Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1405 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 24 | 104 | 77 | 27 | 74.0% |
|---|---|---|---|---|---|
| Sarah | 23 | 68 | 51 | 17 | 75.0% |
| Aoi | 21 | 47 | 40 | 7 | 85.1% |
| Jacky | 21 | 41 | 34 | 7 | 82.9% |
| Eileen | 21 | 37 | 29 | 8 | 78.4% |
| Kage | 21 | 37 | 30 | 7 | 81.1% |
| Wolf | 20 | 28 | 26 | 2 | 92.9% |
| Akira | 16 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
159 of 159 rounds counted5.3 inputs a second (318 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 5.1 | 307 | 25 |
|---|---|---|---|
| Eileen | 5.2 | 314 | 31 |
| Pai | 5.5 | 331 | 28 |
| Sarah | 5.0 | 303 | 22 |
| Kage | 5.6 | 333 | 22 |
| Jacky | 5.5 | 331 | 18 |
| Wolf | 5.4 | 325 | 10 |
| Akira | 4.1 | 248 | 3 |
By opponent's character
| Akira | 5.4 | 325 | 31 |
|---|---|---|---|
| Goh | 5.4 | 323 | 22 |
| Aoi | 5.5 | 333 | 18 |
| Sarah | 4.7 | 284 | 13 |
| Brad | 5.0 | 299 | 11 |
| Jean | 5.4 | 325 | 14 |
| Pai | 5.3 | 320 | 11 |
| Taka | 5.2 | 310 | 11 |
| Lau | 5.6 | 334 | 7 |
| Vanessa | 5.5 | 332 | 8 |
| El Blaze | 4.8 | 289 | 3 |
| Jacky | 6.1 | 368 | 4 |
| Kage | 4.1 | 248 | 3 |
| Shun | 5.1 | 306 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 7 | 6 | 1 | 85.7% | +22.0 |
|---|---|---|---|---|---|
| Goh | 6 | 5 | 1 | 83.3% | +16.2 |
| Aoi | 4 | 3 | 1 | 75.0% | -3.9 |
| Sarah | 4 | 2 | 2 | 50.0% | -31.3 |
| Brad | 3 | 2 | 1 | 66.7% | -18.4 |
| Jean | 3 | 1 | 2 | 33.3% | -43.4 |
| Pai | 3 | 2 | 1 | 66.7% | -0.8 |
| Taka | 3 | 3 | 0 | 100.0% | +36.5 |
| Lau | 2 | 2 | 0 | 100.0% | +22.1 |
| Vanessa | 2 | 0 | 2 | 0.0% | -43.8 |
| El Blaze | 1 | 1 | 0 | 100.0% | +16.8 |
| Jacky | 1 | 1 | 0 | 100.0% | +25.1 |
| Kage | 1 | 0 | 1 | 0.0% | -24.2 |
| Shun | 1 | 1 | 0 | 100.0% | +13.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 9 | 6 | 3 | 66.7% | -6.8 |
|---|---|---|---|---|---|
| Half Fence | 7 | 5 | 2 | 71.4% | +2.8 |
| Low Fence | 4 | 4 | 0 | 100.0% | +22.7 |
| Octagon | 4 | 2 | 2 | 50.0% | -33.9 |
| Open | 4 | 2 | 2 | 50.0% | -5.5 |
| Rectangle | 4 | 4 | 0 | 100.0% | +27.0 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | -4.6 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +44.1 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +43.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 20 | 75.0% | 71.9% | +3.1 |
| No walls | 17 | 70.6% | 69.8% | +0.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| asteroid-belt777 (Rank 22) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| qzmix (Rank 24) | 4 | 4 | 0 | 100.0% |
| a39611619 (Rank 21) | 3 | 2 | 1 | 66.7% |
| omuretukun (Rank 23) | 3 | 3 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 22) | 3 | 2 | 1 | 66.7% |
| ゅろぽ (Rank 24) | 3 | 2 | 1 | 66.7% |
| G13 (Rank 24) | 2 | 2 | 0 | 100.0% |
| vf_hornwolf@뿔늑대 (Rank 24) | 2 | 1 | 1 | 50.0% |
| yabo (Rank 23) | 2 | 1 | 1 | 50.0% |
| ブルマ天国 (Rank 28) | 2 | 0 | 2 | 0.0% |
| 時宣院日要 (Rank 17) | 2 | 2 | 0 | 100.0% |
| 김멋있다 (Rank 21) | 2 | 2 | 0 | 100.0% |
| BlackPhantom7755 (Rank 17) | 1 | 1 | 0 | 100.0% |
| GiantKiller1192 (Rank 17) | 1 | 0 | 1 | 0.0% |
| JJmarumusu(とめ) (Rank 12) | 1 | 0 | 1 | 0.0% |
| Mochi/かしわもち (Rank 40) | 1 | 0 | 1 | 0.0% |
| finalkinoko (Rank 15) | 1 | 0 | 1 | 0.0% |
| nekodiver2 (Rank 22) | 1 | 1 | 0 | 100.0% |
| takasenm (Rank 21) | 1 | 1 | 0 | 100.0% |
| みらめたる (Rank 21) | 1 | 1 | 0 | 100.0% |
| ********** (Rank 18) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 김멋있다 (Rank 21) | 2026/10/04 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| yabo (Rank 23) | 2026/10/04 | 2 | 1 | 1 | 50.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| BlackPhantom7755 (Rank 17) | 2026/10/03 | 1 | 1 | 0 | 100.0% |
| vf_hornwolf@뿔늑대 (Rank 24) | 2026/10/02 | 2 | 1 | 1 | 50.0% |
| G13 (Rank 24) | 2026/10/02 | 2 | 2 | 0 | 100.0% |
| ブルマ天国 (Rank 28) | 2026/09/28 | 2 | 0 | 2 | 0.0% |
| asteroid-belt777 (Rank 22) | 2026/09/27 | 4 | 3 | 1 | 75.0% |
| ゅろぽ (Rank 24) | 2026/09/27 | 3 | 2 | 1 | 66.7% |
| nekodiver2 (Rank 22) | 2026/09/27 | 1 | 1 | 0 | 100.0% |
| みらめたる (Rank 21) | 2026/09/26 | 1 | 1 | 0 | 100.0% |
| GiantKiller1192 (Rank 17) | 2026/09/26 | 1 | 0 | 1 | 0.0% |
| a39611619 (Rank 21) | 2026/09/24 | 3 | 2 | 1 | 66.7% |
| Mochi/かしわもち (Rank 40) | 2026/09/13 | 1 | 0 | 1 | 0.0% |
| omuretukun (Rank 23) | 2026/07/25 | 3 | 3 | 0 | 100.0% |
| qzmix (Rank 24) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| takasenm (Rank 21) | 2026/07/25 | 1 | 1 | 0 | 100.0% |
| 時宣院日要 (Rank 17) | 2026/07/21 | 2 | 2 | 0 | 100.0% |
| JJmarumusu(とめ) (Rank 12) | 2026/07/21 | 1 | 0 | 1 | 0.0% |
| finalkinoko (Rank 15) | 2026/07/21 | 1 | 0 | 1 | 0.0% |
| ********** (Rank 18) | 2026/07/21 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| guardG | 9 | 5.7% |
|---|---|---|
| evade down | 6 | 3.8% |
| evade up into crouch dash forward | 6 | 3.8% |
| forward movement into Jab Double StraightPPP | 5 | 3.1% |
| guardG into throw escape | 5 | 3.1% |
| crouch dash back into evade down | 4 | 2.5% |
| forward movement into punchP | 4 | 2.5% |
| crouch dash forward into evade down | 3 | 1.9% |
| evade down into guardG | 3 | 1.9% |
| evade up into guardG | 3 | 1.9% |
| Ensei Haikyaku4K | 2 | 1.3% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 1.3% |
| Low Spin Kick1K+G | 2 | 1.3% |
| backdash | 2 | 1.3% |
| crouch dash forward into guardG | 2 | 1.3% |
93 further openings account for the other 101 rounds.
Eileen
- Career
- 29–8 · 78.4%
- This season
- 8 matches · 62.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 9.7% |
|---|---|---|
| crouch dash forward into evade down | 2 | 6.5% |
| evade down | 2 | 6.5% |
| evade down into Tanhikyaku9K | 2 | 6.5% |
| evade down into forward dash | 2 | 6.5% |
| Enkou RensouPP into Rensou HekizanPPP | 1 | 3.2% |
| Hairenkyaku4K | 1 | 3.2% |
| Kousokuhon7K+G | 1 | 3.2% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 1 | 3.2% |
| backdash into Kesshi Hanbi46K+G | 1 | 3.2% |
| down-back kick+guard1K+G | 1 | 3.2% |
| evade down into Enkou Kenka46P | 1 | 3.2% |
| evade down into Enkou Nyurin66P | 1 | 3.2% |
| evade down into Touku Geimentai4K+G | 1 | 3.2% |
| evade down into down-back kick+guard1K+G | 1 | 3.2% |
10 further openings account for the other 10 rounds.
Pai
- Career
- 77–27 · 74.0%
- This season
- 7 matches · 85.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 10.7% |
|---|---|---|
| guardG into throw escape | 3 | 10.7% |
| Ensei Haikyaku4K | 2 | 7.1% |
| down-back kick1K | 2 | 7.1% |
| evade down into crouch dash forward | 2 | 7.1% |
| Ensei Haijinkyaku7K+G | 1 | 3.6% |
| Hansenpu44K | 1 | 3.6% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 1 | 3.6% |
| crouch dash forward into guardG | 1 | 3.6% |
| evade down into Hi'en Tankyaku9K | 1 | 3.6% |
| evade down into Souka Raigekishou3PPP | 1 | 3.6% |
| evade down into crouch dash back | 1 | 3.6% |
| evade down into throwP+G | 1 | 3.6% |
| evade up into Ensei Haikyaku4K | 1 | 3.6% |
| evade up into Takuten Soudou64PP | 1 | 3.6% |
6 further openings account for the other 6 rounds.
Aoi
- Career
- 40–7 · 85.1%
- This season
- 8 matches · 75.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 4 | 16.0% |
|---|---|---|
| evade down | 3 | 12.0% |
| crouch dash back into evade down | 2 | 8.0% |
| guardG into throw escape | 2 | 8.0% |
| Kusanagi2K+G | 1 | 4.0% |
| back punch+kick+guard4P+K+G | 1 | 4.0% |
| crouch dash back into Ougimai~Tachikaze4PK | 1 | 4.0% |
| crouch dash back into Oushu Hiji'ate6P+KP | 1 | 4.0% |
| crouch dash forward into Tsumujisakura6PP | 1 | 4.0% |
| evade down into down-back, down, down-forward, forward, down punch+kick+guard12362P+K+G | 1 | 4.0% |
| evade up into Gedan Shouda2P | 1 | 4.0% |
| evade up into throwP+G | 1 | 4.0% |
| forward movement into NirentotsuPP | 1 | 4.0% |
| forward movement into Nirentotsu OuchuPPP | 1 | 4.0% |
| forward movement into evade up | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Kage
- Career
- 30–7 · 81.1%
- This season
- 5 matches · 40.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 2 | 9.1% |
|---|---|---|
| evade down into Hagakure-ryu In Raijingeki46P+K | 2 | 9.1% |
| Kouten63214P | 1 | 4.5% |
| Ryu'eikyaku66K | 1 | 4.5% |
| Ryubisen44K+G | 1 | 4.5% |
| Tsumujigeri2K+G | 1 | 4.5% |
| crouch dash forward into Fusenjin3P | 1 | 4.5% |
| evade down into Gen'you4K+G | 1 | 4.5% |
| evade down into Jakenshou214P+K | 1 | 4.5% |
| evade down into Nakageri3K | 1 | 4.5% |
| evade down into guardG | 1 | 4.5% |
| evade up into crouch dash forward | 1 | 4.5% |
| evade up into evade down | 1 | 4.5% |
| evade up into guardG | 1 | 4.5% |
| forward movement into Jakenshou214P+K | 1 | 4.5% |
5 further openings account for the other 5 rounds.
Sarah
- Career
- 51–17 · 75.0%
- This season
- 6 matches · 83.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash | 2 | 9.1% |
|---|---|---|
| crouch dash back into evade down | 2 | 9.1% |
| evade up into Full Spin Heel Kick9K | 2 | 9.1% |
| Feather Scarecrow8K | 1 | 4.5% |
| Hide Side Kick (Deflect)P+K | 1 | 4.5% |
| Round Kick8K+G | 1 | 4.5% |
| backdash into crouch | 1 | 4.5% |
| crouch dash forward into evade down | 1 | 4.5% |
| crouch dash forward into guardG | 1 | 4.5% |
| evade down into Jab StraightPP | 1 | 4.5% |
| evade down into Low Spin Kick3K+G | 1 | 4.5% |
| evade down into Serpent Toe Kick2P+K | 1 | 4.5% |
| evade down into guardG | 1 | 4.5% |
| evade up into Jab StraightPP | 1 | 4.5% |
| evade up into guardG | 1 | 4.5% |
4 further openings account for the other 4 rounds.
Jacky
- Career
- 34–7 · 82.9%
- This season
- 4 matches · 75.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab Double StraightPPP | 5 | 27.8% |
|---|---|---|
| Low Spin Kick1K+G | 2 | 11.1% |
| guardG | 2 | 11.1% |
| Slant Back Knuckle1P | 1 | 5.6% |
| Slant Back Knuckle1P into backdash | 1 | 5.6% |
| crouch dash forward into Slant Back Knuckle1P | 1 | 5.6% |
| crouch into Smash Back Knuckle3PPP+K | 1 | 5.6% |
| evade down | 1 | 5.6% |
| evade down into Beat & Back KnuckleP+KP | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
| guardG into Rage Kick1PK | 1 | 5.6% |
| guardG into Spinning KickK+G | 1 | 5.6% |
Wolf
- Career
- 26–2 · 92.9%
- This season
- 2 matches · 100.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Comet Hook1P | 1 | 10.0% |
|---|---|---|
| Comet Hook1P into Knuckle Part1PP | 1 | 10.0% |
| Elbow Butt4P into punchP | 1 | 10.0% |
| crouch dash back into Deadly Move Back4P+K+G | 1 | 10.0% |
| evade up into Knuckle Part1PP | 1 | 10.0% |
| evade up into Screw Hook63214P | 1 | 10.0% |
| forward movement into Elbow Butt4P | 1 | 10.0% |
| guardG into Arrow Knuckle3P | 1 | 10.0% |
| guardG into Elbow Butt4P | 1 | 10.0% |
| throwP+G | 1 | 10.0% |
Akira
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| evade up into Rimon Chouchu66P | 1 | 33.3% |
|---|---|---|
| forward movement into Rimon Chouchu66P | 1 | 33.3% |
| guardG into Sokutai3K | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
