Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1823 #314 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 39 | 1,220 | 714 | 506 | 58.5% |
|---|---|---|---|---|---|
| Jeffry | 34 | 217 | 148 | 69 | 68.2% |
| El Blaze | 35 | 206 | 146 | 60 | 70.9% |
| Wolf | 32 | 174 | 116 | 58 | 66.7% |
| Taka | — | 133 | 91 | 42 | 68.4% |
| Jacky | 32 | 132 | 93 | 39 | 70.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
288 of 495 rounds counted9.0 inputs a second (542 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.3 | 501 | 60 |
|---|---|---|---|
| Kage | 9.7 | 580 | 141 |
| Wolf | 8.1 | 485 | 48 |
| El Blaze | 9.1 | 548 | 19 |
| Jacky | 8.4 | 505 | 20 |
By opponent's character
| Sarah | 9.2 | 550 | 55 |
|---|---|---|---|
| Lion | 9.3 | 558 | 10 |
| Vanessa | 9.4 | 566 | 21 |
| Aoi | 8.7 | 524 | 21 |
| Brad | 8.9 | 533 | 41 |
| Jean | 7.6 | 459 | 5 |
| Akira | 8.7 | 524 | 31 |
| Shun | 10.1 | 609 | 10 |
| Goh | 9.3 | 558 | 16 |
| Jacky | 8.7 | 521 | 25 |
| Lau | 9.7 | 581 | 14 |
| Pai | 8.0 | 479 | 3 |
| Eileen | 8.0 | 481 | 13 |
| Jeffry | 10.0 | 599 | 10 |
| Kage | 8.5 | 510 | 8 |
| Lei Fei | 10.5 | 630 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 19 | 14 | 5 | 73.7% | +10.8 |
|---|---|---|---|---|---|
| Lion | 12 | 5 | 7 | 41.7% | -21.3 |
| Vanessa | 11 | 5 | 6 | 45.5% | -7.8 |
| Aoi | 10 | 6 | 4 | 60.0% | -4.4 |
| Brad | 10 | 8 | 2 | 80.0% | +17.2 |
| Jean | 10 | 7 | 3 | 70.0% | +6.0 |
| Akira | 9 | 5 | 4 | 55.6% | -13.2 |
| Shun | 7 | 6 | 1 | 85.7% | +31.3 |
| Goh | 6 | 4 | 2 | 66.7% | -1.3 |
| Jacky | 6 | 3 | 3 | 50.0% | -15.6 |
| Lau | 4 | 2 | 2 | 50.0% | -8.9 |
| Pai | 4 | 3 | 1 | 75.0% | +11.3 |
| Eileen | 3 | 1 | 2 | 33.3% | -23.8 |
| Wolf | 3 | 2 | 1 | 66.7% | +3.5 |
| Jeffry | 2 | 2 | 0 | 100.0% | +40.3 |
| Kage | 2 | 1 | 1 | 50.0% | -21.7 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +33.5 |
| Taka | 2 | 0 | 2 | 0.0% | -46.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 17 | 14 | 3 | 82.3% | +17.2 |
|---|---|---|---|---|---|
| Octagon | 17 | 13 | 4 | 76.5% | +14.9 |
| Open | 16 | 7 | 9 | 43.8% | -13.8 |
| Half Fence | 14 | 6 | 8 | 42.9% | -20.7 |
| Full Fence | 12 | 9 | 3 | 75.0% | +8.4 |
| Breakable Full Fence | 10 | 6 | 4 | 60.0% | -0.6 |
| Single Wall | 10 | 9 | 1 | 90.0% | +30.1 |
| Rectangle | 9 | 5 | 4 | 55.6% | -7.2 |
| Breakable Half Fence | 5 | 4 | 1 | 80.0% | +20.8 |
| Full Fence and Open | 5 | 1 | 4 | 20.0% | -41.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 67 | 64.2% | 62.9% | +1.3 |
| No walls | 43 | 69.8% | 61.9% | +7.8 |
Walls against open: -6.5 points (95% range -25.5 to +12.5), p 0.501 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| id02812522 (Rank 36) | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|
| マハリータまるこ (Rank 38) | 6 | 2 | 4 | 33.3% |
| ヘニオ (Rank 34) | 5 | 2 | 3 | 40.0% |
| BANANA (Rank 32) | 4 | 3 | 1 | 75.0% |
| がっちゃがちゃまん (Rank 36) | 4 | 4 | 0 | 100.0% |
| くろね@のびしろF (Rank 33) | 4 | 4 | 0 | 100.0% |
| こまち (Rank 34) | 4 | 4 | 0 | 100.0% |
| 小名浜DC (Rank 38) | 4 | 4 | 0 | 100.0% |
| FoooooL (Rank 36) | 3 | 1 | 2 | 33.3% |
| Jason-m0822 (Rank 32) | 3 | 1 | 2 | 33.3% |
| expensive-sand (Rank 38) | 3 | 2 | 1 | 66.7% |
| igyoken55 (Rank 30) | 3 | 2 | 1 | 66.7% |
| みっちー (Rank 33) | 3 | 2 | 1 | 66.7% |
| ジークリオン (Rank 35) | 3 | 0 | 3 | 0.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 3 | 2 | 1 | 66.7% |
| ミルク警察 (Rank 32) | 3 | 3 | 0 | 100.0% |
| 寿司眼鉄 (Rank 39) | 3 | 2 | 1 | 66.7% |
| asari0727 (Rank 30) | 2 | 1 | 1 | 50.0% |
| buenosuzonde865 (Rank 29) | 2 | 2 | 0 | 100.0% |
| hurikake1999 (Rank 34) | 2 | 1 | 1 | 50.0% |
| ninoplays (Rank 29) | 2 | 2 | 0 | 100.0% |
| カルティカ (Rank 42) | 2 | 1 | 1 | 50.0% |
| 北斗神拳 弐ノ羅将 (Rank 38) | 2 | 0 | 2 | 0.0% |
| 愛蒔らぶり (Rank 41) | 2 | 2 | 0 | 100.0% |
| RUSH (Rank 38) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| RUSH (Rank 38) | 2026/10/10 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| マハリータまるこ (Rank 38) | 2026/10/10 | 6 | 2 | 4 | 33.3% |
| 愛蒔らぶり (Rank 41) | 2026/10/10 | 2 | 2 | 0 | 100.0% |
| 寿司眼鉄 (Rank 39) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| expensive-sand (Rank 38) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| カルティカ (Rank 42) | 2026/10/10 | 2 | 1 | 1 | 50.0% |
| 小名浜DC (Rank 38) | 2026/10/10 | 4 | 4 | 0 | 100.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| FoooooL (Rank 36) | 2026/10/03 | 3 | 1 | 2 | 33.3% |
| ミルク警察 (Rank 32) | 2026/10/03 | 3 | 3 | 0 | 100.0% |
| asari0727 (Rank 30) | 2026/10/03 | 2 | 1 | 1 | 50.0% |
| hurikake1999 (Rank 34) | 2026/10/03 | 2 | 1 | 1 | 50.0% |
| ninoplays (Rank 29) | 2026/10/03 | 2 | 2 | 0 | 100.0% |
| buenosuzonde865 (Rank 29) | 2026/10/03 | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 32) | 2026/10/03 | 4 | 3 | 1 | 75.0% |
| ヘニオ (Rank 34) | 2026/10/03 | 5 | 2 | 3 | 40.0% |
| こまち (Rank 34) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| igyoken55 (Rank 30) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| ジークリオン (Rank 35) | 2026/05/10 | 3 | 0 | 3 | 0.0% |
| がっちゃがちゃまん (Rank 36) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| Jason-m0822 (Rank 32) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| くろね@のびしろF (Rank 33) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| id02812522 (Rank 36) | 2026/05/10 | 6 | 2 | 4 | 33.3% |
| 北斗神拳 弐ノ羅将 (Rank 38) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| みっちー (Rank 33) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 40 | 11.3% |
|---|---|---|
| forward movement into punchP | 23 | 6.5% |
| backdash into Tsunami Beat3K+G | 21 | 5.9% |
| crouch into Low Knuckle2P | 16 | 4.5% |
| backdash into Scoop Kick4K+G | 15 | 4.2% |
| evade up into crouch dash forward | 15 | 4.2% |
| crouch into Low Hammer2P | 10 | 2.8% |
| Tsunami Beat3K+G | 9 | 2.5% |
| backdash into punchP | 9 | 2.5% |
| Low Knuckle2P | 6 | 1.7% |
| backdash into throwP+G | 6 | 1.7% |
| crouch dash back into Middle Hell Stab6P+K | 6 | 1.7% |
| forward movement into kickK | 6 | 1.7% |
| backdash into Knee Attack6K | 5 | 1.4% |
| forward dash into throwP+G | 5 | 1.4% |
115 further openings account for the other 162 rounds.
Jeffry
- Career
- 148–69 · 68.2%
- This season
- 65 matches · 61.5%
- Peak rank
- 34
First hit in 49.1% of 267 rounds. Won 58.0% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 29 | 10.9% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 21 | 7.9% |
| forward movement into punchP | 18 | 6.7% |
| crouch into Low Knuckle2P | 16 | 6.0% |
| backdash into Scoop Kick4K+G | 15 | 5.6% |
| evade up into crouch dash forward | 14 | 5.2% |
| Tsunami Beat3K+G | 9 | 3.4% |
| backdash into punchP | 8 | 3.0% |
| Low Knuckle2P | 6 | 2.2% |
| backdash into throwP+G | 6 | 2.2% |
| crouch dash back into Middle Hell Stab6P+K | 6 | 2.2% |
| forward movement into kickK | 6 | 2.2% |
| backdash into Knee Attack6K | 5 | 1.9% |
| Middle Hell Stab6P+K | 4 | 1.5% |
| Tsunami Beat3K+G into guardG | 4 | 1.5% |
69 further openings account for the other 100 rounds.
Wolf
- Career
- 116–58 · 66.7%
- This season
- 11 matches · 63.6%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 10 | 20.8% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 4 | 8.3% |
| forward movement into punchP | 4 | 8.3% |
| Quick Shoulder66P+K into forward movement | 2 | 4.2% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 4.2% |
| backdash into evade down | 2 | 4.2% |
| crouch dash back into guardG | 2 | 4.2% |
| guardG into punchP | 2 | 4.2% |
| Arrow Knuckle3P | 1 | 2.1% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 2.1% |
| Comet Hook1P into punchP | 1 | 2.1% |
| Elbow Butt4P into punchP | 1 | 2.1% |
| Heavy Middle Kick3K+G | 1 | 2.1% |
| One-Hand Reverse Hammer4P+K | 1 | 2.1% |
| One-Hand Reverse Hammer4P+K into Level Back CrushP+K | 1 | 2.1% |
13 further openings account for the other 13 rounds.
Jacky
- Career
- 93–39 · 70.5%
- This season
- 5 matches · 40.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 25.0% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 2 | 10.0% |
| Low Spin Kick1K+G | 1 | 5.0% |
| backdash into Beat KnuckleP+K | 1 | 5.0% |
| backdash into Bil Jee6P+K | 1 | 5.0% |
| backdash into Dash Hammer Kick66K | 1 | 5.0% |
| backdash into Spin Heel Sword4K+G | 1 | 5.0% |
| backdash into Step-in Middle Kick66K+G | 1 | 5.0% |
| backdash into guardG | 1 | 5.0% |
| crouch dash forward into Groin Kick6K+G | 1 | 5.0% |
| evade up into High Angle Upper Kick6K | 1 | 5.0% |
| forward dash into Groin Kick6K+G | 1 | 5.0% |
| forward dash into throwP+G | 1 | 5.0% |
| forward movement into punchP | 1 | 5.0% |
| guardG into Squat Straight2P | 1 | 5.0% |
El Blaze
- Career
- 146–60 · 70.9%
- This season
- 5 matches · 80.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 21.1% |
|---|---|---|
| Shadow Spear6K into forward dash | 2 | 10.5% |
| Tornado Spin (Deflect)P+K+G | 2 | 10.5% |
| Low Drop Kick1K+G | 1 | 5.3% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 5.3% |
| backdash into Sit Jab2P | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| crouch dash back into Hammer Smash46P+K | 1 | 5.3% |
| crouch dash back into Shadow Spear6K | 1 | 5.3% |
| evade up into Shadow Spear6K | 1 | 5.3% |
| evade up into crouch dash forward | 1 | 5.3% |
| evade up into evade down | 1 | 5.3% |
| forward movement into Keen Edge ComboPPP | 1 | 5.3% |
| guardG into Head Smash Kick46K | 1 | 5.3% |
Not counted here: Kage. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
