Virtua Fighter 5 REVO · v1.10 · Region: Europe
BigMountainPig
Characters played — VF5's own record
| Wolf | 32 | 739 | 411 | 328 | 55.6% |
|---|---|---|---|---|---|
| Taka | 32 | 254 | 164 | 90 | 64.6% |
| Jacky | 27 | 101 | 57 | 44 | 56.4% |
| Akira | 28 | 91 | 54 | 37 | 59.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 16 | 12 | 4 | 75.0% | +10.3 |
|---|---|---|---|---|---|
| Vanessa | 14 | 8 | 6 | 57.1% | -0.6 |
| Wolf | 13 | 7 | 6 | 53.9% | -9.0 |
| Pai | 10 | 5 | 5 | 50.0% | -10.3 |
| El Blaze | 8 | 6 | 2 | 75.0% | +17.9 |
| Jacky | 8 | 5 | 3 | 62.5% | +0.5 |
| Lion | 8 | 6 | 2 | 75.0% | +8.2 |
| Sarah | 8 | 3 | 5 | 37.5% | -26.0 |
| Goh | 7 | 6 | 1 | 85.7% | +27.4 |
| Jean | 7 | 4 | 3 | 57.1% | +4.8 |
| Shun | 7 | 3 | 4 | 42.9% | -11.5 |
| Aoi | 6 | 6 | 0 | 100.0% | +32.8 |
| Jeffry | 6 | 2 | 4 | 33.3% | -18.4 |
| Brad | 5 | 1 | 4 | 20.0% | -30.3 |
| Eileen | 4 | 2 | 2 | 50.0% | +2.0 |
| Kage | 4 | 1 | 3 | 25.0% | -28.2 |
| Lau | 3 | 3 | 0 | 100.0% | +37.3 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -47.8 |
| Taka | 1 | 1 | 0 | 100.0% | +23.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 23 | 15 | 8 | 65.2% | +8.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 21 | 9 | 12 | 42.9% | -15.7 |
| Rectangle | 17 | 10 | 7 | 58.8% | -5.4 |
| Open | 15 | 10 | 5 | 66.7% | +10.2 |
| Low Fence | 14 | 6 | 8 | 42.9% | -22.0 |
| Breakable Half Fence | 13 | 10 | 3 | 76.9% | +13.1 |
| Full Fence | 13 | 7 | 6 | 53.9% | -3.9 |
| Single Wall | 10 | 7 | 3 | 70.0% | +12.3 |
| Full Fence and Open | 3 | 3 | 0 | 100.0% | +37.9 |
| Half Fence | 3 | 1 | 2 | 33.3% | -11.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 90 | 57.8% | 59.3% | -1.5 |
| No walls | 39 | 59.0% | 59.6% | -0.7 |
Walls against open: -0.8 points (95% range -19.0 to +17.4), p 0.929 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ガンオンやりたひ (Rank 29) | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|
| しゅが~nsr (Rank 26) | 7 | 5 | 2 | 71.4% |
| BANANA (Rank 28) | 5 | 2 | 3 | 40.0% |
| 躑躅 (Rank 35) | 5 | 2 | 3 | 40.0% |
| すもぐり2000 (Rank 34) | 4 | 1 | 3 | 25.0% |
| 影虎 (Rank 33) | 4 | 2 | 2 | 50.0% |
| LEO (Rank 33) | 3 | 2 | 1 | 66.7% |
| cokeshi (Rank 29) | 3 | 3 | 0 | 100.0% |
| kouchant0051 (Rank 21) | 3 | 3 | 0 | 100.0% |
| かくるる (Rank 35) | 3 | 2 | 1 | 66.7% |
| たわばTAWABA (Rank 29) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 29) | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 29) | 3 | 2 | 1 | 66.7% |
| 白☆髭 (Rank 29) | 3 | 3 | 0 | 100.0% |
| 聖☆奈♡♡ (Rank 23) | 3 | 1 | 2 | 33.3% |
| Go!飯饌GiI (Rank 28) | 2 | 2 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 2 | 2 | 0 | 100.0% |
| ekd (Rank 35) | 2 | 1 | 1 | 50.0% |
| ooosugi1202 (Rank 27) | 2 | 2 | 0 | 100.0% |
| pinturicchio (Rank 31) | 2 | 0 | 2 | 0.0% |
| sby (Rank 28) | 2 | 2 | 0 | 100.0% |
| μ (Rank 26) | 2 | 0 | 2 | 0.0% |
| ☆ガルド☆ (Rank 30) | 2 | 1 | 1 | 50.0% |
| お~ちゃん (Rank 34) | 2 | 0 | 2 | 0.0% |
| 太鼓の別人@夏Bonus無し (Rank 31) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| ekd (Rank 35) | 2026/08/19 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| cokeshi (Rank 29) | 2026/08/19 | 3 | 3 | 0 | 100.0% |
| pinturicchio (Rank 31) | 2026/07/19 | 2 | 0 | 2 | 0.0% |
| SHUSHUSHU (Rank 29) | 2026/07/16 | 2 | 2 | 0 | 100.0% |
| イチゲン (Rank 29) | 2026/07/16 | 3 | 2 | 1 | 66.7% |
| 白☆髭 (Rank 29) | 2026/07/13 | 3 | 3 | 0 | 100.0% |
| すもぐり2000 (Rank 34) | 2026/07/13 | 4 | 1 | 3 | 25.0% |
| かくるる (Rank 35) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| 影虎 (Rank 33) | 2026/07/13 | 4 | 2 | 2 | 50.0% |
| 躑躅 (Rank 35) | 2026/07/13 | 5 | 2 | 3 | 40.0% |
| 太鼓の別人@夏Bonus無し (Rank 31) | 2026/07/13 | 2 | 0 | 2 | 0.0% |
| お~ちゃん (Rank 34) | 2026/06/30 | 2 | 0 | 2 | 0.0% |
| ☆ガルド☆ (Rank 30) | 2026/06/30 | 2 | 1 | 1 | 50.0% |
| ガンオンやりたひ (Rank 29) | 2026/06/28 | 8 | 5 | 3 | 62.5% |
| たわばTAWABA (Rank 29) | 2026/06/28 | 3 | 2 | 1 | 66.7% |
| μ (Rank 26) | 2026/06/27 | 2 | 0 | 2 | 0.0% |
| しゅが~nsr (Rank 26) | 2026/06/27 | 7 | 5 | 2 | 71.4% |
| sby (Rank 28) | 2026/06/26 | 2 | 2 | 0 | 100.0% |
| LEO (Rank 33) | 2026/06/12 | 3 | 2 | 1 | 66.7% |
| ooosugi1202 (Rank 27) | 2026/06/10 | 2 | 2 | 0 | 100.0% |
| 聖☆奈♡♡ (Rank 23) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| Go!飯饌GiI (Rank 28) | 2026/06/04 | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 28) | 2026/06/03 | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 29) | 2026/06/02 | 3 | 2 | 1 | 66.7% |
| kouchant0051 (Rank 21) | 2026/04/20 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 31 | 5.8% |
|---|---|---|
| forward dash into evade up | 18 | 3.4% |
| Jab StraightPP into Jab Double StraightPPP | 17 | 3.2% |
| Rimon Chouchu66P into punchP | 17 | 3.2% |
| Screw Hook63214P into Screw Lariat63214PP | 16 | 3.0% |
| crouch dash forward into guardG | 15 | 2.8% |
| Screw Hook63214P | 11 | 2.0% |
| crouch dash forward into throwP+G | 10 | 1.9% |
| forward movement into Elbow Butt4P | 10 | 1.9% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 9 | 1.7% |
| punchP into Jab Straight | 9 | 1.7% |
| Shita Harite2P | 8 | 1.5% |
| evade down into guardG | 8 | 1.5% |
| forward dash into guardG | 8 | 1.5% |
| punchP into Tsuppari 2PP | 8 | 1.5% |
170 further openings account for the other 341 rounds.
Wolf
| backdash into evade up | 19 | 7.0% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 16 | 5.9% |
| crouch dash forward into guardG | 12 | 4.4% |
| forward dash into evade up | 12 | 4.4% |
| Screw Hook63214P | 11 | 4.0% |
| forward movement into Elbow Butt4P | 10 | 3.7% |
| punchP into Jab StraightPP | 8 | 2.9% |
| crouch dash forward into throwP+G | 7 | 2.6% |
| evade down into Elbow Butt4P | 7 | 2.6% |
| punchP into Hammer KickPK | 6 | 2.2% |
| Low Hammer2P | 5 | 1.8% |
| Low Hammer2P into forward dash | 5 | 1.8% |
| crouch dash back into evade down | 5 | 1.8% |
| punchP into kickK | 5 | 1.8% |
| Elbow Butt4P into One Two UpperPPP | 4 | 1.5% |
83 further openings account for the other 140 rounds.
Taka
| Shita Harite2P | 8 | 6.3% |
|---|---|---|
| punchP into Tsuppari 2PP | 8 | 6.3% |
| Tsuppari 4PPPP into Tsuppari 5PPPPP | 7 | 5.5% |
| backdash into evade up | 7 | 5.5% |
| kickK | 6 | 4.7% |
| Tsuppari 2PP into Tsuppari 3PPP | 5 | 3.9% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 5 | 3.9% |
| backdash into Kachi'age33P+K | 5 | 3.9% |
| forward dash into evade up | 5 | 3.9% |
| Morotezuki66P into Morote Tsuppari66PP | 4 | 3.1% |
| evade down into guardG | 4 | 3.1% |
| backdash into Zangeki33P | 3 | 2.4% |
| backward movement into evade up | 3 | 2.4% |
| crouch dash forward into punchP | 3 | 2.4% |
| crouch dash forward into throwP+G | 3 | 2.4% |
39 further openings account for the other 51 rounds.
Jacky
| Jab StraightPP into Jab Double StraightPPP | 17 | 21.5% |
|---|---|---|
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 9 | 11.4% |
| Low Spin Kick1K+G into Spinning KickK+G | 5 | 6.3% |
| Low Spin Kick1K+G | 4 | 5.1% |
| crouch dash back into Spin Heel Sword4K+G | 4 | 5.1% |
| backdash into Spin Heel Sword4K+G | 3 | 3.8% |
| backdash into evade up | 3 | 3.8% |
| forward dash into guardG | 3 | 3.8% |
| backdash into Low Spin Kick1K+G | 2 | 2.5% |
| crouch into Low Spin Kick1K+G | 2 | 2.5% |
| forward dash into Middle Smash6P | 2 | 2.5% |
| Middle Smash6P into evade down | 1 | 1.3% |
| Slant Back Knuckle1P into Spinning Arm Kick4PK | 1 | 1.3% |
| Squat Straight2P | 1 | 1.3% |
| Step-in Middle Kick66K+G into backward movement | 1 | 1.3% |
21 further openings account for the other 21 rounds.
Akira
| Rimon Chouchu66P into punchP | 17 | 29.3% |
|---|---|---|
| forward dash into Jouho Touken6P | 5 | 8.6% |
| Chouyoushu1P into punchP | 3 | 5.2% |
| Rimon Chouchu66P into Jouho Touken6P | 3 | 5.2% |
| Jouho Senshou46P into forward movement | 2 | 3.5% |
| Souka Housui3P+K | 2 | 3.5% |
| backdash into Jouho Senshou46P | 2 | 3.5% |
| backdash into evade up | 2 | 3.5% |
| punchP | 2 | 3.5% |
| Housui2P | 1 | 1.7% |
| Housui2P into forward dash | 1 | 1.7% |
| Jouho Senshou46P | 1 | 1.7% |
| Rimon Chouchu66P into forward dash | 1 | 1.7% |
| Souka Housui3P+K into SoutoP+K | 1 | 1.7% |
| Yakuho Chouchu666P into punchP | 1 | 1.7% |
14 further openings account for the other 14 rounds.
