Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1762 #504 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 34 | 274 | 217 | 57 | 79.2% |
|---|---|---|---|---|---|
| Lau | 32 | 203 | 152 | 51 | 74.9% |
| Lion | 31 | 142 | 117 | 25 | 82.4% |
| Kage | 31 | 128 | 115 | 13 | 89.8% |
| Pai | 30 | 80 | 72 | 8 | 90.0% |
| Goh | 30 | 57 | 47 | 10 | 82.5% |
| Jeffry | 27 | 21 | 15 | 6 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
228 of 362 rounds counted9.6 inputs a second (574 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 9.7 | 584 | 64 |
|---|---|---|---|
| Lion | 10.7 | 640 | 44 |
| Jacky | 9.3 | 561 | 45 |
| Goh | 8.8 | 526 | 30 |
| Jeffry | 8.0 | 479 | 27 |
| Pai | 11.4 | 682 | 12 |
| Kage | 9.5 | 572 | 6 |
By opponent's character
| Akira | 10.0 | 602 | 34 |
|---|---|---|---|
| Jacky | 9.0 | 540 | 22 |
| Brad | 8.7 | 521 | 31 |
| Wolf | 10.0 | 599 | 16 |
| Jeffry | 9.3 | 558 | 26 |
| Goh | 9.4 | 563 | 12 |
| Kage | 9.0 | 539 | 14 |
| Lau | 9.8 | 590 | 16 |
| Jean | 11.0 | 661 | 11 |
| Shun | 10.5 | 630 | 8 |
| Lion | 10.8 | 648 | 12 |
| Pai | 8.6 | 518 | 5 |
| Eileen | 8.9 | 534 | 9 |
| El Blaze | 9.5 | 570 | 5 |
| Lei Fei | 10.5 | 630 | 4 |
| Vanessa | 10.2 | 612 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 11 | 9 | 2 | 81.8% | +9.5 |
|---|---|---|---|---|---|
| Jacky | 10 | 8 | 2 | 80.0% | +4.1 |
| Brad | 9 | 2 | 7 | 22.2% | -46.7 |
| Wolf | 8 | 8 | 0 | 100.0% | +32.5 |
| Jeffry | 7 | 6 | 1 | 85.7% | +20.1 |
| Goh | 6 | 4 | 2 | 66.7% | -2.2 |
| Kage | 5 | 4 | 1 | 80.0% | +3.3 |
| Lau | 5 | 4 | 1 | 80.0% | +8.8 |
| Jean | 4 | 4 | 0 | 100.0% | +30.2 |
| Sarah | 4 | 3 | 1 | 75.0% | -1.2 |
| Shun | 4 | 4 | 0 | 100.0% | +27.4 |
| Aoi | 3 | 2 | 1 | 66.7% | -9.7 |
| Lion | 3 | 3 | 0 | 100.0% | +20.4 |
| Pai | 3 | 0 | 3 | 0.0% | -79.4 |
| Eileen | 2 | 2 | 0 | 100.0% | +33.6 |
| El Blaze | 2 | 0 | 2 | 0.0% | -72.6 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -68.6 |
| Vanessa | 1 | 1 | 0 | 100.0% | +33.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 12 | 10 | 2 | 83.3% | +19.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 11 | 7 | 4 | 63.6% | -10.8 |
| Low Fence | 11 | 7 | 4 | 63.6% | -4.5 |
| Rectangle | 11 | 8 | 3 | 72.7% | +0.5 |
| Single Wall | 11 | 9 | 2 | 81.8% | +7.5 |
| Open | 9 | 9 | 0 | 100.0% | +27.9 |
| Full Fence | 7 | 3 | 4 | 42.9% | -27.0 |
| Half Fence | 7 | 4 | 3 | 57.1% | -19.2 |
| Breakable Half Fence | 5 | 4 | 1 | 80.0% | +8.7 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +19.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 53 | 67.9% | 70.8% | -2.8 |
| No walls | 31 | 80.6% | 72.4% | +8.2 |
Walls against open: -11.1 points (95% range -31.0 to +8.9), p 0.277 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Q-jack-r (Rank 28) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| SATORI_ASK (Rank 27) | 3 | 2 | 1 | 66.7% |
| marurucyan (Rank 28) | 3 | 3 | 0 | 100.0% |
| masazo1111 (Rank 32) | 3 | 3 | 0 | 100.0% |
| omasu_miyazaki (Rank 28) | 3 | 1 | 2 | 33.3% |
| soul-to-denchi (Rank 31) | 3 | 2 | 1 | 66.7% |
| temp002 (Rank 31) | 3 | 0 | 3 | 0.0% |
| Agnes_bell (Rank 28) | 2 | 2 | 0 | 100.0% |
| Sore (Rank 34) | 2 | 1 | 1 | 50.0% |
| TAPIOKA (Rank 31) | 2 | 2 | 0 | 100.0% |
| ekd (Rank 31) | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 27) | 2 | 2 | 0 | 100.0% |
| hayate (Rank 27) | 2 | 2 | 0 | 100.0% |
| hotchoco2_JJ (Rank 32) | 2 | 0 | 2 | 0.0% |
| pocky1971 (Rank 33) | 2 | 1 | 1 | 50.0% |
| sentakuya_k (Rank 29) | 2 | 1 | 1 | 50.0% |
| toruko_ss500 (Rank 31) | 2 | 1 | 1 | 50.0% |
| すもぐり2000 (Rank 33) | 2 | 1 | 1 | 50.0% |
| イチゲン (Rank 28) | 2 | 2 | 0 | 100.0% |
| シードーム ラウチェ (Rank 35) | 2 | 2 | 0 | 100.0% |
| 乱世の奸雄 (Rank 36) | 2 | 0 | 2 | 0.0% |
| 太鼓の別人@夏Bonus無し (Rank 32) | 2 | 2 | 0 | 100.0% |
| midori6127 (Rank 27) | 1 | 1 | 0 | 100.0% |
| nobita2025 (Rank 35) | 1 | 1 | 0 | 100.0% |
| 黒シャツ (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| SATORI_ASK (Rank 27) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| すもぐり2000 (Rank 33) | 2026/09/11 | 2 | 1 | 1 | 50.0% |
| 太鼓の別人@夏Bonus無し (Rank 32) | 2026/09/05 | 2 | 2 | 0 | 100.0% |
| TAPIOKA (Rank 31) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| temp002 (Rank 31) | 2026/07/07 | 3 | 0 | 3 | 0.0% |
| 乱世の奸雄 (Rank 36) | 2026/07/07 | 2 | 0 | 2 | 0.0% |
| omasu_miyazaki (Rank 28) | 2026/06/05 | 3 | 1 | 2 | 33.3% |
| Q-jack-r (Rank 28) | 2026/06/05 | 4 | 3 | 1 | 75.0% |
| 黒シャツ (Rank 30) | 2026/05/22 | 1 | 1 | 0 | 100.0% |
| イチゲン (Rank 28) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| marurucyan (Rank 28) | 2026/05/19 | 3 | 3 | 0 | 100.0% |
| Sore (Rank 34) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| ekd (Rank 31) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| toruko_ss500 (Rank 31) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| masazo1111 (Rank 32) | 2026/05/18 | 3 | 3 | 0 | 100.0% |
| nobita2025 (Rank 35) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| シードーム ラウチェ (Rank 35) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| midori6127 (Rank 27) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| hotchoco2_JJ (Rank 32) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
| Agnes_bell (Rank 28) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
| sentakuya_k (Rank 29) | 2026/05/11 | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 27) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
| soul-to-denchi (Rank 31) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| pocky1971 (Rank 33) | 2026/05/11 | 2 | 1 | 1 | 50.0% |
| hayate (Rank 27) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 87 | 24.0% |
|---|---|---|
| backdash into evade down | 15 | 4.1% |
| backdash into throwP+G | 15 | 4.1% |
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 3.6% |
| Juchou Senshou8P+K | 10 | 2.8% |
| forward dash into throwP+G | 10 | 2.8% |
| Chisoutai2K+G | 9 | 2.5% |
| backdash into Honten Rakutoutai46K+G | 8 | 2.2% |
| backdash into Kosoushou46P | 7 | 1.9% |
| backdash into back kick+guard4K+G | 7 | 1.9% |
| backdash into Chisoutai2K+G | 6 | 1.7% |
| backdash into Spin Heel Sword4K+G | 6 | 1.7% |
| crouch dash forward into evade down | 6 | 1.7% |
| crouch dash forward into throwP+G | 6 | 1.7% |
| crouch into Chisoutai2K+G | 6 | 1.7% |
97 further openings account for the other 151 rounds.
Lau
- Career
- 152–51 · 74.9%
- This season
- 35 matches · 68.6%
- Peak rank
- 32
First hit in 47.5% of 139 rounds. Won 75.8% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 34 | 24.5% |
|---|---|---|
| Chisoutai2K+G | 9 | 6.5% |
| backdash into Honten Rakutoutai46K+G | 8 | 5.8% |
| backdash into Kosoushou46P | 7 | 5.0% |
| backdash into Chisoutai2K+G | 6 | 4.3% |
| crouch into Chisoutai2K+G | 6 | 4.3% |
| forward dash into Rouko Tekiga6P+KP+K | 6 | 4.3% |
| backdash into Sako Soushou4P+K | 5 | 3.6% |
| backdash into throwP+G | 5 | 3.6% |
| backdash into evade down | 4 | 2.9% |
| forward dash into throwP+G | 4 | 2.9% |
| crouch dash forward into evade down | 3 | 2.2% |
| Sako Soushou4P+K into punchP | 2 | 1.4% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 2 | 1.4% |
| backdash into Enjin Senpukyaku4K+G | 2 | 1.4% |
35 further openings account for the other 36 rounds.
Lion
- Career
- 117–25 · 82.4%
- This season
- 26 matches · 76.9%
- Peak rank
- 31
First hit in 53.4% of 103 rounds. Won 61.8% of the rounds they struck first, 68.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 23 | 22.3% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 12.6% |
| Juchou Senshou8P+K | 10 | 9.7% |
| backdash into evade down | 9 | 8.7% |
| backdash into back kick+guard4K+G | 7 | 6.8% |
| backdash into Senshippo66P | 4 | 3.9% |
| backdash into Sentai4K | 4 | 3.9% |
| backdash into throwP+G | 4 | 3.9% |
| backdash into Kousoutai2K+G | 3 | 2.9% |
| forward dash into guardG | 3 | 2.9% |
| forward dash into throwP+G | 3 | 2.9% |
| Tenshin Ryou'inkyaku6K+G into forward dash | 2 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.0% |
| Senkyutai1K into Zensoutai2KK | 1 | 1.0% |
| Shicchi Soutai3K+G into evade down | 1 | 1.0% |
15 further openings account for the other 15 rounds.
Jacky
- Career
- 217–57 · 79.2%
- This season
- 10 matches · 70.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 20.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 6 | 13.3% |
| forward dash into High Angle Upper Kick6K | 5 | 11.1% |
| Slant Back Knuckle1P into kickK | 2 | 4.4% |
| backdash into Dash Hammer Kick66K | 2 | 4.4% |
| backdash into Step-in Middle Kick66K+G | 2 | 4.4% |
| backdash into throwP+G | 2 | 4.4% |
| forward dash into guardG | 2 | 4.4% |
| forward dash into throwP+G | 2 | 4.4% |
| Low Spin Kick1K+G | 1 | 2.2% |
| Low Spin Kick1K+G into crouch dash forward | 1 | 2.2% |
| Low Spin Kick1K+G into guardG | 1 | 2.2% |
| backdash into High Angle Upper Kick6K | 1 | 2.2% |
| backdash into Low Spin Kick1K+G | 1 | 2.2% |
| backdash into Middle Smash6P | 1 | 2.2% |
7 further openings account for the other 7 rounds.
Goh
- Career
- 47–10 · 82.5%
- This season
- 7 matches · 71.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 26.7% |
|---|---|---|
| Ni'oudaoshi3K+G | 4 | 13.3% |
| backdash | 3 | 10.0% |
| forward dash into evade up | 3 | 10.0% |
| backdash into Soukyu46P | 1 | 3.3% |
| backdash into Sune'uchi2P | 1 | 3.3% |
| backdash into guardG | 1 | 3.3% |
| backward movement into Soukyu46P | 1 | 3.3% |
| crouch dash forward into Kurogane Kudaki66P | 1 | 3.3% |
| crouch dash forward into evade down | 1 | 3.3% |
| crouch dash forward into throwP+G | 1 | 3.3% |
| evade down into guardG | 1 | 3.3% |
| forward dash into Soukyu46P | 1 | 3.3% |
| forward dash into Tsukikage6K | 1 | 3.3% |
| forward dash into throwP+G | 1 | 3.3% |
1 further openings account for the other 1 rounds.
Jeffry
- Career
- 15–6 · 71.4%
- This season
- 6 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 25.9% |
|---|---|---|
| backdash into throwP+G | 4 | 14.8% |
| Toe Kick2K | 2 | 7.4% |
| backdash into Toe Kick2K | 2 | 7.4% |
| crouch dash forward into throwP+G | 2 | 7.4% |
| Drop Anchor1K+G | 1 | 3.7% |
| backdash into Elbow Butt6P | 1 | 3.7% |
| backdash into Hammer Slide1P | 1 | 3.7% |
| backdash into Heavy Back Knuckle4P | 1 | 3.7% |
| backdash into Hell Claw236P | 1 | 3.7% |
| backdash into Knee Attack6K | 1 | 3.7% |
| backdash into Low Knuckle2P | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backdash into guardG | 1 | 3.7% |
| forward dash into evade down | 1 | 3.7% |
Pai
- Career
- 72–8 · 90.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 41.7% |
|---|---|---|
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 8.3% |
| Honshin Soukyaku1K+G into crouch | 1 | 8.3% |
| backdash into Ensei Haikyaku4K | 1 | 8.3% |
| backdash into forward dash | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| crouch dash forward into throwP+G | 1 | 8.3% |
| punchP into Takuten Soudou64PP | 1 | 8.3% |
Kage
- Career
- 115–13 · 89.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
