VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

(´・ω・`)

  • Jacky
  • Jeffry
  • Taka
  • Kage
  • Dural
  • Jean
  • Wolf
  • Goh
  • Lau
  • Brad
  • Shun
  • El Blaze
Career matches3,401
Career win rate49.5%
Round win rate50.3%
Peak rank27
Distinct opponents554
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1338 #2,978 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira261,21457763747.5%
Jacky2558928030947.5%
Jeffry2555028826252.4%
Taka2732117614554.8%
Dural2329314414949.1%
Kage22165867952.1%
Jean21106574953.8%
Goh2153242945.3%
Shun2147242351.1%
Wolf2138191950.0%
Lau212291340.9%
Brad2131233.3%
El Blaze21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,816 of 5,379 rounds counted

6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.94171,525
Jacky5.93561,191
Jeffry5.73401,024
Taka6.0360511
Kage5.8350301
Dural5.834847
Jean5.633554
Wolf6.438266
Goh6.337640
Lau6.338038
Brad6.33778
Shun6.53908
El Blaze5.33183

By opponent's character

Akira6.3376599
Jacky6.4385563
Aoi6.1364464
Pai6.3377360
Sarah6.0360296
Goh6.3379333
Wolf6.3377277
Jeffry5.8347254
Shun6.3376249
Lion6.4386228
Lau6.3380180
Kage6.3376150
Brad6.2371159
El Blaze6.3376141
Jean6.0362137
Lei Fei6.1364119
Taka6.0358107
Vanessa6.0357111
Eileen5.935577
Dural5.533312

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira164927256.1%+3.5
Jacky149618840.9%-9.3
Aoi128725656.2%+6.7
Pai97484949.5%+0.0
Sarah94534156.4%+3.8
Goh87424548.3%+0.4
Wolf78314739.7%-9.4
Jeffry76354146.0%-1.5
Shun71353649.3%-7.5
Lion65343152.3%+0.6
Lau50252550.0%-5.0
Kage45301566.7%+11.8
Brad44192543.2%-2.8
El Blaze40192147.5%-0.8
Jean38152339.5%-9.0
Lei Fei36201655.6%+1.4
Taka35231265.7%+9.3
Vanessa35211460.0%+14.7
Eileen2415962.5%+9.9
Dural31233.3%-10.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence147816655.1%+2.4
Single Wall145786753.8%+1.0
Open141766553.9%+3.6
Full Fence140637745.0%-3.9
Breakable Full Fence134647047.8%-3.2
Low Fence133627146.6%-3.9
Breakable Half Fence129686152.7%+3.0
Octagon126646250.8%-0.1
Rectangle121635852.1%+0.6
Full Fence and Open69373253.6%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79750.6%50.7%-0.2
No walls41951.6%51.3%+0.2

Walls against open: -0.4 points (95% range -6.4 to +5.5), p 0.887 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yonchi41 (Rank 22)2026/10/1584450.0%
hide-on1966 (Rank 22)2026/10/1575271.4%
clear-success03 (Rank 24)2026/10/1475271.4%
ASSERT(m_pThink); (Rank 21)2026/10/1484450.0%
委員ちょ@肝臓レス練習 (Rank 21)2026/10/1310100100.0%
osAnKIRA (Rank 21)2026/10/0885362.5%
G.S (Rank 23)2026/10/061210283.3%
manekinecogames (Rank 23)2026/09/27116554.5%
TaKaArAsHi573 (Rank 24)2026/09/2794544.4%
maeK55 (Rank 21)2026/09/27117463.6%
cs2skoda (Rank 23)2026/09/2797277.8%
nihikibito (Rank 24)2026/09/1584450.0%
sk901 (Rank 22)2026/09/15770100.0%
HayanieMozu (Rank 22)2026/09/13148657.1%
hosomayugenom (Rank 24)2026/09/1073442.9%
Sevengar01 (Rank 22)2026/08/2795455.6%
しろ☆おび。@のびしろF (Rank 26)2026/08/1885362.5%
omuretukun (Rank 23)2026/08/0374357.1%
neco (Rank 21)2026/08/0297277.8%
maximum_miruchi (Rank 21)2026/08/0275271.4%
富美 (Rank 21)2026/08/0298188.9%
nasca-32 (Rank 22)2026/07/3197277.8%
CHASER (Rank 23)2026/07/0284450.0%
ねこ吉 (Rank 21)2026/06/1885362.5%
6132da (Rank 21)2026/06/1174357.1%

Round openings

Every character

backdash into guardG3787.6%
backdash into evade up2745.5%
Rimon Chouchu66P2134.3%
backdash into Youhou33P1653.3%
forward dash into Jouho Touken6P801.6%
backdash into Tsunami Beat3K+G751.5%
crouch dash back into guardG671.4%
Slide Shuffle (Deflect)4P+K+G661.3%
Rimon Chouchu66P into forward dash621.2%
guardG581.2%
Jouho Senshou46P551.1%
backdash into Jouho Senshou46P511.0%
Dash Hammer Kick481.0%
backdash into Megaton Knuckle43P+K450.9%
backward movement into Jouho Touken6P450.9%

767 further openings account for the other 3,271 rounds.

Counted from 1,251 of the 1,357 matches played. The rest were not pulled for openings.

Akira

Career
577–637 · 47.5%
This season
467 matches · 50.5%
Peak rank
26

First hit in 54.2% of 1,691 rounds. Won 53.6% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.4% of rounds, against 28.4% in their other rounds.
  • Against Jeffry: moves in first in 20.0% of rounds, against 8.5% against everyone else.
  • On Breakable Half Fence stages: evades first in 9.8% of rounds, against 3.5% on the other stages.
  • After opening the round before by waiting: waits first in 14.8% of rounds, against 4.4% after anything else.
  • In round 1: opens with “66P Rimon Chouchu” in 26.9% of rounds, against 7.6% in their other rounds.
  • Against Lion: opens with “66P Rimon Chouchu” in 26.5% of rounds, against 11.7% against everyone else.
  • On Open stages: opens with “backdash into evade up” in 10.1% of rounds, against 3.0% on the other stages.
  • After losing a round: opens with “backdash into G guard” in 8.2% of rounds, against 3.0% after winning one.
  • When the score is level: opens with “backdash into G guard” in 7.6% of rounds, against 4.5% when ahead or behind.

How is this tested?

Rimon Chouchu66P21312.5%
backdash into Youhou33P1659.7%
backdash into guardG995.8%
forward dash into Jouho Touken6P804.7%
backdash into evade up714.2%
Rimon Chouchu66P into forward dash623.6%
Jouho Senshou46P553.2%
backdash into Jouho Senshou46P513.0%
backward movement into Jouho Touken6P452.6%
backdash into Jouho Touken6P362.1%
backdash into crouch dash forward291.7%
crouch dash back into Youhou33P271.6%
Jouho Touken6P231.4%
backdash into Koboku214P201.2%
backdash into Tetsuzankou466P+K181.1%

203 further openings account for the other 705 rounds.

Counted from 435 of the 467 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–16 · 36%14–17 · 45%too few to test
Akira17–16 · 52%5–8 · 38%too few to test
Goh9–11 · 45%4–1 · 80%too few to test
Pai5–9 · 36%7–3 · 70%too few to test
Aoi12–8 · 60%4–3 · 57%too few to test
Lion9–5 · 64%3–6 · 33%too few to test
Wolf6–9 · 40%3–4 · 43%too few to test
Sarah7–6 · 54%3–4 · 43%too few to test
Shun6–4 · 60%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
280–309 · 47.5%
This season
303 matches · 48.2%
Peak rank
25

First hit in 45.9% of 1,148 rounds. Won 50.5% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: moves in first in 22.0% of rounds, against 2.2% against everyone else.
  • After the opponent opened the round before by waiting: moves in first in 7.2% of rounds, against 2.2% after anything else.
  • In round 1: opens with “backdash into evade up” in 20.3% of rounds, against 6.0% in their other rounds.
  • Against Sarah: opens with “66K Dash Hammer Kick” in 11.9% of rounds, against 3.3% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 17.5% of rounds, against 4.6% after anything else.

How is this tested?

backdash into guardG13711.6%
backdash into evade up1149.6%
Slide Shuffle (Deflect)4P+K+G665.6%
Dash Hammer Kick66K453.8%
Middle Smash6P into Middle Smash Sword6PK403.4%
backdash into Long Stride Back Knuckle4P+K393.3%
backdash into Spin Heel Sword4K+G373.1%
backdash into High Angle Upper Kick6K322.7%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K272.3%
Beat KnuckleP+K into Beat & Back KnuckleP+KP231.9%
Low Spin Kick1K+G221.9%
backdash into Beat & Back KnuckleP+KP211.8%
Bil Jee6P+K201.7%
guardG201.7%
backdash into Dash Hammer Kick66K191.6%

150 further openings account for the other 523 rounds.

Counted from 300 of the 303 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–8 · 72%14–6 · 70%too few to test
Aoi6–10 · 38%6–8 · 43%too few to test
Jacky4–6 · 40%6–6 · 50%too few to test
Goh5–9 · 36%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
288–262 · 52.4%
This season
293 matches · 54.6%
Peak rank
25

First hit in 56.2% of 1,033 rounds. Won 53.4% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • Against Jacky: evades first in 15.0% of rounds, against 7.4% against everyone else.
  • In round 1: opens with “backdash into G guard” in 14.4% of rounds, against 6.4% in their other rounds.
  • After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 13.9% of rounds, against 5.7% after anything else.

How is this tested?

backdash into guardG878.4%
backdash into Tsunami Beat3K+G757.2%
backdash into Megaton Knuckle43P+K454.3%
crouch dash back into guardG454.3%
crouch dash back into Tsunami Beat3K+G282.7%
backdash into Knee Attack6K272.6%
backdash into evade up272.6%
Dash Elbow66P262.5%
backdash into Overblow Shoulder66P+K252.4%
Dash Elbow66P into Dash Elbow Upper66PP232.2%
Elbow Butt6P222.1%
Knee Push4K into Knee Push Wild Hook4KP222.1%
backdash into Scoop Kick4K+G201.9%
evade down into Knee Attack6K181.7%
Ducking Low2K+G171.6%

164 further openings account for the other 527 rounds.

Counted from 257 of the 293 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–9 · 53%2–1 · 67%too few to test
Jacky10–10 · 50%1–4 · 20%too few to test
Aoi9–9 · 50%3–4 · 43%too few to test
Sarah12–7 · 63%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
176–145 · 54.8%
This season
132 matches · 52.3%
Peak rank
27

First hit in 51.0% of 478 rounds. Won 54.1% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • Against Akira: waits first in 17.9% of rounds, against 4.0% against everyone else.
  • After opening the round before by backing off: evades first in 18.8% of rounds, against 6.2% after anything else.

How is this tested?

backdash into Kachi'age33P+K357.3%
backdash into Ao'oni Midaremage214P+K336.9%
backdash into evade up326.7%
Morotezuki66P into Morote Tsuppari66PP316.5%
evade down into Kumoyaburi4P+K296.1%
backdash into guardG224.6%
Kachi'age33P+K194.0%
Ao'oni Midaremage214P+K173.6%
backdash into Zangeki33P142.9%
Aka'oni MidaremageP+K112.3%
backdash into Kumoyaburi4P+K112.3%
backdash into Kirikabu Kudaki1P+K91.9%
guardG81.7%
Kumoyaburi4P+K71.5%
backdash into Takatsumehashi3P+K71.5%

99 further openings account for the other 193 rounds.

Counted from 123 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–5 · 58%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
86–79 · 52.1%
This season
74 matches · 55.4%
Peak rank
22

First hit in 44.6% of 260 rounds. Won 52.6% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK2810.6%
Sokuten44P+K+G238.7%
backdash into guardG145.3%
Fusenjin3P into Shippuzan3PP134.9%
Hiji'uchi6P93.4%
crouch dash forward into Fusenjin3P93.4%
backdash into evade up83.0%
Rasen4P62.3%
backdash into Fujinkyaku46K+G62.3%
Rasen4P into kickK51.9%
Tsumujigeri2K+G51.9%
backdash into Engetsugeri9K+G51.9%
backdash into Furikakato OtoshiK+G51.9%
backdash into Fusenjin3P51.9%
backdash into Hagakure-ryu In Raijingeki46P+K51.9%

81 further openings account for the other 118 rounds.

Counted from 64 of the 74 matches played. The rest were not pulled for openings.

Dural

Career
144–149 · 49.1%
This season
25 matches · 48.0%
Peak rank
23

First hit in 44.3% of 106 rounds. Won 53.2% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into back kick+guard4K+G109.4%
backdash into guardG65.7%
evade down into guardG65.7%
down kick+guard2K+G54.7%
backdash into Dragon Smash Cannon1K43.8%
Dash Hammer Kick66K32.8%
backdash into Dash Hammer Kick66K32.8%
backdash into back, back kick+guard44K+G32.8%
crouch dash back into Dragon Smash Cannon1K32.8%
crouch dash back into guardG32.8%
Soukyu46P21.9%
backdash into Stop Kick4K21.9%
backdash into evade up21.9%
crouch dash back into Dash Elbow66P21.9%
crouch dash back into Knee Kick6K21.9%

47 further openings account for the other 50 rounds.

Jean

Career
57–49 · 53.8%
This season
24 matches · 58.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG78.3%
Hizageri4K into Kousenshu4KP67.1%
crouch dash back into Gyaku Seikenzuki66P67.1%
backdash into Oihiji4P+K56.0%
backdash into Yamakuzushi6K44.8%
Gyaku Seikenzuki66P33.6%
Nozuchi1P+K33.6%
backdash into Chudan Ushiro Mawashigeri66K33.6%
crouch dash back into Tate'enpi~Tenkai Hizageri33PK33.6%
Harai'uke (Deflect)4P+K+G into punchP22.4%
Nozuchi1P+K into backdash22.4%
Oihiji4P+K22.4%
backdash into Kousenshu4KP22.4%
backdash into Nozuchi1P+K22.4%
crouch dash back into Oihiji4P+K22.4%

29 further openings account for the other 32 rounds.

Counted from 21 of the 24 matches played. The rest were not pulled for openings.

Wolf

Career
19–19 · 50.0%
This season
16 matches · 43.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1421.2%
Low Drop Kick62K69.1%
crouch dash forward into Arrow Knuckle3P46.1%
backdash into Short Shoulder46P+K34.5%
evade down into Elbow Butt4P34.5%
forward movement into Elbow Butt4P34.5%
Comet Hook1P into Knuckle Part1PP23.0%
Elbow Butt4P into punchP23.0%
Screw Hook63214P into Screw Lariat63214PP23.0%
backdash into Quick Shoulder66P+K23.0%
Arrow Knuckle3P11.5%
Body Blow6P11.5%
Body Blow6P into Rolling Back Elbow6PP+K11.5%
Comet Hook1P11.5%
Low Hammer2P into punchP11.5%

20 further openings account for the other 20 rounds.

Goh

Career
24–29 · 45.3%
This season
11 matches · 18.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up417.4%
backdash into guardG417.4%
Hiji'ate6P14.3%
Kumite Harai (Deflect)4P+K+G into punchP14.3%
Kurogane Kudaki66P14.3%
Soukyu46P14.3%
backdash14.3%
backdash into Batousatsu3KP14.3%
backdash into Kyousengeri46K14.3%
backdash into Maegeri3K14.3%
backdash into Soukyu46P14.3%
backdash into Tsukikage6K14.3%
backward movement into guardG14.3%
crouch dash back into Kirin33P14.3%
guardG into evade down14.3%

2 further openings account for the other 2 rounds.

Counted from 6 of the 11 matches played. The rest were not pulled for openings.

Lau

Career
9–13 · 40.9%
This season
9 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kosoushou46P225.0%
Senchutai3K112.5%
backdash into Saishikkyaku4K112.5%
backdash into Souko Reppa3P+K112.5%
backdash into Souko Sensou66P+K112.5%
backdash into backward movement112.5%
backdash into guardG112.5%

Counted from 2 of the 9 matches played. The rest were not pulled for openings.

El Blaze

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up133.3%
evade down into Straight6P+K133.3%
forward movement into Low Kick2K133.3%

Shun

Career
24–23 · 51.1%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu Katai1K133.3%
Koushu Katai1K into kickK133.3%
crouch dash forward into Gyou'in Haishu3P133.3%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

Not counted here: Brad. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 15 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Jeffry: 3 of 15 tests hold up
  • Taka: 2 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)