Virtua Fighter 5 REVO · v1.10
kodebun
Characters played — VF5's own record
| Akira | 32 | 434 | 281 | 153 | 64.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 10 | 5 | 5 | 50.0% | -9.9 |
|---|---|---|---|---|---|
| Akira | 2 | 2 | 0 | 100.0% | +45.0 |
| Kage | 2 | 2 | 0 | 100.0% | +30.9 |
| Lion | 2 | 0 | 2 | 0.0% | -52.6 |
| Wolf | 2 | 2 | 0 | 100.0% | +30.9 |
| Jean | 1 | 0 | 1 | 0.0% | -52.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 6 | 3 | 3 | 50.0% | -0.1 |
|---|---|---|---|---|---|
| Octagon | 3 | 2 | 1 | 66.7% | +9.1 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +45.0 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +30.9 |
| Half Fence | 2 | 2 | 0 | 100.0% | +30.9 |
| Rectangle | 2 | 0 | 2 | 0.0% | -52.6 |
| Single Wall | 2 | 0 | 2 | 0.0% | -66.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 66.7% | 59.5% | +7.2 |
| No walls | 8 | 37.5% | 52.5% | -15.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 34) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| ekd (Rank 32) | 2 | 0 | 2 | 0.0% |
| manao_0609 (Rank 29) | 2 | 2 | 0 | 100.0% |
| mmmsm (Rank 29) | 2 | 2 | 0 | 100.0% |
| ヘニオ (Rank 32) | 2 | 2 | 0 | 100.0% |
| 貧乏リオン/binboulion (Rank 35) | 2 | 0 | 2 | 0.0% |
| RunneR (Rank 31) | 2 | 2 | 0 | 100.0% |
| 小名浜DC (Rank 34) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| mmmsm (Rank 29) | 2026/06/06 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 寿司眼鉄 (Rank 34) | 2026/06/06 | 6 | 3 | 3 | 50.0% |
| 貧乏リオン/binboulion (Rank 35) | 2026/06/06 | 2 | 0 | 2 | 0.0% |
| ヘニオ (Rank 32) | 2026/06/06 | 2 | 2 | 0 | 100.0% |
| 小名浜DC (Rank 34) | 2026/06/06 | 1 | 0 | 1 | 0.0% |
| ekd (Rank 32) | 2026/06/06 | 2 | 0 | 2 | 0.0% |
| RunneR (Rank 31) | 2026/06/06 | 2 | 2 | 0 | 100.0% |
| manao_0609 (Rank 29) | 2026/06/06 | 2 | 2 | 0 | 100.0% |
Round openings
Akira
| forward dash into Jouho Touken6P | 8 | 10.1% |
|---|---|---|
| evade down into Jouho Senshou46P | 4 | 5.1% |
| forward dash | 4 | 5.1% |
| guardG into Souka Housui3P+K | 4 | 5.1% |
| guardG into forward dash | 4 | 5.1% |
| backdash into Chutenshou2K+GP | 3 | 3.8% |
| crouch dash forward into evade down | 3 | 3.8% |
| crouch into Housui2P | 3 | 3.8% |
| guardG | 3 | 3.8% |
| backdash into evade up | 2 | 2.5% |
| evade up into Rimon Chouchu66P | 2 | 2.5% |
| evade up into backward movement | 2 | 2.5% |
| forward dash into throwP+G | 2 | 2.5% |
| guardG into Housui2P | 2 | 2.5% |
| guardG into throwP+G | 2 | 2.5% |
30 further openings account for the other 31 rounds.
