VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

5秒真の男

  • Akira
  • Lau
  • Wolf
  • Aoi
  • Jeffry
  • Goh
  • Taka
  • Dural
  • Kage
  • Sarah
  • El Blaze
  • Pai
  • Jean
Career matches6,874
Career win rate41.1%
Round win rate46.8%
Peak rank24
Distinct opponents524
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1210 #3,410 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad231,47449298233.4%
Akira231,27651376340.2%
Lau231,07742864939.7%
Wolf2451424227247.1%
Aoi2447320426943.1%
Goh2341015725338.3%
Jeffry2332315217147.1%
Taka2330411518937.8%
Dural2423511911650.6%
El Blaze2320810310549.5%
Pai2320410310150.5%
Kage21177819645.8%
Jean24118714760.2%
Sarah2381473458.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,005 of 7,580 rounds counted

7.5 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.74621,586
Lau7.5448380
Wolf7.6459968
Aoi7.4442676
Brad7.4446416
Goh7.4446389
Kage7.2435238
Sarah7.4444187
El Blaze7.846587
Pai7.545046
Jean6.740132

By opponent's character

Akira7.6454912
Jacky7.5448549
Aoi7.4446433
Jeffry7.6456383
Sarah7.5452271
Lau7.4446259
Kage7.4446257
Wolf8.1483225
Goh7.6458156
Shun7.4444231
Lei Fei7.3440160
Pai7.7462133
Lion7.5452184
Taka7.7464189
El Blaze7.3438142
Eileen7.4443104
Brad7.6456151
Vanessa7.8469154
Jean7.545292
Dural8.349920

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira34315618745.5%+3.1
Jacky2067513136.4%-3.7
Aoi158847453.2%+6.4
Jeffry134706452.2%+5.0
Sarah109555450.5%+3.4
Lau93494452.7%+8.2
Kage86295733.7%-5.5
Wolf86285832.6%-10.8
Goh84364842.9%-2.0
Shun80314938.8%-6.5
Lei Fei78403851.3%+2.9
Pai67244335.8%-7.9
Lion64234135.9%-12.4
Taka61283345.9%+6.1
El Blaze59273245.8%+2.9
Eileen57273047.4%+3.8
Brad54252946.3%+1.2
Vanessa53242945.3%+3.0
Jean35132237.1%-11.5
Dural1321115.4%-24.8

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence22410412046.4%+2.7
Breakable Half Fence2049211245.1%+1.8
Low Fence2048711742.6%-2.0
Single Wall2049111344.6%+0.1
Rectangle2009610448.0%+2.7
Octagon1998111840.7%-1.9
Full Fence1746610837.9%-6.0
Open174759943.1%-1.2
Half Fence173779644.5%-1.7
Full Fence and Open83394447.0%+2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,17444.0%44.1%-0.2
No walls58243.5%44.4%-0.9

Walls against open: +0.8 points (95% range -5.0 to +6.5), p 0.794 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GamingMogura (Rank 20)2026/09/171961331.6%
zxyzguy (Rank 25)2026/09/172542116.0%
unknown (Rank 25)2026/09/1625101540.0%
maeK55 (Rank 20)2026/09/16139469.2%
haohwhite (Rank 24)2026/09/061961331.6%
cs2skoda (Rank 24)2026/09/0526131350.0%
dalmax72 (Rank 22)2026/08/302161528.6%
iruka7 (Rank 23)2026/08/301861233.3%
SinNagy (Rank 21)2026/08/302922775.9%
たかティン (Rank 21)2026/08/293429585.3%
なっちゃんねる (Rank 23)2026/08/282161528.6%
まろんた (Rank 23)2026/08/28136746.1%
omuretukun (Rank 23)2026/08/2733181554.5%
hide2480gt (Rank 21)2026/08/2522111150.0%
桃之助 (Rank 22)2026/08/241661037.5%
tsben3218 (Rank 21)2026/08/03159660.0%
格雷希欧 (Rank 22)2026/07/311731417.6%
6132da (Rank 23)2026/07/261321115.4%
yabo (Rank 22)2026/07/2524131154.2%
聖☆奈♡♡ (Rank 24)2026/07/23156940.0%
Momomia (Rank 24)2026/07/20140140.0%
おとうさん (Rank 23)2026/06/201321115.4%
THE_SnASH (Rank 24)2026/06/12134930.8%
yasai (Rank 23)2026/06/04126650.0%
我變強了,也禿了 (Rank 21)2026/05/251913668.4%

Round openings

Every character

backdash into backward movement1,58621.0%
backdash2803.7%
evade up2002.6%
guardG1662.2%
backward movement1522.0%
Tenchi In'youP+K+G1041.4%
guardG into backdash961.3%
backdash into Jouho Senshou46P931.2%
backward movement into Jouho Touken6P861.1%
crouch into Chisoutai2K+G861.1%
backdash into Short Shoulder46P+K710.9%
backdash into Chisoutai2K+G670.9%
backdash into Chouyoushu1P670.9%
Rimon Chouchu66P650.9%
Youhou33P640.8%

1,119 further openings account for the other 4,379 rounds.

Counted from 1,909 of the 1,920 matches played. The rest were not pulled for openings.

Akira

Career
513–763 · 40.2%
This season
410 matches · 42.2%
Peak rank
23

First hit in 55.4% of 1,627 rounds. Won 47.5% of the rounds they struck first, 42.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 9.5% of rounds, against 5.8% in their other rounds.
  • On Octagon stages: moves in first in 5.1% of rounds, against 1.5% on the other stages.
  • In round 4 or later: opens with “66P Rimon Chouchu” in 6.1% of rounds, against 3.3% in their other rounds.

How is this tested?

backdash into backward movement35922.0%
backdash into Jouho Senshou46P935.7%
backward movement into Jouho Touken6P865.3%
backdash into Chouyoushu1P674.1%
Rimon Chouchu66P654.0%
Youhou33P643.9%
backdash442.7%
Jouho Senshou46P432.6%
Jouho Senshou46P into backdash392.4%
guardG382.3%
backdash into Koboku214P322.0%
backdash into Jirou Tanzan4PP+K301.8%
Chouyoushu1P into crouch291.8%
backdash into Youhou33P271.6%
evade up251.5%

173 further openings account for the other 593 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–24 · 29%9–16 · 36%too few to test
Aoi10–9 · 53%10–6 · 62%too few to test
Jacky6–9 · 40%11–9 · 55%too few to test
Jeffry8–10 · 44%3–3 · 50%too few to test
Kage6–9 · 40%3–4 · 43%too few to test
Taka6–7 · 46%2–4 · 33%too few to test
Lion5–10 · 33%2–4 · 33%too few to test
El Blaze6–7 · 46%5–2 · 71%too few to test
Shun5–4 · 56%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
428–649 · 39.7%
This season
333 matches · 43.2%
Peak rank
23

First hit in 57.7% of 1,309 rounds. Won 47.8% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.6% of rounds, against 12.9% in their other rounds.

How is this tested?

backdash into backward movement31824.1%
crouch into Chisoutai2K+G866.5%
backdash into Chisoutai2K+G675.1%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP554.2%
backdash534.0%
backdash into Rakuho Suigeki9K+GP372.8%
Rouko Tankai6P+K into Rouko Shukkai6P+KP332.5%
evade up292.2%
backward movement272.0%
guardG into backdash262.0%
Kosoushou46P241.8%
backdash into Kosoushou46P221.7%
guardG into backward movement221.7%
Chugeki6P into Hou'ou Soushou6PP191.4%
backdash into Risensou46P+K191.4%

181 further openings account for the other 480 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–21 · 46%6–9 · 40%too few to test
Jacky6–17 · 26%7–7 · 50%too few to test
Lau7–9 · 44%4–5 · 44%too few to test
Goh2–5 · 29%3–9 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
242–272 · 47.1%
This season
243 matches · 45.7%
Peak rank
24

First hit in 59.7% of 953 rounds. Won 51.3% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into backward movement22723.3%
backdash into Short Shoulder46P+K717.3%
Gasp Kneel Palm Bomb6P+K586.0%
backdash414.2%
crouch into Low Hammer2P394.0%
evade up into Low Hammer2P363.7%
punchP into Jab StraightPP293.0%
backward movement242.5%
Body Blow6P into Dragonfish Blow6PP232.4%
backdash into Heavy Middle Kick3K+G191.9%
guardG into backdash191.9%
backward movement into Gasp Kneel Palm Bomb6P+K151.5%
evade up into Gasp Kneel Palm Bomb6P+K121.2%
Elbow Butt4P111.1%
evade up111.1%

141 further openings account for the other 339 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–19 · 56%9–11 · 45%too few to test
Jacky10–14 · 42%6–12 · 33%too few to test
Jeffry13–3 · 81%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
204–269 · 43.1%
This season
168 matches · 44.0%
Peak rank
24

First hit in 49.1% of 676 rounds. Won 49.1% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 34.4% of rounds, against 21.1% after winning one.
  • In round 3: opens with “backdash into 2K+G Kusanagi” in 8.9% of rounds, against 3.0% in their other rounds.

How is this tested?

Tenchi In'youP+K+G10415.4%
backdash into backward movement9413.9%
backdash into Tenchi In'youP+K+G598.7%
evade up324.7%
backdash into Kusanagi2K+G304.4%
guardG294.3%
backdash284.1%
backward movement274.0%
backdash into Sou'unha66K131.9%
punchP into NirentotsuPP121.8%
Chudan Hiji'ate6P into Tsumujisakura6PP101.5%
evade up into Gedan Shouda2P101.5%
backdash into Kasane'ate46P71.0%
evade down into backdash60.9%
guardG into backdash60.9%

114 further openings account for the other 209 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–10 · 44%3–7 · 30%too few to test
Jacky5–9 · 36%2–2 · 50%too few to test
Sarah9–8 · 53%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
152–171 · 47.1%
This season
157 matches · 43.3%
Peak rank
23

First hit in 52.5% of 606 rounds. Won 49.4% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into backward movement9415.4%
backdash into Tsunami Beat3K+G416.7%
Middle Hell Stab6P+K406.5%
punchP into Double KnucklePP386.2%
backdash325.2%
Elbow Butt6P into Elbow Hammer6PP284.6%
backdash into Head Attack46P+K274.4%
evade up223.6%
backward movement142.3%
backdash into Kenka Hook46P101.6%
evade up into Knee Attack6K101.6%
guardG into backdash101.6%
Kenka Hook46P71.1%
Tsunami Beat3K+G71.1%
guardG71.1%

122 further openings account for the other 224 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–11 · 31%3–8 · 27%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
492–982 · 33.4%
This season
152 matches · 42.8%
Peak rank
23

First hit in 50.3% of 596 rounds. Won 48.7% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 22.4% of rounds, against 8.3% in their other rounds.
  • In round 1: opens with “evade up” in 17.1% of rounds, against 2.9% in their other rounds.

How is this tested?

backdash into backward movement11018.1%
backdash into Sway Back4P+K+G528.6%
Jackal Straight46P+K into backward movement467.6%
backward movement into Sawk Klab6P+K406.6%
evade up396.4%
backdash into Jackal Straight46P+K254.1%
crouch into Dtee Sawk Lang3P+KP254.1%
backdash233.8%
guardG223.6%
backward movement132.1%
evade up into Sawk Klab6P+K101.6%
backward movement into guardG81.3%
backward movement into Kao Loy6K+G71.1%
Sawk Klab6P+K into backdash61.0%
Sawk Klab6P+K into backward movement61.0%

96 further openings account for the other 176 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–8 · 56%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
157–253 · 38.3%
This season
139 matches · 37.4%
Peak rank
23

First hit in 57.0% of 526 rounds. Won 44.3% of the rounds they struck first, 37.6% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “evade up” in 10.8% of rounds, against 1.5% in their other rounds.

How is this tested?

backdash into backward movement14026.3%
backdash into Batousatsu3KP397.3%
evade up213.9%
crouch into Denkou3PP203.8%
guardG173.2%
backdash152.8%
backdash into Maegeri3K152.8%
Maegeri3K into Batousatsu3KP132.4%
backdash into Kyousengeri46K122.2%
backward movement101.9%
evade up into Batousatsu3KP81.5%
guardG into backdash81.5%
crouch into Batousatsu3KP71.3%
backdash into Karura4P+K61.1%
backward movement into backdash61.1%

111 further openings account for the other 196 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–10 · 47%3–3 · 50%too few to test
Aoi8–3 · 73%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Dural

Career
119–116 · 50.6%
This season
82 matches · 58.5%
Peak rank
24

First hit in 47.1% of 327 rounds. Won 59.7% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into backward movement7322.0%
backdash into back kick+guard4K+G339.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK329.6%
back kick+guard4K+G267.8%
backdash113.3%
evade up103.0%
backdash into Backer Shift Combination3KKKK82.4%
crouch into Zensoutai2KK82.4%
crouch into down kick+guard2K+G61.8%
evade up into Hi'en Rekkyaku9KK61.8%
backdash into Zensoutai2KK51.5%
backward movement51.5%
backdash into back, back kick+guard44K+G41.2%
backdash into guardG41.2%
up-back punch+kick+guard7P+K+G41.2%

65 further openings account for the other 97 rounds.

Taka

Career
115–189 · 37.8%
This season
85 matches · 37.6%
Peak rank
23

First hit in 64.0% of 325 rounds. Won 40.4% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into backward movement5015.2%
Takatsumehashi3P+K into backward movement144.3%
Zangeki33P134.0%
punchP into Tsuppari 2PP82.4%
backdash72.1%
backdash into Zangeki33P72.1%
backdash into Chu Tsuppari6P+K61.8%
Aka'oni MidaremageP+K51.5%
Mageryu46P into backward movement51.5%
backdash into Mageryu46P51.5%
backward movement51.5%
backward movement into Hiji'ate6P51.5%
crouch into Susuharai1PP51.5%
evade up51.5%
Agyou4P+K+G41.2%

104 further openings account for the other 184 rounds.

Kage

Career
81–96 · 45.8%
This season
63 matches · 41.3%
Peak rank
21

First hit in 50.0% of 196 rounds. Won 45.9% of the rounds they struck first, 40.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement3819.3%
guardG105.1%
backdash into Engetsugeri9K+G84.1%
backdash into Tsumujigeri2K+G84.1%
backdash73.5%
backdash into Fujinkyaku46K+G73.5%
backdash into Hiji'uchi6P63.0%
backdash into Gen'you4K+G42.0%
backdash into Hagakure-ryu You Jumonji KamaeP+K+G42.0%
backdash into Shippuzan3PP42.0%
backdash into punchP42.0%
Suishageri7K+G31.5%
backdash into Fujin Urasuisha2P+KK31.5%
backdash into Furikakato OtoshiK+G31.5%
backward movement31.5%

65 further openings account for the other 85 rounds.

Counted from 52 of the 63 matches played. The rest were not pulled for openings.

Sarah

Career
47–34 · 58.0%
This season
46 matches · 52.2%
Peak rank
23

First hit in 59.4% of 187 rounds. Won 59.5% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement5227.8%
backdash into Crescent Heel4K+G1910.2%
backdash147.5%
guardG94.8%
backdash into Full Spin Heel Kick9K73.7%
Rising Elbow6P into Double Joint Butt6PK52.7%
Crescent Heel4K+G42.1%
backdash into Double Rise Kick4P+K42.1%
backdash into Double Joint Butt6PK31.6%
no input31.6%
Full Spin Heel Kick9K21.1%
Stiletto66K21.1%
backdash into Hide Side Kick (Deflect)P+K21.1%
backdash into Low Spin Kick3K+G21.1%
backdash into Rising Elbow6P21.1%

48 further openings account for the other 57 rounds.

El Blaze

Career
103–105 · 49.5%
This season
22 matches · 63.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement2124.1%
backward movement78.1%
evade up into Volcano Knee6K+G55.8%
backdash into Jumping Hammer Knuckle8P+K44.6%
guardG44.6%
backdash into Backfire4P+K+G33.5%
backdash into High-Speed Jab46P33.5%
backdash into Volcano Knee6K+G33.5%
Volcano Knee6K+G22.3%
backdash22.3%
backdash into Flame Toe Kick46PK22.3%
backdash into Hammer Smash46P+K22.3%
backdash into back, up kick+guard48K+G22.3%
evade down into Volcano Knee6K+G22.3%
Jumping Hammer Knuckle8P+K11.1%

24 further openings account for the other 24 rounds.

Pai

Career
103–101 · 50.5%
This season
11 matches · 72.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K into Hi'en Rekkyaku9KK48.7%
backdash36.5%
backdash into Souka Senpukyaku3PK36.5%
backdash into backward movement36.5%
Souka Rensui3PP into Souka Raigekishou3PPP24.3%
no input24.3%
Danshitsu6K into Danshitsu Senshou6KP12.2%
Enshi Soushou66P12.2%
Rikensui1P12.2%
backdash into Ensei KatanhekiP+K12.2%
backdash into Hi'en Tenshi2P+K12.2%
backdash into Meishouho4P+K+G12.2%
backdash into Renkan Tanheki66KP12.2%
backdash into Senchuken6P12.2%
backdash into Senchutai3K12.2%

20 further openings account for the other 20 rounds.

Jean

Career
71–47 · 60.2%
This season
9 matches · 77.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement721.9%
backdash into Hou'ou Kourui Otoshi4K+G39.4%
evade down into Yamakuzushi6K39.4%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK26.2%
backdash into Nozuchi1P+K26.2%
evade up26.2%
Hangetsu NirenzukiP+K13.1%
Kakegeri9K13.1%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK13.1%
backdash into Renge Karitsumi2K+G13.1%
backward movement into Nukitesashi6P+K13.1%
crouch into Oishitazuki3PP13.1%
evade down13.1%
evade down into evade up13.1%
forward dash into Gaisen Koushugeki6PPK13.1%

4 further openings account for the other 4 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (136 here; about 6.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 3 of 15 tests hold up
  • Lau: 1 of 16 tests hold up
  • Wolf: 0 of 15 tests hold up
  • Aoi: 2 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Goh: 1 of 15 tests hold up
  • Dural: 0 of 15 tests hold up
  • Taka: 0 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)