Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1369 #2,810 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 28 | 2,370 | 1,179 | 1,191 | 49.8% |
|---|---|---|---|---|---|
| Shun | 26 | 1,313 | 668 | 645 | 50.9% |
| Jeffry | 27 | 1,273 | 621 | 652 | 48.8% |
| Taka | — | 480 | 255 | 225 | 53.1% |
| Sarah | 24 | 75 | 49 | 26 | 65.3% |
| Jacky | 23 | 47 | 28 | 19 | 59.6% |
| Wolf | 21 | 3 | 2 | 1 | 66.7% |
| Akira | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,138 of 2,486 rounds counted7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 8.2 | 492 | 1,012 |
|---|---|---|---|
| Vanessa | 7.4 | 445 | 750 |
| Jeffry | 7.6 | 454 | 301 |
| Sarah | 7.5 | 453 | 33 |
| Jacky | 7.8 | 468 | 30 |
| Akira | 7.4 | 446 | 9 |
| Wolf | 7.5 | 450 | 3 |
By opponent's character
| Wolf | 8.0 | 479 | 249 |
|---|---|---|---|
| Jacky | 7.8 | 469 | 288 |
| Akira | 7.8 | 465 | 210 |
| Aoi | 8.2 | 490 | 203 |
| Sarah | 7.7 | 464 | 159 |
| Shun | 8.0 | 481 | 130 |
| Goh | 7.8 | 465 | 112 |
| Jeffry | 7.6 | 457 | 99 |
| Lion | 8.0 | 480 | 103 |
| Kage | 7.6 | 454 | 115 |
| Pai | 7.7 | 463 | 83 |
| El Blaze | 7.7 | 459 | 74 |
| Lau | 7.7 | 463 | 59 |
| Jean | 7.8 | 469 | 78 |
| Vanessa | 7.2 | 432 | 63 |
| Taka | 8.5 | 510 | 42 |
| Brad | 8.0 | 481 | 43 |
| Eileen | 7.7 | 464 | 9 |
| Lei Fei | 8.1 | 488 | 12 |
| Dural | 7.2 | 435 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 81 | 48 | 33 | 59.3% | +11.6 |
|---|---|---|---|---|---|
| Jacky | 76 | 42 | 34 | 55.3% | +7.9 |
| Akira | 64 | 31 | 33 | 48.4% | -4.4 |
| Aoi | 57 | 29 | 28 | 50.9% | -3.4 |
| Sarah | 45 | 19 | 26 | 42.2% | -4.0 |
| Shun | 34 | 22 | 12 | 64.7% | +13.2 |
| Goh | 31 | 13 | 18 | 41.9% | -8.0 |
| Jeffry | 31 | 16 | 15 | 51.6% | +1.3 |
| Lion | 30 | 12 | 18 | 40.0% | -19.7 |
| Kage | 29 | 17 | 12 | 58.6% | -1.3 |
| Pai | 24 | 11 | 13 | 45.8% | -4.0 |
| El Blaze | 23 | 12 | 11 | 52.2% | +2.0 |
| Lau | 23 | 9 | 14 | 39.1% | -5.6 |
| Jean | 20 | 5 | 15 | 25.0% | -21.3 |
| Vanessa | 20 | 16 | 4 | 80.0% | +25.6 |
| Taka | 12 | 9 | 3 | 75.0% | +16.2 |
| Brad | 11 | 4 | 7 | 36.4% | -14.7 |
| Eileen | 5 | 0 | 5 | 0.0% | -51.4 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -2.2 |
| Dural | 3 | 1 | 2 | 33.3% | -17.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 79 | 37 | 42 | 46.8% | -1.7 |
|---|---|---|---|---|---|
| Octagon | 72 | 35 | 37 | 48.6% | -4.4 |
| Breakable Full Fence | 69 | 38 | 31 | 55.1% | +2.7 |
| Breakable Half Fence | 61 | 36 | 25 | 59.0% | +11.9 |
| Half Fence | 60 | 29 | 31 | 48.3% | -0.1 |
| Low Fence | 58 | 31 | 27 | 53.5% | +2.6 |
| Full Fence | 57 | 32 | 25 | 56.1% | +2.8 |
| Rectangle | 52 | 29 | 23 | 55.8% | +4.0 |
| Open | 49 | 25 | 24 | 51.0% | -4.9 |
| Full Fence and Open | 40 | 16 | 24 | 40.0% | -9.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 371 | 53.6% | 51.3% | +2.3 |
| No walls | 186 | 50.0% | 51.1% | -1.1 |
Walls against open: +3.4 points (95% range -5.3 to +12.1), p 0.443 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| こて (Rank 29) | 15 | 5 | 10 | 33.3% |
|---|---|---|---|---|
| gimoring (Rank 26) | 13 | 6 | 7 | 46.1% |
| Martin1833 (Rank 23) | 12 | 9 | 3 | 75.0% |
| エルモchYT★プなれ★ (Rank 31) | 12 | 4 | 8 | 33.3% |
| chimichama (Rank 21) | 10 | 10 | 0 | 100.0% |
| manekinecogames (Rank 22) | 10 | 9 | 1 | 90.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 10 | 4 | 6 | 40.0% |
| B.S.R-JP (Rank 25) | 9 | 3 | 6 | 33.3% |
| dalmax72 (Rank 26) | 9 | 8 | 1 | 88.9% |
| BANANA (Rank 30) | 8 | 2 | 6 | 25.0% |
| りてりん (Rank 29) | 8 | 6 | 2 | 75.0% |
| nekota (Rank 23) | 7 | 3 | 4 | 42.9% |
| sk901 (Rank 21) | 7 | 5 | 2 | 71.4% |
| 委員ちょ (Rank 21) | 7 | 7 | 0 | 100.0% |
| HEKOMI (Rank 26) | 6 | 4 | 2 | 66.7% |
| HayanieMozu (Rank 22) | 6 | 5 | 1 | 83.3% |
| yuzu (Rank 27) | 6 | 2 | 4 | 33.3% |
| え~る (Rank 27) | 6 | 6 | 0 | 100.0% |
| みらめたる (Rank 21) | 6 | 6 | 0 | 100.0% |
| ら族 (Rank 25) | 6 | 2 | 4 | 33.3% |
| トマト牛乳♪ (Rank 27) | 6 | 4 | 2 | 66.7% |
| 金田一の少年 (Rank 27) | 6 | 4 | 2 | 66.7% |
| taj_god333 (Rank 27) | 5 | 1 | 4 | 20.0% |
| μ (Rank 26) | 5 | 4 | 1 | 80.0% |
| パニガーレ (Rank 24) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| え~る (Rank 27) | 2026/10/11 | 6 | 6 | 0 | 100.0% |
|---|---|---|---|---|---|
| エルモchYT★プなれ★ (Rank 31) | 2026/10/11 | 12 | 4 | 8 | 33.3% |
| ら族 (Rank 25) | 2026/10/09 | 6 | 2 | 4 | 33.3% |
| manekinecogames (Rank 22) | 2026/10/06 | 10 | 9 | 1 | 90.0% |
| Martin1833 (Rank 23) | 2026/10/05 | 12 | 9 | 3 | 75.0% |
| dalmax72 (Rank 26) | 2026/10/04 | 9 | 8 | 1 | 88.9% |
| こて (Rank 29) | 2026/10/03 | 15 | 5 | 10 | 33.3% |
| taj_god333 (Rank 27) | 2026/10/03 | 5 | 1 | 4 | 20.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/25 | 10 | 4 | 6 | 40.0% |
| sk901 (Rank 21) | 2026/09/17 | 7 | 5 | 2 | 71.4% |
| HayanieMozu (Rank 22) | 2026/09/17 | 6 | 5 | 1 | 83.3% |
| chimichama (Rank 21) | 2026/09/17 | 10 | 10 | 0 | 100.0% |
| yuzu (Rank 27) | 2026/09/16 | 6 | 2 | 4 | 33.3% |
| 委員ちょ (Rank 21) | 2026/09/14 | 7 | 7 | 0 | 100.0% |
| nekota (Rank 23) | 2026/09/13 | 7 | 3 | 4 | 42.9% |
| みらめたる (Rank 21) | 2026/09/13 | 6 | 6 | 0 | 100.0% |
| B.S.R-JP (Rank 25) | 2026/09/10 | 9 | 3 | 6 | 33.3% |
| HEKOMI (Rank 26) | 2026/09/10 | 6 | 4 | 2 | 66.7% |
| パニガーレ (Rank 24) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| gimoring (Rank 26) | 2026/08/29 | 13 | 6 | 7 | 46.1% |
| りてりん (Rank 29) | 2026/08/21 | 8 | 6 | 2 | 75.0% |
| BANANA (Rank 30) | 2026/08/19 | 8 | 2 | 6 | 25.0% |
| 金田一の少年 (Rank 27) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| μ (Rank 26) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| トマト牛乳♪ (Rank 27) | 2026/07/04 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| crouch into Ducking Low2K+G | 104 | 4.6% |
|---|---|---|
| forward movement into throw escape | 95 | 4.2% |
| Defensive Style: Stinger Low Blow | 60 | 2.7% |
| backdash into Megaton Knuckle43P+K | 54 | 2.4% |
| Defensive Style: Back Charge Kick | 51 | 2.3% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 46 | 2.0% |
| punchP into RengekiPP | 41 | 1.8% |
| punchP into Chougeki RigoutaiPK | 39 | 1.7% |
| crouch into Gyou'in Haishu3P | 31 | 1.4% |
| Koushu Katai1K into Koushu Rentai1KK | 28 | 1.2% |
| evade down into evade up | 28 | 1.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 27 | 1.2% |
| crouch dash back into evade down | 26 | 1.2% |
| offensive move | 24 | 1.1% |
| Defensive Style: backdash into back kick+guard4K+G | 23 | 1.0% |
558 further openings account for the other 1,569 rounds.
Counted from 562 of the 623 matches played. The rest were not pulled for openings.
Shun
- Career
- 668–645 · 50.9%
- This season
- 259 matches · 51.0%
- Peak rank
- 26
First hit in 55.2% of 918 rounds. Won 51.5% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 29.4% of rounds, against 8.9% in their other rounds.
- On Rectangle stages: evades first in 37.7% of rounds, against 15.8% on the other stages.
- After opening the round before by evading: evades first in 28.6% of rounds, against 15.8% after anything else.
- After winning a round: attacks straight away in 63.8% of rounds, against 41.3% after losing one.
- When ahead: attacks straight away in 70.0% of rounds, against 45.7% when level or behind.
- On 5–9 drinks: backs off first in 28.9% of rounds, against 15.2% on other drink counts.
- In round 1: opens with “1K Koushu Katai into 1KK Koushu Rentai” in 6.0% of rounds, against 2.0% in their other rounds.
- After winning a round: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 7.1% of rounds, against 0.9% after losing one.
- When ahead: opens with “46PP Rensai Gakushu into 46PPP Rengeki Gakushu” in 8.6% of rounds, against 1.7% when level or behind.
| punchP into RengekiPP | 41 | 4.5% |
|---|---|---|
| punchP into Chougeki RigoutaiPK | 39 | 4.2% |
| crouch into Gyou'in Haishu3P | 31 | 3.4% |
| Koushu Katai1K into Koushu Rentai1KK | 28 | 3.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 27 | 2.9% |
| offensive move | 24 | 2.6% |
| crouch dash back into evade down | 23 | 2.5% |
| forward movement into throw escape | 23 | 2.5% |
| Zensen Soutai2K+G into Gyousentai2K | 22 | 2.4% |
| crouch dash back into Kasen Gyou'in6P+K+G | 21 | 2.3% |
| crouch into Haisenchu1P | 19 | 2.1% |
| crouch into Koushu Rentai1KK | 19 | 2.1% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 17 | 1.9% |
| evade down into Koushu Rentai1KK | 17 | 1.9% |
| evade down into evade up | 17 | 1.9% |
215 further openings account for the other 550 rounds.
Counted from 235 of the 259 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–14 · 48% | 4–2 · 67% | too few to test |
| Aoi | 9–9 · 50% | 5–4 · 56% | too few to test |
| Akira | 6–7 · 46% | 5–7 · 42% | too few to test |
| Sarah | 4–9 · 31% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 1,179–1,191 · 49.8%
- This season
- 187 matches · 49.7%
- Peak rank
- 28
First hit in 19.2% of 646 rounds. Won 58.9% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 15.9% of rounds, against 7.8% in their other rounds.
- Against Shun: evades first in 23.8% of rounds, against 11.8% against everyone else.
- After losing a round: evades first in 15.8% of rounds, against 7.6% after winning one.
- When the score is level: evades first in 21.3% of rounds, against 10.7% when ahead or behind.
- In round 2: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 7.7% of rounds, against 2.2% in their other rounds.
- Against Shun: opens with “Defensive Style: Stinger Low Blow” in 19.0% of rounds, against 8.2% against everyone else.
- After winning a round: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 7.6% of rounds, against 1.2% after losing one.
| Defensive Style: Stinger Low Blow | 60 | 9.3% |
|---|---|---|
| Defensive Style: Back Charge Kick | 51 | 7.9% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 46 | 7.1% |
| Defensive Style: backdash into back kick+guard4K+G | 23 | 3.5% |
| Defensive Style: evade down into evade up | 14 | 2.2% |
| Offensive Style: punch into One TwoPP | 14 | 2.2% |
| Defensive Style: forward movement into throw escape | 13 | 2.0% |
| Offensive Style: Bunker Buster | 13 | 2.0% |
| Defensive Style: evade down into Stinger Low Blow1P+K | 12 | 1.9% |
| Offensive Style: Back Charge Kick | 11 | 1.7% |
| Defensive Style: Stinger Low Blow into Heavy HookP+K | 9 | 1.4% |
| Defensive Style: guard into throw escape | 9 | 1.4% |
| Offensive Style: Long Barrel Blow into Body Blow6P | 9 | 1.4% |
| Offensive Style: backdash into back kick+guard4K+G | 9 | 1.4% |
| Defensive Style: throw escape | 8 | 1.2% |
161 further openings account for the other 346 rounds.
Counted from 157 of the 187 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 13–9 · 59% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 621–652 · 48.8%
- This season
- 159 matches · 52.8%
- Peak rank
- 27
First hit in 51.6% of 610 rounds. Won 54.6% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 41.6% of rounds, against 22.0% in their other rounds.
- Against Jacky: waits first in 44.0% of rounds, against 25.4% against everyone else.
- In round 1: opens with “crouch into 2K+G Ducking Low” in 26.6% of rounds, against 13.7% in their other rounds.
| crouch into Ducking Low2K+G | 104 | 16.9% |
|---|---|---|
| forward movement into throw escape | 66 | 10.8% |
| backdash into Megaton Knuckle43P+K | 54 | 8.8% |
| Ducking Low2K+G | 20 | 3.3% |
| guardG into throw escape | 15 | 2.4% |
| Hammer Slide1P into Grizzly Hammer1PP | 14 | 2.3% |
| crouch into Side Kick3K | 12 | 1.9% |
| backdash into Tsunami Beat3K+G | 10 | 1.6% |
| forward dash into Elbow Butt6P | 10 | 1.6% |
| Dash Elbow66P | 9 | 1.5% |
| Middle Hell Stab6P+K into Body CrushP+K | 9 | 1.5% |
| crouch dash back into Toe Kick2K | 9 | 1.5% |
| crouch dash back into Tsunami Beat3K+G | 9 | 1.5% |
| evade down into evade up | 9 | 1.5% |
| Hammer Slide1P | 8 | 1.3% |
138 further openings account for the other 256 rounds.
Counted from 154 of the 159 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–2 · 83% | 6–4 · 60% | too few to test |
| Akira | 4–6 · 40% | 8–2 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 28–19 · 59.6%
- This season
- 7 matches · 71.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jab StraightPP | 4 | 13.3% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 10.0% |
| crouch dash back into Spin Heel Sword4K+G | 3 | 10.0% |
| forward movement into throw escape | 3 | 10.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 2 | 6.7% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 3.3% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 3.3% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 3.3% |
| Spin Heel Sword4K+G into Spinning KickK+G | 1 | 3.3% |
| backdash into Low Spin Kick1K+G | 1 | 3.3% |
| backdash into punchP | 1 | 3.3% |
| crouch dash back into evade down | 1 | 3.3% |
| crouch dash back into punchP | 1 | 3.3% |
| crouch into Slant Back Knuckle1P | 1 | 3.3% |
| evade down into Jab StraightPP | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Sarah
- Career
- 49–26 · 65.3%
- This season
- 8 matches · 37.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Leg Slicer2K+G | 4 | 16.0% |
|---|---|---|
| forward movement into throw escape | 3 | 12.0% |
| Hide Side Kick (Deflect)P+K | 2 | 8.0% |
| backdash into Crescent Heel4K+G | 2 | 8.0% |
| Crescent Heel4K+G into Back Spin KickK+G | 1 | 4.0% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 4.0% |
| backdash into Back Knuckle4P | 1 | 4.0% |
| backdash into Back Knuckle Turn44P | 1 | 4.0% |
| crouch dash back into Crescent Heel4K+G | 1 | 4.0% |
| crouch dash back into Leg Slicer2K+G | 1 | 4.0% |
| crouch into Long Snap Side Chop3P+K | 1 | 4.0% |
| evade down into Hide Side Kick (Deflect)P+K | 1 | 4.0% |
| evade down into Punch High KickPK | 1 | 4.0% |
| evade down into Setup Combination3PK | 1 | 4.0% |
| evade down into evade up | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Counted from 6 of the 8 matches played. The rest were not pulled for openings.
Akira
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| down-back punch+kick1P+K | 2 | 22.2% |
|---|---|---|
| crouch dash back into Yakuho Chouchu666P | 1 | 11.1% |
| crouch into down-back punch+kick1P+K | 1 | 11.1% |
| evade down into Souka Housui3P+K | 1 | 11.1% |
| evade down into evade up | 1 | 11.1% |
| evade down into punchP | 1 | 11.1% |
| forward dash into Jouho Touken6P | 1 | 11.1% |
| punchP into backdash | 1 | 11.1% |
Wolf
- Career
- 2–1 · 66.7%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 1 | 33.3% |
|---|---|---|
| Savate4K into Low Drop Kick62K | 1 | 33.3% |
| forward dash into crouch dash back | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 9 of 16 tests hold up
- Vanessa: 7 of 15 tests hold up
- Jeffry: 3 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
