VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Mirage-412

  • Sarah
  • Shun
  • Pai
  • Lion
Career matches403
Career win rate76.4%
Round win rate68.5%
Peak rank30
Distinct opponents24
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1590 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky302261685874.3%
Pai2467452267.2%
Sarah286152985.2%
Lion242826292.9%
Shun232117481.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

162 of 162 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah8.148658
Jacky7.544959
Shun6.639818
Pai6.136614
Lion6.438513

By opponent's character

Pai7.444634
Aoi7.947224
Akira6.941222
Shun7.343823
Jacky7.343820
Wolf7.947415
El Blaze6.53907
Sarah9.95957
Jean6.63983
Lau6.53903
Lei Fei5.83484

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai97277.8%+2.2
Aoi76185.7%+8.1
Akira65183.3%+0.7
Shun63350.0%-30.8
Jacky54180.0%+2.9
Wolf43175.0%+1.2
El Blaze220100.0%+30.4
Sarah220100.0%+33.1
Jean110100.0%+14.6
Lau110100.0%+14.6
Lei Fei1010.0%-75.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence74357.1%-21.9
Full Fence and Open75271.4%-14.5
Octagon54180.0%-3.2
Rectangle54180.0%-0.4
Breakable Half Fence43175.0%-0.7
Open330100.0%+30.3
Breakable Full Fence220100.0%+22.2
Low Fence220100.0%+30.7
Half Fence110100.0%+18.0
Single Wall110100.0%+14.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2475.0%78.6%-3.6
No walls6100.0%73.7%+26.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

委員ちょ@レバーレス練 (Rank 21)2026/10/18220100.0%
Penoco (Rank 24)2026/10/181010.0%
がんぴーさん【S.R.G.M】 (Rank 24)2026/10/18110100.0%
maicoo (Rank 21)2026/10/12110100.0%
パニガーレ (Rank 24)2026/10/11110100.0%
ゅろぽ (Rank 25)2026/10/11110100.0%
kkd8281 (Rank 21)2026/10/10110100.0%
どろパイ (Rank 30)2026/10/03110100.0%
南部の釣れないルアー (Rank 32)2026/10/032020.0%
Aki (Rank 33)2026/10/0331233.3%
ガリバー (Rank 30)2026/09/27110100.0%
あっしゅさんとごち昌 (Rank 29)2026/09/2432166.7%
スナック桃 (Rank 29)2026/09/2232166.7%
神無月夏美Vtuber (Rank 25)2026/09/1432166.7%
こて (Rank 28)2026/09/1432166.7%
kimxxxtt (Rank 22)2026/09/1232166.7%
김멋있다 (Rank 21)2026/09/08220100.0%
SHUSHUSHU (Rank 30)2026/09/07110100.0%
かりすまっくすさん★ (Rank 29)2026/09/06110100.0%
ねこ吉 (Rank 24)2026/09/06330100.0%
アオゾラ。aozora (Rank 26)2026/09/06220100.0%
スタンプジャンパー (Rank 21)2026/09/02110100.0%
サーちゃん (Rank 24)2026/08/30220100.0%
yabo (Rank 24)2026/08/02220100.0%

Round openings

Every character

Sharpsword44K107.4%
Side Hook Turn44P96.7%
Hide Side Kick (Deflect)P+K75.2%
forward dash into Leg Slicer2K+G43.0%
Back Knuckle Turn44P into crouch32.2%
Jab StraightPP into Jab Double StraightPPP32.2%
evade down into forward dash32.2%
forward dash into High Angle Upper Kick6K32.2%
forward dash into guardG32.2%
Crescent Heel4K+G into forward movement21.5%
Haisenchu1P21.5%
Low Spin Kick1K+G21.5%
Middle Smash6P21.5%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP21.5%
Squat Straight2P21.5%

68 further openings account for the other 78 rounds.

Jacky

Career
168–58 · 74.3%
This season
15 matches · 60.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Side Hook Turn44P915.2%
Jab StraightPP into Jab Double StraightPPP35.1%
evade down into forward dash35.1%
forward dash into High Angle Upper Kick6K35.1%
Low Spin Kick1K+G23.4%
Middle Smash6P23.4%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP23.4%
Squat Straight2P23.4%
crouch into Squat Straight2P23.4%
forward movement into Low Spin Kick1K+G23.4%
Dash Hammer Kick66K11.7%
Dragon Combination 11P+K into Dragon Combination 21P+KP11.7%
Dragon Combination 21P+KP into Dragon Combination 31P+KPP11.7%
Groin Kick6K+G11.7%
Long Stride Back Knuckle4P+K11.7%

24 further openings account for the other 24 rounds.

Sarah

Career
52–9 · 85.2%
This season
17 matches · 88.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharpsword44K1017.2%
Hide Side Kick (Deflect)P+K712.1%
forward dash into Leg Slicer2K+G46.9%
Back Knuckle Turn44P into crouch35.2%
forward dash into guardG35.2%
Crescent Heel4K+G into forward movement23.5%
Valkyrie Low1K+G into Valkyrie Sword1K+GK23.5%
backdash into Stiletto66K23.5%
forward movement into punchP23.5%
Back Knuckle Turn44P into backward movement11.7%
Full Spin Heel Kick9K11.7%
Jackknife Kick3K11.7%
Queen Bee Needle66K+G11.7%
Quick Knee6K into Quick Knee Straight6KP11.7%
Quick Knee6K into Quick Knee and Toe Kick6KK11.7%

17 further openings account for the other 17 rounds.

Shun

Career
17–4 · 81.0%
This season
5 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P211.1%
punchP into RengekiPP211.1%
Asen Kaikyaku44K into backward movement15.6%
Getsuga Gakushu46P into Rensai Gakushu46PP15.6%
Gyou'in Haishu3P15.6%
RengekiPP into Saishu RenkangekiPPP15.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP15.6%
Tenshin Haishu4P15.6%
backdash into Haisenchu1P15.6%
backdash into Honshin TankaP+K15.6%
backdash into Rensai Gakushu46PP15.6%
backward movement into Kasen Zenbokushou6PP15.6%
crouch dash back into Tenshin Souchushou6P+K15.6%
crouch dash forward into Gyou'in Haishu3P15.6%
forward dash into punchP15.6%

1 further openings account for the other 1 rounds.

Not counted here: Lion, Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)