VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

funny_1048

Career matches493
Career win rate82.8%
Round win rate62.2%
Peak rank33
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira332301894182.2%
Kage331401192185.0%
Jacky291231002381.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Vanessa43175.0%+7.2
Lau31233.3%-26.6
Akira220100.0%+24.7
Jacky21150.0%-24.3
Jeffry220100.0%+29.1
Lei Fei220100.0%+38.4
Shun220100.0%+22.8
Wolf2020.0%-75.6
Goh110100.0%+41.2
Jean110100.0%+27.9
Kage1010.0%-82.8
Pai110100.0%+32.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence53260.0%+0.2
Full Fence42250.0%-26.1
Half Fence42250.0%-25.7
Rectangle220100.0%+34.6
Single Wall220100.0%+28.7
Breakable Half Fence110100.0%+32.4
Full Fence and Open110100.0%+27.9
Low Fence1010.0%-64.0
Octagon110100.0%+17.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1764.7%68.2%-3.5
No walls366.7%69.6%-2.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

bebegakumax (Rank 30)31233.3%
かくるる (Rank 27)32166.7%
rocketopunch (Rank 30)21150.0%
zoniX (Rank 30)220100.0%
ちのぶらっ! (Rank 33)2020.0%
ふぇに (Rank 32)220100.0%
獣王(設定2) (Rank 30)220100.0%
CELIS (Rank 28)110100.0%
calmknight[냠냠] (Rank 31)110100.0%
cs2skoda (Rank 23)110100.0%
don'tthink,feel. (Rank 29)110100.0%
m01ch1 (Rank 29)110100.0%
キネマ (Rank 30)110100.0%
五寸釘くん (Rank 35)1010.0%

Most played opponents, most recent first

ふぇに (Rank 32)2026/09/15220100.0%
五寸釘くん (Rank 35)2026/09/151010.0%
rocketopunch (Rank 30)2026/09/1421150.0%
獣王(設定2) (Rank 30)2026/08/28220100.0%
ちのぶらっ! (Rank 33)2026/08/282020.0%
calmknight[냠냠] (Rank 31)2026/08/28110100.0%
zoniX (Rank 30)2026/08/28220100.0%
CELIS (Rank 28)2026/07/09110100.0%
キネマ (Rank 30)2026/07/09110100.0%
m01ch1 (Rank 29)2026/07/09110100.0%
don'tthink,feel. (Rank 29)2026/07/09110100.0%
bebegakumax (Rank 30)2026/03/3031233.3%
かくるる (Rank 27)2026/03/3032166.7%
cs2skoda (Rank 23)2026/03/29110100.0%

Round openings

Every character

backdash into evade up1011.1%
Hiji'uchi6P77.8%
Rimon Chouchu66P into forward dash55.6%
crouch dash back into guardG44.4%
Jakenshou214P+K33.3%
backdash into Jouho Senshou46P33.3%
backdash into evade down33.3%
crouch dash back into evade up33.3%
evade down into evade up33.3%
Hagakure-ryu In Raijingeki46P+K22.2%
Jizuridan2P22.2%
Low Spin Kick1K+G into guardG22.2%
Squat Straight2P22.2%
Standing Knee Kick4K22.2%
backdash into crouch dash back22.2%

34 further openings account for the other 37 rounds.

Kage

Hiji'uchi6P715.9%
Jakenshou214P+K36.8%
backdash into evade up36.8%
crouch dash back into evade up36.8%
Hagakure-ryu In Raijingeki46P+K24.5%
Jizuridan2P24.5%
evade down into evade up24.5%
Doukudaki46K12.3%
Jizuridan2P into Fusenjin3P12.3%
Jizuridan2P into evade down12.3%
Nakageri3K12.3%
Nakageri3K into guardG12.3%
Rasen4P into crouch dash forward12.3%
Ryu'eikyaku66K12.3%
backdash into Ura Tsumujigeri44K12.3%

14 further openings account for the other 14 rounds.

Akira

backdash into evade up622.2%
Rimon Chouchu66P into forward dash518.5%
backdash into Jouho Senshou46P311.1%
Housui2P13.7%
Housui2P into evade down13.7%
Housui2P into forward dash13.7%
Jouho Senshou46P13.7%
Rimon Chouchu66P13.7%
backdash into evade down13.7%
backdash into guardG13.7%
crouch dash forward into Youhou33P13.7%
evade down into evade up13.7%
evade down into forward dash13.7%
evade down into throwP+G13.7%
guardG into evade down13.7%

1 further openings account for the other 1 rounds.

Jacky

crouch dash back into guardG315.8%
Low Spin Kick1K+G into guardG210.5%
Squat Straight2P210.5%
Standing Knee Kick4K210.5%
backdash into evade down210.5%
Bil Jee6P+K15.3%
Low Spin Kick1K+G15.3%
Middle Smash6P into punchP15.3%
Middle Spin Kick46K+G15.3%
backdash into Jab StraightPP15.3%
backdash into Low Spin Kick1K+G15.3%
backdash into crouch dash back15.3%
backdash into evade up15.3%