VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

ayua0416

  • Shun
  • Jean
  • Lau
  • Jeffry
  • Pai
  • Kage
  • Akira
  • Sarah
  • Taka
  • Brad
  • Vanessa
  • Eileen
  • Wolf
  • Dural
  • Lei Fei
  • Lion
  • Aoi
  • Goh
  • El Blaze
Career matches1,021
Career win rate83.1%
Round win rate73.7%
Peak rank26
Distinct opponents152
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1684 #879 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky26110911982.7%
Shun2489781187.6%
Jeffry2380592173.8%
Vanessa2268541479.4%
Jean226558789.2%
Kage2065481773.8%
Lau2058461279.3%
Pai205548787.3%
Akira1752411178.8%
Sarah154234881.0%
Brad1541311075.6%
Taka164136587.8%
Eileen163934587.2%
Lei Fei163832684.2%
Wolf163834489.5%
Lion163430488.2%
Dural153227584.4%
Goh153228487.5%
El Blaze132421387.5%
Aoi1218180100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,686 of 1,686 rounds counted

7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.7465197
Shun7.0423150
Jean6.7402142
Lau7.1426136
Jeffry6.7401118
Pai6.5391116
Kage6.8406105
Akira7.5451111
Sarah7.243285
Taka6.438684
Brad6.639969
Vanessa6.740274
Eileen7.243463
Wolf6.740139
Dural6.740342
Lei Fei6.740437
Lion7.042033
Aoi6.538725
Goh7.041832
El Blaze7.746228

By opponent's character

Akira7.3441234
Aoi6.7400196
Jacky7.0421130
Pai7.0417141
Wolf7.3440135
Lau7.2434116
Sarah7.1425112
Goh6.840799
Kage7.041875
Jean6.840666
Shun7.243061
Lei Fei6.639762
Lion6.639661
El Blaze6.740443
Jeffry7.142541
Taka6.840540
Brad5.935423
Eileen6.941429
Vanessa7.544822

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira6253985.5%-0.3
Aoi5042884.0%-3.7
Jacky3834489.5%+0.8
Pai3730781.1%-5.0
Wolf3528780.0%-3.5
Lau34340100.0%+10.8
Sarah2922775.9%-12.4
Goh2621580.8%-9.8
Kage2015575.0%-10.1
Jean1816288.9%+6.9
Shun1714382.3%+8.6
Lei Fei1613381.2%+9.5
Lion1615193.8%+5.4
El Blaze13130100.0%+14.1
Jeffry12120100.0%+9.9
Taka1110190.9%+9.7
Brad770100.0%+6.3
Eileen75271.4%-12.3
Vanessa65183.3%+3.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon66551183.3%-1.5
Single Wall5450492.6%+7.3
Full Fence5044688.0%+0.9
Breakable Full Fence4538784.4%-0.1
Low Fence4440490.9%+4.9
Half Fence4235783.3%-2.7
Rectangle4136587.8%+2.2
Open3732586.5%-1.9
Breakable Half Fence3631586.1%-0.1
Full Fence and Open2013765.0%-17.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28085.4%85.6%-0.3
No walls13590.4%86.9%+3.5

Walls against open: -3.8 points (95% range -10.6 to +3.0), p 0.277 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 29)2026/08/03127558.3%
Sevengar01 (Rank 23)2026/08/03660100.0%
yabo (Rank 23)2026/08/03880100.0%
ターム (Rank 23)2026/08/03770100.0%
guernica000 (Rank 25)2026/08/0365183.3%
unknown (Rank 24)2026/08/02108280.0%
가즈아!!! (Rank 25)2026/08/02660100.0%
PeerC001 (Rank 25)2026/08/0296366.7%
emespink (Rank 25)2026/07/3076185.7%
neo (Rank 21)2026/07/30770100.0%
Lightwing (Rank 41)2026/07/2974357.1%
Xtron2112 (Rank 21)2026/07/2710100100.0%
abo_Sami__M (Rank 27)2026/07/2687187.5%
HenBooks (Rank 21)2026/07/2676185.7%
nasca-32 (Rank 22)2026/07/26109190.0%
時宣院日要 (Rank 16)2026/07/2413130100.0%
Insanerr (Rank 16)2026/07/24770100.0%
HOO (Rank 13)2026/07/1915150100.0%
bunta (Rank 17)2026/07/19660100.0%
super_takaji (Rank 21)2026/07/1975271.4%
TheFrameAddict (Rank 15)2026/07/1976185.7%
kotoneeeeen112 (Rank 15)2026/07/1610100100.0%
CamelotBot (Rank 30)2026/07/1464266.7%
D_RAMY_M (Rank 14)2026/07/0365183.3%
sueokisonomama (Rank 11)2026/06/2764266.7%

Round openings

Every character

forward movement into punchP31818.8%
guardG321.9%
Hi'en Tankyaku231.4%
forward movement into Punch High Kick201.2%
Gyou'in Haishu3P191.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK191.1%
backdash into evade down191.1%
Dash Hammer Kick181.1%
Rimon Chouchu66P into forward dash160.9%
Haisenchu1P150.9%
Rimon Chouchu66P150.9%
punchP150.9%
Offensive Style: forward movement into punchP140.8%
Gyou'in Haishu3P into guardG130.8%
forward movement into Jab Straight130.8%

577 further openings account for the other 1,122 rounds.

Jacky

Career
91–19 · 82.7%
This season
51 matches · 90.2%
Peak rank
26

First hit in 50.0% of 196 rounds. Won 74.5% of the rounds they struck first, 74.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2512.7%
Dash Hammer Kick66K178.6%
forward movement into Punch High KickPK178.6%
forward dash into Low Spin Kick1K+G94.6%
Middle Kick3K73.5%
Groin Kick6K+G63.0%
backdash into evade down52.5%
Bil Jee6P+K into forward movement42.0%
Middle Spin Kick46K+G42.0%
Spinning Back Knuckle4P into Spinning Arm Kick4PK42.0%
crouch dash back into Beat & Back KnuckleP+KP42.0%
backdash into forward dash31.5%
backward movement into Groin Kick6K+G31.5%
forward movement into Jab StraightPP31.5%
guardG31.5%

63 further openings account for the other 83 rounds.

Shun

Career
78–11 · 87.6%
This season
42 matches · 85.7%
Peak rank
24

First hit in 65.3% of 150 rounds. Won 80.6% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2013.3%
Gyou'in Haishu3P1912.7%
Haisenchu1P1510.0%
Gyou'in Haishu3P into guardG138.7%
Haisenchu1P into guardG106.7%
forward dash into Tenshin Kashitai1K+G64.0%
forward movement into RengekiPP64.0%
Gyou'in Haishu3P into evade down53.3%
Haisenchu1P into evade down42.7%
Gekizan Senchu3P+K21.3%
Tenshin Kashitai1K+G21.3%
Toukyaku6K+G21.3%
backdash into Gyou'in Haishu3P21.3%
backdash into evade down21.3%
backdash into guardG21.3%

34 further openings account for the other 40 rounds.

Jean

Career
58–7 · 89.2%
This season
39 matches · 92.3%
Peak rank
22

First hit in 55.6% of 142 rounds. Won 84.8% of the rounds they struck first, 71.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2114.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK1913.4%
forward movement into Maeken~Joudan MawashigeriPK107.0%
Oihiji4P+K74.9%
forward movement into KounirenPP53.5%
Yamakuzushi6K42.8%
evade down into Shitazuki3P42.8%
forward movement into Kyoshin KourikenPKP42.8%
guardG42.8%
Gyaku Seikenzuki66P32.1%
Hizageri4K into Kousenshu4KP32.1%
crouch dash forward into Yamakuzushi6K32.1%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK21.4%
Kake'uchi46P into kickK21.4%
Shitanagi Shutou1P into evade down21.4%

45 further openings account for the other 49 rounds.

Lau

Career
46–12 · 79.3%
This season
37 matches · 91.9%
Peak rank
20

First hit in 42.3% of 130 rounds. Won 78.2% of the rounds they struck first, 74.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2820.4%
forward movement into RenshouPP96.6%
Shakashou3P into RenshouPP75.1%
Chugeki6P64.4%
Fukko Kensou1P53.6%
Saishikkyaku4K53.6%
Gako Choushitsu6K42.9%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK42.9%
Koryu Tenshinkyaku6K+G32.2%
evade down into Souko Sensou66P+K32.2%
forward dash into Koryu Tenshinkyaku6K+G32.2%
forward movement into RaigekishouPPP32.2%
forward movement into RenkentaiPK32.2%
Chisoutai2K+G21.5%
Kensou4P into Kensou Danteki4PK21.5%

44 further openings account for the other 50 rounds.

Jeffry

Career
59–21 · 73.8%
This season
31 matches · 90.3%
Peak rank
23

First hit in 61.5% of 117 rounds. Won 77.8% of the rounds they struck first, 71.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3126.3%
forward movement into Knuckle KickPK119.3%
forward movement into Double KnucklePP86.8%
Dash Elbow66P75.9%
Dash Elbow66P into punchP75.9%
backdash into Double Hammer Down43P65.1%
Hammer Slide1P32.5%
forward movement into Elbow Butt6P32.5%
Double Hammer Down43P21.7%
Hammer Slide1P into punchP21.7%
Sunlit Body Upper3P+K21.7%
Toe Kick2K21.7%
Torpedo Head Butt4P+K21.7%
backdash into Tsunami Beat3K+G21.7%
forward dash into Ducking Low2K+G21.7%

26 further openings account for the other 28 rounds.

Pai

Career
48–7 · 87.3%
This season
30 matches · 90.0%
Peak rank
20

First hit in 61.7% of 115 rounds. Won 73.2% of the rounds they struck first, 77.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2824.1%
Hi'en Tankyaku9K1512.9%
crouch dash forward into Souanshou3P+K86.9%
Honshin Soukyaku1K+G54.3%
forward movement into RenshouPP43.5%
Hi'en Tankyaku9K into forward dash32.6%
Soukasui3P into Souka Senpukyaku3PK32.6%
forward movement into RenkentaiPK32.6%
guardG32.6%
Ensei SenpukyakuK+G21.7%
Hi'en Tankyaku9K into guardG21.7%
Souchuken2P into kickK21.7%
evade down21.7%
evade down into forward dash21.7%
forward movement into Senchuken6P21.7%

31 further openings account for the other 32 rounds.

Akira

Career
41–11 · 78.8%
This season
28 matches · 67.9%
Peak rank
17

First hit in 51.4% of 109 rounds. Won 67.9% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash1614.2%
Rimon Chouchu66P1513.3%
Senzankou66P+K into throwP+G87.1%
forward dash into Jouho Touken6P76.2%
Rimon Chouchu66P into crouch dash forward54.4%
forward dash into Souka Housui3P+K54.4%
Rimon Chouchu66P into evade down32.6%
Youteitou6K into Kenhou6KP32.6%
backdash into evade down32.6%
Chouyoushu1P21.8%
Chouzan Housui46P+K21.8%
Geimon Tessen46P+K+G21.8%
Jouho Touken6P21.8%
Sokutai3K21.8%
Souka Housui3P+K21.8%

30 further openings account for the other 36 rounds.

Kage

Career
48–17 · 73.8%
This season
29 matches · 75.9%
Peak rank
20

First hit in 52.9% of 104 rounds. Won 74.5% of the rounds they struck first, 63.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into kickK98.6%
Rasen4P65.7%
Senpujin2P+K65.7%
Hagakure-ryu In Raijingeki46P+K54.8%
Nagiharai6P+K54.8%
down-back kick+guard1K+G54.8%
Hagakure-ryu In Raijingeki46P+K into punchP43.8%
Senpujin2P+K into Fujin Urasuisha2P+KK32.9%
SouhajinP+K32.9%
backward movement into Nagiharai6P+K32.9%
forward movement into punchP32.9%
Fusen Renkyaku6K+G21.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP21.9%
Rasen4P into Rasen Urageri4PK21.9%
backward movement into Hagakure-ryu In Raijingeki46P+K21.9%

40 further openings account for the other 45 rounds.

Taka

Career
36–5 · 87.8%
This season
23 matches · 91.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2832.6%
Kachi'age33P+K into forward movement55.8%
guardG55.8%
crouch dash back into Kachi'age33P+K33.5%
evade down33.5%
forward movement into Hiji'ate6P33.5%
forward movement into Tsuppari 2PP33.5%
punchP33.5%
Aka'oni MidaremageP+K22.3%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP22.3%
backdash into Kachi'age33P+K22.3%
guardG into punchP22.3%
kickK22.3%
no input22.3%
punchP into Tsuppari 2PP22.3%

19 further openings account for the other 19 rounds.

Sarah

Career
34–8 · 81.0%
This season
23 matches · 73.9%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3945.9%
Stiletto66K78.2%
forward movement into Jab StraightPP44.7%
Long Snap Side Chop3P+K into guardG33.5%
Switch Kick4K33.5%
forward movement into Punch High KickPK33.5%
Long Snap Side Chop3P+K22.4%
Long Snap Side Chop3P+K into evade down22.4%
Low Spin Kick3K+G22.4%
Back Spin KickK+G11.2%
Back Spin KickK+G into Reverse High KickK+GK11.2%
Low Spin Kick3K+G into guardG11.2%
backdash into Back Spin KickK+G11.2%
backdash into Crescent Heel4K+G11.2%
backdash into Elbow Side Chop6PP11.2%

14 further openings account for the other 14 rounds.

Vanessa

Career
54–14 · 79.4%
This season
20 matches · 80.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into punchP1418.9%
Offensive Style: kick810.8%
Offensive Style: forward movement into Jab~High KickPK56.8%
Offensive Style: Landing Knee Kick45.4%
Offensive Style: Spinning Savate45.4%
Offensive Style: forward movement into One TwoPP45.4%
Offensive Style: down-back punch+kick34.0%
Defensive Style: forward movement into Jab~BodyPP22.7%
Defensive Style: forward movement into punchP22.7%
Offensive Style: crouch dash back into Russian Hook43P+K22.7%
Defensive Style: Shadow Slicer11.4%
Defensive Style: Spinning Savate11.4%
Defensive Style: Stinger Low Blow11.4%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K11.4%
Defensive Style: forward dash into Stinger Low Blow1P+K11.4%

21 further openings account for the other 21 rounds.

Brad

Career
31–10 · 75.6%
This season
20 matches · 95.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1623.2%
Sharp Shoot1P45.8%
Sharp Shoot1P into guardG45.8%
Stop Kick4K into forward movement45.8%
forward movement into Jab~High KickPK45.8%
guardG34.3%
guardG into evade down34.3%
Ducking6P+K+G into Crush Knee KickK+G22.9%
Low Kick2K into kickK22.9%
Pap Sawk Kao46K+G22.9%
Sharp Shoot1P into evade down22.9%
backdash into evade down22.9%
forward movement into Jab StraightPP22.9%
Jackal Straight46P+K11.4%
Jaguar Tail2K+G11.4%

17 further openings account for the other 17 rounds.

Eileen

Career
34–5 · 87.2%
This season
17 matches · 82.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1422.2%
backdash into evade down46.3%
Enkou Kenka46P34.8%
backward movement into evade down34.8%
no input34.8%
punchP34.8%
forward movement into Enkou RensouPP23.2%
forward movement into RententaiPK23.2%
Douchu6P11.6%
Douchu6P into Enkou Nyurin66P11.6%
Douchu6P into Jouho Chu'un6PP11.6%
Enkou Nyurin66P11.6%
Goku Senshin (Deflect)4P+K+G11.6%
Hikou Bokushoku9P11.6%
Sokutantai3K11.6%

22 further openings account for the other 22 rounds.

Dural

Career
27–5 · 84.4%
This season
10 matches · 90.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K819.1%
forward movement into punchP716.7%
Hi'en Tankyaku9K into guardG37.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK24.8%
evade down24.8%
evade down into guardG24.8%
guardG24.8%
Cut Upper3P into punch+kickP+K12.4%
Dash Hammer Kick66K12.4%
Hi'en Tankyaku9K into evade up12.4%
Nakageri3K into Nakageri~Rapid Kick3KK12.4%
Nakageri3K into evade down12.4%
Nakageri3K into guardG12.4%
Slant Back Knuckle1P12.4%
backdash into Knee Kick6K12.4%

8 further openings account for the other 8 rounds.

Wolf

Career
34–4 · 89.5%
This season
11 matches · 90.9%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1333.3%
forward movement into Jab StraightPP410.3%
Savate4K37.7%
forward movement into Body Blow6P37.7%
forward movement into Hammer KickPK37.7%
Arrow Knuckle3P12.6%
Body Blow6P into Rolling Back Elbow6PP+K12.6%
backdash into Heavy Middle Kick3K+G12.6%
backdash into Knee Lift6K12.6%
crouch dash back into Arrow Knuckle3P12.6%
crouch dash back into Short Shoulder46P+K12.6%
evade down into Body Blow6P12.6%
forward movement into Rolling Back Elbow6PP+K12.6%
guardG into punchP12.6%
kickK12.6%

3 further openings account for the other 3 rounds.

Lei Fei

Career
32–6 · 84.2%
This season
10 matches · 80.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP924.3%
Toushou66P513.5%
Zaban Hekishou66P+K38.1%
Touku Tenshinkyaku8K+G25.4%
kickK25.4%
Chutenhou3P into offensive move12.7%
Chutenhou3P into punch+kick+guardP+K+G12.7%
Nehan Shiki1P+K+G into Honshin KouryoukyakuK12.7%
Niki Bunkyaku9K into guardG12.7%
Sayu ShoukenPP into Renkan MahosuiPPP12.7%
backdash into Kaisei Tento1P+K12.7%
backdash into Kyuho Soufuken46P+K12.7%
evade down12.7%
forward dash into Kaisei Tento1P+K12.7%
forward movement into Kakushu Suigeki6P12.7%

6 further openings account for the other 6 rounds.

Lion

Career
30–4 · 88.2%
This season
10 matches · 90.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP618.2%
forward movement into RensuitaiPK39.1%
Dantai3K26.1%
Dantai3K into guardG26.1%
Juchou Senshou8P+K26.1%
Sentai4K26.1%
backdash into Sentai4K26.1%
backdash into Tanhikyaku46K26.1%
forward movement into Koushu RensuiPP26.1%
backward movement into Tourou Hassou41236P13.0%
crouch dash back into RensuitaiPK13.0%
crouch dash back into Senshippo66P13.0%
evade down into Souji SenpuP+K13.0%
evade up13.0%
forward dash into Dantai3K13.0%

4 further openings account for the other 4 rounds.

Goh

Career
28–4 · 87.5%
This season
8 matches · 50.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP928.1%
forward movement into Shouda~KasumigoroshiPK515.6%
forward movement into Hiji'ate6P26.2%
forward movement into Tsurane ShoudaPP26.2%
Maegeri3K into guardG13.1%
Ni'oudaoshi3K+G13.1%
Soukyu46P13.1%
Sune Kudaki43P13.1%
backdash into Shouzuka Okuri1P+K13.1%
backdash into Soukyu46P13.1%
backdash into punchP13.1%
evade down into forward dash13.1%
evade down into throwP+G13.1%
guardG into kickK13.1%
kickK13.1%

3 further openings account for the other 3 rounds.

El Blaze

Career
21–3 · 87.5%
This season
7 matches · 85.7%
Peak rank
13

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1657.1%
Back Knuckle4P13.6%
Low Drop Kick1K+G13.6%
Middle Kick3K13.6%
Middle Kick3K into guardG13.6%
crouch dash back into guardG13.6%
crouch dash forward into Overtune Blow3P+K13.6%
evade down into backdash13.6%
evade down into guardG13.6%
forward dash into Straight6P+K13.6%
forward dash into throwP+G13.6%
forward movement into guardG13.6%
punchP13.6%

Aoi

Career
18–0 · 100.0%
This season
8 matches · 100.0%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP416.0%
punchP into NirentotsuPP416.0%
forward movement into punchP312.0%
Raijinha6K28.0%
forward movement into NirentotsuPP28.0%
Koromoguruma66P14.0%
Raijinha6K into forward movement14.0%
crouch dash forward into Hou'oushu3P14.0%
evade down into Sodeshinken33P+K14.0%
forward movement into Chudan Hiji'ate6P14.0%
forward movement into throwP+G14.0%
guardG14.0%
guardG into ChienamiKK14.0%
guardG into Ouda6P+K14.0%
punchP14.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)