VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

mi-na_1112

Career matches2,732
Career win rate51.6%
Round win rate49.0%
Peak rank34
Distinct opponents124
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh342,6241,3481,27651.4%
Lau28103614259.2%
Akira2651420.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean54272750.0%-0.3
Akira49321765.3%+12.2
Jacky49212842.9%-11.0
Jeffry46202643.5%-2.6
Goh34181652.9%+9.0
Lion34161847.1%+3.1
Lau31131841.9%-1.3
Aoi20101050.0%-2.8
Lei Fei2061430.0%-23.2
Shun1991047.4%+3.5
Sarah1810855.6%+7.9
Wolf169756.2%+10.1
Kage157846.7%-1.3
Vanessa157846.7%-16.0
Brad126650.0%+2.1
Eileen125741.7%-10.2
El Blaze127558.3%+6.8
Pai96366.7%+15.8
Taka63350.0%-0.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence72324044.4%-0.9
Full Fence65273841.5%-9.6
Breakable Half Fence52242846.1%-5.0
Half Fence51272452.9%+4.4
Breakable Full Fence47202742.5%-5.2
Octagon40231757.5%+5.6
Single Wall39221756.4%+8.6
Open34161847.1%-0.7
Full Fence and Open2517868.0%+17.3
Rectangle25131252.0%-0.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28047.9%50.0%-2.1
No walls14548.3%46.7%+1.6

Walls against open: -3.7 points (95% range -13.4 to +6.1), p 0.462 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

やまだ.com (Rank 36)2026/09/1883537.5%
lapislazuli (Rank 36)2026/09/17126650.0%
てーらい (Rank 33)2026/09/16113827.3%
小名浜DC (Rank 35)2026/09/1676185.7%
PuzzG/ぱず爺 (Rank 36)2026/09/1064266.7%
おむすび山▲かずkaz_kcj (Rank 36)2026/09/0285362.5%
ぶーん (Rank 32)2026/09/0283537.5%
hikabun (Rank 34)2026/07/2983537.5%
maripon (Rank 31)2026/07/29103730.0%
ちょいそる (Rank 31)2026/07/2996366.7%
fwnd1396 (Rank 32)2026/07/2984450.0%
漂泊の民回線ジプシー (Rank 35)2026/07/24115645.5%
Gun-Interceptor (Rank 27)2026/07/2474357.1%
五寸釘くん (Rank 35)2026/07/22167943.8%
グランドおじいちゃん (Rank 32)2026/07/22104640.0%
ヘニオ (Rank 31)2026/07/2263350.0%
orz (Rank 26)2026/07/17149564.3%
会長さん (Rank 36)2026/07/1572528.6%
寿司眼鉄 (Rank 35)2026/07/101331023.1%
ジークリオン (Rank 35)2026/07/03101910.0%
なめ (Rank 34)2026/06/25125741.7%
BigBoin (Rank 32)2026/06/1964266.7%
アドリブ使い (Rank 34)2026/06/1985362.5%
たあぼさん (Rank 34)2026/06/1083537.5%
Toragoto (Rank 29)2026/04/1564266.7%

Round openings

Every character

forward movement into punchP26714.0%
backdash into Karura4P+K1005.2%
backdash673.5%
crouch dash forward into Jibishou3P+K623.2%
forward dash into throwP+G603.1%
backdash into Soukyu46P472.5%
crouch dash forward into guardG462.4%
evade down into crouch dash forward452.4%
evade down into evade up452.4%
evade up into forward dash422.2%
evade up into throwP+G402.1%
crouch into Sune'uchi2P371.9%
evade up into backdash361.9%
backdash into guardG331.7%
crouch dash forward into evade down331.7%

220 further openings account for the other 946 rounds.

Counted from 469 of the 471 matches played. The rest were not pulled for openings.

Goh

forward movement into punchP25214.0%
backdash into Karura4P+K1005.6%
backdash623.5%
crouch dash forward into Jibishou3P+K623.5%
forward dash into throwP+G603.3%
backdash into Soukyu46P472.6%
evade down into crouch dash forward402.2%
evade down into evade up402.2%
evade up into forward dash402.2%
evade up into throwP+G392.2%
crouch dash forward into guardG382.1%
crouch into Sune'uchi2P372.1%
evade up into backdash362.0%
crouch dash forward into evade down311.7%
backdash into evade up301.7%

197 further openings account for the other 885 rounds.

Counted from 443 of the 445 matches played. The rest were not pulled for openings.

Lau

forward movement into punchP1413.6%
crouch dash forward into guardG87.8%
crouch into Souchuken2P76.8%
backdash54.8%
backdash into guardG54.8%
evade down into crouch dash forward54.8%
evade down into evade up43.9%
backdash into Chugeki6P32.9%
crouch dash forward into kickK32.9%
Chugeki6P into Hou'ou Soushou6PP21.9%
RenshouPP into Renkanshou3PPP21.9%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K21.9%
backdash into backward movement21.9%
crouch dash forward into evade down21.9%
evade up into forward dash21.9%

35 further openings account for the other 37 rounds.

Akira

backdash into Jouho Senshou46P125.0%
evade down into evade up125.0%
forward movement into punchP125.0%
guardG into Souka Housui3P+K125.0%