VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

はるえ

Career matches2,154
Career win rate54.0%
Round win rate49.8%
Peak rank36
Distinct opponents61
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1688 #855 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion362,1541,16299254.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

256 of 408 rounds counted

6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.6394256

By opponent's character

Jacky6.740437
Jeffry6.740415
Akira6.539323
Pai6.740426
Jean6.639810
Lei Fei6.035921
Aoi6.538917
Goh6.639720
Wolf6.740323
Vanessa6.43857
Brad6.438316
Lau6.840913
Sarah6.237213
Shun5.93533
Kage7.14283
Dural6.33804
Lion6.74035

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky134930.8%-24.0
Jeffry106460.0%+8.2
Akira95455.6%+1.6
Pai95455.6%-2.7
Jean84450.0%-4.7
Lei Fei84450.0%+1.2
Aoi62433.3%-16.2
Goh62433.3%-19.5
Wolf65183.3%+35.1
Vanessa53260.0%+10.8
Brad42250.0%+11.3
Lau42250.0%+1.7
Sarah42250.0%-5.1
Shun32166.7%+22.6
Kage21150.0%-0.1
Dural110100.0%+44.5
Lion110100.0%+44.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1610662.5%+14.5
Breakable Half Fence146842.9%-13.8
Breakable Full Fence127558.3%+7.5
Single Wall105550.0%+2.2
Open94544.4%-11.1
Rectangle96366.7%+16.0
Full Fence74357.1%+4.5
Low Fence74357.1%+9.0
Full Fence and Open63350.0%-1.2
Half Fence5050.0%-48.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6352.4%51.8%+0.6
No walls2650.0%50.5%-0.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たあぼさん (Rank 37)2026/10/1631233.3%
a.k.aとりてん (Rank 38)2026/07/222020.0%
nidaimebannai (Rank 36)2026/07/2021150.0%
B軍団 (Rank 35)2026/07/0532166.7%
小名浜DC (Rank 36)2026/07/022020.0%
アドリブ使い (Rank 35)2026/06/27220100.0%
SUSU_MU__ (Rank 35)2026/06/26330100.0%
イケイケどんどん (Rank 32)2026/06/2631233.3%
きよ丸 (Rank 33)2026/06/182020.0%
joechou222 (Rank 34)2026/06/1632166.7%
マーウォ (Rank 37)2026/06/09220100.0%
ぷこ (Rank 33)2026/06/0231233.3%
Bird-Tat (Rank 32)2026/05/3121150.0%
白い妖精 (Rank 32)2026/05/27220100.0%
Riu_byebye (Rank 32)2026/05/26220100.0%
けいすけ新宿 (Rank 33)2026/05/25220100.0%
きてぃ☆ (Rank 31)2026/05/252020.0%
happy_shuri (Rank 32)2026/05/2032166.7%
jefrikko (Rank 36)2026/05/2042250.0%
MasaRED-ninten (Rank 36)2026/04/20220100.0%
フルレバ (Rank 34)2026/04/1921150.0%
Roki_ryudoukan (Rank 35)2026/04/0832166.7%
Akama-HALO (Rank 32)2026/03/312020.0%
smilelike-dog (Rank 35)2026/03/2831233.3%
nana-ushi (Rank 34)2026/03/282020.0%

Round openings

Lion

Career
1,162–992 · 54.0%
This season
99 matches · 51.5%
Peak rank
36

First hit in 50.0% of 374 rounds. Won 57.2% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: backs off first in 44.4% of rounds, against 19.1% after anything else.

How is this tested?

Juchou Senshou8P+K5113.1%
Katousui2P287.2%
Tourou Hassou41236P277.0%
Souji SenpuP+K246.2%
backdash into evade down235.9%
backdash into Juchou Senshou8P+K164.1%
punchP153.9%
backdash into Sentai4K123.1%
crouch dash back into Juchou Senshou8P+K123.1%
backdash into evade up112.8%
Katousui2P into crouch dash forward102.6%
Shicchi Soutai3K+G102.6%
Katousui2P into crouch82.1%
backdash into throwP+G82.1%
crouch dash forward into Senkyutai1K61.6%

72 further openings account for the other 127 rounds.

Counted from 94 of the 99 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: 1 of 14 tests hold up