Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1362 #2,865 of 3,686 on the Elo list →
Akira1338154 matches
Lei Fei1363104 matches
Aoi134766 matches
Shun135066 matches
Wolf137658 matches
Kage136254 matches
Jacky135652 matches
Jeffry134949 matches
Eileen136543 matches
Taka137138 matches
Vanessa136028 matches
Pai137025 matches
Goh137524 matches
Lau136222 matches
Sarah136520 matches
Jean136218 matches
Brad136615 matches
Lion137915 matches
El Blaze137114 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 25 | 888 | 483 | 405 | 54.4% |
|---|---|---|---|---|---|
| Lei Fei | 25 | 533 | 299 | 234 | 56.1% |
| Aoi | 25 | 478 | 260 | 218 | 54.4% |
| Shun | 25 | 408 | 227 | 181 | 55.6% |
| Kage | 25 | 362 | 212 | 150 | 58.6% |
| Jeffry | 25 | 292 | 176 | 116 | 60.3% |
| Taka | 25 | 285 | 175 | 110 | 61.4% |
| Wolf | 25 | 274 | 166 | 108 | 60.6% |
| Jacky | 25 | 258 | 152 | 106 | 58.9% |
| Jean | 25 | 225 | 151 | 74 | 67.1% |
| Eileen | 25 | 210 | 133 | 77 | 63.3% |
| Vanessa | 25 | 200 | 123 | 77 | 61.5% |
| Brad | 25 | 167 | 104 | 63 | 62.3% |
| Goh | 25 | 166 | 107 | 59 | 64.5% |
| Lau | 25 | 158 | 101 | 57 | 63.9% |
| Sarah | 25 | 157 | 110 | 47 | 70.1% |
| Pai | 25 | 136 | 93 | 43 | 68.4% |
| El Blaze | 24 | 130 | 103 | 27 | 79.2% |
| Lion | 24 | 86 | 68 | 18 | 79.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,592 of 3,594 rounds counted9.3 inputs a second (559 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.5 | 569 | 621 |
|---|---|---|---|
| Lei Fei | 9.5 | 571 | 420 |
| Shun | 9.6 | 578 | 286 |
| Aoi | 9.3 | 557 | 284 |
| Wolf | 8.4 | 506 | 236 |
| Kage | 8.9 | 534 | 224 |
| Jacky | 10.1 | 604 | 221 |
| Jeffry | 9.3 | 559 | 185 |
| Eileen | 9.8 | 590 | 186 |
| Taka | 9.6 | 575 | 149 |
| Vanessa | 9.4 | 563 | 116 |
| Pai | 9.3 | 557 | 104 |
| Sarah | 8.8 | 527 | 97 |
| Goh | 8.9 | 534 | 95 |
| Lau | 9.2 | 553 | 90 |
| El Blaze | 8.3 | 501 | 78 |
| Jean | 9.0 | 538 | 74 |
| Brad | 8.4 | 504 | 73 |
| Lion | 8.7 | 519 | 53 |
By opponent's character
| Akira | 9.5 | 569 | 558 |
|---|---|---|---|
| Aoi | 9.0 | 540 | 448 |
| Kage | 9.1 | 548 | 279 |
| Jeffry | 9.8 | 585 | 282 |
| Pai | 9.4 | 563 | 213 |
| Lau | 9.6 | 577 | 203 |
| Goh | 9.6 | 573 | 198 |
| Wolf | 9.9 | 594 | 187 |
| Lion | 9.4 | 565 | 186 |
| Sarah | 8.6 | 514 | 164 |
| Jacky | 9.3 | 558 | 159 |
| Brad | 9.1 | 543 | 148 |
| Jean | 8.4 | 504 | 97 |
| El Blaze | 9.1 | 544 | 99 |
| Shun | 9.7 | 579 | 84 |
| Lei Fei | 8.9 | 533 | 89 |
| Taka | 9.7 | 580 | 75 |
| Eileen | 9.2 | 551 | 64 |
| Vanessa | 8.9 | 534 | 42 |
| Dural | 10.1 | 604 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 142 | 96 | 46 | 67.6% | +10.3 |
|---|---|---|---|---|---|
| Aoi | 111 | 66 | 45 | 59.5% | -0.7 |
| Kage | 74 | 55 | 19 | 74.3% | +5.7 |
| Jeffry | 70 | 38 | 32 | 54.3% | -7.0 |
| Pai | 54 | 33 | 21 | 61.1% | +1.7 |
| Lau | 51 | 32 | 19 | 62.8% | +1.7 |
| Goh | 47 | 29 | 18 | 61.7% | +2.8 |
| Wolf | 46 | 22 | 24 | 47.8% | -3.4 |
| Lion | 45 | 18 | 27 | 40.0% | -20.3 |
| Sarah | 44 | 23 | 21 | 52.3% | -6.1 |
| Jacky | 38 | 14 | 24 | 36.8% | -15.1 |
| Brad | 35 | 25 | 10 | 71.4% | +12.8 |
| Jean | 26 | 18 | 8 | 69.2% | +17.2 |
| El Blaze | 24 | 15 | 9 | 62.5% | +5.5 |
| Shun | 21 | 9 | 12 | 42.9% | -8.8 |
| Lei Fei | 20 | 11 | 9 | 55.0% | -3.0 |
| Taka | 20 | 7 | 13 | 35.0% | -14.3 |
| Eileen | 17 | 12 | 5 | 70.6% | +0.7 |
| Vanessa | 10 | 5 | 5 | 50.0% | -0.4 |
| Dural | 4 | 1 | 3 | 25.0% | -14.1 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 104 | 59 | 45 | 56.7% | -3.7 |
|---|---|---|---|---|---|
| Single Wall | 103 | 66 | 37 | 64.1% | +3.3 |
| Open | 99 | 58 | 41 | 58.6% | -0.4 |
| Octagon | 95 | 58 | 37 | 61.0% | -0.3 |
| Half Fence | 92 | 51 | 41 | 55.4% | -1.3 |
| Breakable Half Fence | 86 | 52 | 34 | 60.5% | +1.6 |
| Full Fence | 85 | 48 | 37 | 56.5% | -2.2 |
| Low Fence | 81 | 44 | 37 | 54.3% | -3.2 |
| Breakable Full Fence | 68 | 41 | 27 | 60.3% | +4.0 |
| Full Fence and Open | 51 | 29 | 22 | 56.9% | -1.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 530 | 58.3% | 58.8% | -0.5 |
| No walls | 283 | 59.4% | 59.3% | +0.1 |
Walls against open: -0.6 points (95% range -8.1 to +6.8), p 0.865 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| chimichama (Rank 21) | 47 | 42 | 5 | 89.4% |
|---|---|---|---|---|
| yasai (Rank 23) | 25 | 21 | 4 | 84.0% |
| 豆次郎 (Rank 23) | 24 | 15 | 9 | 62.5% |
| CHASER (Rank 21) | 20 | 12 | 8 | 60.0% |
| MAXマンピー (Rank 21) | 17 | 15 | 2 | 88.2% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 17 | 15 | 2 | 88.2% |
| osAnKIRA (Rank 23) | 15 | 11 | 4 | 73.3% |
| omuretukun (Rank 23) | 14 | 10 | 4 | 71.4% |
| dalmax72 (Rank 23) | 13 | 9 | 4 | 69.2% |
| asteroid-belt777 (Rank 23) | 12 | 9 | 3 | 75.0% |
| しろ☆おび。@のびしろF (Rank 26) | 12 | 6 | 6 | 50.0% |
| ら族 (Rank 23) | 12 | 6 | 6 | 50.0% |
| サーちゃん (Rank 24) | 12 | 6 | 6 | 50.0% |
| 富美 (Rank 23) | 12 | 8 | 4 | 66.7% |
| HayanieMozu (Rank 23) | 11 | 7 | 4 | 63.6% |
| トローリロートル (Rank 22) | 11 | 11 | 0 | 100.0% |
| hijunglove (Rank 23) | 10 | 8 | 2 | 80.0% |
| hotsauce0618 (Rank 6) | 10 | 10 | 0 | 100.0% |
| naowai (Rank 22) | 10 | 7 | 3 | 70.0% |
| nekota (Rank 23) | 10 | 6 | 4 | 60.0% |
| GWO (Rank 25) | 9 | 4 | 5 | 44.4% |
| ゅろぽ (Rank 25) | 9 | 6 | 3 | 66.7% |
| minato (Rank 21) | 8 | 7 | 1 | 87.5% |
| Q (Rank 24) | 7 | 4 | 3 | 57.1% |
| ねこ吉 (Rank 21) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| 豆次郎 (Rank 23) | 2026/10/18 | 24 | 15 | 9 | 62.5% |
|---|---|---|---|---|---|
| yasai (Rank 23) | 2026/10/17 | 25 | 21 | 4 | 84.0% |
| chimichama (Rank 21) | 2026/10/14 | 47 | 42 | 5 | 89.4% |
| ら族 (Rank 23) | 2026/10/14 | 12 | 6 | 6 | 50.0% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 2026/10/13 | 17 | 15 | 2 | 88.2% |
| asteroid-belt777 (Rank 23) | 2026/10/12 | 12 | 9 | 3 | 75.0% |
| GWO (Rank 25) | 2026/10/12 | 9 | 4 | 5 | 44.4% |
| ゅろぽ (Rank 25) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| minato (Rank 21) | 2026/10/04 | 8 | 7 | 1 | 87.5% |
| 富美 (Rank 23) | 2026/10/04 | 12 | 8 | 4 | 66.7% |
| トローリロートル (Rank 22) | 2026/10/04 | 11 | 11 | 0 | 100.0% |
| MAXマンピー (Rank 21) | 2026/10/02 | 17 | 15 | 2 | 88.2% |
| dalmax72 (Rank 23) | 2026/10/02 | 13 | 9 | 4 | 69.2% |
| HayanieMozu (Rank 23) | 2026/10/02 | 11 | 7 | 4 | 63.6% |
| Q (Rank 24) | 2026/09/27 | 7 | 4 | 3 | 57.1% |
| osAnKIRA (Rank 23) | 2026/09/25 | 15 | 11 | 4 | 73.3% |
| naowai (Rank 22) | 2026/09/22 | 10 | 7 | 3 | 70.0% |
| nekota (Rank 23) | 2026/09/13 | 10 | 6 | 4 | 60.0% |
| omuretukun (Rank 23) | 2026/09/08 | 14 | 10 | 4 | 71.4% |
| hijunglove (Rank 23) | 2026/09/03 | 10 | 8 | 2 | 80.0% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/09/02 | 12 | 6 | 6 | 50.0% |
| サーちゃん (Rank 24) | 2026/08/28 | 12 | 6 | 6 | 50.0% |
| CHASER (Rank 21) | 2026/08/05 | 20 | 12 | 8 | 60.0% |
| ねこ吉 (Rank 21) | 2026/07/16 | 7 | 4 | 3 | 57.1% |
| hotsauce0618 (Rank 6) | 2026/06/07 | 10 | 10 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 156 | 4.9% |
|---|---|---|
| evade up into guardG | 121 | 3.8% |
| punchP | 77 | 2.4% |
| backdash into Chouzan Housui46P+K | 63 | 2.0% |
| guardG into evade up | 59 | 1.8% |
| backdash into evade up | 57 | 1.8% |
| guardG | 53 | 1.6% |
| evade up into evade down | 44 | 1.4% |
| backdash into Hekishou43P | 40 | 1.2% |
| forward movement into RengekiPP | 36 | 1.1% |
| NirentotsuPP into Nirentotsu OuchuPPP | 32 | 1.0% |
| evade up | 30 | 0.9% |
| evade up into backdash | 30 | 0.9% |
| evade up into punchP | 30 | 0.9% |
| forward movement into Nirentotsu OuchuPPP | 26 | 0.8% |
1,054 further openings account for the other 2,349 rounds.
Counted from 799 of the 899 matches played. The rest were not pulled for openings.
Akira
- Career
- 483–405 · 54.4%
- This season
- 156 matches · 51.9%
- Peak rank
- 25
First hit in 51.4% of 494 rounds. Won 51.6% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Chouzan Housui46P+K | 63 | 12.7% |
|---|---|---|
| backdash into Hekishou43P | 40 | 8.1% |
| Souka Housui3P+K | 24 | 4.8% |
| evade up into guardG | 24 | 4.8% |
| Kaikyusei4P into Sayu Kaikyu4PP | 14 | 2.8% |
| punchP | 14 | 2.8% |
| Rimon Chouchu66P | 13 | 2.6% |
| Jouho Touken6P into Sayu Kaikyu4PP | 12 | 2.4% |
| Jouho Touken6P into Jouho Senshou46P | 11 | 2.2% |
| backdash into Jouho Senshou46P | 10 | 2.0% |
| crouch into Souka Housui3P+K | 10 | 2.0% |
| guardG | 9 | 1.8% |
| evade up into evade down | 8 | 1.6% |
| backdash into Souka Housui3P+K | 6 | 1.2% |
| evade up into crouch dash back | 6 | 1.2% |
131 further openings account for the other 231 rounds.
Counted from 123 of the 156 matches played. The rest were not pulled for openings.
Shun
- Career
- 227–181 · 55.6%
- This season
- 72 matches · 50.0%
- Peak rank
- 25
First hit in 56.3% of 286 rounds. Won 48.5% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into RengekiPP | 36 | 12.6% |
|---|---|---|
| punchP into RengekiPP | 22 | 7.7% |
| evade up into guardG | 15 | 5.2% |
| forward movement into punchP | 15 | 5.2% |
| forward movement into Saishu RenkangekiPPP | 13 | 4.5% |
| Koushu Katai1K into Koushu Rentai1KK | 12 | 4.2% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 11 | 3.9% |
| backdash into Shinho Suikoushu43P+K | 11 | 3.9% |
| punchP | 11 | 3.9% |
| guardG into evade up | 8 | 2.8% |
| RengekiPP into Saishu RenkangekiPPP | 6 | 2.1% |
| backdash into Tenshin Kashitai1K+G | 5 | 1.8% |
| evade up | 5 | 1.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 1.4% |
| evade up into evade down | 4 | 1.4% |
79 further openings account for the other 108 rounds.
Wolf
- Career
- 166–108 · 60.6%
- This season
- 60 matches · 61.7%
- Peak rank
- 25
First hit in 40.4% of 235 rounds. Won 55.8% of the rounds they struck first, 59.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 25 | 10.6% |
|---|---|---|
| forward movement into punchP | 19 | 8.1% |
| Screw Hook63214P into Screw Lariat63214PP | 12 | 5.1% |
| backdash into Short Shoulder46P+K | 11 | 4.7% |
| backdash into evade up | 9 | 3.8% |
| guardG into evade up | 9 | 3.8% |
| Jab StraightPP into One Two UpperPPP | 7 | 3.0% |
| Quick Shoulder66P+K | 7 | 3.0% |
| backdash into Quick Shoulder66P+K | 5 | 2.1% |
| punchP | 5 | 2.1% |
| Body Blow6P into Dragonfish Blow6PP | 4 | 1.7% |
| Low Smash2K | 4 | 1.7% |
| evade up into guardG | 4 | 1.7% |
| forward movement into Level Back CrushP+K | 4 | 1.7% |
| Comet Hook1P into Knuckle Part1PP | 3 | 1.3% |
84 further openings account for the other 108 rounds.
Aoi
- Career
- 260–218 · 54.4%
- This season
- 70 matches · 50.0%
- Peak rank
- 25
First hit in 54.5% of 233 rounds. Won 53.5% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| NirentotsuPP into Nirentotsu OuchuPPP | 32 | 13.7% |
|---|---|---|
| forward movement into Nirentotsu OuchuPPP | 26 | 11.1% |
| forward movement into NirentotsuPP | 12 | 5.1% |
| forward movement into punchP | 10 | 4.3% |
| backdash into Inshou43P+K | 9 | 3.9% |
| punchP into NirentotsuPP | 9 | 3.9% |
| Tenchi In'youP+K+G | 8 | 3.4% |
| evade up into evade down | 6 | 2.6% |
| evade up into guardG | 6 | 2.6% |
| evade up into punchP | 5 | 2.1% |
| Kusanagi2K+G | 4 | 1.7% |
| backdash into evade up | 4 | 1.7% |
| crouch into Kusanagi2K+G | 4 | 1.7% |
| evade up into backdash | 4 | 1.7% |
| Chudan Hiji'ate6P | 3 | 1.3% |
68 further openings account for the other 92 rounds.
Counted from 57 of the 70 matches played. The rest were not pulled for openings.
Kage
- Career
- 212–150 · 58.6%
- This season
- 56 matches · 58.9%
- Peak rank
- 25
First hit in 49.8% of 223 rounds. Won 61.3% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hagakure-ryu In Raijingeki46P+K | 12 | 5.4% |
|---|---|---|
| punchP into ResshouPP | 11 | 4.9% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 10 | 4.5% |
| evade up into guardG | 9 | 4.0% |
| evade up into evade down | 8 | 3.6% |
| Rairyu Hishoukyaku66P+K+G | 7 | 3.1% |
| ResshouPP into SandangekiPPP | 7 | 3.1% |
| guardG into evade up | 7 | 3.1% |
| Kouten63214P | 5 | 2.2% |
| backdash into Nagiharai6P+K | 5 | 2.2% |
| backdash into Sunebarai4P+KP | 5 | 2.2% |
| punchP | 5 | 2.2% |
| punchP into kickK | 5 | 2.2% |
| Rasen4P | 4 | 1.8% |
| Yokoshutou4P+K into Sunebarai4P+KP | 4 | 1.8% |
84 further openings account for the other 120 rounds.
Jacky
- Career
- 152–106 · 58.9%
- This season
- 53 matches · 50.9%
- Peak rank
- 25
First hit in 43.6% of 220 rounds. Won 49.0% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 21 | 9.5% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 17 | 7.7% |
| forward movement into Jab StraightPP | 9 | 4.1% |
| forward movement into Jab Double StraightPPP | 8 | 3.6% |
| punchP into Jab StraightPP | 8 | 3.6% |
| Low Spin Kick1K+G into down-back kick1K | 7 | 3.2% |
| Slant Back Knuckle1P | 7 | 3.2% |
| backdash into Spin Heel Sword4K+G | 7 | 3.2% |
| forward movement into punchP | 6 | 2.7% |
| crouch into Low Spin Kick1K+G | 5 | 2.3% |
| guardG | 5 | 2.3% |
| guardG into evade up | 5 | 2.3% |
| Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK | 4 | 1.8% |
| Middle Smash6P into Middle Smash Sword6PK | 4 | 1.8% |
| backdash into evade up | 4 | 1.8% |
79 further openings account for the other 104 rounds.
Lei Fei
- Career
- 299–234 · 56.1%
- This season
- 104 matches · 58.6%
- Peak rank
- 25
First hit in 52.7% of 205 rounds. Won 61.1% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Sayu ShoukenPP | 10 | 4.8% |
|---|---|---|
| Toushou66P | 9 | 4.4% |
| guardG | 9 | 4.4% |
| crouch into Zensoutai2K+G | 7 | 3.4% |
| forward movement into Renkan MahosuiPPP | 7 | 3.4% |
| punchP | 7 | 3.4% |
| Zensoutai2K+G | 6 | 2.9% |
| evade up into guardG | 6 | 2.9% |
| Souryu Shukkai43P+K into punchP | 5 | 2.4% |
| guardG into evade up | 5 | 2.4% |
| Souryu Shukkai43P+K | 4 | 1.9% |
| Souryu Shukkai43P+K into Souyokugeki46P | 4 | 1.9% |
| Zensoutai2K+G into Fujinkyaku2K | 4 | 1.9% |
| backdash into Chinheki4P+K | 4 | 1.9% |
| guardG into throwP+G | 4 | 1.9% |
81 further openings account for the other 115 rounds.
Counted from 50 of the 104 matches played. The rest were not pulled for openings.
Eileen
- Career
- 133–77 · 63.3%
- This season
- 45 matches · 68.9%
- Peak rank
- 25
First hit in 60.2% of 186 rounds. Won 59.8% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 11 | 5.9% |
|---|---|---|
| forward movement into Enkou RensouPP | 10 | 5.4% |
| punchP into Enkou RensouPP | 9 | 4.8% |
| guardG into evade up | 8 | 4.3% |
| backdash into Kesshi Hanbi46K+G | 7 | 3.8% |
| evade up into guardG | 7 | 3.8% |
| forward movement into Rensou HekizanPPP | 7 | 3.8% |
| punchP | 7 | 3.8% |
| backdash into evade up | 6 | 3.2% |
| guardG | 6 | 3.2% |
| Dokuritsu SouganP+K | 5 | 2.7% |
| Enkou Chousou3P into Enkou Santen3PP | 5 | 2.7% |
| Enkou Nyurin66P | 3 | 1.6% |
| Enkou RensouPP into Rensou HekizanPPP | 3 | 1.6% |
| Honshin Kousoutai3K+G into Sokutantai3K | 3 | 1.6% |
74 further openings account for the other 89 rounds.
Jeffry
- Career
- 176–116 · 60.3%
- This season
- 49 matches · 51.0%
- Peak rank
- 25
First hit in 47.6% of 185 rounds. Won 62.5% of the rounds they struck first, 40.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 25 | 13.5% |
|---|---|---|
| backdash into Rising Hammer43PP | 10 | 5.4% |
| forward movement into Double Knuckle~UpperPPP | 10 | 5.4% |
| evade up into guardG | 9 | 4.9% |
| backdash into Double Hammer Down43P | 8 | 4.3% |
| backdash into evade up | 8 | 4.3% |
| forward movement into Double KnucklePP | 8 | 4.3% |
| Knee Push4K into Knee Push Wild Hook4KP | 7 | 3.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 5 | 2.7% |
| backdash into Knee Push Wild Hook4KP | 5 | 2.7% |
| evade up | 5 | 2.7% |
| Dash Elbow66P into Dash Elbow Upper66PP | 4 | 2.2% |
| backdash into Tornado Punch44P | 4 | 2.2% |
| evade up into crouch dash forward | 4 | 2.2% |
| evade up into evade down | 4 | 2.2% |
48 further openings account for the other 69 rounds.
Taka
- Career
- 175–110 · 61.4%
- This season
- 38 matches · 68.4%
- Peak rank
- 25
First hit in 58.5% of 147 rounds. Won 61.6% of the rounds they struck first, 60.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Tsuppari 2PP | 12 | 8.0% |
|---|---|---|
| evade up into guardG | 11 | 7.3% |
| punchP into Tsuppari 2PP | 10 | 6.7% |
| Morotezuki66P into Morote Tsuppari66PP | 9 | 6.0% |
| backdash into Dohyouwari43P | 8 | 5.3% |
| punchP | 7 | 4.7% |
| forward movement into punchP | 6 | 4.0% |
| forward movement into Tsuppari 3PPP | 5 | 3.3% |
| evade up | 4 | 2.7% |
| guardG into Kaminaridaiko Hasami'uchiK+GP | 4 | 2.7% |
| guardG into evade up | 4 | 2.7% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 3 | 2.0% |
| forward movement into Tsuppari 4PPPP | 3 | 2.0% |
| guardG into punchP | 3 | 2.0% |
| Hiji'ate6P into punchP | 2 | 1.3% |
47 further openings account for the other 59 rounds.
Vanessa
- Career
- 123–77 · 61.5%
- This season
- 29 matches · 55.2%
- Peak rank
- 25
First hit in 25.0% of 116 rounds. Won 65.5% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Stinger Low Blow | 7 | 6.0% |
|---|---|---|
| Offensive Style: evade up into guardG | 5 | 4.3% |
| Offensive Style: guard into evade up | 5 | 4.3% |
| Defensive Style: Defensive Elbow (Deflect) | 4 | 3.5% |
| Defensive Style: guard into evade up | 4 | 3.5% |
| Defensive Style: kick into Switch Left SlicerKK | 4 | 3.5% |
| Offensive Style: backdash into Bunker Buster9P | 3 | 2.6% |
| Offensive Style: forward movement into punchP | 3 | 2.6% |
| Defensive Style: Defensive Elbow (Deflect) into guardG | 2 | 1.7% |
| Defensive Style: Stinger Low Blow into Grand Spike2P+K | 2 | 1.7% |
| Defensive Style: evade up into Stinger Low Blow1P+K | 2 | 1.7% |
| Defensive Style: evade up into Switch Left SlicerKK | 2 | 1.7% |
| Defensive Style: evade up into evade down | 2 | 1.7% |
| Defensive Style: evade up into guardG | 2 | 1.7% |
| Defensive Style: evade up into kickK | 2 | 1.7% |
61 further openings account for the other 67 rounds.
Pai
- Career
- 93–43 · 68.4%
- This season
- 25 matches · 64.0%
- Peak rank
- 25
First hit in 51.5% of 103 rounds. Won 66.0% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into guardG | 10 | 9.6% |
|---|---|---|
| forward movement into punchP | 10 | 9.6% |
| forward movement into RenshouPP | 5 | 4.8% |
| down-back kick1K | 4 | 3.9% |
| forward movement into RaigekishouPPP | 4 | 3.9% |
| backdash into Souka Rensui3PP | 3 | 2.9% |
| backdash into evade up | 3 | 2.9% |
| evade up into Souka Rensui3PP | 3 | 2.9% |
| evade up into crouch dash back | 3 | 2.9% |
| forward movement into Ensei KatanhekiP+K | 3 | 2.9% |
| punchP | 3 | 2.9% |
| Ensei KatanhekiP+K into throwP+G | 2 | 1.9% |
| Ensei SenpukyakuK+G into down-back kick1K | 2 | 1.9% |
| Sensaitai2K into Renka Sentai2KK | 2 | 1.9% |
| Soukasui3P into Souka Senpukyaku3PK | 2 | 1.9% |
40 further openings account for the other 45 rounds.
Sarah
- Career
- 110–47 · 70.1%
- This season
- 25 matches · 76.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 4 | 4.1% |
|---|---|---|
| backdash into Full Spin Heel Kick9K | 4 | 4.1% |
| forward movement into Jab StraightPP | 4 | 4.1% |
| evade up into Valkyrie Sword1K+GK | 3 | 3.1% |
| Jab StraightPP into Flash Piston PunchPPP | 2 | 2.1% |
| Rising Elbow6P | 2 | 2.1% |
| Rising Elbow6P into Elbow Side Chop6PP | 2 | 2.1% |
| backdash into Heel Kick Moonsault9KP+K+G | 2 | 2.1% |
| backdash into evade up | 2 | 2.1% |
| crouch into Low Spin Kick3K+G | 2 | 2.1% |
| evade down into guardG | 2 | 2.1% |
| evade up | 2 | 2.1% |
| evade up into Hide Side Kick (Deflect)P+K | 2 | 2.1% |
| evade up into Setup Combination3PK | 2 | 2.1% |
| evade up into crouch dash back | 2 | 2.1% |
50 further openings account for the other 60 rounds.
Goh
- Career
- 107–59 · 64.5%
- This season
- 24 matches · 70.8%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 10.5% |
|---|---|---|
| backdash into Karura4P+K | 8 | 8.4% |
| Kurogane Kudaki66P | 5 | 5.3% |
| backdash into Sune Kudaki43P | 4 | 4.2% |
| backdash into evade up | 4 | 4.2% |
| evade up into guardG | 4 | 4.2% |
| Raikou3P into Denkou3PP | 3 | 3.2% |
| backdash into Soukyu46P | 3 | 3.2% |
| crouch dash back into Karura4P+K | 3 | 3.2% |
| evade up into Karura4P+K | 3 | 3.2% |
| evade up into backdash | 3 | 3.2% |
| forward movement into AgitosogiP+K | 3 | 3.2% |
| forward movement into Tsurane ShoudaPP | 3 | 3.2% |
| Karura4P+K | 2 | 2.1% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G | 2 | 2.1% |
30 further openings account for the other 35 rounds.
Lau
- Career
- 101–57 · 63.9%
- This season
- 22 matches · 54.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 10.0% |
|---|---|---|
| backdash into Kensou4P | 8 | 8.9% |
| Honshin Hekiken1P+K into Fukko Kensou1P | 4 | 4.4% |
| Chugeki6P | 3 | 3.3% |
| Fukko Kensou1P | 3 | 3.3% |
| backdash into Hi'en Renshou44PP | 3 | 3.3% |
| crouch into Chisoutai2K+G | 3 | 3.3% |
| evade up into guardG | 3 | 3.3% |
| evade up into punchP | 3 | 3.3% |
| evade up into throwP+G | 3 | 3.3% |
| punchP | 3 | 3.3% |
| Honshin Hekiken1P+K | 2 | 2.2% |
| Honshin Hekiken1P+K into Kensou4P | 2 | 2.2% |
| Honshin Hekiken1P+K into Tenshin EngekishouP+K | 2 | 2.2% |
| Ko'en Souken2P+K into Fukko Kensou1P | 2 | 2.2% |
34 further openings account for the other 37 rounds.
El Blaze
- Career
- 103–27 · 79.2%
- This season
- 21 matches · 90.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Quick HookPP | 10 | 12.8% |
|---|---|---|
| forward movement into punchP | 7 | 9.0% |
| Shouda46PP into Rising Back Spin Kick46PPK | 5 | 6.4% |
| evade up into Back Knuckle4P | 4 | 5.1% |
| evade up into Volcano Upper4P+K | 3 | 3.9% |
| Back Knuckle4P into forward dash | 2 | 2.6% |
| Backswing Rocket1P+K into ElbowP+K | 2 | 2.6% |
| backdash into Back Knuckle4P | 2 | 2.6% |
| evade up | 2 | 2.6% |
| evade up into Keen Edge ComboPPP | 2 | 2.6% |
| evade up into Shadow Spin Kick4PK | 2 | 2.6% |
| evade up into backdash | 2 | 2.6% |
| evade up into evade down | 2 | 2.6% |
| evade up into guardG | 2 | 2.6% |
| forward movement into Shouda46PP | 2 | 2.6% |
29 further openings account for the other 29 rounds.
Jean
- Career
- 151–74 · 67.1%
- This season
- 18 matches · 61.1%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 11 | 14.9% |
|---|---|---|
| Nozuchi1P+K | 7 | 9.5% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 5 | 6.8% |
| forward movement into Nishin KakegeriPPK | 5 | 6.8% |
| Gyaku Seikenzuki66P | 4 | 5.4% |
| backdash into Nozuchi1P+K | 4 | 5.4% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 2.7% |
| backdash into Oihiji4P+K | 2 | 2.7% |
| backdash into evade up | 2 | 2.7% |
| crouch into Nozuchi1P+K | 2 | 2.7% |
| evade up into backdash | 2 | 2.7% |
| evade up into guardG | 2 | 2.7% |
| punchP | 2 | 2.7% |
| Hangetsu NirenzukiP+K into Shitanagi Shutou1P | 1 | 1.4% |
| Kake'uchi46P | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Brad
- Career
- 104–63 · 62.3%
- This season
- 17 matches · 76.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 7 | 9.6% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 5 | 6.8% |
| evade up into Sharp Shoot1P | 4 | 5.5% |
| forward movement into punchP | 4 | 5.5% |
| forward movement into Combination UpperPPP | 3 | 4.1% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 2.7% |
| Sharp Shoot1P | 2 | 2.7% |
| backdash into Turn Savate44K | 2 | 2.7% |
| evade up into backdash | 2 | 2.7% |
| evade up into guardG | 2 | 2.7% |
| punchP into Jab StraightPP | 2 | 2.7% |
| Elbow Hook6P | 1 | 1.4% |
| Jab StraightPP into Combination LowPPK | 1 | 1.4% |
| Jaguar Tail2K+G into Low Kick2K | 1 | 1.4% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 1 | 1.4% |
34 further openings account for the other 34 rounds.
Lion
- Career
- 68–18 · 79.1%
- This season
- 15 matches · 93.3%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Renkan SenshouPPP | 7 | 13.2% |
|---|---|---|
| forward movement into Rensui SoushuPPP+K | 5 | 9.4% |
| forward movement into Koushu RensuiPP | 4 | 7.5% |
| backdash into Rensansui Banchu46P+KPP | 3 | 5.7% |
| forward movement into punchP | 3 | 5.7% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 3.8% |
| Juchou Senshou8P+K | 2 | 3.8% |
| Senkyutai1K | 2 | 3.8% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 3.8% |
| forward movement into Taizan Soukoushu4P+K | 2 | 3.8% |
| HakotsushuP+K+G into up punch8P | 1 | 1.9% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.9% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 1.9% |
| Senkyutai1K into Tougekisui1P | 1 | 1.9% |
| Senputai8K | 1 | 1.9% |
16 further openings account for the other 16 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 0 of 15 tests hold up
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
