VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

tubaki_ok

Career matches5,291
Career win rate51.1%
Round win rate47.6%
Peak rank31
Distinct opponents183
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3095046448648.8%
Wolf2989846343551.6%
Kage3174942432556.6%
Pai2957127030147.3%
Lau2843621921750.2%
Jeffry2939721718054.7%
Taka2933018015054.5%
Brad2831815116747.5%
Goh2826813013848.5%
Jacky27151747749.0%
El Blaze27125626349.6%
Akira2798494950.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira77334442.9%-6.5
Wolf68442464.7%+17.7
Jeffry56253144.6%+2.5
Jacky45192642.2%-4.1
Goh41162539.0%-6.1
Aoi38182047.4%-2.7
Sarah31151648.4%+1.4
Lion30201066.7%+12.7
Jean27121544.4%-5.5
Pai2216672.7%+18.1
El Blaze2071335.0%-14.2
Kage1941521.1%-21.0
Shun178947.1%+2.4
Eileen1641225.0%-20.5
Vanessa156940.0%-5.0
Brad145935.7%-8.5
Lau138561.5%+15.0
Lei Fei94544.4%-2.4
Taka32166.7%+21.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence70353550.0%-1.1
Low Fence67274040.3%-5.7
Rectangle61352657.4%+10.5
Breakable Full Fence60233738.3%-6.0
Open57312654.4%+4.2
Half Fence53252847.2%+1.4
Octagon53213239.6%-6.3
Single Wall46232350.0%+2.5
Breakable Half Fence37172046.0%-3.9
Full Fence and Open26151157.7%+9.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33446.7%47.3%-0.6
No walls17047.6%47.7%-0.1

Walls against open: -0.5 points (95% range -9.7 to +8.7), p 0.919 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

CELIS (Rank 28)1771041.2%
μ (Rank 26)1613381.2%
鳩男 (Rank 31)157846.7%
ヘニオ (Rank 35)136746.1%
ふぇに (Rank 31)116554.5%
kojop-oyabin (Rank 29)93633.3%
エルモchYT★プなれ★ (Rank 29)94544.4%
BigBoin (Rank 31)83537.5%
pottin (Rank 32)82625.0%
カマキリ拳法なぎくん (Rank 30)86275.0%
クロサギ@はなちゃん (Rank 29)8080.0%
2month (Rank 24)74357.1%
manao_0609 (Rank 31)71614.3%
gans.sk602 (Rank 29)63350.0%
sankegod (Rank 26)65183.3%
あっしゅさんとごち昌 (Rank 26)61516.7%
うんちブリブリ (Rank 32)6060.0%
カプリッチョ (Rank 27)63350.0%
カミナリおやじ (Rank 26)65183.3%
獣王(設定2) (Rank 30)62433.3%
calmknight[냠냠] (Rank 28)53260.0%
gimoring (Rank 27)54180.0%
kobaman (Rank 27)52340.0%
フルメタル (Rank 28)52340.0%
失礼!スマッシュ☆彡 (Rank 27)54180.0%

Most played opponents, most recent first

鳩男 (Rank 31)2026/09/18157846.7%
失礼!スマッシュ☆彡 (Rank 27)2026/09/1254180.0%
エルモchYT★プなれ★ (Rank 29)2026/09/1094544.4%
クロサギ@はなちゃん (Rank 29)2026/09/048080.0%
CELIS (Rank 28)2026/08/301771041.2%
うんちブリブリ (Rank 32)2026/08/296060.0%
manao_0609 (Rank 31)2026/08/2171614.3%
ヘニオ (Rank 35)2026/08/20136746.1%
gimoring (Rank 27)2026/08/1954180.0%
μ (Rank 26)2026/07/271613381.2%
カプリッチョ (Rank 27)2026/07/2163350.0%
2month (Rank 24)2026/07/1774357.1%
カミナリおやじ (Rank 26)2026/07/1765183.3%
BigBoin (Rank 31)2026/07/1683537.5%
獣王(設定2) (Rank 30)2026/07/0962433.3%
calmknight[냠냠] (Rank 28)2026/07/0653260.0%
あっしゅさんとごち昌 (Rank 26)2026/06/2861516.7%
kobaman (Rank 27)2026/06/2652340.0%
カマキリ拳法なぎくん (Rank 30)2026/06/2186275.0%
ふぇに (Rank 31)2026/06/16116554.5%
フルメタル (Rank 28)2026/06/1652340.0%
pottin (Rank 32)2026/05/1282625.0%
gans.sk602 (Rank 29)2026/05/1163350.0%
sankegod (Rank 26)2026/05/1065183.3%
kojop-oyabin (Rank 29)2026/05/1093633.3%

Round openings

Every character

guardG into throwP+G31814.1%
guardG1948.6%
guardG into punchP683.0%
guardG into evade down542.4%
Banchu6P512.3%
guardG into evade up482.1%
backdash into guardG401.8%
throwP+G381.7%
backdash into evade up371.6%
guardG into crouch341.5%
Souko Sensou66P+K291.3%
crouch dash back into evade down281.2%
evade down into guardG271.2%
guardG into Honshin Soukyaku1K+G271.2%
evade up into guardG251.1%

477 further openings account for the other 1,243 rounds.

Lion

guardG into throwP+G8416.5%
Banchu6P5110.0%
guardG448.6%
crouch into Sen'inshou3P244.7%
Juchou Senshou8P+K203.9%
guardG into Kousoutai2K+G193.7%
guardG into Sen'inshou3P193.7%
guardG into punchP193.7%
guardG into evade up183.5%
guardG into Banchu6P112.2%
guardG into Katousui2P112.2%
Kousoutai2K+G102.0%
guardG into crouch102.0%
throwP+G102.0%
Juchou Senshou8P+K into guardG71.4%

78 further openings account for the other 153 rounds.

Pai

guardG into throwP+G10325.1%
guardG4110.0%
guardG into Honshin Soukyaku1K+G276.6%
guardG into Souanshou3P+K153.6%
guardG into Renka Sentai2KK143.4%
guardG into evade down133.2%
throwP+G102.4%
Honshin Soukyaku1K+G92.2%
guardG into punchP92.2%
guardG into evade up81.9%
Honshin Soukyaku1K+G into guardG71.7%
evade down into guardG61.5%
guardG into Senchutai3K61.5%
guardG into Souchuken2P61.5%
backdash into Honrakukyaku46K+G51.2%

79 further openings account for the other 132 rounds.

Lau

Souko Sensou66P+K2910.7%
guardG into throwP+G259.2%
guardG into Chisoutai2K+G207.3%
guardG197.0%
Chugeki6P103.7%
backdash into evade up103.7%
guardG into Souchuken2P103.7%
Chisoutai2K+G93.3%
backdash into guardG82.9%
crouch dash back into evade down72.6%
crouch dash back into kickK72.6%
guardG into Kasoutai2K62.2%
guardG into crouch62.2%
crouch dash back into Saishikkyaku4K51.8%
evade up into guardG51.8%

63 further openings account for the other 96 rounds.

Wolf

guardG into throwP+G3116.0%
backdash into Heavy Middle Kick3K+G157.7%
guardG into Low Hammer2P157.7%
guardG147.2%
guardG into evade down105.2%
backdash94.6%
Screw Hook63214P into Screw Lariat63214PP63.1%
crouch dash back into evade down52.6%
crouch into guardG52.6%
throwP+G52.6%
guardG into evade up42.1%
guardG into punchP42.1%
Low Drop Kick62K31.6%
backdash into guardG31.6%
backdash into punchP31.6%

51 further openings account for the other 62 rounds.

Brad

guardG into throwP+G2516.6%
guardG149.3%
guardG into Sit Jab2P149.3%
Middle Spin Kick66K64.0%
throwP+G64.0%
guardG into Jolt Upper3P53.3%
guardG into Sharp Shoot1P53.3%
guardG into punchP42.6%
crouch into Jolt Upper3P32.0%
evade down into Sit Jab2P32.0%
guardG into crouch32.0%
guardG into evade down32.0%
Further Low1K+G21.3%
backdash21.3%
backdash into Sharp Shoot1P21.3%

44 further openings account for the other 54 rounds.

Kage

guardG128.7%
guardG into punchP96.5%
backdash into guardG85.8%
guardG into Jizuridan2P85.8%
guardG into throwP+G85.8%
Hiji'uchi6P75.1%
evade down into Jizuridan2P42.9%
guardG into evade down42.9%
throwP+G42.9%
Tsumujigeri2K+G32.2%
backdash into evade up32.2%
crouch into Fusenjin3P32.2%
evade down into guardG32.2%
evade up into Jizuridan2P32.2%
evade up into guardG32.2%

44 further openings account for the other 56 rounds.

El Blaze

guardG1412.1%
guardG into throwP+G97.8%
guardG into Sit Jab2P76.0%
guardG into punchP65.2%
Low Drop Kick1K+G43.5%
crouch dash back into Volcano Upper4P+K43.5%
crouch dash back into evade down43.5%
evade up into guardG43.5%
punchP43.5%
Shadow Strike6P32.6%
guardG into Shadow Strike6P32.6%
guardG into crouch dash back32.6%
guardG into evade down32.6%
guardG into evade up32.6%
backdash into Volcano Upper4P+K21.7%

31 further openings account for the other 43 rounds.

Goh

guardG into throwP+G1412.3%
guardG108.8%
Kirin33P65.3%
backdash into evade up65.3%
guardG into crouch54.4%
Hiji'ate6P43.5%
Kirin33P into guardG43.5%
backdash into Karura4P+K43.5%
guardG into evade down43.5%
backdash32.6%
crouch into guardG32.6%
guardG into Sune'uchi2P32.6%
backdash into guardG21.8%
backdash into punchP21.8%
crouch into Denkou3PP21.8%

36 further openings account for the other 42 rounds.

Taka

kickK1414.6%
guardG into punchP88.3%
backdash into guardG77.3%
guardG into throwP+G66.2%
guardG44.2%
guardG into Shita Harite2P44.2%
punchP44.2%
Hiji'ate6P33.1%
Kachi'age33P+K33.1%
Mawashi Harite44P33.1%
evade up into guardG33.1%
guardG into Kirikabu Kudaki1P+K33.1%
guardG into evade up33.1%
backdash into Aka'oni MidaremageP+K22.1%
evade up into Kirikabu Kudaki1P+K22.1%

25 further openings account for the other 27 rounds.

Jeffry

guardG1111.6%
backdash into Double Hammer Down43P99.5%
guardG into Ducking Low2K+G66.3%
guardG into Low Knuckle2P55.3%
Ducking Low2K+G44.2%
guardG into Knee Attack6K44.2%
guardG into Torpedo Head Butt4P+K44.2%
Low Knuckle2P33.2%
evade up into Ducking Low2K+G33.2%
Elbow Butt6P22.1%
Middle Hell Stab6P+K22.1%
backdash into Rising Hammer43PP22.1%
backdash into punchP22.1%
crouch into Low Knuckle2P22.1%
evade down into Grizzly Hammer1PP22.1%

29 further openings account for the other 34 rounds.

Akira

Rimon Chouchu66P1214.1%
guardG into Souka Housui3P+K1011.8%
guardG into throwP+G67.1%
forward dash into Jouho Touken6P55.9%
evade up into Souka Housui3P+K44.7%
forward dash into Souka Housui3P+K33.5%
Chouzan Housui46P+K22.4%
Kaikyusei4P22.4%
Souka Housui3P+K into guardG22.4%
backdash into evade up22.4%
backdash into guardG22.4%
forward dash into Rimon Chouchu66P22.4%
forward dash into throwP+G22.4%
guardG22.4%
guardG into evade down22.4%

26 further openings account for the other 27 rounds.

Jacky

Dash Hammer Kick66K1012.7%
guardG911.4%
backdash into Middle Spin Kick46K+G810.1%
guardG into throwP+G67.6%
guardG into Low Spin Kick1K+G56.3%
Low Spin Kick1K+G45.1%
guardG into Rage Kick1PK45.1%
Middle Smash6P33.8%
Slant Back Knuckle1P into Rage Kick1PK33.8%
guardG into Smash Straight3P33.8%
crouch into Smash Straight3P22.5%
forward dash into High Angle Upper Kick6K22.5%
Head Hook Kick3K+G11.3%
High Angle Upper Kick6K11.3%
Low Spin Kick1K+G into evade down11.3%

17 further openings account for the other 17 rounds.