VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

GK_RAIDEN_

Career matches1,815
Career win rate33.5%
Round win rate40.2%
Peak rank22
Distinct opponents67
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1220 #3,380 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky221,8156081,20733.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

490 of 525 rounds counted

7.4 inputs a second (446 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.4446490

By opponent's character

Akira7.042173
Aoi7.545255
Jacky7.645660
Goh7.142633
Jeffry7.545034
Brad7.242933
Kage7.645835
Pai6.941529
Lau7.947320
Shun7.545324
Wolf8.450220
El Blaze7.846818
Sarah6.941317
Lei Fei7.645611
Lion7.544912
Vanessa9.25537
Jean7.64574
Taka7.24315

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2381534.8%+0.7
Aoi169756.2%+19.5
Jacky1551033.3%-1.0
Goh100100.0%-38.1
Jeffry101910.0%-24.8
Brad94544.4%+11.4
Kage93633.3%-2.3
Pai71614.3%-8.8
Lau53260.0%+23.9
Shun52340.0%-3.8
Wolf52340.0%+4.2
El Blaze42250.0%+18.2
Sarah41325.0%-16.0
Lei Fei32166.7%+39.0
Lion3030.0%-31.4
Vanessa220100.0%+57.2
Jean1010.0%-32.8
Taka110100.0%+62.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2181338.1%+6.2
Low Fence1951426.3%-15.6
Open159660.0%+32.5
Single Wall1431121.4%-14.4
Breakable Full Fence125741.7%+4.6
Full Fence and Open114736.4%-0.8
Octagon114736.4%+2.5
Rectangle92722.2%-8.7
Breakable Half Fence71614.3%-14.1
Half Fence72528.6%-13.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6732.8%33.9%-1.1
No walls4835.4%35.4%-0.0

Walls against open: -1.1 points (95% range -19.4 to +17.3), p 0.910 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yasai (Rank 23)2026/10/143030.0%
ゆづ (Rank 12)2026/10/142020.0%
委員ちょ (Rank 21)2026/10/0384450.0%
一千零一夜 (Rank 20)2026/09/30220100.0%
dalmax72 (Rank 22)2026/09/2942250.0%
Fuji-Atsuka (Rank 21)2026/09/27220100.0%
vf_hornwolf@뿔늑대 (Rank 19)2026/09/2332166.7%
しろ☆おび。@のびしろF (Rank 21)2026/09/1831233.3%
みらめたる (Rank 21)2026/09/1752340.0%
hitokabe2003 (Rank 23)2026/09/142020.0%
富美 (Rank 21)2026/09/0931233.3%
aaaaa114270 (Rank 24)2026/09/022020.0%
トローリロートル (Rank 24)2026/09/0241325.0%
nekota (Rank 23)2026/08/3132166.7%
qzmix (Rank 22)2026/08/295050.0%
kimxxxtt (Rank 22)2026/07/2252340.0%
コデリン03 (Rank 21)2026/06/242020.0%
Penoco (Rank 24)2026/06/2421150.0%
Shako_P (Rank 23)2026/06/243030.0%
momamoa (Rank 21)2026/06/244040.0%
osAnKIRA (Rank 23)2026/06/1021150.0%
kouchant0051 (Rank 22)2026/06/032020.0%
MTAR_GARU (Rank 21)2026/05/27220100.0%
造り酒屋の御曹司 (Rank 23)2026/05/272020.0%
我的名字叫顺溜 (Rank 21)2026/05/20220100.0%

Round openings

Jacky

Career
608–1,207 · 33.5%
This season
132 matches · 34.9%
Peak rank
22

First hit in 43.5% of 499 rounds. Won 44.2% of the rounds they struck first, 37.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Spin Heel Sword4K+G9418.6%
Double Dragon9K5410.7%
backdash into backward movement469.1%
forward dash into throwP+G407.9%
backdash316.1%
Somersault Kick7K142.8%
backdash into guardG132.6%
backdash into Beat KnuckleP+K102.0%
crouch into Low Spin Kick1K+G102.0%
evade down into guardG81.6%
Slant Back Knuckle1P into Side Hook Turn44P71.4%
Spin Heel Sword4K+G61.2%
backdash into Spinning Arm Kick4PK61.2%
crouch dash forward into evade down61.2%
forward dash into Rib CrushPP6PPP61.2%

83 further openings account for the other 155 rounds.

Counted from 127 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–6 · 40%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 15 tests hold up