VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Wolf

BigMountainPig

Career matches1,185
Career win rate57.9%
Round win rate55.0%
Peak rank32
Distinct opponents72
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3273941132855.6%
Taka322541649064.6%
Jacky27101574456.4%
Akira2891543759.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1612475.0%+10.3
Vanessa148657.1%-0.6
Wolf137653.9%-9.0
Pai105550.0%-10.3
El Blaze86275.0%+17.9
Jacky85362.5%+0.5
Lion86275.0%+8.2
Sarah83537.5%-26.0
Goh76185.7%+27.4
Jean74357.1%+4.8
Shun73442.9%-11.5
Aoi660100.0%+32.8
Jeffry62433.3%-18.4
Brad51420.0%-30.3
Eileen42250.0%+2.0
Kage41325.0%-28.2
Lau330100.0%+37.3
Lei Fei1010.0%-47.8
Taka110100.0%+23.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2315865.2%+8.0
Breakable Full Fence2191242.9%-15.7
Rectangle1710758.8%-5.4
Open1510566.7%+10.2
Low Fence146842.9%-22.0
Breakable Half Fence1310376.9%+13.1
Full Fence137653.9%-3.9
Single Wall107370.0%+12.3
Full Fence and Open330100.0%+37.9
Half Fence31233.3%-11.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9057.8%59.3%-1.5
No walls3959.0%59.6%-0.7

Walls against open: -0.8 points (95% range -19.0 to +17.4), p 0.929 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ガンオンやりたひ (Rank 29)85362.5%
しゅが~nsr (Rank 26)75271.4%
BANANA (Rank 28)52340.0%
躑躅 (Rank 35)52340.0%
すもぐり2000 (Rank 34)41325.0%
影虎 (Rank 33)42250.0%
LEO (Rank 33)32166.7%
cokeshi (Rank 29)330100.0%
kouchant0051 (Rank 21)330100.0%
かくるる (Rank 35)32166.7%
たわばTAWABA (Rank 29)32166.7%
イチゲン (Rank 29)32166.7%
ガリバー (Rank 29)32166.7%
白☆髭 (Rank 29)330100.0%
聖☆奈♡♡ (Rank 23)31233.3%
Go!飯饌GiI (Rank 28)220100.0%
SHUSHUSHU (Rank 29)220100.0%
ekd (Rank 35)21150.0%
ooosugi1202 (Rank 27)220100.0%
pinturicchio (Rank 31)2020.0%
sby (Rank 28)220100.0%
μ (Rank 26)2020.0%
☆ガルド☆ (Rank 30)21150.0%
お~ちゃん (Rank 34)2020.0%
太鼓の別人@夏Bonus無し (Rank 31)2020.0%

Most played opponents, most recent first

ekd (Rank 35)2026/08/1921150.0%
cokeshi (Rank 29)2026/08/19330100.0%
pinturicchio (Rank 31)2026/07/192020.0%
SHUSHUSHU (Rank 29)2026/07/16220100.0%
イチゲン (Rank 29)2026/07/1632166.7%
白☆髭 (Rank 29)2026/07/13330100.0%
すもぐり2000 (Rank 34)2026/07/1341325.0%
かくるる (Rank 35)2026/07/1332166.7%
影虎 (Rank 33)2026/07/1342250.0%
躑躅 (Rank 35)2026/07/1352340.0%
太鼓の別人@夏Bonus無し (Rank 31)2026/07/132020.0%
お~ちゃん (Rank 34)2026/06/302020.0%
☆ガルド☆ (Rank 30)2026/06/3021150.0%
ガンオンやりたひ (Rank 29)2026/06/2885362.5%
たわばTAWABA (Rank 29)2026/06/2832166.7%
μ (Rank 26)2026/06/272020.0%
しゅが~nsr (Rank 26)2026/06/2775271.4%
sby (Rank 28)2026/06/26220100.0%
LEO (Rank 33)2026/06/1232166.7%
ooosugi1202 (Rank 27)2026/06/10220100.0%
聖☆奈♡♡ (Rank 23)2026/06/0431233.3%
Go!飯饌GiI (Rank 28)2026/06/04220100.0%
BANANA (Rank 28)2026/06/0352340.0%
ガリバー (Rank 29)2026/06/0232166.7%
kouchant0051 (Rank 21)2026/04/20330100.0%

Round openings

Every character

backdash into evade up315.8%
forward dash into evade up183.4%
Jab StraightPP into Jab Double StraightPPP173.2%
Rimon Chouchu66P into punchP173.2%
Screw Hook63214P into Screw Lariat63214PP163.0%
crouch dash forward into guardG152.8%
Screw Hook63214P112.0%
crouch dash forward into throwP+G101.9%
forward movement into Elbow Butt4P101.9%
Low Spin Kick1K+G into Spin Heel Sword4K+G91.7%
punchP into Jab Straight91.7%
Shita Harite2P81.5%
evade down into guardG81.5%
forward dash into guardG81.5%
punchP into Tsuppari 2PP81.5%

170 further openings account for the other 341 rounds.

Wolf

backdash into evade up197.0%
Screw Hook63214P into Screw Lariat63214PP165.9%
crouch dash forward into guardG124.4%
forward dash into evade up124.4%
Screw Hook63214P114.0%
forward movement into Elbow Butt4P103.7%
punchP into Jab StraightPP82.9%
crouch dash forward into throwP+G72.6%
evade down into Elbow Butt4P72.6%
punchP into Hammer KickPK62.2%
Low Hammer2P51.8%
Low Hammer2P into forward dash51.8%
crouch dash back into evade down51.8%
punchP into kickK51.8%
Elbow Butt4P into One Two UpperPPP41.5%

83 further openings account for the other 140 rounds.

Taka

Shita Harite2P86.3%
punchP into Tsuppari 2PP86.3%
Tsuppari 4PPPP into Tsuppari 5PPPPP75.5%
backdash into evade up75.5%
kickK64.7%
Tsuppari 2PP into Tsuppari 3PPP53.9%
Tsuppari 3PPP into Tsuppari 4PPPP53.9%
backdash into Kachi'age33P+K53.9%
forward dash into evade up53.9%
Morotezuki66P into Morote Tsuppari66PP43.1%
evade down into guardG43.1%
backdash into Zangeki33P32.4%
backward movement into evade up32.4%
crouch dash forward into punchP32.4%
crouch dash forward into throwP+G32.4%

39 further openings account for the other 51 rounds.

Jacky

Jab StraightPP into Jab Double StraightPPP1721.5%
Low Spin Kick1K+G into Spin Heel Sword4K+G911.4%
Low Spin Kick1K+G into Spinning KickK+G56.3%
Low Spin Kick1K+G45.1%
crouch dash back into Spin Heel Sword4K+G45.1%
backdash into Spin Heel Sword4K+G33.8%
backdash into evade up33.8%
forward dash into guardG33.8%
backdash into Low Spin Kick1K+G22.5%
crouch into Low Spin Kick1K+G22.5%
forward dash into Middle Smash6P22.5%
Middle Smash6P into evade down11.3%
Slant Back Knuckle1P into Spinning Arm Kick4PK11.3%
Squat Straight2P11.3%
Step-in Middle Kick66K+G into backward movement11.3%

21 further openings account for the other 21 rounds.

Akira

Rimon Chouchu66P into punchP1729.3%
forward dash into Jouho Touken6P58.6%
Chouyoushu1P into punchP35.2%
Rimon Chouchu66P into Jouho Touken6P35.2%
Jouho Senshou46P into forward movement23.5%
Souka Housui3P+K23.5%
backdash into Jouho Senshou46P23.5%
backdash into evade up23.5%
punchP23.5%
Housui2P11.7%
Housui2P into forward dash11.7%
Jouho Senshou46P11.7%
Rimon Chouchu66P into forward dash11.7%
Souka Housui3P+K into SoutoP+K11.7%
Yakuho Chouchu666P into punchP11.7%

14 further openings account for the other 14 rounds.