VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

MasaRED-ninten

Career matches2,697
Career win rate51.5%
Round win rate49.2%
Peak rank39
Distinct opponents193
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1628 #1,175 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun392,6971,3881,30951.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

794 of 2,196 rounds counted

6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.8405794

By opponent's character

Akira6.9413139
Jacky6.7403104
Vanessa7.041826
Aoi6.740247
Lau6.841053
Lion6.941761
Wolf6.941358
Shun6.438439
Jean6.639660
Kage6.539356
Pai6.941266
Sarah6.53907
Brad6.539341
El Blaze6.840626
Goh6.740011

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira72363650.0%+1.6
Jacky66283842.4%-11.0
Vanessa44172738.6%-6.6
Aoi41231856.1%+1.8
Lau37201754.0%+2.0
Lion34161847.1%-7.2
Wolf32141843.8%-3.9
Shun30201066.7%+23.0
Jean27151255.6%-0.8
Jeffry25131252.0%+1.6
Kage25101540.0%-10.0
Pai24131154.2%+9.5
Sarah2012860.0%+12.5
Brad189950.0%-4.7
Lei Fei1810855.6%+20.2
El Blaze1751229.4%-15.2
Goh96366.7%+5.7
Taka550100.0%+43.7
Eileen41325.0%-13.8
Dural2020.0%-55.1

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence68333548.5%+0.8
Octagon61342755.7%+6.0
Half Fence60204033.3%-18.5
Breakable Full Fence56292751.8%+0.1
Single Wall56253144.6%-6.2
Rectangle55352063.6%+14.6
Low Fence51262551.0%+5.4
Full Fence47202742.5%-9.8
Open46212545.6%-4.3
Full Fence and Open35211460.0%+10.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34749.3%50.2%-0.9
No walls15347.1%48.7%-1.6

Walls against open: +0.7 points (95% range -8.9 to +10.3), p 0.889 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hikabun (Rank 36)2026/10/1383537.5%
★闘将拉麵男★ (Rank 39)2026/10/1396366.7%
Umemon2026 (Rank 36)2026/10/13115645.5%
びすぽ! (Rank 36)2026/10/1374357.1%
xu.simon29 (Rank 36)2026/10/1396366.7%
くろね@のびしろF (Rank 35)2026/10/1364266.7%
チーム拓る マーウォ (Rank 36)2026/10/04104640.0%
STAGEW(ON)@스테이지원 (Rank 41)2026/05/2974357.1%
jinmenusagi (Rank 40)2026/05/2562433.3%
アゴ眼鏡 (Rank 42)2026/05/2592722.2%
Hori (Rank 36)2026/05/2563350.0%
テクノモデル (Rank 35)2026/05/25104640.0%
福田 嵐 (Rank 42)2026/05/2562433.3%
デネ (Rank 40)2026/05/25107370.0%
megadeth0112 (Rank 38)2026/05/2563350.0%
めろぴ。 (Rank 40)2026/05/241651131.2%
真夏 (Rank 41)2026/05/105050.0%
金色疋殺地蔵 (Rank 41)2026/05/1073442.9%
へっぽこラウ (Rank 34)2026/05/1084450.0%
spacex_falcon_heavy (Rank 40)2026/05/0664266.7%
ダンシングまるこ (Rank 38)2026/05/0675271.4%
RYO (Rank 34)2026/05/0673442.9%
がっちゃがちゃまん (Rank 40)2026/05/0694544.4%
荒駒松太郎 (Rank 39)2026/04/30104640.0%
いえす (Rank 41)2026/04/201441028.6%

Round openings

Shun

Career
1,388–1,309 · 51.5%
This season
550 matches · 49.6%
Peak rank
39

First hit in 56.8% of 1,818 rounds. Won 50.3% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 61.6% of rounds, against 44.6% in their other rounds.
  • Against Lion: attacks straight away in 75.8% of rounds, against 47.4% against everyone else.
  • After winning a round: waits first in 12.5% of rounds, against 8.1% after losing one.
  • When ahead: waits first in 12.8% of rounds, against 6.9% when level or behind.
  • In round 2: opens with “2P Fukuchougeki” in 6.8% of rounds, against 2.4% in their other rounds.
  • Against Jacky: opens with “backdash into 1P Haisenchu” in 15.5% of rounds, against 5.5% against everyone else.
  • After losing a round: opens with “3P Gyou'in Haishu” in 10.8% of rounds, against 3.3% after winning one.
  • When behind: opens with “3P Gyou'in Haishu” in 12.0% of rounds, against 3.9% when ahead or level.

How is this tested?

Haisenchu1P1638.9%
Gyou'in Haishu3P1488.1%
backdash into Haisenchu1P1236.7%
Tenshin Benshu4P+K653.5%
Fukuchougeki2P643.5%
Rensai Gakushu46PP into Rengeki Gakushu46PPP593.2%
offensive move563.1%
backdash into evade up502.7%
backdash into Tenshin Benshu4P+K482.6%
backdash into Koushinhi4P+K+G422.3%
backdash into Rengeki Gakushu46PPP412.2%
backdash into Getsuga Gakushu46P392.1%
Kasen Chugeki6P341.9%
backdash into Gyou'in Haishu3P341.9%
guardG341.9%

194 further openings account for the other 831 rounds.

Counted from 458 of the 550 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–14 · 53%11–13 · 46%too few to test
Jacky16–22 · 42%8–10 · 44%too few to test
Aoi17–10 · 63%4–6 · 40%too few to test
Vanessa10–12 · 45%1–8 · 11%too few to test
Shun10–9 · 53%8–1 · 89%too few to test
Lau10–15 · 40%2–1 · 67%too few to test
Jeffry6–8 · 43%7–4 · 64%too few to test
Lion9–7 · 56%0–5 · 0%too few to test
Wolf4–9 · 31%2–3 · 40%too few to test
Kage1–5 · 17%3–5 · 38%too few to test
Sarah9–3 · 75%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

92 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 8 of 17 tests hold up