VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

FUGA

  • Akira
  • Goh
  • Jacky
  • Sarah
  • Shun
  • Vanessa
  • El Blaze
  • Taka
  • Wolf
  • Aoi
  • Lion
Career matches667
Career win rate73.5%
Round win rate54.5%
Peak rank27
Distinct opponents63
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1443 #2,395 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean272001336766.5%
Jacky241401023872.9%
Akira2290622868.9%
El Blaze214133880.5%
Shun233731683.8%
Sarah223430488.2%
Wolf223330390.9%
Lion212726196.3%
Goh212418675.0%
Vanessa1723101343.5%
Aoi211613381.2%
Taka16220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

217 of 380 rounds counted

6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.639891
Akira6.639428
Goh7.041723
Jacky7.142814
Sarah7.746115
Shun7.544919
Vanessa7.444212
El Blaze5.53323
Wolf6.84079
Aoi6.33773

By opponent's character

Akira6.840622
Pai7.545314
Kage6.337814
Shun6.941515
Brad7.243015
Eileen7.04185
El Blaze7.243315
Jean6.840925
Jeffry7.243113
Aoi7.041716
Goh6.539219
Wolf6.539016
Jacky7.94754
Sarah6.338010
Lion6.84079
Lei Fei7.24305

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira156940.0%-17.3
Pai85362.5%+16.1
Kage73442.9%-14.5
Shun75271.4%+16.2
Brad64266.7%+9.2
Eileen63350.0%-9.3
El Blaze64266.7%+4.3
Jean62433.3%-28.3
Jeffry660100.0%+44.3
Aoi54180.0%+30.3
Goh53260.0%+9.4
Wolf52340.0%-19.6
Jacky31233.3%-23.3
Lau330100.0%+24.4
Sarah31233.3%-19.7
Lion21150.0%-18.1
Lei Fei1010.0%-48.5
Vanessa110100.0%+17.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1712570.6%+12.1
Half Fence139469.2%+10.0
Single Wall139469.2%+21.7
Octagon116554.5%+0.2
Breakable Half Fence94544.4%-14.8
Low Fence94544.4%-10.3
Full Fence83537.5%-24.7
Breakable Full Fence64266.7%+8.8
Rectangle42250.0%-9.3
Full Fence and Open1010.0%-62.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5154.9%58.3%-3.4
No walls3964.1%55.7%+8.4

Walls against open: -11.8 points (95% range -34.0 to +10.4), p 0.297 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

48歳技覚えられないよ (Rank 27)2026/10/112020.0%
neco (Rank 21)2026/07/27220100.0%
しろ☆おび。 (Rank 24)2026/06/16220100.0%
kofukofu1010 (Rank 27)2026/06/152020.0%
takeyan5608 (Rank 28)2026/06/152020.0%
ILAYZA (Rank 21)2026/05/26220100.0%
hayasano1226 (Rank 21)2026/05/26330100.0%
MaxMuncy (Rank 21)2026/05/2621150.0%
yowakko1973 (Rank 24)2026/05/2632166.7%
Neosoft_br (Rank 22)2026/05/2621150.0%
rimulaoi (Rank 26)2026/05/2621150.0%
GreaterbaldMarbas (Rank 28)2026/05/2631233.3%
starszhouuu (Rank 23)2026/05/25220100.0%
kaosu-tundere (Rank 15)2026/05/2521150.0%
Toragoto (Rank 26)2026/05/0431233.3%
neo-jet-li (Rank 26)2026/05/042020.0%
toyboy17 (Rank 24)2026/05/042020.0%
ズサ齋藤 (Rank 21)2026/05/04220100.0%
masa__375 (Rank 23)2026/04/19220100.0%
pthan77 (Rank 18)2026/04/19220100.0%
あなたのかみさま (Rank 24)2026/04/09220100.0%
ace-heads69 (Rank 25)2026/04/0921150.0%
man-t1227 (Rank 23)2026/03/272020.0%
さるごしらえ$いくら (Rank 13)2026/03/2721150.0%
まか (Rank 20)2026/03/2721150.0%

Round openings

Every character

backdash into evade down6718.0%
Gyaku Seikenzuki66P256.7%
Rimon Chouchu66P174.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK102.7%
backdash into Doumawashi Kaitengeri46K+G92.4%
Ryoutezuki66P+K82.1%
backward movement into evade down71.9%
no input71.9%
backdash into Gyaku Seikenzuki66P61.6%
Hizageri4K into Kousenshu4KP51.3%
Nozuchi1P+K51.3%
Senzankou66P+K into throwP+G51.3%
backdash into Kousenshu4KP51.3%
backdash into Rimon Chouchu66P51.3%
guardG51.3%

139 further openings account for the other 186 rounds.

Counted from 93 of the 95 matches played. The rest were not pulled for openings.

Jean

Career
133–67 · 66.5%
This season
44 matches · 45.5%
Peak rank
27

First hit in 48.5% of 167 rounds. Won 54.3% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2615.6%
Gyaku Seikenzuki66P2515.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK106.0%
backdash into Doumawashi Kaitengeri46K+G95.4%
Ryoutezuki66P+K84.8%
no input74.2%
backdash into Gyaku Seikenzuki66P63.6%
Hizageri4K into Kousenshu4KP53.0%
Nozuchi1P+K53.0%
backdash into Kousenshu4KP53.0%
backward movement into evade down53.0%
Tate'enpi33P into punchP31.8%
backdash into Tadan Kubigeri3K+G31.8%
backdash into Tate'enpi33P31.8%
backdash into Nozuchi1P+K21.2%

38 further openings account for the other 45 rounds.

Counted from 42 of the 44 matches played. The rest were not pulled for openings.

Akira

Career
62–28 · 68.9%
This season
15 matches · 73.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1728.3%
backdash into evade down1220.0%
Senzankou66P+K into throwP+G58.3%
backdash into Rimon Chouchu66P58.3%
backdash into Jouho Touken6P46.7%
Jouho Senshou46P23.3%
backdash into Senzankou66P+K23.3%
Fujinkyaku2K+G into Chutenshou2K+GP11.7%
Kaikyusei4P into Jirou Tanzan4PP+K11.7%
Satei3K+G into Fukko3K+GP+K11.7%
back punch+kick4P+K11.7%
backdash into Jouho Senshou46P11.7%
backdash into forward punch+kick6P+K11.7%
backward movement into Housui2P11.7%
backward movement into Jirou Tanzan4PP+K11.7%

5 further openings account for the other 5 rounds.

Jacky

Career
102–38 · 72.9%
This season
6 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1037.0%
Beat KnuckleP+K414.8%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK27.4%
backdash into Bil Jee6P+K27.4%
Dash Hammer Kick66K13.7%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward13.7%
Spinning Back Knuckle4P into Double Back Knuckle4PP13.7%
backdash into Beat KnuckleP+K13.7%
backdash into Dash Hammer Kick66K13.7%
backdash into Long Stride Back Knuckle4P+K13.7%
backdash into Spin Heel Sword4K+G13.7%
backdash into kickK13.7%
throwP+G into crouch dash forward13.7%

Goh

Career
18–6 · 75.0%
This season
6 matches · 83.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down834.8%
backdash into Aragami4K28.7%
Kurogane Kudaki66P14.3%
Maegeri3K into Batousatsu3KP14.3%
Raikou3P into Denkou3PP14.3%
Shouzuka Okuri1P+K14.3%
Soukyu46P14.3%
backdash14.3%
backdash into Garyu66K14.3%
backdash into Tsukikage6K14.3%
backdash into throwP+G14.3%
backward movement into Hiji'ate6P14.3%
crouch dash forward into Kirin33P14.3%
forward movement into Tsurane ShoudaPP14.3%
guardG14.3%

Vanessa

Career
10–13 · 43.5%
This season
5 matches · 60.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into evade down420.0%
Offensive Style: Long Barrel Blow210.0%
Offensive Style: Pile Bunker210.0%
Defensive Style: guard into Boomerang Hook3P+K15.0%
Defensive Style: guard into forward dash15.0%
Defensive Style: kick into Switch Left SlicerKK15.0%
Defensive Style: up-forward kick15.0%
Offensive Style: Body Blow~Bullet Hook into Stride Combination6PPK15.0%
Offensive Style: Heel Kick15.0%
Offensive Style: Landing Knee Kick into Landing Knee Combo66KP15.0%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK15.0%
Offensive Style: Short Upper into Stopping Low2K15.0%
Offensive Style: Stop Middle into kickK15.0%
Offensive Style: forward dash into Pile Bunker6P+K15.0%
Offensive Style: punch into One TwoPP15.0%

Shun

Career
31–6 · 83.8%
This season
5 matches · 60.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Saishu RenkangekiPPP into Renkan ChougekiPPPK421.1%
RengekiPP into Saishu RenkangekiPPP210.5%
Getsuga Gakushu46P into Rensai Gakushu46PP15.3%
Koushinhi4P+K+G15.3%
Koushinhi4P+K+G into backdash15.3%
backdash into Chubu Soutenkyaku66K15.3%
backdash into Kasen Chugeki6P15.3%
backdash into Kasen Gyou'in6P+K+G15.3%
backdash into Kasen Zenbokushou6PP15.3%
backdash into evade down15.3%
backdash into punchP15.3%
forward dash into RengekiPP15.3%
forward movement into punchP15.3%
punchP15.3%
punchP into RengekiPP15.3%

Sarah

Career
30–4 · 88.2%
This season
5 matches · 60.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down633.3%
punchP into Jab StraightPP211.1%
Breeze Shot6P+K into Wind Knuckle6P+KP15.6%
Flash Piston PunchPPP into Combo Rising KneePPPK15.6%
Jab StraightPP into Double Punch Back KickPPK15.6%
Jackknife Kick3K into Jackknife Middle Kick3KK15.6%
Rising Elbow6P into Double Joint Butt6PK15.6%
Rising Elbow6P into Elbow Side Chop6PP15.6%
Rising Elbow6P into Wind Knuckle6P+KP15.6%
forward dash into Elbow Side Chop6PP15.6%
punchP into Quick Knee6K15.6%
punchP into kickK15.6%

El Blaze

Career
33–8 · 80.5%
This season
3 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Overtune Blow3P+K into throwP+G323.1%
backdash into evade down323.1%
backdash into Head Smash Kick46K215.4%
guardG215.4%
Volcano Knee6K+G17.7%
backdash into Shadow Spin Kick4PK17.7%
crouch dash forward into Combination Blow3PP17.7%

Wolf

Career
30–3 · 90.9%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Dragonfish Blow6PP222.2%
forward movement into Elbow Butt4P222.2%
backdash into Low Hammer2P111.1%
backdash into Short Shoulder46P+K111.1%
backdash into evade down111.1%
backward movement into Level Back CrushP+K111.1%
backward movement into evade down111.1%

Taka

Career
2–0 · 100.0%
This season
2 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG225.0%
Hiji'ate6P into punchP112.5%
Honda Harite4PP into Honda Kata'ate4PPP112.5%
Tsuppari 4PPPP into Tsuppari 5PPPPP112.5%
backdash into Dohyouwari43P112.5%
backdash into Kachi'age33P+K112.5%
evade down into guardG112.5%

Lion

Career
26–1 · 96.3%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP120.0%
Juchou Senshou8P+K120.0%
backward movement into Banchu Renkanshu6PP120.0%
crouch into Honsui3P+K120.0%
evade down into Sen'inshou3P120.0%

Aoi

Career
13–3 · 81.2%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G133.3%
crouch dash forward into NirentotsuPP133.3%
punchP into NirentotsuPP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)