VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

VLW_PS

Career matches4,017
Career win rate50.0%
Round win rate50.3%
Peak rank36
Distinct opponents227
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1624 #1,193 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa364,0172,0102,00750.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,454 of 3,454 rounds counted

10.9 inputs a second (653 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa10.96533,454

By opponent's character

Jacky11.0657422
Akira10.9653349
Goh10.9655268
Lion10.7644272
Jean11.1664259
Aoi11.2672205
Jeffry10.7641205
Lau10.8651177
Kage10.8645185
Wolf11.1669167
Pai10.8650163
Brad10.8648146
El Blaze10.8645139
Sarah10.8645129
Lei Fei10.6637111
Shun10.2613106
Vanessa11.468482
Taka11.770137
Eileen10.864828
Dural10.86454

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky105564953.3%+3.1
Akira85444151.8%-0.9
Goh67313646.3%-4.6
Lion67283941.8%-8.2
Jean65362955.4%-0.5
Aoi52223042.3%-14.4
Jeffry50302060.0%+9.1
Lau44202445.5%-3.7
Kage43241955.8%+3.2
Wolf41241758.5%+7.0
Pai40172342.5%-4.8
Brad35181751.4%-0.1
El Blaze34211361.8%+7.0
Sarah33221166.7%+20.0
Lei Fei29131644.8%-4.0
Shun27131448.1%-8.0
Vanessa2081240.0%-7.4
Taka96366.7%+14.3
Eileen76185.7%+35.4
Dural110100.0%+44.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon107575053.3%+2.5
Single Wall100485248.0%-4.5
Open98494950.0%-1.7
Breakable Full Fence94494552.1%+0.1
Rectangle94474750.0%-1.1
Half Fence79403950.6%-2.5
Full Fence69442563.8%+12.2
Breakable Half Fence66313547.0%-3.8
Low Fence63372658.7%+7.7
Full Fence and Open41221953.7%+4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50952.7%51.6%+1.0
No walls26151.3%51.7%-0.4

Walls against open: +1.4 points (95% range -6.5 to +9.3), p 0.731 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

poteto (Rank 36)2026/10/1885362.5%
abcdkazu1986 (Rank 34)2026/10/18148657.1%
LEO (Rank 37)2026/10/18149564.3%
テクノモデル (Rank 34)2026/10/18157846.7%
もっこり (Rank 34)2026/10/1893633.3%
Melt (Rank 35)2026/10/18107370.0%
REDdog.狂犬 (Rank 33)2026/10/18990100.0%
expensive-sand (Rank 39)2026/10/171710758.8%
송곳 (Rank 38)2026/10/1793633.3%
漂泊の民回線ジプシー (Rank 37)2026/10/15145935.7%
kzkm92678 (Rank 38)2026/10/1593633.3%
ヘニオ (Rank 34)2026/10/13137653.9%
エリオ (Rank 38)2026/10/1293633.3%
会長さん (Rank 35)2026/10/12114736.4%
躑躅 (Rank 36)2026/10/121631318.8%
みんみんさん (Rank 36)2026/10/10106460.0%
zakisan (Rank 37)2026/10/06131127.7%
大谷 小平 (Rank 37)2026/09/30135838.5%
寿司眼鉄 (Rank 38)2026/09/29124833.3%
★闘将拉麵男★ (Rank 38)2026/09/282171433.3%
影虎 (Rank 33)2026/08/0494544.4%
montanmo (Rank 36)2026/08/0372528.6%
津古さん (Rank 36)2026/08/0284450.0%
타우끼/taukee (Rank 36)2026/06/2196366.7%
SBD0121 (Rank 13)2026/05/3186275.0%

Round openings

Vanessa

Career
2,010–2,007 · 50.0%
This season
854 matches · 51.5%
Peak rank
36

First hit in 26.0% of 2,595 rounds. Won 52.3% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 11.0% of rounds, against 6.4% in their other rounds.
  • Against Shun: backs off first in 26.0% of rounds, against 12.8% against everyone else.
  • In round 2: opens with “Offensive Style: guard into throw escape” in 5.6% of rounds, against 2.9% in their other rounds.
  • Against Akira: opens with “Offensive Style: Body Blow” in 8.9% of rounds, against 2.1% against everyone else.

How is this tested?

Defensive Style: Wind Elbow1395.3%
Offensive Style: guard into throw escape943.6%
Offensive Style: punch into One TwoPP762.9%
Offensive Style: Body Blow712.7%
Offensive Style: crouch dash forward into throw escape702.7%
Offensive Style: evade up into throw escape682.6%
Defensive Style: Low Spin Slicer552.1%
Offensive Style: punch552.1%
Offensive Style: evade down into throw escape542.1%
Offensive Style: Body Blow into Body Blow~Switch Back Blow6PP+K+G471.8%
Offensive Style: throw escape471.8%
Defensive Style: Heavy Hook461.8%
Defensive Style: backdash into back kick+guard4K+G441.7%
Offensive Style: Pile Bunker441.7%
Offensive Style: Leg Guard Crush into Body Blow6P431.6%

390 further openings account for the other 1,660 rounds.

Counted from 647 of the 854 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky26–26 · 50%18–7 · 72%too few to test
Akira17–13 · 57%12–12 · 50%too few to test
Goh17–17 · 50%7–8 · 47%too few to test
Lion10–21 · 32%9–10 · 47%too few to test
Aoi6–11 · 35%6–12 · 33%too few to test
Jeffry16–9 · 64%5–4 · 56%too few to test
Jean14–10 · 58%2–4 · 33%too few to test
Lau7–8 · 47%8–6 · 57%too few to test
Wolf12–10 · 55%2–2 · 50%too few to test
Sarah15–6 · 71%3–2 · 60%too few to test
Lei Fei8–7 · 53%4–6 · 40%too few to test
Kage8–13 · 38%4–2 · 67%too few to test
Brad8–8 · 50%4–6 · 40%too few to test
El Blaze9–5 · 64%5–1 · 83%too few to test
Shun6–7 · 46%5–5 · 50%too few to test
Pai7–8 · 47%1–4 · 20%too few to test
Vanessa7–6 · 54%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

207 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 4 of 16 tests hold up