VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

Heruru_fv

Career matches229
Career win rate82.5%
Round win rate61.0%
Peak rank32
Distinct opponents9
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei322291894082.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf96366.7%+3.2
Jacky54180.0%+30.4
Lion32166.7%-9.8
Akira21150.0%-22.9
Kage220100.0%+40.4
Shun21150.0%-6.2
Taka2020.0%-73.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence64266.7%-8.5
Breakable Half Fence43175.0%+14.6
Octagon43175.0%+13.8
Open41325.0%-45.4
Half Fence32166.7%+12.5
Rectangle21150.0%-6.2
Single Wall220100.0%+40.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1968.4%64.3%+4.1
No walls650.0%63.0%-13.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 31)2026/07/2221150.0%
Ray'ne (Rank 33)2026/07/22220100.0%
Pokkaさん (Rank 30)2026/07/22110100.0%
PinMen (Rank 30)2026/07/2232166.7%
interceptor (Rank 34)2026/07/2253260.0%
五寸釘くん (Rank 35)2026/07/2254180.0%
expensive-sand (Rank 32)2026/07/222020.0%
漂泊の民回線ジプシー (Rank 35)2026/07/2221150.0%
オムレツハンター© (Rank 31)2026/07/2232166.7%

Round openings

Lei Fei

crouch into Bunkyaku3K1212.0%
crouch into Fukusoushou2P1111.0%
backdash into evade up1010.0%
backdash into offensive move88.0%
forward movement into Sayu ShoukenPP66.0%
Dantai4K44.0%
Rigoutai6K into kickK44.0%
backdash into Kaisei Tento1P+K44.0%
forward movement into Renkan MahosuiPPP44.0%
Bunkyaku3K33.0%
Sayu ShoukenPP into Renkan MahosuiPPP33.0%
Tenshi Ryusentai6K+G33.0%
Senpukyaku66K+G22.0%
offensive move22.0%
offensive move into evade up22.0%

22 further openings account for the other 22 rounds.