Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1743 #614 of 3,686 on the Elo list →
Sarah1796405 matches
Jacky1739334 matches
Wolf1756312 matches
Lei Fei1729311 matches
Akira1766239 matches
Kage1740227 matches
Lion1752180 matches
Eileen1728165 matches
Vanessa1726129 matches
Jean1707116 matches
Taka1749112 matches
Shun173095 matches
Lau174290 matches
Pai175186 matches
Brad172984 matches
Jeffry174481 matches
Aoi173574 matches
Goh173117 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 41 | 3,648 | 2,024 | 1,624 | 55.5% |
|---|---|---|---|---|---|
| Jacky | 38 | 2,054 | 1,109 | 945 | 54.0% |
| Kage | 39 | 1,925 | 1,034 | 891 | 53.7% |
| Wolf | 38 | 1,506 | 835 | 671 | 55.4% |
| Lion | 38 | 1,365 | 742 | 623 | 54.4% |
| Akira | 38 | 1,171 | 666 | 505 | 56.9% |
| Lei Fei | 38 | 1,126 | 635 | 491 | 56.4% |
| Lau | 39 | 964 | 568 | 396 | 58.9% |
| Brad | 37 | 863 | 498 | 365 | 57.7% |
| Taka | 38 | 648 | 392 | 256 | 60.5% |
| Eileen | 37 | 581 | 344 | 237 | 59.2% |
| Shun | 36 | 555 | 326 | 229 | 58.7% |
| Aoi | 36 | 455 | 279 | 176 | 61.3% |
| Jeffry | 36 | 371 | 238 | 133 | 64.2% |
| Pai | 35 | 353 | 221 | 132 | 62.6% |
| Jean | 33 | 318 | 187 | 131 | 58.8% |
| Vanessa | 35 | 293 | 188 | 105 | 64.2% |
| Goh | 29 | 90 | 58 | 32 | 64.4% |
| El Blaze | 26 | 12 | 10 | 2 | 83.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
10,272 of 12,381 rounds counted8.5 inputs a second (512 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 8.0 | 477 | 874 |
|---|---|---|---|
| Jacky | 8.3 | 495 | 1,141 |
| Wolf | 8.5 | 511 | 1,157 |
| Lei Fei | 9.3 | 558 | 1,178 |
| Akira | 9.6 | 575 | 591 |
| Kage | 8.1 | 489 | 844 |
| Lion | 8.8 | 531 | 549 |
| Eileen | 8.4 | 506 | 661 |
| Vanessa | 8.5 | 510 | 527 |
| Jean | 8.4 | 505 | 225 |
| Taka | 8.3 | 500 | 429 |
| Shun | 8.7 | 519 | 373 |
| Lau | 8.2 | 492 | 354 |
| Pai | 8.8 | 530 | 342 |
| Brad | 8.3 | 498 | 347 |
| Jeffry | 8.2 | 491 | 326 |
| Aoi | 8.0 | 481 | 287 |
| Goh | 8.3 | 498 | 58 |
| El Blaze | 8.0 | 480 | 9 |
By opponent's character
| Jacky | 8.8 | 528 | 1,177 |
|---|---|---|---|
| Akira | 8.4 | 507 | 1,092 |
| Shun | 8.4 | 507 | 623 |
| Lau | 8.6 | 515 | 922 |
| Kage | 8.5 | 510 | 857 |
| Aoi | 8.5 | 510 | 655 |
| Jean | 8.5 | 507 | 562 |
| Jeffry | 8.4 | 506 | 543 |
| Goh | 8.8 | 527 | 623 |
| Lion | 8.2 | 495 | 399 |
| Wolf | 8.9 | 534 | 449 |
| Lei Fei | 8.4 | 504 | 382 |
| Pai | 8.4 | 507 | 388 |
| El Blaze | 8.4 | 505 | 310 |
| Brad | 8.6 | 514 | 340 |
| Sarah | 8.2 | 491 | 341 |
| Eileen | 8.4 | 501 | 253 |
| Vanessa | 8.4 | 502 | 202 |
| Taka | 8.8 | 525 | 133 |
| Dural | 7.7 | 460 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 340 | 169 | 171 | 49.7% | -3.2 |
|---|---|---|---|---|---|
| Akira | 317 | 174 | 143 | 54.9% | +0.9 |
| Shun | 259 | 160 | 99 | 61.8% | +11.6 |
| Lau | 254 | 132 | 122 | 52.0% | +3.4 |
| Kage | 249 | 141 | 108 | 56.6% | +2.4 |
| Aoi | 173 | 88 | 85 | 50.9% | -2.9 |
| Jean | 173 | 91 | 82 | 52.6% | -6.5 |
| Jeffry | 170 | 87 | 83 | 51.2% | -6.8 |
| Goh | 161 | 94 | 67 | 58.4% | +1.5 |
| Lion | 150 | 72 | 78 | 48.0% | -4.3 |
| Wolf | 140 | 79 | 61 | 56.4% | +0.9 |
| Lei Fei | 107 | 61 | 46 | 57.0% | +5.2 |
| Pai | 106 | 66 | 40 | 62.3% | +7.9 |
| El Blaze | 98 | 49 | 49 | 50.0% | -6.3 |
| Brad | 97 | 55 | 42 | 56.7% | +5.0 |
| Sarah | 95 | 47 | 48 | 49.5% | -4.5 |
| Eileen | 78 | 43 | 35 | 55.1% | -2.1 |
| Vanessa | 52 | 21 | 31 | 40.4% | -10.3 |
| Taka | 39 | 16 | 23 | 41.0% | -5.1 |
| Dural | 14 | 5 | 9 | 35.7% | -29.8 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 326 | 162 | 164 | 49.7% | -2.5 |
|---|---|---|---|---|---|
| Open | 326 | 191 | 135 | 58.6% | +5.9 |
| Rectangle | 323 | 176 | 147 | 54.5% | -0.5 |
| Octagon | 311 | 167 | 144 | 53.7% | +0.5 |
| Full Fence | 303 | 154 | 149 | 50.8% | -3.8 |
| Breakable Full Fence | 296 | 161 | 135 | 54.4% | +0.4 |
| Half Fence | 296 | 149 | 147 | 50.3% | -2.0 |
| Single Wall | 292 | 147 | 145 | 50.3% | -2.8 |
| Low Fence | 278 | 168 | 110 | 60.4% | +4.5 |
| Full Fence and Open | 145 | 79 | 66 | 54.5% | -2.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,855 | 52.2% | 53.4% | -1.2 |
| No walls | 896 | 56.5% | 54.1% | +2.4 |
Walls against open: -3.5 points (95% range -7.9 to +0.8), p 0.106 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| PuzzG/ぱず爺 (Rank 38) | 116 | 75 | 41 | 64.7% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 35) | 95 | 53 | 42 | 55.8% |
| 타우끼/taukee (Rank 36) | 76 | 49 | 27 | 64.5% |
| siroiro_16bit (Rank 40) | 52 | 22 | 30 | 42.3% |
| VF12360-PC (Rank 37) | 48 | 25 | 23 | 52.1% |
| ふかふか (Rank 37) | 47 | 25 | 22 | 53.2% |
| マハリータまるこ (Rank 41) | 38 | 18 | 20 | 47.4% |
| ヘニオ (Rank 35) | 37 | 31 | 6 | 83.8% |
| おむすび山かずkaz_kcjj (Rank 39) | 36 | 17 | 19 | 47.2% |
| MikuMartineau (Rank 32) | 34 | 25 | 9 | 73.5% |
| 寿司眼鉄 (Rank 38) | 30 | 15 | 15 | 50.0% |
| kagesada (Rank 39) | 27 | 8 | 19 | 29.6% |
| Umemon2026 (Rank 36) | 26 | 15 | 11 | 57.7% |
| ctraum (Rank 39) | 26 | 10 | 16 | 38.5% |
| マンジャロ打ちたい (Rank 35) | 25 | 17 | 8 | 68.0% |
| GOODGODDOG (Rank 33) | 22 | 14 | 8 | 63.6% |
| なめ (Rank 37) | 22 | 12 | 10 | 54.5% |
| らうらう (Rank 37) | 22 | 14 | 8 | 63.6% |
| R.I.PRJMitte. (Rank 41) | 21 | 12 | 9 | 57.1% |
| hikabun (Rank 35) | 21 | 10 | 11 | 47.6% |
| MaBoy (Rank 37) | 20 | 12 | 8 | 60.0% |
| Nn_nekosuke (Rank 34) | 20 | 8 | 12 | 40.0% |
| マサオ(AO) (Rank 38) | 20 | 11 | 9 | 55.0% |
| 佐藤です (Rank 35) | 20 | 14 | 6 | 70.0% |
| ハンニャ (Rank 39) | 19 | 8 | 11 | 42.1% |
Most played opponents, most recent first
| R.I.PRJMitte. (Rank 41) | 2026/10/18 | 21 | 12 | 9 | 57.1% |
|---|---|---|---|---|---|
| siroiro_16bit (Rank 40) | 2026/10/18 | 52 | 22 | 30 | 42.3% |
| ★闘将拉麵男★ (Rank 35) | 2026/10/17 | 95 | 53 | 42 | 55.8% |
| ハンニャ (Rank 39) | 2026/10/17 | 19 | 8 | 11 | 42.1% |
| おむすび山かずkaz_kcjj (Rank 39) | 2026/10/17 | 36 | 17 | 19 | 47.2% |
| ctraum (Rank 39) | 2026/10/15 | 26 | 10 | 16 | 38.5% |
| ヘニオ (Rank 35) | 2026/10/15 | 37 | 31 | 6 | 83.8% |
| PuzzG/ぱず爺 (Rank 38) | 2026/10/13 | 116 | 75 | 41 | 64.7% |
| 寿司眼鉄 (Rank 38) | 2026/10/12 | 30 | 15 | 15 | 50.0% |
| マンジャロ打ちたい (Rank 35) | 2026/10/08 | 25 | 17 | 8 | 68.0% |
| MaBoy (Rank 37) | 2026/10/03 | 20 | 12 | 8 | 60.0% |
| hikabun (Rank 35) | 2026/10/02 | 21 | 10 | 11 | 47.6% |
| VF12360-PC (Rank 37) | 2026/09/30 | 48 | 25 | 23 | 52.1% |
| GOODGODDOG (Rank 33) | 2026/09/30 | 22 | 14 | 8 | 63.6% |
| マハリータまるこ (Rank 41) | 2026/09/29 | 38 | 18 | 20 | 47.4% |
| Umemon2026 (Rank 36) | 2026/09/27 | 26 | 15 | 11 | 57.7% |
| 타우끼/taukee (Rank 36) | 2026/09/24 | 76 | 49 | 27 | 64.5% |
| ふかふか (Rank 37) | 2026/09/13 | 47 | 25 | 22 | 53.2% |
| 佐藤です (Rank 35) | 2026/09/08 | 20 | 14 | 6 | 70.0% |
| kagesada (Rank 39) | 2026/09/06 | 27 | 8 | 19 | 29.6% |
| なめ (Rank 37) | 2026/09/06 | 22 | 12 | 10 | 54.5% |
| マサオ(AO) (Rank 38) | 2026/08/22 | 20 | 11 | 9 | 55.0% |
| らうらう (Rank 37) | 2026/07/03 | 22 | 14 | 8 | 63.6% |
| Nn_nekosuke (Rank 34) | 2026/06/20 | 20 | 8 | 12 | 40.0% |
| MikuMartineau (Rank 32) | 2026/06/08 | 34 | 25 | 9 | 73.5% |
Round openings
Every character
| backdash into evade down | 1,494 | 12.8% |
|---|---|---|
| backdash into evade up | 839 | 7.2% |
| guardG | 404 | 3.5% |
| crouch dash back into evade down | 278 | 2.4% |
| backdash into guardG | 231 | 2.0% |
| evade down into guardG | 211 | 1.8% |
| crouch dash back into guardG | 209 | 1.8% |
| Toushou66P into Kakushu Suirengeki6PP | 153 | 1.3% |
| backdash into punchP | 134 | 1.1% |
| guardG into evade down | 117 | 1.0% |
| backdash into crouch dash back | 103 | 0.9% |
| crouch into Arrow Knuckle3P | 98 | 0.8% |
| Rimon Chouchu66P into Jouho Touken6P | 96 | 0.8% |
| Douchu6P into Jouho Chu'un6PP | 93 | 0.8% |
| Defensive Style: backdash into evade down | 91 | 0.8% |
1,921 further openings account for the other 7,108 rounds.
Counted from 2,887 of the 3,072 matches played. The rest were not pulled for openings.
Sarah
- Career
- 2,024–1,624 · 55.5%
- This season
- 405 matches · 51.9%
- Peak rank
- 41
First hit in 56.9% of 1,600 rounds. Won 52.6% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 18.4% of rounds, against 8.6% in their other rounds.
- Against Shun: evades first in 12.3% of rounds, against 2.7% against everyone else.
- On Rectangle stages: evades first in 8.5% of rounds, against 2.9% on the other stages.
- After opening the round before by waiting: waits first in 19.5% of rounds, against 8.3% after anything else.
- In round 4 or later: opens with “backdash into 2P+K Serpent Toe Kick” in 6.5% of rounds, against 4.2% in their other rounds.
- Against Jeffry: opens with “backdash into 2P+K Serpent Toe Kick” in 10.9% of rounds, against 4.4% against everyone else.
- When the score is level: opens with “backdash into evade down” in 25.4% of rounds, against 14.7% when ahead or behind.
| backdash into evade down | 252 | 15.6% |
|---|---|---|
| backdash into evade up | 100 | 6.2% |
| Rising Elbow6P into Elbow Side Chop6PP | 88 | 5.5% |
| backdash into Serpent Toe Kick2P+K | 77 | 4.8% |
| guardG | 60 | 3.7% |
| crouch dash back into evade down | 42 | 2.6% |
| backdash into guardG | 32 | 2.0% |
| backdash into Squat Straight2P | 31 | 1.9% |
| backdash into Switch Kick4K | 30 | 1.9% |
| crouch dash back into guardG | 30 | 1.9% |
| crouch dash forward into Serpent Toe Kick2P+K | 24 | 1.5% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 22 | 1.4% |
| backdash into punchP | 21 | 1.3% |
| crouch dash forward into Long Snap Side Chop3P+K | 21 | 1.3% |
| Back Spin KickK+G | 20 | 1.2% |
231 further openings account for the other 765 rounds.
Counted from 402 of the 405 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 12–16 · 43% | 11–4 · 73% | too few to test |
| Kage | 20–9 · 69% | 11–1 · 92% | too few to test |
| Goh | 15–9 · 62% | 9–5 · 64% | too few to test |
| Shun | 18–8 · 69% | 6–0 · 100% | too few to test |
| Lion | 9–15 · 38% | 3–5 · 38% | too few to test |
| Jacky | 1–5 · 17% | 4–11 · 27% | too few to test |
| Jeffry | 3–12 · 20% | 4–4 · 50% | too few to test |
| Akira | 4–8 · 33% | 2–6 · 25% | too few to test |
| Brad | 5–9 · 36% | 2–2 · 50% | too few to test |
| Aoi | 7–10 · 41% | 0–3 · 0% | too few to test |
| Jean | 9–4 · 69% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,109–945 · 54.0%
- This season
- 337 matches · 49.0%
- Peak rank
- 38
First hit in 52.3% of 1,263 rounds. Won 52.3% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.5% of rounds, against 2.9% in their other rounds.
- Against Aoi: waits first in 35.7% of rounds, against 10.7% against everyone else.
- After opening the round before by waiting: waits first in 24.4% of rounds, against 7.8% after anything else.
- In round 4 or later: opens with “66K Dash Hammer Kick into 6K High Angle Upper Kick” in 8.3% of rounds, against 2.8% in their other rounds.
- Against Aoi: opens with “G guard” in 10.0% of rounds, against 3.8% against everyone else.
| backdash into evade down | 152 | 11.9% |
|---|---|---|
| backdash into evade up | 110 | 8.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 54 | 4.2% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 53 | 4.2% |
| guardG | 53 | 4.2% |
| backdash into Spin Heel Sword4K+G | 28 | 2.2% |
| evade down into guardG | 28 | 2.2% |
| crouch dash back into guardG | 25 | 2.0% |
| crouch dash back into evade down | 24 | 1.9% |
| backdash into Slant Back Knuckle1P | 20 | 1.6% |
| backdash into guardG | 19 | 1.5% |
| backdash into punchP | 19 | 1.5% |
| backdash into Middle Smash6P | 18 | 1.4% |
| backdash into Squat Straight2P | 17 | 1.3% |
| Spinning KickK+G | 16 | 1.3% |
212 further openings account for the other 638 rounds.
Counted from 318 of the 337 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–11 · 61% | 6–8 · 43% | too few to test |
| Kage | 5–11 · 31% | 4–0 · 100% | too few to test |
| Shun | 7–7 · 50% | 3–6 · 33% | too few to test |
| Jean | 4–8 · 33% | 6–6 · 50% | too few to test |
| Lau | 6–4 · 60% | 2–4 · 33% | too few to test |
| Wolf | 5–9 · 36% | 6–2 · 75% | too few to test |
| Jacky | 2–2 · 50% | 6–7 · 46% | too few to test |
| Sarah | 7–8 · 47% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 635–491 · 56.4%
- This season
- 311 matches · 52.7%
- Peak rank
- 38
First hit in 59.8% of 1,250 rounds. Won 52.2% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 9.4% of rounds, against 3.3% in their other rounds.
- Against Aoi: evades first in 15.8% of rounds, against 3.7% against everyone else.
- After opening the round before by backing off: backs off first in 67.8% of rounds, against 54.3% after anything else.
- After winning a round: backs off first in 70.5% of rounds, against 54.5% after losing one.
- When behind: waits first in 8.0% of rounds, against 3.5% when ahead or level.
- Against Akira: opens with “backdash into evade up” in 17.8% of rounds, against 7.8% against everyone else.
| backdash into evade down | 172 | 13.7% |
|---|---|---|
| Toushou66P into Kakushu Suirengeki6PP | 153 | 12.2% |
| backdash into evade up | 114 | 9.1% |
| backdash into Hai Shiki2P+K+G | 37 | 3.0% |
| backdash into offensive move | 26 | 2.1% |
| backdash into punchP | 26 | 2.1% |
| backdash into Fukusoushou2P | 25 | 2.0% |
| backdash into Shatenshou33P | 22 | 1.8% |
| crouch dash back into evade down | 21 | 1.7% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 20 | 1.6% |
| forward movement into punchP | 20 | 1.6% |
| guardG | 20 | 1.6% |
| backdash into Kaisei Tento1P+K | 16 | 1.3% |
| backdash into throwP+G | 16 | 1.3% |
| backdash into guardG | 14 | 1.1% |
204 further openings account for the other 551 rounds.
Counted from 308 of the 311 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–9 · 59% | 7–8 · 47% | too few to test |
| Jacky | 11–7 · 61% | 5–3 · 62% | too few to test |
| Goh | 5–7 · 42% | 4–7 · 36% | too few to test |
| Lau | 8–13 · 38% | 4–2 · 67% | too few to test |
| Aoi | 11–7 · 61% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 835–671 · 55.4%
- This season
- 315 matches · 53.3%
- Peak rank
- 38
First hit in 52.2% of 1,195 rounds. Won 54.3% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 17.7% of rounds, against 2.9% in their other rounds.
- Against Kage: backs off first in 62.5% of rounds, against 42.4% against everyone else.
- In round 1: opens with “evade down into G guard” in 10.6% of rounds, against 0.2% in their other rounds.
- Against Lion: opens with “backdash into evade down” in 22.7% of rounds, against 11.3% against everyone else.
| backdash into evade down | 143 | 11.9% |
|---|---|---|
| crouch into Arrow Knuckle3P | 98 | 8.2% |
| backdash into evade up | 75 | 6.3% |
| crouch dash forward into Low Drop Kick62K | 54 | 4.5% |
| evade down into guardG | 33 | 2.8% |
| guardG | 32 | 2.7% |
| forward dash into Low Drop Kick62K | 26 | 2.2% |
| crouch dash back into evade down | 25 | 2.1% |
| backdash into Heavy Middle Kick3K+G | 20 | 1.7% |
| backdash into crouch dash back | 19 | 1.6% |
| guardG into evade down | 19 | 1.6% |
| backdash into Low Hammer2P | 16 | 1.3% |
| backdash into guardG | 16 | 1.3% |
| crouch dash back into guardG | 16 | 1.3% |
| backdash into Mow Down Chop1P+K | 14 | 1.2% |
206 further openings account for the other 592 rounds.
Counted from 293 of the 315 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–10 · 60% | 4–2 · 67% | too few to test |
| Aoi | 11–11 · 50% | 2–4 · 33% | too few to test |
| Akira | 7–11 · 39% | 4–2 · 67% | too few to test |
| Sarah | 4–7 · 36% | 7–6 · 54% | too few to test |
| Brad | 8–3 · 73% | 5–1 · 83% | too few to test |
| Kage | 7–8 · 47% | 1–3 · 25% | too few to test |
| Jean | 10–5 · 67% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 666–505 · 56.9%
- This season
- 241 matches · 55.2%
- Peak rank
- 38
First hit in 54.1% of 924 rounds. Won 54.0% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 12.0% of rounds, against 2.3% in their other rounds.
- Against Jean: attacks straight away in 46.1% of rounds, against 25.7% against everyone else.
- In round 2: opens with “backdash into evade down” in 16.8% of rounds, against 9.8% in their other rounds.
| backdash into evade down | 107 | 11.5% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 96 | 10.3% |
| backdash into evade up | 64 | 6.9% |
| Yakuho Chouchu666P into Jouho Touken6P | 63 | 6.8% |
| backdash into guardG | 22 | 2.4% |
| forward dash into Jouho Touken6P | 22 | 2.4% |
| crouch dash back into guardG | 21 | 2.3% |
| guardG | 20 | 2.2% |
| backdash into Satei3K+G | 18 | 1.9% |
| crouch dash back into evade down | 16 | 1.7% |
| evade down into guardG | 16 | 1.7% |
| forward movement into punchP | 16 | 1.7% |
| backdash into Housui2P | 11 | 1.2% |
| punchP into Jouho Touken6P | 11 | 1.2% |
| backdash into throwP+G | 10 | 1.1% |
191 further openings account for the other 415 rounds.
Counted from 234 of the 241 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 18–4 · 82% | 10–1 · 91% | too few to test |
| Jacky | 15–15 · 50% | 0–0 · — | too few to test |
| Lau | 8–7 · 53% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,034–891 · 53.7%
- This season
- 230 matches · 50.9%
- Peak rank
- 39
First hit in 55.9% of 916 rounds. Won 53.1% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.6% of rounds, against 4.3% in their other rounds.
- Against Shun: backs off first in 60.6% of rounds, against 44.9% against everyone else.
- After opening the round before by waiting: waits first in 24.6% of rounds, against 10.5% after anything else.
- In round 4 or later: opens with “6P Hiji'uchi” in 11.1% of rounds, against 5.6% in their other rounds.
- Against Lau: opens with “G guard” in 16.7% of rounds, against 5.7% against everyone else.
| backdash into evade down | 97 | 10.5% |
|---|---|---|
| Hiji'uchi6P | 65 | 7.0% |
| guardG | 63 | 6.8% |
| backdash into evade up | 58 | 6.3% |
| backdash into Kodachinuki4K | 35 | 3.8% |
| Kouten63214P | 29 | 3.1% |
| crouch dash back into evade down | 29 | 3.1% |
| evade down into guardG | 27 | 2.9% |
| Furikakato OtoshiK+G | 19 | 2.0% |
| Ryu'eikyaku66K into forward kick6K | 18 | 1.9% |
| backdash into guardG | 18 | 1.9% |
| crouch dash back into guardG | 15 | 1.6% |
| guardG into evade down | 15 | 1.6% |
| backdash into Jizuridan2P | 14 | 1.5% |
| throw escape | 14 | 1.5% |
190 further openings account for the other 409 rounds.
Counted from 228 of the 230 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 12–5 · 71% | 6–3 · 67% | too few to test |
| Shun | 10–9 · 53% | 5–1 · 83% | too few to test |
| Jacky | 9–10 · 47% | 2–2 · 50% | too few to test |
| Lau | 8–8 · 50% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 742–623 · 54.4%
- This season
- 180 matches · 56.7%
- Peak rank
- 38
First hit in 56.1% of 633 rounds. Won 58.3% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 36.2% of rounds, against 20.1% in their other rounds.
- After winning a round: backs off first in 65.6% of rounds, against 41.9% after losing one.
- When ahead: backs off first in 68.0% of rounds, against 49.4% when level or behind.
- In round 1: opens with “G guard” in 7.8% of rounds, against 1.9% in their other rounds.
| backdash into evade down | 82 | 12.9% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 64 | 10.1% |
| backdash into evade up | 54 | 8.5% |
| backdash into guardG | 26 | 4.1% |
| guardG | 21 | 3.3% |
| Juchou Senshou8P+K | 14 | 2.2% |
| backdash into punchP | 12 | 1.9% |
| backdash into Katousui2P | 11 | 1.7% |
| Juchou Senshou8P+K into Souji SenpuP+K | 10 | 1.6% |
| backdash into backward movement | 8 | 1.3% |
| forward movement into punchP | 8 | 1.3% |
| guardG into throw escape | 8 | 1.3% |
| Shicchi Soutai3K+G | 7 | 1.1% |
| backdash | 6 | 0.9% |
| backdash into Kousoutai2K+G | 6 | 0.9% |
160 further openings account for the other 298 rounds.
Counted from 153 of the 180 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 12–10 · 55% | 10–3 · 77% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 344–237 · 59.2%
- This season
- 167 matches · 54.5%
- Peak rank
- 37
First hit in 53.9% of 592 rounds. Won 55.2% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 19.1% of rounds, against 5.3% in their other rounds.
- After the opponent opened the round before by backing off: moves in first in 13.7% of rounds, against 4.9% after anything else.
- After winning a round: backs off first in 68.6% of rounds, against 46.1% after losing one.
| backdash into evade down | 107 | 17.7% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 93 | 15.4% |
| backdash into evade up | 53 | 8.8% |
| backdash into guardG | 24 | 4.0% |
| guardG | 17 | 2.8% |
| backdash into Kesshi Hanbi46K+G | 16 | 2.6% |
| crouch dash back into evade down | 14 | 2.3% |
| Enkou Kenka46P into forward movement | 11 | 1.8% |
| crouch dash back into guardG | 11 | 1.8% |
| backdash into Enkou Tekitou1P+K | 9 | 1.5% |
| backdash into Enkou Kenka46P | 7 | 1.2% |
| backward movement into Jouho Chu'un6PP | 7 | 1.2% |
| Douchu6P | 6 | 1.0% |
| backdash into Fukushinshou2P | 6 | 1.0% |
| evade down into guardG | 6 | 1.0% |
133 further openings account for the other 216 rounds.
Counted from 152 of the 167 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 188–105 · 64.2%
- This season
- 129 matches · 65.1%
- Peak rank
- 35
First hit in 21.3% of 526 rounds. Won 55.4% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 14.7% of rounds, against 3.0% in their other rounds.
- After opening the round before by waiting: waits first in 40.7% of rounds, against 11.4% after anything else.
- After winning a round: backs off first in 70.6% of rounds, against 53.3% after losing one.
- After opening the round before with “Defensive Style: backdash into evade down”: opens with “Defensive Style: backdash into evade down” in 36.6% of rounds, against 13.8% after anything else.
| Defensive Style: backdash into evade down | 91 | 17.3% |
|---|---|---|
| Defensive Style: guard | 41 | 7.8% |
| Defensive Style: backdash into evade up | 39 | 7.4% |
| Offensive Style: backdash into evade down | 21 | 4.0% |
| Defensive Style: crouch dash back into guardG | 15 | 2.9% |
| Defensive Style: backdash into guardG | 14 | 2.7% |
| Defensive Style: Hind Back Spin Kick | 9 | 1.7% |
| Defensive Style: evade down into guardG | 9 | 1.7% |
| Offensive Style: backdash into evade up | 9 | 1.7% |
| Defensive Style: backdash into Bone Crush Middle3K | 8 | 1.5% |
| Defensive Style: guard into evade down | 7 | 1.3% |
| Defensive Style: backdash into Sit Jab2P | 6 | 1.1% |
| Defensive Style: crouch into guardG | 6 | 1.1% |
| Defensive Style: guard into throw escape | 6 | 1.1% |
| Defensive Style: backdash into punchP | 5 | 0.9% |
139 further openings account for the other 241 rounds.
Jean
- Career
- 187–131 · 58.8%
- This season
- 116 matches · 55.2%
- Peak rank
- 33
First hit in 53.3% of 473 rounds. Won 55.2% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 12.9% of rounds, against 2.5% in their other rounds.
- In round 4 or later: opens with “66P Gyaku Seikenzuki into 6PP Yoko'enpi~Uchishutou” in 13.6% of rounds, against 5.2% in their other rounds.
| backdash into evade down | 91 | 19.2% |
|---|---|---|
| guardG | 36 | 7.6% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 35 | 7.4% |
| backdash into evade up | 31 | 6.5% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 24 | 5.1% |
| backdash into Kousenshu4KP | 20 | 4.2% |
| evade down into guardG | 15 | 3.2% |
| crouch dash back into evade down | 14 | 3.0% |
| backdash into guardG | 11 | 2.3% |
| crouch into Shitamaeken2P | 7 | 1.5% |
| backdash into Hizageri4K | 6 | 1.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 6 | 1.3% |
| backdash into Shitanagi Shutou1P | 6 | 1.3% |
| guardG into evade down | 6 | 1.3% |
| backdash into Nozuchi1P+K | 5 | 1.1% |
95 further openings account for the other 160 rounds.
Shun
- Career
- 326–229 · 58.7%
- This season
- 95 matches · 52.6%
- Peak rank
- 36
First hit in 61.4% of 373 rounds. Won 51.5% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 68.8% of rounds, against 47.4% after losing one.
- When ahead: backs off first in 74.3% of rounds, against 50.3% when level or behind.
- In round 3: opens with “backdash into evade down” in 21.5% of rounds, against 9.3% in their other rounds.
| backdash into evade down | 46 | 12.3% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 43 | 11.5% |
| backdash into evade up | 35 | 9.4% |
| crouch into Haisenchu1P | 29 | 7.8% |
| backdash into offensive move | 14 | 3.8% |
| backdash into guardG | 11 | 3.0% |
| crouch dash back into evade down | 9 | 2.4% |
| backward movement into evade down | 8 | 2.1% |
| evade down into guardG | 8 | 2.1% |
| backdash into forward dash | 7 | 1.9% |
| backdash into Fukuchougeki2P | 6 | 1.6% |
| guardG | 6 | 1.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 5 | 1.3% |
| backdash into Haisenchu1P | 5 | 1.3% |
| backdash into Tenshin Benshu4P+K | 5 | 1.3% |
87 further openings account for the other 136 rounds.
Taka
- Career
- 392–256 · 60.5%
- This season
- 112 matches · 50.9%
- Peak rank
- 38
First hit in 57.1% of 371 rounds. Won 58.0% of the rounds they struck first, 39.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 15.2% of rounds, against 3.6% in their other rounds.
- In round 4 or later: opens with “6P Hiji'ate” in 25.8% of rounds, against 13.4% in their other rounds.
| Hiji'ate6P | 62 | 16.6% |
|---|---|---|
| backdash into evade down | 32 | 8.6% |
| guardG | 21 | 5.6% |
| backdash into evade up | 18 | 4.8% |
| crouch dash back into evade down | 14 | 3.8% |
| crouch dash back into guardG | 12 | 3.2% |
| backdash into guardG | 10 | 2.7% |
| evade down into guardG | 10 | 2.7% |
| kickK | 8 | 2.1% |
| KaminaridaikoK+G | 7 | 1.9% |
| forward movement into punchP | 7 | 1.9% |
| guardG into throw escape | 6 | 1.6% |
| crouch dash forward into Kachi'age33P+K | 5 | 1.3% |
| Morotezuki66P | 4 | 1.1% |
| backdash into Kachi'age33P+K | 4 | 1.1% |
102 further openings account for the other 153 rounds.
Counted from 92 of the 112 matches played. The rest were not pulled for openings.
Pai
- Career
- 221–132 · 62.6%
- This season
- 86 matches · 65.1%
- Peak rank
- 35
First hit in 54.9% of 339 rounds. Won 59.7% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 63 | 18.2% |
|---|---|---|
| Senchuken6P | 29 | 8.4% |
| backdash into evade up | 28 | 8.1% |
| crouch dash back into guardG | 17 | 4.9% |
| crouch dash back into evade down | 15 | 4.3% |
| evade down into guardG | 11 | 3.2% |
| backdash into punchP | 10 | 2.9% |
| Ensei SenpukyakuK+G | 8 | 2.3% |
| guardG | 8 | 2.3% |
| backdash into guardG | 7 | 2.0% |
| backdash into Senchutai3K | 6 | 1.7% |
| crouch dash back into backdash | 5 | 1.4% |
| crouch dash forward into Souanshou3P+K | 5 | 1.4% |
| guardG into evade down | 5 | 1.4% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 1.2% |
91 further openings account for the other 125 rounds.
Jeffry
- Career
- 238–133 · 64.2%
- This season
- 81 matches · 61.7%
- Peak rank
- 36
First hit in 57.7% of 326 rounds. Won 57.5% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 22.4% of rounds, against 8.7% in their other rounds.
| Elbow Butt6P into Elbow Hammer6PP | 51 | 15.6% |
|---|---|---|
| backdash into evade down | 46 | 14.1% |
| backdash into evade up | 35 | 10.7% |
| guardG | 13 | 4.0% |
| evade down into guardG | 9 | 2.8% |
| forward dash into Ducking Low2K+G | 9 | 2.8% |
| crouch dash back into evade down | 7 | 2.1% |
| Elbow Butt6P | 6 | 1.8% |
| backdash into Ducking Low2K+G | 5 | 1.5% |
| backdash into punchP | 5 | 1.5% |
| crouch dash forward into guardG | 5 | 1.5% |
| backdash into Head Attack46P+K | 4 | 1.2% |
| backdash into Low Knuckle2P | 4 | 1.2% |
| backdash into guardG | 4 | 1.2% |
| punchP | 4 | 1.2% |
92 further openings account for the other 119 rounds.
Brad
- Career
- 498–365 · 57.7%
- This season
- 84 matches · 51.2%
- Peak rank
- 37
First hit in 54.4% of 322 rounds. Won 60.0% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 46 | 14.2% |
|---|---|---|
| crouch dash back into evade down | 25 | 7.7% |
| backdash into evade up | 21 | 6.5% |
| Elbow Hook6P | 19 | 5.9% |
| crouch dash back into guardG | 14 | 4.3% |
| backdash into Stop Kick4K | 13 | 4.0% |
| Ducking6P+K+G into Crush Knee KickK+G | 9 | 2.8% |
| guardG | 8 | 2.5% |
| evade down into guardG | 7 | 2.2% |
| backward movement into evade up | 6 | 1.9% |
| Sit Jab2P | 5 | 1.5% |
| backdash into Sway Back4P+K+G | 5 | 1.5% |
| Dtee Sawk Dtrohng4P+K | 4 | 1.2% |
| backdash into crouch dash back | 4 | 1.2% |
| backdash into guardG | 4 | 1.2% |
99 further openings account for the other 134 rounds.
Counted from 78 of the 84 matches played. The rest were not pulled for openings.
Lau
- Career
- 568–396 · 58.9%
- This season
- 90 matches · 48.9%
- Peak rank
- 39
First hit in 50.2% of 247 rounds. Won 52.4% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 20 | 7.9% |
|---|---|---|
| guardG | 14 | 5.5% |
| crouch dash back into guardG | 13 | 5.1% |
| crouch dash back into evade down | 12 | 4.7% |
| backdash into evade up | 10 | 3.9% |
| Chugeki6P into Hou'ou Soushou6PP | 9 | 3.5% |
| backdash into guardG | 9 | 3.5% |
| backdash into crouch dash back | 7 | 2.8% |
| backdash into Honshin Hekiken1P+K | 6 | 2.4% |
| Fukko Kensou1P | 5 | 2.0% |
| Senpuga~KokeiK+G | 4 | 1.6% |
| evade down into guardG | 4 | 1.6% |
| forward dash into Chisoutai2K+G | 4 | 1.6% |
| forward dash into Saishikkyaku4K | 4 | 1.6% |
| forward dash into Souchuken2P | 4 | 1.6% |
94 further openings account for the other 129 rounds.
Counted from 63 of the 90 matches played. The rest were not pulled for openings.
Aoi
- Career
- 279–176 · 61.3%
- This season
- 74 matches · 56.8%
- Peak rank
- 36
First hit in 54.0% of 163 rounds. Won 62.5% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 31 | 18.9% |
|---|---|---|
| backdash into evade up | 27 | 16.5% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 10 | 6.1% |
| crouch dash back into guardG | 9 | 5.5% |
| guardG | 8 | 4.9% |
| evade down into guardG | 7 | 4.3% |
| crouch dash back into evade down | 6 | 3.7% |
| backdash into guardG | 4 | 2.4% |
| forward dash into Koromoguruma66P | 4 | 2.4% |
| backdash into Chudan Hiji'ate6P | 3 | 1.8% |
| guardG into backdash | 3 | 1.8% |
| Koromoguruma66P | 2 | 1.2% |
| Sanseigan66P+K into forward movement | 2 | 1.2% |
| ShigureK+G | 2 | 1.2% |
| backdash into NirentotsuPP | 2 | 1.2% |
41 further openings account for the other 44 rounds.
Counted from 40 of the 74 matches played. The rest were not pulled for openings.
Goh
- Career
- 58–32 · 64.4%
- This season
- 17 matches · 58.8%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 8.5% |
|---|---|---|
| backdash into evade up | 5 | 8.5% |
| guardG | 4 | 6.8% |
| Haraigeri2K+G | 2 | 3.4% |
| backdash into forward dash | 2 | 3.4% |
| backward movement into evade up | 2 | 3.4% |
| evade down into guardG | 2 | 3.4% |
| guardG into Sune'uchi2P | 2 | 3.4% |
| guardG into punchP | 2 | 3.4% |
| Hiji'ate6P | 1 | 1.7% |
| KiribaraiK+G into crouch | 1 | 1.7% |
| Ni'oudaoshi3K+G | 1 | 1.7% |
| backdash into Aragami4K | 1 | 1.7% |
| backdash into Denkou3PP | 1 | 1.7% |
| backdash into Karura4P+K | 1 | 1.7% |
27 further openings account for the other 27 rounds.
El Blaze
- Career
- 10–2 · 83.3%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 2 | 22.2% |
|---|---|---|
| backdash into evade down | 2 | 22.2% |
| backdash into Jab~High KickPK | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| backdash into forward dash | 1 | 11.1% |
| crouch dash forward into evade down | 1 | 11.1% |
| guardG into evade up | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (222 here; about 11.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 7 of 18 tests hold up
- Jacky: 5 of 15 tests hold up
- Lei Fei: 6 of 15 tests hold up
- Wolf: 4 of 15 tests hold up
- Akira: 3 of 15 tests hold up
- Kage: 5 of 15 tests hold up
- Lion: 4 of 15 tests hold up
- Eileen: 3 of 15 tests hold up
- Vanessa: 4 of 15 tests hold up
- Jean: 2 of 15 tests hold up
- Shun: 3 of 14 tests hold up
- Taka: 2 of 14 tests hold up
- Pai: 0 of 15 tests hold up
- Jeffry: 1 of 14 tests hold up
- Brad: 0 of 12 tests hold up
- Lau: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
