VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

neary

  • Kage
  • Lei Fei
  • Sarah
  • El Blaze
  • Akira
Career matches1,878
Career win rate64.2%
Round win rate56.8%
Peak rank37
Distinct opponents326
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1640 #1,094 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3551430121358.6%
Kage3740729711073.0%
Lei Fei3534721013760.5%
Sarah352781839565.8%
Akira28173967755.5%
El Blaze341591184174.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,052 of 4,052 rounds counted

6.5 inputs a second (388 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.23721,302
Kage6.84081,015
Lei Fei6.2372644
Sarah6.4382632
El Blaze6.9415316
Akira7.1426143

By opponent's character

Jacky6.5390508
Wolf6.6399415
Akira6.8407380
Kage6.2372254
Lau6.6397237
Jean6.5389219
Sarah6.4385198
Jeffry6.6398210
Shun6.3378210
Brad6.4384192
Aoi6.2370180
Goh6.5391164
Lei Fei6.3378171
El Blaze6.4384174
Pai6.4383173
Lion6.6394117
Eileen6.0360103
Vanessa6.136562
Dural6.840756
Taka6.337629

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky125695655.2%-10.6
Wolf98673168.4%+1.7
Akira91672473.6%+10.2
Kage62422067.7%+8.6
Lau58421672.4%+5.3
Jean52341865.4%+5.0
Sarah52361669.2%+4.3
Jeffry51361570.6%+6.3
Shun50292158.0%-6.4
Brad48242450.0%-10.9
Aoi43301369.8%+3.2
Goh43232053.5%-11.7
Lei Fei43202346.5%-12.2
El Blaze42321076.2%+11.3
Pai42202247.6%-15.9
Lion2724388.9%+28.5
Eileen2591636.0%-26.1
Vanessa1513286.7%+28.4
Dural138561.5%-1.3
Taka84450.0%-7.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall126794762.7%-2.4
Rectangle115773867.0%+4.8
Open110713964.5%-1.0
Octagon99603960.6%-3.6
Breakable Full Fence95682771.6%+8.9
Low Fence95603563.2%-0.7
Half Fence89533659.5%-3.5
Breakable Half Fence86543262.8%-1.8
Full Fence86563065.1%+1.3
Full Fence and Open53302356.6%-4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls57064.6%63.5%+1.1
No walls33163.4%64.7%-1.3

Walls against open: +2.3 points (95% range -4.7 to +9.4), p 0.515 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 33)2026/10/14107370.0%
Uecchi-Ver53 (Rank 31)2026/10/14107370.0%
reiya---0602 (Rank 33)2026/10/13136746.1%
うをん (Rank 32)2026/10/1396366.7%
okinawa_39 (Rank 42)2026/10/1392722.2%
ふぇに (Rank 35)2026/10/1197277.8%
都筑まもる君 (Rank 31)2026/10/11168850.0%
ごちももも (Rank 35)2026/10/112191242.9%
NekoPunchMaster (Rank 31)2026/10/1198188.9%
zephyr_dural (Rank 32)2026/09/291914573.7%
nanami.madogiwa (Rank 35)2026/09/29116554.5%
cokeshi (Rank 31)2026/09/1710100100.0%
ゲッパー (Rank 35)2026/09/12105550.0%
PuzzG/ぱず爺 (Rank 36)2026/09/10113827.3%
Screw_Lariat (Rank 29)2026/09/09107370.0%
Sevensided253 (Rank 32)2026/09/0986275.0%
ER_higante (Rank 29)2026/09/08117463.6%
Iei-Taicho-0624 (Rank 37)2026/09/028080.0%
siroiro_16bit (Rank 37)2026/09/02113827.3%
Akishin-0313 (Rank 32)2026/08/3095455.6%
private-ryan-yk (Rank 29)2026/08/30108280.0%
VF劳模 (Rank 39)2026/08/25116554.5%
무파ZeroBlue (Rank 34)2026/08/2586275.0%
ニトロ (Rank 32)2026/08/24880100.0%
elpopo_3378 (Rank 38)2026/08/2394544.4%

Round openings

Every character

backdash into evade down3349.8%
Gyaku Seikenzuki66P1223.6%
backdash into evade up1103.2%
backdash into punchP1053.1%
guardG into throw escape962.8%
crouch into Jizuridan2P932.7%
backdash into Kake'uchi~Maekeri'age46PK822.4%
evade up into forward dash812.4%
crouch into Shitamaeken2P722.1%
evade up into crouch dash forward722.1%
evade down into forward dash672.0%
forward movement into punchP581.7%
evade up into throw escape561.6%
backdash into Furikakato OtoshiK+G511.5%
Shadow Spear6K into forward movement481.4%

444 further openings account for the other 1,978 rounds.

Counted from 835 of the 988 matches played. The rest were not pulled for openings.

Jean

Career
301–213 · 58.6%
This season
318 matches · 61.0%
Peak rank
35

First hit in 50.7% of 1,297 rounds. Won 57.1% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 14.4% of rounds, against 8.4% in their other rounds.
  • Against Shun: evades first in 50.0% of rounds, against 12.6% against everyone else.
  • On Rectangle stages: moves in first in 22.5% of rounds, against 9.0% on the other stages.
  • After opening the round before by evading: evades first in 25.8% of rounds, against 11.3% after anything else.
  • Against Kage: opens with “crouch into 2P Shitamaeken” in 16.7% of rounds, against 4.9% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.7% of rounds, against 7.3% after anything else.

How is this tested?

Gyaku Seikenzuki66P1229.4%
backdash into evade down1219.3%
backdash into Kake'uchi~Maekeri'age46PK826.3%
crouch into Shitamaeken2P725.5%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK453.5%
backdash into evade up413.1%
backdash into punchP403.1%
guardG into throw escape352.7%
backdash into Kake'uchi46P332.5%
Hizageri4K into Kousenshu4KP322.5%
evade up into forward dash292.2%
backdash into Chudan Mawashigeri3K282.1%
forward movement into punchP272.1%
backdash into Gyaku Seikenzuki66P262.0%
evade down into forward dash231.8%

154 further openings account for the other 546 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–10 · 60%6–3 · 67%too few to test
Wolf17–6 · 74%5–4 · 56%too few to test
Akira13–8 · 62%3–2 · 60%too few to test
Jean7–3 · 70%6–3 · 67%too few to test
Goh5–7 · 42%3–1 · 75%too few to test
Lau7–6 · 54%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
297–110 · 73.0%
This season
246 matches · 68.7%
Peak rank
37

First hit in 51.2% of 1,007 rounds. Won 61.6% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 30.5% of rounds, against 13.8% in their other rounds.
  • Against Shun: evades first in 55.4% of rounds, against 15.6% against everyone else.
  • After opening the round before by evading: evades first in 29.5% of rounds, against 10.0% after anything else.
  • Against Akira: opens with “backdash into evade down” in 19.6% of rounds, against 9.0% against everyone else.
  • When behind: opens with “crouch into 2P Jizuridan” in 14.9% of rounds, against 7.2% when ahead or level.

How is this tested?

backdash into evade down10610.4%
crouch into Jizuridan2P939.2%
backdash into Furikakato OtoshiK+G515.0%
Ura Tsumujigeri44K484.7%
Hiji'uchi6P343.4%
backdash into punchP343.4%
backdash into Nakageri3K333.2%
Hagakure-ryu In Raijingeki46P+K303.0%
backdash into evade up292.9%
evade down into throw escape262.6%
Rasen4P into Rasen Urageri4PK222.2%
evade up into crouch dash forward222.2%
guardG into throw escape212.1%
evade down into forward dash191.9%
evade up into forward dash191.9%

135 further openings account for the other 428 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira22–4 · 85%4–0 · 100%too few to test
Kage14–2 · 88%3–2 · 60%too few to test
Jacky9–7 · 56%2–2 · 50%too few to test
Sarah6–3 · 67%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
183–95 · 65.8%
This season
154 matches · 65.6%
Peak rank
35

First hit in 48.6% of 630 rounds. Won 60.5% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 35.7% of rounds, against 20.9% in their other rounds.
  • Against Lau: backs off first in 65.2% of rounds, against 26.1% against everyone else.
  • After opening the round before by backing off: backs off first in 49.3% of rounds, against 19.9% after anything else.
  • Against Lau: opens with “backdash into evade up” in 31.9% of rounds, against 2.3% against everyone else.

How is this tested?

backdash into evade down507.9%
backdash into evade up355.5%
Long Snap Side Chop3P+K284.4%
Serpent Toe Kick2P+K243.8%
crouch into Squat Straight2P243.8%
backdash into punchP223.5%
guardG into throw escape223.5%
evade down into forward dash213.3%
kickK into High Kick StraightKP162.5%
evade up into crouch dash forward152.4%
evade up into forward dash152.4%
forward movement into punchP142.2%
backdash into Jackknife Kick3K132.1%
evade up into throw escape132.1%
backdash into Serpent Toe Kick2P+K121.9%

115 further openings account for the other 308 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–6 · 45%3–6 · 33%too few to test
Wolf6–2 · 75%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
118–41 · 74.2%
This season
78 matches · 69.2%
Peak rank
34

First hit in 46.5% of 314 rounds. Won 63.7% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

  • Against Wolf: evades first in 40.0% of rounds, against 15.4% against everyone else.
  • After opening the round before by evading: evades first in 36.5% of rounds, against 13.3% after anything else.

How is this tested?

Shadow Spear6K into forward movement4815.2%
backdash into evade down4213.3%
crouch dash forward into Straight6P+K134.1%
crouch into Sit Jab2P134.1%
evade up into forward dash134.1%
guardG into throw escape123.8%
Demon Dance9P+K into Demon's Tail9P+KK113.5%
backdash into throw escape113.5%
evade up into crouch dash forward103.2%
evade up into throw escape103.2%
backdash into Demon's Tail9P+KK72.2%
High Spin KickK+G61.9%
backdash into Shadow Spear6K61.9%
backdash into punchP61.9%
evade down into throw escape61.9%

57 further openings account for the other 102 rounds.

Akira

Career
96–77 · 55.5%
This season
35 matches · 68.6%
Peak rank
28

First hit in 51.0% of 143 rounds. Won 61.6% of the rounds they struck first, 61.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1510.5%
Jouho Senshou46P96.3%
Rimon Chouchu66P96.3%
backdash into Jouho Senshou46P96.3%
forward dash into Jouho Touken6P85.6%
Geimon Tessen46P+K+G74.9%
crouch dash forward into Youhou33P64.2%
guardG into throw escape64.2%
backdash into Jouho Touken6P53.5%
forward dash into Rimon Chouchu66P53.5%
backdash into Sokutai3K42.8%
evade up into throw escape42.8%
forward movement into punchP42.8%
backdash into punchP32.1%
crouch dash forward into Jouho Touken6P32.1%

33 further openings account for the other 46 rounds.

Lei Fei

Career
210–137 · 60.5%
This season
157 matches · 55.4%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

SokutankyakuK+G into Shishi DaichoukouK+GP211.8%
crouch into Fukusoushou2P211.8%
evade up into forward dash211.8%
evade up into punchP211.8%
offensive move211.8%
Shatenshou33P15.9%
Touku Tenshinkyaku8K+G15.9%
backdash into Kaisei Tento1P+K15.9%
backdash into SokutankyakuK+G15.9%
evade up into crouch dash forward15.9%
evade up into forward movement15.9%
offensive move into punchP15.9%

Counted from 4 of the 157 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 6 of 15 tests hold up
  • Kage: 5 of 16 tests hold up
  • Sarah: 4 of 14 tests hold up
  • El Blaze: 2 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)