Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1757 #536 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 35 | 2,762 | 1,439 | 1,323 | 52.1% |
|---|---|---|---|---|---|
| Jean | 34 | 2,412 | 1,264 | 1,148 | 52.4% |
| Akira | 34 | 1,030 | 554 | 476 | 53.8% |
| Brad | 30 | 827 | 431 | 396 | 52.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,627 of 8,081 rounds counted6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.8 | 347 | 3,127 |
|---|---|---|---|
| Kage | 5.9 | 352 | 1,444 |
| Akira | 6.6 | 396 | 2,056 |
By opponent's character
| Brad | 5.9 | 354 | 857 |
|---|---|---|---|
| Jacky | 6.2 | 375 | 589 |
| Lei Fei | 6.5 | 389 | 472 |
| Akira | 5.8 | 347 | 542 |
| Sarah | 6.2 | 371 | 460 |
| Wolf | 5.9 | 354 | 475 |
| Shun | 6.3 | 376 | 378 |
| Pai | 6.2 | 371 | 424 |
| Lau | 5.8 | 349 | 360 |
| Kage | 5.8 | 346 | 307 |
| Aoi | 6.1 | 366 | 366 |
| Goh | 6.0 | 358 | 280 |
| Jean | 6.0 | 359 | 244 |
| Lion | 6.0 | 357 | 233 |
| El Blaze | 6.1 | 368 | 123 |
| Jeffry | 5.8 | 348 | 101 |
| Eileen | 6.3 | 380 | 134 |
| Taka | 6.0 | 357 | 131 |
| Vanessa | 5.9 | 354 | 73 |
| Dural | 6.3 | 380 | 78 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Brad | 217 | 98 | 119 | 45.2% | -5.1 |
|---|---|---|---|---|---|
| Jacky | 194 | 104 | 90 | 53.6% | -3.4 |
| Lei Fei | 178 | 116 | 62 | 65.2% | +4.2 |
| Akira | 156 | 83 | 73 | 53.2% | +5.7 |
| Sarah | 147 | 80 | 67 | 54.4% | -2.9 |
| Wolf | 141 | 71 | 70 | 50.4% | +0.3 |
| Shun | 128 | 84 | 44 | 65.6% | +11.0 |
| Pai | 127 | 85 | 42 | 66.9% | +6.7 |
| Lau | 110 | 62 | 48 | 56.4% | +6.4 |
| Kage | 97 | 50 | 47 | 51.5% | -0.8 |
| Aoi | 92 | 60 | 32 | 65.2% | +3.5 |
| Goh | 86 | 46 | 40 | 53.5% | -1.2 |
| Jean | 69 | 48 | 21 | 69.6% | +0.1 |
| Lion | 66 | 19 | 47 | 28.8% | -16.0 |
| El Blaze | 45 | 19 | 26 | 42.2% | -7.0 |
| Jeffry | 43 | 23 | 20 | 53.5% | -5.4 |
| Eileen | 38 | 14 | 24 | 36.8% | -13.1 |
| Taka | 36 | 16 | 20 | 44.4% | -12.4 |
| Vanessa | 33 | 16 | 17 | 48.5% | -4.2 |
| Dural | 18 | 11 | 7 | 61.1% | +6.3 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 218 | 123 | 95 | 56.4% | +3.1 |
|---|---|---|---|---|---|
| Half Fence | 213 | 105 | 108 | 49.3% | -2.6 |
| Rectangle | 213 | 113 | 100 | 53.0% | -4.5 |
| Octagon | 209 | 114 | 95 | 54.5% | -1.1 |
| Breakable Full Fence | 206 | 118 | 88 | 57.3% | +5.3 |
| Full Fence | 206 | 114 | 92 | 55.3% | +1.5 |
| Breakable Half Fence | 200 | 109 | 91 | 54.5% | +1.6 |
| Single Wall | 186 | 107 | 79 | 57.5% | -0.6 |
| Low Fence | 153 | 86 | 67 | 56.2% | -1.0 |
| Full Fence and Open | 112 | 48 | 64 | 42.9% | -10.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,247 | 54.0% | 54.0% | -0.0 |
| No walls | 557 | 56.7% | 56.1% | +0.7 |
Walls against open: -0.7 points (95% range -6.2 to +4.9), p 0.810 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ShooterMcJacky (Rank 30) | 101 | 56 | 45 | 55.5% |
|---|---|---|---|---|
| hgamery (Rank 31) | 64 | 43 | 21 | 67.2% |
| xChimerax⛧ (Rank 33) | 64 | 35 | 29 | 54.7% |
| seedash (Rank 33) | 60 | 39 | 21 | 65.0% |
| 無謀 (Rank 35) | 54 | 15 | 39 | 27.8% |
| I'monlysleeping (Rank 35) | 46 | 22 | 24 | 47.8% |
| leefung._ (Rank 30) | 42 | 30 | 12 | 71.4% |
| evoyd (Rank 34) | 41 | 20 | 21 | 48.8% |
| CarelessSax4450 (Rank 31) | 40 | 16 | 24 | 40.0% |
| Mr_LoverMan85 (Rank 34) | 40 | 23 | 17 | 57.5% |
| RushdownTurtle(RDT) (Rank 37) | 38 | 11 | 27 | 28.9% |
| Based_Ganja (Rank 32) | 35 | 21 | 14 | 60.0% |
| raybladex (Rank 28) | 35 | 18 | 17 | 51.4% |
| Sevensided253 (Rank 31) | 29 | 19 | 10 | 65.5% |
| n.fang (Rank 38) | 27 | 10 | 17 | 37.0% |
| SDVF|JINXHAND (Rank 33) | 26 | 21 | 5 | 80.8% |
| Wargasm (Rank 37) | 24 | 4 | 20 | 16.7% |
| PartTimeLoser (Rank 27) | 23 | 17 | 6 | 73.9% |
| ItsameBS (Rank 35) | 22 | 9 | 13 | 40.9% |
| TTownTony (Rank 34) | 22 | 14 | 8 | 63.6% |
| FredFuchs (Rank 37) | 20 | 11 | 9 | 55.0% |
| DatDemo (Rank 27) | 19 | 11 | 8 | 57.9% |
| Kungfuhustle99 (Rank 29) | 19 | 12 | 7 | 63.2% |
| LethalLegendK (Rank 30) | 19 | 9 | 10 | 47.4% |
| impulse (Rank 28) | 19 | 10 | 9 | 52.6% |
Most played opponents, most recent first
| Mr_LoverMan85 (Rank 34) | 2026/10/03 | 40 | 23 | 17 | 57.5% |
|---|---|---|---|---|---|
| 無謀 (Rank 35) | 2026/10/03 | 54 | 15 | 39 | 27.8% |
| Sevensided253 (Rank 31) | 2026/10/02 | 29 | 19 | 10 | 65.5% |
| ItsameBS (Rank 35) | 2026/10/02 | 22 | 9 | 13 | 40.9% |
| Wargasm (Rank 37) | 2026/09/27 | 24 | 4 | 20 | 16.7% |
| ShooterMcJacky (Rank 30) | 2026/09/27 | 101 | 56 | 45 | 55.5% |
| Based_Ganja (Rank 32) | 2026/09/27 | 35 | 21 | 14 | 60.0% |
| xChimerax⛧ (Rank 33) | 2026/09/26 | 64 | 35 | 29 | 54.7% |
| seedash (Rank 33) | 2026/09/18 | 60 | 39 | 21 | 65.0% |
| raybladex (Rank 28) | 2026/09/12 | 35 | 18 | 17 | 51.4% |
| FredFuchs (Rank 37) | 2026/09/12 | 20 | 11 | 9 | 55.0% |
| TTownTony (Rank 34) | 2026/09/12 | 22 | 14 | 8 | 63.6% |
| Kungfuhustle99 (Rank 29) | 2026/09/06 | 19 | 12 | 7 | 63.2% |
| I'monlysleeping (Rank 35) | 2026/09/06 | 46 | 22 | 24 | 47.8% |
| RushdownTurtle(RDT) (Rank 37) | 2026/08/28 | 38 | 11 | 27 | 28.9% |
| n.fang (Rank 38) | 2026/08/23 | 27 | 10 | 17 | 37.0% |
| DatDemo (Rank 27) | 2026/08/21 | 19 | 11 | 8 | 57.9% |
| hgamery (Rank 31) | 2026/07/06 | 64 | 43 | 21 | 67.2% |
| evoyd (Rank 34) | 2026/07/04 | 41 | 20 | 21 | 48.8% |
| SDVF|JINXHAND (Rank 33) | 2026/07/04 | 26 | 21 | 5 | 80.8% |
| LethalLegendK (Rank 30) | 2026/06/21 | 19 | 9 | 10 | 47.4% |
| CarelessSax4450 (Rank 31) | 2026/06/19 | 40 | 16 | 24 | 40.0% |
| leefung._ (Rank 30) | 2026/06/19 | 42 | 30 | 12 | 71.4% |
| PartTimeLoser (Rank 27) | 2026/04/19 | 23 | 17 | 6 | 73.9% |
| impulse (Rank 28) | 2026/04/18 | 19 | 10 | 9 | 52.6% |
Round openings
Every character
| punchP | 405 | 5.0% |
|---|---|---|
| Ryu'eikyaku66K | 370 | 4.6% |
| Gyaku Seikenzuki66P | 282 | 3.5% |
| forward dash into Jouho Touken6P | 216 | 2.7% |
| Shitanagi Shutou1P | 206 | 2.5% |
| Souka Housui3P+K | 200 | 2.5% |
| punchP into KounirenPP | 192 | 2.4% |
| Yoko'enpi6P | 188 | 2.3% |
| backdash into Oihiji4P+K | 185 | 2.3% |
| evade up into Gyaku Seikenzuki66P | 169 | 2.1% |
| backdash | 147 | 1.8% |
| backdash into Youhou33P | 134 | 1.7% |
| punchP into kickK | 133 | 1.6% |
| evade up | 116 | 1.4% |
| punchP into ResshouPP | 116 | 1.4% |
668 further openings account for the other 5,027 rounds.
Counted from 2,017 of the 2,021 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,264–1,148 · 52.4%
- This season
- 883 matches · 53.6%
- Peak rank
- 34
First hit in 45.3% of 3,507 rounds. Won 53.4% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 71.1% of rounds, against 48.1% in their other rounds.
- Against Aoi: backs off first in 50.6% of rounds, against 18.6% against everyone else.
- After opening the round before by backing off: backs off first in 34.2% of rounds, against 20.2% after anything else.
- In round 1: opens with “P punch into PP Kouniren” in 8.4% of rounds, against 4.4% in their other rounds.
- Against Brad: opens with “1P Shitanagi Shutou” in 11.6% of rounds, against 4.9% against everyone else.
- After the opponent opened the round before with “G guard”: opens with “66P Gyaku Seikenzuki” in 13.9% of rounds, against 6.6% after anything else.
- When behind: opens with “1P Shitanagi Shutou” in 6.9% of rounds, against 4.3% when ahead or level.
| punchP | 286 | 8.0% |
|---|---|---|
| Gyaku Seikenzuki66P | 282 | 7.9% |
| Shitanagi Shutou1P | 206 | 5.8% |
| punchP into KounirenPP | 192 | 5.4% |
| Yoko'enpi6P | 188 | 5.3% |
| backdash into Oihiji4P+K | 185 | 5.2% |
| evade up into Gyaku Seikenzuki66P | 169 | 4.8% |
| evade down into Gyaku Seikenzuki66P | 109 | 3.1% |
| backdash into Gyaku Seikenzuki66P | 88 | 2.5% |
| evade down into Ryoutezuki66P+K | 74 | 2.1% |
| punchP into kickK | 70 | 2.0% |
| evade up | 68 | 1.9% |
| Hizageri4K into Kousenshu4KP | 64 | 1.8% |
| evade up into Ryoutezuki66P+K | 58 | 1.6% |
| Hangetsu NirenzukiP+K | 56 | 1.6% |
268 further openings account for the other 1,462 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 36–48 · 43% | 8–6 · 57% | too few to test |
| Akira | 29–26 · 53% | 8–9 · 47% | too few to test |
| Shun | 29–15 · 66% | 16–4 · 80% | too few to test |
| Wolf | 22–25 · 47% | 9–7 · 56% | too few to test |
| Lau | 19–22 · 46% | 15–15 · 50% | too few to test |
| Jacky | 24–28 · 46% | 4–4 · 50% | too few to test |
| Kage | 18–17 · 51% | 10–8 · 56% | too few to test |
| Lei Fei | 29–11 · 72% | 11–8 · 58% | too few to test |
| Pai | 23–11 · 68% | 3–9 · 25% | too few to test |
| Aoi | 17–13 · 57% | 9–2 · 82% | too few to test |
| Sarah | 15–16 · 48% | 2–6 · 25% | too few to test |
| Jean | 18–6 · 75% | 7–1 · 88% | too few to test |
| Goh | 6–8 · 43% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 1,439–1,323 · 52.1%
- This season
- 593 matches · 52.8%
- Peak rank
- 35
First hit in 49.0% of 2,329 rounds. Won 55.2% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 84.7% of rounds, against 66.6% in their other rounds.
- Against Lei Fei: attacks straight away in 81.3% of rounds, against 69.7% against everyone else.
- After opening the round before by backing off: backs off first in 28.4% of rounds, against 17.2% after anything else.
- After losing a round: backs off first in 22.3% of rounds, against 16.1% after winning one.
- When behind: backs off first in 22.4% of rounds, against 16.3% when ahead or level.
- In round 1: opens with “4P Rasen into P+K+G Hagakure-ryu You Jumonji Kamae” in 7.1% of rounds, against 2.2% in their other rounds.
- Against Wolf: opens with “9K+G Engetsugeri” in 15.1% of rounds, against 3.6% against everyone else.
- After opening the round before with “backdash into 4P+K+G Hagakure-ryu In Shippujin”: opens with “backdash into 4P+K+G Hagakure-ryu In Shippujin” in 15.0% of rounds, against 5.3% after anything else.
| Ryu'eikyaku66K | 370 | 15.7% |
|---|---|---|
| punchP into ResshouPP | 116 | 4.9% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 112 | 4.8% |
| Engetsugeri9K+G | 95 | 4.0% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 81 | 3.4% |
| Rasen4P | 70 | 3.0% |
| punchP into Rasen4P | 70 | 3.0% |
| punchP | 69 | 2.9% |
| punchP into HagasanePK | 69 | 2.9% |
| punchP into Hiji'uchi6P | 66 | 2.8% |
| punchP into kickK | 57 | 2.4% |
| ResshouPP into SandangekiPPP | 55 | 2.3% |
| Fusen Renkyaku6K+G | 41 | 1.7% |
| Hiji'uchi6P | 40 | 1.7% |
| Nakageri3K into Nirenkyaku3KK | 40 | 1.7% |
228 further openings account for the other 1,006 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lei Fei | 21–19 · 52% | 15–10 · 60% | too few to test |
| Brad | 19–20 · 49% | 7–2 · 78% | too few to test |
| Sarah | 16–14 · 53% | 10–8 · 56% | too few to test |
| Akira | 12–16 · 43% | 9–6 · 60% | too few to test |
| Lion | 11–22 · 33% | 2–6 · 25% | too few to test |
| Jacky | 13–12 · 52% | 7–2 · 78% | too few to test |
| Pai | 17–7 · 71% | 3–5 · 38% | too few to test |
| Goh | 10–9 · 53% | 9–7 · 56% | too few to test |
| Aoi | 8–3 · 73% | 7–3 · 70% | too few to test |
| Kage | 10–8 · 56% | 2–4 · 33% | too few to test |
| Eileen | 4–7 · 36% | 2–7 · 22% | too few to test |
| Wolf | 5–8 · 38% | 3–6 · 33% | too few to test |
| El Blaze | 8–10 · 44% | 0–4 · 0% | too few to test |
| Jeffry | 4–7 · 36% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 554–476 · 53.8%
- This season
- 512 matches · 58.4%
- Peak rank
- 34
First hit in 47.3% of 2,039 rounds. Won 58.5% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 24.8% of rounds, against 13.5% in their other rounds.
- Against Sarah: moves in first in 25.9% of rounds, against 15.2% against everyone else.
- After opening the round before by backing off: backs off first in 44.3% of rounds, against 34.7% after anything else.
- After the opponent opened the round before by evading: moves in first in 22.5% of rounds, against 12.3% after anything else.
- After winning a round: evades first in 16.7% of rounds, against 10.5% after losing one.
- In round 1: opens with “forward dash into 6P Jouho Touken” in 16.1% of rounds, against 8.7% in their other rounds.
- Against Goh: opens with “backdash into 214P Koboku” in 14.4% of rounds, against 4.5% against everyone else.
- After losing a round: opens with “forward dash into 6P Jouho Touken” in 10.5% of rounds, against 7.2% after winning one.
| forward dash into Jouho Touken6P | 216 | 10.6% |
|---|---|---|
| Souka Housui3P+K | 200 | 9.8% |
| backdash into Youhou33P | 134 | 6.6% |
| backdash into Koboku214P | 102 | 5.0% |
| Rimon Chouchu66P | 74 | 3.6% |
| forward dash into Rimon Chouchu66P | 71 | 3.5% |
| backdash | 69 | 3.4% |
| backdash into Jouho Touken6P | 61 | 3.0% |
| crouch into Youhou33P | 49 | 2.4% |
| punchP | 48 | 2.4% |
| evade up into Rimon Chouchu66P | 46 | 2.2% |
| backdash into Jouho Senshou46P | 42 | 2.1% |
| backdash into Rimon Chouchu66P | 37 | 1.8% |
| Jouho Senshou46P | 33 | 1.6% |
| evade down into Tetsuzankou466P+K | 31 | 1.5% |
181 further openings account for the other 827 rounds.
Counted from 508 of the 512 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 27–27 · 50% | 14–6 · 70% | too few to test |
| Sarah | 11–7 · 61% | 17–9 · 65% | too few to test |
| Brad | 7–23 · 23% | 9–7 · 56% | too few to test |
| Lei Fei | 14–9 · 61% | 12–4 · 75% | too few to test |
| Wolf | 16–6 · 73% | 9–5 · 64% | too few to test |
| Pai | 22–3 · 88% | 9–2 · 82% | too few to test |
| Akira | 7–4 · 64% | 6–5 · 55% | too few to test |
| Shun | 8–6 · 57% | 4–4 · 50% | too few to test |
| Aoi | 9–7 · 56% | 7–0 · 100% | too few to test |
| Goh | 5–6 · 45% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 431–396 · 52.1%
- This season
- 33 matches · 60.6%
- Peak rank
- 30
First hit in 64.6% of 127 rounds. Won 58.5% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 18 | 13.6% |
|---|---|---|
| Middle Spin Kick66K | 14 | 10.6% |
| Sharp Shoot1P | 9 | 6.8% |
| Sawk Klab6P+K | 5 | 3.8% |
| punchP into evade down | 5 | 3.8% |
| backdash into guardG | 4 | 3.0% |
| punchP into Shovel Hook2P+K | 4 | 3.0% |
| punchP into forward movement | 4 | 3.0% |
| Shovel Hook2P+K into Shovel Hook Double2P+KP | 3 | 2.3% |
| backdash into Jackal Straight46P+K | 3 | 2.3% |
| backdash into Pap Sawk Kao46K+G | 3 | 2.3% |
| backdash into Stop Kick4K | 3 | 2.3% |
| Destruction Body3P+K into Rapid Double JabP+K | 2 | 1.5% |
| Spine Whip4P into Lumpini Combination4PK | 2 | 1.5% |
| backdash into Middle Spin Kick66K | 2 | 1.5% |
44 further openings account for the other 51 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 7 of 17 tests hold up
- Kage: 8 of 16 tests hold up
- Akira: 8 of 16 tests hold up
- Brad: not tested (too few rounds)
