Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1210 #3,410 of 3,686 on the Elo list →
Akira1208400 matches
Lau1203332 matches
Wolf1224236 matches
Aoi1201165 matches
Brad1196152 matches
Jeffry1204150 matches
Goh1179137 matches
Taka120079 matches
Dural122978 matches
Kage119751 matches
Sarah120340 matches
El Blaze121722 matches
Pai121611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 23 | 1,474 | 492 | 982 | 33.4% |
|---|---|---|---|---|---|
| Akira | 23 | 1,276 | 513 | 763 | 40.2% |
| Lau | 23 | 1,077 | 428 | 649 | 39.7% |
| Wolf | 24 | 514 | 242 | 272 | 47.1% |
| Aoi | 24 | 473 | 204 | 269 | 43.1% |
| Goh | 23 | 410 | 157 | 253 | 38.3% |
| Jeffry | 23 | 323 | 152 | 171 | 47.1% |
| Taka | 23 | 304 | 115 | 189 | 37.8% |
| Dural | 24 | 235 | 119 | 116 | 50.6% |
| El Blaze | 23 | 208 | 103 | 105 | 49.5% |
| Pai | 23 | 204 | 103 | 101 | 50.5% |
| Kage | 21 | 177 | 81 | 96 | 45.8% |
| Jean | 24 | 118 | 71 | 47 | 60.2% |
| Sarah | 23 | 81 | 47 | 34 | 58.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,005 of 7,580 rounds counted7.5 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.7 | 462 | 1,586 |
|---|---|---|---|
| Lau | 7.5 | 448 | 380 |
| Wolf | 7.6 | 459 | 968 |
| Aoi | 7.4 | 442 | 676 |
| Brad | 7.4 | 446 | 416 |
| Goh | 7.4 | 446 | 389 |
| Kage | 7.2 | 435 | 238 |
| Sarah | 7.4 | 444 | 187 |
| El Blaze | 7.8 | 465 | 87 |
| Pai | 7.5 | 450 | 46 |
| Jean | 6.7 | 401 | 32 |
By opponent's character
| Akira | 7.6 | 454 | 912 |
|---|---|---|---|
| Jacky | 7.5 | 448 | 549 |
| Aoi | 7.4 | 446 | 433 |
| Jeffry | 7.6 | 456 | 383 |
| Sarah | 7.5 | 452 | 271 |
| Lau | 7.4 | 446 | 259 |
| Kage | 7.4 | 446 | 257 |
| Wolf | 8.1 | 483 | 225 |
| Goh | 7.6 | 458 | 156 |
| Shun | 7.4 | 444 | 231 |
| Lei Fei | 7.3 | 440 | 160 |
| Pai | 7.7 | 462 | 133 |
| Lion | 7.5 | 452 | 184 |
| Taka | 7.7 | 464 | 189 |
| El Blaze | 7.3 | 438 | 142 |
| Eileen | 7.4 | 443 | 104 |
| Brad | 7.6 | 456 | 151 |
| Vanessa | 7.8 | 469 | 154 |
| Jean | 7.5 | 452 | 92 |
| Dural | 8.3 | 499 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 343 | 156 | 187 | 45.5% | +3.1 |
|---|---|---|---|---|---|
| Jacky | 206 | 75 | 131 | 36.4% | -3.7 |
| Aoi | 158 | 84 | 74 | 53.2% | +6.4 |
| Jeffry | 134 | 70 | 64 | 52.2% | +5.0 |
| Sarah | 109 | 55 | 54 | 50.5% | +3.4 |
| Lau | 93 | 49 | 44 | 52.7% | +8.2 |
| Kage | 86 | 29 | 57 | 33.7% | -5.5 |
| Wolf | 86 | 28 | 58 | 32.6% | -10.8 |
| Goh | 84 | 36 | 48 | 42.9% | -2.0 |
| Shun | 80 | 31 | 49 | 38.8% | -6.5 |
| Lei Fei | 78 | 40 | 38 | 51.3% | +2.9 |
| Pai | 67 | 24 | 43 | 35.8% | -7.9 |
| Lion | 64 | 23 | 41 | 35.9% | -12.4 |
| Taka | 61 | 28 | 33 | 45.9% | +6.1 |
| El Blaze | 59 | 27 | 32 | 45.8% | +2.9 |
| Eileen | 57 | 27 | 30 | 47.4% | +3.8 |
| Brad | 54 | 25 | 29 | 46.3% | +1.2 |
| Vanessa | 53 | 24 | 29 | 45.3% | +3.0 |
| Jean | 35 | 13 | 22 | 37.1% | -11.5 |
| Dural | 13 | 2 | 11 | 15.4% | -24.8 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 224 | 104 | 120 | 46.4% | +2.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 204 | 92 | 112 | 45.1% | +1.8 |
| Low Fence | 204 | 87 | 117 | 42.6% | -2.0 |
| Single Wall | 204 | 91 | 113 | 44.6% | +0.1 |
| Rectangle | 200 | 96 | 104 | 48.0% | +2.7 |
| Octagon | 199 | 81 | 118 | 40.7% | -1.9 |
| Full Fence | 174 | 66 | 108 | 37.9% | -6.0 |
| Open | 174 | 75 | 99 | 43.1% | -1.2 |
| Half Fence | 173 | 77 | 96 | 44.5% | -1.7 |
| Full Fence and Open | 83 | 39 | 44 | 47.0% | +2.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,174 | 44.0% | 44.1% | -0.2 |
| No walls | 582 | 43.5% | 44.4% | -0.9 |
Walls against open: +0.8 points (95% range -5.0 to +6.5), p 0.794 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たかティン (Rank 21) | 34 | 29 | 5 | 85.3% |
|---|---|---|---|---|
| omuretukun (Rank 23) | 33 | 18 | 15 | 54.5% |
| SinNagy (Rank 21) | 29 | 22 | 7 | 75.9% |
| cs2skoda (Rank 24) | 26 | 13 | 13 | 50.0% |
| unknown (Rank 25) | 25 | 10 | 15 | 40.0% |
| zxyzguy (Rank 25) | 25 | 4 | 21 | 16.0% |
| yabo (Rank 22) | 24 | 13 | 11 | 54.2% |
| hide2480gt (Rank 21) | 22 | 11 | 11 | 50.0% |
| dalmax72 (Rank 22) | 21 | 6 | 15 | 28.6% |
| なっちゃんねる (Rank 23) | 21 | 6 | 15 | 28.6% |
| GamingMogura (Rank 20) | 19 | 6 | 13 | 31.6% |
| haohwhite (Rank 24) | 19 | 6 | 13 | 31.6% |
| 我變強了,也禿了 (Rank 21) | 19 | 13 | 6 | 68.4% |
| iruka7 (Rank 23) | 18 | 6 | 12 | 33.3% |
| 格雷希欧 (Rank 22) | 17 | 3 | 14 | 17.6% |
| 桃之助 (Rank 22) | 16 | 6 | 10 | 37.5% |
| tsben3218 (Rank 21) | 15 | 9 | 6 | 60.0% |
| 聖☆奈♡♡ (Rank 24) | 15 | 6 | 9 | 40.0% |
| Momomia (Rank 24) | 14 | 0 | 14 | 0.0% |
| 6132da (Rank 23) | 13 | 2 | 11 | 15.4% |
| THE_SnASH (Rank 24) | 13 | 4 | 9 | 30.8% |
| maeK55 (Rank 20) | 13 | 9 | 4 | 69.2% |
| おとうさん (Rank 23) | 13 | 2 | 11 | 15.4% |
| まろんた (Rank 23) | 13 | 6 | 7 | 46.1% |
| yasai (Rank 23) | 12 | 6 | 6 | 50.0% |
Most played opponents, most recent first
| GamingMogura (Rank 20) | 2026/09/17 | 19 | 6 | 13 | 31.6% |
|---|---|---|---|---|---|
| zxyzguy (Rank 25) | 2026/09/17 | 25 | 4 | 21 | 16.0% |
| unknown (Rank 25) | 2026/09/16 | 25 | 10 | 15 | 40.0% |
| maeK55 (Rank 20) | 2026/09/16 | 13 | 9 | 4 | 69.2% |
| haohwhite (Rank 24) | 2026/09/06 | 19 | 6 | 13 | 31.6% |
| cs2skoda (Rank 24) | 2026/09/05 | 26 | 13 | 13 | 50.0% |
| dalmax72 (Rank 22) | 2026/08/30 | 21 | 6 | 15 | 28.6% |
| iruka7 (Rank 23) | 2026/08/30 | 18 | 6 | 12 | 33.3% |
| SinNagy (Rank 21) | 2026/08/30 | 29 | 22 | 7 | 75.9% |
| たかティン (Rank 21) | 2026/08/29 | 34 | 29 | 5 | 85.3% |
| なっちゃんねる (Rank 23) | 2026/08/28 | 21 | 6 | 15 | 28.6% |
| まろんた (Rank 23) | 2026/08/28 | 13 | 6 | 7 | 46.1% |
| omuretukun (Rank 23) | 2026/08/27 | 33 | 18 | 15 | 54.5% |
| hide2480gt (Rank 21) | 2026/08/25 | 22 | 11 | 11 | 50.0% |
| 桃之助 (Rank 22) | 2026/08/24 | 16 | 6 | 10 | 37.5% |
| tsben3218 (Rank 21) | 2026/08/03 | 15 | 9 | 6 | 60.0% |
| 格雷希欧 (Rank 22) | 2026/07/31 | 17 | 3 | 14 | 17.6% |
| 6132da (Rank 23) | 2026/07/26 | 13 | 2 | 11 | 15.4% |
| yabo (Rank 22) | 2026/07/25 | 24 | 13 | 11 | 54.2% |
| 聖☆奈♡♡ (Rank 24) | 2026/07/23 | 15 | 6 | 9 | 40.0% |
| Momomia (Rank 24) | 2026/07/20 | 14 | 0 | 14 | 0.0% |
| おとうさん (Rank 23) | 2026/06/20 | 13 | 2 | 11 | 15.4% |
| THE_SnASH (Rank 24) | 2026/06/12 | 13 | 4 | 9 | 30.8% |
| yasai (Rank 23) | 2026/06/04 | 12 | 6 | 6 | 50.0% |
| 我變強了,也禿了 (Rank 21) | 2026/05/25 | 19 | 13 | 6 | 68.4% |
Round openings
Every character
| backdash into backward movement | 1,586 | 21.0% |
|---|---|---|
| backdash | 280 | 3.7% |
| evade up | 200 | 2.6% |
| guardG | 166 | 2.2% |
| backward movement | 152 | 2.0% |
| Tenchi In'youP+K+G | 104 | 1.4% |
| guardG into backdash | 96 | 1.3% |
| backdash into Jouho Senshou46P | 93 | 1.2% |
| backward movement into Jouho Touken6P | 86 | 1.1% |
| crouch into Chisoutai2K+G | 86 | 1.1% |
| backdash into Short Shoulder46P+K | 71 | 0.9% |
| backdash into Chisoutai2K+G | 67 | 0.9% |
| backdash into Chouyoushu1P | 67 | 0.9% |
| Rimon Chouchu66P | 65 | 0.9% |
| Youhou33P | 64 | 0.8% |
1,119 further openings account for the other 4,379 rounds.
Counted from 1,909 of the 1,920 matches played. The rest were not pulled for openings.
Akira
- Career
- 513–763 · 40.2%
- This season
- 410 matches · 42.2%
- Peak rank
- 23
First hit in 55.4% of 1,627 rounds. Won 47.5% of the rounds they struck first, 42.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 9.5% of rounds, against 5.8% in their other rounds.
- On Octagon stages: moves in first in 5.1% of rounds, against 1.5% on the other stages.
- In round 4 or later: opens with “66P Rimon Chouchu” in 6.1% of rounds, against 3.3% in their other rounds.
| backdash into backward movement | 359 | 22.0% |
|---|---|---|
| backdash into Jouho Senshou46P | 93 | 5.7% |
| backward movement into Jouho Touken6P | 86 | 5.3% |
| backdash into Chouyoushu1P | 67 | 4.1% |
| Rimon Chouchu66P | 65 | 4.0% |
| Youhou33P | 64 | 3.9% |
| backdash | 44 | 2.7% |
| Jouho Senshou46P | 43 | 2.6% |
| Jouho Senshou46P into backdash | 39 | 2.4% |
| guardG | 38 | 2.3% |
| backdash into Koboku214P | 32 | 2.0% |
| backdash into Jirou Tanzan4PP+K | 30 | 1.8% |
| Chouyoushu1P into crouch | 29 | 1.8% |
| backdash into Youhou33P | 27 | 1.6% |
| evade up | 25 | 1.5% |
173 further openings account for the other 593 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–24 · 29% | 9–16 · 36% | too few to test |
| Aoi | 10–9 · 53% | 10–6 · 62% | too few to test |
| Jacky | 6–9 · 40% | 11–9 · 55% | too few to test |
| Jeffry | 8–10 · 44% | 3–3 · 50% | too few to test |
| Kage | 6–9 · 40% | 3–4 · 43% | too few to test |
| Taka | 6–7 · 46% | 2–4 · 33% | too few to test |
| Lion | 5–10 · 33% | 2–4 · 33% | too few to test |
| El Blaze | 6–7 · 46% | 5–2 · 71% | too few to test |
| Shun | 5–4 · 56% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 428–649 · 39.7%
- This season
- 333 matches · 43.2%
- Peak rank
- 23
First hit in 57.7% of 1,309 rounds. Won 47.8% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 21.6% of rounds, against 12.9% in their other rounds.
| backdash into backward movement | 318 | 24.1% |
|---|---|---|
| crouch into Chisoutai2K+G | 86 | 6.5% |
| backdash into Chisoutai2K+G | 67 | 5.1% |
| Ko'en Niki9K+G into Rakuho Suigeki9K+GP | 55 | 4.2% |
| backdash | 53 | 4.0% |
| backdash into Rakuho Suigeki9K+GP | 37 | 2.8% |
| Rouko Tankai6P+K into Rouko Shukkai6P+KP | 33 | 2.5% |
| evade up | 29 | 2.2% |
| backward movement | 27 | 2.0% |
| guardG into backdash | 26 | 2.0% |
| Kosoushou46P | 24 | 1.8% |
| backdash into Kosoushou46P | 22 | 1.7% |
| guardG into backward movement | 22 | 1.7% |
| Chugeki6P into Hou'ou Soushou6PP | 19 | 1.4% |
| backdash into Risensou46P+K | 19 | 1.4% |
181 further openings account for the other 480 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–21 · 46% | 6–9 · 40% | too few to test |
| Jacky | 6–17 · 26% | 7–7 · 50% | too few to test |
| Lau | 7–9 · 44% | 4–5 · 44% | too few to test |
| Goh | 2–5 · 29% | 3–9 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 242–272 · 47.1%
- This season
- 243 matches · 45.7%
- Peak rank
- 24
First hit in 59.7% of 953 rounds. Won 51.3% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into backward movement | 227 | 23.3% |
|---|---|---|
| backdash into Short Shoulder46P+K | 71 | 7.3% |
| Gasp Kneel Palm Bomb6P+K | 58 | 6.0% |
| backdash | 41 | 4.2% |
| crouch into Low Hammer2P | 39 | 4.0% |
| evade up into Low Hammer2P | 36 | 3.7% |
| punchP into Jab StraightPP | 29 | 3.0% |
| backward movement | 24 | 2.5% |
| Body Blow6P into Dragonfish Blow6PP | 23 | 2.4% |
| backdash into Heavy Middle Kick3K+G | 19 | 1.9% |
| guardG into backdash | 19 | 1.9% |
| backward movement into Gasp Kneel Palm Bomb6P+K | 15 | 1.5% |
| evade up into Gasp Kneel Palm Bomb6P+K | 12 | 1.2% |
| Elbow Butt4P | 11 | 1.1% |
| evade up | 11 | 1.1% |
141 further openings account for the other 339 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 24–19 · 56% | 9–11 · 45% | too few to test |
| Jacky | 10–14 · 42% | 6–12 · 33% | too few to test |
| Jeffry | 13–3 · 81% | 1–4 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 204–269 · 43.1%
- This season
- 168 matches · 44.0%
- Peak rank
- 24
First hit in 49.1% of 676 rounds. Won 49.1% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 34.4% of rounds, against 21.1% after winning one.
- In round 3: opens with “backdash into 2K+G Kusanagi” in 8.9% of rounds, against 3.0% in their other rounds.
| Tenchi In'youP+K+G | 104 | 15.4% |
|---|---|---|
| backdash into backward movement | 94 | 13.9% |
| backdash into Tenchi In'youP+K+G | 59 | 8.7% |
| evade up | 32 | 4.7% |
| backdash into Kusanagi2K+G | 30 | 4.4% |
| guardG | 29 | 4.3% |
| backdash | 28 | 4.1% |
| backward movement | 27 | 4.0% |
| backdash into Sou'unha66K | 13 | 1.9% |
| punchP into NirentotsuPP | 12 | 1.8% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 10 | 1.5% |
| evade up into Gedan Shouda2P | 10 | 1.5% |
| backdash into Kasane'ate46P | 7 | 1.0% |
| evade down into backdash | 6 | 0.9% |
| guardG into backdash | 6 | 0.9% |
114 further openings account for the other 209 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–10 · 44% | 3–7 · 30% | too few to test |
| Jacky | 5–9 · 36% | 2–2 · 50% | too few to test |
| Sarah | 9–8 · 53% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 152–171 · 47.1%
- This season
- 157 matches · 43.3%
- Peak rank
- 23
First hit in 52.5% of 606 rounds. Won 49.4% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into backward movement | 94 | 15.4% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 41 | 6.7% |
| Middle Hell Stab6P+K | 40 | 6.5% |
| punchP into Double KnucklePP | 38 | 6.2% |
| backdash | 32 | 5.2% |
| Elbow Butt6P into Elbow Hammer6PP | 28 | 4.6% |
| backdash into Head Attack46P+K | 27 | 4.4% |
| evade up | 22 | 3.6% |
| backward movement | 14 | 2.3% |
| backdash into Kenka Hook46P | 10 | 1.6% |
| evade up into Knee Attack6K | 10 | 1.6% |
| guardG into backdash | 10 | 1.6% |
| Kenka Hook46P | 7 | 1.1% |
| Tsunami Beat3K+G | 7 | 1.1% |
| guardG | 7 | 1.1% |
122 further openings account for the other 224 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–11 · 31% | 3–8 · 27% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 492–982 · 33.4%
- This season
- 152 matches · 42.8%
- Peak rank
- 23
First hit in 50.3% of 596 rounds. Won 48.7% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 22.4% of rounds, against 8.3% in their other rounds.
- In round 1: opens with “evade up” in 17.1% of rounds, against 2.9% in their other rounds.
| backdash into backward movement | 110 | 18.1% |
|---|---|---|
| backdash into Sway Back4P+K+G | 52 | 8.6% |
| Jackal Straight46P+K into backward movement | 46 | 7.6% |
| backward movement into Sawk Klab6P+K | 40 | 6.6% |
| evade up | 39 | 6.4% |
| backdash into Jackal Straight46P+K | 25 | 4.1% |
| crouch into Dtee Sawk Lang3P+KP | 25 | 4.1% |
| backdash | 23 | 3.8% |
| guardG | 22 | 3.6% |
| backward movement | 13 | 2.1% |
| evade up into Sawk Klab6P+K | 10 | 1.6% |
| backward movement into guardG | 8 | 1.3% |
| backward movement into Kao Loy6K+G | 7 | 1.1% |
| Sawk Klab6P+K into backdash | 6 | 1.0% |
| Sawk Klab6P+K into backward movement | 6 | 1.0% |
96 further openings account for the other 176 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–8 · 56% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 157–253 · 38.3%
- This season
- 139 matches · 37.4%
- Peak rank
- 23
First hit in 57.0% of 526 rounds. Won 44.3% of the rounds they struck first, 37.6% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “evade up” in 10.8% of rounds, against 1.5% in their other rounds.
| backdash into backward movement | 140 | 26.3% |
|---|---|---|
| backdash into Batousatsu3KP | 39 | 7.3% |
| evade up | 21 | 3.9% |
| crouch into Denkou3PP | 20 | 3.8% |
| guardG | 17 | 3.2% |
| backdash | 15 | 2.8% |
| backdash into Maegeri3K | 15 | 2.8% |
| Maegeri3K into Batousatsu3KP | 13 | 2.4% |
| backdash into Kyousengeri46K | 12 | 2.2% |
| backward movement | 10 | 1.9% |
| evade up into Batousatsu3KP | 8 | 1.5% |
| guardG into backdash | 8 | 1.5% |
| crouch into Batousatsu3KP | 7 | 1.3% |
| backdash into Karura4P+K | 6 | 1.1% |
| backward movement into backdash | 6 | 1.1% |
111 further openings account for the other 196 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–10 · 47% | 3–3 · 50% | too few to test |
| Aoi | 8–3 · 73% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Dural
- Career
- 119–116 · 50.6%
- This season
- 82 matches · 58.5%
- Peak rank
- 24
First hit in 47.1% of 327 rounds. Won 59.7% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into backward movement | 73 | 22.0% |
|---|---|---|
| backdash into back kick+guard4K+G | 33 | 9.9% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 32 | 9.6% |
| back kick+guard4K+G | 26 | 7.8% |
| backdash | 11 | 3.3% |
| evade up | 10 | 3.0% |
| backdash into Backer Shift Combination3KKKK | 8 | 2.4% |
| crouch into Zensoutai2KK | 8 | 2.4% |
| crouch into down kick+guard2K+G | 6 | 1.8% |
| evade up into Hi'en Rekkyaku9KK | 6 | 1.8% |
| backdash into Zensoutai2KK | 5 | 1.5% |
| backward movement | 5 | 1.5% |
| backdash into back, back kick+guard44K+G | 4 | 1.2% |
| backdash into guardG | 4 | 1.2% |
| up-back punch+kick+guard7P+K+G | 4 | 1.2% |
65 further openings account for the other 97 rounds.
Taka
- Career
- 115–189 · 37.8%
- This season
- 85 matches · 37.6%
- Peak rank
- 23
First hit in 64.0% of 325 rounds. Won 40.4% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into backward movement | 50 | 15.2% |
|---|---|---|
| Takatsumehashi3P+K into backward movement | 14 | 4.3% |
| Zangeki33P | 13 | 4.0% |
| punchP into Tsuppari 2PP | 8 | 2.4% |
| backdash | 7 | 2.1% |
| backdash into Zangeki33P | 7 | 2.1% |
| backdash into Chu Tsuppari6P+K | 6 | 1.8% |
| Aka'oni MidaremageP+K | 5 | 1.5% |
| Mageryu46P into backward movement | 5 | 1.5% |
| backdash into Mageryu46P | 5 | 1.5% |
| backward movement | 5 | 1.5% |
| backward movement into Hiji'ate6P | 5 | 1.5% |
| crouch into Susuharai1PP | 5 | 1.5% |
| evade up | 5 | 1.5% |
| Agyou4P+K+G | 4 | 1.2% |
104 further openings account for the other 184 rounds.
Kage
- Career
- 81–96 · 45.8%
- This season
- 63 matches · 41.3%
- Peak rank
- 21
First hit in 50.0% of 196 rounds. Won 45.9% of the rounds they struck first, 40.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 38 | 19.3% |
|---|---|---|
| guardG | 10 | 5.1% |
| backdash into Engetsugeri9K+G | 8 | 4.1% |
| backdash into Tsumujigeri2K+G | 8 | 4.1% |
| backdash | 7 | 3.5% |
| backdash into Fujinkyaku46K+G | 7 | 3.5% |
| backdash into Hiji'uchi6P | 6 | 3.0% |
| backdash into Gen'you4K+G | 4 | 2.0% |
| backdash into Hagakure-ryu You Jumonji KamaeP+K+G | 4 | 2.0% |
| backdash into Shippuzan3PP | 4 | 2.0% |
| backdash into punchP | 4 | 2.0% |
| Suishageri7K+G | 3 | 1.5% |
| backdash into Fujin Urasuisha2P+KK | 3 | 1.5% |
| backdash into Furikakato OtoshiK+G | 3 | 1.5% |
| backward movement | 3 | 1.5% |
65 further openings account for the other 85 rounds.
Counted from 52 of the 63 matches played. The rest were not pulled for openings.
Sarah
- Career
- 47–34 · 58.0%
- This season
- 46 matches · 52.2%
- Peak rank
- 23
First hit in 59.4% of 187 rounds. Won 59.5% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 52 | 27.8% |
|---|---|---|
| backdash into Crescent Heel4K+G | 19 | 10.2% |
| backdash | 14 | 7.5% |
| guardG | 9 | 4.8% |
| backdash into Full Spin Heel Kick9K | 7 | 3.7% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 2.7% |
| Crescent Heel4K+G | 4 | 2.1% |
| backdash into Double Rise Kick4P+K | 4 | 2.1% |
| backdash into Double Joint Butt6PK | 3 | 1.6% |
| no input | 3 | 1.6% |
| Full Spin Heel Kick9K | 2 | 1.1% |
| Stiletto66K | 2 | 1.1% |
| backdash into Hide Side Kick (Deflect)P+K | 2 | 1.1% |
| backdash into Low Spin Kick3K+G | 2 | 1.1% |
| backdash into Rising Elbow6P | 2 | 1.1% |
48 further openings account for the other 57 rounds.
El Blaze
- Career
- 103–105 · 49.5%
- This season
- 22 matches · 63.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 21 | 24.1% |
|---|---|---|
| backward movement | 7 | 8.1% |
| evade up into Volcano Knee6K+G | 5 | 5.8% |
| backdash into Jumping Hammer Knuckle8P+K | 4 | 4.6% |
| guardG | 4 | 4.6% |
| backdash into Backfire4P+K+G | 3 | 3.5% |
| backdash into High-Speed Jab46P | 3 | 3.5% |
| backdash into Volcano Knee6K+G | 3 | 3.5% |
| Volcano Knee6K+G | 2 | 2.3% |
| backdash | 2 | 2.3% |
| backdash into Flame Toe Kick46PK | 2 | 2.3% |
| backdash into Hammer Smash46P+K | 2 | 2.3% |
| backdash into back, up kick+guard48K+G | 2 | 2.3% |
| evade down into Volcano Knee6K+G | 2 | 2.3% |
| Jumping Hammer Knuckle8P+K | 1 | 1.1% |
24 further openings account for the other 24 rounds.
Pai
- Career
- 103–101 · 50.5%
- This season
- 11 matches · 72.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 8.7% |
|---|---|---|
| backdash | 3 | 6.5% |
| backdash into Souka Senpukyaku3PK | 3 | 6.5% |
| backdash into backward movement | 3 | 6.5% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 4.3% |
| no input | 2 | 4.3% |
| Danshitsu6K into Danshitsu Senshou6KP | 1 | 2.2% |
| Enshi Soushou66P | 1 | 2.2% |
| Rikensui1P | 1 | 2.2% |
| backdash into Ensei KatanhekiP+K | 1 | 2.2% |
| backdash into Hi'en Tenshi2P+K | 1 | 2.2% |
| backdash into Meishouho4P+K+G | 1 | 2.2% |
| backdash into Renkan Tanheki66KP | 1 | 2.2% |
| backdash into Senchuken6P | 1 | 2.2% |
| backdash into Senchutai3K | 1 | 2.2% |
20 further openings account for the other 20 rounds.
Jean
- Career
- 71–47 · 60.2%
- This season
- 9 matches · 77.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 7 | 21.9% |
|---|---|---|
| backdash into Hou'ou Kourui Otoshi4K+G | 3 | 9.4% |
| evade down into Yamakuzushi6K | 3 | 9.4% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 2 | 6.2% |
| backdash into Nozuchi1P+K | 2 | 6.2% |
| evade up | 2 | 6.2% |
| Hangetsu NirenzukiP+K | 1 | 3.1% |
| Kakegeri9K | 1 | 3.1% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 1 | 3.1% |
| backdash into Renge Karitsumi2K+G | 1 | 3.1% |
| backward movement into Nukitesashi6P+K | 1 | 3.1% |
| crouch into Oishitazuki3PP | 1 | 3.1% |
| evade down | 1 | 3.1% |
| evade down into evade up | 1 | 3.1% |
| forward dash into Gaisen Koushugeki6PPK | 1 | 3.1% |
4 further openings account for the other 4 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (136 here; about 6.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 3 of 15 tests hold up
- Lau: 1 of 16 tests hold up
- Wolf: 0 of 15 tests hold up
- Aoi: 2 of 15 tests hold up
- Jeffry: 0 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- Goh: 1 of 15 tests hold up
- Dural: 0 of 15 tests hold up
- Taka: 0 of 15 tests hold up
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
