Virtua Fighter 5 REVO · v1.10 · Region: Asia
レイ
Characters played — VF5's own record
| Jacky | 34 | 274 | 217 | 57 | 79.2% |
|---|---|---|---|---|---|
| Lau | 32 | 203 | 152 | 51 | 74.9% |
| Lion | 31 | 142 | 117 | 25 | 82.4% |
| Kage | 31 | 128 | 115 | 13 | 89.8% |
| Pai | 30 | 80 | 72 | 8 | 90.0% |
| Goh | 30 | 57 | 47 | 10 | 82.5% |
| Jeffry | 27 | 21 | 15 | 6 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 11 | 9 | 2 | 81.8% | +9.5 |
|---|---|---|---|---|---|
| Jacky | 10 | 8 | 2 | 80.0% | +4.1 |
| Brad | 9 | 2 | 7 | 22.2% | -46.7 |
| Wolf | 8 | 8 | 0 | 100.0% | +32.5 |
| Jeffry | 7 | 6 | 1 | 85.7% | +20.1 |
| Goh | 6 | 4 | 2 | 66.7% | -2.3 |
| Kage | 5 | 4 | 1 | 80.0% | +3.3 |
| Lau | 5 | 4 | 1 | 80.0% | +8.9 |
| Jean | 4 | 4 | 0 | 100.0% | +30.2 |
| Sarah | 4 | 3 | 1 | 75.0% | -1.3 |
| Shun | 4 | 4 | 0 | 100.0% | +27.4 |
| Aoi | 3 | 2 | 1 | 66.7% | -9.7 |
| Lion | 3 | 3 | 0 | 100.0% | +20.5 |
| Pai | 3 | 0 | 3 | 0.0% | -79.4 |
| Eileen | 2 | 2 | 0 | 100.0% | +33.5 |
| El Blaze | 2 | 0 | 2 | 0.0% | -72.7 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -68.6 |
| Vanessa | 1 | 1 | 0 | 100.0% | +33.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 12 | 10 | 2 | 83.3% | +19.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 11 | 7 | 4 | 63.6% | -10.9 |
| Low Fence | 11 | 7 | 4 | 63.6% | -4.4 |
| Rectangle | 11 | 8 | 3 | 72.7% | +0.5 |
| Single Wall | 11 | 9 | 2 | 81.8% | +7.5 |
| Open | 9 | 9 | 0 | 100.0% | +27.9 |
| Full Fence | 7 | 3 | 4 | 42.9% | -27.0 |
| Half Fence | 7 | 4 | 3 | 57.1% | -19.1 |
| Breakable Half Fence | 5 | 4 | 1 | 80.0% | +8.7 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +19.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 53 | 67.9% | 70.8% | -2.8 |
| No walls | 31 | 80.6% | 72.4% | +8.2 |
Walls against open: -11.1 points (95% range -31.0 to +8.8), p 0.276 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Q-jack-r (Rank 28) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| SATORI_ASK (Rank 27) | 3 | 2 | 1 | 66.7% |
| marurucyan (Rank 28) | 3 | 3 | 0 | 100.0% |
| masazo1111 (Rank 32) | 3 | 3 | 0 | 100.0% |
| omasu_miyazaki (Rank 28) | 3 | 1 | 2 | 33.3% |
| soul-to-denchi (Rank 31) | 3 | 2 | 1 | 66.7% |
| temp002 (Rank 31) | 3 | 0 | 3 | 0.0% |
| Agnes_bell (Rank 28) | 2 | 2 | 0 | 100.0% |
| Sore (Rank 34) | 2 | 1 | 1 | 50.0% |
| TAPIOKA (Rank 31) | 2 | 2 | 0 | 100.0% |
| ekd (Rank 31) | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 27) | 2 | 2 | 0 | 100.0% |
| hayate (Rank 27) | 2 | 2 | 0 | 100.0% |
| hotchoco2_JJ (Rank 32) | 2 | 0 | 2 | 0.0% |
| pocky1971 (Rank 33) | 2 | 1 | 1 | 50.0% |
| sentakuya_k (Rank 29) | 2 | 1 | 1 | 50.0% |
| toruko_ss500 (Rank 31) | 2 | 1 | 1 | 50.0% |
| すもぐり2000 (Rank 33) | 2 | 1 | 1 | 50.0% |
| イチゲン (Rank 28) | 2 | 2 | 0 | 100.0% |
| シードーム ラウチェ (Rank 35) | 2 | 2 | 0 | 100.0% |
| 乱世の奸雄 (Rank 36) | 2 | 0 | 2 | 0.0% |
| 太鼓の別人@夏Bonus無し (Rank 32) | 2 | 2 | 0 | 100.0% |
| midori6127 (Rank 27) | 1 | 1 | 0 | 100.0% |
| nobita2025 (Rank 35) | 1 | 1 | 0 | 100.0% |
| 黒シャツ (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| SATORI_ASK (Rank 27) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| すもぐり2000 (Rank 33) | 2026/09/11 | 2 | 1 | 1 | 50.0% |
| 太鼓の別人@夏Bonus無し (Rank 32) | 2026/09/05 | 2 | 2 | 0 | 100.0% |
| TAPIOKA (Rank 31) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| temp002 (Rank 31) | 2026/07/07 | 3 | 0 | 3 | 0.0% |
| 乱世の奸雄 (Rank 36) | 2026/07/07 | 2 | 0 | 2 | 0.0% |
| omasu_miyazaki (Rank 28) | 2026/06/05 | 3 | 1 | 2 | 33.3% |
| Q-jack-r (Rank 28) | 2026/06/05 | 4 | 3 | 1 | 75.0% |
| 黒シャツ (Rank 30) | 2026/05/22 | 1 | 1 | 0 | 100.0% |
| イチゲン (Rank 28) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| marurucyan (Rank 28) | 2026/05/19 | 3 | 3 | 0 | 100.0% |
| Sore (Rank 34) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| ekd (Rank 31) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| toruko_ss500 (Rank 31) | 2026/05/19 | 2 | 1 | 1 | 50.0% |
| masazo1111 (Rank 32) | 2026/05/18 | 3 | 3 | 0 | 100.0% |
| nobita2025 (Rank 35) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| シードーム ラウチェ (Rank 35) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| midori6127 (Rank 27) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| hotchoco2_JJ (Rank 32) | 2026/05/11 | 2 | 0 | 2 | 0.0% |
| Agnes_bell (Rank 28) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
| sentakuya_k (Rank 29) | 2026/05/11 | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 27) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
| soul-to-denchi (Rank 31) | 2026/05/11 | 3 | 2 | 1 | 66.7% |
| pocky1971 (Rank 33) | 2026/05/11 | 2 | 1 | 1 | 50.0% |
| hayate (Rank 27) | 2026/05/11 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 101 | 27.9% |
|---|---|---|
| backdash into evade down | 18 | 5.0% |
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 3.6% |
| Juchou Senshou8P+K | 10 | 2.8% |
| backdash into throwP+G | 10 | 2.8% |
| forward dash into throwP+G | 10 | 2.8% |
| Chisoutai2K+G | 9 | 2.5% |
| backdash into Honten Rakutoutai46K+G | 8 | 2.2% |
| backdash into Kosoushou46P | 7 | 1.9% |
| backdash into back kick+guard4K+G | 7 | 1.9% |
| backdash into Spin Heel Sword4K+G | 6 | 1.7% |
| crouch dash forward into evade down | 6 | 1.7% |
| crouch dash forward into throwP+G | 6 | 1.7% |
| crouch into Chisoutai2K+G | 6 | 1.7% |
| forward dash into Rouko Tekiga6P+KP+K | 6 | 1.7% |
86 further openings account for the other 139 rounds.
Lau
| backdash into evade up | 40 | 28.8% |
|---|---|---|
| Chisoutai2K+G | 9 | 6.5% |
| backdash into Honten Rakutoutai46K+G | 8 | 5.8% |
| backdash into Kosoushou46P | 7 | 5.0% |
| crouch into Chisoutai2K+G | 6 | 4.3% |
| forward dash into Rouko Tekiga6P+KP+K | 6 | 4.3% |
| backdash into Chisoutai2K+G | 5 | 3.6% |
| backdash into Sako Soushou4P+K | 5 | 3.6% |
| backdash into evade down | 5 | 3.6% |
| forward dash into throwP+G | 4 | 2.9% |
| backdash into throwP+G | 3 | 2.2% |
| crouch dash forward into evade down | 3 | 2.2% |
| Sako Soushou4P+K into punchP | 2 | 1.4% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 2 | 1.4% |
| backdash into Enjin Senpukyaku4K+G | 2 | 1.4% |
29 further openings account for the other 32 rounds.
Lion
| backdash into evade up | 26 | 25.2% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 12.6% |
| Juchou Senshou8P+K | 10 | 9.7% |
| backdash into evade down | 10 | 9.7% |
| backdash into back kick+guard4K+G | 7 | 6.8% |
| backdash into Senshippo66P | 4 | 3.9% |
| backdash into Sentai4K | 4 | 3.9% |
| backdash into Kousoutai2K+G | 3 | 2.9% |
| backdash into throwP+G | 3 | 2.9% |
| forward dash into guardG | 3 | 2.9% |
| forward dash into throwP+G | 3 | 2.9% |
| Tenshin Ryou'inkyaku6K+G into forward dash | 2 | 1.9% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.0% |
| Senkyutai1K into Zensoutai2KK | 1 | 1.0% |
| Shicchi Soutai3K+G into evade down | 1 | 1.0% |
12 further openings account for the other 12 rounds.
Jacky
| backdash into evade up | 11 | 24.4% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 6 | 13.3% |
| forward dash into High Angle Upper Kick6K | 5 | 11.1% |
| Slant Back Knuckle1P into kickK | 2 | 4.4% |
| backdash into Dash Hammer Kick66K | 2 | 4.4% |
| backdash into Step-in Middle Kick66K+G | 2 | 4.4% |
| forward dash into guardG | 2 | 4.4% |
| forward dash into throwP+G | 2 | 4.4% |
| Low Spin Kick1K+G | 1 | 2.2% |
| Low Spin Kick1K+G into crouch dash forward | 1 | 2.2% |
| Low Spin Kick1K+G into guardG | 1 | 2.2% |
| backdash into High Angle Upper Kick6K | 1 | 2.2% |
| backdash into Low Spin Kick1K+G | 1 | 2.2% |
| backdash into Spinning KickK+G | 1 | 2.2% |
| backdash into throwP+G | 1 | 2.2% |
6 further openings account for the other 6 rounds.
Goh
| backdash into evade up | 9 | 30.0% |
|---|---|---|
| Ni'oudaoshi3K+G | 4 | 13.3% |
| backdash | 3 | 10.0% |
| forward dash into evade up | 3 | 10.0% |
| backdash into Soukyu46P | 1 | 3.3% |
| backdash into guardG | 1 | 3.3% |
| backward movement into Soukyu46P | 1 | 3.3% |
| crouch dash forward into Kurogane Kudaki66P | 1 | 3.3% |
| crouch dash forward into evade down | 1 | 3.3% |
| crouch dash forward into throwP+G | 1 | 3.3% |
| evade down into guardG | 1 | 3.3% |
| forward dash into Soukyu46P | 1 | 3.3% |
| forward dash into Tsukikage6K | 1 | 3.3% |
| forward dash into throwP+G | 1 | 3.3% |
| guardG into backdash | 1 | 3.3% |
Jeffry
| backdash into evade up | 9 | 33.3% |
|---|---|---|
| backdash into throwP+G | 3 | 11.1% |
| Toe Kick2K | 2 | 7.4% |
| backdash into Toe Kick2K | 2 | 7.4% |
| backdash into evade down | 2 | 7.4% |
| crouch dash forward into throwP+G | 2 | 7.4% |
| Drop Anchor1K+G | 1 | 3.7% |
| backdash into Hammer Slide1P | 1 | 3.7% |
| backdash into Hell Claw236P | 1 | 3.7% |
| backdash into Knee Attack6K | 1 | 3.7% |
| backdash into Low Knuckle2P | 1 | 3.7% |
| backdash into guardG | 1 | 3.7% |
| forward dash into evade down | 1 | 3.7% |
Pai
| backdash into evade up | 5 | 41.7% |
|---|---|---|
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 8.3% |
| Honshin Soukyaku1K+G into crouch | 1 | 8.3% |
| backdash into Ensei Haikyaku4K | 1 | 8.3% |
| backdash into forward dash | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| crouch dash forward into throwP+G | 1 | 8.3% |
| punchP into Takuten Soudou64PP | 1 | 8.3% |
