VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

soul-to-denchi

Career matches6,931
Career win rate49.7%
Round win rate49.4%
Peak rank34
Distinct opponents175
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh346,9313,4463,48549.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky111585352.2%+8.8
Wolf67363153.7%+2.5
Jeffry50292158.0%+7.8
Akira45252055.6%+8.0
Sarah40211952.5%+3.8
El Blaze39132633.3%-9.6
Lion38172144.7%-4.3
Aoi33132039.4%-14.3
Shun26101638.5%-10.0
Kage2191242.9%-4.4
Goh2091145.0%-4.8
Jean189950.0%+2.1
Lau178947.1%-1.1
Vanessa1611568.8%+16.0
Brad145935.7%-16.0
Eileen93633.3%-16.5
Pai92722.2%-33.2
Lei Fei62433.3%-24.5
Taka54180.0%+29.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence86493757.0%+10.4
Full Fence77324541.6%-9.6
Octagon64214332.8%-18.1
Single Wall54272750.0%-1.3
Half Fence52242846.1%+0.9
Rectangle50272354.0%+7.9
Breakable Half Fence45192642.2%-7.0
Breakable Full Fence43172639.5%-9.2
Open37211656.8%+9.7
Full Fence and Open30201066.7%+15.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33142.3%48.1%-5.8
No walls17754.8%49.0%+5.8

Walls against open: -11.6 points (95% range -21.0 to -2.2), p 0.015 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ケイメイざとぅ (Rank 33)2026/09/2384450.0%
ヘニオ (Rank 34)2026/09/22137653.9%
お~ちゃん (Rank 32)2026/09/2263350.0%
ちぃかわ様☆ハンター (Rank 34)2026/09/1065183.3%
tawava (Rank 31)2026/09/0896366.7%
LEO (Rank 36)2026/08/27124833.3%
鳩男 (Rank 31)2026/08/271811761.1%
★闘将拉麵男★ (Rank 36)2026/08/2572528.6%
煽るアホは0721してろ (Rank 34)2026/08/2533171651.5%
Phrazes_For_The_Young (Rank 33)2026/08/2494544.4%
nasumiso (Rank 29)2026/08/2375271.4%
マクシミリアン15世 (Rank 30)2026/08/0495455.6%
ふぇに (Rank 35)2026/07/2726131350.0%
tamaneen (Rank 32)2026/07/27127558.3%
くろなぎ (Rank 30)2026/07/2463350.0%
BigBoin (Rank 32)2026/07/2351420.0%
まーな/Maana (Rank 33)2026/07/2363350.0%
REDdog.狂犬 (Rank 31)2026/07/1162433.3%
のみ (Rank 33)2026/07/0862433.3%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/26115645.5%
fwnd1396 (Rank 32)2026/06/251961331.6%
BANANA (Rank 29)2026/06/1687187.5%
漂泊の民回線ジプシー (Rank 32)2026/05/2864266.7%
りてりん (Rank 32)2026/05/1583537.5%
§Ryu~k§ (Rank 30)2026/05/0564266.7%

Round openings

Goh

guardG into throwP+G1767.7%
backdash into evade down1687.4%
crouch into Kirin33P1366.0%
Sune'uchi2P into backdash944.1%
backdash into Sune Kudaki43P803.5%
throwP+G713.1%
evade down into Kirin33P683.0%
Raikou3P into Denkou3PP612.7%
backdash into evade up582.5%
backdash into throwP+G562.5%
evade down into throwP+G562.5%
Sune'uchi2P502.2%
forward movement into backdash502.2%
guardG into evade down462.0%
backdash into Karura4P+K452.0%

267 further openings account for the other 1,059 rounds.

Counted from 557 of the 584 matches played. The rest were not pulled for openings.