VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

heco1944

Career matches717
Career win rate60.1%
Round win rate56.6%
Peak rank33
Distinct opponents46
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah3371743128660.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh114736.4%-41.0
Sarah119281.8%+11.1
Brad96366.7%+5.1
Jeffry84450.0%-17.2
Akira75271.4%+6.2
Jacky76185.7%+20.7
Aoi65183.3%+20.1
Kage63350.0%+5.8
Lei Fei53260.0%-4.3
Wolf53260.0%-7.5
Lau43175.0%+25.1
Lion42250.0%-9.4
Pai42250.0%-14.8
El Blaze32166.7%-0.8
Jean21150.0%+9.2
Vanessa220100.0%+28.3
Taka110100.0%+36.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1411378.6%+18.4
Open1411378.6%+6.5
Rectangle115645.5%-17.9
Breakable Half Fence107370.0%+4.7
Breakable Full Fence96366.7%-1.5
Half Fence84450.0%+2.1
Octagon85362.5%-3.6
Single Wall75271.4%+20.7
Full Fence65183.3%+11.9
Full Fence and Open62433.3%-36.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5261.5%63.2%-1.7
No walls3577.1%64.8%+12.3

Walls against open: -14.0 points (95% range -36.1 to +8.0), p 0.212 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

のーむ (Rank 30)2026/08/0331233.3%
りゅうのすけ (Rank 31)2026/08/03220100.0%
BANANA (Rank 30)2026/08/0376185.7%
kzkm92678 (Rank 36)2026/08/032020.0%
Hi:D (Rank 34)2026/08/03220100.0%
躑躅 (Rank 36)2026/08/032020.0%
たつやX (Rank 27)2026/08/0332166.7%
ぬっき~@17000枚でた (Rank 34)2026/07/1953260.0%
VanWinkle (Rank 30)2026/07/19220100.0%
poteto (Rank 34)2026/07/1942250.0%
ShowAI (Rank 31)2026/07/13220100.0%
tamaneen (Rank 29)2026/07/132020.0%
lapislazuli (Rank 37)2026/07/1321150.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/07/1332166.7%
yuzu (Rank 28)2026/07/13330100.0%
RyuKawa (Rank 31)2026/07/1243175.0%
HoAssYoAss (Rank 30)2026/07/122020.0%
【降格】山盛り (Rank 30)2026/07/0631233.3%
コンピュータおばあ (Rank 28)2026/07/062020.0%
Jack (Rank 27)2026/07/0553260.0%
TAPIOKA (Rank 30)2026/07/05220100.0%
zakisan (Rank 37)2026/07/0531233.3%
Evolution.K (Rank 26)2026/07/05220100.0%
るりじゃいき (Rank 35)2026/07/052020.0%
CELIS (Rank 28)2026/06/30330100.0%

Round openings

Sarah

backdash into Serpent Toe Kick2P+K236.2%
backdash into evade down226.0%
Round Kick8K+G215.7%
crouch into Snap Side Chop Double3PP205.4%
backdash into Crescent Heel4K+G184.9%
backdash into evade up143.8%
crouch into Leg Slicer2K+G143.8%
evade up into crouch dash forward143.8%
crouch into Long Snap Side Chop3P+K113.0%
evade up into forward dash113.0%
evade up into punchP113.0%
evade down into crouch dash forward82.2%
punchP into Punch High KickPK82.2%
crouch dash forward into guardG71.9%
guardG into evade up71.9%

99 further openings account for the other 160 rounds.