Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1443 #2,395 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 27 | 200 | 133 | 67 | 66.5% |
|---|---|---|---|---|---|
| Jacky | 24 | 140 | 102 | 38 | 72.9% |
| Akira | 22 | 90 | 62 | 28 | 68.9% |
| El Blaze | 21 | 41 | 33 | 8 | 80.5% |
| Shun | 23 | 37 | 31 | 6 | 83.8% |
| Sarah | 22 | 34 | 30 | 4 | 88.2% |
| Wolf | 22 | 33 | 30 | 3 | 90.9% |
| Lion | 21 | 27 | 26 | 1 | 96.3% |
| Goh | 21 | 24 | 18 | 6 | 75.0% |
| Vanessa | 17 | 23 | 10 | 13 | 43.5% |
| Aoi | 21 | 16 | 13 | 3 | 81.2% |
| Taka | 16 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
217 of 380 rounds counted6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 6.6 | 398 | 91 |
|---|---|---|---|
| Akira | 6.6 | 394 | 28 |
| Goh | 7.0 | 417 | 23 |
| Jacky | 7.1 | 428 | 14 |
| Sarah | 7.7 | 461 | 15 |
| Shun | 7.5 | 449 | 19 |
| Vanessa | 7.4 | 442 | 12 |
| El Blaze | 5.5 | 332 | 3 |
| Wolf | 6.8 | 407 | 9 |
| Aoi | 6.3 | 377 | 3 |
By opponent's character
| Akira | 6.8 | 406 | 22 |
|---|---|---|---|
| Pai | 7.5 | 453 | 14 |
| Kage | 6.3 | 378 | 14 |
| Shun | 6.9 | 415 | 15 |
| Brad | 7.2 | 430 | 15 |
| Eileen | 7.0 | 418 | 5 |
| El Blaze | 7.2 | 433 | 15 |
| Jean | 6.8 | 409 | 25 |
| Jeffry | 7.2 | 431 | 13 |
| Aoi | 7.0 | 417 | 16 |
| Goh | 6.5 | 392 | 19 |
| Wolf | 6.5 | 390 | 16 |
| Jacky | 7.9 | 475 | 4 |
| Sarah | 6.3 | 380 | 10 |
| Lion | 6.8 | 407 | 9 |
| Lei Fei | 7.2 | 430 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 15 | 6 | 9 | 40.0% | -17.3 |
|---|---|---|---|---|---|
| Pai | 8 | 5 | 3 | 62.5% | +16.1 |
| Kage | 7 | 3 | 4 | 42.9% | -14.5 |
| Shun | 7 | 5 | 2 | 71.4% | +16.2 |
| Brad | 6 | 4 | 2 | 66.7% | +9.2 |
| Eileen | 6 | 3 | 3 | 50.0% | -9.3 |
| El Blaze | 6 | 4 | 2 | 66.7% | +4.3 |
| Jean | 6 | 2 | 4 | 33.3% | -28.3 |
| Jeffry | 6 | 6 | 0 | 100.0% | +44.3 |
| Aoi | 5 | 4 | 1 | 80.0% | +30.3 |
| Goh | 5 | 3 | 2 | 60.0% | +9.4 |
| Wolf | 5 | 2 | 3 | 40.0% | -19.6 |
| Jacky | 3 | 1 | 2 | 33.3% | -23.3 |
| Lau | 3 | 3 | 0 | 100.0% | +24.4 |
| Sarah | 3 | 1 | 2 | 33.3% | -19.7 |
| Lion | 2 | 1 | 1 | 50.0% | -18.1 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -48.5 |
| Vanessa | 1 | 1 | 0 | 100.0% | +17.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 17 | 12 | 5 | 70.6% | +12.1 |
|---|---|---|---|---|---|
| Half Fence | 13 | 9 | 4 | 69.2% | +10.0 |
| Single Wall | 13 | 9 | 4 | 69.2% | +21.7 |
| Octagon | 11 | 6 | 5 | 54.5% | +0.2 |
| Breakable Half Fence | 9 | 4 | 5 | 44.4% | -14.8 |
| Low Fence | 9 | 4 | 5 | 44.4% | -10.3 |
| Full Fence | 8 | 3 | 5 | 37.5% | -24.7 |
| Breakable Full Fence | 6 | 4 | 2 | 66.7% | +8.8 |
| Rectangle | 4 | 2 | 2 | 50.0% | -9.3 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -62.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 51 | 54.9% | 58.3% | -3.4 |
| No walls | 39 | 64.1% | 55.7% | +8.4 |
Walls against open: -11.8 points (95% range -34.0 to +10.4), p 0.297 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GreaterbaldMarbas (Rank 28) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| Toragoto (Rank 26) | 3 | 1 | 2 | 33.3% |
| hayasano1226 (Rank 21) | 3 | 3 | 0 | 100.0% |
| yowakko1973 (Rank 24) | 3 | 2 | 1 | 66.7% |
| 48歳技覚えられないよ (Rank 27) | 2 | 0 | 2 | 0.0% |
| ILAYZA (Rank 21) | 2 | 2 | 0 | 100.0% |
| MaxMuncy (Rank 21) | 2 | 1 | 1 | 50.0% |
| Neosoft_br (Rank 22) | 2 | 1 | 1 | 50.0% |
| ace-heads69 (Rank 25) | 2 | 1 | 1 | 50.0% |
| kaosu-tundere (Rank 15) | 2 | 1 | 1 | 50.0% |
| kofukofu1010 (Rank 27) | 2 | 0 | 2 | 0.0% |
| man-t1227 (Rank 23) | 2 | 0 | 2 | 0.0% |
| masa__375 (Rank 23) | 2 | 2 | 0 | 100.0% |
| neco (Rank 21) | 2 | 2 | 0 | 100.0% |
| neo-jet-li (Rank 26) | 2 | 0 | 2 | 0.0% |
| pthan77 (Rank 18) | 2 | 2 | 0 | 100.0% |
| rimulaoi (Rank 26) | 2 | 1 | 1 | 50.0% |
| starszhouuu (Rank 23) | 2 | 2 | 0 | 100.0% |
| takeyan5608 (Rank 28) | 2 | 0 | 2 | 0.0% |
| toyboy17 (Rank 24) | 2 | 0 | 2 | 0.0% |
| あなたのかみさま (Rank 24) | 2 | 2 | 0 | 100.0% |
| さるごしらえ$いくら (Rank 13) | 2 | 1 | 1 | 50.0% |
| しろ☆おび。 (Rank 24) | 2 | 2 | 0 | 100.0% |
| まか (Rank 20) | 2 | 1 | 1 | 50.0% |
| ズサ齋藤 (Rank 21) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 48歳技覚えられないよ (Rank 27) | 2026/10/11 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| neco (Rank 21) | 2026/07/27 | 2 | 2 | 0 | 100.0% |
| しろ☆おび。 (Rank 24) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| kofukofu1010 (Rank 27) | 2026/06/15 | 2 | 0 | 2 | 0.0% |
| takeyan5608 (Rank 28) | 2026/06/15 | 2 | 0 | 2 | 0.0% |
| ILAYZA (Rank 21) | 2026/05/26 | 2 | 2 | 0 | 100.0% |
| hayasano1226 (Rank 21) | 2026/05/26 | 3 | 3 | 0 | 100.0% |
| MaxMuncy (Rank 21) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| yowakko1973 (Rank 24) | 2026/05/26 | 3 | 2 | 1 | 66.7% |
| Neosoft_br (Rank 22) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| rimulaoi (Rank 26) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| GreaterbaldMarbas (Rank 28) | 2026/05/26 | 3 | 1 | 2 | 33.3% |
| starszhouuu (Rank 23) | 2026/05/25 | 2 | 2 | 0 | 100.0% |
| kaosu-tundere (Rank 15) | 2026/05/25 | 2 | 1 | 1 | 50.0% |
| Toragoto (Rank 26) | 2026/05/04 | 3 | 1 | 2 | 33.3% |
| neo-jet-li (Rank 26) | 2026/05/04 | 2 | 0 | 2 | 0.0% |
| toyboy17 (Rank 24) | 2026/05/04 | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 21) | 2026/05/04 | 2 | 2 | 0 | 100.0% |
| masa__375 (Rank 23) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| pthan77 (Rank 18) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| あなたのかみさま (Rank 24) | 2026/04/09 | 2 | 2 | 0 | 100.0% |
| ace-heads69 (Rank 25) | 2026/04/09 | 2 | 1 | 1 | 50.0% |
| man-t1227 (Rank 23) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
| さるごしらえ$いくら (Rank 13) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
| まか (Rank 20) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into evade down | 67 | 18.0% |
|---|---|---|
| Gyaku Seikenzuki66P | 25 | 6.7% |
| Rimon Chouchu66P | 17 | 4.6% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 10 | 2.7% |
| backdash into Doumawashi Kaitengeri46K+G | 9 | 2.4% |
| Ryoutezuki66P+K | 8 | 2.1% |
| backward movement into evade down | 7 | 1.9% |
| no input | 7 | 1.9% |
| backdash into Gyaku Seikenzuki66P | 6 | 1.6% |
| Hizageri4K into Kousenshu4KP | 5 | 1.3% |
| Nozuchi1P+K | 5 | 1.3% |
| Senzankou66P+K into throwP+G | 5 | 1.3% |
| backdash into Kousenshu4KP | 5 | 1.3% |
| backdash into Rimon Chouchu66P | 5 | 1.3% |
| guardG | 5 | 1.3% |
139 further openings account for the other 186 rounds.
Counted from 93 of the 95 matches played. The rest were not pulled for openings.
Jean
- Career
- 133–67 · 66.5%
- This season
- 44 matches · 45.5%
- Peak rank
- 27
First hit in 48.5% of 167 rounds. Won 54.3% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 26 | 15.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 25 | 15.0% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 10 | 6.0% |
| backdash into Doumawashi Kaitengeri46K+G | 9 | 5.4% |
| Ryoutezuki66P+K | 8 | 4.8% |
| no input | 7 | 4.2% |
| backdash into Gyaku Seikenzuki66P | 6 | 3.6% |
| Hizageri4K into Kousenshu4KP | 5 | 3.0% |
| Nozuchi1P+K | 5 | 3.0% |
| backdash into Kousenshu4KP | 5 | 3.0% |
| backward movement into evade down | 5 | 3.0% |
| Tate'enpi33P into punchP | 3 | 1.8% |
| backdash into Tadan Kubigeri3K+G | 3 | 1.8% |
| backdash into Tate'enpi33P | 3 | 1.8% |
| backdash into Nozuchi1P+K | 2 | 1.2% |
38 further openings account for the other 45 rounds.
Counted from 42 of the 44 matches played. The rest were not pulled for openings.
Akira
- Career
- 62–28 · 68.9%
- This season
- 15 matches · 73.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 17 | 28.3% |
|---|---|---|
| backdash into evade down | 12 | 20.0% |
| Senzankou66P+K into throwP+G | 5 | 8.3% |
| backdash into Rimon Chouchu66P | 5 | 8.3% |
| backdash into Jouho Touken6P | 4 | 6.7% |
| Jouho Senshou46P | 2 | 3.3% |
| backdash into Senzankou66P+K | 2 | 3.3% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 1.7% |
| Kaikyusei4P into Jirou Tanzan4PP+K | 1 | 1.7% |
| Satei3K+G into Fukko3K+GP+K | 1 | 1.7% |
| back punch+kick4P+K | 1 | 1.7% |
| backdash into Jouho Senshou46P | 1 | 1.7% |
| backdash into forward punch+kick6P+K | 1 | 1.7% |
| backward movement into Housui2P | 1 | 1.7% |
| backward movement into Jirou Tanzan4PP+K | 1 | 1.7% |
5 further openings account for the other 5 rounds.
Jacky
- Career
- 102–38 · 72.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 37.0% |
|---|---|---|
| Beat KnuckleP+K | 4 | 14.8% |
| Dragon Combination 11P+K into Dragon Combination: Another 11P+KK | 2 | 7.4% |
| backdash into Bil Jee6P+K | 2 | 7.4% |
| Dash Hammer Kick66K | 1 | 3.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 1 | 3.7% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 1 | 3.7% |
| backdash into Beat KnuckleP+K | 1 | 3.7% |
| backdash into Dash Hammer Kick66K | 1 | 3.7% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 3.7% |
| backdash into Spin Heel Sword4K+G | 1 | 3.7% |
| backdash into kickK | 1 | 3.7% |
| throwP+G into crouch dash forward | 1 | 3.7% |
Goh
- Career
- 18–6 · 75.0%
- This season
- 6 matches · 83.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 34.8% |
|---|---|---|
| backdash into Aragami4K | 2 | 8.7% |
| Kurogane Kudaki66P | 1 | 4.3% |
| Maegeri3K into Batousatsu3KP | 1 | 4.3% |
| Raikou3P into Denkou3PP | 1 | 4.3% |
| Shouzuka Okuri1P+K | 1 | 4.3% |
| Soukyu46P | 1 | 4.3% |
| backdash | 1 | 4.3% |
| backdash into Garyu66K | 1 | 4.3% |
| backdash into Tsukikage6K | 1 | 4.3% |
| backdash into throwP+G | 1 | 4.3% |
| backward movement into Hiji'ate6P | 1 | 4.3% |
| crouch dash forward into Kirin33P | 1 | 4.3% |
| forward movement into Tsurane ShoudaPP | 1 | 4.3% |
| guardG | 1 | 4.3% |
Vanessa
- Career
- 10–13 · 43.5%
- This season
- 5 matches · 60.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into evade down | 4 | 20.0% |
|---|---|---|
| Offensive Style: Long Barrel Blow | 2 | 10.0% |
| Offensive Style: Pile Bunker | 2 | 10.0% |
| Defensive Style: guard into Boomerang Hook3P+K | 1 | 5.0% |
| Defensive Style: guard into forward dash | 1 | 5.0% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 5.0% |
| Defensive Style: up-forward kick | 1 | 5.0% |
| Offensive Style: Body Blow~Bullet Hook into Stride Combination6PPK | 1 | 5.0% |
| Offensive Style: Heel Kick | 1 | 5.0% |
| Offensive Style: Landing Knee Kick into Landing Knee Combo66KP | 1 | 5.0% |
| Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK | 1 | 5.0% |
| Offensive Style: Short Upper into Stopping Low2K | 1 | 5.0% |
| Offensive Style: Stop Middle into kickK | 1 | 5.0% |
| Offensive Style: forward dash into Pile Bunker6P+K | 1 | 5.0% |
| Offensive Style: punch into One TwoPP | 1 | 5.0% |
Shun
- Career
- 31–6 · 83.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Saishu RenkangekiPPP into Renkan ChougekiPPPK | 4 | 21.1% |
|---|---|---|
| RengekiPP into Saishu RenkangekiPPP | 2 | 10.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 5.3% |
| Koushinhi4P+K+G | 1 | 5.3% |
| Koushinhi4P+K+G into backdash | 1 | 5.3% |
| backdash into Chubu Soutenkyaku66K | 1 | 5.3% |
| backdash into Kasen Chugeki6P | 1 | 5.3% |
| backdash into Kasen Gyou'in6P+K+G | 1 | 5.3% |
| backdash into Kasen Zenbokushou6PP | 1 | 5.3% |
| backdash into evade down | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| forward dash into RengekiPP | 1 | 5.3% |
| forward movement into punchP | 1 | 5.3% |
| punchP | 1 | 5.3% |
| punchP into RengekiPP | 1 | 5.3% |
Sarah
- Career
- 30–4 · 88.2%
- This season
- 5 matches · 60.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 33.3% |
|---|---|---|
| punchP into Jab StraightPP | 2 | 11.1% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 5.6% |
| Flash Piston PunchPPP into Combo Rising KneePPPK | 1 | 5.6% |
| Jab StraightPP into Double Punch Back KickPPK | 1 | 5.6% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 5.6% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 5.6% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 5.6% |
| Rising Elbow6P into Wind Knuckle6P+KP | 1 | 5.6% |
| forward dash into Elbow Side Chop6PP | 1 | 5.6% |
| punchP into Quick Knee6K | 1 | 5.6% |
| punchP into kickK | 1 | 5.6% |
El Blaze
- Career
- 33–8 · 80.5%
- This season
- 3 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Overtune Blow3P+K into throwP+G | 3 | 23.1% |
|---|---|---|
| backdash into evade down | 3 | 23.1% |
| backdash into Head Smash Kick46K | 2 | 15.4% |
| guardG | 2 | 15.4% |
| Volcano Knee6K+G | 1 | 7.7% |
| backdash into Shadow Spin Kick4PK | 1 | 7.7% |
| crouch dash forward into Combination Blow3PP | 1 | 7.7% |
Wolf
- Career
- 30–3 · 90.9%
- This season
- 2 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Body Blow6P into Dragonfish Blow6PP | 2 | 22.2% |
|---|---|---|
| forward movement into Elbow Butt4P | 2 | 22.2% |
| backdash into Low Hammer2P | 1 | 11.1% |
| backdash into Short Shoulder46P+K | 1 | 11.1% |
| backdash into evade down | 1 | 11.1% |
| backward movement into Level Back CrushP+K | 1 | 11.1% |
| backward movement into evade down | 1 | 11.1% |
Taka
- Career
- 2–0 · 100.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 2 | 25.0% |
|---|---|---|
| Hiji'ate6P into punchP | 1 | 12.5% |
| Honda Harite4PP into Honda Kata'ate4PPP | 1 | 12.5% |
| Tsuppari 4PPPP into Tsuppari 5PPPPP | 1 | 12.5% |
| backdash into Dohyouwari43P | 1 | 12.5% |
| backdash into Kachi'age33P+K | 1 | 12.5% |
| evade down into guardG | 1 | 12.5% |
Lion
- Career
- 26–1 · 96.3%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P into Banchu Renkanshu6PP | 1 | 20.0% |
|---|---|---|
| Juchou Senshou8P+K | 1 | 20.0% |
| backward movement into Banchu Renkanshu6PP | 1 | 20.0% |
| crouch into Honsui3P+K | 1 | 20.0% |
| evade down into Sen'inshou3P | 1 | 20.0% |
Aoi
- Career
- 13–3 · 81.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 1 | 33.3% |
|---|---|---|
| crouch dash forward into NirentotsuPP | 1 | 33.3% |
| punchP into NirentotsuPP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Aoi: not tested (too few rounds)
