VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

kamomessyu-5

Career matches3,944
Career win rate52.9%
Round win rate48.3%
Peak rank33
Distinct opponents135
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky322,1541,1031,05151.2%
Lion331,23166157053.7%
Sarah2927315911458.2%
Jeffry26100514951.0%
Jean2783542965.1%
Aoi47321568.1%
Vanessa2621111052.4%
Goh1510566.7%
El Blaze26113827.3%
Shun2661516.7%
Akira26220100.0%
Eileen26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf33171651.5%+4.3
Jacky30141646.7%-1.4
Akira26161061.5%+15.1
Sarah2561924.0%-22.2
Goh22121054.5%+9.9
Jean2161528.6%-14.0
Lion146842.9%-6.0
Kage138561.5%+13.8
Aoi125741.7%-17.1
El Blaze123925.0%-21.6
Shun126650.0%+3.0
Brad118372.7%+24.8
Jeffry105550.0%+5.8
Vanessa96366.7%+19.7
Lau84450.0%-2.7
Lei Fei42250.0%-1.1
Pai41325.0%-20.4
Eileen21150.0%-8.0
Taka220100.0%+42.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle33132039.4%-8.2
Breakable Half Fence31141745.2%-2.4
Full Fence31151648.4%-1.1
Low Fence31161551.6%+3.2
Single Wall30141646.7%+2.0
Breakable Full Fence23111247.8%-3.9
Octagon2191242.9%-2.6
Open1881044.4%+2.1
Half Fence134930.8%-16.4
Full Fence and Open128466.7%+17.0

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15243.4%47.8%-4.4
No walls7948.1%45.8%+2.3

Walls against open: -6.7 points (95% range -20.1 to +6.7), p 0.329 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanami.madogiwa (Rank 32)2026/07/203030.0%
どろパイ (Rank 33)2026/07/1751420.0%
お~ちゃん (Rank 33)2026/06/24114736.4%
どっせ参謀 (Rank 35)2026/06/1841325.0%
クレウル (Rank 33)2026/06/1541325.0%
えなお (Rank 34)2026/06/1374357.1%
究極無敵 (Rank 31)2026/06/1154180.0%
伍の人 (Rank 30)2026/06/0541325.0%
okb@j>おーけーびー (Rank 28)2026/05/2632166.7%
BANANA (Rank 29)2026/05/253030.0%
yamaneko (Rank 33)2026/05/2561516.7%
ワクワク (Rank 31)2026/05/2531233.3%
ヘニオ (Rank 31)2026/05/2564266.7%
방가방가 (Rank 28)2026/05/2554180.0%
漂泊の民回線ジプシー (Rank 26)2026/05/2553260.0%
NEKOz (Rank 24)2026/05/2332166.7%
kobaman (Rank 26)2026/05/23330100.0%
おるが@のびしろF (Rank 26)2026/05/2232166.7%
太鼓の別人/TaikoStrike (Rank 32)2026/05/2131233.3%
ガリバー (Rank 29)2026/05/2153260.0%
Koromo (Rank 32)2026/05/14330100.0%
ガウショ (Rank 35)2026/05/1331233.3%
会長さん (Rank 33)2026/05/1241325.0%
くろね@のびしろF (Rank 33)2026/05/1163350.0%
鳩男 (Rank 28)2026/05/0951420.0%

Round openings

Every character

backdash into evade down12911.8%
evade down into forward dash756.9%
guardG into evade down696.3%
evade down into guardG686.2%
guardG545.0%
kickK into High Kick StraightKP333.0%
Katousui2P272.5%
backward movement into evade down272.5%
crouch into Katousui2P272.5%
evade up into forward dash272.5%
backdash into Sentai4K232.1%
backdash into guardG222.0%
Juchou Senshou8P+K201.8%
Dash Hammer Kick66K181.6%
backdash into backward movement151.4%

204 further openings account for the other 458 rounds.

Jacky

backdash into evade down6414.4%
evade down into forward dash368.1%
guardG into evade down368.1%
evade down into guardG327.2%
guardG204.5%
Dash Hammer Kick66K184.0%
backdash into guardG112.5%
backward movement into evade down112.5%
backdash into Beat & Back KnuckleP+KP92.0%
evade up into forward dash92.0%
Squat Straight2P81.8%
crouch dash forward into guardG81.8%
backdash71.6%
backdash into Beat KnuckleP+K71.6%
crouch dash forward into evade down61.4%

85 further openings account for the other 163 rounds.

Lion

backdash into evade down4010.6%
Katousui2P277.1%
crouch into Katousui2P277.1%
backdash into Sentai4K236.1%
evade down into forward dash225.8%
Juchou Senshou8P+K205.3%
guardG205.3%
evade down into guardG184.8%
backward movement into evade down133.4%
evade up into forward dash133.4%
backdash into guardG102.6%
backdash into backward movement82.1%
guardG into evade down71.9%
crouch dash forward into Sen'inshou3P61.6%
forward movement into punchP61.6%

71 further openings account for the other 118 rounds.

Sarah

kickK into High Kick StraightKP3323.1%
guardG into evade down1711.9%
evade down into forward dash117.7%
evade down into guardG107.0%
guardG107.0%
backdash into evade down85.6%
Squat Straight2P42.8%
crouch dash forward into evade down32.1%
guardG into throwP+G32.1%
Full Spin Heel Kick9K21.4%
backdash into throwP+G21.4%
backward movement21.4%
crouch dash forward into throwP+G21.4%
evade up into forward dash21.4%
forward dash21.4%

31 further openings account for the other 32 rounds.

Vanessa

Defensive Style: guard into evade down516.1%
Offensive Style: guard into evade down39.7%
Defensive Style: evade down into forward dash26.5%
Defensive Style: evade down into throwP+G26.5%
Defensive Style: guard26.5%
Offensive Style: evade down into guardG26.5%
Defensive Style: backdash into evade down13.2%
Defensive Style: backdash into evade up13.2%
Defensive Style: evade down into guardG13.2%
Defensive Style: guard into Back Knuckle6P13.2%
Defensive Style: guard into Cut-in Knee Kick6K13.2%
Defensive Style: guard into Sit Jab2P13.2%
Offensive Style: Bunker Buster into evade up13.2%
Offensive Style: Clobbering Straight into backdash13.2%
Offensive Style: backdash into Stopping Low2K13.2%

6 further openings account for the other 6 rounds.

Jeffry

no input620.0%
backdash into evade down516.7%
crouch into Low Knuckle2P310.0%
backdash into Double Hammer Down43P26.7%
guardG into evade down26.7%
Low Knuckle2P13.3%
crouch dash back into evade down13.3%
crouch dash forward into guardG13.3%
evade down into Toe Kick2K13.3%
evade down into forward dash13.3%
evade down into throwP+G13.3%
guardG13.3%
guardG into Body CrushP+K13.3%
guardG into Destruction WaveK+G13.3%
guardG into Middle Hell Stab6P+K13.3%

2 further openings account for the other 2 rounds.

El Blaze

guardG into evade down425.0%
backdash into evade down212.5%
evade down into forward dash212.5%
evade down into guardG212.5%
guardG into Shadow Strike6P212.5%
Backswing Rocket1P+K into guardG16.2%
Sit Jab2P16.2%
backdash into evade up16.2%
evade down into forward movement16.2%

Jean

backdash into evade down318.8%
evade down into guardG318.8%
crouch dash forward into evade down212.5%
evade up into forward dash212.5%
Shitamaeken2P16.2%
Yamakuzushi6K into forward dash16.2%
backward movement into evade down16.2%
evade down into forward dash16.2%
evade up into throwP+G16.2%
guardG16.2%

Akira

Rimon Chouchu66P428.6%
backdash into evade down214.3%
Chouyoushu1P17.1%
back kick4K into backdash17.1%
backdash into forward dash17.1%
backdash into punchP17.1%
backward movement into Senzankou66P+K17.1%
backward movement into evade down17.1%
evade up into forward dash17.1%
guardG into Souka Housui3P+K17.1%

Shun

evade down into guardG327.3%
guardG218.2%
guardG into evade down218.2%
backdash19.1%
backdash into evade down19.1%
evade down into forward dash19.1%
guardG into Koushu Rentai1KK19.1%

Eileen

backdash into evade down450.0%
backdash into backward movement112.5%
evade down into forward dash112.5%
evade down into throwP+G112.5%
guardG into evade down112.5%