VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

tubaki_ok

  • Pai
  • Lau
  • Brad
  • Wolf
  • El Blaze
  • Kage
  • Goh
  • Jacky
  • Taka
  • Jeffry
  • Akira
Career matches5,619
Career win rate51.1%
Round win rate47.7%
Peak rank31
Distinct opponents192
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1423 #2,518 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion3097047249848.7%
Wolf2990946944051.6%
Kage3174942432556.6%
Pai2961028932147.4%
Lau2847423723750.0%
Jeffry2944624420254.7%
Brad2839019020048.7%
Taka2933018015054.5%
Goh2826813013848.5%
El Blaze2720710610151.2%
Jacky27168838549.4%
Akira2798494950.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,731 of 2,418 rounds counted

6.0 inputs a second (360 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.1364369
Pai5.9355434
Lau5.8350176
Brad5.8350168
Wolf6.2369140
El Blaze5.7341157
Kage6.237442
Goh6.237150
Jacky6.237250
Taka7.042132
Jeffry6.035935
Akira6.740178

By opponent's character

Akira6.1368245
Wolf6.2374249
Jeffry6.3378158
Jacky5.8350162
Goh6.3378128
Aoi5.935281
Lion6.136678
Sarah5.734295
Jean5.8351112
Pai6.337778
El Blaze5.432753
Kage5.633656
Shun5.834951
Eileen5.734133
Vanessa5.834560
Brad5.835010
Lau5.834734
Lei Fei5.935241
Taka5.83477

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira86335338.4%-10.4
Wolf78492962.8%+15.4
Jeffry56253144.6%+2.5
Jacky51232845.1%-1.2
Goh43182541.9%-2.6
Aoi38182047.4%-2.6
Lion32221068.8%+16.1
Sarah31151648.4%+1.5
Jean30131743.3%-5.5
Pai2518772.0%+16.3
El Blaze2071335.0%-14.0
Kage1941521.1%-20.8
Shun1981142.1%-2.6
Eileen1641225.0%-20.4
Vanessa167943.8%-1.6
Brad145935.7%-8.4
Lau138561.5%+15.1
Lei Fei94544.4%-2.2
Taka32166.7%+21.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence76393751.3%+0.7
Low Fence74294539.2%-6.8
Rectangle67373055.2%+7.5
Open62323051.6%+2.0
Breakable Full Fence60233738.3%-5.8
Octagon60253541.7%-4.0
Half Fence53252847.2%+1.6
Single Wall48252352.1%+5.2
Breakable Half Fence39172243.6%-6.0
Full Fence and Open29171258.6%+11.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35546.8%47.3%-0.5
No walls18446.7%47.3%-0.5

Walls against open: +0.0 points (95% range -8.9 to +9.0), p 0.997 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/1864266.7%
Real_Okira (Rank 30)2026/10/136060.0%
tamaneen (Rank 30)2026/10/0283537.5%
TERA (Rank 28)2026/10/02770100.0%
ぽん (Rank 27)2026/10/0264266.7%
calmknight[냠냠] (Rank 30)2026/09/2763350.0%
鳩男 (Rank 31)2026/09/18157846.7%
エルモchYT★プなれ★ (Rank 29)2026/09/1094544.4%
クロサギ@はなちゃん (Rank 29)2026/09/048080.0%
CELIS (Rank 28)2026/08/301771041.2%
うんちブリブリ (Rank 32)2026/08/296060.0%
manao_0609 (Rank 31)2026/08/2171614.3%
ヘニオ (Rank 35)2026/08/20136746.1%
μ (Rank 26)2026/07/271613381.2%
カプリッチョ (Rank 27)2026/07/2163350.0%
2month (Rank 24)2026/07/1774357.1%
カミナリおやじ (Rank 26)2026/07/1765183.3%
BigBoin (Rank 31)2026/07/1683537.5%
獣王(設定2) (Rank 30)2026/07/0962433.3%
カマキリ拳法なぎくん (Rank 30)2026/06/2186275.0%
ふぇに (Rank 31)2026/06/16116554.5%
pottin (Rank 32)2026/05/1282625.0%
gans.sk602 (Rank 29)2026/05/1163350.0%
sankegod (Rank 26)2026/05/1065183.3%
kojop-oyabin (Rank 29)2026/05/1093633.3%

Round openings

Every character

guardG into throw escape33614.3%
guardG1938.2%
guardG into punchP733.1%
guardG into evade down552.3%
Banchu6P512.2%
guardG into evade up472.0%
throw escape391.7%
guardG into crouch341.4%
backdash into guardG321.4%
backdash into evade up301.3%
Souko Sensou66P+K291.2%
guardG into Honshin Soukyaku1K+G291.2%
crouch into Sen'inshou3P251.1%
evade up into guardG241.0%
crouch dash back into evade down220.9%

511 further openings account for the other 1,330 rounds.

Counted from 582 of the 599 matches played. The rest were not pulled for openings.

Lion

Career
472–498 · 48.7%
This season
127 matches · 44.9%
Peak rank
30

First hit in 50.7% of 509 rounds. Won 50.8% of the rounds they struck first, 41.0% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “crouch into 3P Sen'inshou” in 11.8% of rounds, against 2.6% in their other rounds.
  • After winning a round: opens with “G guard into throw escape” in 23.7% of rounds, against 11.7% after losing one.
  • When ahead: opens with “G guard into throw escape” in 28.6% of rounds, against 10.2% when level or behind.

How is this tested?

guardG into throw escape8015.7%
Banchu6P5110.0%
guardG428.2%
crouch into Sen'inshou3P254.9%
Juchou Senshou8P+K203.9%
guardG into Kousoutai2K+G203.9%
guardG into Sen'inshou3P193.7%
guardG into punchP193.7%
guardG into evade up173.3%
guardG into Katousui2P122.4%
guardG into Banchu6P112.2%
Kousoutai2K+G102.0%
guardG into crouch102.0%
throw escape102.0%
Juchou Senshou8P+K into guardG71.4%

86 further openings account for the other 157 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf8–6 · 57%5–5 · 50%too few to test
Jeffry10–6 · 62%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
289–321 · 47.4%
This season
109 matches · 42.2%
Peak rank
29

First hit in 42.7% of 410 rounds. Won 52.0% of the rounds they struck first, 40.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “G guard into throw escape”: opens with “G guard into throw escape” in 42.9% of rounds, against 18.7% after anything else.
  • After losing a round: opens with “G guard” in 18.6% of rounds, against 3.6% after winning one.
  • When behind: opens with “G guard” in 18.9% of rounds, against 7.1% when ahead or level.

How is this tested?

guardG into throw escape9924.1%
guardG399.5%
guardG into Honshin Soukyaku1K+G297.1%
guardG into Souanshou3P+K153.6%
guardG into Renka Sentai2KK143.4%
guardG into evade down133.2%
guardG into punchP102.4%
throw escape102.4%
Honshin Soukyaku1K+G92.2%
guardG into evade up81.9%
Honshin Soukyaku1K+G into guardG71.7%
guardG into Senchutai3K61.5%
guardG into Souchuken2P61.5%
backdash into Honrakukyaku46K+G51.2%
guardG into down-back kick1K51.2%

83 further openings account for the other 136 rounds.

Counted from 104 of the 109 matches played. The rest were not pulled for openings.

Lau

Career
237–237 · 50.0%
This season
73 matches · 38.4%
Peak rank
28

First hit in 41.8% of 275 rounds. Won 48.7% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K2910.3%
guardG into throw escape2810.0%
guardG196.8%
guardG into Chisoutai2K+G196.8%
guardG into Souchuken2P113.9%
Chugeki6P103.6%
Chisoutai2K+G93.2%
backdash into guardG93.2%
crouch dash back into kickK72.5%
backdash into evade up62.1%
crouch dash back into evade down62.1%
guardG into Kasoutai2K62.1%
guardG into crouch62.1%
guardG into evade up62.1%
backdash into Chisoutai2K+G51.8%

66 further openings account for the other 105 rounds.

Counted from 69 of the 73 matches played. The rest were not pulled for openings.

Wolf

Career
469–440 · 51.6%
This season
46 matches · 45.6%
Peak rank
29

First hit in 49.0% of 192 rounds. Won 47.9% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape3015.5%
backdash into Heavy Middle Kick3K+G189.3%
guardG into Low Hammer2P168.2%
guardG136.7%
guardG into evade down105.2%
Screw Hook63214P into Screw Lariat63214PP63.1%
backdash52.6%
crouch into guardG52.6%
guardG into punchP52.6%
throw escape52.6%
evade down into Low Hammer2P42.1%
Low Drop Kick62K31.6%
backdash into Mow Down Chop1P+K31.6%
backdash into punchP31.6%
crouch dash back into evade down31.6%

54 further openings account for the other 65 rounds.

Brad

Career
190–200 · 48.7%
This season
50 matches · 64.0%
Peak rank
28

First hit in 47.4% of 190 rounds. Won 63.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape4021.1%
guardG157.9%
guardG into Sit Jab2P157.9%
Middle Spin Kick66K84.2%
guardG into Jolt Upper3P73.7%
guardG into Sharp Shoot1P73.7%
throw escape63.2%
guardG into punchP52.6%
Elbow Hook6P31.6%
Further Low1K+G31.6%
crouch into Jolt Upper3P31.6%
crouch into guardG31.6%
evade down into Sit Jab2P31.6%
guardG into crouch31.6%
guardG into evade down31.6%

52 further openings account for the other 66 rounds.

Counted from 47 of the 50 matches played. The rest were not pulled for openings.

El Blaze

Career
106–101 · 51.2%
This season
37 matches · 62.2%
Peak rank
27

First hit in 57.2% of 138 rounds. Won 59.5% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1813.0%
guardG into throw escape1611.6%
guardG into Sit Jab2P75.1%
guardG into punchP75.1%
evade up into guardG64.3%
Low Drop Kick1K+G42.9%
Shadow Strike6P42.9%
crouch dash back into Volcano Upper4P+K42.9%
crouch dash back into evade down42.9%
guardG into Shadow Strike6P42.9%
guardG into evade down42.9%
punchP42.9%
guardG into crouch dash back32.2%
guardG into evade up32.2%
backdash into Volcano Upper4P+K21.4%

34 further openings account for the other 48 rounds.

Counted from 32 of the 37 matches played. The rest were not pulled for openings.

Kage

Career
424–325 · 56.6%
This season
35 matches · 40.0%
Peak rank
31

First hit in 58.7% of 138 rounds. Won 48.1% of the rounds they struck first, 36.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG118.0%
guardG into punchP96.5%
backdash into guardG85.8%
guardG into Jizuridan2P85.8%
guardG into throw escape85.8%
Hiji'uchi6P75.1%
evade down into Jizuridan2P42.9%
guardG into evade down42.9%
throw escape42.9%
Tsumujigeri2K+G32.2%
backdash into evade up32.2%
crouch into Fusenjin3P32.2%
evade down into punchP32.2%
evade up into Jizuridan2P32.2%
evade up into guardG32.2%

45 further openings account for the other 57 rounds.

Goh

Career
130–138 · 48.5%
This season
27 matches · 37.0%
Peak rank
28

First hit in 50.0% of 114 rounds. Won 52.6% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1311.4%
guardG97.9%
Kirin33P65.3%
backdash into Karura4P+K54.4%
backdash into evade up54.4%
guardG into crouch54.4%
Hiji'ate6P43.5%
Kirin33P into guardG43.5%
guardG into evade down43.5%
crouch into guardG32.6%
guardG into Ni'oudaoshi3K+G32.6%
guardG into Sune'uchi2P32.6%
backdash into punchP21.8%
crouch into Denkou3PP21.8%
crouch into Raikou3P21.8%

40 further openings account for the other 44 rounds.

Jacky

Career
83–85 · 49.4%
This season
26 matches · 53.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1111.3%
backdash into Middle Spin Kick46K+G1010.3%
guardG1010.3%
guardG into throw escape99.3%
Middle Smash6P66.2%
Low Spin Kick1K+G55.2%
guardG into Low Spin Kick1K+G55.2%
guardG into Rage Kick1PK44.1%
Slant Back Knuckle1P into Rage Kick1PK33.1%
guardG into Smash Straight3P33.1%
Low Spin Kick1K+G into evade down22.1%
Low Spin Kick1K+G into guardG22.1%
crouch into Smash Straight3P22.1%
forward dash into High Angle Upper Kick6K22.1%
guardG into Squat Straight2P22.1%

20 further openings account for the other 21 rounds.

Taka

Career
180–150 · 54.5%
This season
25 matches · 76.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1414.6%
guardG into punchP88.3%
guardG into throw escape66.2%
backdash into guardG44.2%
guardG44.2%
guardG into Shita Harite2P44.2%
punchP44.2%
Hiji'ate6P33.1%
Kachi'age33P+K33.1%
Mawashi Harite44P33.1%
evade up into guardG33.1%
guardG into Kirikabu Kudaki1P+K33.1%
guardG into evade up33.1%
backdash into Aka'oni MidaremageP+K22.1%
evade up into Kirikabu Kudaki1P+K22.1%

28 further openings account for the other 30 rounds.

Jeffry

Career
244–202 · 54.7%
This season
23 matches · 43.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1111.6%
backdash into Double Hammer Down43P99.5%
guardG into Ducking Low2K+G66.3%
guardG into Low Knuckle2P55.3%
Ducking Low2K+G44.2%
guardG into Knee Attack6K44.2%
Low Knuckle2P33.2%
evade up into Ducking Low2K+G33.2%
guardG into Torpedo Head Butt4P+K33.2%
guardG into evade down33.2%
Elbow Butt6P22.1%
Middle Hell Stab6P+K22.1%
backdash into Rising Hammer43PP22.1%
backdash into punchP22.1%
crouch into Low Knuckle2P22.1%

30 further openings account for the other 34 rounds.

Akira

Career
49–49 · 50.0%
This season
21 matches · 42.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1214.1%
guardG into Souka Housui3P+K1011.8%
guardG into throw escape67.1%
forward dash into Jouho Touken6P55.9%
evade up into Souka Housui3P+K44.7%
forward dash into Souka Housui3P+K33.5%
Chouzan Housui46P+K22.4%
Kaikyusei4P22.4%
Souka Housui3P+K into guardG22.4%
backdash into Koboku214P22.4%
backdash into evade up22.4%
forward dash into Rimon Chouchu66P22.4%
forward dash into throwP+G22.4%
guardG22.4%
guardG into evade down22.4%

26 further openings account for the other 27 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 3 of 15 tests hold up
  • Pai: 3 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)