VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

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  • Jacky
  • Shun
  • Taka
  • Akira
Career matches9,782
Career win rate51.5%
Round win rate48.0%
Peak rank39
Distinct opponents276
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1632 #1,148 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai394,0392,0811,95851.5%
Jacky343,8231,9381,88550.7%
Taka3584845439453.5%
Shun3279841438451.9%
Akira30155926359.4%
Kage—119645553.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,454 of 5,502 rounds counted

6.2 inputs a second (375 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.33791,531
Pai6.13681,816
Shun6.2374517
Taka6.4384507
Akira7.041883

By opponent's character

Akira6.3378480
Jacky6.4386467
Shun6.2374376
Jean6.3379291
Sarah6.2370282
Kage6.1366263
Lau6.2375236
Vanessa6.1368209
Jeffry6.2372208
Brad6.4384224
Aoi6.3377244
Lei Fei6.1366145
El Blaze6.1364177
Goh6.1363202
Wolf6.3378160
Pai6.5388192
Lion6.3378132
Taka6.237174
Eileen6.136552
Dural6.337940

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira136607644.1%-2.1
Jacky124616349.2%-1.2
Shun98405840.8%-5.3
Jean97445345.4%-2.6
Sarah96504652.1%+6.3
Kage81315038.3%-7.8
Lau74274736.5%-4.3
Vanessa74363848.6%+6.6
Jeffry73353848.0%-1.4
Brad69363352.2%+6.2
Aoi65313447.7%+5.5
Lei Fei59312852.5%-0.7
El Blaze58283048.3%+1.1
Goh53272650.9%+4.3
Wolf53272650.9%+3.4
Pai50212942.0%-10.3
Lion45271860.0%+12.9
Taka2011955.0%+9.9
Eileen1531220.0%-24.5
Dural105550.0%+2.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence152728047.4%+0.3
Rectangle147697846.9%+2.4
Single Wall134607444.8%-2.7
Full Fence132528039.4%-9.3
Breakable Half Fence123626150.4%+5.5
Open121576447.1%+1.0
Low Fence120556545.8%-1.8
Octagon120556545.8%-2.0
Half Fence118615751.7%+3.9
Full Fence and Open89464351.7%+5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79246.8%46.8%+0.1
No walls37545.9%47.0%-1.1

Walls against open: +1.2 points (95% range -5.1 to +7.5), p 0.713 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たあぼさん (Rank 35)2026/10/09134930.8%
BANANA (Rank 32)2026/10/042014670.0%
ヘニオ (Rank 35)2026/10/04189950.0%
∈挙動不審∋ (Rank 33)2026/10/03158753.3%
ふぇに (Rank 35)2026/10/021871138.9%
らうらう (Rank 36)2026/09/301551033.3%
ジャキる。 (Rank 31)2026/09/291810855.6%
くろね@のびしろF (Rank 36)2026/09/291861233.3%
hahaha (Rank 28)2026/09/28149564.3%
漂泊の民回線ジプシー (Rank 38)2026/09/261771041.2%
天一 (Rank 35)2026/09/24124833.3%
ゲッパー (Rank 38)2026/09/242271531.8%
lapislazuli (Rank 36)2026/09/1829141548.3%
あいりく (Rank 36)2026/09/18138561.5%
都筑まもる君 (Rank 35)2026/09/182391439.1%
NEWTYPE (Rank 39)2026/09/14167943.8%
拳四郎 (Rank 37)2026/09/14124833.3%
cyomiko (Rank 41)2026/09/12147750.0%
ドランクン//Konpay (Rank 38)2026/09/12179852.9%
佐藤です (Rank 35)2026/09/081971236.8%
マハリータまるこ (Rank 39)2026/09/0327141351.9%
てーらい (Rank 31)2026/07/3131131841.9%
interceptor (Rank 39)2026/07/111910952.6%
MikuMartineau (Rank 30)2026/06/0525131252.0%
Lidly (Rank 37)2026/05/07126650.0%

Round openings

Every character

forward movement into punchP3446.3%
Meishouho4P+K+G into Kochoukyaku4K+G3025.6%
crouch into Squat Straight2P2875.3%
backdash into Slant Back Knuckle1P2574.7%
backdash into Tenshin Oushoushou46P+K2204.0%
Dash Hammer Kick66K2073.8%
backdash into Spin Heel Sword4K+G1703.1%
backdash into Zangeki33P1362.5%
evade down into guardG1332.5%
evade down1242.3%
guardG into crouch1212.2%
backdash into Soukasui3P971.8%
offensive move into guardG851.6%
forward movement into Renken ToukyakuPPK811.5%
offensive move811.5%

523 further openings account for the other 2,785 rounds.

Counted from 1,331 of the 1,350 matches played. The rest were not pulled for openings.

Jacky

Career
1,938–1,885 · 50.7%
This season
532 matches · 45.3%
Peak rank
34

First hit in 53.8% of 2,099 rounds. Won 49.6% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.1% of rounds, against 16.6% in their other rounds.
  • Against Akira: evades first in 22.0% of rounds, against 10.2% against everyone else.
  • On Rectangle stages: moves in first in 15.2% of rounds, against 9.5% on the other stages.
  • After opening the round before by evading: evades first in 16.0% of rounds, against 8.7% after anything else.
  • After winning a round: backs off first in 43.0% of rounds, against 27.0% after losing one.
  • When ahead: backs off first in 38.2% of rounds, against 31.0% when level or behind.
  • In round 1: opens with “66K Dash Hammer Kick” in 17.6% of rounds, against 7.2% in their other rounds.
  • Against Shun: opens with “crouch into 2P Squat Straight” in 29.0% of rounds, against 13.1% against everyone else.
  • After opening the round before with “backdash into 4K+G Spin Heel Sword”: opens with “backdash into 1P Slant Back Knuckle” in 24.3% of rounds, against 13.3% after anything else.
  • After winning a round: opens with “backdash into 1P Slant Back Knuckle” in 20.5% of rounds, against 8.6% after losing one.
  • When ahead: opens with “backdash into 1P Slant Back Knuckle” in 18.9% of rounds, against 11.0% when level or behind.

How is this tested?

crouch into Squat Straight2P28713.6%
backdash into Slant Back Knuckle1P25712.2%
Dash Hammer Kick66K2079.8%
backdash into Spin Heel Sword4K+G1708.1%
forward movement into punchP803.8%
guardG into crouch763.6%
guardG into Squat Straight2P622.9%
evade down into guardG582.8%
forward movement into Jab Double StraightPPP482.3%
backdash into Smash Back Knuckle3PPP+K442.1%
guardG351.7%
evade down311.5%
evade down into throw escape311.5%
Groin Kick6K+G301.4%
backdash into Rage Kick1PK291.4%

180 further openings account for the other 666 rounds.

Counted from 522 of the 532 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean19–20 · 49%5–10 · 33%too few to test
Akira14–26 · 35%8–5 · 62%too few to test
Jeffry12–14 · 46%4–5 · 44%too few to test
Sarah12–12 · 50%7–6 · 54%too few to test
Jacky15–10 · 60%5–6 · 45%too few to test
Lei Fei11–13 · 46%1–9 · 10%too few to test
Lau11–16 · 41%0–0 · —too few to test
Kage4–7 · 36%3–6 · 33%too few to test
Wolf6–8 · 43%5–4 · 56%too few to test
Brad9–2 · 82%2–3 · 40%too few to test
El Blaze6–9 · 40%3–3 · 50%too few to test
Lion10–7 · 59%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
2,081–1,958 · 51.5%
This season
499 matches · 46.5%
Peak rank
39

First hit in 56.9% of 2,022 rounds. Won 49.4% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 32.1% of rounds, against 11.3% in their other rounds.
  • Against Jacky: backs off first in 39.4% of rounds, against 25.8% against everyone else.
  • On Open stages: attacks straight away in 33.2% of rounds, against 25.3% on the other stages.
  • After winning a round: attacks straight away in 35.6% of rounds, against 16.5% after losing one.
  • When ahead: attacks straight away in 33.5% of rounds, against 20.2% when level or behind.
  • In round 4 or later: opens with “backdash into 3P Soukasui” in 9.5% of rounds, against 3.0% in their other rounds.
  • Against Brad: opens with “backdash into 3P Soukasui” in 12.4% of rounds, against 4.2% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 13.8% of rounds, against 6.1% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “4P+K+G Meishouho into 4K+G Kochoukyaku” in 24.8% of rounds, against 15.0% after anything else.
  • After winning a round: opens with “4P+K+G Meishouho into 4K+G Kochoukyaku” in 26.0% of rounds, against 5.9% after losing one.
  • When ahead: opens with “4P+K+G Meishouho into 4K+G Kochoukyaku” in 23.1% of rounds, against 10.0% when level or behind.

How is this tested?

Meishouho4P+K+G into Kochoukyaku4K+G30214.7%
backdash into Tenshin Oushoushou46P+K22010.7%
forward movement into punchP1346.5%
backdash into Soukasui3P974.7%
evade down864.2%
forward movement into Renken ToukyakuPPK814.0%
crouch into Souchuken2P783.8%
backdash into Senchutai3K552.7%
evade down into guardG552.7%
Ryoushou6P+K into offensive move492.4%
guardG into evade down452.2%
backdash into Souka Senpukyaku3PK442.1%
backdash into Ensei Toukyaku46K391.9%
forward movement into RenshouPP381.9%
guardG into crouch281.4%

179 further openings account for the other 700 rounds.

Counted from 498 of the 499 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–17 · 37%9–14 · 39%too few to test
Aoi7–10 · 41%11–11 · 50%too few to test
Akira5–13 · 28%5–3 · 62%too few to test
Kage13–17 · 43%1–4 · 20%too few to test
Vanessa9–11 · 45%8–6 · 57%too few to test
Brad9–14 · 39%2–3 · 40%too few to test
Jacky8–8 · 50%7–6 · 54%too few to test
Sarah10–8 · 56%5–7 · 42%too few to test
El Blaze10–9 · 53%3–4 · 43%too few to test
Jean7–10 · 41%4–5 · 44%too few to test
Goh5–9 · 36%2–2 · 50%too few to test
Pai4–9 · 31%3–5 · 38%too few to test
Lau10–8 · 56%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
414–384 · 51.9%
This season
172 matches · 53.5%
Peak rank
32

First hit in 52.3% of 646 rounds. Won 49.7% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.3% of rounds, against 11.6% in their other rounds.
  • In round 4 or later: opens with “offensive move into G guard” in 24.5% of rounds, against 9.1% in their other rounds.
  • After winning a round: opens with “offensive move into G guard” in 22.3% of rounds, against 11.0% after losing one.

How is this tested?

offensive move into guardG8513.0%
offensive move8112.3%
Gyou'in Haishu3P345.2%
forward movement into punchP335.0%
Fukuchougeki2P into backward movement324.9%
crouch into Fukuchougeki2P304.6%
Gyou'in Haishu3P into Tenshin Benshu4P+K253.8%
Fukuchougeki2P into backdash223.4%
backdash into offensive move223.4%
forward movement into RengekiPP132.0%
guardG into Gyou'in Haishu3P132.0%
guardG into Fukuchougeki2P111.7%
forward movement into Chougeki RigoutaiPK101.5%
Gyou'in Haishu3P into forward dash91.4%
Gyou'in Haishu3P into guardG91.4%

109 further openings account for the other 227 rounds.

Counted from 165 of the 172 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky4–2 · 67%3–5 · 38%too few to test
Akira3–6 · 33%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
454–394 · 53.5%
This season
127 matches · 46.5%
Peak rank
35

First hit in 60.8% of 530 rounds. Won 51.9% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 31.5% of rounds, against 16.0% in their other rounds.
  • After winning a round: backs off first in 51.2% of rounds, against 24.8% after losing one.
  • In round 2: opens with “forward movement into P punch” in 24.4% of rounds, against 16.0% in their other rounds.
  • On Rectangle stages: opens with “66P Morotezuki into 66PP Morote Tsuppari” in 20.6% of rounds, against 1.9% on the other stages.
  • After winning a round: opens with “backdash into 33P Zangeki” in 41.9% of rounds, against 15.3% after losing one.
  • When ahead: opens with “backdash into 33P Zangeki” in 41.7% of rounds, against 22.9% when level or behind.

How is this tested?

backdash into Zangeki33P13625.6%
forward movement into punchP9618.1%
crouch into Shita Harite2P5310.0%
Morotezuki66P into Morote Tsuppari66PP224.1%
backdash into Dohyouwari43P224.1%
forward movement into Tsuppari 2PP152.8%
guardG into crouch112.1%
evade down into guardG101.9%
guardG into Shita Harite2P101.9%
Hiji'ate6P81.5%
backdash into evade down81.5%
punchP into Tsuppari 2PP71.3%
backdash into Ao'oni Midaremage214P+K61.1%
guardG61.1%
Morotezuki66P50.9%

78 further openings account for the other 117 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–10 · 47%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
92–63 · 59.4%
This season
20 matches · 35.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Housui2P into forward dash1215.0%
Rimon Chouchu66P810.0%
Housui2P67.5%
backdash into Hekishou43P56.2%
Rimon Chouchu66P into crouch dash forward45.0%
Senzankou66P+K45.0%
backdash into evade down33.8%
forward dash into forward punch+kick6P+K33.8%
Rimon Chouchu66P into evade down22.5%
Rimon Chouchu66P into forward dash22.5%
backdash into Koboku214P22.5%
backdash into guardG22.5%
evade down into Rimon Chouchu66P22.5%
evade up into guardG22.5%
forward movement into Jouho Touken6P22.5%

18 further openings account for the other 21 rounds.

Counted from 19 of the 20 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (65 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 11 of 15 tests hold up
  • Pai: 11 of 18 tests hold up
  • Shun: 3 of 17 tests hold up
  • Taka: 6 of 15 tests hold up
  • Akira: not tested (too few rounds)