VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

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Career matches9,306
Career win rate51.7%
Round win rate48.0%
Peak rank39
Distinct opponents265
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai393,9172,0181,89951.5%
Jacky343,6001,8301,77050.8%
Taka3578842536353.9%
Shun3273738635152.4%
Akira29145856058.6%
Kage119645553.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira131587344.3%-2.6
Jacky104485646.1%-3.8
Shun90375341.1%-5.3
Sarah89464351.7%+6.4
Jean87404746.0%-2.7
Kage74294539.2%-6.4
Vanessa74363848.6%+6.4
Lau71274438.0%-2.7
Jeffry69323746.4%-3.1
Brad67353252.2%+6.4
Aoi60283246.7%+4.1
El Blaze56272948.2%+0.6
Lei Fei53272650.9%-3.3
Wolf51272452.9%+5.0
Goh47252253.2%+7.1
Lion43251858.1%+10.3
Pai43192444.2%-8.1
Taka1811761.1%+16.1
Eileen1331023.1%-22.9
Dural105550.0%+2.5

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence144707448.6%+1.6
Rectangle134627246.3%+1.2
Single Wall125576845.6%-1.9
Breakable Half Fence118615751.7%+6.6
Full Fence117467139.3%-9.6
Octagon113516245.1%-2.5
Low Fence110496144.5%-3.3
Open109535648.6%+2.7
Half Fence104535151.0%+3.3
Full Fence and Open86444251.2%+4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls73047.0%46.9%+0.1
No walls34446.2%47.0%-0.8

Walls against open: +0.9 points (95% range -5.7 to +7.6), p 0.785 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

天一 (Rank 33)2026/09/22114736.4%
∈挙動不審∋ (Rank 34)2026/09/18148657.1%
lapislazuli (Rank 36)2026/09/1829141548.3%
あいりく (Rank 36)2026/09/18138561.5%
都筑まもる君 (Rank 35)2026/09/182391439.1%
漂泊の民回線ジプシー (Rank 38)2026/09/151661037.5%
BANANA (Rank 30)2026/09/141711664.7%
ゲッパー (Rank 33)2026/09/141871138.9%
ふぇに (Rank 32)2026/09/141771041.2%
NEWTYPE (Rank 39)2026/09/14167943.8%
拳四郎 (Rank 37)2026/09/14124833.3%
cyomiko (Rank 41)2026/09/12147750.0%
ドランクン//Konpay (Rank 38)2026/09/12179852.9%
マーウォ (Rank 37)2026/09/08126650.0%
佐藤です (Rank 35)2026/09/081971236.8%
マハリータまるこ (Rank 39)2026/09/0327141351.9%
ヘニオ (Rank 34)2026/09/02169756.2%
けいすけ新宿 (Rank 32)2026/08/21115645.5%
hahaha (Rank 28)2026/08/05117463.6%
くろね@のびしろF (Rank 35)2026/08/03134930.8%
てーらい (Rank 31)2026/07/3131131841.9%
interceptor (Rank 39)2026/07/111910952.6%
らうらう (Rank 37)2026/06/09134930.8%
MikuMartineau (Rank 30)2026/06/0525131252.0%
Lidly (Rank 37)2026/05/07126650.0%

Round openings

Every character

forward movement into punchP3056.0%
Meishouho4P+K+G into Kochoukyaku4K+G2965.9%
crouch into Squat Straight2P2484.9%
backdash into Slant Back Knuckle1P2304.6%
backdash into Tenshin Oushoushou46P+K2134.2%
Dash Hammer Kick66K1893.8%
backdash into Spin Heel Sword4K+G1543.0%
guardG into crouch1503.0%
evade down1212.4%
evade down into guardG1212.4%
backdash into Zangeki33P1192.4%
backdash into Soukasui3P941.9%
offensive move into guardG831.6%
forward movement into Renken ToukyakuPPK791.6%
offensive move791.6%

490 further openings account for the other 2,561 rounds.

Counted from 1,236 of the 1,250 matches played. The rest were not pulled for openings.

Pai

Meishouho4P+K+G into Kochoukyaku4K+G29614.8%
backdash into Tenshin Oushoushou46P+K21310.7%
forward movement into punchP1316.6%
backdash into Soukasui3P944.7%
evade down844.2%
forward movement into Renken ToukyakuPPK794.0%
crouch into Souchuken2P783.9%
evade down into guardG552.8%
backdash into Senchutai3K522.6%
Ryoushou6P+K into offensive move482.4%
guardG into evade down442.2%
backdash into Souka Senpukyaku3PK412.0%
forward movement into RenshouPP381.9%
guardG into crouch381.9%
backdash into Ensei Toukyaku46K371.9%

173 further openings account for the other 668 rounds.

Counted from 484 of the 486 matches played. The rest were not pulled for openings.

Jacky

crouch into Squat Straight2P24813.1%
backdash into Slant Back Knuckle1P23012.1%
Dash Hammer Kick66K1899.9%
backdash into Spin Heel Sword4K+G1548.1%
guardG into crouch955.0%
forward movement into punchP633.3%
evade down into guardG502.6%
forward movement into Jab Double StraightPPP432.3%
backdash into Smash Back Knuckle3PPP+K402.1%
guardG331.7%
guardG into Squat Straight2P311.6%
evade down301.6%
evade down into throwP+G291.5%
Groin Kick6K+G271.4%
backdash into evade down261.4%

170 further openings account for the other 613 rounds.

Counted from 471 of the 478 matches played. The rest were not pulled for openings.

Shun

offensive move into guardG8313.4%
offensive move7912.7%
Gyou'in Haishu3P335.3%
forward movement into punchP325.2%
Fukuchougeki2P into backward movement284.5%
crouch into Fukuchougeki2P284.5%
Gyou'in Haishu3P into Tenshin Benshu4P+K254.0%
Fukuchougeki2P into backdash203.2%
backdash into offensive move203.2%
forward movement into RengekiPP132.1%
guardG into Gyou'in Haishu3P132.1%
Gyou'in Haishu3P into forward dash91.4%
Gyou'in Haishu3P into guardG91.4%
guardG into Fukuchougeki2P91.4%
Fukuchougeki2P into evade down81.3%

104 further openings account for the other 211 rounds.

Counted from 156 of the 157 matches played. The rest were not pulled for openings.

Taka

backdash into Zangeki33P11926.0%
forward movement into punchP7817.0%
crouch into Shita Harite2P4710.3%
Morotezuki66P into Morote Tsuppari66PP214.6%
backdash into Dohyouwari43P204.4%
forward movement into Tsuppari 2PP143.1%
backdash into evade down102.2%
guardG into crouch102.2%
evade down into guardG81.8%
guardG into Shita Harite2P81.8%
guardG61.3%
punchP into Tsuppari 2PP61.3%
backward movement into Zangeki33P51.1%
punchP into Chu Tsuppari6P+K40.9%
Hiji'ate6P30.7%

69 further openings account for the other 99 rounds.

Counted from 109 of the 113 matches played. The rest were not pulled for openings.

Akira

Housui2P into forward dash1217.9%
Rimon Chouchu66P811.9%
Housui2P57.5%
Rimon Chouchu66P into crouch dash forward46.0%
Senzankou66P+K46.0%
backdash into Hekishou43P46.0%
backdash into evade down34.5%
Rimon Chouchu66P into forward dash23.0%
backdash into Koboku214P23.0%
evade down into Rimon Chouchu66P23.0%
evade up into guardG23.0%
forward movement into Jouho Touken6P23.0%
guardG into crouch23.0%
Jouho Touken6P into Jouho Senshou46P11.5%
Jouho Touken6P into forward movement11.5%

13 further openings account for the other 13 rounds.