VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

mobo2000

  • El Blaze
  • Vanessa
Career matches1,157
Career win rate41.1%
Round win rate47.5%
Peak rank24
Distinct opponents46
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1283 #3,176 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2260223436838.9%
El Blaze2432114417744.9%
Goh—1907411639.0%
Vanessa2044242054.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

593 of 682 rounds counted

5.2 inputs a second (309 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.3319386
El Blaze5.2309115
Vanessa4.527392

By opponent's character

Wolf5.0299153
Sarah5.532984
Aoi5.130560
Akira5.030248
Lau5.331715
Goh4.929436
Jacky5.532719
Pai5.532734
Jean5.130627
Eileen4.929320
Jeffry4.426619
Lion5.834917
Taka4.828519
Brad5.733910
Lei Fei6.036310
Shun5.73449
Vanessa5.53288
Dural5.73405

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf37132435.1%-7.3
Sarah21111052.4%+4.8
Aoi1661037.5%-12.5
Akira159660.0%+17.3
Lau125741.7%-18.2
Goh115645.5%+5.3
Jacky92722.2%-15.5
Pai93633.3%-5.9
Jean72528.6%+0.0
Eileen53260.0%+12.1
Jeffry54180.0%+28.0
Lion52340.0%+17.4
Taka54180.0%+24.5
Brad32166.7%-8.6
Lei Fei31233.3%+3.2
El Blaze2020.0%-17.2
Shun21150.0%+26.7
Vanessa220100.0%+29.5
Dural1010.0%-64.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence27121544.4%+8.1
Open24101441.7%-1.9
Rectangle2112957.1%-2.7
Breakable Full Fence1981142.1%-1.6
Full Fence1951426.3%-10.5
Full Fence and Open1811761.1%+8.2
Half Fence1751229.4%-9.9
Octagon115645.5%-7.3
Low Fence64266.7%+32.7
Single Wall41325.0%-0.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11441.2%43.8%-2.6
No walls3444.1%39.7%+4.4

Walls against open: -7.0 points (95% range -24.8 to +10.9), p 0.444 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

bmurphy88 (Rank 22)147750.0%
chaingrabs (Rank 23)114736.4%
Nohpex (Rank 23)85362.5%
S_C_H_T_O_M_P (Rank 21)83537.5%
The8thOne (Rank 22)83537.5%
FissionMailed (Rank 24)72528.6%
unreasonablygruff (Rank 24)71614.3%
Lemon (Rank 21)62433.3%
我老婆最乖 (Rank 23)64266.7%
GambleOfDarun (Rank 23)51420.0%
Roadkill93 (Rank 20)54180.0%
VO'Toole (Rank 25)52340.0%
seedash (Rank 33)51420.0%
Bone809 (Rank 20)440100.0%
RedStrider (Rank 18)42250.0%
spikeIthink (Rank 25)4040.0%
Cooljerk (Rank 22)32166.7%
CōL_Ba_LeW (Rank 18)32166.7%
DDT (Rank 21)31233.3%
Kaashif (Rank 23)330100.0%
Noon (Rank 15)32166.7%
RADICAL_TOM (Rank 21)32166.7%
bulletconcerto (Rank 24)32166.7%
lotfalibabak (Rank 11)31233.3%
thedriver (Rank 17)32166.7%

Most played opponents, most recent first

seedash (Rank 33)2026/10/0451420.0%
spikeIthink (Rank 25)2026/09/284040.0%
Cooljerk (Rank 22)2026/08/2532166.7%
unreasonablygruff (Rank 24)2026/08/2471614.3%
chaingrabs (Rank 23)2026/08/18114736.4%
Nohpex (Rank 23)2026/08/1785362.5%
FissionMailed (Rank 24)2026/07/2772528.6%
Roadkill93 (Rank 20)2026/07/2754180.0%
S_C_H_T_O_M_P (Rank 21)2026/07/2783537.5%
我老婆最乖 (Rank 23)2026/07/2764266.7%
thedriver (Rank 17)2026/06/2932166.7%
Kaashif (Rank 23)2026/06/29330100.0%
Noon (Rank 15)2026/06/2732166.7%
bmurphy88 (Rank 22)2026/06/22147750.0%
GambleOfDarun (Rank 23)2026/06/2051420.0%
CōL_Ba_LeW (Rank 18)2026/06/2032166.7%
RedStrider (Rank 18)2026/06/1842250.0%
RADICAL_TOM (Rank 21)2026/06/1432166.7%
The8thOne (Rank 22)2026/05/2583537.5%
bulletconcerto (Rank 24)2026/05/1832166.7%
VO'Toole (Rank 25)2026/05/1852340.0%
DDT (Rank 21)2026/05/1231233.3%
lotfalibabak (Rank 11)2026/04/2531233.3%
Lemon (Rank 21)2026/04/1662433.3%
Bone809 (Rank 20)2026/04/10440100.0%

Round openings

Every character

evade up8812.9%
Gyaku Seikenzuki66P517.5%
Nozuchi1P+K274.0%
Oiseikenzuki (Deflect)236P+K202.9%
Yamakuzushi6K202.9%
Defensive Style: evade up182.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK172.5%
Koubougeri6K+G162.4%
evade up into Doumawashi Kaitengeri46K+G162.4%
guardG162.4%
Darkness Sword43K+G into throwP+G131.9%
Fade Roll Kick7K into forward movement121.8%
Hizageri4K into Kousenshu4KP111.6%
Doumawashi Kaitengeri46K+G91.3%
offensive move91.3%

164 further openings account for the other 339 rounds.

Jean

Career
234–368 · 38.9%
This season
119 matches · 37.8%
Peak rank
22

First hit in 40.8% of 471 rounds. Won 47.4% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

evade up6714.1%
Gyaku Seikenzuki66P5110.7%
Nozuchi1P+K275.7%
Oiseikenzuki (Deflect)236P+K204.2%
Yamakuzushi6K204.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK173.6%
Koubougeri6K+G163.4%
evade up into Doumawashi Kaitengeri46K+G163.4%
guardG153.2%
Hizageri4K into Kousenshu4KP112.3%
Doumawashi Kaitengeri46K+G91.9%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK81.7%
Oihiji4P+K81.7%
guardG into Kousenshu4KP81.7%
Gyaku Seikenzuki66P into backward movement71.5%

94 further openings account for the other 175 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf5–9 · 36%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
144–177 · 44.9%
This season
28 matches · 71.4%
Peak rank
24

First hit in 45.6% of 114 rounds. Won 69.2% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up2118.3%
Darkness Sword43K+G into throwP+G1311.3%
Fade Roll Kick7K into forward movement1210.4%
offensive move65.2%
Overtune Blow3P+K into throwP+G54.3%
Short Upper3P into Combination Blow3PP43.5%
evade up into Zero G Flight7P+K+G43.5%
Flame Toe Kick46PK into Inferno Savate46PKK32.6%
Volcano Knee6K+G32.6%
backward movement into Shadow Fang6PK32.6%
backward movement into Straight6P+K32.6%
Darkness Sword43K+G21.7%
Hammer Smash46P+K21.7%
Jumping Savate9K+G21.7%
Shouda46PP into Rising Back Spin Kick46PPK21.7%

26 further openings account for the other 30 rounds.

Vanessa

Career
24–20 · 54.5%
This season
23 matches · 43.5%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade up1819.6%
Defensive Style: Defensive Elbow (Deflect)88.7%
Defensive Style: guard77.6%
Defensive Style: Cut-in Knee Kick into throwP+G66.5%
Defensive Style: Sliding Low Kick66.5%
Defensive Style: Switch Back Middle55.4%
Offensive Style: evade up55.4%
Defensive Style: evade up into Set-up (Offensive Style)P+K+G44.3%
Defensive Style: Boomerang Hook33.3%
Defensive Style: evade up into Wheel Kick9K+G22.2%
Defensive Style: guard into Boomerang Hook3P+K22.2%
Defensive Style: guard into Sliding Low Kick1K+G22.2%
Defensive Style: guard into Wheel Kick9K+G22.2%
Defensive Style: kick into Jab~BodyPP22.2%
Offensive Style: kick into High Kick ComboKP22.2%

18 further openings account for the other 18 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 13 tests hold up
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)