VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

beaverbait

  • Brad
Career matches499
Career win rate46.5%
Round win rate44.1%
Peak rank22
Distinct opponents17
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1187 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2248422126345.7%
Brad171511473.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

177 of 177 rounds counted

10.4 inputs a second (626 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion10.4625171
Brad11.16656

By opponent's character

Shun10.261140
Kage9.758128
Jacky10.562923
Jeffry10.060018
Aoi11.770514
Jean10.864713
Sarah10.362012
Taka11.468614
Wolf11.87068
Eileen9.95964
Lau10.66333

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun101910.0%-26.4
Kage73442.9%-10.6
Jacky62433.3%-10.0
Jeffry53260.0%+14.6
Aoi41325.0%-3.6
Jean330100.0%+39.4
Sarah32166.7%+41.1
Taka32166.7%+14.0
Wolf220100.0%+44.3
Eileen1010.0%-28.9
Lau1010.0%-54.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence91811.1%-31.4
Low Fence85362.5%+16.7
Rectangle85362.5%+29.6
Full Fence74357.1%+4.6
Breakable Half Fence63350.0%-3.9
Half Fence41325.0%-2.0
Octagon2020.0%-22.1
Open1010.0%-36.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3638.9%41.0%-2.1
No walls955.6%47.3%+8.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Shadowiori (Rank 24)73442.9%
Johnnybwai (Rank 24)52340.0%
Smi1e (Rank 26)5050.0%
Marooned (Rank 24)32166.7%
RADICAL_TOM (Rank 21)32166.7%
zix (Rank 15)330100.0%
GrandoBrando (Rank 21)2020.0%
JAYizMELLO (Rank 18)220100.0%
Momomia (Rank 29)2020.0%
Newlevel84/TTV (Rank 18)220100.0%
billyFISHERMAN (Rank 16)2020.0%
frib (Rank 18)220100.0%
leefung._ (Rank 34)2020.0%
robib (Rank 23)2020.0%
Kephirat (Rank 24)1010.0%
blasimark (Rank 17)110100.0%
달그림자 (Rank 21)1010.0%

Most played opponents, most recent first

leefung._ (Rank 34)2026/10/152020.0%
Kephirat (Rank 24)2026/10/151010.0%
Smi1e (Rank 26)2026/10/135050.0%
Shadowiori (Rank 24)2026/10/1373442.9%
JAYizMELLO (Rank 18)2026/10/13220100.0%
달그림자 (Rank 21)2026/10/121010.0%
zix (Rank 15)2026/10/12330100.0%
Marooned (Rank 24)2026/10/1132166.7%
Johnnybwai (Rank 24)2026/10/1152340.0%
RADICAL_TOM (Rank 21)2026/10/1132166.7%
robib (Rank 23)2026/10/112020.0%
billyFISHERMAN (Rank 16)2026/10/062020.0%
Momomia (Rank 29)2026/09/302020.0%
blasimark (Rank 17)2026/09/29110100.0%
Newlevel84/TTV (Rank 18)2026/09/27220100.0%
frib (Rank 18)2026/09/27220100.0%
GrandoBrando (Rank 21)2026/09/272020.0%

Round openings

Lion

Career
221–263 · 45.7%
This season
43 matches · 44.2%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP918.8%
Senputai8K into Katoutai8KK612.5%
punchP into Koushu RensuiPP510.4%
Banchu6P into Banchu Renkanshu6PP48.3%
punchP into Renkan SenshouPPP36.2%
Tougekisui1P into Tougeki Rensui1PP24.2%
crouch into Senkyutai1K24.2%
In'you4P into Ni In'you4PP12.1%
Koushu RensuiPP into Renkan SenshouPPP12.1%
Senkyutai1K12.1%
Senkyutai1K into Koushutai44K12.1%
Senkyutai1K into Sentai4K12.1%
Senshou Haiten44P into Tougeki Rensui1PP12.1%
Sentai4K into Senkyutai1K12.1%
Touho Soushu2P+K into Kouho Hachihonsui44P+K12.1%

9 further openings account for the other 9 rounds.

Counted from 12 of the 43 matches played. The rest were not pulled for openings.

Not counted here: Brad. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)