Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1423 #2,518 of 3,686 on the Elo list →
Lion1410127 matches
Pai1389109 matches
Lau138473 matches
Brad145050 matches
Wolf142046 matches
El Blaze143037 matches
Kage142435 matches
Goh140927 matches
Jacky142526 matches
Taka144225 matches
Jeffry141623 matches
Akira141321 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 30 | 970 | 472 | 498 | 48.7% |
|---|---|---|---|---|---|
| Wolf | 29 | 909 | 469 | 440 | 51.6% |
| Kage | 31 | 749 | 424 | 325 | 56.6% |
| Pai | 29 | 610 | 289 | 321 | 47.4% |
| Lau | 28 | 474 | 237 | 237 | 50.0% |
| Jeffry | 29 | 446 | 244 | 202 | 54.7% |
| Brad | 28 | 390 | 190 | 200 | 48.7% |
| Taka | 29 | 330 | 180 | 150 | 54.5% |
| Goh | 28 | 268 | 130 | 138 | 48.5% |
| El Blaze | 27 | 207 | 106 | 101 | 51.2% |
| Jacky | 27 | 168 | 83 | 85 | 49.4% |
| Akira | 27 | 98 | 49 | 49 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,731 of 2,418 rounds counted6.0 inputs a second (360 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.1 | 364 | 369 |
|---|---|---|---|
| Pai | 5.9 | 355 | 434 |
| Lau | 5.8 | 350 | 176 |
| Brad | 5.8 | 350 | 168 |
| Wolf | 6.2 | 369 | 140 |
| El Blaze | 5.7 | 341 | 157 |
| Kage | 6.2 | 374 | 42 |
| Goh | 6.2 | 371 | 50 |
| Jacky | 6.2 | 372 | 50 |
| Taka | 7.0 | 421 | 32 |
| Jeffry | 6.0 | 359 | 35 |
| Akira | 6.7 | 401 | 78 |
By opponent's character
| Akira | 6.1 | 368 | 245 |
|---|---|---|---|
| Wolf | 6.2 | 374 | 249 |
| Jeffry | 6.3 | 378 | 158 |
| Jacky | 5.8 | 350 | 162 |
| Goh | 6.3 | 378 | 128 |
| Aoi | 5.9 | 352 | 81 |
| Lion | 6.1 | 366 | 78 |
| Sarah | 5.7 | 342 | 95 |
| Jean | 5.8 | 351 | 112 |
| Pai | 6.3 | 377 | 78 |
| El Blaze | 5.4 | 327 | 53 |
| Kage | 5.6 | 336 | 56 |
| Shun | 5.8 | 349 | 51 |
| Eileen | 5.7 | 341 | 33 |
| Vanessa | 5.8 | 345 | 60 |
| Brad | 5.8 | 350 | 10 |
| Lau | 5.8 | 347 | 34 |
| Lei Fei | 5.9 | 352 | 41 |
| Taka | 5.8 | 347 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 86 | 33 | 53 | 38.4% | -10.4 |
|---|---|---|---|---|---|
| Wolf | 78 | 49 | 29 | 62.8% | +15.4 |
| Jeffry | 56 | 25 | 31 | 44.6% | +2.5 |
| Jacky | 51 | 23 | 28 | 45.1% | -1.2 |
| Goh | 43 | 18 | 25 | 41.9% | -2.6 |
| Aoi | 38 | 18 | 20 | 47.4% | -2.6 |
| Lion | 32 | 22 | 10 | 68.8% | +16.1 |
| Sarah | 31 | 15 | 16 | 48.4% | +1.5 |
| Jean | 30 | 13 | 17 | 43.3% | -5.5 |
| Pai | 25 | 18 | 7 | 72.0% | +16.3 |
| El Blaze | 20 | 7 | 13 | 35.0% | -14.0 |
| Kage | 19 | 4 | 15 | 21.1% | -20.8 |
| Shun | 19 | 8 | 11 | 42.1% | -2.6 |
| Eileen | 16 | 4 | 12 | 25.0% | -20.4 |
| Vanessa | 16 | 7 | 9 | 43.8% | -1.6 |
| Brad | 14 | 5 | 9 | 35.7% | -8.4 |
| Lau | 13 | 8 | 5 | 61.5% | +15.1 |
| Lei Fei | 9 | 4 | 5 | 44.4% | -2.2 |
| Taka | 3 | 2 | 1 | 66.7% | +21.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 76 | 39 | 37 | 51.3% | +0.7 |
|---|---|---|---|---|---|
| Low Fence | 74 | 29 | 45 | 39.2% | -6.8 |
| Rectangle | 67 | 37 | 30 | 55.2% | +7.5 |
| Open | 62 | 32 | 30 | 51.6% | +2.0 |
| Breakable Full Fence | 60 | 23 | 37 | 38.3% | -5.8 |
| Octagon | 60 | 25 | 35 | 41.7% | -4.0 |
| Half Fence | 53 | 25 | 28 | 47.2% | +1.6 |
| Single Wall | 48 | 25 | 23 | 52.1% | +5.2 |
| Breakable Half Fence | 39 | 17 | 22 | 43.6% | -6.0 |
| Full Fence and Open | 29 | 17 | 12 | 58.6% | +11.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 355 | 46.8% | 47.3% | -0.5 |
| No walls | 184 | 46.7% | 47.3% | -0.5 |
Walls against open: +0.0 points (95% range -8.9 to +9.0), p 0.997 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 28) | 17 | 7 | 10 | 41.2% |
|---|---|---|---|---|
| μ (Rank 26) | 16 | 13 | 3 | 81.2% |
| 鳩男 (Rank 31) | 15 | 7 | 8 | 46.7% |
| ヘニオ (Rank 35) | 13 | 6 | 7 | 46.1% |
| ふぇに (Rank 31) | 11 | 6 | 5 | 54.5% |
| kojop-oyabin (Rank 29) | 9 | 3 | 6 | 33.3% |
| エルモchYT★プなれ★ (Rank 29) | 9 | 4 | 5 | 44.4% |
| BigBoin (Rank 31) | 8 | 3 | 5 | 37.5% |
| pottin (Rank 32) | 8 | 2 | 6 | 25.0% |
| tamaneen (Rank 30) | 8 | 3 | 5 | 37.5% |
| カマキリ拳法なぎくん (Rank 30) | 8 | 6 | 2 | 75.0% |
| クロサギ@はなちゃん (Rank 29) | 8 | 0 | 8 | 0.0% |
| 2month (Rank 24) | 7 | 4 | 3 | 57.1% |
| TERA (Rank 28) | 7 | 7 | 0 | 100.0% |
| manao_0609 (Rank 31) | 7 | 1 | 6 | 14.3% |
| Real_Okira (Rank 30) | 6 | 0 | 6 | 0.0% |
| Wonda15426 (Rank 27) | 6 | 4 | 2 | 66.7% |
| calmknight[냠냠] (Rank 30) | 6 | 3 | 3 | 50.0% |
| gans.sk602 (Rank 29) | 6 | 3 | 3 | 50.0% |
| sankegod (Rank 26) | 6 | 5 | 1 | 83.3% |
| うんちブリブリ (Rank 32) | 6 | 0 | 6 | 0.0% |
| ぽん (Rank 27) | 6 | 4 | 2 | 66.7% |
| カプリッチョ (Rank 27) | 6 | 3 | 3 | 50.0% |
| カミナリおやじ (Rank 26) | 6 | 5 | 1 | 83.3% |
| 獣王(設定2) (Rank 30) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| Wonda15426 (Rank 27) | 2026/10/18 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| Real_Okira (Rank 30) | 2026/10/13 | 6 | 0 | 6 | 0.0% |
| tamaneen (Rank 30) | 2026/10/02 | 8 | 3 | 5 | 37.5% |
| TERA (Rank 28) | 2026/10/02 | 7 | 7 | 0 | 100.0% |
| ぽん (Rank 27) | 2026/10/02 | 6 | 4 | 2 | 66.7% |
| calmknight[냠냠] (Rank 30) | 2026/09/27 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 31) | 2026/09/18 | 15 | 7 | 8 | 46.7% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/10 | 9 | 4 | 5 | 44.4% |
| クロサギ@はなちゃん (Rank 29) | 2026/09/04 | 8 | 0 | 8 | 0.0% |
| CELIS (Rank 28) | 2026/08/30 | 17 | 7 | 10 | 41.2% |
| うんちブリブリ (Rank 32) | 2026/08/29 | 6 | 0 | 6 | 0.0% |
| manao_0609 (Rank 31) | 2026/08/21 | 7 | 1 | 6 | 14.3% |
| ヘニオ (Rank 35) | 2026/08/20 | 13 | 6 | 7 | 46.1% |
| μ (Rank 26) | 2026/07/27 | 16 | 13 | 3 | 81.2% |
| カプリッチョ (Rank 27) | 2026/07/21 | 6 | 3 | 3 | 50.0% |
| 2month (Rank 24) | 2026/07/17 | 7 | 4 | 3 | 57.1% |
| カミナリおやじ (Rank 26) | 2026/07/17 | 6 | 5 | 1 | 83.3% |
| BigBoin (Rank 31) | 2026/07/16 | 8 | 3 | 5 | 37.5% |
| 獣王(設定2) (Rank 30) | 2026/07/09 | 6 | 2 | 4 | 33.3% |
| カマキリ拳法なぎくん (Rank 30) | 2026/06/21 | 8 | 6 | 2 | 75.0% |
| ふぇに (Rank 31) | 2026/06/16 | 11 | 6 | 5 | 54.5% |
| pottin (Rank 32) | 2026/05/12 | 8 | 2 | 6 | 25.0% |
| gans.sk602 (Rank 29) | 2026/05/11 | 6 | 3 | 3 | 50.0% |
| sankegod (Rank 26) | 2026/05/10 | 6 | 5 | 1 | 83.3% |
| kojop-oyabin (Rank 29) | 2026/05/10 | 9 | 3 | 6 | 33.3% |
Round openings
Every character
| guardG into throw escape | 336 | 14.3% |
|---|---|---|
| guardG | 193 | 8.2% |
| guardG into punchP | 73 | 3.1% |
| guardG into evade down | 55 | 2.3% |
| Banchu6P | 51 | 2.2% |
| guardG into evade up | 47 | 2.0% |
| throw escape | 39 | 1.7% |
| guardG into crouch | 34 | 1.4% |
| backdash into guardG | 32 | 1.4% |
| backdash into evade up | 30 | 1.3% |
| Souko Sensou66P+K | 29 | 1.2% |
| guardG into Honshin Soukyaku1K+G | 29 | 1.2% |
| crouch into Sen'inshou3P | 25 | 1.1% |
| evade up into guardG | 24 | 1.0% |
| crouch dash back into evade down | 22 | 0.9% |
511 further openings account for the other 1,330 rounds.
Counted from 582 of the 599 matches played. The rest were not pulled for openings.
Lion
- Career
- 472–498 · 48.7%
- This season
- 127 matches · 44.9%
- Peak rank
- 30
First hit in 50.7% of 509 rounds. Won 50.8% of the rounds they struck first, 41.0% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “crouch into 3P Sen'inshou” in 11.8% of rounds, against 2.6% in their other rounds.
- After winning a round: opens with “G guard into throw escape” in 23.7% of rounds, against 11.7% after losing one.
- When ahead: opens with “G guard into throw escape” in 28.6% of rounds, against 10.2% when level or behind.
| guardG into throw escape | 80 | 15.7% |
|---|---|---|
| Banchu6P | 51 | 10.0% |
| guardG | 42 | 8.2% |
| crouch into Sen'inshou3P | 25 | 4.9% |
| Juchou Senshou8P+K | 20 | 3.9% |
| guardG into Kousoutai2K+G | 20 | 3.9% |
| guardG into Sen'inshou3P | 19 | 3.7% |
| guardG into punchP | 19 | 3.7% |
| guardG into evade up | 17 | 3.3% |
| guardG into Katousui2P | 12 | 2.4% |
| guardG into Banchu6P | 11 | 2.2% |
| Kousoutai2K+G | 10 | 2.0% |
| guardG into crouch | 10 | 2.0% |
| throw escape | 10 | 2.0% |
| Juchou Senshou8P+K into guardG | 7 | 1.4% |
86 further openings account for the other 157 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 8–6 · 57% | 5–5 · 50% | too few to test |
| Jeffry | 10–6 · 62% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 289–321 · 47.4%
- This season
- 109 matches · 42.2%
- Peak rank
- 29
First hit in 42.7% of 410 rounds. Won 52.0% of the rounds they struck first, 40.0% of the rounds they were struck first.
Significant Tells
- After opening the round before with “G guard into throw escape”: opens with “G guard into throw escape” in 42.9% of rounds, against 18.7% after anything else.
- After losing a round: opens with “G guard” in 18.6% of rounds, against 3.6% after winning one.
- When behind: opens with “G guard” in 18.9% of rounds, against 7.1% when ahead or level.
| guardG into throw escape | 99 | 24.1% |
|---|---|---|
| guardG | 39 | 9.5% |
| guardG into Honshin Soukyaku1K+G | 29 | 7.1% |
| guardG into Souanshou3P+K | 15 | 3.6% |
| guardG into Renka Sentai2KK | 14 | 3.4% |
| guardG into evade down | 13 | 3.2% |
| guardG into punchP | 10 | 2.4% |
| throw escape | 10 | 2.4% |
| Honshin Soukyaku1K+G | 9 | 2.2% |
| guardG into evade up | 8 | 1.9% |
| Honshin Soukyaku1K+G into guardG | 7 | 1.7% |
| guardG into Senchutai3K | 6 | 1.5% |
| guardG into Souchuken2P | 6 | 1.5% |
| backdash into Honrakukyaku46K+G | 5 | 1.2% |
| guardG into down-back kick1K | 5 | 1.2% |
83 further openings account for the other 136 rounds.
Counted from 104 of the 109 matches played. The rest were not pulled for openings.
Lau
- Career
- 237–237 · 50.0%
- This season
- 73 matches · 38.4%
- Peak rank
- 28
First hit in 41.8% of 275 rounds. Won 48.7% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souko Sensou66P+K | 29 | 10.3% |
|---|---|---|
| guardG into throw escape | 28 | 10.0% |
| guardG | 19 | 6.8% |
| guardG into Chisoutai2K+G | 19 | 6.8% |
| guardG into Souchuken2P | 11 | 3.9% |
| Chugeki6P | 10 | 3.6% |
| Chisoutai2K+G | 9 | 3.2% |
| backdash into guardG | 9 | 3.2% |
| crouch dash back into kickK | 7 | 2.5% |
| backdash into evade up | 6 | 2.1% |
| crouch dash back into evade down | 6 | 2.1% |
| guardG into Kasoutai2K | 6 | 2.1% |
| guardG into crouch | 6 | 2.1% |
| guardG into evade up | 6 | 2.1% |
| backdash into Chisoutai2K+G | 5 | 1.8% |
66 further openings account for the other 105 rounds.
Counted from 69 of the 73 matches played. The rest were not pulled for openings.
Wolf
- Career
- 469–440 · 51.6%
- This season
- 46 matches · 45.6%
- Peak rank
- 29
First hit in 49.0% of 192 rounds. Won 47.9% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 30 | 15.5% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 18 | 9.3% |
| guardG into Low Hammer2P | 16 | 8.2% |
| guardG | 13 | 6.7% |
| guardG into evade down | 10 | 5.2% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 3.1% |
| backdash | 5 | 2.6% |
| crouch into guardG | 5 | 2.6% |
| guardG into punchP | 5 | 2.6% |
| throw escape | 5 | 2.6% |
| evade down into Low Hammer2P | 4 | 2.1% |
| Low Drop Kick62K | 3 | 1.6% |
| backdash into Mow Down Chop1P+K | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
| crouch dash back into evade down | 3 | 1.6% |
54 further openings account for the other 65 rounds.
Brad
- Career
- 190–200 · 48.7%
- This season
- 50 matches · 64.0%
- Peak rank
- 28
First hit in 47.4% of 190 rounds. Won 63.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 40 | 21.1% |
|---|---|---|
| guardG | 15 | 7.9% |
| guardG into Sit Jab2P | 15 | 7.9% |
| Middle Spin Kick66K | 8 | 4.2% |
| guardG into Jolt Upper3P | 7 | 3.7% |
| guardG into Sharp Shoot1P | 7 | 3.7% |
| throw escape | 6 | 3.2% |
| guardG into punchP | 5 | 2.6% |
| Elbow Hook6P | 3 | 1.6% |
| Further Low1K+G | 3 | 1.6% |
| crouch into Jolt Upper3P | 3 | 1.6% |
| crouch into guardG | 3 | 1.6% |
| evade down into Sit Jab2P | 3 | 1.6% |
| guardG into crouch | 3 | 1.6% |
| guardG into evade down | 3 | 1.6% |
52 further openings account for the other 66 rounds.
Counted from 47 of the 50 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 106–101 · 51.2%
- This season
- 37 matches · 62.2%
- Peak rank
- 27
First hit in 57.2% of 138 rounds. Won 59.5% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 18 | 13.0% |
|---|---|---|
| guardG into throw escape | 16 | 11.6% |
| guardG into Sit Jab2P | 7 | 5.1% |
| guardG into punchP | 7 | 5.1% |
| evade up into guardG | 6 | 4.3% |
| Low Drop Kick1K+G | 4 | 2.9% |
| Shadow Strike6P | 4 | 2.9% |
| crouch dash back into Volcano Upper4P+K | 4 | 2.9% |
| crouch dash back into evade down | 4 | 2.9% |
| guardG into Shadow Strike6P | 4 | 2.9% |
| guardG into evade down | 4 | 2.9% |
| punchP | 4 | 2.9% |
| guardG into crouch dash back | 3 | 2.2% |
| guardG into evade up | 3 | 2.2% |
| backdash into Volcano Upper4P+K | 2 | 1.4% |
34 further openings account for the other 48 rounds.
Counted from 32 of the 37 matches played. The rest were not pulled for openings.
Kage
- Career
- 424–325 · 56.6%
- This season
- 35 matches · 40.0%
- Peak rank
- 31
First hit in 58.7% of 138 rounds. Won 48.1% of the rounds they struck first, 36.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 8.0% |
|---|---|---|
| guardG into punchP | 9 | 6.5% |
| backdash into guardG | 8 | 5.8% |
| guardG into Jizuridan2P | 8 | 5.8% |
| guardG into throw escape | 8 | 5.8% |
| Hiji'uchi6P | 7 | 5.1% |
| evade down into Jizuridan2P | 4 | 2.9% |
| guardG into evade down | 4 | 2.9% |
| throw escape | 4 | 2.9% |
| Tsumujigeri2K+G | 3 | 2.2% |
| backdash into evade up | 3 | 2.2% |
| crouch into Fusenjin3P | 3 | 2.2% |
| evade down into punchP | 3 | 2.2% |
| evade up into Jizuridan2P | 3 | 2.2% |
| evade up into guardG | 3 | 2.2% |
45 further openings account for the other 57 rounds.
Goh
- Career
- 130–138 · 48.5%
- This season
- 27 matches · 37.0%
- Peak rank
- 28
First hit in 50.0% of 114 rounds. Won 52.6% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 13 | 11.4% |
|---|---|---|
| guardG | 9 | 7.9% |
| Kirin33P | 6 | 5.3% |
| backdash into Karura4P+K | 5 | 4.4% |
| backdash into evade up | 5 | 4.4% |
| guardG into crouch | 5 | 4.4% |
| Hiji'ate6P | 4 | 3.5% |
| Kirin33P into guardG | 4 | 3.5% |
| guardG into evade down | 4 | 3.5% |
| crouch into guardG | 3 | 2.6% |
| guardG into Ni'oudaoshi3K+G | 3 | 2.6% |
| guardG into Sune'uchi2P | 3 | 2.6% |
| backdash into punchP | 2 | 1.8% |
| crouch into Denkou3PP | 2 | 1.8% |
| crouch into Raikou3P | 2 | 1.8% |
40 further openings account for the other 44 rounds.
Jacky
- Career
- 83–85 · 49.4%
- This season
- 26 matches · 53.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 11 | 11.3% |
|---|---|---|
| backdash into Middle Spin Kick46K+G | 10 | 10.3% |
| guardG | 10 | 10.3% |
| guardG into throw escape | 9 | 9.3% |
| Middle Smash6P | 6 | 6.2% |
| Low Spin Kick1K+G | 5 | 5.2% |
| guardG into Low Spin Kick1K+G | 5 | 5.2% |
| guardG into Rage Kick1PK | 4 | 4.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 3.1% |
| guardG into Smash Straight3P | 3 | 3.1% |
| Low Spin Kick1K+G into evade down | 2 | 2.1% |
| Low Spin Kick1K+G into guardG | 2 | 2.1% |
| crouch into Smash Straight3P | 2 | 2.1% |
| forward dash into High Angle Upper Kick6K | 2 | 2.1% |
| guardG into Squat Straight2P | 2 | 2.1% |
20 further openings account for the other 21 rounds.
Taka
- Career
- 180–150 · 54.5%
- This season
- 25 matches · 76.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| kickK | 14 | 14.6% |
|---|---|---|
| guardG into punchP | 8 | 8.3% |
| guardG into throw escape | 6 | 6.2% |
| backdash into guardG | 4 | 4.2% |
| guardG | 4 | 4.2% |
| guardG into Shita Harite2P | 4 | 4.2% |
| punchP | 4 | 4.2% |
| Hiji'ate6P | 3 | 3.1% |
| Kachi'age33P+K | 3 | 3.1% |
| Mawashi Harite44P | 3 | 3.1% |
| evade up into guardG | 3 | 3.1% |
| guardG into Kirikabu Kudaki1P+K | 3 | 3.1% |
| guardG into evade up | 3 | 3.1% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.1% |
| evade up into Kirikabu Kudaki1P+K | 2 | 2.1% |
28 further openings account for the other 30 rounds.
Jeffry
- Career
- 244–202 · 54.7%
- This season
- 23 matches · 43.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 11.6% |
|---|---|---|
| backdash into Double Hammer Down43P | 9 | 9.5% |
| guardG into Ducking Low2K+G | 6 | 6.3% |
| guardG into Low Knuckle2P | 5 | 5.3% |
| Ducking Low2K+G | 4 | 4.2% |
| guardG into Knee Attack6K | 4 | 4.2% |
| Low Knuckle2P | 3 | 3.2% |
| evade up into Ducking Low2K+G | 3 | 3.2% |
| guardG into Torpedo Head Butt4P+K | 3 | 3.2% |
| guardG into evade down | 3 | 3.2% |
| Elbow Butt6P | 2 | 2.1% |
| Middle Hell Stab6P+K | 2 | 2.1% |
| backdash into Rising Hammer43PP | 2 | 2.1% |
| backdash into punchP | 2 | 2.1% |
| crouch into Low Knuckle2P | 2 | 2.1% |
30 further openings account for the other 34 rounds.
Akira
- Career
- 49–49 · 50.0%
- This season
- 21 matches · 42.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 12 | 14.1% |
|---|---|---|
| guardG into Souka Housui3P+K | 10 | 11.8% |
| guardG into throw escape | 6 | 7.1% |
| forward dash into Jouho Touken6P | 5 | 5.9% |
| evade up into Souka Housui3P+K | 4 | 4.7% |
| forward dash into Souka Housui3P+K | 3 | 3.5% |
| Chouzan Housui46P+K | 2 | 2.4% |
| Kaikyusei4P | 2 | 2.4% |
| Souka Housui3P+K into guardG | 2 | 2.4% |
| backdash into Koboku214P | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| forward dash into Rimon Chouchu66P | 2 | 2.4% |
| forward dash into throwP+G | 2 | 2.4% |
| guardG | 2 | 2.4% |
| guardG into evade down | 2 | 2.4% |
26 further openings account for the other 27 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 3 of 15 tests hold up
- Pai: 3 of 15 tests hold up
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Akira: not tested (too few rounds)
