VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

パンニハムハサムニダ

Career matches1,500
Career win rate60.5%
Round win rate57.0%
Peak rank33
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage1,16667948758.2%
Jeffry332011376468.2%
Taka133914268.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean96366.7%+2.0
Lion93633.3%-36.3
Vanessa62433.3%-21.0
Sarah53260.0%-11.3
Aoi440100.0%+43.7
Shun440100.0%+52.4
Pai330100.0%+33.7
Wolf32166.7%+2.7
Akira220100.0%+25.7
Goh21150.0%-14.7
Taka2020.0%-47.3
Lei Fei110100.0%+28.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon108280.0%+16.1
Open83537.5%-19.4
Single Wall770100.0%+46.8
Breakable Full Fence53260.0%-5.1
Full Fence440100.0%+41.4
Half Fence31233.3%-21.2
Low Fence32166.7%-9.2
Rectangle32166.7%+8.7
Full Fence and Open2020.0%-71.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2572.0%63.1%+8.9
No walls1866.7%59.7%+7.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こまち (Rank 34)2026/05/10440100.0%
igyoken55 (Rank 30)2026/05/1032166.7%
Uecchi-Ver53 (Rank 30)2026/05/10220100.0%
ジークリオン (Rank 35)2026/05/103030.0%
がっちゃがちゃまん (Rank 36)2026/05/10440100.0%
Jason-m0822 (Rank 32)2026/05/1031233.3%
shurato-hidaka98 (Rank 30)2026/05/10220100.0%
くろね@のびしろF (Rank 33)2026/05/10440100.0%
id02812522 (Rank 36)2026/05/1062433.3%
PIECE-Estate66 (Rank 31)2026/05/10220100.0%
北斗神拳 弐ノ羅将 (Rank 38)2026/05/102020.0%
UltimateGohan (Rank 32)2026/05/102020.0%
白い妖精 (Rank 32)2026/05/10110100.0%
みっちー (Rank 33)2026/05/1032166.7%
てーらい (Rank 31)2026/05/10110100.0%
ワクワク (Rank 31)2026/05/10110100.0%
becks* (Rank 35)2026/05/1021150.0%
marir1115 (Rank 33)2026/05/10110100.0%
lapislazuli (Rank 35)2026/05/102020.0%
kansimamoto (Rank 33)2026/05/1021150.0%

Round openings

Jeffry

backdash into evade down3315.9%
backdash into Tsunami Beat3K+G188.7%
forward movement into punchP167.7%
backdash into Scoop Kick4K+G146.8%
evade up into crouch dash forward136.3%
crouch into Low Knuckle2P104.8%
Tsunami Beat3K+G83.9%
Low Knuckle2P52.4%
Tsunami Beat3K+G into guardG41.9%
crouch dash back into Middle Hell Stab6P+K41.9%
Middle Hell Stab6P+K31.4%
backdash into Double Hammer Down43P31.4%
backdash into punchP31.4%
backdash into throwP+G31.4%
crouch dash back into Head Attack46P+K31.4%

50 further openings account for the other 67 rounds.