VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

レイ

Career matches905
Career win rate81.2%
Round win rate62.4%
Peak rank34
Distinct opponents59
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky342742175779.2%
Lau322031525174.9%
Lion311421172582.4%
Kage311281151389.8%
Pai308072890.0%
Goh3057471082.5%
Jeffry272115671.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira119281.8%+9.5
Jacky108280.0%+4.1
Brad92722.2%-46.7
Wolf880100.0%+32.5
Jeffry76185.7%+20.1
Goh64266.7%-2.3
Kage54180.0%+3.3
Lau54180.0%+8.9
Jean440100.0%+30.2
Sarah43175.0%-1.3
Shun440100.0%+27.4
Aoi32166.7%-9.7
Lion330100.0%+20.5
Pai3030.0%-79.4
Eileen220100.0%+33.5
El Blaze2020.0%-72.7
Lei Fei2020.0%-68.6
Vanessa110100.0%+33.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1210283.3%+19.7
Breakable Full Fence117463.6%-10.9
Low Fence117463.6%-4.4
Rectangle118372.7%+0.5
Single Wall119281.8%+7.5
Open990100.0%+27.9
Full Fence73442.9%-27.0
Half Fence74357.1%-19.1
Breakable Half Fence54180.0%+8.7
Full Fence and Open110100.0%+19.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5367.9%70.8%-2.8
No walls3180.6%72.4%+8.2

Walls against open: -11.1 points (95% range -31.0 to +8.8), p 0.276 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SATORI_ASK (Rank 27)2026/09/1132166.7%
すもぐり2000 (Rank 33)2026/09/1121150.0%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/05220100.0%
TAPIOKA (Rank 31)2026/08/31220100.0%
temp002 (Rank 31)2026/07/073030.0%
乱世の奸雄 (Rank 36)2026/07/072020.0%
omasu_miyazaki (Rank 28)2026/06/0531233.3%
Q-jack-r (Rank 28)2026/06/0543175.0%
黒シャツ (Rank 30)2026/05/22110100.0%
イチゲン (Rank 28)2026/05/19220100.0%
marurucyan (Rank 28)2026/05/19330100.0%
Sore (Rank 34)2026/05/1921150.0%
ekd (Rank 31)2026/05/1921150.0%
toruko_ss500 (Rank 31)2026/05/1921150.0%
masazo1111 (Rank 32)2026/05/18330100.0%
nobita2025 (Rank 35)2026/05/17110100.0%
シードーム ラウチェ (Rank 35)2026/05/17220100.0%
midori6127 (Rank 27)2026/05/17110100.0%
hotchoco2_JJ (Rank 32)2026/05/112020.0%
Agnes_bell (Rank 28)2026/05/11220100.0%
sentakuya_k (Rank 29)2026/05/1121150.0%
fazz00r (Rank 27)2026/05/11220100.0%
soul-to-denchi (Rank 31)2026/05/1132166.7%
pocky1971 (Rank 33)2026/05/1121150.0%
hayate (Rank 27)2026/05/11220100.0%

Round openings

Every character

backdash into evade up10127.9%
backdash into evade down185.0%
Juchou Senshou8P+K into Souji SenpuP+K133.6%
Juchou Senshou8P+K102.8%
backdash into throwP+G102.8%
forward dash into throwP+G102.8%
Chisoutai2K+G92.5%
backdash into Honten Rakutoutai46K+G82.2%
backdash into Kosoushou46P71.9%
backdash into back kick+guard4K+G71.9%
backdash into Spin Heel Sword4K+G61.7%
crouch dash forward into evade down61.7%
crouch dash forward into throwP+G61.7%
crouch into Chisoutai2K+G61.7%
forward dash into Rouko Tekiga6P+KP+K61.7%

86 further openings account for the other 139 rounds.

Lau

backdash into evade up4028.8%
Chisoutai2K+G96.5%
backdash into Honten Rakutoutai46K+G85.8%
backdash into Kosoushou46P75.0%
crouch into Chisoutai2K+G64.3%
forward dash into Rouko Tekiga6P+KP+K64.3%
backdash into Chisoutai2K+G53.6%
backdash into Sako Soushou4P+K53.6%
backdash into evade down53.6%
forward dash into throwP+G42.9%
backdash into throwP+G32.2%
crouch dash forward into evade down32.2%
Sako Soushou4P+K into punchP21.4%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K21.4%
backdash into Enjin Senpukyaku4K+G21.4%

29 further openings account for the other 32 rounds.

Lion

backdash into evade up2625.2%
Juchou Senshou8P+K into Souji SenpuP+K1312.6%
Juchou Senshou8P+K109.7%
backdash into evade down109.7%
backdash into back kick+guard4K+G76.8%
backdash into Senshippo66P43.9%
backdash into Sentai4K43.9%
backdash into Kousoutai2K+G32.9%
backdash into throwP+G32.9%
forward dash into guardG32.9%
forward dash into throwP+G32.9%
Tenshin Ryou'inkyaku6K+G into forward dash21.9%
Banchu6P into Banchu Renkanshu6PP11.0%
Senkyutai1K into Zensoutai2KK11.0%
Shicchi Soutai3K+G into evade down11.0%

12 further openings account for the other 12 rounds.

Jacky

backdash into evade up1124.4%
backdash into Spin Heel Sword4K+G613.3%
forward dash into High Angle Upper Kick6K511.1%
Slant Back Knuckle1P into kickK24.4%
backdash into Dash Hammer Kick66K24.4%
backdash into Step-in Middle Kick66K+G24.4%
forward dash into guardG24.4%
forward dash into throwP+G24.4%
Low Spin Kick1K+G12.2%
Low Spin Kick1K+G into crouch dash forward12.2%
Low Spin Kick1K+G into guardG12.2%
backdash into High Angle Upper Kick6K12.2%
backdash into Low Spin Kick1K+G12.2%
backdash into Spinning KickK+G12.2%
backdash into throwP+G12.2%

6 further openings account for the other 6 rounds.

Goh

backdash into evade up930.0%
Ni'oudaoshi3K+G413.3%
backdash310.0%
forward dash into evade up310.0%
backdash into Soukyu46P13.3%
backdash into guardG13.3%
backward movement into Soukyu46P13.3%
crouch dash forward into Kurogane Kudaki66P13.3%
crouch dash forward into evade down13.3%
crouch dash forward into throwP+G13.3%
evade down into guardG13.3%
forward dash into Soukyu46P13.3%
forward dash into Tsukikage6K13.3%
forward dash into throwP+G13.3%
guardG into backdash13.3%

Jeffry

backdash into evade up933.3%
backdash into throwP+G311.1%
Toe Kick2K27.4%
backdash into Toe Kick2K27.4%
backdash into evade down27.4%
crouch dash forward into throwP+G27.4%
Drop Anchor1K+G13.7%
backdash into Hammer Slide1P13.7%
backdash into Hell Claw236P13.7%
backdash into Knee Attack6K13.7%
backdash into Low Knuckle2P13.7%
backdash into guardG13.7%
forward dash into evade down13.7%

Pai

backdash into evade up541.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK18.3%
Honshin Soukyaku1K+G into crouch18.3%
backdash into Ensei Haikyaku4K18.3%
backdash into forward dash18.3%
backdash into punchP18.3%
crouch dash forward into throwP+G18.3%
punchP into Takuten Soudou64PP18.3%

Kage

Rasen4P116.7%
backdash into Gen'you4K+G116.7%
backdash into Hiji'uchi6P116.7%
backdash into Ryubisen44K+G116.7%
backdash into evade down116.7%
backdash into evade up116.7%