Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1782 #441 of 3,686 on the Elo list →
Lau1797526 matches
Jacky1805175 matches
Akira1756134 matches
Kage177022 matches
Wolf177919 matches
Shun178610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 43 | 2,363 | 1,245 | 1,118 | 52.7% |
|---|---|---|---|---|---|
| Jacky | 39 | 1,588 | 843 | 745 | 53.1% |
| Akira | 35 | 631 | 351 | 280 | 55.6% |
| Vanessa | — | 240 | 167 | 73 | 69.6% |
| Kage | 35 | 198 | 138 | 60 | 69.7% |
| Wolf | 29 | 78 | 51 | 27 | 65.4% |
| Shun | 30 | 51 | 44 | 7 | 86.3% |
| Jeffry | 33 | 26 | 17 | 9 | 65.4% |
| Lion | 33 | 10 | 7 | 3 | 70.0% |
| Goh | — | 5 | 3 | 2 | 60.0% |
| Jean | 26 | 4 | 4 | 0 | 100.0% |
| Pai | 26 | 4 | 2 | 2 | 50.0% |
| Brad | 33 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,552 of 3,705 rounds counted8.1 inputs a second (488 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 8.2 | 489 | 1,707 |
|---|---|---|---|
| Jacky | 8.2 | 492 | 444 |
| Akira | 8.5 | 510 | 225 |
| Kage | 7.3 | 440 | 73 |
| Wolf | 7.5 | 452 | 21 |
| Shun | 7.3 | 440 | 27 |
| Jeffry | 6.8 | 407 | 22 |
| Pai | 8.3 | 499 | 8 |
| Brad | 6.8 | 406 | 12 |
| Lion | 7.9 | 474 | 13 |
By opponent's character
| Taka | 8.3 | 498 | 386 |
|---|---|---|---|
| Akira | 8.2 | 494 | 239 |
| Jacky | 8.4 | 506 | 185 |
| Kage | 8.2 | 494 | 220 |
| Jean | 8.0 | 478 | 207 |
| Wolf | 7.9 | 474 | 125 |
| Lau | 8.3 | 495 | 112 |
| Pai | 8.1 | 484 | 158 |
| Sarah | 7.8 | 466 | 111 |
| Brad | 7.9 | 474 | 98 |
| Jeffry | 8.5 | 512 | 92 |
| Lei Fei | 7.5 | 452 | 78 |
| Aoi | 7.9 | 476 | 82 |
| Goh | 8.1 | 486 | 90 |
| Shun | 8.1 | 485 | 131 |
| Lion | 8.2 | 493 | 93 |
| Vanessa | 8.0 | 480 | 64 |
| El Blaze | 7.5 | 451 | 44 |
| Eileen | 8.0 | 479 | 37 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Taka | 100 | 67 | 33 | 67.0% | +16.9 |
|---|---|---|---|---|---|
| Akira | 96 | 47 | 49 | 49.0% | -5.1 |
| Jacky | 85 | 45 | 40 | 52.9% | +1.9 |
| Kage | 73 | 36 | 37 | 49.3% | -0.6 |
| Jean | 61 | 34 | 27 | 55.7% | +2.9 |
| Wolf | 52 | 20 | 32 | 38.5% | -13.4 |
| Lau | 48 | 25 | 23 | 52.1% | +3.1 |
| Pai | 45 | 22 | 23 | 48.9% | -2.5 |
| Sarah | 41 | 17 | 24 | 41.5% | -10.6 |
| Brad | 39 | 16 | 23 | 41.0% | -4.9 |
| Jeffry | 37 | 24 | 13 | 64.9% | +15.1 |
| Lei Fei | 36 | 17 | 19 | 47.2% | -1.4 |
| Aoi | 35 | 15 | 20 | 42.9% | -13.4 |
| Goh | 35 | 18 | 17 | 51.4% | -4.9 |
| Shun | 35 | 10 | 25 | 28.6% | -22.3 |
| Lion | 33 | 19 | 14 | 57.6% | +5.9 |
| Vanessa | 26 | 16 | 10 | 61.5% | +18.1 |
| El Blaze | 21 | 12 | 9 | 57.1% | +2.3 |
| Eileen | 12 | 6 | 6 | 50.0% | +6.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 117 | 55 | 62 | 47.0% | -3.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 95 | 50 | 45 | 52.6% | -0.1 |
| Low Fence | 92 | 44 | 48 | 47.8% | -3.7 |
| Open | 92 | 39 | 53 | 42.4% | -6.9 |
| Full Fence | 87 | 53 | 34 | 60.9% | +10.0 |
| Single Wall | 84 | 43 | 41 | 51.2% | +0.5 |
| Half Fence | 82 | 42 | 40 | 51.2% | -0.2 |
| Rectangle | 82 | 42 | 40 | 51.2% | -0.3 |
| Octagon | 79 | 45 | 34 | 57.0% | +7.0 |
| Full Fence and Open | 53 | 25 | 28 | 47.2% | -7.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 542 | 53.0% | 51.2% | +1.7 |
| No walls | 268 | 47.0% | 50.1% | -3.1 |
Walls against open: +4.8 points (95% range -3.2 to +12.9), p 0.241 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kazukun-taka (Rank 39) | 103 | 67 | 36 | 65.0% |
|---|---|---|---|---|
| うるヲ参拾 (Rank 40) | 15 | 5 | 10 | 33.3% |
| デビブル (Rank 42) | 15 | 3 | 12 | 20.0% |
| KA-GO (Rank 41) | 12 | 5 | 7 | 41.7% |
| mahiro_725 (Rank 36) | 11 | 6 | 5 | 54.5% |
| もっこり (Rank 36) | 11 | 8 | 3 | 72.7% |
| チーム拓る マーウォ (Rank 38) | 11 | 6 | 5 | 54.5% |
| ATTIME (Rank 41) | 10 | 5 | 5 | 50.0% |
| ひかる (Rank 41) | 10 | 6 | 4 | 60.0% |
| a.k.aとりてん (Rank 38) | 9 | 6 | 3 | 66.7% |
| lesser-pram7 (Rank 43) | 9 | 1 | 8 | 11.1% |
| pesonkun0519 (Rank 42) | 9 | 3 | 6 | 33.3% |
| あぽろん (Rank 33) | 9 | 7 | 2 | 77.8% |
| ハンニバル (Rank 37) | 9 | 5 | 4 | 55.6% |
| 乱世の奸雄 (Rank 37) | 9 | 7 | 2 | 77.8% |
| 愛蒔らぶり (Rank 40) | 9 | 5 | 4 | 55.6% |
| えなお (Rank 34) | 8 | 5 | 3 | 62.5% |
| テクノモデル (Rank 34) | 8 | 4 | 4 | 50.0% |
| 灼熱大根 (Rank 41) | 8 | 5 | 3 | 62.5% |
| Sleipnir-kzm (Rank 37) | 7 | 3 | 4 | 42.9% |
| banjar (Rank 39) | 7 | 3 | 4 | 42.9% |
| jinmenusagi (Rank 43) | 7 | 4 | 3 | 57.1% |
| kansimamoto (Rank 33) | 7 | 4 | 3 | 57.1% |
| 初代マサオ (Rank 38) | 7 | 3 | 4 | 42.9% |
| 超ボタン連打マ~ン (Rank 42) | 7 | 2 | 5 | 28.6% |
Most played opponents, most recent first
| kazukun-taka (Rank 39) | 2026/10/18 | 103 | 67 | 36 | 65.0% |
|---|---|---|---|---|---|
| チーム拓る マーウォ (Rank 38) | 2026/10/12 | 11 | 6 | 5 | 54.5% |
| lesser-pram7 (Rank 43) | 2026/10/12 | 9 | 1 | 8 | 11.1% |
| jinmenusagi (Rank 43) | 2026/10/12 | 7 | 4 | 3 | 57.1% |
| ひかる (Rank 41) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| デビブル (Rank 42) | 2026/10/06 | 15 | 3 | 12 | 20.0% |
| うるヲ参拾 (Rank 40) | 2026/10/02 | 15 | 5 | 10 | 33.3% |
| a.k.aとりてん (Rank 38) | 2026/09/27 | 9 | 6 | 3 | 66.7% |
| banjar (Rank 39) | 2026/09/27 | 7 | 3 | 4 | 42.9% |
| ハンニバル (Rank 37) | 2026/09/23 | 9 | 5 | 4 | 55.6% |
| あぽろん (Rank 33) | 2026/09/15 | 9 | 7 | 2 | 77.8% |
| pesonkun0519 (Rank 42) | 2026/09/13 | 9 | 3 | 6 | 33.3% |
| mahiro_725 (Rank 36) | 2026/09/13 | 11 | 6 | 5 | 54.5% |
| 乱世の奸雄 (Rank 37) | 2026/07/25 | 9 | 7 | 2 | 77.8% |
| KA-GO (Rank 41) | 2026/07/03 | 12 | 5 | 7 | 41.7% |
| 愛蒔らぶり (Rank 40) | 2026/06/29 | 9 | 5 | 4 | 55.6% |
| 超ボタン連打マ~ン (Rank 42) | 2026/06/29 | 7 | 2 | 5 | 28.6% |
| ATTIME (Rank 41) | 2026/06/25 | 10 | 5 | 5 | 50.0% |
| 初代マサオ (Rank 38) | 2026/06/25 | 7 | 3 | 4 | 42.9% |
| 灼熱大根 (Rank 41) | 2026/06/14 | 8 | 5 | 3 | 62.5% |
| もっこり (Rank 36) | 2026/06/14 | 11 | 8 | 3 | 72.7% |
| kansimamoto (Rank 33) | 2026/05/16 | 7 | 4 | 3 | 57.1% |
| Sleipnir-kzm (Rank 37) | 2026/05/11 | 7 | 3 | 4 | 42.9% |
| テクノモデル (Rank 34) | 2026/04/26 | 8 | 4 | 4 | 50.0% |
| えなお (Rank 34) | 2026/03/28 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| backdash into evade down | 604 | 18.2% |
|---|---|---|
| backdash into evade up | 179 | 5.4% |
| backdash into throwP+G | 177 | 5.3% |
| backdash into Sako Soushou4P+K | 102 | 3.1% |
| crouch into Senchutai3K | 100 | 3.0% |
| crouch into Souchuken2P | 93 | 2.8% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 75 | 2.3% |
| Fukko Kensou1P | 68 | 2.0% |
| forward movement into punchP | 68 | 2.0% |
| Chugeki6P | 67 | 2.0% |
| Rimon Chouchu66P into Jouho Touken6P | 62 | 1.9% |
| forward dash into evade up | 58 | 1.8% |
| backdash into Jouho Touken6P | 54 | 1.6% |
| backdash into Senchutai3K | 50 | 1.5% |
| Kosoushou46P | 47 | 1.4% |
372 further openings account for the other 1,519 rounds.
Counted from 815 of the 904 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,245–1,118 · 52.7%
- This season
- 528 matches · 47.5%
- Peak rank
- 43
First hit in 48.9% of 1,924 rounds. Won 52.8% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 7.6% of rounds, against 4.1% in their other rounds.
- Against Sarah: evades first in 6.2% of rounds, against 0.8% against everyone else.
- On Full Fence and Open stages: backs off first in 85.9% of rounds, against 56.9% on the other stages.
- In round 1: opens with “backdash into P+G throw” in 13.8% of rounds, against 4.4% in their other rounds.
- Against Kage: opens with “crouch into 3K Senchutai” in 12.4% of rounds, against 4.4% against everyone else.
| backdash into evade down | 385 | 19.9% |
|---|---|---|
| backdash into throwP+G | 130 | 6.7% |
| backdash into Sako Soushou4P+K | 102 | 5.3% |
| crouch into Senchutai3K | 100 | 5.2% |
| backdash into evade up | 94 | 4.9% |
| crouch into Souchuken2P | 93 | 4.8% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 75 | 3.9% |
| Fukko Kensou1P | 68 | 3.5% |
| Chugeki6P | 67 | 3.5% |
| backdash into Senchutai3K | 50 | 2.6% |
| Kosoushou46P | 47 | 2.4% |
| backdash into Fukko Kensou1P | 35 | 1.8% |
| backdash into Kosoushou46P | 35 | 1.8% |
| forward dash into evade up | 30 | 1.6% |
| backdash into throw escape | 27 | 1.4% |
156 further openings account for the other 597 rounds.
Counted from 478 of the 528 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Taka | 29–11 · 72% | 13–6 · 68% | too few to test |
| Akira | 17–20 · 46% | 6–10 · 38% | too few to test |
| Kage | 12–18 · 40% | 6–7 · 46% | too few to test |
| Jacky | 11–9 · 55% | 7–6 · 54% | too few to test |
| Wolf | 4–11 · 27% | 2–6 · 25% | too few to test |
| Shun | 7–12 · 37% | 1–7 · 12% | too few to test |
| Lau | 10–8 · 56% | 1–7 · 12% | too few to test |
| Pai | 8–3 · 73% | 5–7 · 42% | too few to test |
| Sarah | 4–7 · 36% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 843–745 · 53.1%
- This season
- 175 matches · 56.6%
- Peak rank
- 39
First hit in 55.4% of 610 rounds. Won 52.1% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
- Against Akira: opens with “crouch into 2P Squat Straight” in 17.6% of rounds, against 4.4% against everyone else.
| backdash into evade down | 95 | 15.3% |
|---|---|---|
| forward movement into punchP | 50 | 8.1% |
| crouch into Squat Straight2P | 37 | 6.0% |
| backdash into Step-in Middle Kick66K+G | 36 | 5.8% |
| backdash into evade up | 31 | 5.0% |
| backdash into throwP+G | 24 | 3.9% |
| backdash into High Angle Upper Kick6K | 20 | 3.2% |
| backdash into Low Spin Kick1K+G | 17 | 2.7% |
| Bil Jee6P+K into forward movement | 16 | 2.6% |
| forward dash into throwP+G | 16 | 2.6% |
| Spin Heel Sword4K+G into forward movement | 15 | 2.4% |
| forward dash into evade up | 14 | 2.3% |
| backdash into Dash Hammer Kick66K | 13 | 2.1% |
| forward dash into Low Spin Kick1K+G | 12 | 1.9% |
| backdash into Beat & Back KnuckleP+KP | 11 | 1.8% |
77 further openings account for the other 213 rounds.
Counted from 150 of the 175 matches played. The rest were not pulled for openings.
Akira
- Career
- 351–280 · 55.6%
- This season
- 134 matches · 50.8%
- Peak rank
- 35
First hit in 55.5% of 517 rounds. Won 48.4% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- Against Lei Fei: moves in first in 39.3% of rounds, against 11.6% against everyone else.
- After opening the round before by moving in: moves in first in 32.8% of rounds, against 11.8% after anything else.
- Against Jacky: opens with “backdash into 6P Jouho Touken” in 24.1% of rounds, against 8.6% against everyone else.
| backdash into evade down | 76 | 14.6% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 62 | 11.9% |
| backdash into Jouho Touken6P | 54 | 10.3% |
| backdash into evade up | 38 | 7.3% |
| Souka Housui3P+K | 19 | 3.6% |
| crouch into Housui2P | 18 | 3.5% |
| backdash into throwP+G | 17 | 3.3% |
| Rimon Chouchu66P | 14 | 2.7% |
| Jouho Senshou46P into forward dash | 13 | 2.5% |
| backward movement into Jouho Touken6P | 10 | 1.9% |
| forward dash into Jouho Touken6P | 10 | 1.9% |
| forward dash into throwP+G | 10 | 1.9% |
| backdash into Rimon Chouchu66P | 9 | 1.7% |
| Rimon Chouchu66P into punchP | 8 | 1.5% |
| forward dash into Souka Housui3P+K | 8 | 1.5% |
67 further openings account for the other 156 rounds.
Counted from 126 of the 134 matches played. The rest were not pulled for openings.
Kage
- Career
- 138–60 · 69.7%
- This season
- 22 matches · 59.1%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 21 | 26.6% |
|---|---|---|
| Hiji'uchi6P | 13 | 16.5% |
| backdash into evade up | 10 | 12.7% |
| Soumenwari1P+K | 3 | 3.8% |
| crouch into Jizuridan2P | 3 | 3.8% |
| forward dash into evade up | 3 | 3.8% |
| Ryubisen44K+G | 2 | 2.5% |
| Tsumujigeri2K+G | 2 | 2.5% |
| backdash into throwP+G | 2 | 2.5% |
| punchP | 2 | 2.5% |
| Engetsugeri9K+G | 1 | 1.3% |
| Fusen Renkyaku6K+G into Furikakato OtoshiK+G | 1 | 1.3% |
| Nakageri3K | 1 | 1.3% |
| backdash into Gen'you4K+G | 1 | 1.3% |
| backdash into Jizuridan2P | 1 | 1.3% |
13 further openings account for the other 13 rounds.
Counted from 19 of the 22 matches played. The rest were not pulled for openings.
Wolf
- Career
- 51–27 · 65.4%
- This season
- 19 matches · 73.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 11.1% |
|---|---|---|
| crouch into Arrow Knuckle3P | 8 | 11.1% |
| crouch into Low Hammer2P | 6 | 8.3% |
| Arrow Knuckle3P | 4 | 5.6% |
| Quick Shoulder66P+K | 4 | 5.6% |
| backdash into Savate4K | 4 | 5.6% |
| Elbow Butt4P into forward movement | 3 | 4.2% |
| Savate4K into kickK | 3 | 4.2% |
| forward movement into punchP | 3 | 4.2% |
| backdash | 2 | 2.8% |
| backdash into Comet Hook1P | 2 | 2.8% |
| backdash into Elbow Butt4P | 2 | 2.8% |
| backdash into Short Shoulder46P+K | 2 | 2.8% |
| backdash into evade up | 2 | 2.8% |
| backdash into throwP+G | 2 | 2.8% |
16 further openings account for the other 17 rounds.
Shun
- Career
- 44–7 · 86.3%
- This season
- 10 matches · 90.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 9 | 20.4% |
|---|---|---|
| backdash into evade down | 6 | 13.6% |
| Gyou'in Haishu3P into guardG | 5 | 11.4% |
| backward movement into Kasen Zenbokushou6PP | 4 | 9.1% |
| backdash into evade up | 3 | 6.8% |
| crouch into Fukuchougeki2P | 3 | 6.8% |
| Haisenchu1P into guardG | 2 | 4.5% |
| backward movement into evade up | 2 | 4.5% |
| Fukuchougeki2P | 1 | 2.3% |
| Fukuchougeki2P into backdash | 1 | 2.3% |
| Getsuga Gakushu46P into Honshin TankaP+K | 1 | 2.3% |
| Haisenchu1P | 1 | 2.3% |
| backdash into Gyou'in Haishu3P | 1 | 2.3% |
| backdash into Kasen Chugeki6P | 1 | 2.3% |
| backdash into Kasen Gyou'in6P+K+G | 1 | 2.3% |
3 further openings account for the other 3 rounds.
Jeffry
- Career
- 17–9 · 65.4%
- This season
- 9 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 30.0% |
|---|---|---|
| Elbow Butt6P | 5 | 25.0% |
| Knee Attack6K | 1 | 5.0% |
| Overblow Shoulder66P+K into throwP+G | 1 | 5.0% |
| Toe Kick2K | 1 | 5.0% |
| Tsunami Beat3K+G into evade down | 1 | 5.0% |
| backdash into Overblow Shoulder66P+K | 1 | 5.0% |
| backdash into throwP+G | 1 | 5.0% |
| backward movement into evade up | 1 | 5.0% |
| crouch into Low Knuckle2P | 1 | 5.0% |
| forward movement into punchP | 1 | 5.0% |
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
Pai
- Career
- 2–2 · 50.0%
- This season
- 4 matches · 25.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 16.7% |
|---|---|---|
| Senchuken6P | 2 | 11.1% |
| backdash into Koutankyaku66K | 2 | 11.1% |
| Honshin Soukyaku1K+G | 1 | 5.6% |
| Honshin Soukyaku1K+G into Kochoukyaku4K+G | 1 | 5.6% |
| Kochoukyaku4K+G | 1 | 5.6% |
| backdash into Souchuken2P | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backdash into punchP | 1 | 5.6% |
| backdash into throwP+G | 1 | 5.6% |
| crouch into Honshin Soukyaku1K+G | 1 | 5.6% |
| forward dash into evade up | 1 | 5.6% |
| forward movement into Danshitsu Senshou6KP | 1 | 5.6% |
| forward movement into punchP | 1 | 5.6% |
Jean
- Career
- 4–0 · 100.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 30.8% |
|---|---|---|
| backdash into Yoko'enpi6P | 3 | 23.1% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 7.7% |
| Shitamaeken2P | 1 | 7.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 7.7% |
| backdash into Hangetsu NirenzukiP+K | 1 | 7.7% |
| backdash into Kouyoushu4KK | 1 | 7.7% |
| backdash into Yamakuzushi6K | 1 | 7.7% |
Not counted here: Brad, Lion. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 5 of 16 tests hold up
- Jacky: 1 of 15 tests hold up
- Akira: 3 of 15 tests hold up
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
