Virtua Fighter 5 REVO · v1.10 · Region: South America
kamomessyu-5
Characters played — VF5's own record
| Jacky | 32 | 2,154 | 1,103 | 1,051 | 51.2% |
|---|---|---|---|---|---|
| Lion | 33 | 1,231 | 661 | 570 | 53.7% |
| Sarah | 29 | 273 | 159 | 114 | 58.2% |
| Jeffry | 26 | 100 | 51 | 49 | 51.0% |
| Jean | 27 | 83 | 54 | 29 | 65.1% |
| Aoi | — | 47 | 32 | 15 | 68.1% |
| Vanessa | 26 | 21 | 11 | 10 | 52.4% |
| Goh | — | 15 | 10 | 5 | 66.7% |
| El Blaze | 26 | 11 | 3 | 8 | 27.3% |
| Shun | 26 | 6 | 1 | 5 | 16.7% |
| Akira | 26 | 2 | 2 | 0 | 100.0% |
| Eileen | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 33 | 17 | 16 | 51.5% | +4.3 |
|---|---|---|---|---|---|
| Jacky | 30 | 14 | 16 | 46.7% | -1.4 |
| Akira | 26 | 16 | 10 | 61.5% | +15.1 |
| Sarah | 25 | 6 | 19 | 24.0% | -22.2 |
| Goh | 22 | 12 | 10 | 54.5% | +9.9 |
| Jean | 21 | 6 | 15 | 28.6% | -14.0 |
| Lion | 14 | 6 | 8 | 42.9% | -6.0 |
| Kage | 13 | 8 | 5 | 61.5% | +13.8 |
| Aoi | 12 | 5 | 7 | 41.7% | -17.1 |
| El Blaze | 12 | 3 | 9 | 25.0% | -21.6 |
| Shun | 12 | 6 | 6 | 50.0% | +3.0 |
| Brad | 11 | 8 | 3 | 72.7% | +24.8 |
| Jeffry | 10 | 5 | 5 | 50.0% | +5.8 |
| Vanessa | 9 | 6 | 3 | 66.7% | +19.7 |
| Lau | 8 | 4 | 4 | 50.0% | -2.7 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -1.1 |
| Pai | 4 | 1 | 3 | 25.0% | -20.4 |
| Eileen | 2 | 1 | 1 | 50.0% | -8.0 |
| Taka | 2 | 2 | 0 | 100.0% | +42.8 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 33 | 13 | 20 | 39.4% | -8.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 31 | 14 | 17 | 45.2% | -2.4 |
| Full Fence | 31 | 15 | 16 | 48.4% | -1.1 |
| Low Fence | 31 | 16 | 15 | 51.6% | +3.2 |
| Single Wall | 30 | 14 | 16 | 46.7% | +2.0 |
| Breakable Full Fence | 23 | 11 | 12 | 47.8% | -3.9 |
| Octagon | 21 | 9 | 12 | 42.9% | -2.6 |
| Open | 18 | 8 | 10 | 44.4% | +2.1 |
| Half Fence | 13 | 4 | 9 | 30.8% | -16.4 |
| Full Fence and Open | 12 | 8 | 4 | 66.7% | +17.0 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 152 | 43.4% | 47.8% | -4.4 |
| No walls | 79 | 48.1% | 45.8% | +2.3 |
Walls against open: -6.7 points (95% range -20.1 to +6.7), p 0.329 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| お~ちゃん (Rank 33) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| えなお (Rank 34) | 7 | 4 | 3 | 57.1% |
| yamaneko (Rank 33) | 6 | 1 | 5 | 16.7% |
| くろね@のびしろF (Rank 33) | 6 | 3 | 3 | 50.0% |
| ヘニオ (Rank 31) | 6 | 4 | 2 | 66.7% |
| どろパイ (Rank 33) | 5 | 1 | 4 | 20.0% |
| ガリバー (Rank 29) | 5 | 3 | 2 | 60.0% |
| 漂泊の民回線ジプシー (Rank 26) | 5 | 3 | 2 | 60.0% |
| 究極無敵 (Rank 31) | 5 | 4 | 1 | 80.0% |
| 鳩男 (Rank 28) | 5 | 1 | 4 | 20.0% |
| 방가방가 (Rank 28) | 5 | 4 | 1 | 80.0% |
| どっせ参謀 (Rank 35) | 4 | 1 | 3 | 25.0% |
| クレウル (Rank 33) | 4 | 1 | 3 | 25.0% |
| 伍の人 (Rank 30) | 4 | 1 | 3 | 25.0% |
| 会長さん (Rank 33) | 4 | 1 | 3 | 25.0% |
| BANANA (Rank 29) | 3 | 0 | 3 | 0.0% |
| Koromo (Rank 32) | 3 | 3 | 0 | 100.0% |
| NEKOz (Rank 24) | 3 | 2 | 1 | 66.7% |
| kobaman (Rank 26) | 3 | 3 | 0 | 100.0% |
| nanami.madogiwa (Rank 32) | 3 | 0 | 3 | 0.0% |
| okb@j>おーけーびー (Rank 28) | 3 | 2 | 1 | 66.7% |
| おるが@のびしろF (Rank 26) | 3 | 2 | 1 | 66.7% |
| ガウショ (Rank 35) | 3 | 1 | 2 | 33.3% |
| ワクワク (Rank 31) | 3 | 1 | 2 | 33.3% |
| 太鼓の別人/TaikoStrike (Rank 32) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 32) | 2026/07/20 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| どろパイ (Rank 33) | 2026/07/17 | 5 | 1 | 4 | 20.0% |
| お~ちゃん (Rank 33) | 2026/06/24 | 11 | 4 | 7 | 36.4% |
| どっせ参謀 (Rank 35) | 2026/06/18 | 4 | 1 | 3 | 25.0% |
| クレウル (Rank 33) | 2026/06/15 | 4 | 1 | 3 | 25.0% |
| えなお (Rank 34) | 2026/06/13 | 7 | 4 | 3 | 57.1% |
| 究極無敵 (Rank 31) | 2026/06/11 | 5 | 4 | 1 | 80.0% |
| 伍の人 (Rank 30) | 2026/06/05 | 4 | 1 | 3 | 25.0% |
| okb@j>おーけーびー (Rank 28) | 2026/05/26 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 29) | 2026/05/25 | 3 | 0 | 3 | 0.0% |
| yamaneko (Rank 33) | 2026/05/25 | 6 | 1 | 5 | 16.7% |
| ワクワク (Rank 31) | 2026/05/25 | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 31) | 2026/05/25 | 6 | 4 | 2 | 66.7% |
| 방가방가 (Rank 28) | 2026/05/25 | 5 | 4 | 1 | 80.0% |
| 漂泊の民回線ジプシー (Rank 26) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| NEKOz (Rank 24) | 2026/05/23 | 3 | 2 | 1 | 66.7% |
| kobaman (Rank 26) | 2026/05/23 | 3 | 3 | 0 | 100.0% |
| おるが@のびしろF (Rank 26) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| ガリバー (Rank 29) | 2026/05/21 | 5 | 3 | 2 | 60.0% |
| Koromo (Rank 32) | 2026/05/14 | 3 | 3 | 0 | 100.0% |
| ガウショ (Rank 35) | 2026/05/13 | 3 | 1 | 2 | 33.3% |
| 会長さん (Rank 33) | 2026/05/12 | 4 | 1 | 3 | 25.0% |
| くろね@のびしろF (Rank 33) | 2026/05/11 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 28) | 2026/05/09 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| backdash into evade down | 129 | 11.8% |
|---|---|---|
| evade down into forward dash | 75 | 6.9% |
| guardG into evade down | 69 | 6.3% |
| evade down into guardG | 68 | 6.2% |
| guardG | 54 | 5.0% |
| kickK into High Kick StraightKP | 33 | 3.0% |
| Katousui2P | 27 | 2.5% |
| backward movement into evade down | 27 | 2.5% |
| crouch into Katousui2P | 27 | 2.5% |
| evade up into forward dash | 27 | 2.5% |
| backdash into Sentai4K | 23 | 2.1% |
| backdash into guardG | 22 | 2.0% |
| Juchou Senshou8P+K | 20 | 1.8% |
| Dash Hammer Kick66K | 18 | 1.6% |
| backdash into backward movement | 15 | 1.4% |
204 further openings account for the other 458 rounds.
Jacky
| backdash into evade down | 64 | 14.4% |
|---|---|---|
| evade down into forward dash | 36 | 8.1% |
| guardG into evade down | 36 | 8.1% |
| evade down into guardG | 32 | 7.2% |
| guardG | 20 | 4.5% |
| Dash Hammer Kick66K | 18 | 4.0% |
| backdash into guardG | 11 | 2.5% |
| backward movement into evade down | 11 | 2.5% |
| backdash into Beat & Back KnuckleP+KP | 9 | 2.0% |
| evade up into forward dash | 9 | 2.0% |
| Squat Straight2P | 8 | 1.8% |
| crouch dash forward into guardG | 8 | 1.8% |
| backdash | 7 | 1.6% |
| backdash into Beat KnuckleP+K | 7 | 1.6% |
| crouch dash forward into evade down | 6 | 1.4% |
85 further openings account for the other 163 rounds.
Lion
| backdash into evade down | 40 | 10.6% |
|---|---|---|
| Katousui2P | 27 | 7.1% |
| crouch into Katousui2P | 27 | 7.1% |
| backdash into Sentai4K | 23 | 6.1% |
| evade down into forward dash | 22 | 5.8% |
| Juchou Senshou8P+K | 20 | 5.3% |
| guardG | 20 | 5.3% |
| evade down into guardG | 18 | 4.8% |
| backward movement into evade down | 13 | 3.4% |
| evade up into forward dash | 13 | 3.4% |
| backdash into guardG | 10 | 2.6% |
| backdash into backward movement | 8 | 2.1% |
| guardG into evade down | 7 | 1.9% |
| crouch dash forward into Sen'inshou3P | 6 | 1.6% |
| forward movement into punchP | 6 | 1.6% |
71 further openings account for the other 118 rounds.
Sarah
| kickK into High Kick StraightKP | 33 | 23.1% |
|---|---|---|
| guardG into evade down | 17 | 11.9% |
| evade down into forward dash | 11 | 7.7% |
| evade down into guardG | 10 | 7.0% |
| guardG | 10 | 7.0% |
| backdash into evade down | 8 | 5.6% |
| Squat Straight2P | 4 | 2.8% |
| crouch dash forward into evade down | 3 | 2.1% |
| guardG into throwP+G | 3 | 2.1% |
| Full Spin Heel Kick9K | 2 | 1.4% |
| backdash into throwP+G | 2 | 1.4% |
| backward movement | 2 | 1.4% |
| crouch dash forward into throwP+G | 2 | 1.4% |
| evade up into forward dash | 2 | 1.4% |
| forward dash | 2 | 1.4% |
31 further openings account for the other 32 rounds.
Vanessa
| Defensive Style: guard into evade down | 5 | 16.1% |
|---|---|---|
| Offensive Style: guard into evade down | 3 | 9.7% |
| Defensive Style: evade down into forward dash | 2 | 6.5% |
| Defensive Style: evade down into throwP+G | 2 | 6.5% |
| Defensive Style: guard | 2 | 6.5% |
| Offensive Style: evade down into guardG | 2 | 6.5% |
| Defensive Style: backdash into evade down | 1 | 3.2% |
| Defensive Style: backdash into evade up | 1 | 3.2% |
| Defensive Style: evade down into guardG | 1 | 3.2% |
| Defensive Style: guard into Back Knuckle6P | 1 | 3.2% |
| Defensive Style: guard into Cut-in Knee Kick6K | 1 | 3.2% |
| Defensive Style: guard into Sit Jab2P | 1 | 3.2% |
| Offensive Style: Bunker Buster into evade up | 1 | 3.2% |
| Offensive Style: Clobbering Straight into backdash | 1 | 3.2% |
| Offensive Style: backdash into Stopping Low2K | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Jeffry
| no input | 6 | 20.0% |
|---|---|---|
| backdash into evade down | 5 | 16.7% |
| crouch into Low Knuckle2P | 3 | 10.0% |
| backdash into Double Hammer Down43P | 2 | 6.7% |
| guardG into evade down | 2 | 6.7% |
| Low Knuckle2P | 1 | 3.3% |
| crouch dash back into evade down | 1 | 3.3% |
| crouch dash forward into guardG | 1 | 3.3% |
| evade down into Toe Kick2K | 1 | 3.3% |
| evade down into forward dash | 1 | 3.3% |
| evade down into throwP+G | 1 | 3.3% |
| guardG | 1 | 3.3% |
| guardG into Body CrushP+K | 1 | 3.3% |
| guardG into Destruction WaveK+G | 1 | 3.3% |
| guardG into Middle Hell Stab6P+K | 1 | 3.3% |
2 further openings account for the other 2 rounds.
El Blaze
| guardG into evade down | 4 | 25.0% |
|---|---|---|
| backdash into evade down | 2 | 12.5% |
| evade down into forward dash | 2 | 12.5% |
| evade down into guardG | 2 | 12.5% |
| guardG into Shadow Strike6P | 2 | 12.5% |
| Backswing Rocket1P+K into guardG | 1 | 6.2% |
| Sit Jab2P | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| evade down into forward movement | 1 | 6.2% |
Jean
| backdash into evade down | 3 | 18.8% |
|---|---|---|
| evade down into guardG | 3 | 18.8% |
| crouch dash forward into evade down | 2 | 12.5% |
| evade up into forward dash | 2 | 12.5% |
| Shitamaeken2P | 1 | 6.2% |
| Yamakuzushi6K into forward dash | 1 | 6.2% |
| backward movement into evade down | 1 | 6.2% |
| evade down into forward dash | 1 | 6.2% |
| evade up into throwP+G | 1 | 6.2% |
| guardG | 1 | 6.2% |
Akira
| Rimon Chouchu66P | 4 | 28.6% |
|---|---|---|
| backdash into evade down | 2 | 14.3% |
| Chouyoushu1P | 1 | 7.1% |
| back kick4K into backdash | 1 | 7.1% |
| backdash into forward dash | 1 | 7.1% |
| backdash into punchP | 1 | 7.1% |
| backward movement into Senzankou66P+K | 1 | 7.1% |
| backward movement into evade down | 1 | 7.1% |
| evade up into forward dash | 1 | 7.1% |
| guardG into Souka Housui3P+K | 1 | 7.1% |
Shun
| evade down into guardG | 3 | 27.3% |
|---|---|---|
| guardG | 2 | 18.2% |
| guardG into evade down | 2 | 18.2% |
| backdash | 1 | 9.1% |
| backdash into evade down | 1 | 9.1% |
| evade down into forward dash | 1 | 9.1% |
| guardG into Koushu Rentai1KK | 1 | 9.1% |
Eileen
| backdash into evade down | 4 | 50.0% |
|---|---|---|
| backdash into backward movement | 1 | 12.5% |
| evade down into forward dash | 1 | 12.5% |
| evade down into throwP+G | 1 | 12.5% |
| guardG into evade down | 1 | 12.5% |
