VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Eileen

Akagera_forest-K

  • El Blaze
  • Pai
  • Akira
  • Sarah
  • Vanessa
Career matches5,863
Career win rate45.5%
Round win rate51.1%
Peak rank26
Distinct opponents133
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1385 #2,729 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen261,76684791948.0%
El Blaze251,62379183248.7%
Pai251,06549557046.5%
Akira2260623537138.8%
Aoi—40512827731.6%
Sarah2329512217341.4%
Vanessa23103495447.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,196 of 1,702 rounds counted

8.1 inputs a second (486 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.8468718
Pai8.7521428
Vanessa7.343827
Eileen7.846823

By opponent's character

Akira8.3500212
Aoi8.2494117
Wolf8.249498
Jeffry8.450263
Pai7.746464
Jacky8.148591
El Blaze7.746233
Sarah8.450246
Lau8.550767
Shun7.947568
Goh8.349660
Kage7.444354
Lion7.444464
Eileen8.047842
Jean9.154824
Taka8.148527
Lei Fei8.148826
Vanessa7.645421
Brad7.74619
Dural7.243410

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira71482367.6%+1.9
Aoi49252451.0%+5.8
Wolf33122136.4%-14.4
Jeffry2820871.4%+9.5
Pai26151157.7%+9.3
Jacky25121348.0%-12.5
El Blaze24131154.2%+9.1
Sarah2391439.1%-10.1
Lau22111150.0%-2.5
Shun2091145.0%-1.3
Goh1971236.8%-9.0
Kage1810855.6%+0.2
Lion189950.0%-8.5
Eileen116554.5%-6.1
Jean114736.4%-15.2
Taka880100.0%+37.0
Lei Fei75271.4%+14.3
Vanessa74357.1%+12.1
Brad32166.7%+20.1
Dural21150.0%-9.1

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence51282354.9%+0.3
Breakable Half Fence48222645.8%-6.4
Low Fence46202643.5%-8.5
Open45261957.8%+6.3
Rectangle44222250.0%-0.0
Octagon43241955.8%+1.9
Single Wall37181948.6%-8.6
Full Fence36171947.2%-4.8
Breakable Full Fence34241070.6%+12.6
Full Fence and Open2113861.9%-5.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25653.5%53.3%+0.2
No walls12850.0%53.0%-3.0

Walls against open: +3.2 points (95% range -7.6 to +14.0), p 0.565 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

造り酒屋の御曹司 (Rank 25)2026/09/1363350.0%
omuretukun (Rank 22)2026/09/072820871.4%
dalmax72 (Rank 26)2026/09/072519676.0%
mitorakujo (Rank 27)2026/09/0285362.5%
naowai (Rank 22)2026/08/2362433.3%
nekota (Rank 24)2026/08/1963350.0%
あなたのかみさま (Rank 23)2026/08/1993633.3%
龍仙人【鬼手仏心】 (Rank 26)2026/08/0561516.7%
shinkita (Rank 21)2026/06/15550100.0%
ぽん (Rank 24)2026/06/1575271.4%
失礼!スマッシュ☆彡 (Rank 25)2026/06/1453260.0%
GWO (Rank 24)2026/06/1174357.1%
みの (Rank 23)2026/06/0962433.3%
MaxMuncy (Rank 25)2026/06/0963350.0%
potimaru1059 (Rank 23)2026/06/0765183.3%
コデリン03 (Rank 22)2026/06/0597277.8%
Multipla (Rank 24)2026/06/0396366.7%
銀 (Rank 26)2026/06/0384450.0%
fazz00r (Rank 26)2026/05/3151420.0%
sk901 (Rank 21)2026/05/3154180.0%
a39611619 (Rank 21)2026/05/3196366.7%
ズサ齋藤 (Rank 20)2026/05/2812120100.0%
penta (Rank 21)2026/05/281412285.7%
nana (Rank 21)2026/05/2654180.0%
melty01 (Rank 27)2026/05/2361516.7%

Round openings

Every character

guardG1418.3%
Backswing Rocket1P+K824.8%
Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK553.2%
evade up553.2%
Midday HeatKK into Combo Twilight GlowKKK492.9%
crouch into Souka Raigekishou3PPP372.2%
Backswing Rocket1P+K into guardG342.0%
evade up into kickK301.8%
Volcano Upper4P+K291.7%
guardG into Backswing Rocket1P+K271.6%
Rocket Discharge6P+K+G into Déjà VuP+G261.5%
ElbowP+K231.4%
Meishouho4P+K+G into Ensei SenpukyakuK+G201.2%
evade up into Rocket Discharge6P+K+G201.2%
no input181.1%

479 further openings account for the other 1,061 rounds.

El Blaze

Career
791–832 · 48.7%
This season
240 matches · 57.1%
Peak rank
25

First hit in 44.0% of 950 rounds. Won 58.1% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 6.7% of rounds, against 2.2% in their other rounds.

How is this tested?

guardG899.3%
Backswing Rocket1P+K828.6%
Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK555.7%
Midday HeatKK into Combo Twilight GlowKKK495.1%
Backswing Rocket1P+K into guardG343.5%
evade up343.5%
Volcano Upper4P+K293.0%
guardG into Backswing Rocket1P+K272.8%
Rocket Discharge6P+K+G into Déjà VuP+G262.7%
evade up into kickK262.7%
ElbowP+K232.4%
evade up into Rocket Discharge6P+K+G202.1%
backdash into Volcano Upper4P+K171.8%
Shadow Slash4KP into Darkness Savate4KPK151.6%
kickK141.5%

187 further openings account for the other 418 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–5 · 76%2–2 · 50%too few to test
Aoi8–3 · 73%4–9 · 31%too few to test
Pai9–5 · 64%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
495–570 · 46.5%
This season
107 matches · 49.5%
Peak rank
25

First hit in 46.5% of 424 rounds. Won 52.8% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Souka Raigekishou3PPP378.6%
guardG296.7%
Meishouho4P+K+G into Ensei SenpukyakuK+G204.7%
Meishouho4P+K+G143.3%
evade up143.3%
punchP into RenshouPP92.1%
Hansenpu44K into Ensei Soushouheki4P81.9%
down-back punch+kick1P+K81.9%
Meishouho4P+K+G into punchP71.6%
backdash into Kochoukyaku4K+G71.6%
backward movement into RenshouPP71.6%
crouch into Honshin Soukyaku1K+G71.6%
Ensei Soushouheki4P61.4%
RenshouPP into RaigekishouPPP61.4%
Senchutai3K into Senkyaku Chushou3KP61.4%

150 further openings account for the other 245 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–3 · 80%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
235–371 · 38.8%
This season
32 matches · 46.9%
Peak rank
22

First hit in 53.1% of 130 rounds. Won 52.2% of the rounds they struck first, 34.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG107.7%
Rimon Chouchu66P96.9%
Souka Housui3P+K into guardG75.4%
down, down-back punch+kick21P+K64.6%
Tsutenhou (Deflect)4P+K+G53.9%
Chouzan Housui46P+K43.1%
Jouho Senshou46P43.1%
forward dash into Jouho Touken6P43.1%
forward dash into throwP+G43.1%
Senzankou66P+K32.3%
Souka Housui3P+K32.3%
evade up32.3%
forward dash into guardG32.3%
Jouho Touken6P21.5%
ZanshuK+G21.5%

55 further openings account for the other 61 rounds.

Sarah

Career
122–173 · 41.4%
This season
32 matches · 50.0%
Peak rank
23

First hit in 53.1% of 130 rounds. Won 47.8% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG118.5%
crouch into Valkyrie Low1K+G64.6%
Back Knuckle4P into Serpent Rage4PK53.9%
Switch Kick4K53.9%
kickK into punchP53.9%
forward dash into guardG43.1%
forward movement into punchP43.1%
Double Rise Kick4P+K32.3%
Back Knuckle Turn44P into Back Knuckle4P21.5%
Crescent Heel4K+G21.5%
Jab StraightPP into Flash Piston PunchPPP21.5%
Serpent Toe Kick2P+K21.5%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK21.5%
Serpent Toe Kick2P+K into kickK21.5%
crouch dash back into evade down21.5%

66 further openings account for the other 73 rounds.

Vanessa

Career
49–54 · 47.6%
This season
9 matches · 55.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK38.3%
Defensive Style: guard25.6%
Defensive Style: Back Charge Kick12.8%
Defensive Style: Heavy Impact into back kick4K12.8%
Defensive Style: Hind Back Spin Kick into back kick+guard4K+G12.8%
Defensive Style: Low Spin Slicer into Hind Back Spin KickK+G12.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP12.8%
Defensive Style: Sliding Low Kick12.8%
Defensive Style: Stinger Low Blow12.8%
Defensive Style: Stinger Low Blow into Heavy Impact4P12.8%
Defensive Style: back kick into Parrying High Kick (Deflect)46K12.8%
Defensive Style: back kick+guard into throwP+G12.8%
Defensive Style: backdash into back kick+guard4K+G12.8%
Defensive Style: backdash into crouch dash back12.8%
Defensive Style: backward movement into Jab~BodyPP12.8%

18 further openings account for the other 18 rounds.

Eileen

Career
847–919 · 48.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up417.4%
Douchu6P28.7%
Tenshin Rinheki1P into Rinheki Hairen1PK28.7%
evade down into punchP28.7%
guardG28.7%
Enkou Nyudou214P+K14.3%
Enkou Tekitou1P+K into punchP14.3%
Matsumensou4P+K into Matsumen Tousou4P+KK14.3%
Rigou TenshintaiK+G into kickK14.3%
Sokutantai3K into guardG14.3%
backdash into Enkou Kenka46P14.3%
crouch into Touku Geimentai4K+G14.3%
no input14.3%
offensive move into Rensou HekizanPPP14.3%
punchP into kickK14.3%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 1 of 15 tests hold up
  • Pai: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Eileen: not tested (too few rounds)