VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

shironeko-hi

  • Jeffry
  • Lion
  • Akira
  • El Blaze
  • Eileen
Career matches8,022
Career win rate48.7%
Round win rate49.3%
Peak rank34
Distinct opponents264
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1543 #1,725 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean345,0632,5372,52650.1%
Jeffry311,55275479848.6%
Lion271,09149459745.3%
Akira2629011517539.7%
El Blaze262691734.6%
Eileen26000—
Lau—000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,602 of 3,073 rounds counted

6.2 inputs a second (373 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.13671,968
Jeffry6.8408387
Lion6.2369198
Akira6.740432
El Blaze4.627513
Eileen7.44454

By opponent's character

Jacky6.2374317
Wolf6.3377224
Akira6.2372253
Jeffry6.2375252
Kage6.4386211
Aoi6.2371189
Sarah6.1364199
Goh6.2371152
Pai6.4384107
El Blaze6.035973
Lau6.1364101
Shun6.4386105
Jean5.935498
Brad5.935369
Lei Fei6.237575
Lion6.136870
Vanessa6.337649
Eileen6.53879
Taka5.432426
Dural7.243123

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky89444549.4%+2.9
Wolf74363848.6%-2.5
Akira71373452.1%+4.2
Jeffry64293545.3%-2.2
Kage53302356.6%+8.7
Aoi52322061.5%+11.9
Sarah52223042.3%-8.0
Goh49282157.1%+7.7
Pai36181850.0%+0.2
El Blaze29111837.9%-10.5
Lau28131546.4%-8.4
Shun28131546.4%+2.3
Jean2361726.1%-22.2
Brad2171433.3%-15.2
Lei Fei2011955.0%+11.7
Lion1810855.6%+3.4
Vanessa167943.8%-16.5
Eileen119281.8%+20.9
Taka63350.0%+2.9
Dural5050.0%-38.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence95494651.6%+2.2
Full Fence85424349.4%+1.9
Octagon78453357.7%+6.5
Half Fence74324243.2%-5.8
Single Wall73334045.2%-5.8
Breakable Full Fence68333548.5%+0.0
Rectangle68284041.2%-9.7
Low Fence64323250.0%+5.1
Open59273245.8%-5.0
Full Fence and Open43251858.1%+9.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46848.9%49.4%-0.4
No walls19646.9%48.7%-1.8

Walls against open: +1.4 points (95% range -7.3 to +10.0), p 0.759 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 35)2026/10/1484450.0%
銀 (Rank 30)2026/10/1263350.0%
カプリッチョ (Rank 28)2026/10/1264266.7%
orz (Rank 30)2026/10/121913668.4%
タイヨウ (Rank 32)2026/10/1085362.5%
ギンブチ影 (Rank 31)2026/10/0881712.5%
AlicerLandeel (Rank 32)2026/10/0863350.0%
yamaneko (Rank 32)2026/10/051431121.4%
乃木ぽん@こてつ.kuma (Rank 29)2026/10/0394544.4%
都筑まもる君 (Rank 31)2026/09/30117463.6%
[VirtuAnalytics]SuperGolden (Rank 33)2026/09/25106460.0%
猫鼻 (Rank 32)2026/09/1984450.0%
windowkhs (Rank 29)2026/09/16126650.0%
GreenJacky (Rank 30)2026/09/1465183.3%
hahaha (Rank 28)2026/09/1262433.3%
しゅが~nsr (Rank 25)2026/09/0263350.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27)2026/08/3164266.7%
Wonda15426 (Rank 27)2026/08/2386275.0%
r1s1d8 (Rank 27)2026/08/0385362.5%
juste (Rank 30)2026/07/3095455.6%
37 (Rank 28)2026/07/26125741.7%
ガリバー (Rank 32)2026/07/2373442.9%
SEGIRL7 (Rank 33)2026/06/1463350.0%
MikuMartineau (Rank 30)2026/05/31118372.7%
Sheen (Rank 22)2026/04/0972528.6%

Round openings

Every character

guardG into evade down1335.1%
backdash into Chudan Mawashigeri3K1154.4%
guardG1023.9%
backdash into Enpi Kurenai Naraku2P+K672.6%
backdash into evade down592.3%
punchP into Maeken~Joudan MawashigeriPK572.2%
guardG into throw escape562.1%
Yoko'enpi6P542.1%
backdash into Nozuchi1P+K511.9%
guardG into Tate'enpi~Tenkai Hizageri33PK501.9%
backdash into Kishitsu Kasensou43P461.8%
punchP into kickK461.8%
backdash into Double Hammer Down43P451.7%
guardG into Tate'enpi33P431.6%
guardG into Yoko'enpi6P421.6%

382 further openings account for the other 1,647 rounds.

Counted from 633 of the 745 matches played. The rest were not pulled for openings.

Jean

Career
2,537–2,526 · 50.1%
This season
499 matches · 50.5%
Peak rank
34

First hit in 47.4% of 1,597 rounds. Won 53.1% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 48.3% of rounds, against 33.6% in their other rounds.
  • Against Aoi: backs off first in 44.5% of rounds, against 26.3% against everyone else.
  • After opening the round before by waiting: waits first in 42.2% of rounds, against 28.3% after anything else.
  • In round 1: opens with “G guard” in 7.5% of rounds, against 3.0% in their other rounds.

How is this tested?

backdash into Chudan Mawashigeri3K1157.1%
guardG into evade down955.9%
backdash into Enpi Kurenai Naraku2P+K674.2%
guardG664.1%
punchP into Maeken~Joudan MawashigeriPK573.5%
Yoko'enpi6P543.4%
backdash into Nozuchi1P+K513.2%
guardG into Tate'enpi~Tenkai Hizageri33PK503.1%
guardG into Tate'enpi33P432.7%
guardG into Yoko'enpi6P422.6%
backdash into Kake'uchi46P412.5%
guardG into throw escape372.3%
Gyaku Seikenzuki66P362.2%
evade down into Tate'enpi33P352.2%
evade down into Tate'enpi~Tenkai Hizageri33PK342.1%

165 further openings account for the other 789 rounds.

Counted from 387 of the 499 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky17–12 · 59%6–7 · 46%too few to test
Akira12–10 · 55%7–7 · 50%too few to test
Jeffry6–12 · 33%6–7 · 46%too few to test
Aoi19–6 · 76%4–3 · 57%too few to test
Goh12–4 · 75%1–3 · 25%too few to test
Sarah7–11 · 39%1–4 · 20%too few to test
Wolf10–9 · 53%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

112 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
754–798 · 48.6%
This season
154 matches · 47.4%
Peak rank
31

First hit in 52.0% of 629 rounds. Won 48.6% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: opens with “backdash into evade down” in 11.8% of rounds, against 4.3% in their other rounds.

How is this tested?

backdash into Double Hammer Down43P457.2%
Middle Hell Stab6P+K416.5%
backdash into evade down406.4%
backdash into Megaton Knuckle43P+K365.7%
crouch into Ducking Low2K+G365.7%
guardG254.0%
backdash into Tsunami Beat3K+G243.8%
crouch into Side Kick3K223.5%
backdash into evade up193.0%
Dash Elbow66P132.1%
backdash into Hell Dunk Elbow2P+K121.9%
Elbow Butt6P111.8%
backdash into Kenka Hook46P81.3%
punchP into kickK81.3%
Side Kick3K71.1%

122 further openings account for the other 282 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–8 · 27%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
494–597 · 45.3%
This season
79 matches · 50.6%
Peak rank
27

First hit in 44.6% of 318 rounds. Won 51.4% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 3: backs off first in 44.2% of rounds, against 25.9% in their other rounds.
  • Against Wolf: attacks straight away in 37.5% of rounds, against 17.0% against everyone else.

How is this tested?

backdash into Kishitsu Kasensou43P4614.4%
guardG into evade down278.4%
guardG into Sen'inshou3P185.6%
guardG into throw escape123.8%
guardG103.1%
punchP into RensuitaiPK103.1%
evade down into Sen'inshou3P92.8%
Banchu6P82.5%
punchP into kickK82.5%
backdash into Tourou Hassou41236P72.2%
punchP72.2%
backdash into evade down61.9%
Kousoutai2K+G51.6%
guardG into Banchu6P51.6%
guardG into throwP+G51.6%

93 further openings account for the other 137 rounds.

Akira

Career
115–175 · 39.7%
This season
9 matches · 11.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hekishou43P1234.3%
guardG into evade down411.4%
Rimon Chouchu66P38.6%
evade down into forward dash25.7%
evade down into guardG25.7%
Jouho Touken6P12.9%
Yakuho Chouchu666P12.9%
crouch dash back into Jouho Senshou46P12.9%
evade down into Rimon Chouchu66P12.9%
forward dash into Jouho Senshou46P12.9%
guardG12.9%
guardG into Jouho Senshou46P12.9%
guardG into Jouho Touken6P12.9%
guardG into Souka Housui3P+K12.9%
no input12.9%

2 further openings account for the other 2 rounds.

El Blaze

Career
9–17 · 34.6%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down323.1%
Midday HeatKK into Combo Twilight GlowKKK17.7%
Shadow Strike6P into Shadow Fang6PK17.7%
backdash into Darkness Smash43P+K17.7%
backdash into High-Speed Jab46P17.7%
backdash into forward movement17.7%
evade down into Shadow Spin Kick4PK17.7%
evade up17.7%
guardG into Shadow Fang6PK17.7%
guardG into Short Upper3P17.7%
guardG into Volcano Upper4P+K17.7%

Eileen

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hairenkyaku4K125.0%
backdash into evade up125.0%
crouch into Hikou Hagetsu33P125.0%
evade up into punchP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 4 of 16 tests hold up
  • Jeffry: 1 of 14 tests hold up
  • Lion: 2 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)