VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ILAYZA

  • Jean
  • Aoi
Career matches2,199
Career win rate34.1%
Round win rate45.4%
Peak rank25
Distinct opponents179
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1249 #3,302 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira251,7065421,16431.8%
Jean232629516736.3%
Aoi2323111311848.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,529 of 1,684 rounds counted

5.9 inputs a second (353 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira5.93541,080
Jean5.8347359
Aoi5.935590

By opponent's character

Jacky5.9352271
Shun6.0358173
Akira5.9352141
Pai5.8349124
Aoi6.0363103
Sarah6.1364131
Wolf5.9353122
Jeffry5.834763
Goh5.935371
Lei Fei6.036039
Brad5.834958
El Blaze5.734235
Lau5.835051
Vanessa5.834849
Lion5.633925
Taka5.432318
Kage5.733925
Eileen5.63398
Jean5.834616
Dural5.93566

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky68284041.2%+4.5
Shun47242351.1%+9.5
Akira38162242.1%+4.4
Pai34122235.3%-1.6
Aoi33151845.5%-0.4
Sarah33181554.5%+6.5
Wolf32102231.2%-7.1
Jeffry2071335.0%-6.7
Goh1751229.4%-17.7
Lei Fei179852.9%-0.6
Brad1410471.4%+23.4
El Blaze148657.1%+13.6
Lau134930.8%-8.4
Vanessa124833.3%-10.9
Lion71614.3%-16.2
Taka72528.6%-26.3
Kage62433.3%-9.2
Eileen42250.0%-8.3
Jean4040.0%-33.7
Dural2020.0%-28.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle53223141.5%-3.3
Open48202841.7%+0.1
Half Fence47173036.2%-10.3
Breakable Half Fence44192543.2%+0.8
Full Fence41192246.3%+6.6
Breakable Full Fence38142436.8%-5.6
Low Fence36132336.1%-1.9
Single Wall36142238.9%-0.2
Octagon35211460.0%+18.4
Full Fence and Open1751229.4%-14.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25843.4%43.1%+0.3
No walls12039.2%39.7%-0.5

Walls against open: +0.9 points (95% range -10.7 to +12.4), p 0.884 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

パニガーレ (Rank 26)2026/10/1692722.2%
ぱぱ (Rank 24)2026/10/1042250.0%
NumberCoronet85 (Rank 21)2026/10/074040.0%
あっちょん (Rank 23)2026/10/0253260.0%
cs2skoda (Rank 23)2026/09/2774357.1%
김멋있다 (Rank 23)2026/09/2654180.0%
ASSERT(m_pThink); (Rank 21)2026/09/23106460.0%
だっちん (Rank 23)2026/09/194040.0%
FLAT (Rank 26)2026/09/1894544.4%
たかティン (Rank 22)2026/09/1297277.8%
G.S (Rank 21)2026/09/1053260.0%
RX-7FD3S-Type-RS (Rank 25)2026/09/0864266.7%
smogh (Rank 21)2026/08/30440100.0%
TAPIOKA (Rank 25)2026/08/234040.0%
vegan-shore0 (Rank 24)2026/08/226060.0%
Drunk_Monkey3110 (Rank 24)2026/08/2174357.1%
ArZmkQL96G (Rank 26)2026/07/319090.0%
yagio130r (Rank 24)2026/07/256060.0%
magenta_helping3 (Rank 16)2026/07/08440100.0%
hatarakiman3 (Rank 23)2026/06/1062433.3%
yonchi41 (Rank 21)2026/06/1085362.5%
BuriBurizaemon-3 (Rank 23)2026/05/2441325.0%
yumi_itigo (Rank 21)2026/05/244040.0%
so-ka-si-12-06 (Rank 14)2026/05/084040.0%
syamauta (Rank 15)2026/05/0854180.0%

Round openings

Every character

backdash into evade up17211.6%
Rimon Chouchu66P1238.3%
backdash into guardG533.6%
crouch dash back into Jouho Touken6P523.5%
backdash into Youhou33P422.8%
backdash into Jouho Touken6P352.4%
backward movement into evade up302.0%
crouch dash back into guardG281.9%
crouch dash back into Jouho Senshou46P251.7%
evade up241.6%
evade down into guardG231.6%
crouch dash back into evade down221.5%
evade up into guardG221.5%
backdash into Jouho Senshou46P201.3%
backdash into Tate'enpi~Tenkai Hizageri33PK171.1%

319 further openings account for the other 800 rounds.

Counted from 371 of the 422 matches played. The rest were not pulled for openings.

Akira

Career
542–1,164 · 31.8%
This season
282 matches · 45.0%
Peak rank
25

First hit in 54.8% of 930 rounds. Won 48.2% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “crouch dash back into 6P Jouho Touken” in 10.3% of rounds, against 4.0% in their other rounds.

How is this tested?

Rimon Chouchu66P12313.2%
backdash into evade up10411.2%
crouch dash back into Jouho Touken6P525.6%
backdash into Youhou33P424.5%
backdash into Jouho Touken6P353.8%
backdash into guardG353.8%
crouch dash back into Jouho Senshou46P252.7%
backward movement into evade up222.4%
backdash into Jouho Senshou46P202.1%
crouch dash back into guardG192.0%
crouch dash back into evade down131.4%
crouch dash back into evade up131.4%
evade up131.4%
forward dash into Jouho Touken6P131.4%
evade down into guardG121.3%

162 further openings account for the other 389 rounds.

Counted from 232 of the 282 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–11 · 48%4–8 · 33%too few to test
Shun15–7 · 68%0–2 · 0%too few to test
Sarah10–6 · 62%2–4 · 33%too few to test
Aoi9–8 · 53%3–2 · 60%too few to test
Wolf4–8 · 33%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
95–167 · 36.3%
This season
119 matches · 33.6%
Peak rank
23

First hit in 51.0% of 465 rounds. Won 43.5% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up6413.7%
backdash into Tate'enpi~Tenkai Hizageri33PK173.6%
backdash into Yamakuzushi6K163.4%
Gyaku Seikenzuki66P153.2%
backdash into Gyaku Seikenzuki66P143.0%
backdash into guardG143.0%
evade up into guardG122.6%
backdash into Tate'enpi33P112.4%
evade down into guardG112.4%
evade up102.1%
punchP into KounirenPP102.1%
crouch dash back into evade down91.9%
backdash into evade down81.7%
backdash into KounirenPP71.5%
backdash into Yoko'enpi6P71.5%

141 further openings account for the other 243 rounds.

Counted from 118 of the 119 matches played. The rest were not pulled for openings.

Aoi

Career
113–118 · 48.9%
This season
21 matches · 47.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soushouda46P+K1314.4%
NirentotsuPP into Nirentotsu OuchuPPP66.7%
Tenchi In'youP+K+G55.6%
backdash into evade up44.4%
backdash into guardG44.4%
backdash into Sodeshinken33P+K33.3%
backdash into Sou'unha66K33.3%
crouch dash back into Ryusen3P+K33.3%
backdash into Raijinha6K22.2%
crouch dash back22.2%
crouch dash back into crouch22.2%
crouch dash back into guardG22.2%
forward movement into Nirentotsu OuchuPPP22.2%
punchP into NirentotsuPP22.2%
Inshou43P+K11.1%

36 further openings account for the other 36 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 1 of 16 tests hold up
  • Jean: 0 of 15 tests hold up
  • Aoi: not tested (too few rounds)