VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

Drawn_

Career matches1,919
Career win rate50.6%
Round win rate49.8%
Peak rank30
Distinct opponents131
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1384 #2,730 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean301,91997194850.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,624 of 3,626 rounds counted

6.4 inputs a second (385 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.43853,624

By opponent's character

Akira6.4384525
Pai6.5387410
Vanessa6.4383308
Sarah6.2373277
Aoi6.3378239
El Blaze6.6398211
Jeffry6.3378220
Goh6.2370201
Kage6.2373174
Shun6.9412165
Jean6.5389157
Lion6.6398141
Lau6.3376116
Wolf6.941299
Eileen6.3378103
Jacky6.337996
Brad6.438558
Taka7.444466
Lei Fei6.539244
Dural7.444514

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira132528039.4%+2.6
Pai101485347.5%-0.3
Vanessa77433455.8%-2.0
Sarah70353550.0%-4.1
Aoi65362955.4%-5.6
El Blaze55371867.3%+9.5
Jeffry55282750.9%-1.2
Goh51222943.1%-1.3
Kage43261760.5%+5.5
Shun43232053.5%+10.2
Jean38122631.6%-3.3
Lion37162143.2%-1.5
Lau30102033.3%+2.8
Wolf2632311.5%-18.3
Eileen25121348.0%-6.8
Jacky2416866.7%+12.2
Brad156940.0%-9.5
Taka156940.0%-1.9
Lei Fei113827.3%+0.6
Dural42250.0%+15.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence126537342.1%-2.0
Rectangle107446341.1%-5.6
Breakable Half Fence106475944.3%-7.5
Half Fence92573562.0%+7.7
Low Fence85503558.8%+11.6
Breakable Full Fence81364544.4%-7.0
Open81374445.7%-2.3
Single Wall77374048.0%+2.7
Octagon73343946.6%+1.8
Full Fence and Open55253045.5%+7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58546.3%48.4%-2.1
No walls24351.0%47.3%+3.8

Walls against open: -5.8 points (95% range -13.2 to +1.5), p 0.119 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

brogasaurusrex (Rank 30)2026/10/1846212545.6%
LionClawX (Rank 27)2026/10/1724131154.2%
Smashquatch (Rank 31)2026/10/1653203337.7%
TommyVF (Rank 28)2026/10/1637172046.0%
Kephirat (Rank 25)2026/10/1521101147.6%
NaughtNaught (Rank 34)2026/10/152791833.3%
Citywolf (Rank 31)2026/10/151521313.3%
SDrakeo (Rank 32)2026/10/121541126.7%
speedymat (Rank 30)2026/10/0827131448.1%
Ilyricio (Rank 28)2026/09/1595455.6%
Rodryu (Rank 34)2026/09/151961331.6%
EverlastingFGC[SCO] (Rank 31)2026/09/12112918.2%
goodjay (Rank 25)2026/09/122012860.0%
gundelj (Rank 24)2026/08/25104640.0%
A1|NEUTRALCUETICALS (Rank 26)2026/08/25169756.2%
Dogfingers (Rank 23)2026/08/2512120100.0%
CRYSTAL_CITY_JAY (Rank 33)2026/08/04123925.0%
abo_Sami__M (Rank 28)2026/07/25156940.0%
Itesmee (Rank 23)2026/07/22124833.3%
Nemris[ETD] (Rank 35)2026/07/171321115.4%
TheWarriorsDen (Rank 29)2026/07/14102820.0%
skywalkeR78081 (Rank 21)2026/07/1441291270.7%
RJOHNSON0001 (Rank 24)2026/06/27100100.0%
MrAsura38 (Rank 16)2026/06/221331023.1%
soloisdead (Rank 17)2026/06/19107370.0%

Round openings

Jean

Career
971–948 · 50.6%
This season
917 matches · 47.5%
Peak rank
30

First hit in 49.8% of 2,807 rounds. Won 50.5% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.3% of rounds, against 36.0% in their other rounds.
  • Against Shun: evades first in 28.9% of rounds, against 15.1% against everyone else.
  • On Full Fence stages: moves in first in 3.9% of rounds, against 0.9% on the other stages.
  • After opening the round before by backing off: backs off first in 47.1% of rounds, against 37.1% after anything else.
  • After winning a round: evades first in 20.4% of rounds, against 12.1% after losing one.
  • When ahead: evades first in 20.0% of rounds, against 13.9% when level or behind.
  • In round 1: opens with “P punch” in 7.7% of rounds, against 3.6% in their other rounds.
  • Against Aoi: opens with “236P+K Oiseikenzuki (Deflect)” in 13.8% of rounds, against 5.4% against everyone else.
  • On Rectangle stages: opens with “P punch” in 9.8% of rounds, against 3.8% on the other stages.
  • After opening the round before with “evade up”: opens with “evade up” in 15.2% of rounds, against 5.4% after anything else.
  • After losing a round: opens with “P punch” in 5.1% of rounds, against 2.2% after winning one.

How is this tested?

Oiseikenzuki (Deflect)236P+K1665.8%
evade up1515.3%
backdash into Nozuchi1P+K1314.6%
punchP1314.6%
Hangetsu NirenzukiP+K1254.4%
backdash1204.2%
backdash into Yamakuzushi6K1194.2%
Gyaku Seikenzuki66P1033.6%
backdash into Konohana Sakuya43P+K672.4%
backdash into evade down612.1%
Yoko'enpi6P531.9%
backdash into Hou'ou Kourui Otoshi4K+G501.8%
backdash into punchP481.7%
backdash into guardG461.6%
backdash into Gyaku Seikenzuki66P451.6%

268 further openings account for the other 1,420 rounds.

Counted from 718 of the 917 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira23–50 · 32%11–11 · 50%too few to test
Pai17–22 · 44%7–6 · 54%too few to test
Sarah23–19 · 55%7–7 · 50%too few to test
El Blaze28–12 · 70%7–5 · 58%too few to test
Vanessa17–10 · 63%10–5 · 67%too few to test
Aoi20–18 · 53%2–0 · 100%too few to test
Kage9–10 · 47%9–7 · 56%too few to test
Jean7–13 · 35%4–5 · 44%too few to test
Shun10–8 · 56%6–8 · 43%too few to test
Lion10–12 · 45%4–5 · 44%too few to test
Goh13–9 · 59%5–3 · 62%too few to test
Wolf2–19 · 10%0–2 · 0%too few to test
Jeffry6–7 · 46%5–7 · 42%too few to test
Jacky12–6 · 67%1–0 · 100%too few to test
Lau3–9 · 25%5–4 · 56%too few to test
Eileen8–6 · 57%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

199 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 11 of 17 tests hold up