Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1640 #1,094 of 3,686 on the Elo list →
Jean1619317 matches
Kage1721245 matches
Lei Fei1621155 matches
Sarah1647154 matches
El Blaze165277 matches
Akira163135 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 35 | 514 | 301 | 213 | 58.6% |
|---|---|---|---|---|---|
| Kage | 37 | 407 | 297 | 110 | 73.0% |
| Lei Fei | 35 | 347 | 210 | 137 | 60.5% |
| Sarah | 35 | 278 | 183 | 95 | 65.8% |
| Akira | 28 | 173 | 96 | 77 | 55.5% |
| El Blaze | 34 | 159 | 118 | 41 | 74.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,052 of 4,052 rounds counted6.5 inputs a second (388 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 6.2 | 372 | 1,302 |
|---|---|---|---|
| Kage | 6.8 | 408 | 1,015 |
| Lei Fei | 6.2 | 372 | 644 |
| Sarah | 6.4 | 382 | 632 |
| El Blaze | 6.9 | 415 | 316 |
| Akira | 7.1 | 426 | 143 |
By opponent's character
| Jacky | 6.5 | 390 | 508 |
|---|---|---|---|
| Wolf | 6.6 | 399 | 415 |
| Akira | 6.8 | 407 | 380 |
| Kage | 6.2 | 372 | 254 |
| Lau | 6.6 | 397 | 237 |
| Jean | 6.5 | 389 | 219 |
| Sarah | 6.4 | 385 | 198 |
| Jeffry | 6.6 | 398 | 210 |
| Shun | 6.3 | 378 | 210 |
| Brad | 6.4 | 384 | 192 |
| Aoi | 6.2 | 370 | 180 |
| Goh | 6.5 | 391 | 164 |
| Lei Fei | 6.3 | 378 | 171 |
| El Blaze | 6.4 | 384 | 174 |
| Pai | 6.4 | 383 | 173 |
| Lion | 6.6 | 394 | 117 |
| Eileen | 6.0 | 360 | 103 |
| Vanessa | 6.1 | 365 | 62 |
| Dural | 6.8 | 407 | 56 |
| Taka | 6.3 | 376 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 125 | 69 | 56 | 55.2% | -10.6 |
|---|---|---|---|---|---|
| Wolf | 98 | 67 | 31 | 68.4% | +1.7 |
| Akira | 91 | 67 | 24 | 73.6% | +10.2 |
| Kage | 62 | 42 | 20 | 67.7% | +8.6 |
| Lau | 58 | 42 | 16 | 72.4% | +5.3 |
| Jean | 52 | 34 | 18 | 65.4% | +5.0 |
| Sarah | 52 | 36 | 16 | 69.2% | +4.3 |
| Jeffry | 51 | 36 | 15 | 70.6% | +6.3 |
| Shun | 50 | 29 | 21 | 58.0% | -6.4 |
| Brad | 48 | 24 | 24 | 50.0% | -10.9 |
| Aoi | 43 | 30 | 13 | 69.8% | +3.2 |
| Goh | 43 | 23 | 20 | 53.5% | -11.7 |
| Lei Fei | 43 | 20 | 23 | 46.5% | -12.2 |
| El Blaze | 42 | 32 | 10 | 76.2% | +11.3 |
| Pai | 42 | 20 | 22 | 47.6% | -15.9 |
| Lion | 27 | 24 | 3 | 88.9% | +28.5 |
| Eileen | 25 | 9 | 16 | 36.0% | -26.1 |
| Vanessa | 15 | 13 | 2 | 86.7% | +28.4 |
| Dural | 13 | 8 | 5 | 61.5% | -1.3 |
| Taka | 8 | 4 | 4 | 50.0% | -7.8 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 126 | 79 | 47 | 62.7% | -2.4 |
|---|---|---|---|---|---|
| Rectangle | 115 | 77 | 38 | 67.0% | +4.8 |
| Open | 110 | 71 | 39 | 64.5% | -1.0 |
| Octagon | 99 | 60 | 39 | 60.6% | -3.6 |
| Breakable Full Fence | 95 | 68 | 27 | 71.6% | +8.9 |
| Low Fence | 95 | 60 | 35 | 63.2% | -0.7 |
| Half Fence | 89 | 53 | 36 | 59.5% | -3.5 |
| Breakable Half Fence | 86 | 54 | 32 | 62.8% | -1.8 |
| Full Fence | 86 | 56 | 30 | 65.1% | +1.3 |
| Full Fence and Open | 53 | 30 | 23 | 56.6% | -4.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 570 | 64.6% | 63.5% | +1.1 |
| No walls | 331 | 63.4% | 64.7% | -1.3 |
Walls against open: +2.3 points (95% range -4.7 to +9.4), p 0.515 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ごちももも (Rank 35) | 21 | 9 | 12 | 42.9% |
|---|---|---|---|---|
| zephyr_dural (Rank 32) | 19 | 14 | 5 | 73.7% |
| 都筑まもる君 (Rank 31) | 16 | 8 | 8 | 50.0% |
| reiya---0602 (Rank 33) | 13 | 6 | 7 | 46.1% |
| ER_higante (Rank 29) | 11 | 7 | 4 | 63.6% |
| PuzzG/ぱず爺 (Rank 36) | 11 | 3 | 8 | 27.3% |
| VF劳模 (Rank 39) | 11 | 6 | 5 | 54.5% |
| nanami.madogiwa (Rank 35) | 11 | 6 | 5 | 54.5% |
| siroiro_16bit (Rank 37) | 11 | 3 | 8 | 27.3% |
| Screw_Lariat (Rank 29) | 10 | 7 | 3 | 70.0% |
| Uecchi-Ver53 (Rank 31) | 10 | 7 | 3 | 70.0% |
| cokeshi (Rank 31) | 10 | 10 | 0 | 100.0% |
| private-ryan-yk (Rank 29) | 10 | 8 | 2 | 80.0% |
| ゲッパー (Rank 35) | 10 | 5 | 5 | 50.0% |
| ジャキる。 (Rank 33) | 10 | 7 | 3 | 70.0% |
| Akishin-0313 (Rank 32) | 9 | 5 | 4 | 55.6% |
| NekoPunchMaster (Rank 31) | 9 | 8 | 1 | 88.9% |
| elpopo_3378 (Rank 38) | 9 | 4 | 5 | 44.4% |
| okinawa_39 (Rank 42) | 9 | 2 | 7 | 22.2% |
| うをん (Rank 32) | 9 | 6 | 3 | 66.7% |
| ふぇに (Rank 35) | 9 | 7 | 2 | 77.8% |
| Iei-Taicho-0624 (Rank 37) | 8 | 0 | 8 | 0.0% |
| Sevensided253 (Rank 32) | 8 | 6 | 2 | 75.0% |
| ニトロ (Rank 32) | 8 | 8 | 0 | 100.0% |
| 무파ZeroBlue (Rank 34) | 8 | 6 | 2 | 75.0% |
Most played opponents, most recent first
| ジャキる。 (Rank 33) | 2026/10/14 | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|---|
| Uecchi-Ver53 (Rank 31) | 2026/10/14 | 10 | 7 | 3 | 70.0% |
| reiya---0602 (Rank 33) | 2026/10/13 | 13 | 6 | 7 | 46.1% |
| うをん (Rank 32) | 2026/10/13 | 9 | 6 | 3 | 66.7% |
| okinawa_39 (Rank 42) | 2026/10/13 | 9 | 2 | 7 | 22.2% |
| ふぇに (Rank 35) | 2026/10/11 | 9 | 7 | 2 | 77.8% |
| 都筑まもる君 (Rank 31) | 2026/10/11 | 16 | 8 | 8 | 50.0% |
| ごちももも (Rank 35) | 2026/10/11 | 21 | 9 | 12 | 42.9% |
| NekoPunchMaster (Rank 31) | 2026/10/11 | 9 | 8 | 1 | 88.9% |
| zephyr_dural (Rank 32) | 2026/09/29 | 19 | 14 | 5 | 73.7% |
| nanami.madogiwa (Rank 35) | 2026/09/29 | 11 | 6 | 5 | 54.5% |
| cokeshi (Rank 31) | 2026/09/17 | 10 | 10 | 0 | 100.0% |
| ゲッパー (Rank 35) | 2026/09/12 | 10 | 5 | 5 | 50.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/10 | 11 | 3 | 8 | 27.3% |
| Screw_Lariat (Rank 29) | 2026/09/09 | 10 | 7 | 3 | 70.0% |
| Sevensided253 (Rank 32) | 2026/09/09 | 8 | 6 | 2 | 75.0% |
| ER_higante (Rank 29) | 2026/09/08 | 11 | 7 | 4 | 63.6% |
| Iei-Taicho-0624 (Rank 37) | 2026/09/02 | 8 | 0 | 8 | 0.0% |
| siroiro_16bit (Rank 37) | 2026/09/02 | 11 | 3 | 8 | 27.3% |
| Akishin-0313 (Rank 32) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| private-ryan-yk (Rank 29) | 2026/08/30 | 10 | 8 | 2 | 80.0% |
| VF劳模 (Rank 39) | 2026/08/25 | 11 | 6 | 5 | 54.5% |
| 무파ZeroBlue (Rank 34) | 2026/08/25 | 8 | 6 | 2 | 75.0% |
| ニトロ (Rank 32) | 2026/08/24 | 8 | 8 | 0 | 100.0% |
| elpopo_3378 (Rank 38) | 2026/08/23 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| backdash into evade down | 334 | 9.8% |
|---|---|---|
| Gyaku Seikenzuki66P | 122 | 3.6% |
| backdash into evade up | 110 | 3.2% |
| backdash into punchP | 105 | 3.1% |
| guardG into throw escape | 96 | 2.8% |
| crouch into Jizuridan2P | 93 | 2.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 82 | 2.4% |
| evade up into forward dash | 81 | 2.4% |
| crouch into Shitamaeken2P | 72 | 2.1% |
| evade up into crouch dash forward | 72 | 2.1% |
| evade down into forward dash | 67 | 2.0% |
| forward movement into punchP | 58 | 1.7% |
| evade up into throw escape | 56 | 1.6% |
| backdash into Furikakato OtoshiK+G | 51 | 1.5% |
| Shadow Spear6K into forward movement | 48 | 1.4% |
444 further openings account for the other 1,978 rounds.
Counted from 835 of the 988 matches played. The rest were not pulled for openings.
Jean
- Career
- 301–213 · 58.6%
- This season
- 318 matches · 61.0%
- Peak rank
- 35
First hit in 50.7% of 1,297 rounds. Won 57.1% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 14.4% of rounds, against 8.4% in their other rounds.
- Against Shun: evades first in 50.0% of rounds, against 12.6% against everyone else.
- On Rectangle stages: moves in first in 22.5% of rounds, against 9.0% on the other stages.
- After opening the round before by evading: evades first in 25.8% of rounds, against 11.3% after anything else.
- Against Kage: opens with “crouch into 2P Shitamaeken” in 16.7% of rounds, against 4.9% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.7% of rounds, against 7.3% after anything else.
| Gyaku Seikenzuki66P | 122 | 9.4% |
|---|---|---|
| backdash into evade down | 121 | 9.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 82 | 6.3% |
| crouch into Shitamaeken2P | 72 | 5.5% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 45 | 3.5% |
| backdash into evade up | 41 | 3.1% |
| backdash into punchP | 40 | 3.1% |
| guardG into throw escape | 35 | 2.7% |
| backdash into Kake'uchi46P | 33 | 2.5% |
| Hizageri4K into Kousenshu4KP | 32 | 2.5% |
| evade up into forward dash | 29 | 2.2% |
| backdash into Chudan Mawashigeri3K | 28 | 2.1% |
| forward movement into punchP | 27 | 2.1% |
| backdash into Gyaku Seikenzuki66P | 26 | 2.0% |
| evade down into forward dash | 23 | 1.8% |
154 further openings account for the other 546 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–10 · 60% | 6–3 · 67% | too few to test |
| Wolf | 17–6 · 74% | 5–4 · 56% | too few to test |
| Akira | 13–8 · 62% | 3–2 · 60% | too few to test |
| Jean | 7–3 · 70% | 6–3 · 67% | too few to test |
| Goh | 5–7 · 42% | 3–1 · 75% | too few to test |
| Lau | 7–6 · 54% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 297–110 · 73.0%
- This season
- 246 matches · 68.7%
- Peak rank
- 37
First hit in 51.2% of 1,007 rounds. Won 61.6% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 30.5% of rounds, against 13.8% in their other rounds.
- Against Shun: evades first in 55.4% of rounds, against 15.6% against everyone else.
- After opening the round before by evading: evades first in 29.5% of rounds, against 10.0% after anything else.
- Against Akira: opens with “backdash into evade down” in 19.6% of rounds, against 9.0% against everyone else.
- When behind: opens with “crouch into 2P Jizuridan” in 14.9% of rounds, against 7.2% when ahead or level.
| backdash into evade down | 106 | 10.4% |
|---|---|---|
| crouch into Jizuridan2P | 93 | 9.2% |
| backdash into Furikakato OtoshiK+G | 51 | 5.0% |
| Ura Tsumujigeri44K | 48 | 4.7% |
| Hiji'uchi6P | 34 | 3.4% |
| backdash into punchP | 34 | 3.4% |
| backdash into Nakageri3K | 33 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K | 30 | 3.0% |
| backdash into evade up | 29 | 2.9% |
| evade down into throw escape | 26 | 2.6% |
| Rasen4P into Rasen Urageri4PK | 22 | 2.2% |
| evade up into crouch dash forward | 22 | 2.2% |
| guardG into throw escape | 21 | 2.1% |
| evade down into forward dash | 19 | 1.9% |
| evade up into forward dash | 19 | 1.9% |
135 further openings account for the other 428 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 22–4 · 85% | 4–0 · 100% | too few to test |
| Kage | 14–2 · 88% | 3–2 · 60% | too few to test |
| Jacky | 9–7 · 56% | 2–2 · 50% | too few to test |
| Sarah | 6–3 · 67% | 7–1 · 88% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 183–95 · 65.8%
- This season
- 154 matches · 65.6%
- Peak rank
- 35
First hit in 48.6% of 630 rounds. Won 60.5% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 35.7% of rounds, against 20.9% in their other rounds.
- Against Lau: backs off first in 65.2% of rounds, against 26.1% against everyone else.
- After opening the round before by backing off: backs off first in 49.3% of rounds, against 19.9% after anything else.
- Against Lau: opens with “backdash into evade up” in 31.9% of rounds, against 2.3% against everyone else.
| backdash into evade down | 50 | 7.9% |
|---|---|---|
| backdash into evade up | 35 | 5.5% |
| Long Snap Side Chop3P+K | 28 | 4.4% |
| Serpent Toe Kick2P+K | 24 | 3.8% |
| crouch into Squat Straight2P | 24 | 3.8% |
| backdash into punchP | 22 | 3.5% |
| guardG into throw escape | 22 | 3.5% |
| evade down into forward dash | 21 | 3.3% |
| kickK into High Kick StraightKP | 16 | 2.5% |
| evade up into crouch dash forward | 15 | 2.4% |
| evade up into forward dash | 15 | 2.4% |
| forward movement into punchP | 14 | 2.2% |
| backdash into Jackknife Kick3K | 13 | 2.1% |
| evade up into throw escape | 13 | 2.1% |
| backdash into Serpent Toe Kick2P+K | 12 | 1.9% |
115 further openings account for the other 308 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–6 · 45% | 3–6 · 33% | too few to test |
| Wolf | 6–2 · 75% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 118–41 · 74.2%
- This season
- 78 matches · 69.2%
- Peak rank
- 34
First hit in 46.5% of 314 rounds. Won 63.7% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
- Against Wolf: evades first in 40.0% of rounds, against 15.4% against everyone else.
- After opening the round before by evading: evades first in 36.5% of rounds, against 13.3% after anything else.
| Shadow Spear6K into forward movement | 48 | 15.2% |
|---|---|---|
| backdash into evade down | 42 | 13.3% |
| crouch dash forward into Straight6P+K | 13 | 4.1% |
| crouch into Sit Jab2P | 13 | 4.1% |
| evade up into forward dash | 13 | 4.1% |
| guardG into throw escape | 12 | 3.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 11 | 3.5% |
| backdash into throw escape | 11 | 3.5% |
| evade up into crouch dash forward | 10 | 3.2% |
| evade up into throw escape | 10 | 3.2% |
| backdash into Demon's Tail9P+KK | 7 | 2.2% |
| High Spin KickK+G | 6 | 1.9% |
| backdash into Shadow Spear6K | 6 | 1.9% |
| backdash into punchP | 6 | 1.9% |
| evade down into throw escape | 6 | 1.9% |
57 further openings account for the other 102 rounds.
Akira
- Career
- 96–77 · 55.5%
- This season
- 35 matches · 68.6%
- Peak rank
- 28
First hit in 51.0% of 143 rounds. Won 61.6% of the rounds they struck first, 61.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 15 | 10.5% |
|---|---|---|
| Jouho Senshou46P | 9 | 6.3% |
| Rimon Chouchu66P | 9 | 6.3% |
| backdash into Jouho Senshou46P | 9 | 6.3% |
| forward dash into Jouho Touken6P | 8 | 5.6% |
| Geimon Tessen46P+K+G | 7 | 4.9% |
| crouch dash forward into Youhou33P | 6 | 4.2% |
| guardG into throw escape | 6 | 4.2% |
| backdash into Jouho Touken6P | 5 | 3.5% |
| forward dash into Rimon Chouchu66P | 5 | 3.5% |
| backdash into Sokutai3K | 4 | 2.8% |
| evade up into throw escape | 4 | 2.8% |
| forward movement into punchP | 4 | 2.8% |
| backdash into punchP | 3 | 2.1% |
| crouch dash forward into Jouho Touken6P | 3 | 2.1% |
33 further openings account for the other 46 rounds.
Lei Fei
- Career
- 210–137 · 60.5%
- This season
- 157 matches · 55.4%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| SokutankyakuK+G into Shishi DaichoukouK+GP | 2 | 11.8% |
|---|---|---|
| crouch into Fukusoushou2P | 2 | 11.8% |
| evade up into forward dash | 2 | 11.8% |
| evade up into punchP | 2 | 11.8% |
| offensive move | 2 | 11.8% |
| Shatenshou33P | 1 | 5.9% |
| Touku Tenshinkyaku8K+G | 1 | 5.9% |
| backdash into Kaisei Tento1P+K | 1 | 5.9% |
| backdash into SokutankyakuK+G | 1 | 5.9% |
| evade up into crouch dash forward | 1 | 5.9% |
| evade up into forward movement | 1 | 5.9% |
| offensive move into punchP | 1 | 5.9% |
Counted from 4 of the 157 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 6 of 15 tests hold up
- Kage: 5 of 16 tests hold up
- Sarah: 4 of 14 tests hold up
- El Blaze: 2 of 14 tests hold up
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
