VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

Lucifer-1971

  • Lei Fei
  • Shun
  • Aoi
  • Wolf
  • Kage
  • Jacky
  • Jeffry
  • Eileen
  • Taka
  • Vanessa
  • Pai
  • Sarah
  • Goh
  • Lau
  • El Blaze
  • Jean
  • Brad
  • Lion
Career matches5,413
Career win rate59.9%
Round win rate55.4%
Peak rank25
Distinct opponents289
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1362 #2,865 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2588848340554.4%
Lei Fei2553329923456.1%
Aoi2547826021854.4%
Shun2540822718155.6%
Kage2536221215058.6%
Jeffry2529217611660.3%
Taka2528517511061.4%
Wolf2527416610860.6%
Jacky2525815210658.9%
Jean252251517467.1%
Eileen252101337763.3%
Vanessa252001237761.5%
Brad251671046362.3%
Goh251661075964.5%
Lau251581015763.9%
Sarah251571104770.1%
Pai25136934368.4%
El Blaze241301032779.2%
Lion2486681879.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,592 of 3,594 rounds counted

9.3 inputs a second (559 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.5569621
Lei Fei9.5571420
Shun9.6578286
Aoi9.3557284
Wolf8.4506236
Kage8.9534224
Jacky10.1604221
Jeffry9.3559185
Eileen9.8590186
Taka9.6575149
Vanessa9.4563116
Pai9.3557104
Sarah8.852797
Goh8.953495
Lau9.255390
El Blaze8.350178
Jean9.053874
Brad8.450473
Lion8.751953

By opponent's character

Akira9.5569558
Aoi9.0540448
Kage9.1548279
Jeffry9.8585282
Pai9.4563213
Lau9.6577203
Goh9.6573198
Wolf9.9594187
Lion9.4565186
Sarah8.6514164
Jacky9.3558159
Brad9.1543148
Jean8.450497
El Blaze9.154499
Shun9.757984
Lei Fei8.953389
Taka9.758075
Eileen9.255164
Vanessa8.953442
Dural10.160417

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira142964667.6%+10.3
Aoi111664559.5%-0.7
Kage74551974.3%+5.7
Jeffry70383254.3%-7.0
Pai54332161.1%+1.7
Lau51321962.8%+1.7
Goh47291861.7%+2.8
Wolf46222447.8%-3.4
Lion45182740.0%-20.3
Sarah44232152.3%-6.1
Jacky38142436.8%-15.1
Brad35251071.4%+12.8
Jean2618869.2%+17.2
El Blaze2415962.5%+5.5
Shun2191242.9%-8.8
Lei Fei2011955.0%-3.0
Taka2071335.0%-14.3
Eileen1712570.6%+0.7
Vanessa105550.0%-0.4
Dural41325.0%-14.1

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle104594556.7%-3.7
Single Wall103663764.1%+3.3
Open99584158.6%-0.4
Octagon95583761.0%-0.3
Half Fence92514155.4%-1.3
Breakable Half Fence86523460.5%+1.6
Full Fence85483756.5%-2.2
Low Fence81443754.3%-3.2
Breakable Full Fence68412760.3%+4.0
Full Fence and Open51292256.9%-1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53058.3%58.8%-0.5
No walls28359.4%59.3%+0.1

Walls against open: -0.6 points (95% range -8.1 to +6.8), p 0.865 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

豆次郎 (Rank 23)2026/10/182415962.5%
yasai (Rank 23)2026/10/172521484.0%
chimichama (Rank 21)2026/10/144742589.4%
ら族 (Rank 23)2026/10/14126650.0%
委員ちょ@肝臓レス練習 (Rank 21)2026/10/131715288.2%
asteroid-belt777 (Rank 23)2026/10/12129375.0%
GWO (Rank 25)2026/10/1294544.4%
ゅろぽ (Rank 25)2026/10/1196366.7%
minato (Rank 21)2026/10/0487187.5%
富美 (Rank 23)2026/10/04128466.7%
トローリロートル (Rank 22)2026/10/0411110100.0%
MAXマンピー (Rank 21)2026/10/021715288.2%
dalmax72 (Rank 23)2026/10/02139469.2%
HayanieMozu (Rank 23)2026/10/02117463.6%
Q (Rank 24)2026/09/2774357.1%
osAnKIRA (Rank 23)2026/09/251511473.3%
naowai (Rank 22)2026/09/22107370.0%
nekota (Rank 23)2026/09/13106460.0%
omuretukun (Rank 23)2026/09/081410471.4%
hijunglove (Rank 23)2026/09/03108280.0%
しろ☆おび。@のびしろF (Rank 26)2026/09/02126650.0%
サーちゃん (Rank 24)2026/08/28126650.0%
CHASER (Rank 21)2026/08/052012860.0%
ねこ吉 (Rank 21)2026/07/1674357.1%
hotsauce0618 (Rank 6)2026/06/0710100100.0%

Round openings

Every character

forward movement into punchP1564.9%
evade up into guardG1213.8%
punchP772.4%
backdash into Chouzan Housui46P+K632.0%
guardG into evade up591.8%
backdash into evade up571.8%
guardG531.6%
evade up into evade down441.4%
backdash into Hekishou43P401.2%
forward movement into RengekiPP361.1%
NirentotsuPP into Nirentotsu OuchuPPP321.0%
evade up300.9%
evade up into backdash300.9%
evade up into punchP300.9%
forward movement into Nirentotsu OuchuPPP260.8%

1,054 further openings account for the other 2,349 rounds.

Counted from 799 of the 899 matches played. The rest were not pulled for openings.

Akira

Career
483–405 · 54.4%
This season
156 matches · 51.9%
Peak rank
25

First hit in 51.4% of 494 rounds. Won 51.6% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Chouzan Housui46P+K6312.7%
backdash into Hekishou43P408.1%
Souka Housui3P+K244.8%
evade up into guardG244.8%
Kaikyusei4P into Sayu Kaikyu4PP142.8%
punchP142.8%
Rimon Chouchu66P132.6%
Jouho Touken6P into Sayu Kaikyu4PP122.4%
Jouho Touken6P into Jouho Senshou46P112.2%
backdash into Jouho Senshou46P102.0%
crouch into Souka Housui3P+K102.0%
guardG91.8%
evade up into evade down81.6%
backdash into Souka Housui3P+K61.2%
evade up into crouch dash back61.2%

131 further openings account for the other 231 rounds.

Counted from 123 of the 156 matches played. The rest were not pulled for openings.

Shun

Career
227–181 · 55.6%
This season
72 matches · 50.0%
Peak rank
25

First hit in 56.3% of 286 rounds. Won 48.5% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into RengekiPP3612.6%
punchP into RengekiPP227.7%
evade up into guardG155.2%
forward movement into punchP155.2%
forward movement into Saishu RenkangekiPPP134.5%
Koushu Katai1K into Koushu Rentai1KK124.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK113.9%
backdash into Shinho Suikoushu43P+K113.9%
punchP113.9%
guardG into evade up82.8%
RengekiPP into Saishu RenkangekiPPP62.1%
backdash into Tenshin Kashitai1K+G51.8%
evade up51.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP41.4%
evade up into evade down41.4%

79 further openings account for the other 108 rounds.

Wolf

Career
166–108 · 60.6%
This season
60 matches · 61.7%
Peak rank
25

First hit in 40.4% of 235 rounds. Won 55.8% of the rounds they struck first, 59.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K2510.6%
forward movement into punchP198.1%
Screw Hook63214P into Screw Lariat63214PP125.1%
backdash into Short Shoulder46P+K114.7%
backdash into evade up93.8%
guardG into evade up93.8%
Jab StraightPP into One Two UpperPPP73.0%
Quick Shoulder66P+K73.0%
backdash into Quick Shoulder66P+K52.1%
punchP52.1%
Body Blow6P into Dragonfish Blow6PP41.7%
Low Smash2K41.7%
evade up into guardG41.7%
forward movement into Level Back CrushP+K41.7%
Comet Hook1P into Knuckle Part1PP31.3%

84 further openings account for the other 108 rounds.

Aoi

Career
260–218 · 54.4%
This season
70 matches · 50.0%
Peak rank
25

First hit in 54.5% of 233 rounds. Won 53.5% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP3213.7%
forward movement into Nirentotsu OuchuPPP2611.1%
forward movement into NirentotsuPP125.1%
forward movement into punchP104.3%
backdash into Inshou43P+K93.9%
punchP into NirentotsuPP93.9%
Tenchi In'youP+K+G83.4%
evade up into evade down62.6%
evade up into guardG62.6%
evade up into punchP52.1%
Kusanagi2K+G41.7%
backdash into evade up41.7%
crouch into Kusanagi2K+G41.7%
evade up into backdash41.7%
Chudan Hiji'ate6P31.3%

68 further openings account for the other 92 rounds.

Counted from 57 of the 70 matches played. The rest were not pulled for openings.

Kage

Career
212–150 · 58.6%
This season
56 matches · 58.9%
Peak rank
25

First hit in 49.8% of 223 rounds. Won 61.3% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hagakure-ryu In Raijingeki46P+K125.4%
punchP into ResshouPP114.9%
backdash into Hagakure-ryu In Fujingeki46P+KP104.5%
evade up into guardG94.0%
evade up into evade down83.6%
Rairyu Hishoukyaku66P+K+G73.1%
ResshouPP into SandangekiPPP73.1%
guardG into evade up73.1%
Kouten63214P52.2%
backdash into Nagiharai6P+K52.2%
backdash into Sunebarai4P+KP52.2%
punchP52.2%
punchP into kickK52.2%
Rasen4P41.8%
Yokoshutou4P+K into Sunebarai4P+KP41.8%

84 further openings account for the other 120 rounds.

Jacky

Career
152–106 · 58.9%
This season
53 matches · 50.9%
Peak rank
25

First hit in 43.6% of 220 rounds. Won 49.0% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP219.5%
Slant Back Knuckle1P into Rage Kick1PK177.7%
forward movement into Jab StraightPP94.1%
forward movement into Jab Double StraightPPP83.6%
punchP into Jab StraightPP83.6%
Low Spin Kick1K+G into down-back kick1K73.2%
Slant Back Knuckle1P73.2%
backdash into Spin Heel Sword4K+G73.2%
forward movement into punchP62.7%
crouch into Low Spin Kick1K+G52.3%
guardG52.3%
guardG into evade up52.3%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK41.8%
Middle Smash6P into Middle Smash Sword6PK41.8%
backdash into evade up41.8%

79 further openings account for the other 104 rounds.

Lei Fei

Career
299–234 · 56.1%
This season
104 matches · 58.6%
Peak rank
25

First hit in 52.7% of 205 rounds. Won 61.1% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Sayu ShoukenPP104.8%
Toushou66P94.4%
guardG94.4%
crouch into Zensoutai2K+G73.4%
forward movement into Renkan MahosuiPPP73.4%
punchP73.4%
Zensoutai2K+G62.9%
evade up into guardG62.9%
Souryu Shukkai43P+K into punchP52.4%
guardG into evade up52.4%
Souryu Shukkai43P+K41.9%
Souryu Shukkai43P+K into Souyokugeki46P41.9%
Zensoutai2K+G into Fujinkyaku2K41.9%
backdash into Chinheki4P+K41.9%
guardG into throwP+G41.9%

81 further openings account for the other 115 rounds.

Counted from 50 of the 104 matches played. The rest were not pulled for openings.

Eileen

Career
133–77 · 63.3%
This season
45 matches · 68.9%
Peak rank
25

First hit in 60.2% of 186 rounds. Won 59.8% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP115.9%
forward movement into Enkou RensouPP105.4%
punchP into Enkou RensouPP94.8%
guardG into evade up84.3%
backdash into Kesshi Hanbi46K+G73.8%
evade up into guardG73.8%
forward movement into Rensou HekizanPPP73.8%
punchP73.8%
backdash into evade up63.2%
guardG63.2%
Dokuritsu SouganP+K52.7%
Enkou Chousou3P into Enkou Santen3PP52.7%
Enkou Nyurin66P31.6%
Enkou RensouPP into Rensou HekizanPPP31.6%
Honshin Kousoutai3K+G into Sokutantai3K31.6%

74 further openings account for the other 89 rounds.

Jeffry

Career
176–116 · 60.3%
This season
49 matches · 51.0%
Peak rank
25

First hit in 47.6% of 185 rounds. Won 62.5% of the rounds they struck first, 40.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2513.5%
backdash into Rising Hammer43PP105.4%
forward movement into Double Knuckle~UpperPPP105.4%
evade up into guardG94.9%
backdash into Double Hammer Down43P84.3%
backdash into evade up84.3%
forward movement into Double KnucklePP84.3%
Knee Push4K into Knee Push Wild Hook4KP73.8%
Hammer Slide1P into Grizzly Hammer1PP52.7%
backdash into Knee Push Wild Hook4KP52.7%
evade up52.7%
Dash Elbow66P into Dash Elbow Upper66PP42.2%
backdash into Tornado Punch44P42.2%
evade up into crouch dash forward42.2%
evade up into evade down42.2%

48 further openings account for the other 69 rounds.

Taka

Career
175–110 · 61.4%
This season
38 matches · 68.4%
Peak rank
25

First hit in 58.5% of 147 rounds. Won 61.6% of the rounds they struck first, 60.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Tsuppari 2PP128.0%
evade up into guardG117.3%
punchP into Tsuppari 2PP106.7%
Morotezuki66P into Morote Tsuppari66PP96.0%
backdash into Dohyouwari43P85.3%
punchP74.7%
forward movement into punchP64.0%
forward movement into Tsuppari 3PPP53.3%
evade up42.7%
guardG into Kaminaridaiko Hasami'uchiK+GP42.7%
guardG into evade up42.7%
Tsuyubarai2P+K into Tsuyubarai 22P+KP32.0%
forward movement into Tsuppari 4PPPP32.0%
guardG into punchP32.0%
Hiji'ate6P into punchP21.3%

47 further openings account for the other 59 rounds.

Vanessa

Career
123–77 · 61.5%
This season
29 matches · 55.2%
Peak rank
25

First hit in 25.0% of 116 rounds. Won 65.5% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow76.0%
Offensive Style: evade up into guardG54.3%
Offensive Style: guard into evade up54.3%
Defensive Style: Defensive Elbow (Deflect)43.5%
Defensive Style: guard into evade up43.5%
Defensive Style: kick into Switch Left SlicerKK43.5%
Offensive Style: backdash into Bunker Buster9P32.6%
Offensive Style: forward movement into punchP32.6%
Defensive Style: Defensive Elbow (Deflect) into guardG21.7%
Defensive Style: Stinger Low Blow into Grand Spike2P+K21.7%
Defensive Style: evade up into Stinger Low Blow1P+K21.7%
Defensive Style: evade up into Switch Left SlicerKK21.7%
Defensive Style: evade up into evade down21.7%
Defensive Style: evade up into guardG21.7%
Defensive Style: evade up into kickK21.7%

61 further openings account for the other 67 rounds.

Pai

Career
93–43 · 68.4%
This season
25 matches · 64.0%
Peak rank
25

First hit in 51.5% of 103 rounds. Won 66.0% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG109.6%
forward movement into punchP109.6%
forward movement into RenshouPP54.8%
down-back kick1K43.9%
forward movement into RaigekishouPPP43.9%
backdash into Souka Rensui3PP32.9%
backdash into evade up32.9%
evade up into Souka Rensui3PP32.9%
evade up into crouch dash back32.9%
forward movement into Ensei KatanhekiP+K32.9%
punchP32.9%
Ensei KatanhekiP+K into throwP+G21.9%
Ensei SenpukyakuK+G into down-back kick1K21.9%
Sensaitai2K into Renka Sentai2KK21.9%
Soukasui3P into Souka Senpukyaku3PK21.9%

40 further openings account for the other 45 rounds.

Sarah

Career
110–47 · 70.1%
This season
25 matches · 76.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K44.1%
backdash into Full Spin Heel Kick9K44.1%
forward movement into Jab StraightPP44.1%
evade up into Valkyrie Sword1K+GK33.1%
Jab StraightPP into Flash Piston PunchPPP22.1%
Rising Elbow6P22.1%
Rising Elbow6P into Elbow Side Chop6PP22.1%
backdash into Heel Kick Moonsault9KP+K+G22.1%
backdash into evade up22.1%
crouch into Low Spin Kick3K+G22.1%
evade down into guardG22.1%
evade up22.1%
evade up into Hide Side Kick (Deflect)P+K22.1%
evade up into Setup Combination3PK22.1%
evade up into crouch dash back22.1%

50 further openings account for the other 60 rounds.

Goh

Career
107–59 · 64.5%
This season
24 matches · 70.8%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1010.5%
backdash into Karura4P+K88.4%
Kurogane Kudaki66P55.3%
backdash into Sune Kudaki43P44.2%
backdash into evade up44.2%
evade up into guardG44.2%
Raikou3P into Denkou3PP33.2%
backdash into Soukyu46P33.2%
crouch dash back into Karura4P+K33.2%
evade up into Karura4P+K33.2%
evade up into backdash33.2%
forward movement into AgitosogiP+K33.2%
forward movement into Tsurane ShoudaPP33.2%
Karura4P+K22.1%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G22.1%

30 further openings account for the other 35 rounds.

Lau

Career
101–57 · 63.9%
This season
22 matches · 54.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP910.0%
backdash into Kensou4P88.9%
Honshin Hekiken1P+K into Fukko Kensou1P44.4%
Chugeki6P33.3%
Fukko Kensou1P33.3%
backdash into Hi'en Renshou44PP33.3%
crouch into Chisoutai2K+G33.3%
evade up into guardG33.3%
evade up into punchP33.3%
evade up into throwP+G33.3%
punchP33.3%
Honshin Hekiken1P+K22.2%
Honshin Hekiken1P+K into Kensou4P22.2%
Honshin Hekiken1P+K into Tenshin EngekishouP+K22.2%
Ko'en Souken2P+K into Fukko Kensou1P22.2%

34 further openings account for the other 37 rounds.

El Blaze

Career
103–27 · 79.2%
This season
21 matches · 90.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Quick HookPP1012.8%
forward movement into punchP79.0%
Shouda46PP into Rising Back Spin Kick46PPK56.4%
evade up into Back Knuckle4P45.1%
evade up into Volcano Upper4P+K33.9%
Back Knuckle4P into forward dash22.6%
Backswing Rocket1P+K into ElbowP+K22.6%
backdash into Back Knuckle4P22.6%
evade up22.6%
evade up into Keen Edge ComboPPP22.6%
evade up into Shadow Spin Kick4PK22.6%
evade up into backdash22.6%
evade up into evade down22.6%
evade up into guardG22.6%
forward movement into Shouda46PP22.6%

29 further openings account for the other 29 rounds.

Jean

Career
151–74 · 67.1%
This season
18 matches · 61.1%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1114.9%
Nozuchi1P+K79.5%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK56.8%
forward movement into Nishin KakegeriPPK56.8%
Gyaku Seikenzuki66P45.4%
backdash into Nozuchi1P+K45.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.7%
backdash into Oihiji4P+K22.7%
backdash into evade up22.7%
crouch into Nozuchi1P+K22.7%
evade up into backdash22.7%
evade up into guardG22.7%
punchP22.7%
Hangetsu NirenzukiP+K into Shitanagi Shutou1P11.4%
Kake'uchi46P11.4%

22 further openings account for the other 22 rounds.

Brad

Career
104–63 · 62.3%
This season
17 matches · 76.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab StraightPP79.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK56.8%
evade up into Sharp Shoot1P45.5%
forward movement into punchP45.5%
forward movement into Combination UpperPPP34.1%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK22.7%
Sharp Shoot1P22.7%
backdash into Turn Savate44K22.7%
evade up into backdash22.7%
evade up into guardG22.7%
punchP into Jab StraightPP22.7%
Elbow Hook6P11.4%
Jab StraightPP into Combination LowPPK11.4%
Jaguar Tail2K+G into Low Kick2K11.4%
Jolt Upper3P into Dtee Sawk Combination3PP11.4%

34 further openings account for the other 34 rounds.

Lion

Career
68–18 · 79.1%
This season
15 matches · 93.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Renkan SenshouPPP713.2%
forward movement into Rensui SoushuPPP+K59.4%
forward movement into Koushu RensuiPP47.5%
backdash into Rensansui Banchu46P+KPP35.7%
forward movement into punchP35.7%
Banchu6P into Banchu Renkanshu6PP23.8%
Juchou Senshou8P+K23.8%
Senkyutai1K23.8%
backdash into Touku Rigou Bantaitetsu46K+G23.8%
forward movement into Taizan Soukoushu4P+K23.8%
HakotsushuP+K+G into up punch8P11.9%
Koushu RensuiPP into Renkan SenshouPPP11.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP11.9%
Senkyutai1K into Tougekisui1P11.9%
Senputai8K11.9%

16 further openings account for the other 16 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 0 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)