VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

えんじく

  • Jacky
  • Akira
  • Kage
  • Wolf
  • Shun
  • Jeffry
  • Pai
  • Brad
  • Jean
  • Lion
Career matches5,199
Career win rate55.3%
Round win rate50.6%
Peak rank43
Distinct opponents301
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1782 #441 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau432,3631,2451,11852.7%
Jacky391,58884374553.1%
Akira3563135128055.6%
Vanessa—2401677369.6%
Kage351981386069.7%
Wolf2978512765.4%
Shun305144786.3%
Jeffry332617965.4%
Lion33107370.0%
Goh—53260.0%
Jean26440100.0%
Pai2642250.0%
Brad33110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,552 of 3,705 rounds counted

8.1 inputs a second (488 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.24891,707
Jacky8.2492444
Akira8.5510225
Kage7.344073
Wolf7.545221
Shun7.344027
Jeffry6.840722
Pai8.34998
Brad6.840612
Lion7.947413

By opponent's character

Taka8.3498386
Akira8.2494239
Jacky8.4506185
Kage8.2494220
Jean8.0478207
Wolf7.9474125
Lau8.3495112
Pai8.1484158
Sarah7.8466111
Brad7.947498
Jeffry8.551292
Lei Fei7.545278
Aoi7.947682
Goh8.148690
Shun8.1485131
Lion8.249393
Vanessa8.048064
El Blaze7.545144
Eileen8.047937

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Taka100673367.0%+16.9
Akira96474949.0%-5.1
Jacky85454052.9%+1.9
Kage73363749.3%-0.6
Jean61342755.7%+2.9
Wolf52203238.5%-13.4
Lau48252352.1%+3.1
Pai45222348.9%-2.5
Sarah41172441.5%-10.6
Brad39162341.0%-4.9
Jeffry37241364.9%+15.1
Lei Fei36171947.2%-1.4
Aoi35152042.9%-13.4
Goh35181751.4%-4.9
Shun35102528.6%-22.3
Lion33191457.6%+5.9
Vanessa26161061.5%+18.1
El Blaze2112957.1%+2.3
Eileen126650.0%+6.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence117556247.0%-3.1
Breakable Full Fence95504552.6%-0.1
Low Fence92444847.8%-3.7
Open92395342.4%-6.9
Full Fence87533460.9%+10.0
Single Wall84434151.2%+0.5
Half Fence82424051.2%-0.2
Rectangle82424051.2%-0.3
Octagon79453457.0%+7.0
Full Fence and Open53252847.2%-7.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54253.0%51.2%+1.7
No walls26847.0%50.1%-3.1

Walls against open: +4.8 points (95% range -3.2 to +12.9), p 0.241 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kazukun-taka (Rank 39)2026/10/18103673665.0%
チーム拓る マーウォ (Rank 38)2026/10/12116554.5%
lesser-pram7 (Rank 43)2026/10/1291811.1%
jinmenusagi (Rank 43)2026/10/1274357.1%
ひかる (Rank 41)2026/10/12106460.0%
デビブル (Rank 42)2026/10/061531220.0%
うるヲ参拾 (Rank 40)2026/10/021551033.3%
a.k.aとりてん (Rank 38)2026/09/2796366.7%
banjar (Rank 39)2026/09/2773442.9%
ハンニバル (Rank 37)2026/09/2395455.6%
あぽろん (Rank 33)2026/09/1597277.8%
pesonkun0519 (Rank 42)2026/09/1393633.3%
mahiro_725 (Rank 36)2026/09/13116554.5%
乱世の奸雄 (Rank 37)2026/07/2597277.8%
KA-GO (Rank 41)2026/07/03125741.7%
愛蒔らぶり (Rank 40)2026/06/2995455.6%
超ボタン連打マ~ン (Rank 42)2026/06/2972528.6%
ATTIME (Rank 41)2026/06/25105550.0%
初代マサオ (Rank 38)2026/06/2573442.9%
灼熱大根 (Rank 41)2026/06/1485362.5%
もっこり (Rank 36)2026/06/14118372.7%
kansimamoto (Rank 33)2026/05/1674357.1%
Sleipnir-kzm (Rank 37)2026/05/1173442.9%
テクノモデル (Rank 34)2026/04/2684450.0%
えなお (Rank 34)2026/03/2885362.5%

Round openings

Every character

backdash into evade down60418.2%
backdash into evade up1795.4%
backdash into throwP+G1775.3%
backdash into Sako Soushou4P+K1023.1%
crouch into Senchutai3K1003.0%
crouch into Souchuken2P932.8%
Souko Sensou66P+K into Tenshin EngekishouP+K752.3%
Fukko Kensou1P682.0%
forward movement into punchP682.0%
Chugeki6P672.0%
Rimon Chouchu66P into Jouho Touken6P621.9%
forward dash into evade up581.8%
backdash into Jouho Touken6P541.6%
backdash into Senchutai3K501.5%
Kosoushou46P471.4%

372 further openings account for the other 1,519 rounds.

Counted from 815 of the 904 matches played. The rest were not pulled for openings.

Lau

Career
1,245–1,118 · 52.7%
This season
528 matches · 47.5%
Peak rank
43

First hit in 48.9% of 1,924 rounds. Won 52.8% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 7.6% of rounds, against 4.1% in their other rounds.
  • Against Sarah: evades first in 6.2% of rounds, against 0.8% against everyone else.
  • On Full Fence and Open stages: backs off first in 85.9% of rounds, against 56.9% on the other stages.
  • In round 1: opens with “backdash into P+G throw” in 13.8% of rounds, against 4.4% in their other rounds.
  • Against Kage: opens with “crouch into 3K Senchutai” in 12.4% of rounds, against 4.4% against everyone else.

How is this tested?

backdash into evade down38519.9%
backdash into throwP+G1306.7%
backdash into Sako Soushou4P+K1025.3%
crouch into Senchutai3K1005.2%
backdash into evade up944.9%
crouch into Souchuken2P934.8%
Souko Sensou66P+K into Tenshin EngekishouP+K753.9%
Fukko Kensou1P683.5%
Chugeki6P673.5%
backdash into Senchutai3K502.6%
Kosoushou46P472.4%
backdash into Fukko Kensou1P351.8%
backdash into Kosoushou46P351.8%
forward dash into evade up301.6%
backdash into throw escape271.4%

156 further openings account for the other 597 rounds.

Counted from 478 of the 528 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Taka29–11 · 72%13–6 · 68%too few to test
Akira17–20 · 46%6–10 · 38%too few to test
Kage12–18 · 40%6–7 · 46%too few to test
Jacky11–9 · 55%7–6 · 54%too few to test
Wolf4–11 · 27%2–6 · 25%too few to test
Shun7–12 · 37%1–7 · 12%too few to test
Lau10–8 · 56%1–7 · 12%too few to test
Pai8–3 · 73%5–7 · 42%too few to test
Sarah4–7 · 36%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
843–745 · 53.1%
This season
175 matches · 56.6%
Peak rank
39

First hit in 55.4% of 610 rounds. Won 52.1% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • Against Akira: opens with “crouch into 2P Squat Straight” in 17.6% of rounds, against 4.4% against everyone else.

How is this tested?

backdash into evade down9515.3%
forward movement into punchP508.1%
crouch into Squat Straight2P376.0%
backdash into Step-in Middle Kick66K+G365.8%
backdash into evade up315.0%
backdash into throwP+G243.9%
backdash into High Angle Upper Kick6K203.2%
backdash into Low Spin Kick1K+G172.7%
Bil Jee6P+K into forward movement162.6%
forward dash into throwP+G162.6%
Spin Heel Sword4K+G into forward movement152.4%
forward dash into evade up142.3%
backdash into Dash Hammer Kick66K132.1%
forward dash into Low Spin Kick1K+G121.9%
backdash into Beat & Back KnuckleP+KP111.8%

77 further openings account for the other 213 rounds.

Counted from 150 of the 175 matches played. The rest were not pulled for openings.

Akira

Career
351–280 · 55.6%
This season
134 matches · 50.8%
Peak rank
35

First hit in 55.5% of 517 rounds. Won 48.4% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • Against Lei Fei: moves in first in 39.3% of rounds, against 11.6% against everyone else.
  • After opening the round before by moving in: moves in first in 32.8% of rounds, against 11.8% after anything else.
  • Against Jacky: opens with “backdash into 6P Jouho Touken” in 24.1% of rounds, against 8.6% against everyone else.

How is this tested?

backdash into evade down7614.6%
Rimon Chouchu66P into Jouho Touken6P6211.9%
backdash into Jouho Touken6P5410.3%
backdash into evade up387.3%
Souka Housui3P+K193.6%
crouch into Housui2P183.5%
backdash into throwP+G173.3%
Rimon Chouchu66P142.7%
Jouho Senshou46P into forward dash132.5%
backward movement into Jouho Touken6P101.9%
forward dash into Jouho Touken6P101.9%
forward dash into throwP+G101.9%
backdash into Rimon Chouchu66P91.7%
Rimon Chouchu66P into punchP81.5%
forward dash into Souka Housui3P+K81.5%

67 further openings account for the other 156 rounds.

Counted from 126 of the 134 matches played. The rest were not pulled for openings.

Kage

Career
138–60 · 69.7%
This season
22 matches · 59.1%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2126.6%
Hiji'uchi6P1316.5%
backdash into evade up1012.7%
Soumenwari1P+K33.8%
crouch into Jizuridan2P33.8%
forward dash into evade up33.8%
Ryubisen44K+G22.5%
Tsumujigeri2K+G22.5%
backdash into throwP+G22.5%
punchP22.5%
Engetsugeri9K+G11.3%
Fusen Renkyaku6K+G into Furikakato OtoshiK+G11.3%
Nakageri3K11.3%
backdash into Gen'you4K+G11.3%
backdash into Jizuridan2P11.3%

13 further openings account for the other 13 rounds.

Counted from 19 of the 22 matches played. The rest were not pulled for openings.

Wolf

Career
51–27 · 65.4%
This season
19 matches · 73.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down811.1%
crouch into Arrow Knuckle3P811.1%
crouch into Low Hammer2P68.3%
Arrow Knuckle3P45.6%
Quick Shoulder66P+K45.6%
backdash into Savate4K45.6%
Elbow Butt4P into forward movement34.2%
Savate4K into kickK34.2%
forward movement into punchP34.2%
backdash22.8%
backdash into Comet Hook1P22.8%
backdash into Elbow Butt4P22.8%
backdash into Short Shoulder46P+K22.8%
backdash into evade up22.8%
backdash into throwP+G22.8%

16 further openings account for the other 17 rounds.

Shun

Career
44–7 · 86.3%
This season
10 matches · 90.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P920.4%
backdash into evade down613.6%
Gyou'in Haishu3P into guardG511.4%
backward movement into Kasen Zenbokushou6PP49.1%
backdash into evade up36.8%
crouch into Fukuchougeki2P36.8%
Haisenchu1P into guardG24.5%
backward movement into evade up24.5%
Fukuchougeki2P12.3%
Fukuchougeki2P into backdash12.3%
Getsuga Gakushu46P into Honshin TankaP+K12.3%
Haisenchu1P12.3%
backdash into Gyou'in Haishu3P12.3%
backdash into Kasen Chugeki6P12.3%
backdash into Kasen Gyou'in6P+K+G12.3%

3 further openings account for the other 3 rounds.

Jeffry

Career
17–9 · 65.4%
This season
9 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down630.0%
Elbow Butt6P525.0%
Knee Attack6K15.0%
Overblow Shoulder66P+K into throwP+G15.0%
Toe Kick2K15.0%
Tsunami Beat3K+G into evade down15.0%
backdash into Overblow Shoulder66P+K15.0%
backdash into throwP+G15.0%
backward movement into evade up15.0%
crouch into Low Knuckle2P15.0%
forward movement into punchP15.0%

Counted from 6 of the 9 matches played. The rest were not pulled for openings.

Pai

Career
2–2 · 50.0%
This season
4 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down316.7%
Senchuken6P211.1%
backdash into Koutankyaku66K211.1%
Honshin Soukyaku1K+G15.6%
Honshin Soukyaku1K+G into Kochoukyaku4K+G15.6%
Kochoukyaku4K+G15.6%
backdash into Souchuken2P15.6%
backdash into evade up15.6%
backdash into punchP15.6%
backdash into throwP+G15.6%
crouch into Honshin Soukyaku1K+G15.6%
forward dash into evade up15.6%
forward movement into Danshitsu Senshou6KP15.6%
forward movement into punchP15.6%

Jean

Career
4–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down430.8%
backdash into Yoko'enpi6P323.1%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP17.7%
Shitamaeken2P17.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK17.7%
backdash into Hangetsu NirenzukiP+K17.7%
backdash into Kouyoushu4KK17.7%
backdash into Yamakuzushi6K17.7%

Not counted here: Brad, Lion. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 5 of 16 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Akira: 3 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)