Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1385 #2,729 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 26 | 1,766 | 847 | 919 | 48.0% |
|---|---|---|---|---|---|
| El Blaze | 25 | 1,623 | 791 | 832 | 48.7% |
| Pai | 25 | 1,065 | 495 | 570 | 46.5% |
| Akira | 22 | 606 | 235 | 371 | 38.8% |
| Aoi | — | 405 | 128 | 277 | 31.6% |
| Sarah | 23 | 295 | 122 | 173 | 41.4% |
| Vanessa | 23 | 103 | 49 | 54 | 47.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,196 of 1,702 rounds counted8.1 inputs a second (486 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.8 | 468 | 718 |
|---|---|---|---|
| Pai | 8.7 | 521 | 428 |
| Vanessa | 7.3 | 438 | 27 |
| Eileen | 7.8 | 468 | 23 |
By opponent's character
| Akira | 8.3 | 500 | 212 |
|---|---|---|---|
| Aoi | 8.2 | 494 | 117 |
| Wolf | 8.2 | 494 | 98 |
| Jeffry | 8.4 | 502 | 63 |
| Pai | 7.7 | 464 | 64 |
| Jacky | 8.1 | 485 | 91 |
| El Blaze | 7.7 | 462 | 33 |
| Sarah | 8.4 | 502 | 46 |
| Lau | 8.5 | 507 | 67 |
| Shun | 7.9 | 475 | 68 |
| Goh | 8.3 | 496 | 60 |
| Kage | 7.4 | 443 | 54 |
| Lion | 7.4 | 444 | 64 |
| Eileen | 8.0 | 478 | 42 |
| Jean | 9.1 | 548 | 24 |
| Taka | 8.1 | 485 | 27 |
| Lei Fei | 8.1 | 488 | 26 |
| Vanessa | 7.6 | 454 | 21 |
| Brad | 7.7 | 461 | 9 |
| Dural | 7.2 | 434 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 71 | 48 | 23 | 67.6% | +1.9 |
|---|---|---|---|---|---|
| Aoi | 49 | 25 | 24 | 51.0% | +5.8 |
| Wolf | 33 | 12 | 21 | 36.4% | -14.4 |
| Jeffry | 28 | 20 | 8 | 71.4% | +9.5 |
| Pai | 26 | 15 | 11 | 57.7% | +9.3 |
| Jacky | 25 | 12 | 13 | 48.0% | -12.5 |
| El Blaze | 24 | 13 | 11 | 54.2% | +9.1 |
| Sarah | 23 | 9 | 14 | 39.1% | -10.1 |
| Lau | 22 | 11 | 11 | 50.0% | -2.5 |
| Shun | 20 | 9 | 11 | 45.0% | -1.3 |
| Goh | 19 | 7 | 12 | 36.8% | -9.0 |
| Kage | 18 | 10 | 8 | 55.6% | +0.2 |
| Lion | 18 | 9 | 9 | 50.0% | -8.5 |
| Eileen | 11 | 6 | 5 | 54.5% | -6.1 |
| Jean | 11 | 4 | 7 | 36.4% | -15.2 |
| Taka | 8 | 8 | 0 | 100.0% | +37.0 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +14.3 |
| Vanessa | 7 | 4 | 3 | 57.1% | +12.1 |
| Brad | 3 | 2 | 1 | 66.7% | +20.1 |
| Dural | 2 | 1 | 1 | 50.0% | -9.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 51 | 28 | 23 | 54.9% | +0.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 48 | 22 | 26 | 45.8% | -6.4 |
| Low Fence | 46 | 20 | 26 | 43.5% | -8.5 |
| Open | 45 | 26 | 19 | 57.8% | +6.3 |
| Rectangle | 44 | 22 | 22 | 50.0% | -0.0 |
| Octagon | 43 | 24 | 19 | 55.8% | +1.9 |
| Single Wall | 37 | 18 | 19 | 48.6% | -8.6 |
| Full Fence | 36 | 17 | 19 | 47.2% | -4.8 |
| Breakable Full Fence | 34 | 24 | 10 | 70.6% | +12.6 |
| Full Fence and Open | 21 | 13 | 8 | 61.9% | -5.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 256 | 53.5% | 53.3% | +0.2 |
| No walls | 128 | 50.0% | 53.0% | -3.0 |
Walls against open: +3.2 points (95% range -7.6 to +14.0), p 0.565 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| omuretukun (Rank 22) | 28 | 20 | 8 | 71.4% |
|---|---|---|---|---|
| dalmax72 (Rank 26) | 25 | 19 | 6 | 76.0% |
| penta (Rank 21) | 14 | 12 | 2 | 85.7% |
| ズサ齋藤 (Rank 20) | 12 | 12 | 0 | 100.0% |
| Multipla (Rank 24) | 9 | 6 | 3 | 66.7% |
| a39611619 (Rank 21) | 9 | 6 | 3 | 66.7% |
| あなたのかみさま (Rank 23) | 9 | 3 | 6 | 33.3% |
| コデリン03 (Rank 22) | 9 | 7 | 2 | 77.8% |
| mitorakujo (Rank 27) | 8 | 5 | 3 | 62.5% |
| 銀 (Rank 26) | 8 | 4 | 4 | 50.0% |
| GWO (Rank 24) | 7 | 4 | 3 | 57.1% |
| ぽん (Rank 24) | 7 | 5 | 2 | 71.4% |
| MaxMuncy (Rank 25) | 6 | 3 | 3 | 50.0% |
| melty01 (Rank 27) | 6 | 1 | 5 | 16.7% |
| naowai (Rank 22) | 6 | 2 | 4 | 33.3% |
| nekota (Rank 24) | 6 | 3 | 3 | 50.0% |
| potimaru1059 (Rank 23) | 6 | 5 | 1 | 83.3% |
| みの (Rank 23) | 6 | 2 | 4 | 33.3% |
| 造り酒屋の御曹司 (Rank 25) | 6 | 3 | 3 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 6 | 1 | 5 | 16.7% |
| fazz00r (Rank 26) | 5 | 1 | 4 | 20.0% |
| nana (Rank 21) | 5 | 4 | 1 | 80.0% |
| shinkita (Rank 21) | 5 | 5 | 0 | 100.0% |
| sk901 (Rank 21) | 5 | 4 | 1 | 80.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| 造り酒屋の御曹司 (Rank 25) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| omuretukun (Rank 22) | 2026/09/07 | 28 | 20 | 8 | 71.4% |
| dalmax72 (Rank 26) | 2026/09/07 | 25 | 19 | 6 | 76.0% |
| mitorakujo (Rank 27) | 2026/09/02 | 8 | 5 | 3 | 62.5% |
| naowai (Rank 22) | 2026/08/23 | 6 | 2 | 4 | 33.3% |
| nekota (Rank 24) | 2026/08/19 | 6 | 3 | 3 | 50.0% |
| あなたのかみさま (Rank 23) | 2026/08/19 | 9 | 3 | 6 | 33.3% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/08/05 | 6 | 1 | 5 | 16.7% |
| shinkita (Rank 21) | 2026/06/15 | 5 | 5 | 0 | 100.0% |
| ぽん (Rank 24) | 2026/06/15 | 7 | 5 | 2 | 71.4% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2026/06/14 | 5 | 3 | 2 | 60.0% |
| GWO (Rank 24) | 2026/06/11 | 7 | 4 | 3 | 57.1% |
| みの (Rank 23) | 2026/06/09 | 6 | 2 | 4 | 33.3% |
| MaxMuncy (Rank 25) | 2026/06/09 | 6 | 3 | 3 | 50.0% |
| potimaru1059 (Rank 23) | 2026/06/07 | 6 | 5 | 1 | 83.3% |
| コデリン03 (Rank 22) | 2026/06/05 | 9 | 7 | 2 | 77.8% |
| Multipla (Rank 24) | 2026/06/03 | 9 | 6 | 3 | 66.7% |
| 銀 (Rank 26) | 2026/06/03 | 8 | 4 | 4 | 50.0% |
| fazz00r (Rank 26) | 2026/05/31 | 5 | 1 | 4 | 20.0% |
| sk901 (Rank 21) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
| a39611619 (Rank 21) | 2026/05/31 | 9 | 6 | 3 | 66.7% |
| ズサ齋藤 (Rank 20) | 2026/05/28 | 12 | 12 | 0 | 100.0% |
| penta (Rank 21) | 2026/05/28 | 14 | 12 | 2 | 85.7% |
| nana (Rank 21) | 2026/05/26 | 5 | 4 | 1 | 80.0% |
| melty01 (Rank 27) | 2026/05/23 | 6 | 1 | 5 | 16.7% |
Round openings
Every character
| guardG | 141 | 8.3% |
|---|---|---|
| Backswing Rocket1P+K | 82 | 4.8% |
| Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK | 55 | 3.2% |
| evade up | 55 | 3.2% |
| Midday HeatKK into Combo Twilight GlowKKK | 49 | 2.9% |
| crouch into Souka Raigekishou3PPP | 37 | 2.2% |
| Backswing Rocket1P+K into guardG | 34 | 2.0% |
| evade up into kickK | 30 | 1.8% |
| Volcano Upper4P+K | 29 | 1.7% |
| guardG into Backswing Rocket1P+K | 27 | 1.6% |
| Rocket Discharge6P+K+G into Déjà VuP+G | 26 | 1.5% |
| ElbowP+K | 23 | 1.4% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 20 | 1.2% |
| evade up into Rocket Discharge6P+K+G | 20 | 1.2% |
| no input | 18 | 1.1% |
479 further openings account for the other 1,061 rounds.
El Blaze
- Career
- 791–832 · 48.7%
- This season
- 240 matches · 57.1%
- Peak rank
- 25
First hit in 44.0% of 950 rounds. Won 58.1% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 6.7% of rounds, against 2.2% in their other rounds.
| guardG | 89 | 9.3% |
|---|---|---|
| Backswing Rocket1P+K | 82 | 8.6% |
| Tornado Spin (Deflect)P+K+G into Fake SavateP+K+GK | 55 | 5.7% |
| Midday HeatKK into Combo Twilight GlowKKK | 49 | 5.1% |
| Backswing Rocket1P+K into guardG | 34 | 3.5% |
| evade up | 34 | 3.5% |
| Volcano Upper4P+K | 29 | 3.0% |
| guardG into Backswing Rocket1P+K | 27 | 2.8% |
| Rocket Discharge6P+K+G into Déjà VuP+G | 26 | 2.7% |
| evade up into kickK | 26 | 2.7% |
| ElbowP+K | 23 | 2.4% |
| evade up into Rocket Discharge6P+K+G | 20 | 2.1% |
| backdash into Volcano Upper4P+K | 17 | 1.8% |
| Shadow Slash4KP into Darkness Savate4KPK | 15 | 1.6% |
| kickK | 14 | 1.5% |
187 further openings account for the other 418 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–5 · 76% | 2–2 · 50% | too few to test |
| Aoi | 8–3 · 73% | 4–9 · 31% | too few to test |
| Pai | 9–5 · 64% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 495–570 · 46.5%
- This season
- 107 matches · 49.5%
- Peak rank
- 25
First hit in 46.5% of 424 rounds. Won 52.8% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Souka Raigekishou3PPP | 37 | 8.6% |
|---|---|---|
| guardG | 29 | 6.7% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 20 | 4.7% |
| Meishouho4P+K+G | 14 | 3.3% |
| evade up | 14 | 3.3% |
| punchP into RenshouPP | 9 | 2.1% |
| Hansenpu44K into Ensei Soushouheki4P | 8 | 1.9% |
| down-back punch+kick1P+K | 8 | 1.9% |
| Meishouho4P+K+G into punchP | 7 | 1.6% |
| backdash into Kochoukyaku4K+G | 7 | 1.6% |
| backward movement into RenshouPP | 7 | 1.6% |
| crouch into Honshin Soukyaku1K+G | 7 | 1.6% |
| Ensei Soushouheki4P | 6 | 1.4% |
| RenshouPP into RaigekishouPPP | 6 | 1.4% |
| Senchutai3K into Senkyaku Chushou3KP | 6 | 1.4% |
150 further openings account for the other 245 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–3 · 80% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 235–371 · 38.8%
- This season
- 32 matches · 46.9%
- Peak rank
- 22
First hit in 53.1% of 130 rounds. Won 52.2% of the rounds they struck first, 34.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 7.7% |
|---|---|---|
| Rimon Chouchu66P | 9 | 6.9% |
| Souka Housui3P+K into guardG | 7 | 5.4% |
| down, down-back punch+kick21P+K | 6 | 4.6% |
| Tsutenhou (Deflect)4P+K+G | 5 | 3.9% |
| Chouzan Housui46P+K | 4 | 3.1% |
| Jouho Senshou46P | 4 | 3.1% |
| forward dash into Jouho Touken6P | 4 | 3.1% |
| forward dash into throwP+G | 4 | 3.1% |
| Senzankou66P+K | 3 | 2.3% |
| Souka Housui3P+K | 3 | 2.3% |
| evade up | 3 | 2.3% |
| forward dash into guardG | 3 | 2.3% |
| Jouho Touken6P | 2 | 1.5% |
| ZanshuK+G | 2 | 1.5% |
55 further openings account for the other 61 rounds.
Sarah
- Career
- 122–173 · 41.4%
- This season
- 32 matches · 50.0%
- Peak rank
- 23
First hit in 53.1% of 130 rounds. Won 47.8% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 8.5% |
|---|---|---|
| crouch into Valkyrie Low1K+G | 6 | 4.6% |
| Back Knuckle4P into Serpent Rage4PK | 5 | 3.9% |
| Switch Kick4K | 5 | 3.9% |
| kickK into punchP | 5 | 3.9% |
| forward dash into guardG | 4 | 3.1% |
| forward movement into punchP | 4 | 3.1% |
| Double Rise Kick4P+K | 3 | 2.3% |
| Back Knuckle Turn44P into Back Knuckle4P | 2 | 1.5% |
| Crescent Heel4K+G | 2 | 1.5% |
| Jab StraightPP into Flash Piston PunchPPP | 2 | 1.5% |
| Serpent Toe Kick2P+K | 2 | 1.5% |
| Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK | 2 | 1.5% |
| Serpent Toe Kick2P+K into kickK | 2 | 1.5% |
| crouch dash back into evade down | 2 | 1.5% |
66 further openings account for the other 73 rounds.
Vanessa
- Career
- 49–54 · 47.6%
- This season
- 9 matches · 55.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: kick into Switch Left SlicerKK | 3 | 8.3% |
|---|---|---|
| Defensive Style: guard | 2 | 5.6% |
| Defensive Style: Back Charge Kick | 1 | 2.8% |
| Defensive Style: Heavy Impact into back kick4K | 1 | 2.8% |
| Defensive Style: Hind Back Spin Kick into back kick+guard4K+G | 1 | 2.8% |
| Defensive Style: Low Spin Slicer into Hind Back Spin KickK+G | 1 | 2.8% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 2.8% |
| Defensive Style: Sliding Low Kick | 1 | 2.8% |
| Defensive Style: Stinger Low Blow | 1 | 2.8% |
| Defensive Style: Stinger Low Blow into Heavy Impact4P | 1 | 2.8% |
| Defensive Style: back kick into Parrying High Kick (Deflect)46K | 1 | 2.8% |
| Defensive Style: back kick+guard into throwP+G | 1 | 2.8% |
| Defensive Style: backdash into back kick+guard4K+G | 1 | 2.8% |
| Defensive Style: backdash into crouch dash back | 1 | 2.8% |
| Defensive Style: backward movement into Jab~BodyPP | 1 | 2.8% |
18 further openings account for the other 18 rounds.
Eileen
- Career
- 847–919 · 48.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up | 4 | 17.4% |
|---|---|---|
| Douchu6P | 2 | 8.7% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 2 | 8.7% |
| evade down into punchP | 2 | 8.7% |
| guardG | 2 | 8.7% |
| Enkou Nyudou214P+K | 1 | 4.3% |
| Enkou Tekitou1P+K into punchP | 1 | 4.3% |
| Matsumensou4P+K into Matsumen Tousou4P+KK | 1 | 4.3% |
| Rigou TenshintaiK+G into kickK | 1 | 4.3% |
| Sokutantai3K into guardG | 1 | 4.3% |
| backdash into Enkou Kenka46P | 1 | 4.3% |
| crouch into Touku Geimentai4K+G | 1 | 4.3% |
| no input | 1 | 4.3% |
| offensive move into Rensou HekizanPPP | 1 | 4.3% |
| punchP into kickK | 1 | 4.3% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 1 of 15 tests hold up
- Pai: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
