+G into forward movement152.6%
forward dash into throwP+G152.6%
backdash into throwP+G142.4%
forward dash into evade up142.4%
forward dash into Low Spin Kick1K+G122.1%
backdash111.9%
backdash into High Angle Upper Kick6K111.9%
backdash into Beat & Back KnuckleP+KP101.7%
backdash into Dash Hammer Kick66K101.7%

76 further openings account for the other 189 rounds.

Counted from 141 of the 142 matches played. The rest were not pulled for openings.

Akira

backdash into evade down11722.6%
Rimon Chouchu66P into Jouho Touken6P6212.0%
backdash into evade up417.9%
backdash into Jouho Touken6P316.0%
Souka Housui3P+K193.7%
crouch into Housui2P183.5%
Rimon Chouchu66P142.7%
Jouho Senshou46P into forward dash132.5%
backdash into throwP+G112.1%
forward dash into Jouho Touken6P101.9%
forward dash into throwP+G101.9%
backward movement into Jouho Touken6P91.7%
Rimon Chouchu66P into punchP81.5%
forward dash into Souka Housui3P+K81.5%
forward dash into evade up81.5%

62 further openings account for the other 139 rounds.

Wolf

backdash into evade down1115.3%
crouch into Arrow Knuckle3P811.1%
crouch into Low Hammer2P68.3%
Arrow Knuckle3P45.6%
Quick Shoulder66P+K45.6%
backdash45.6%
Elbow Butt4P into forward movement34.2%
Savate4K into kickK34.2%
backdash into Savate4K34.2%
forward movement into punchP34.2%
backdash into Short Shoulder46P+K22.8%
backdash into evade up22.8%
backdash into throwP+G22.8%
forward dash into evade up22.8%
Comet Hook1P into evade down11.4%

14 further openings account for the other 14 rounds.

Kage

backdash into evade down1836.0%
backdash into evade up1020.0%
Hiji'uchi6P48.0%
Soumenwari1P+K36.0%
Ryubisen44K+G24.0%
backdash into throwP+G24.0%
crouch into Jizuridan2P24.0%
Engetsugeri9K+G12.0%
Nakageri3K12.0%
backdash into Gen'you4K+G12.0%
backdash into Jizuridan2P12.0%
backdash into Ryubisen44K+G12.0%
backdash into Ryugakuha236K+G12.0%
backdash into Surigeri2K12.0%
crouch dash back into Ryu'eikyaku66K12.0%

1 further openings account for the other 1 rounds.

Counted from 12 of the 14 matches played. The rest were not pulled for openings.

Shun

Gyou'in Haishu3P920.4%
backdash into evade down715.9%
Gyou'in Haishu3P into guardG511.4%
backward movement into Kasen Zenbokushou6PP49.1%
backdash into evade up36.8%
crouch into Fukuchougeki2P36.8%
Haisenchu1P into guardG24.5%
backward movement into evade up24.5%
Fukuchougeki2P12.3%
Fukuchougeki2P into backdash12.3%
Getsuga Gakushu46P into Honshin TankaP+K12.3%
Haisenchu1P12.3%
backdash into Kasen Chugeki6P12.3%
backdash into Kasen Gyou'in6P+K+G12.3%
backward movement into Kasen Chugeki6P12.3%

2 further openings account for the other 2 rounds.

Jeffry

backdash into evade down630.0%
Elbow Butt6P525.0%
Knee Attack6K15.0%
Overblow Shoulder66P+K into throwP+G15.0%
Toe Kick2K15.0%
Tsunami Beat3K+G into evade down15.0%
backdash into Overblow Shoulder66P+K15.0%
backdash into throwP+G15.0%
backward movement into evade up15.0%
crouch into Low Knuckle2P15.0%
forward movement into punchP15.0%

Pai

backdash into evade down422.2%
Senchuken6P211.1%
Honshin Soukyaku1K+G15.6%
Honshin Soukyaku1K+G into Kochoukyaku4K+G15.6%
Kochoukyaku4K+G15.6%
backdash into Koutankyaku66K15.6%
backdash into Souchuken2P15.6%
backdash into evade up15.6%
backdash into punchP15.6%
backdash into throwP+G15.6%
crouch into Honshin Soukyaku1K+G15.6%
forward dash into evade up15.6%
forward movement into backdash15.6%
forward movement into punchP15.6%

Jean

backdash into evade down753.9%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP17.7%
Shitamaeken2P17.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK17.7%
backdash into Hangetsu NirenzukiP+K17.7%
backdash into Yoko'enpi6P17.7%
backdash into evade up17.7%