VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

키키러브

Career matches1,574
Career win rate55.5%
Round win rate54.6%
Peak rank34
Distinct opponents121
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi341,42876666253.6%
Jacky331461083874.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry23131056.5%+0.9
Akira2015575.0%+16.1
Jacky1710758.8%-0.6
Sarah159660.0%+2.5
Jean137653.9%-2.2
Pai137653.9%+2.6
Lau126650.0%-6.8
Kage116554.5%-5.5
Wolf107370.0%+10.7
El Blaze75271.4%+16.1
Goh65183.3%+16.0
Shun62433.3%-26.7
Eileen52340.0%-25.4
Brad41325.0%-27.2
Aoi31233.3%-30.8
Lion31233.3%-17.3
Vanessa31233.3%-22.2
Lei Fei21150.0%-6.4
Taka220100.0%+31.4
Dural110100.0%+39.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2317673.9%+16.5
Rectangle2112957.1%+0.7
Full Fence1913668.4%+10.8
Half Fence1910952.6%-5.3
Low Fence1910952.6%-7.0
Breakable Half Fence1611568.8%+11.8
Single Wall168850.0%-7.2
Open149564.3%+7.0
Breakable Full Fence123925.0%-33.2
Full Fence and Open62433.3%-23.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11060.0%57.9%+2.1
No walls4955.1%57.8%-2.7

Walls against open: +4.9 points (95% range -11.5 to +21.2), p 0.559 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GreenJacky (Rank 31)2026/09/17220100.0%
PacNeemius (Rank 33)2026/09/1732166.7%
No.28 (Rank 32)2026/09/17220100.0%
JoonJoon (Rank 36)2026/09/1662433.3%
juste (Rank 31)2026/09/1565183.3%
kampfarkz (Rank 34)2026/09/14220100.0%
windowkhs (Rank 29)2026/09/14220100.0%
NORESPECT (Rank 36)2026/09/1241325.0%
お~ちゃん (Rank 34)2026/09/0432166.7%
rosenkim (Rank 31)2026/08/3052340.0%
雷電 (Rank 30)2026/08/30330100.0%
Fever-tree_35p (Rank 30)2026/08/30220100.0%
ZANNEN-TAKUHAN (Rank 30)2026/08/30220100.0%
けいすけ新宿 (Rank 33)2026/08/2121150.0%
どろぼうねこ (Rank 34)2026/07/2921150.0%
hsat0310 (Rank 34)2026/07/2321150.0%
Re:Biz (Rank 34)2026/07/2321150.0%
ぶーん (Rank 32)2026/07/1932166.7%
ankocat2 (Rank 37)2026/07/142020.0%
AzaeManV (Rank 36)2026/07/0631233.3%
タイヨウ (Rank 33)2026/07/0232166.7%
hyun-sibaru-man (Rank 27)2026/06/22220100.0%
sby (Rank 30)2026/06/2232166.7%
LEEGOSEGA (Rank 35)2026/06/20220100.0%
無槪念野獸/무개념야수 (Rank 25)2026/06/15220100.0%

Round openings

Every character

Ouda6P+K into Oushu Hiji'ate6P+KP12016.6%
backdash into Sodeshinken33P+K527.2%
Ryoushi43P304.1%
forward movement into punchP304.1%
forward dash into Low Spin Kick1K+G233.2%
crouch dash forward into Sodeshinken33P+K212.9%
crouch dash back into evade down152.1%
punchP into NirentotsuPP152.1%
crouch into Sodeshinken33P+K121.7%
forward dash into High Angle Upper Kick6K111.5%
backdash into Iwaodome64P+KP101.4%
crouch dash back into Nami'okoshi3K+G101.4%
evade up into backdash101.4%
backdash into evade down91.2%
backdash into evade up91.2%

138 further openings account for the other 347 rounds.

Aoi

Ouda6P+K into Oushu Hiji'ate6P+KP12024.1%
backdash into Sodeshinken33P+K5210.5%
Ryoushi43P306.0%
crouch dash forward into Sodeshinken33P+K214.2%
punchP into NirentotsuPP153.0%
crouch dash back into evade down142.8%
crouch into Sodeshinken33P+K122.4%
backdash into Iwaodome64P+KP102.0%
crouch dash back into Nami'okoshi3K+G102.0%
evade up into backdash102.0%
Ryoushi43P into guardG81.6%
crouch dash back into crouch81.6%
crouch dash forward into Hou'oushu3P81.6%
Sou'unha66K71.4%
Tenchi In'youP+K+G71.4%

68 further openings account for the other 165 rounds.

Jacky

forward movement into punchP3013.2%
forward dash into Low Spin Kick1K+G2310.1%
forward dash into High Angle Upper Kick6K114.8%
backdash into evade up94.0%
forward dash into Middle Smash6P83.5%
Dash Hammer Kick66K73.1%
forward dash into evade down73.1%
forward movement into Punch High KickPK73.1%
backdash into Spin Heel Sword4K+G62.6%
crouch into Low Spin Kick1K+G62.6%
forward dash into Slant Back Knuckle1P52.2%
forward dash into evade up52.2%
forward dash into throwP+G52.2%
forward movement into Jab Double StraightPPP52.2%
crouch dash forward into guardG41.8%

61 further openings account for the other 89 rounds.