VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jeffry

Lorcan

  • Aoi
  • Jean
Career matches5,429
Career win rate51.1%
Round win rate51.7%
Peak rank34
Distinct opponents76
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1558 #1,622 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry343,1651,6541,51152.3%
Aoi262,2501,1091,14149.3%
Jean261413192.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,751 of 2,203 rounds counted

6.9 inputs a second (416 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.94121,553
Aoi7.5447140
Jean7.344058

By opponent's character

Akira7.0421435
Lion7.0421229
Goh7.2434155
Shun7.0422169
Jeffry6.4385111
Jacky7.1425103
El Blaze6.9414102
Vanessa6.538852
Kage6.639479
Sarah7.242950
Pai6.840684
Jean6.941564
Lau6.639857
Aoi7.74607
Brad7.343512
Taka7.343816
Eileen7.54508
Wolf6.33816
Dural6.639612

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira127745358.3%+6.3
Lion57174029.8%-13.2
Goh46301665.2%+14.4
Shun45172837.8%-5.4
Jeffry38221657.9%-3.8
Jacky29161355.2%+9.7
El Blaze2718966.7%+0.1
Vanessa26161061.5%+10.9
Kage24101441.7%-21.1
Sarah24121250.0%+5.8
Pai2320387.0%+23.4
Jean1971236.8%-12.3
Lau146842.9%-2.0
Aoi112918.2%-14.5
Brad114736.4%-15.2
Taka98188.9%+8.8
Eileen71614.3%-42.2
Wolf76185.7%+8.9
Dural52340.0%-34.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence70313944.3%-7.3
Single Wall61342755.7%+5.4
Low Fence60312951.7%-2.1
Open59362361.0%+10.0
Rectangle59312852.5%+1.8
Half Fence55233241.8%-7.0
Breakable Half Fence52292355.8%+2.0
Octagon50272354.0%-2.3
Breakable Full Fence44251956.8%+3.8
Full Fence and Open168850.0%-1.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33050.3%52.0%-1.7
No walls18056.1%52.2%+3.9

Walls against open: -5.6 points (95% range -15.8 to +4.7), p 0.285 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

10年遅いんだよ! (Rank 39)2026/10/161821611.1%
Smashquatch (Rank 30)2026/10/162820871.4%
Saago_65 (Rank 35)2026/10/1337162143.2%
speedymat (Rank 29)2026/10/1398188.9%
brogasaurusrex (Rank 29)2026/10/1251232845.1%
skywalkeR78081 (Rank 27)2026/10/112116576.2%
Onpwnage (Rank 34)2026/10/112151623.8%
Kreuz (Rank 34)2026/10/11179852.9%
Ilyricio (Rank 23)2026/10/02116554.5%
virtuagamer (Rank 22)2026/10/0210100100.0%
nadol90 (Rank 34)2026/09/241910952.6%
Rodryu (Rank 36)2026/09/2430102033.3%
NaughtNaught (Rank 32)2026/09/1437251267.6%
riskbreaker92 (Rank 25)2026/09/1287187.5%
KPDudgafan (Rank 33)2026/09/081951426.3%
Mode:PLAY:) (Rank 36)2026/08/2871614.3%
Brolly727 (Rank 31)2026/08/2686275.0%
jubbjubb767Europe (Rank 36)2026/08/2473442.9%
soloisdead (Rank 21)2026/08/24770100.0%
BloodyRoseVF (Rank 34)2026/08/051421214.3%
Espiro (Rank 31)2026/06/2981712.5%
GOMVPGO (Rank 32)2026/06/07104640.0%
erictheworldisblack (Rank 24)2026/06/0787187.5%
CRYSTAL_CITY_JAY (Rank 35)2026/04/1983537.5%
Bloodartist (Rank 35)2026/04/1992722.2%

Round openings

Every character

backdash into Megaton Knuckle43P+K1286.8%
backdash into Hell Dunk Elbow2P+K975.1%
backdash into Side Kick3K965.1%
punchP into Elbow Butt6P945.0%
Elbow Butt6P into Elbow Hammer6PP814.3%
backdash into backward movement764.0%
backdash into Knee Attack6K733.9%
backdash into guardG663.5%
backdash into kickK623.3%
Knee Push4K into Knee Push Wild Hook4KP603.2%
punchP into Double KnucklePP593.1%
Hell Dunk Elbow2P+K552.9%
Middle Hell Stab6P+K341.8%
punchP into Elbow Hammer6PP341.8%
crouch into Hell Dunk Elbow2P+K331.7%

233 further openings account for the other 846 rounds.

Counted from 474 of the 549 matches played. The rest were not pulled for openings.

Jeffry

Career
1,654–1,511 · 52.3%
This season
499 matches · 52.5%
Peak rank
34

First hit in 58.9% of 1,684 rounds. Won 51.5% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.6% of rounds, against 35.9% in their other rounds.
  • Against Lion: attacks straight away in 55.3% of rounds, against 36.3% against everyone else.
  • On Rectangle stages: attacks straight away in 49.2% of rounds, against 36.7% on the other stages.
  • When ahead: evades first in 7.3% of rounds, against 2.8% when level or behind.
  • Against Lion: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 10.7% of rounds, against 4.2% against everyone else.
  • After winning a round: opens with “backdash into 43P+K Megaton Knuckle” in 9.9% of rounds, against 4.5% after losing one.
  • When ahead: opens with “backdash into 43P+K Megaton Knuckle” in 10.6% of rounds, against 5.2% when level or behind.

How is this tested?

backdash into Megaton Knuckle43P+K1287.5%
backdash into Hell Dunk Elbow2P+K975.7%
backdash into Side Kick3K965.7%
punchP into Elbow Butt6P945.5%
Elbow Butt6P into Elbow Hammer6PP814.8%
backdash into Knee Attack6K734.3%
backdash into backward movement694.1%
backdash into guardG653.8%
backdash into kickK613.6%
Knee Push4K into Knee Push Wild Hook4KP603.5%
punchP into Double KnucklePP593.5%
Hell Dunk Elbow2P+K553.2%
Middle Hell Stab6P+K342.0%
punchP into Elbow Hammer6PP342.0%
crouch into Hell Dunk Elbow2P+K331.9%

156 further openings account for the other 657 rounds.

Counted from 424 of the 499 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira36–32 · 53%21–16 · 57%too few to test
Goh19–9 · 68%8–3 · 73%too few to test
Shun5–16 · 24%10–9 · 53%too few to test
Lion10–17 · 37%2–6 · 25%too few to test
Jacky8–5 · 62%7–6 · 54%too few to test
Sarah4–7 · 36%4–5 · 44%too few to test
Jeffry4–8 · 33%7–2 · 78%too few to test
Vanessa10–3 · 77%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

75 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
1,109–1,141 · 49.3%
This season
35 matches · 37.1%
Peak rank
26

First hit in 62.1% of 140 rounds. Won 41.4% of the rounds they struck first, 39.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kamageri4K1510.7%
Raijinha6K into Tenraitsui6KP128.6%
backdash into Sou'unha66K96.4%
punchP into NirentotsuPP96.4%
Sou'unha66K into Raijinha6K64.3%
Ogamigeri4K+G53.6%
back punch+kick+guard4P+K+G53.6%
Nami'okoshi3K+G42.9%
backdash into back, down-back punch+kick41P+K42.9%
backdash into backward movement42.9%
kickK42.9%
Sanseigan66P+K into Ouda6P+K32.1%
Tsumujikaze64P32.1%
Hou'oushu3P21.4%
NirentotsuPP into Nirentotsu OuchuPPP21.4%

45 further openings account for the other 53 rounds.

Jean

Career
13–1 · 92.9%
This season
15 matches · 86.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP712.1%
Yamakuzushi6K58.6%
punchP into KounirenPP46.9%
Hizageri4K into Kousenshu4KP35.2%
backdash into backward movement35.2%
Harai'uke (Deflect)4P+K+G into punchP23.5%
backdash into Gyaku Seikenzuki66P23.5%
backdash into Konohana Sakuya43P+K23.5%
backdash into Koubougeri6K+G23.5%
backdash into Yoko'enpi~Uchishutou6PP23.5%
crouch into Oishitazuki3PP23.5%
evade up into Yamakuzushi6K23.5%
Agezuki3P+K11.7%
Gyaku Seikenzuki66P into kickK11.7%
Kakegeri9K into Oishitazuki3PP11.7%

19 further openings account for the other 19 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 7 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)