VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

aona

  • Sarah
  • Eileen
  • Aoi
  • Wolf
  • Goh
  • Jean
Career matches11,021
Career win rate49.8%
Round win rate49.5%
Peak rank37
Distinct opponents600
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1537 #1,766 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3710,0845,0045,08049.6%
Sarah3046524721853.1%
Aoi3024813111752.8%
Eileen27139736652.5%
Goh2539102925.6%
Wolf2639192048.7%
Jean2675271.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,532 of 8,682 rounds counted

8.2 inputs a second (495 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.65145,422
Sarah7.24321,326
Eileen8.1484416
Aoi8.2492126
Wolf7.6456159
Goh7.142566
Jean8.349617

By opponent's character

Akira8.6514950
Aoi8.2491704
Jacky8.2493727
Goh8.4505434
Jean8.2492438
Wolf8.1488400
Lau8.5510410
Shun8.1483418
Sarah8.0482400
Lion8.2492307
Jeffry8.1484339
Kage7.9476316
Vanessa8.4507307
Pai8.4503310
Brad8.7523278
El Blaze7.9472282
Lei Fei7.8468286
Taka8.3497101
Eileen7.947491
Dural8.551134

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira26613712951.5%+0.8
Aoi1971029551.8%+4.2
Jacky194959949.0%-0.5
Goh137726552.5%+2.2
Jean116684858.6%+11.9
Wolf114625254.4%+3.3
Lau112456740.2%-8.1
Shun112526046.4%-5.2
Sarah109565351.4%+4.1
Lion97395840.2%-7.8
Jeffry96415542.7%-5.3
Kage94405442.5%-6.3
Vanessa87513658.6%+13.2
Pai86493757.0%+5.5
Brad82364643.9%-1.6
El Blaze78374147.4%-1.9
Lei Fei76373948.7%-1.4
Taka29121741.4%-7.5
Eileen2891932.1%-27.0
Dural103730.0%-26.8

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open24311213146.1%-3.0
Full Fence23312810554.9%+6.8
Breakable Full Fence22112010154.3%+7.1
Rectangle21711410352.5%+2.5
Low Fence2088812042.3%-9.0
Octagon2078712042.0%-5.9
Single Wall2019910249.2%-1.9
Breakable Half Fence172898351.7%+4.6
Half Fence169858450.3%+0.5
Full Fence and Open140746652.9%+1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,21951.1%48.6%+2.5
No walls65245.9%50.0%-4.1

Walls against open: +6.6 points (95% range +1.8 to +11.4), p 0.007 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 32)2026/10/17103730.0%
fwnd1396 (Rank 34)2026/10/17148657.1%
hami077 (Rank 27)2026/10/16114736.4%
躑躅 (Rank 35)2026/10/12125741.7%
獣王(設定2) (Rank 31)2026/10/12128466.7%
LEO (Rank 35)2026/10/12113827.3%
おむすび山かずkaz_kcjj (Rank 36)2026/10/121910952.6%
crazy_brat_girl (Rank 38)2026/10/12114736.4%
小名浜DC (Rank 38)2026/10/061610662.5%
たあぼさん (Rank 36)2026/10/061611568.8%
会長さん (Rank 32)2026/09/2528161257.1%
ねこむーと (Rank 36)2026/09/25178947.1%
ヘニオ (Rank 33)2026/09/2424131154.2%
マハリータまるこ (Rank 39)2026/09/2433112233.3%
hihoyoho (Rank 33)2026/09/24118372.7%
Caretta222 (Rank 33)2026/09/22137653.9%
こまち (Rank 36)2026/09/22159660.0%
Osamu_0303 (Rank 38)2026/09/22115645.5%
W_takahashi_LJ (Rank 33)2026/09/22115645.5%
M&E (Rank 23)2026/09/05118372.7%
オムレツハンター© (Rank 32)2026/08/29105550.0%
IzumiKyoka_bungo (Rank 32)2026/08/28158753.3%
rikubon-ps (Rank 38)2026/08/28125741.7%
cyomiko (Rank 39)2026/07/1922101245.5%
paoya0423 (Rank 34)2026/07/171210283.3%

Round openings

Every character

backdash into Honshin Hekiken1P+K6408.1%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K6057.6%
backdash into Kosoushou46P4926.2%
Fukko Kensou1P into crouch2843.6%
backdash into evade up2623.3%
backward movement into Chugeki6P2192.8%
backdash into Honten Rakutoutai46K+G2082.6%
backdash into Crescent Heel4K+G2032.6%
backdash into Kensou4P1572.0%
backdash into Sako Soushou4P+K1321.7%
crouch dash back into Saishikkyaku4K1231.6%
forward movement into punchP1201.5%
guardG into evade up1121.4%
guardG1041.3%
guardG into Fukko Kensou1P1021.3%

767 further openings account for the other 4,164 rounds.

Counted from 1,931 of the 2,120 matches played. The rest were not pulled for openings.

Lau

Career
5,004–5,080 · 49.6%
This season
1,595 matches · 48.4%
Peak rank
37

First hit in 52.5% of 6,035 rounds. Won 53.4% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 17.0% of rounds, against 11.3% in their other rounds.
  • Against Shun: waits first in 30.1% of rounds, against 12.0% against everyone else.
  • On Rectangle stages: attacks straight away in 39.9% of rounds, against 27.4% on the other stages.
  • After opening the round before by attacking: backs off first in 53.1% of rounds, against 44.6% after anything else.
  • After winning a round: backs off first in 51.5% of rounds, against 42.7% after losing one.
  • In round 4 or later: opens with “1P Fukko Kensou into crouch” in 7.1% of rounds, against 3.8% in their other rounds.
  • Against Aoi: opens with “backward movement into 6P Chugeki” in 11.7% of rounds, against 2.7% against everyone else.
  • After opening the round before with “1P Fukko Kensou into crouch”: opens with “backdash into 1P+K Honshin Hekiken” in 20.5% of rounds, against 12.1% after anything else.
  • After winning a round: opens with “backdash into 1P+K Honshin Hekiken” in 15.6% of rounds, against 9.4% after losing one.
  • When ahead: opens with “66P+K Souko Sensou into 6P+KP+K Rouko Tekiga” in 11.2% of rounds, against 8.4% when level or behind.

How is this tested?

backdash into Honshin Hekiken1P+K64010.5%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K6059.9%
backdash into Kosoushou46P4928.1%
Fukko Kensou1P into crouch2844.7%
backward movement into Chugeki6P2193.6%
backdash into Honten Rakutoutai46K+G2083.4%
backdash into evade up1772.9%
backdash into Kensou4P1572.6%
backdash into Sako Soushou4P+K1322.2%
crouch dash back into Saishikkyaku4K1232.0%
guardG into Fukko Kensou1P1021.7%
crouch into Souchuken2P931.5%
guardG into Hou'ou Soushou6PP911.5%
Chugeki6P891.5%
crouch into Fukko Kensou1P841.4%

349 further openings account for the other 2,587 rounds.

Counted from 1,484 of the 1,595 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira51–50 · 50%37–32 · 54%-2.5
Aoi49–39 · 56%21–19 · 52%+4.4
Goh43–29 · 60%14–22 · 39%+21.0
Jacky42–31 · 58%11–12 · 48%too few to test
Jean35–23 · 60%9–11 · 45%too few to test
Lau19–31 · 38%9–14 · 39%too few to test
Shun21–23 · 48%5–12 · 29%too few to test
Brad15–11 · 58%14–24 · 37%too few to test
Kage18–29 · 38%6–13 · 32%too few to test
Sarah19–25 · 43%12–8 · 60%too few to test
Lion16–21 · 43%6–17 · 26%too few to test
Vanessa29–14 · 67%8–11 · 42%too few to test
Jeffry20–26 · 43%7–8 · 47%too few to test
Pai20–20 · 50%12–5 · 71%too few to test
Wolf20–14 · 59%10–10 · 50%too few to test
Lei Fei12–18 · 40%6–6 · 50%too few to test
El Blaze13–15 · 46%7–7 · 50%too few to test
Taka6–7 · 46%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

111 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
247–218 · 53.1%
This season
322 matches · 53.7%
Peak rank
30

First hit in 57.9% of 1,010 rounds. Won 50.9% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 7.7% of rounds, against 2.7% in their other rounds.
  • Against Akira: backs off first in 65.6% of rounds, against 44.8% against everyone else.
  • Against Lion: opens with “backdash into 4K+G Crescent Heel” in 35.2% of rounds, against 18.5% against everyone else.
  • When ahead: opens with “P+K Hide Side Kick (Deflect)” in 9.3% of rounds, against 1.3% when level or behind.
  • After being hit first in the round before: opens with “backdash into 4K+G Crescent Heel” in 24.9% of rounds, against 16.8% after landing the first hit.

How is this tested?

backdash into Crescent Heel4K+G20319.9%
backdash into evade up535.2%
guardG into evade up434.2%
Hide Side Kick (Deflect)P+K414.0%
forward movement into Jab StraightPP383.7%
guardG343.3%
Squat Straight2P292.9%
crouch into Squat Straight2P232.3%
backdash into Hide Side Kick (Deflect)P+K151.5%
backdash into Leg Slicer2K+G151.5%
backdash into Switch Kick4K151.5%
backdash into guardG141.4%
forward dash into Low Spin Kick3K+G141.4%
forward movement into punchP141.4%
forward movement into Flash Piston PunchPPP131.3%

179 further openings account for the other 455 rounds.

Counted from 246 of the 322 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–7 · 56%3–6 · 33%too few to test
Wolf12–2 · 86%3–6 · 33%too few to test
Jean10–3 · 77%5–4 · 56%too few to test
Akira5–3 · 62%3–5 · 38%too few to test
Lion7–9 · 44%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

76 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
73–66 · 52.5%
This season
102 matches · 53.9%
Peak rank
27

First hit in 57.7% of 416 rounds. Won 55.0% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 32.2% of rounds, against 21.1% after anything else.

How is this tested?

backdash into Enkou Kenka46P5813.9%
forward movement into punchP4611.1%
Enkou Nyudou214P+K into Enkou ShutsudouP215.0%
backdash into evade up215.0%
Enkou Nyurin66P into Douchu6P163.9%
Kousokuhon7K+G102.4%
backdash into Enkou Nyurin66P102.4%
backdash into Jouho Chu'un6PP102.4%
guardG92.2%
backdash into guardG81.9%
forward movement into Rensou HekizanPPP81.9%
backward movement into Douchu6P61.4%
crouch dash forward into Enkou Toutou3P+K61.4%
forward movement into Enkou RensouPP61.4%
forward dash into Jouho Chu'un6PP51.2%

116 further openings account for the other 176 rounds.

Aoi

Career
131–117 · 52.8%
This season
44 matches · 47.7%
Peak rank
30

First hit in 53.0% of 166 rounds. Won 45.5% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K169.6%
backdash into Ougimai4P137.8%
Jousei Ryusenshou214P+K127.2%
forward movement into Nirentotsu OuchuPPP116.6%
backdash into Soushouda46P+K63.6%
backdash into evade up53.0%
guardG53.0%
forward movement into NirentotsuPP42.4%
Jousei Ryusenshou214P+K into forward dash31.8%
backdash into Ouka66P+KP31.8%
backdash into Oushu Hiji'ate6P+KP31.8%
backdash into Uzumaki Shutou44P31.8%
crouch dash back into Ryusen Soushou39P+KP31.8%
evade down into Jousei Ryusenshou214P+K31.8%
Ougimai4P into Ougimai~Tachikaze4PK21.2%

67 further openings account for the other 75 rounds.

Counted from 42 of the 44 matches played. The rest were not pulled for openings.

Wolf

Career
19–20 · 48.7%
This season
38 matches · 50.0%
Peak rank
26

First hit in 56.0% of 159 rounds. Won 48.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1710.7%
Rolling Savate6K+G85.0%
backdash into Elbow Butt4P85.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K74.4%
crouch into down-back kick1K74.4%
backdash into Heavy Middle Kick3K+G63.8%
forward dash into Low Drop Kick62K63.8%
guardG into Elbow Butt4P63.8%
forward movement into Hammer KickPK53.1%
backdash into Quick Shoulder66P+K42.5%
crouch into Low Hammer2P42.5%
backdash into Heavy Toe Kick4K+G31.9%
forward dash into crouch31.9%
guardG31.9%
guardG into Low Smash2K31.9%

52 further openings account for the other 69 rounds.

Goh

Career
10–29 · 25.6%
This season
15 matches · 13.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1015.2%
backward movement into Hiji'ate6P913.6%
backdash into Kyousengeri46K710.6%
backdash into evade up57.6%
Soukyu46P46.1%
backdash into Ni'oudaoshi3K+G34.5%
Hiji'ate6P23.0%
Soukyu46P into forward dash23.0%
guardG23.0%
guardG into Soukyu46P23.0%
guardG into evade up23.0%
BasaraP+K+G11.5%
Hiji'ate6P into forward dash11.5%
Ni'oudaoshi3K+G11.5%
backdash into Hoderi~Shikigami4PP11.5%

14 further openings account for the other 14 rounds.

Jean

Career
5–2 · 71.4%
This season
4 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP211.8%
backdash into Gyaku Seikenzuki66P211.8%
forward movement into punchP211.8%
Shitamaeken2P15.9%
backdash into Chinshin Seichuken4PP15.9%
backdash into Nozuchi1P+K15.9%
backdash into Nukitesashi6P+K15.9%
backdash into Renge Karitsumi2K+G15.9%
backdash into Ryoutezuki66P+K15.9%
backdash into Shutoukiri4P15.9%
backdash into evade up15.9%
evade up into Oishitazuki3PP15.9%
guardG15.9%
guardG into evade up15.9%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 10 of 18 tests hold up
  • Sarah: 5 of 15 tests hold up
  • Eileen: 1 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)