VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

siesuu

Career matches4,874
Career win rate50.4%
Round win rate48.8%
Peak rank32
Distinct opponents214
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry323,9291,9721,95750.2%
Vanessa2893448045451.4%
Brad26113827.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira103386536.9%-10.5
Jeffry79423753.2%+4.2
Wolf76373948.7%-2.7
Jacky57312654.4%+9.1
Pai55262947.3%-1.6
Jean50341668.0%+22.2
Sarah49212842.9%-7.7
Goh47192840.4%-5.4
Lau33132039.4%-10.2
Shun31121938.7%-5.8
El Blaze30141646.7%-0.6
Aoi29161355.2%+7.3
Lei Fei2171433.3%-12.4
Brad2014670.0%+20.9
Lion2011955.0%+2.5
Kage1911857.9%+4.7
Dural158753.3%+9.8
Taka158753.3%+9.1
Vanessa135838.5%-13.2
Eileen51420.0%-23.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence96484850.0%+6.9
Full Fence88404845.5%-5.1
Breakable Half Fence85374843.5%-4.6
Half Fence84424250.0%+2.3
Octagon76373948.7%-1.2
Rectangle75334244.0%-4.0
Breakable Full Fence74274736.5%-14.3
Single Wall69373253.6%+7.5
Open53302356.6%+6.5
Full Fence and Open27171063.0%+14.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48244.8%48.7%-3.9
No walls21852.8%46.4%+6.3

Walls against open: -10.2 points (95% range -18.3 to -2.1), p 0.013 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Gun-Interceptor (Rank 28)2026/09/23107370.0%
うをん (Rank 32)2026/09/2372528.6%
cokeshi (Rank 31)2026/09/1793633.3%
windowkhs (Rank 29)2026/09/17105550.0%
ガリバー (Rank 32)2026/09/17124833.3%
カミナリおやじ (Rank 27)2026/09/141221016.7%
太鼓の別人@夏Bonus無し (Rank 33)2026/09/08115645.5%
orz (Rank 29)2026/09/0531201164.5%
猫鼻 (Rank 31)2026/08/31148657.1%
be-shedded (Rank 28)2026/08/2974357.1%
おるが@のびしろF (Rank 29)2026/08/2671614.3%
会長さん (Rank 33)2026/08/2595455.6%
楽天アキラ (Rank 29)2026/08/2382625.0%
要你命3000 (Rank 26)2026/08/03159660.0%
delicioso (Rank 31)2026/07/29147750.0%
maripon (Rank 31)2026/07/2994544.4%
BANANA (Rank 30)2026/07/272061430.0%
ヘニオ (Rank 33)2026/07/2782625.0%
imhanzo (Rank 26)2026/07/241914573.7%
twinsshine (Rank 27)2026/07/1197277.8%
はげまん (Rank 27)2026/06/2573442.9%
ガンオンやりたひ (Rank 28)2026/06/0973442.9%
鳩男 (Rank 28)2026/06/0884450.0%
manao_0609 (Rank 27)2026/06/06106460.0%
mochi2_0918 (Rank 28)2026/05/15108280.0%

Round openings

Every character

backdash into Kenka Hook46P2949.6%
Body CrushP+K2939.6%
Knee Push4K1966.4%
evade down into guardG812.6%
crouch into Ducking Low2K+G712.3%
crouch dash forward into guardG561.8%
Elbow Butt6P into Elbow Hammer6PP531.7%
evade up into crouch dash forward471.5%
backdash into guardG421.4%
backdash into evade up401.3%
guardG into evade down401.3%
Defensive Style: Back Charge Kick381.2%
Kenka Hook46P371.2%
backdash into Rising Hammer43PP331.1%
evade down into throwP+G331.1%

480 further openings account for the other 1,698 rounds.

Counted from 749 of the 767 matches played. The rest were not pulled for openings.

Jeffry

backdash into Kenka Hook46P29411.1%
Body CrushP+K29311.1%
Knee Push4K1967.4%
evade down into guardG813.1%
crouch into Ducking Low2K+G712.7%
crouch dash forward into guardG562.1%
Elbow Butt6P into Elbow Hammer6PP532.0%
evade up into crouch dash forward471.8%
backdash into guardG421.6%
backdash into evade up401.5%
guardG into evade down391.5%
Kenka Hook46P371.4%
backdash into Rising Hammer43PP331.2%
evade down into throwP+G331.2%
evade up into throwP+G331.2%

329 further openings account for the other 1,293 rounds.

Counted from 644 of the 660 matches played. The rest were not pulled for openings.

Vanessa

Defensive Style: Back Charge Kick389.4%
Defensive Style: evade down into guardG225.5%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP174.2%
Offensive Style: forward movement into kickK153.7%
Defensive Style: Stinger Low Blow133.2%
Defensive Style: evade up into evade down133.2%
Defensive Style: backdash into Heel Kick6K+G123.0%
Defensive Style: guard102.5%
Offensive Style: backdash into Pile Bunker6P+K102.5%
Defensive Style: Sliding Low Kick92.2%
Defensive Style: guard into evade down82.0%
Offensive Style: punch into One TwoPP82.0%
Defensive Style: backdash into evade up71.7%
Defensive Style: evade down into throwP+G71.7%
Offensive Style: Back Charge Kick71.7%

132 further openings account for the other 208 rounds.

Counted from 103 of the 105 matches played. The rest were not pulled for openings.

Brad

backdash into Pap Sawk Kao46K+G228.6%
evade down into Elbow Hook6P114.3%
forward dash into evade down114.3%
guardG into Spine Whip4P114.3%
guardG into evade down114.3%
throwP+G into Sharp Shoot1P114.3%