Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1684 #879 of 3,686 on the Elo list →
Jacky171649 matches
Shun168939 matches
Lau169836 matches
Jean170232 matches
Jeffry170229 matches
Kage169629 matches
Akira168328 matches
Pai169224 matches
Taka169419 matches
Vanessa168119 matches
Eileen169216 matches
Sarah168915 matches
Brad168412 matches
Dural168710 matches
Lei Fei168210 matches
Lion168610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 26 | 110 | 91 | 19 | 82.7% |
|---|---|---|---|---|---|
| Shun | 24 | 89 | 78 | 11 | 87.6% |
| Jeffry | 23 | 80 | 59 | 21 | 73.8% |
| Vanessa | 22 | 68 | 54 | 14 | 79.4% |
| Jean | 22 | 65 | 58 | 7 | 89.2% |
| Kage | 20 | 65 | 48 | 17 | 73.8% |
| Lau | 20 | 58 | 46 | 12 | 79.3% |
| Pai | 20 | 55 | 48 | 7 | 87.3% |
| Akira | 17 | 52 | 41 | 11 | 78.8% |
| Sarah | 15 | 42 | 34 | 8 | 81.0% |
| Brad | 15 | 41 | 31 | 10 | 75.6% |
| Taka | 16 | 41 | 36 | 5 | 87.8% |
| Eileen | 16 | 39 | 34 | 5 | 87.2% |
| Lei Fei | 16 | 38 | 32 | 6 | 84.2% |
| Wolf | 16 | 38 | 34 | 4 | 89.5% |
| Lion | 16 | 34 | 30 | 4 | 88.2% |
| Dural | 15 | 32 | 27 | 5 | 84.4% |
| Goh | 15 | 32 | 28 | 4 | 87.5% |
| El Blaze | 13 | 24 | 21 | 3 | 87.5% |
| Aoi | 12 | 18 | 18 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,686 of 1,686 rounds counted7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.7 | 465 | 197 |
|---|---|---|---|
| Shun | 7.0 | 423 | 150 |
| Jean | 6.7 | 402 | 142 |
| Lau | 7.1 | 426 | 136 |
| Jeffry | 6.7 | 401 | 118 |
| Pai | 6.5 | 391 | 116 |
| Kage | 6.8 | 406 | 105 |
| Akira | 7.5 | 451 | 111 |
| Sarah | 7.2 | 432 | 85 |
| Taka | 6.4 | 386 | 84 |
| Brad | 6.6 | 399 | 69 |
| Vanessa | 6.7 | 402 | 74 |
| Eileen | 7.2 | 434 | 63 |
| Wolf | 6.7 | 401 | 39 |
| Dural | 6.7 | 403 | 42 |
| Lei Fei | 6.7 | 404 | 37 |
| Lion | 7.0 | 420 | 33 |
| Aoi | 6.5 | 387 | 25 |
| Goh | 7.0 | 418 | 32 |
| El Blaze | 7.7 | 462 | 28 |
By opponent's character
| Akira | 7.3 | 441 | 234 |
|---|---|---|---|
| Aoi | 6.7 | 400 | 196 |
| Jacky | 7.0 | 421 | 130 |
| Pai | 7.0 | 417 | 141 |
| Wolf | 7.3 | 440 | 135 |
| Lau | 7.2 | 434 | 116 |
| Sarah | 7.1 | 425 | 112 |
| Goh | 6.8 | 407 | 99 |
| Kage | 7.0 | 418 | 75 |
| Jean | 6.8 | 406 | 66 |
| Shun | 7.2 | 430 | 61 |
| Lei Fei | 6.6 | 397 | 62 |
| Lion | 6.6 | 396 | 61 |
| El Blaze | 6.7 | 404 | 43 |
| Jeffry | 7.1 | 425 | 41 |
| Taka | 6.8 | 405 | 40 |
| Brad | 5.9 | 354 | 23 |
| Eileen | 6.9 | 414 | 29 |
| Vanessa | 7.5 | 448 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 62 | 53 | 9 | 85.5% | -0.3 |
|---|---|---|---|---|---|
| Aoi | 50 | 42 | 8 | 84.0% | -3.7 |
| Jacky | 38 | 34 | 4 | 89.5% | +0.8 |
| Pai | 37 | 30 | 7 | 81.1% | -5.0 |
| Wolf | 35 | 28 | 7 | 80.0% | -3.5 |
| Lau | 34 | 34 | 0 | 100.0% | +10.8 |
| Sarah | 29 | 22 | 7 | 75.9% | -12.4 |
| Goh | 26 | 21 | 5 | 80.8% | -9.8 |
| Kage | 20 | 15 | 5 | 75.0% | -10.1 |
| Jean | 18 | 16 | 2 | 88.9% | +6.9 |
| Shun | 17 | 14 | 3 | 82.3% | +8.6 |
| Lei Fei | 16 | 13 | 3 | 81.2% | +9.5 |
| Lion | 16 | 15 | 1 | 93.8% | +5.4 |
| El Blaze | 13 | 13 | 0 | 100.0% | +14.1 |
| Jeffry | 12 | 12 | 0 | 100.0% | +9.9 |
| Taka | 11 | 10 | 1 | 90.9% | +9.7 |
| Brad | 7 | 7 | 0 | 100.0% | +6.3 |
| Eileen | 7 | 5 | 2 | 71.4% | -12.3 |
| Vanessa | 6 | 5 | 1 | 83.3% | +3.9 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 66 | 55 | 11 | 83.3% | -1.5 |
|---|---|---|---|---|---|
| Single Wall | 54 | 50 | 4 | 92.6% | +7.3 |
| Full Fence | 50 | 44 | 6 | 88.0% | +0.9 |
| Breakable Full Fence | 45 | 38 | 7 | 84.4% | -0.1 |
| Low Fence | 44 | 40 | 4 | 90.9% | +4.9 |
| Half Fence | 42 | 35 | 7 | 83.3% | -2.7 |
| Rectangle | 41 | 36 | 5 | 87.8% | +2.2 |
| Open | 37 | 32 | 5 | 86.5% | -1.9 |
| Breakable Half Fence | 36 | 31 | 5 | 86.1% | -0.1 |
| Full Fence and Open | 20 | 13 | 7 | 65.0% | -17.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 280 | 85.4% | 85.6% | -0.3 |
| No walls | 135 | 90.4% | 86.9% | +3.5 |
Walls against open: -3.8 points (95% range -10.6 to +3.0), p 0.277 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HOO (Rank 13) | 15 | 15 | 0 | 100.0% |
|---|---|---|---|---|
| 時宣院日要 (Rank 16) | 13 | 13 | 0 | 100.0% |
| ER_higante (Rank 29) | 12 | 7 | 5 | 58.3% |
| Xtron2112 (Rank 21) | 10 | 10 | 0 | 100.0% |
| kotoneeeeen112 (Rank 15) | 10 | 10 | 0 | 100.0% |
| nasca-32 (Rank 22) | 10 | 9 | 1 | 90.0% |
| unknown (Rank 24) | 10 | 8 | 2 | 80.0% |
| PeerC001 (Rank 25) | 9 | 6 | 3 | 66.7% |
| abo_Sami__M (Rank 27) | 8 | 7 | 1 | 87.5% |
| yabo (Rank 23) | 8 | 8 | 0 | 100.0% |
| HenBooks (Rank 21) | 7 | 6 | 1 | 85.7% |
| Insanerr (Rank 16) | 7 | 7 | 0 | 100.0% |
| Lightwing (Rank 41) | 7 | 4 | 3 | 57.1% |
| TheFrameAddict (Rank 15) | 7 | 6 | 1 | 85.7% |
| emespink (Rank 25) | 7 | 6 | 1 | 85.7% |
| neo (Rank 21) | 7 | 7 | 0 | 100.0% |
| super_takaji (Rank 21) | 7 | 5 | 2 | 71.4% |
| ターム (Rank 23) | 7 | 7 | 0 | 100.0% |
| CamelotBot (Rank 30) | 6 | 4 | 2 | 66.7% |
| D_RAMY_M (Rank 14) | 6 | 5 | 1 | 83.3% |
| Sevengar01 (Rank 23) | 6 | 6 | 0 | 100.0% |
| bunta (Rank 17) | 6 | 6 | 0 | 100.0% |
| guernica000 (Rank 25) | 6 | 5 | 1 | 83.3% |
| sueokisonomama (Rank 11) | 6 | 4 | 2 | 66.7% |
| 가즈아!!! (Rank 25) | 6 | 6 | 0 | 100.0% |
Most played opponents, most recent first
| ER_higante (Rank 29) | 2026/08/03 | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|---|
| Sevengar01 (Rank 23) | 2026/08/03 | 6 | 6 | 0 | 100.0% |
| yabo (Rank 23) | 2026/08/03 | 8 | 8 | 0 | 100.0% |
| ターム (Rank 23) | 2026/08/03 | 7 | 7 | 0 | 100.0% |
| guernica000 (Rank 25) | 2026/08/03 | 6 | 5 | 1 | 83.3% |
| unknown (Rank 24) | 2026/08/02 | 10 | 8 | 2 | 80.0% |
| 가즈아!!! (Rank 25) | 2026/08/02 | 6 | 6 | 0 | 100.0% |
| PeerC001 (Rank 25) | 2026/08/02 | 9 | 6 | 3 | 66.7% |
| emespink (Rank 25) | 2026/07/30 | 7 | 6 | 1 | 85.7% |
| neo (Rank 21) | 2026/07/30 | 7 | 7 | 0 | 100.0% |
| Lightwing (Rank 41) | 2026/07/29 | 7 | 4 | 3 | 57.1% |
| Xtron2112 (Rank 21) | 2026/07/27 | 10 | 10 | 0 | 100.0% |
| abo_Sami__M (Rank 27) | 2026/07/26 | 8 | 7 | 1 | 87.5% |
| HenBooks (Rank 21) | 2026/07/26 | 7 | 6 | 1 | 85.7% |
| nasca-32 (Rank 22) | 2026/07/26 | 10 | 9 | 1 | 90.0% |
| 時宣院日要 (Rank 16) | 2026/07/24 | 13 | 13 | 0 | 100.0% |
| Insanerr (Rank 16) | 2026/07/24 | 7 | 7 | 0 | 100.0% |
| HOO (Rank 13) | 2026/07/19 | 15 | 15 | 0 | 100.0% |
| bunta (Rank 17) | 2026/07/19 | 6 | 6 | 0 | 100.0% |
| super_takaji (Rank 21) | 2026/07/19 | 7 | 5 | 2 | 71.4% |
| TheFrameAddict (Rank 15) | 2026/07/19 | 7 | 6 | 1 | 85.7% |
| kotoneeeeen112 (Rank 15) | 2026/07/16 | 10 | 10 | 0 | 100.0% |
| CamelotBot (Rank 30) | 2026/07/14 | 6 | 4 | 2 | 66.7% |
| D_RAMY_M (Rank 14) | 2026/07/03 | 6 | 5 | 1 | 83.3% |
| sueokisonomama (Rank 11) | 2026/06/27 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| forward movement into punchP | 318 | 18.8% |
|---|---|---|
| guardG | 32 | 1.9% |
| Hi'en Tankyaku | 23 | 1.4% |
| forward movement into Punch High Kick | 20 | 1.2% |
| Gyou'in Haishu3P | 19 | 1.1% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 19 | 1.1% |
| backdash into evade down | 19 | 1.1% |
| Dash Hammer Kick | 18 | 1.1% |
| Rimon Chouchu66P into forward dash | 16 | 0.9% |
| Haisenchu1P | 15 | 0.9% |
| Rimon Chouchu66P | 15 | 0.9% |
| punchP | 15 | 0.9% |
| Offensive Style: forward movement into punchP | 14 | 0.8% |
| Gyou'in Haishu3P into guardG | 13 | 0.8% |
| forward movement into Jab Straight | 13 | 0.8% |
577 further openings account for the other 1,122 rounds.
Jacky
- Career
- 91–19 · 82.7%
- This season
- 51 matches · 90.2%
- Peak rank
- 26
First hit in 50.0% of 196 rounds. Won 74.5% of the rounds they struck first, 74.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 25 | 12.7% |
|---|---|---|
| Dash Hammer Kick66K | 17 | 8.6% |
| forward movement into Punch High KickPK | 17 | 8.6% |
| forward dash into Low Spin Kick1K+G | 9 | 4.6% |
| Middle Kick3K | 7 | 3.5% |
| Groin Kick6K+G | 6 | 3.0% |
| backdash into evade down | 5 | 2.5% |
| Bil Jee6P+K into forward movement | 4 | 2.0% |
| Middle Spin Kick46K+G | 4 | 2.0% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 4 | 2.0% |
| crouch dash back into Beat & Back KnuckleP+KP | 4 | 2.0% |
| backdash into forward dash | 3 | 1.5% |
| backward movement into Groin Kick6K+G | 3 | 1.5% |
| forward movement into Jab StraightPP | 3 | 1.5% |
| guardG | 3 | 1.5% |
63 further openings account for the other 83 rounds.
Shun
- Career
- 78–11 · 87.6%
- This season
- 42 matches · 85.7%
- Peak rank
- 24
First hit in 65.3% of 150 rounds. Won 80.6% of the rounds they struck first, 59.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 20 | 13.3% |
|---|---|---|
| Gyou'in Haishu3P | 19 | 12.7% |
| Haisenchu1P | 15 | 10.0% |
| Gyou'in Haishu3P into guardG | 13 | 8.7% |
| Haisenchu1P into guardG | 10 | 6.7% |
| forward dash into Tenshin Kashitai1K+G | 6 | 4.0% |
| forward movement into RengekiPP | 6 | 4.0% |
| Gyou'in Haishu3P into evade down | 5 | 3.3% |
| Haisenchu1P into evade down | 4 | 2.7% |
| Gekizan Senchu3P+K | 2 | 1.3% |
| Tenshin Kashitai1K+G | 2 | 1.3% |
| Toukyaku6K+G | 2 | 1.3% |
| backdash into Gyou'in Haishu3P | 2 | 1.3% |
| backdash into evade down | 2 | 1.3% |
| backdash into guardG | 2 | 1.3% |
34 further openings account for the other 40 rounds.
Jean
- Career
- 58–7 · 89.2%
- This season
- 39 matches · 92.3%
- Peak rank
- 22
First hit in 55.6% of 142 rounds. Won 84.8% of the rounds they struck first, 71.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 14.8% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 19 | 13.4% |
| forward movement into Maeken~Joudan MawashigeriPK | 10 | 7.0% |
| Oihiji4P+K | 7 | 4.9% |
| forward movement into KounirenPP | 5 | 3.5% |
| Yamakuzushi6K | 4 | 2.8% |
| evade down into Shitazuki3P | 4 | 2.8% |
| forward movement into Kyoshin KourikenPKP | 4 | 2.8% |
| guardG | 4 | 2.8% |
| Gyaku Seikenzuki66P | 3 | 2.1% |
| Hizageri4K into Kousenshu4KP | 3 | 2.1% |
| crouch dash forward into Yamakuzushi6K | 3 | 2.1% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 2 | 1.4% |
| Kake'uchi46P into kickK | 2 | 1.4% |
| Shitanagi Shutou1P into evade down | 2 | 1.4% |
45 further openings account for the other 49 rounds.
Lau
- Career
- 46–12 · 79.3%
- This season
- 37 matches · 91.9%
- Peak rank
- 20
First hit in 42.3% of 130 rounds. Won 78.2% of the rounds they struck first, 74.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 20.4% |
|---|---|---|
| forward movement into RenshouPP | 9 | 6.6% |
| Shakashou3P into RenshouPP | 7 | 5.1% |
| Chugeki6P | 6 | 4.4% |
| Fukko Kensou1P | 5 | 3.6% |
| Saishikkyaku4K | 5 | 3.6% |
| Gako Choushitsu6K | 4 | 2.9% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 4 | 2.9% |
| Koryu Tenshinkyaku6K+G | 3 | 2.2% |
| evade down into Souko Sensou66P+K | 3 | 2.2% |
| forward dash into Koryu Tenshinkyaku6K+G | 3 | 2.2% |
| forward movement into RaigekishouPPP | 3 | 2.2% |
| forward movement into RenkentaiPK | 3 | 2.2% |
| Chisoutai2K+G | 2 | 1.5% |
| Kensou4P into Kensou Danteki4PK | 2 | 1.5% |
44 further openings account for the other 50 rounds.
Jeffry
- Career
- 59–21 · 73.8%
- This season
- 31 matches · 90.3%
- Peak rank
- 23
First hit in 61.5% of 117 rounds. Won 77.8% of the rounds they struck first, 71.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 31 | 26.3% |
|---|---|---|
| forward movement into Knuckle KickPK | 11 | 9.3% |
| forward movement into Double KnucklePP | 8 | 6.8% |
| Dash Elbow66P | 7 | 5.9% |
| Dash Elbow66P into punchP | 7 | 5.9% |
| backdash into Double Hammer Down43P | 6 | 5.1% |
| Hammer Slide1P | 3 | 2.5% |
| forward movement into Elbow Butt6P | 3 | 2.5% |
| Double Hammer Down43P | 2 | 1.7% |
| Hammer Slide1P into punchP | 2 | 1.7% |
| Sunlit Body Upper3P+K | 2 | 1.7% |
| Toe Kick2K | 2 | 1.7% |
| Torpedo Head Butt4P+K | 2 | 1.7% |
| backdash into Tsunami Beat3K+G | 2 | 1.7% |
| forward dash into Ducking Low2K+G | 2 | 1.7% |
26 further openings account for the other 28 rounds.
Pai
- Career
- 48–7 · 87.3%
- This season
- 30 matches · 90.0%
- Peak rank
- 20
First hit in 61.7% of 115 rounds. Won 73.2% of the rounds they struck first, 77.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 24.1% |
|---|---|---|
| Hi'en Tankyaku9K | 15 | 12.9% |
| crouch dash forward into Souanshou3P+K | 8 | 6.9% |
| Honshin Soukyaku1K+G | 5 | 4.3% |
| forward movement into RenshouPP | 4 | 3.5% |
| Hi'en Tankyaku9K into forward dash | 3 | 2.6% |
| Soukasui3P into Souka Senpukyaku3PK | 3 | 2.6% |
| forward movement into RenkentaiPK | 3 | 2.6% |
| guardG | 3 | 2.6% |
| Ensei SenpukyakuK+G | 2 | 1.7% |
| Hi'en Tankyaku9K into guardG | 2 | 1.7% |
| Souchuken2P into kickK | 2 | 1.7% |
| evade down | 2 | 1.7% |
| evade down into forward dash | 2 | 1.7% |
| forward movement into Senchuken6P | 2 | 1.7% |
31 further openings account for the other 32 rounds.
Akira
- Career
- 41–11 · 78.8%
- This season
- 28 matches · 67.9%
- Peak rank
- 17
First hit in 51.4% of 109 rounds. Won 67.9% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into forward dash | 16 | 14.2% |
|---|---|---|
| Rimon Chouchu66P | 15 | 13.3% |
| Senzankou66P+K into throwP+G | 8 | 7.1% |
| forward dash into Jouho Touken6P | 7 | 6.2% |
| Rimon Chouchu66P into crouch dash forward | 5 | 4.4% |
| forward dash into Souka Housui3P+K | 5 | 4.4% |
| Rimon Chouchu66P into evade down | 3 | 2.6% |
| Youteitou6K into Kenhou6KP | 3 | 2.6% |
| backdash into evade down | 3 | 2.6% |
| Chouyoushu1P | 2 | 1.8% |
| Chouzan Housui46P+K | 2 | 1.8% |
| Geimon Tessen46P+K+G | 2 | 1.8% |
| Jouho Touken6P | 2 | 1.8% |
| Sokutai3K | 2 | 1.8% |
| Souka Housui3P+K | 2 | 1.8% |
30 further openings account for the other 36 rounds.
Kage
- Career
- 48–17 · 73.8%
- This season
- 29 matches · 75.9%
- Peak rank
- 20
First hit in 52.9% of 104 rounds. Won 74.5% of the rounds they struck first, 63.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into kickK | 9 | 8.6% |
|---|---|---|
| Rasen4P | 6 | 5.7% |
| Senpujin2P+K | 6 | 5.7% |
| Hagakure-ryu In Raijingeki46P+K | 5 | 4.8% |
| Nagiharai6P+K | 5 | 4.8% |
| down-back kick+guard1K+G | 5 | 4.8% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 4 | 3.8% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 3 | 2.9% |
| SouhajinP+K | 3 | 2.9% |
| backward movement into Nagiharai6P+K | 3 | 2.9% |
| forward movement into punchP | 3 | 2.9% |
| Fusen Renkyaku6K+G | 2 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 1.9% |
| Rasen4P into Rasen Urageri4PK | 2 | 1.9% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 2 | 1.9% |
40 further openings account for the other 45 rounds.
Taka
- Career
- 36–5 · 87.8%
- This season
- 23 matches · 91.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 32.6% |
|---|---|---|
| Kachi'age33P+K into forward movement | 5 | 5.8% |
| guardG | 5 | 5.8% |
| crouch dash back into Kachi'age33P+K | 3 | 3.5% |
| evade down | 3 | 3.5% |
| forward movement into Hiji'ate6P | 3 | 3.5% |
| forward movement into Tsuppari 2PP | 3 | 3.5% |
| punchP | 3 | 3.5% |
| Aka'oni MidaremageP+K | 2 | 2.3% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 2 | 2.3% |
| backdash into Kachi'age33P+K | 2 | 2.3% |
| guardG into punchP | 2 | 2.3% |
| kickK | 2 | 2.3% |
| no input | 2 | 2.3% |
| punchP into Tsuppari 2PP | 2 | 2.3% |
19 further openings account for the other 19 rounds.
Sarah
- Career
- 34–8 · 81.0%
- This season
- 23 matches · 73.9%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 39 | 45.9% |
|---|---|---|
| Stiletto66K | 7 | 8.2% |
| forward movement into Jab StraightPP | 4 | 4.7% |
| Long Snap Side Chop3P+K into guardG | 3 | 3.5% |
| Switch Kick4K | 3 | 3.5% |
| forward movement into Punch High KickPK | 3 | 3.5% |
| Long Snap Side Chop3P+K | 2 | 2.4% |
| Long Snap Side Chop3P+K into evade down | 2 | 2.4% |
| Low Spin Kick3K+G | 2 | 2.4% |
| Back Spin KickK+G | 1 | 1.2% |
| Back Spin KickK+G into Reverse High KickK+GK | 1 | 1.2% |
| Low Spin Kick3K+G into guardG | 1 | 1.2% |
| backdash into Back Spin KickK+G | 1 | 1.2% |
| backdash into Crescent Heel4K+G | 1 | 1.2% |
| backdash into Elbow Side Chop6PP | 1 | 1.2% |
14 further openings account for the other 14 rounds.
Vanessa
- Career
- 54–14 · 79.4%
- This season
- 20 matches · 80.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward movement into punchP | 14 | 18.9% |
|---|---|---|
| Offensive Style: kick | 8 | 10.8% |
| Offensive Style: forward movement into Jab~High KickPK | 5 | 6.8% |
| Offensive Style: Landing Knee Kick | 4 | 5.4% |
| Offensive Style: Spinning Savate | 4 | 5.4% |
| Offensive Style: forward movement into One TwoPP | 4 | 5.4% |
| Offensive Style: down-back punch+kick | 3 | 4.0% |
| Defensive Style: forward movement into Jab~BodyPP | 2 | 2.7% |
| Defensive Style: forward movement into punchP | 2 | 2.7% |
| Offensive Style: crouch dash back into Russian Hook43P+K | 2 | 2.7% |
| Defensive Style: Shadow Slicer | 1 | 1.4% |
| Defensive Style: Spinning Savate | 1 | 1.4% |
| Defensive Style: Stinger Low Blow | 1 | 1.4% |
| Defensive Style: backdash into Leopard Strike (Deflect)46P+K | 1 | 1.4% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Brad
- Career
- 31–10 · 75.6%
- This season
- 20 matches · 95.0%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 23.2% |
|---|---|---|
| Sharp Shoot1P | 4 | 5.8% |
| Sharp Shoot1P into guardG | 4 | 5.8% |
| Stop Kick4K into forward movement | 4 | 5.8% |
| forward movement into Jab~High KickPK | 4 | 5.8% |
| guardG | 3 | 4.3% |
| guardG into evade down | 3 | 4.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 2 | 2.9% |
| Low Kick2K into kickK | 2 | 2.9% |
| Pap Sawk Kao46K+G | 2 | 2.9% |
| Sharp Shoot1P into evade down | 2 | 2.9% |
| backdash into evade down | 2 | 2.9% |
| forward movement into Jab StraightPP | 2 | 2.9% |
| Jackal Straight46P+K | 1 | 1.4% |
| Jaguar Tail2K+G | 1 | 1.4% |
17 further openings account for the other 17 rounds.
Eileen
- Career
- 34–5 · 87.2%
- This season
- 17 matches · 82.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 22.2% |
|---|---|---|
| backdash into evade down | 4 | 6.3% |
| Enkou Kenka46P | 3 | 4.8% |
| backward movement into evade down | 3 | 4.8% |
| no input | 3 | 4.8% |
| punchP | 3 | 4.8% |
| forward movement into Enkou RensouPP | 2 | 3.2% |
| forward movement into RententaiPK | 2 | 3.2% |
| Douchu6P | 1 | 1.6% |
| Douchu6P into Enkou Nyurin66P | 1 | 1.6% |
| Douchu6P into Jouho Chu'un6PP | 1 | 1.6% |
| Enkou Nyurin66P | 1 | 1.6% |
| Goku Senshin (Deflect)4P+K+G | 1 | 1.6% |
| Hikou Bokushoku9P | 1 | 1.6% |
| Sokutantai3K | 1 | 1.6% |
22 further openings account for the other 22 rounds.
Dural
- Career
- 27–5 · 84.4%
- This season
- 10 matches · 90.0%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K | 8 | 19.1% |
|---|---|---|
| forward movement into punchP | 7 | 16.7% |
| Hi'en Tankyaku9K into guardG | 3 | 7.1% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 2 | 4.8% |
| evade down | 2 | 4.8% |
| evade down into guardG | 2 | 4.8% |
| guardG | 2 | 4.8% |
| Cut Upper3P into punch+kickP+K | 1 | 2.4% |
| Dash Hammer Kick66K | 1 | 2.4% |
| Hi'en Tankyaku9K into evade up | 1 | 2.4% |
| Nakageri3K into Nakageri~Rapid Kick3KK | 1 | 2.4% |
| Nakageri3K into evade down | 1 | 2.4% |
| Nakageri3K into guardG | 1 | 2.4% |
| Slant Back Knuckle1P | 1 | 2.4% |
| backdash into Knee Kick6K | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Wolf
- Career
- 34–4 · 89.5%
- This season
- 11 matches · 90.9%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 13 | 33.3% |
|---|---|---|
| forward movement into Jab StraightPP | 4 | 10.3% |
| Savate4K | 3 | 7.7% |
| forward movement into Body Blow6P | 3 | 7.7% |
| forward movement into Hammer KickPK | 3 | 7.7% |
| Arrow Knuckle3P | 1 | 2.6% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 2.6% |
| backdash into Heavy Middle Kick3K+G | 1 | 2.6% |
| backdash into Knee Lift6K | 1 | 2.6% |
| crouch dash back into Arrow Knuckle3P | 1 | 2.6% |
| crouch dash back into Short Shoulder46P+K | 1 | 2.6% |
| evade down into Body Blow6P | 1 | 2.6% |
| forward movement into Rolling Back Elbow6PP+K | 1 | 2.6% |
| guardG into punchP | 1 | 2.6% |
| kickK | 1 | 2.6% |
3 further openings account for the other 3 rounds.
Lei Fei
- Career
- 32–6 · 84.2%
- This season
- 10 matches · 80.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 24.3% |
|---|---|---|
| Toushou66P | 5 | 13.5% |
| Zaban Hekishou66P+K | 3 | 8.1% |
| Touku Tenshinkyaku8K+G | 2 | 5.4% |
| kickK | 2 | 5.4% |
| Chutenhou3P into offensive move | 1 | 2.7% |
| Chutenhou3P into punch+kick+guardP+K+G | 1 | 2.7% |
| Nehan Shiki1P+K+G into Honshin KouryoukyakuK | 1 | 2.7% |
| Niki Bunkyaku9K into guardG | 1 | 2.7% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 2.7% |
| backdash into Kaisei Tento1P+K | 1 | 2.7% |
| backdash into Kyuho Soufuken46P+K | 1 | 2.7% |
| evade down | 1 | 2.7% |
| forward dash into Kaisei Tento1P+K | 1 | 2.7% |
| forward movement into Kakushu Suigeki6P | 1 | 2.7% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 30–4 · 88.2%
- This season
- 10 matches · 90.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 6 | 18.2% |
|---|---|---|
| forward movement into RensuitaiPK | 3 | 9.1% |
| Dantai3K | 2 | 6.1% |
| Dantai3K into guardG | 2 | 6.1% |
| Juchou Senshou8P+K | 2 | 6.1% |
| Sentai4K | 2 | 6.1% |
| backdash into Sentai4K | 2 | 6.1% |
| backdash into Tanhikyaku46K | 2 | 6.1% |
| forward movement into Koushu RensuiPP | 2 | 6.1% |
| backward movement into Tourou Hassou41236P | 1 | 3.0% |
| crouch dash back into RensuitaiPK | 1 | 3.0% |
| crouch dash back into Senshippo66P | 1 | 3.0% |
| evade down into Souji SenpuP+K | 1 | 3.0% |
| evade up | 1 | 3.0% |
| forward dash into Dantai3K | 1 | 3.0% |
4 further openings account for the other 4 rounds.
Goh
- Career
- 28–4 · 87.5%
- This season
- 8 matches · 50.0%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 28.1% |
|---|---|---|
| forward movement into Shouda~KasumigoroshiPK | 5 | 15.6% |
| forward movement into Hiji'ate6P | 2 | 6.2% |
| forward movement into Tsurane ShoudaPP | 2 | 6.2% |
| Maegeri3K into guardG | 1 | 3.1% |
| Ni'oudaoshi3K+G | 1 | 3.1% |
| Soukyu46P | 1 | 3.1% |
| Sune Kudaki43P | 1 | 3.1% |
| backdash into Shouzuka Okuri1P+K | 1 | 3.1% |
| backdash into Soukyu46P | 1 | 3.1% |
| backdash into punchP | 1 | 3.1% |
| evade down into forward dash | 1 | 3.1% |
| evade down into throwP+G | 1 | 3.1% |
| guardG into kickK | 1 | 3.1% |
| kickK | 1 | 3.1% |
3 further openings account for the other 3 rounds.
El Blaze
- Career
- 21–3 · 87.5%
- This season
- 7 matches · 85.7%
- Peak rank
- 13
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 57.1% |
|---|---|---|
| Back Knuckle4P | 1 | 3.6% |
| Low Drop Kick1K+G | 1 | 3.6% |
| Middle Kick3K | 1 | 3.6% |
| Middle Kick3K into guardG | 1 | 3.6% |
| crouch dash back into guardG | 1 | 3.6% |
| crouch dash forward into Overtune Blow3P+K | 1 | 3.6% |
| evade down into backdash | 1 | 3.6% |
| evade down into guardG | 1 | 3.6% |
| forward dash into Straight6P+K | 1 | 3.6% |
| forward dash into throwP+G | 1 | 3.6% |
| forward movement into guardG | 1 | 3.6% |
| punchP | 1 | 3.6% |
Aoi
- Career
- 18–0 · 100.0%
- This season
- 8 matches · 100.0%
- Peak rank
- 12
Significant Tells
Too few rounds to test opener patterns.
| NirentotsuPP into Nirentotsu OuchuPPP | 4 | 16.0% |
|---|---|---|
| punchP into NirentotsuPP | 4 | 16.0% |
| forward movement into punchP | 3 | 12.0% |
| Raijinha6K | 2 | 8.0% |
| forward movement into NirentotsuPP | 2 | 8.0% |
| Koromoguruma66P | 1 | 4.0% |
| Raijinha6K into forward movement | 1 | 4.0% |
| crouch dash forward into Hou'oushu3P | 1 | 4.0% |
| evade down into Sodeshinken33P+K | 1 | 4.0% |
| forward movement into Chudan Hiji'ate6P | 1 | 4.0% |
| forward movement into throwP+G | 1 | 4.0% |
| guardG | 1 | 4.0% |
| guardG into ChienamiKK | 1 | 4.0% |
| guardG into Ouda6P+K | 1 | 4.0% |
| punchP | 1 | 4.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
