Virtua Fighter 5 REVO · v1.10 · Region: South America
tubaki_ok
Characters played — VF5's own record
| Lion | 30 | 950 | 464 | 486 | 48.8% |
|---|---|---|---|---|---|
| Wolf | 29 | 898 | 463 | 435 | 51.6% |
| Kage | 31 | 749 | 424 | 325 | 56.6% |
| Pai | 29 | 571 | 270 | 301 | 47.3% |
| Lau | 28 | 436 | 219 | 217 | 50.2% |
| Jeffry | 29 | 397 | 217 | 180 | 54.7% |
| Taka | 29 | 330 | 180 | 150 | 54.5% |
| Brad | 28 | 318 | 151 | 167 | 47.5% |
| Goh | 28 | 268 | 130 | 138 | 48.5% |
| Jacky | 27 | 151 | 74 | 77 | 49.0% |
| El Blaze | 27 | 125 | 62 | 63 | 49.6% |
| Akira | 27 | 98 | 49 | 49 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 77 | 33 | 44 | 42.9% | -6.5 |
|---|---|---|---|---|---|
| Wolf | 68 | 44 | 24 | 64.7% | +17.7 |
| Jeffry | 56 | 25 | 31 | 44.6% | +2.5 |
| Jacky | 45 | 19 | 26 | 42.2% | -4.1 |
| Goh | 41 | 16 | 25 | 39.0% | -6.1 |
| Aoi | 38 | 18 | 20 | 47.4% | -2.7 |
| Sarah | 31 | 15 | 16 | 48.4% | +1.4 |
| Lion | 30 | 20 | 10 | 66.7% | +12.7 |
| Jean | 27 | 12 | 15 | 44.4% | -5.5 |
| Pai | 22 | 16 | 6 | 72.7% | +18.1 |
| El Blaze | 20 | 7 | 13 | 35.0% | -14.2 |
| Kage | 19 | 4 | 15 | 21.1% | -21.0 |
| Shun | 17 | 8 | 9 | 47.1% | +2.4 |
| Eileen | 16 | 4 | 12 | 25.0% | -20.5 |
| Vanessa | 15 | 6 | 9 | 40.0% | -5.0 |
| Brad | 14 | 5 | 9 | 35.7% | -8.5 |
| Lau | 13 | 8 | 5 | 61.5% | +15.0 |
| Lei Fei | 9 | 4 | 5 | 44.4% | -2.4 |
| Taka | 3 | 2 | 1 | 66.7% | +21.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 70 | 35 | 35 | 50.0% | -1.1 |
|---|---|---|---|---|---|
| Low Fence | 67 | 27 | 40 | 40.3% | -5.7 |
| Rectangle | 61 | 35 | 26 | 57.4% | +10.5 |
| Breakable Full Fence | 60 | 23 | 37 | 38.3% | -6.0 |
| Open | 57 | 31 | 26 | 54.4% | +4.2 |
| Half Fence | 53 | 25 | 28 | 47.2% | +1.4 |
| Octagon | 53 | 21 | 32 | 39.6% | -6.3 |
| Single Wall | 46 | 23 | 23 | 50.0% | +2.5 |
| Breakable Half Fence | 37 | 17 | 20 | 46.0% | -3.9 |
| Full Fence and Open | 26 | 15 | 11 | 57.7% | +9.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 334 | 46.7% | 47.3% | -0.6 |
| No walls | 170 | 47.6% | 47.7% | -0.1 |
Walls against open: -0.5 points (95% range -9.7 to +8.7), p 0.919 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 28) | 17 | 7 | 10 | 41.2% |
|---|---|---|---|---|
| μ (Rank 26) | 16 | 13 | 3 | 81.2% |
| 鳩男 (Rank 31) | 15 | 7 | 8 | 46.7% |
| ヘニオ (Rank 35) | 13 | 6 | 7 | 46.1% |
| ふぇに (Rank 31) | 11 | 6 | 5 | 54.5% |
| kojop-oyabin (Rank 29) | 9 | 3 | 6 | 33.3% |
| エルモchYT★プなれ★ (Rank 29) | 9 | 4 | 5 | 44.4% |
| BigBoin (Rank 31) | 8 | 3 | 5 | 37.5% |
| pottin (Rank 32) | 8 | 2 | 6 | 25.0% |
| カマキリ拳法なぎくん (Rank 30) | 8 | 6 | 2 | 75.0% |
| クロサギ@はなちゃん (Rank 29) | 8 | 0 | 8 | 0.0% |
| 2month (Rank 24) | 7 | 4 | 3 | 57.1% |
| manao_0609 (Rank 31) | 7 | 1 | 6 | 14.3% |
| gans.sk602 (Rank 29) | 6 | 3 | 3 | 50.0% |
| sankegod (Rank 26) | 6 | 5 | 1 | 83.3% |
| あっしゅさんとごち昌 (Rank 26) | 6 | 1 | 5 | 16.7% |
| うんちブリブリ (Rank 32) | 6 | 0 | 6 | 0.0% |
| カプリッチョ (Rank 27) | 6 | 3 | 3 | 50.0% |
| カミナリおやじ (Rank 26) | 6 | 5 | 1 | 83.3% |
| 獣王(設定2) (Rank 30) | 6 | 2 | 4 | 33.3% |
| calmknight[냠냠] (Rank 28) | 5 | 3 | 2 | 60.0% |
| gimoring (Rank 27) | 5 | 4 | 1 | 80.0% |
| kobaman (Rank 27) | 5 | 2 | 3 | 40.0% |
| フルメタル (Rank 28) | 5 | 2 | 3 | 40.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| 鳩男 (Rank 31) | 2026/09/18 | 15 | 7 | 8 | 46.7% |
|---|---|---|---|---|---|
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/12 | 5 | 4 | 1 | 80.0% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/10 | 9 | 4 | 5 | 44.4% |
| クロサギ@はなちゃん (Rank 29) | 2026/09/04 | 8 | 0 | 8 | 0.0% |
| CELIS (Rank 28) | 2026/08/30 | 17 | 7 | 10 | 41.2% |
| うんちブリブリ (Rank 32) | 2026/08/29 | 6 | 0 | 6 | 0.0% |
| manao_0609 (Rank 31) | 2026/08/21 | 7 | 1 | 6 | 14.3% |
| ヘニオ (Rank 35) | 2026/08/20 | 13 | 6 | 7 | 46.1% |
| gimoring (Rank 27) | 2026/08/19 | 5 | 4 | 1 | 80.0% |
| μ (Rank 26) | 2026/07/27 | 16 | 13 | 3 | 81.2% |
| カプリッチョ (Rank 27) | 2026/07/21 | 6 | 3 | 3 | 50.0% |
| 2month (Rank 24) | 2026/07/17 | 7 | 4 | 3 | 57.1% |
| カミナリおやじ (Rank 26) | 2026/07/17 | 6 | 5 | 1 | 83.3% |
| BigBoin (Rank 31) | 2026/07/16 | 8 | 3 | 5 | 37.5% |
| 獣王(設定2) (Rank 30) | 2026/07/09 | 6 | 2 | 4 | 33.3% |
| calmknight[냠냠] (Rank 28) | 2026/07/06 | 5 | 3 | 2 | 60.0% |
| あっしゅさんとごち昌 (Rank 26) | 2026/06/28 | 6 | 1 | 5 | 16.7% |
| kobaman (Rank 27) | 2026/06/26 | 5 | 2 | 3 | 40.0% |
| カマキリ拳法なぎくん (Rank 30) | 2026/06/21 | 8 | 6 | 2 | 75.0% |
| ふぇに (Rank 31) | 2026/06/16 | 11 | 6 | 5 | 54.5% |
| フルメタル (Rank 28) | 2026/06/16 | 5 | 2 | 3 | 40.0% |
| pottin (Rank 32) | 2026/05/12 | 8 | 2 | 6 | 25.0% |
| gans.sk602 (Rank 29) | 2026/05/11 | 6 | 3 | 3 | 50.0% |
| sankegod (Rank 26) | 2026/05/10 | 6 | 5 | 1 | 83.3% |
| kojop-oyabin (Rank 29) | 2026/05/10 | 9 | 3 | 6 | 33.3% |
Round openings
Every character
| guardG into throwP+G | 318 | 14.1% |
|---|---|---|
| guardG | 194 | 8.6% |
| guardG into punchP | 68 | 3.0% |
| guardG into evade down | 54 | 2.4% |
| Banchu6P | 51 | 2.3% |
| guardG into evade up | 48 | 2.1% |
| backdash into guardG | 40 | 1.8% |
| throwP+G | 38 | 1.7% |
| backdash into evade up | 37 | 1.6% |
| guardG into crouch | 34 | 1.5% |
| Souko Sensou66P+K | 29 | 1.3% |
| crouch dash back into evade down | 28 | 1.2% |
| evade down into guardG | 27 | 1.2% |
| guardG into Honshin Soukyaku1K+G | 27 | 1.2% |
| evade up into guardG | 25 | 1.1% |
477 further openings account for the other 1,243 rounds.
Lion
| guardG into throwP+G | 84 | 16.5% |
|---|---|---|
| Banchu6P | 51 | 10.0% |
| guardG | 44 | 8.6% |
| crouch into Sen'inshou3P | 24 | 4.7% |
| Juchou Senshou8P+K | 20 | 3.9% |
| guardG into Kousoutai2K+G | 19 | 3.7% |
| guardG into Sen'inshou3P | 19 | 3.7% |
| guardG into punchP | 19 | 3.7% |
| guardG into evade up | 18 | 3.5% |
| guardG into Banchu6P | 11 | 2.2% |
| guardG into Katousui2P | 11 | 2.2% |
| Kousoutai2K+G | 10 | 2.0% |
| guardG into crouch | 10 | 2.0% |
| throwP+G | 10 | 2.0% |
| Juchou Senshou8P+K into guardG | 7 | 1.4% |
78 further openings account for the other 153 rounds.
Pai
| guardG into throwP+G | 103 | 25.1% |
|---|---|---|
| guardG | 41 | 10.0% |
| guardG into Honshin Soukyaku1K+G | 27 | 6.6% |
| guardG into Souanshou3P+K | 15 | 3.6% |
| guardG into Renka Sentai2KK | 14 | 3.4% |
| guardG into evade down | 13 | 3.2% |
| throwP+G | 10 | 2.4% |
| Honshin Soukyaku1K+G | 9 | 2.2% |
| guardG into punchP | 9 | 2.2% |
| guardG into evade up | 8 | 1.9% |
| Honshin Soukyaku1K+G into guardG | 7 | 1.7% |
| evade down into guardG | 6 | 1.5% |
| guardG into Senchutai3K | 6 | 1.5% |
| guardG into Souchuken2P | 6 | 1.5% |
| backdash into Honrakukyaku46K+G | 5 | 1.2% |
79 further openings account for the other 132 rounds.
Lau
| Souko Sensou66P+K | 29 | 10.7% |
|---|---|---|
| guardG into throwP+G | 25 | 9.2% |
| guardG into Chisoutai2K+G | 20 | 7.3% |
| guardG | 19 | 7.0% |
| Chugeki6P | 10 | 3.7% |
| backdash into evade up | 10 | 3.7% |
| guardG into Souchuken2P | 10 | 3.7% |
| Chisoutai2K+G | 9 | 3.3% |
| backdash into guardG | 8 | 2.9% |
| crouch dash back into evade down | 7 | 2.6% |
| crouch dash back into kickK | 7 | 2.6% |
| guardG into Kasoutai2K | 6 | 2.2% |
| guardG into crouch | 6 | 2.2% |
| crouch dash back into Saishikkyaku4K | 5 | 1.8% |
| evade up into guardG | 5 | 1.8% |
63 further openings account for the other 96 rounds.
Wolf
| guardG into throwP+G | 31 | 16.0% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 15 | 7.7% |
| guardG into Low Hammer2P | 15 | 7.7% |
| guardG | 14 | 7.2% |
| guardG into evade down | 10 | 5.2% |
| backdash | 9 | 4.6% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 3.1% |
| crouch dash back into evade down | 5 | 2.6% |
| crouch into guardG | 5 | 2.6% |
| throwP+G | 5 | 2.6% |
| guardG into evade up | 4 | 2.1% |
| guardG into punchP | 4 | 2.1% |
| Low Drop Kick62K | 3 | 1.6% |
| backdash into guardG | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
51 further openings account for the other 62 rounds.
Brad
| guardG into throwP+G | 25 | 16.6% |
|---|---|---|
| guardG | 14 | 9.3% |
| guardG into Sit Jab2P | 14 | 9.3% |
| Middle Spin Kick66K | 6 | 4.0% |
| throwP+G | 6 | 4.0% |
| guardG into Jolt Upper3P | 5 | 3.3% |
| guardG into Sharp Shoot1P | 5 | 3.3% |
| guardG into punchP | 4 | 2.6% |
| crouch into Jolt Upper3P | 3 | 2.0% |
| evade down into Sit Jab2P | 3 | 2.0% |
| guardG into crouch | 3 | 2.0% |
| guardG into evade down | 3 | 2.0% |
| Further Low1K+G | 2 | 1.3% |
| backdash | 2 | 1.3% |
| backdash into Sharp Shoot1P | 2 | 1.3% |
44 further openings account for the other 54 rounds.
Kage
| guardG | 12 | 8.7% |
|---|---|---|
| guardG into punchP | 9 | 6.5% |
| backdash into guardG | 8 | 5.8% |
| guardG into Jizuridan2P | 8 | 5.8% |
| guardG into throwP+G | 8 | 5.8% |
| Hiji'uchi6P | 7 | 5.1% |
| evade down into Jizuridan2P | 4 | 2.9% |
| guardG into evade down | 4 | 2.9% |
| throwP+G | 4 | 2.9% |
| Tsumujigeri2K+G | 3 | 2.2% |
| backdash into evade up | 3 | 2.2% |
| crouch into Fusenjin3P | 3 | 2.2% |
| evade down into guardG | 3 | 2.2% |
| evade up into Jizuridan2P | 3 | 2.2% |
| evade up into guardG | 3 | 2.2% |
44 further openings account for the other 56 rounds.
El Blaze
| guardG | 14 | 12.1% |
|---|---|---|
| guardG into throwP+G | 9 | 7.8% |
| guardG into Sit Jab2P | 7 | 6.0% |
| guardG into punchP | 6 | 5.2% |
| Low Drop Kick1K+G | 4 | 3.5% |
| crouch dash back into Volcano Upper4P+K | 4 | 3.5% |
| crouch dash back into evade down | 4 | 3.5% |
| evade up into guardG | 4 | 3.5% |
| punchP | 4 | 3.5% |
| Shadow Strike6P | 3 | 2.6% |
| guardG into Shadow Strike6P | 3 | 2.6% |
| guardG into crouch dash back | 3 | 2.6% |
| guardG into evade down | 3 | 2.6% |
| guardG into evade up | 3 | 2.6% |
| backdash into Volcano Upper4P+K | 2 | 1.7% |
31 further openings account for the other 43 rounds.
Goh
| guardG into throwP+G | 14 | 12.3% |
|---|---|---|
| guardG | 10 | 8.8% |
| Kirin33P | 6 | 5.3% |
| backdash into evade up | 6 | 5.3% |
| guardG into crouch | 5 | 4.4% |
| Hiji'ate6P | 4 | 3.5% |
| Kirin33P into guardG | 4 | 3.5% |
| backdash into Karura4P+K | 4 | 3.5% |
| guardG into evade down | 4 | 3.5% |
| backdash | 3 | 2.6% |
| crouch into guardG | 3 | 2.6% |
| guardG into Sune'uchi2P | 3 | 2.6% |
| backdash into guardG | 2 | 1.8% |
| backdash into punchP | 2 | 1.8% |
| crouch into Denkou3PP | 2 | 1.8% |
36 further openings account for the other 42 rounds.
Taka
| kickK | 14 | 14.6% |
|---|---|---|
| guardG into punchP | 8 | 8.3% |
| backdash into guardG | 7 | 7.3% |
| guardG into throwP+G | 6 | 6.2% |
| guardG | 4 | 4.2% |
| guardG into Shita Harite2P | 4 | 4.2% |
| punchP | 4 | 4.2% |
| Hiji'ate6P | 3 | 3.1% |
| Kachi'age33P+K | 3 | 3.1% |
| Mawashi Harite44P | 3 | 3.1% |
| evade up into guardG | 3 | 3.1% |
| guardG into Kirikabu Kudaki1P+K | 3 | 3.1% |
| guardG into evade up | 3 | 3.1% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.1% |
| evade up into Kirikabu Kudaki1P+K | 2 | 2.1% |
25 further openings account for the other 27 rounds.
Jeffry
| guardG | 11 | 11.6% |
|---|---|---|
| backdash into Double Hammer Down43P | 9 | 9.5% |
| guardG into Ducking Low2K+G | 6 | 6.3% |
| guardG into Low Knuckle2P | 5 | 5.3% |
| Ducking Low2K+G | 4 | 4.2% |
| guardG into Knee Attack6K | 4 | 4.2% |
| guardG into Torpedo Head Butt4P+K | 4 | 4.2% |
| Low Knuckle2P | 3 | 3.2% |
| evade up into Ducking Low2K+G | 3 | 3.2% |
| Elbow Butt6P | 2 | 2.1% |
| Middle Hell Stab6P+K | 2 | 2.1% |
| backdash into Rising Hammer43PP | 2 | 2.1% |
| backdash into punchP | 2 | 2.1% |
| crouch into Low Knuckle2P | 2 | 2.1% |
| evade down into Grizzly Hammer1PP | 2 | 2.1% |
29 further openings account for the other 34 rounds.
Akira
| Rimon Chouchu66P | 12 | 14.1% |
|---|---|---|
| guardG into Souka Housui3P+K | 10 | 11.8% |
| guardG into throwP+G | 6 | 7.1% |
| forward dash into Jouho Touken6P | 5 | 5.9% |
| evade up into Souka Housui3P+K | 4 | 4.7% |
| forward dash into Souka Housui3P+K | 3 | 3.5% |
| Chouzan Housui46P+K | 2 | 2.4% |
| Kaikyusei4P | 2 | 2.4% |
| Souka Housui3P+K into guardG | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| backdash into guardG | 2 | 2.4% |
| forward dash into Rimon Chouchu66P | 2 | 2.4% |
| forward dash into throwP+G | 2 | 2.4% |
| guardG | 2 | 2.4% |
| guardG into evade down | 2 | 2.4% |
26 further openings account for the other 27 rounds.
Jacky
| Dash Hammer Kick66K | 10 | 12.7% |
|---|---|---|
| guardG | 9 | 11.4% |
| backdash into Middle Spin Kick46K+G | 8 | 10.1% |
| guardG into throwP+G | 6 | 7.6% |
| guardG into Low Spin Kick1K+G | 5 | 6.3% |
| Low Spin Kick1K+G | 4 | 5.1% |
| guardG into Rage Kick1PK | 4 | 5.1% |
| Middle Smash6P | 3 | 3.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 3.8% |
| guardG into Smash Straight3P | 3 | 3.8% |
| crouch into Smash Straight3P | 2 | 2.5% |
| forward dash into High Angle Upper Kick6K | 2 | 2.5% |
| Head Hook Kick3K+G | 1 | 1.3% |
| High Angle Upper Kick6K | 1 | 1.3% |
| Low Spin Kick1K+G into evade down | 1 | 1.3% |
17 further openings account for the other 17 rounds.
