Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Akira | 33 | 230 | 189 | 41 | 82.2% |
|---|---|---|---|---|---|
| Kage | 33 | 140 | 119 | 21 | 85.0% |
| Jacky | 29 | 123 | 100 | 23 | 81.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Vanessa | 4 | 3 | 1 | 75.0% | +7.2 |
|---|---|---|---|---|---|
| Lau | 3 | 1 | 2 | 33.3% | -26.6 |
| Akira | 2 | 2 | 0 | 100.0% | +24.7 |
| Jacky | 2 | 1 | 1 | 50.0% | -24.3 |
| Jeffry | 2 | 2 | 0 | 100.0% | +29.1 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +38.4 |
| Shun | 2 | 2 | 0 | 100.0% | +22.8 |
| Wolf | 2 | 0 | 2 | 0.0% | -75.6 |
| Goh | 1 | 1 | 0 | 100.0% | +41.2 |
| Jean | 1 | 1 | 0 | 100.0% | +27.9 |
| Kage | 1 | 0 | 1 | 0.0% | -82.8 |
| Pai | 1 | 1 | 0 | 100.0% | +32.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 5 | 3 | 2 | 60.0% | +0.2 |
|---|---|---|---|---|---|
| Full Fence | 4 | 2 | 2 | 50.0% | -26.1 |
| Half Fence | 4 | 2 | 2 | 50.0% | -25.7 |
| Rectangle | 2 | 2 | 0 | 100.0% | +34.6 |
| Single Wall | 2 | 2 | 0 | 100.0% | +28.7 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +32.4 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +27.9 |
| Low Fence | 1 | 0 | 1 | 0.0% | -64.0 |
| Octagon | 1 | 1 | 0 | 100.0% | +17.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 17 | 64.7% | 68.2% | -3.5 |
| No walls | 3 | 66.7% | 69.6% | -2.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| bebegakumax (Rank 30) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| かくるる (Rank 27) | 3 | 2 | 1 | 66.7% |
| rocketopunch (Rank 30) | 2 | 1 | 1 | 50.0% |
| zoniX (Rank 30) | 2 | 2 | 0 | 100.0% |
| ちのぶらっ! (Rank 33) | 2 | 0 | 2 | 0.0% |
| ふぇに (Rank 32) | 2 | 2 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 2 | 2 | 0 | 100.0% |
| CELIS (Rank 28) | 1 | 1 | 0 | 100.0% |
| calmknight[냠냠] (Rank 31) | 1 | 1 | 0 | 100.0% |
| cs2skoda (Rank 23) | 1 | 1 | 0 | 100.0% |
| don'tthink,feel. (Rank 29) | 1 | 1 | 0 | 100.0% |
| m01ch1 (Rank 29) | 1 | 1 | 0 | 100.0% |
| キネマ (Rank 30) | 1 | 1 | 0 | 100.0% |
| 五寸釘くん (Rank 35) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ふぇに (Rank 32) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 五寸釘くん (Rank 35) | 2026/09/15 | 1 | 0 | 1 | 0.0% |
| rocketopunch (Rank 30) | 2026/09/14 | 2 | 1 | 1 | 50.0% |
| 獣王(設定2) (Rank 30) | 2026/08/28 | 2 | 2 | 0 | 100.0% |
| ちのぶらっ! (Rank 33) | 2026/08/28 | 2 | 0 | 2 | 0.0% |
| calmknight[냠냠] (Rank 31) | 2026/08/28 | 1 | 1 | 0 | 100.0% |
| zoniX (Rank 30) | 2026/08/28 | 2 | 2 | 0 | 100.0% |
| CELIS (Rank 28) | 2026/07/09 | 1 | 1 | 0 | 100.0% |
| キネマ (Rank 30) | 2026/07/09 | 1 | 1 | 0 | 100.0% |
| m01ch1 (Rank 29) | 2026/07/09 | 1 | 1 | 0 | 100.0% |
| don'tthink,feel. (Rank 29) | 2026/07/09 | 1 | 1 | 0 | 100.0% |
| bebegakumax (Rank 30) | 2026/03/30 | 3 | 1 | 2 | 33.3% |
| かくるる (Rank 27) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
| cs2skoda (Rank 23) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 10 | 11.1% |
|---|---|---|
| Hiji'uchi6P | 7 | 7.8% |
| Rimon Chouchu66P into forward dash | 5 | 5.6% |
| crouch dash back into guardG | 4 | 4.4% |
| Jakenshou214P+K | 3 | 3.3% |
| backdash into Jouho Senshou46P | 3 | 3.3% |
| backdash into evade down | 3 | 3.3% |
| crouch dash back into evade up | 3 | 3.3% |
| evade down into evade up | 3 | 3.3% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 2.2% |
| Jizuridan2P | 2 | 2.2% |
| Low Spin Kick1K+G into guardG | 2 | 2.2% |
| Squat Straight2P | 2 | 2.2% |
| Standing Knee Kick4K | 2 | 2.2% |
| backdash into crouch dash back | 2 | 2.2% |
34 further openings account for the other 37 rounds.
Kage
| Hiji'uchi6P | 7 | 15.9% |
|---|---|---|
| Jakenshou214P+K | 3 | 6.8% |
| backdash into evade up | 3 | 6.8% |
| crouch dash back into evade up | 3 | 6.8% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 4.5% |
| Jizuridan2P | 2 | 4.5% |
| evade down into evade up | 2 | 4.5% |
| Doukudaki46K | 1 | 2.3% |
| Jizuridan2P into Fusenjin3P | 1 | 2.3% |
| Jizuridan2P into evade down | 1 | 2.3% |
| Nakageri3K | 1 | 2.3% |
| Nakageri3K into guardG | 1 | 2.3% |
| Rasen4P into crouch dash forward | 1 | 2.3% |
| Ryu'eikyaku66K | 1 | 2.3% |
| backdash into Ura Tsumujigeri44K | 1 | 2.3% |
14 further openings account for the other 14 rounds.
Akira
| backdash into evade up | 6 | 22.2% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 5 | 18.5% |
| backdash into Jouho Senshou46P | 3 | 11.1% |
| Housui2P | 1 | 3.7% |
| Housui2P into evade down | 1 | 3.7% |
| Housui2P into forward dash | 1 | 3.7% |
| Jouho Senshou46P | 1 | 3.7% |
| Rimon Chouchu66P | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backdash into guardG | 1 | 3.7% |
| crouch dash forward into Youhou33P | 1 | 3.7% |
| evade down into evade up | 1 | 3.7% |
| evade down into forward dash | 1 | 3.7% |
| evade down into throwP+G | 1 | 3.7% |
| guardG into evade down | 1 | 3.7% |
1 further openings account for the other 1 rounds.
Jacky
| crouch dash back into guardG | 3 | 15.8% |
|---|---|---|
| Low Spin Kick1K+G into guardG | 2 | 10.5% |
| Squat Straight2P | 2 | 10.5% |
| Standing Knee Kick4K | 2 | 10.5% |
| backdash into evade down | 2 | 10.5% |
| Bil Jee6P+K | 1 | 5.3% |
| Low Spin Kick1K+G | 1 | 5.3% |
| Middle Smash6P into punchP | 1 | 5.3% |
| Middle Spin Kick46K+G | 1 | 5.3% |
| backdash into Jab StraightPP | 1 | 5.3% |
| backdash into Low Spin Kick1K+G | 1 | 5.3% |
| backdash into crouch dash back | 1 | 5.3% |
| backdash into evade up | 1 | 5.3% |
