Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1717 #710 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 40 | 2,929 | 1,541 | 1,388 | 52.6% |
|---|---|---|---|---|---|
| Akira | 31 | 116 | 80 | 36 | 69.0% |
| Jacky | 28 | 73 | 50 | 23 | 68.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,920 of 3,919 rounds counted6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.1 | 368 | 3,745 |
|---|---|---|---|
| Jacky | 6.2 | 375 | 89 |
| Akira | 6.2 | 370 | 86 |
By opponent's character
| Aoi | 6.0 | 360 | 585 |
|---|---|---|---|
| Jacky | 6.2 | 371 | 374 |
| Akira | 6.1 | 366 | 311 |
| Lau | 6.3 | 379 | 283 |
| Lion | 6.4 | 382 | 262 |
| Sarah | 6.3 | 376 | 268 |
| Kage | 5.7 | 344 | 234 |
| Pai | 6.1 | 368 | 243 |
| Lei Fei | 6.1 | 366 | 214 |
| Vanessa | 6.0 | 362 | 206 |
| Jean | 6.3 | 381 | 171 |
| Shun | 6.3 | 378 | 117 |
| Goh | 6.1 | 365 | 112 |
| Taka | 5.9 | 352 | 112 |
| Eileen | 6.5 | 389 | 100 |
| El Blaze | 6.0 | 362 | 100 |
| Wolf | 6.2 | 370 | 95 |
| Brad | 6.2 | 372 | 81 |
| Jeffry | 6.7 | 403 | 42 |
| Dural | 6.2 | 373 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 145 | 77 | 68 | 53.1% | +5.0 |
|---|---|---|---|---|---|
| Jacky | 92 | 49 | 43 | 53.3% | +3.4 |
| Akira | 78 | 36 | 42 | 46.1% | -5.1 |
| Lau | 69 | 34 | 35 | 49.3% | +1.6 |
| Lion | 65 | 33 | 32 | 50.8% | +1.9 |
| Sarah | 65 | 38 | 27 | 58.5% | +10.0 |
| Kage | 61 | 18 | 43 | 29.5% | -16.0 |
| Pai | 60 | 28 | 32 | 46.7% | +0.1 |
| Lei Fei | 54 | 22 | 32 | 40.7% | -10.0 |
| Vanessa | 51 | 20 | 31 | 39.2% | -10.4 |
| Jean | 42 | 27 | 15 | 64.3% | +8.7 |
| Shun | 29 | 14 | 15 | 48.3% | +1.8 |
| Goh | 28 | 12 | 16 | 42.9% | -1.8 |
| Taka | 28 | 15 | 13 | 53.6% | +11.5 |
| Eileen | 26 | 14 | 12 | 53.9% | +10.6 |
| El Blaze | 26 | 12 | 14 | 46.1% | -3.8 |
| Wolf | 22 | 8 | 14 | 36.4% | -9.1 |
| Brad | 19 | 10 | 9 | 52.6% | +5.9 |
| Jeffry | 10 | 4 | 6 | 40.0% | -18.7 |
| Dural | 2 | 1 | 1 | 50.0% | -3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 118 | 51 | 67 | 43.2% | -7.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 110 | 52 | 58 | 47.3% | -0.6 |
| Half Fence | 105 | 51 | 54 | 48.6% | -0.9 |
| Breakable Full Fence | 104 | 54 | 50 | 51.9% | +4.8 |
| Open | 96 | 54 | 42 | 56.2% | +11.3 |
| Full Fence | 95 | 44 | 51 | 46.3% | -4.7 |
| Octagon | 87 | 42 | 45 | 48.3% | -1.2 |
| Low Fence | 86 | 41 | 45 | 47.7% | -0.5 |
| Rectangle | 86 | 33 | 53 | 38.4% | -10.0 |
| Full Fence and Open | 45 | 26 | 19 | 57.8% | +10.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 587 | 47.0% | 48.7% | -1.7 |
| No walls | 300 | 48.7% | 48.2% | +0.5 |
Walls against open: -2.2 points (95% range -9.8 to +5.4), p 0.575 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マサオ(AO) (Rank 40) | 44 | 20 | 24 | 45.5% |
|---|---|---|---|---|
| マハリータまるこ (Rank 38) | 40 | 15 | 25 | 37.5% |
| 究極無敵 (Rank 37) | 29 | 18 | 11 | 62.1% |
| Re:Biz (Rank 39) | 25 | 6 | 19 | 24.0% |
| じゃんぬ兄(公認) (Rank 37) | 25 | 9 | 16 | 36.0% |
| 拳四郎 (Rank 35) | 24 | 11 | 13 | 45.8% |
| VF12360-PC (Rank 38) | 23 | 8 | 15 | 34.8% |
| うるヲ参拾 (Rank 38) | 22 | 12 | 10 | 54.5% |
| montanmo (Rank 38) | 20 | 11 | 9 | 55.0% |
| ぱりぱり (Rank 40) | 18 | 8 | 10 | 44.4% |
| ヘニオ (Rank 35) | 18 | 13 | 5 | 72.2% |
| デネ (Rank 41) | 17 | 4 | 13 | 23.5% |
| Choi_Akira (Rank 38) | 15 | 6 | 9 | 40.0% |
| ぶーん (Rank 35) | 13 | 6 | 7 | 46.1% |
| 五寸釘くん (Rank 35) | 13 | 10 | 3 | 76.9% |
| lapislazuli (Rank 36) | 12 | 8 | 4 | 66.7% |
| おむすび山かずkaz_kcjj (Rank 36) | 12 | 6 | 6 | 50.0% |
| GKplis (Rank 18) | 10 | 10 | 0 | 100.0% |
| カルティカ (Rank 41) | 10 | 5 | 5 | 50.0% |
| チャールズ・バックレ (Rank 35) | 10 | 5 | 5 | 50.0% |
| Tokkovanessa_VF (Rank 42) | 9 | 2 | 7 | 22.2% |
| お~ちゃん (Rank 34) | 9 | 3 | 6 | 33.3% |
| まっきー氏 (Rank 38) | 9 | 3 | 6 | 33.3% |
| サーちゃん (Rank 21) | 9 | 8 | 1 | 88.9% |
| banjar (Rank 38) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| 五寸釘くん (Rank 35) | 2026/10/15 | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|---|
| ぱりぱり (Rank 40) | 2026/10/15 | 18 | 8 | 10 | 44.4% |
| 究極無敵 (Rank 37) | 2026/10/15 | 29 | 18 | 11 | 62.1% |
| うるヲ参拾 (Rank 38) | 2026/10/15 | 22 | 12 | 10 | 54.5% |
| デネ (Rank 41) | 2026/10/15 | 17 | 4 | 13 | 23.5% |
| マサオ(AO) (Rank 40) | 2026/10/14 | 44 | 20 | 24 | 45.5% |
| ヘニオ (Rank 35) | 2026/10/14 | 18 | 13 | 5 | 72.2% |
| 拳四郎 (Rank 35) | 2026/10/13 | 24 | 11 | 13 | 45.8% |
| banjar (Rank 38) | 2026/10/13 | 8 | 4 | 4 | 50.0% |
| Re:Biz (Rank 39) | 2026/10/11 | 25 | 6 | 19 | 24.0% |
| カルティカ (Rank 41) | 2026/10/11 | 10 | 5 | 5 | 50.0% |
| チャールズ・バックレ (Rank 35) | 2026/10/11 | 10 | 5 | 5 | 50.0% |
| Choi_Akira (Rank 38) | 2026/10/11 | 15 | 6 | 9 | 40.0% |
| おむすび山かずkaz_kcjj (Rank 36) | 2026/10/11 | 12 | 6 | 6 | 50.0% |
| マハリータまるこ (Rank 38) | 2026/10/10 | 40 | 15 | 25 | 37.5% |
| Tokkovanessa_VF (Rank 42) | 2026/10/06 | 9 | 2 | 7 | 22.2% |
| lapislazuli (Rank 36) | 2026/10/06 | 12 | 8 | 4 | 66.7% |
| お~ちゃん (Rank 34) | 2026/10/02 | 9 | 3 | 6 | 33.3% |
| montanmo (Rank 38) | 2026/10/02 | 20 | 11 | 9 | 55.0% |
| VF12360-PC (Rank 38) | 2026/09/28 | 23 | 8 | 15 | 34.8% |
| まっきー氏 (Rank 38) | 2026/09/28 | 9 | 3 | 6 | 33.3% |
| ぶーん (Rank 35) | 2026/09/28 | 13 | 6 | 7 | 46.1% |
| じゃんぬ兄(公認) (Rank 37) | 2026/09/14 | 25 | 9 | 16 | 36.0% |
| GKplis (Rank 18) | 2026/07/20 | 10 | 10 | 0 | 100.0% |
| サーちゃん (Rank 21) | 2026/07/20 | 9 | 8 | 1 | 88.9% |
Round openings
Every character
| crouch into Shicchi Soutai3K+G | 203 | 6.6% |
|---|---|---|
| crouch into Katousui2P | 163 | 5.3% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 162 | 5.3% |
| Taizan Soukoushu4P+K | 158 | 5.2% |
| backdash into Sentai4K | 146 | 4.8% |
| Juchou Senshou8P+K | 132 | 4.3% |
| offensive move | 120 | 3.9% |
| Attai2K into Tousentai2KK+G | 105 | 3.4% |
| backdash into evade down | 102 | 3.3% |
| Koushu RensuiPP into Renkan SenshouPPP | 73 | 2.4% |
| backdash into In'you4P | 73 | 2.4% |
| offensive move into guardG | 68 | 2.2% |
| backdash into Senputai8K | 50 | 1.6% |
| backdash into Kishitsu Kasensou43P | 41 | 1.3% |
| punchP into Koushu RensuiPP | 38 | 1.2% |
324 further openings account for the other 1,421 rounds.
Counted from 754 of the 972 matches played. The rest were not pulled for openings.
Lion
- Career
- 1,541–1,388 · 52.6%
- This season
- 928 matches · 47.8%
- Peak rank
- 40
First hit in 51.6% of 2,873 rounds. Won 52.6% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 6.2% of rounds, against 2.4% in their other rounds.
- Against Lion: evades first in 18.1% of rounds, against 7.5% against everyone else.
- After winning a round: attacks straight away in 55.3% of rounds, against 39.0% after losing one.
- When ahead: attacks straight away in 56.5% of rounds, against 42.8% when level or behind.
- In round 2: opens with “4P+K Taizan Soukoushu” in 8.6% of rounds, against 4.4% in their other rounds.
- Against Lei Fei: opens with “4P+K Taizan Soukoushu” in 15.0% of rounds, against 4.9% against everyone else.
- After winning a round: opens with “46P+KP Ryusei Renkoushu into 46P+KPP Rensansui Banchu” in 9.2% of rounds, against 3.7% after losing one.
- When ahead: opens with “4P+K Taizan Soukoushu” in 9.4% of rounds, against 3.8% when level or behind.
| crouch into Shicchi Soutai3K+G | 203 | 7.0% |
|---|---|---|
| crouch into Katousui2P | 163 | 5.6% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 162 | 5.6% |
| Taizan Soukoushu4P+K | 158 | 5.5% |
| backdash into Sentai4K | 146 | 5.0% |
| Juchou Senshou8P+K | 132 | 4.6% |
| offensive move | 119 | 4.1% |
| Attai2K into Tousentai2KK+G | 105 | 3.6% |
| backdash into evade down | 96 | 3.3% |
| Koushu RensuiPP into Renkan SenshouPPP | 73 | 2.5% |
| backdash into In'you4P | 73 | 2.5% |
| offensive move into guardG | 68 | 2.4% |
| backdash into Senputai8K | 50 | 1.7% |
| backdash into Kishitsu Kasensou43P | 41 | 1.4% |
| punchP into Koushu RensuiPP | 38 | 1.3% |
264 further openings account for the other 1,269 rounds.
Counted from 714 of the 928 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 29–30 · 49% | 13–13 · 50% | too few to test |
| Lau | 23–20 · 53% | 7–9 · 44% | too few to test |
| Jacky | 12–15 · 44% | 15–15 · 50% | too few to test |
| Akira | 13–19 · 41% | 11–11 · 50% | too few to test |
| Sarah | 17–13 · 57% | 7–6 · 54% | too few to test |
| Pai | 13–13 · 50% | 7–10 · 41% | too few to test |
| Lion | 14–14 · 50% | 7–12 · 37% | too few to test |
| Kage | 8–23 · 26% | 4–6 · 40% | too few to test |
| Vanessa | 10–12 · 45% | 5–11 · 31% | too few to test |
| Lei Fei | 12–23 · 34% | 3–1 · 75% | too few to test |
| Jean | 13–4 · 76% | 5–5 · 50% | too few to test |
| Taka | 7–6 · 54% | 4–4 · 50% | too few to test |
| Eileen | 2–5 · 29% | 4–6 · 40% | too few to test |
| El Blaze | 7–3 · 70% | 3–8 · 27% | too few to test |
| Wolf | 6–11 · 35% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
214 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 80–36 · 69.0%
- This season
- 21 matches · 61.9%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into Koboku214P | 7 | 8.6% |
|---|---|---|
| crouch into Housui2P | 6 | 7.4% |
| backdash into Jouho Senshou46P | 5 | 6.2% |
| backdash into down, forward punch+kick26P+K | 4 | 4.9% |
| evade down into Souka Housui3P+K | 4 | 4.9% |
| forward dash into Souka Housui3P+K | 4 | 4.9% |
| punchP into evade down | 4 | 4.9% |
| backdash into Souka Housui3P+K | 3 | 3.7% |
| backward movement into Koboku214P | 3 | 3.7% |
| crouch into Souka Housui3P+K | 3 | 3.7% |
| forward dash into forward punch+kick6P+K | 3 | 3.7% |
| Koboku214P | 2 | 2.5% |
| Rimon Chouchu66P into crouch dash forward | 2 | 2.5% |
| Satei3K+G into crouch dash back | 2 | 2.5% |
| backdash into Jouho Touken6P | 2 | 2.5% |
24 further openings account for the other 27 rounds.
Counted from 20 of the 21 matches played. The rest were not pulled for openings.
Jacky
- Career
- 50–23 · 68.5%
- This season
- 23 matches · 65.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick46K+G | 8 | 10.3% |
|---|---|---|
| forward dash into Low Spin Kick1K+G | 5 | 6.4% |
| backdash into evade down | 4 | 5.1% |
| crouch dash forward into Smash Straight3P | 4 | 5.1% |
| Jab StraightPP into Jab Double StraightPPP | 3 | 3.9% |
| Middle Smash6P into Middle Smash Sword6PK | 3 | 3.9% |
| crouch dash back into Beat KnuckleP+K | 3 | 3.9% |
| crouch dash back into evade down | 3 | 3.9% |
| evade down into Smash Straight3P | 3 | 3.9% |
| evade up into Smash Straight3P | 3 | 3.9% |
| punchP into Jab StraightPP | 3 | 3.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 2.6% |
| crouch dash back | 2 | 2.6% |
| crouch dash back into Spin Heel Sword4K+G | 2 | 2.6% |
| crouch into Low Spin Kick1K+G | 2 | 2.6% |
26 further openings account for the other 28 rounds.
Counted from 20 of the 23 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 8 of 16 tests hold up
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
