VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

Crashing_Blow2003

  • Jean
  • Akira
  • Brad
Career matches7,031
Career win rate52.5%
Round win rate52.5%
Peak rank35
Distinct opponents276
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1757 #536 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage352,7621,4391,32352.1%
Jean342,4121,2641,14852.4%
Akira341,03055447653.8%
Brad3082743139652.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,627 of 8,081 rounds counted

6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.83473,127
Kage5.93521,444
Akira6.63962,056

By opponent's character

Brad5.9354857
Jacky6.2375589
Lei Fei6.5389472
Akira5.8347542
Sarah6.2371460
Wolf5.9354475
Shun6.3376378
Pai6.2371424
Lau5.8349360
Kage5.8346307
Aoi6.1366366
Goh6.0358280
Jean6.0359244
Lion6.0357233
El Blaze6.1368123
Jeffry5.8348101
Eileen6.3380134
Taka6.0357131
Vanessa5.935473
Dural6.338078

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad2179811945.2%-5.1
Jacky1941049053.6%-3.4
Lei Fei1781166265.2%+4.2
Akira156837353.2%+5.7
Sarah147806754.4%-2.9
Wolf141717050.4%+0.3
Shun128844465.6%+11.0
Pai127854266.9%+6.7
Lau110624856.4%+6.4
Kage97504751.5%-0.8
Aoi92603265.2%+3.5
Goh86464053.5%-1.2
Jean69482169.6%+0.1
Lion66194728.8%-16.0
El Blaze45192642.2%-7.0
Jeffry43232053.5%-5.4
Eileen38142436.8%-13.1
Taka36162044.4%-12.4
Vanessa33161748.5%-4.2
Dural1811761.1%+6.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2181239556.4%+3.1
Half Fence21310510849.3%-2.6
Rectangle21311310053.0%-4.5
Octagon2091149554.5%-1.1
Breakable Full Fence2061188857.3%+5.3
Full Fence2061149255.3%+1.5
Breakable Half Fence2001099154.5%+1.6
Single Wall1861077957.5%-0.6
Low Fence153866756.2%-1.0
Full Fence and Open112486442.9%-10.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,24754.0%54.0%-0.0
No walls55756.7%56.1%+0.7

Walls against open: -0.7 points (95% range -6.2 to +4.9), p 0.810 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mr_LoverMan85 (Rank 34)2026/10/0340231757.5%
無謀 (Rank 35)2026/10/0354153927.8%
Sevensided253 (Rank 31)2026/10/0229191065.5%
ItsameBS (Rank 35)2026/10/022291340.9%
Wargasm (Rank 37)2026/09/272442016.7%
ShooterMcJacky (Rank 30)2026/09/27101564555.5%
Based_Ganja (Rank 32)2026/09/2735211460.0%
xChimerax⛧ (Rank 33)2026/09/2664352954.7%
seedash (Rank 33)2026/09/1860392165.0%
raybladex (Rank 28)2026/09/1235181751.4%
FredFuchs (Rank 37)2026/09/122011955.0%
TTownTony (Rank 34)2026/09/122214863.6%
Kungfuhustle99 (Rank 29)2026/09/061912763.2%
I'monlysleeping (Rank 35)2026/09/0646222447.8%
RushdownTurtle(RDT) (Rank 37)2026/08/2838112728.9%
n.fang (Rank 38)2026/08/2327101737.0%
DatDemo (Rank 27)2026/08/211911857.9%
hgamery (Rank 31)2026/07/0664432167.2%
evoyd (Rank 34)2026/07/0441202148.8%
SDVF|JINXHAND (Rank 33)2026/07/042621580.8%
LethalLegendK (Rank 30)2026/06/211991047.4%
CarelessSax4450 (Rank 31)2026/06/1940162440.0%
leefung._ (Rank 30)2026/06/1942301271.4%
PartTimeLoser (Rank 27)2026/04/192317673.9%
impulse (Rank 28)2026/04/181910952.6%

Round openings

Every character

punchP4055.0%
Ryu'eikyaku66K3704.6%
Gyaku Seikenzuki66P2823.5%
forward dash into Jouho Touken6P2162.7%
Shitanagi Shutou1P2062.5%
Souka Housui3P+K2002.5%
punchP into KounirenPP1922.4%
Yoko'enpi6P1882.3%
backdash into Oihiji4P+K1852.3%
evade up into Gyaku Seikenzuki66P1692.1%
backdash1471.8%
backdash into Youhou33P1341.7%
punchP into kickK1331.6%
evade up1161.4%
punchP into ResshouPP1161.4%

668 further openings account for the other 5,027 rounds.

Counted from 2,017 of the 2,021 matches played. The rest were not pulled for openings.

Jean

Career
1,264–1,148 · 52.4%
This season
883 matches · 53.6%
Peak rank
34

First hit in 45.3% of 3,507 rounds. Won 53.4% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 71.1% of rounds, against 48.1% in their other rounds.
  • Against Aoi: backs off first in 50.6% of rounds, against 18.6% against everyone else.
  • After opening the round before by backing off: backs off first in 34.2% of rounds, against 20.2% after anything else.
  • In round 1: opens with “P punch into PP Kouniren” in 8.4% of rounds, against 4.4% in their other rounds.
  • Against Brad: opens with “1P Shitanagi Shutou” in 11.6% of rounds, against 4.9% against everyone else.
  • After the opponent opened the round before with “G guard”: opens with “66P Gyaku Seikenzuki” in 13.9% of rounds, against 6.6% after anything else.
  • When behind: opens with “1P Shitanagi Shutou” in 6.9% of rounds, against 4.3% when ahead or level.

How is this tested?

punchP2868.0%
Gyaku Seikenzuki66P2827.9%
Shitanagi Shutou1P2065.8%
punchP into KounirenPP1925.4%
Yoko'enpi6P1885.3%
backdash into Oihiji4P+K1855.2%
evade up into Gyaku Seikenzuki66P1694.8%
evade down into Gyaku Seikenzuki66P1093.1%
backdash into Gyaku Seikenzuki66P882.5%
evade down into Ryoutezuki66P+K742.1%
punchP into kickK702.0%
evade up681.9%
Hizageri4K into Kousenshu4KP641.8%
evade up into Ryoutezuki66P+K581.6%
Hangetsu NirenzukiP+K561.6%

268 further openings account for the other 1,462 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad36–48 · 43%8–6 · 57%too few to test
Akira29–26 · 53%8–9 · 47%too few to test
Shun29–15 · 66%16–4 · 80%too few to test
Wolf22–25 · 47%9–7 · 56%too few to test
Lau19–22 · 46%15–15 · 50%too few to test
Jacky24–28 · 46%4–4 · 50%too few to test
Kage18–17 · 51%10–8 · 56%too few to test
Lei Fei29–11 · 72%11–8 · 58%too few to test
Pai23–11 · 68%3–9 · 25%too few to test
Aoi17–13 · 57%9–2 · 82%too few to test
Sarah15–16 · 48%2–6 · 25%too few to test
Jean18–6 · 75%7–1 · 88%too few to test
Goh6–8 · 43%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,439–1,323 · 52.1%
This season
593 matches · 52.8%
Peak rank
35

First hit in 49.0% of 2,329 rounds. Won 55.2% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 84.7% of rounds, against 66.6% in their other rounds.
  • Against Lei Fei: attacks straight away in 81.3% of rounds, against 69.7% against everyone else.
  • After opening the round before by backing off: backs off first in 28.4% of rounds, against 17.2% after anything else.
  • After losing a round: backs off first in 22.3% of rounds, against 16.1% after winning one.
  • When behind: backs off first in 22.4% of rounds, against 16.3% when ahead or level.
  • In round 1: opens with “4P Rasen into P+K+G Hagakure-ryu You Jumonji Kamae” in 7.1% of rounds, against 2.2% in their other rounds.
  • Against Wolf: opens with “9K+G Engetsugeri” in 15.1% of rounds, against 3.6% against everyone else.
  • After opening the round before with “backdash into 4P+K+G Hagakure-ryu In Shippujin”: opens with “backdash into 4P+K+G Hagakure-ryu In Shippujin” in 15.0% of rounds, against 5.3% after anything else.

How is this tested?

Ryu'eikyaku66K37015.7%
punchP into ResshouPP1164.9%
backdash into Hagakure-ryu In Shippujin4P+K+G1124.8%
Engetsugeri9K+G954.0%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G813.4%
Rasen4P703.0%
punchP into Rasen4P703.0%
punchP692.9%
punchP into HagasanePK692.9%
punchP into Hiji'uchi6P662.8%
punchP into kickK572.4%
ResshouPP into SandangekiPPP552.3%
Fusen Renkyaku6K+G411.7%
Hiji'uchi6P401.7%
Nakageri3K into Nirenkyaku3KK401.7%

228 further openings account for the other 1,006 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei21–19 · 52%15–10 · 60%too few to test
Brad19–20 · 49%7–2 · 78%too few to test
Sarah16–14 · 53%10–8 · 56%too few to test
Akira12–16 · 43%9–6 · 60%too few to test
Lion11–22 · 33%2–6 · 25%too few to test
Jacky13–12 · 52%7–2 · 78%too few to test
Pai17–7 · 71%3–5 · 38%too few to test
Goh10–9 · 53%9–7 · 56%too few to test
Aoi8–3 · 73%7–3 · 70%too few to test
Kage10–8 · 56%2–4 · 33%too few to test
Eileen4–7 · 36%2–7 · 22%too few to test
Wolf5–8 · 38%3–6 · 33%too few to test
El Blaze8–10 · 44%0–4 · 0%too few to test
Jeffry4–7 · 36%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
554–476 · 53.8%
This season
512 matches · 58.4%
Peak rank
34

First hit in 47.3% of 2,039 rounds. Won 58.5% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 24.8% of rounds, against 13.5% in their other rounds.
  • Against Sarah: moves in first in 25.9% of rounds, against 15.2% against everyone else.
  • After opening the round before by backing off: backs off first in 44.3% of rounds, against 34.7% after anything else.
  • After the opponent opened the round before by evading: moves in first in 22.5% of rounds, against 12.3% after anything else.
  • After winning a round: evades first in 16.7% of rounds, against 10.5% after losing one.
  • In round 1: opens with “forward dash into 6P Jouho Touken” in 16.1% of rounds, against 8.7% in their other rounds.
  • Against Goh: opens with “backdash into 214P Koboku” in 14.4% of rounds, against 4.5% against everyone else.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 10.5% of rounds, against 7.2% after winning one.

How is this tested?

forward dash into Jouho Touken6P21610.6%
Souka Housui3P+K2009.8%
backdash into Youhou33P1346.6%
backdash into Koboku214P1025.0%
Rimon Chouchu66P743.6%
forward dash into Rimon Chouchu66P713.5%
backdash693.4%
backdash into Jouho Touken6P613.0%
crouch into Youhou33P492.4%
punchP482.4%
evade up into Rimon Chouchu66P462.2%
backdash into Jouho Senshou46P422.1%
backdash into Rimon Chouchu66P371.8%
Jouho Senshou46P331.6%
evade down into Tetsuzankou466P+K311.5%

181 further openings account for the other 827 rounds.

Counted from 508 of the 512 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky27–27 · 50%14–6 · 70%too few to test
Sarah11–7 · 61%17–9 · 65%too few to test
Brad7–23 · 23%9–7 · 56%too few to test
Lei Fei14–9 · 61%12–4 · 75%too few to test
Wolf16–6 · 73%9–5 · 64%too few to test
Pai22–3 · 88%9–2 · 82%too few to test
Akira7–4 · 64%6–5 · 55%too few to test
Shun8–6 · 57%4–4 · 50%too few to test
Aoi9–7 · 56%7–0 · 100%too few to test
Goh5–6 · 45%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
431–396 · 52.1%
This season
33 matches · 60.6%
Peak rank
30

First hit in 64.6% of 127 rounds. Won 58.5% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K1813.6%
Middle Spin Kick66K1410.6%
Sharp Shoot1P96.8%
Sawk Klab6P+K53.8%
punchP into evade down53.8%
backdash into guardG43.0%
punchP into Shovel Hook2P+K43.0%
punchP into forward movement43.0%
Shovel Hook2P+K into Shovel Hook Double2P+KP32.3%
backdash into Jackal Straight46P+K32.3%
backdash into Pap Sawk Kao46K+G32.3%
backdash into Stop Kick4K32.3%
Destruction Body3P+K into Rapid Double JabP+K21.5%
Spine Whip4P into Lumpini Combination4PK21.5%
backdash into Middle Spin Kick66K21.5%

44 further openings account for the other 51 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 7 of 17 tests hold up
  • Kage: 8 of 16 tests hold up
  • Akira: 8 of 16 tests hold up
  • Brad: not tested (too few rounds)