VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lei Fei

Dr.Luckyshot

  • Shun
  • Kage
Career matches4,841
Career win rate52.5%
Round win rate47.5%
Peak rank30
Distinct opponents69
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1578 #1,499 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei291,36270266051.5%
Kage291,32870662253.2%
Goh—1,12858354551.7%
Shun301,02355347054.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh72304241.7%+5.5
Jacky60283246.7%-0.2
Akira56312555.4%+7.9
Dural35191654.3%+9.4
Pai32151746.9%-11.8
Sarah30131743.3%+8.7
Lau28141450.0%-10.4
Lion168850.0%+2.4
Wolf145935.7%-16.3
Jeffry134930.8%-19.0
Shun1310376.9%+17.7
Brad102820.0%-41.5
Kage94544.4%+6.8
Aoi82625.0%+5.8
Taka81712.5%-29.7
Lei Fei72528.6%+5.8
Vanessa73442.9%+3.4
Eileen62433.3%-0.8
Jean220100.0%+27.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence48202841.7%-7.8
Single Wall48242450.0%+4.8
Rectangle46212545.6%+4.4
Open45271860.0%+11.6
Half Fence43182541.9%-4.2
Low Fence43212248.8%-1.0
Breakable Full Fence42192345.2%+0.1
Breakable Half Fence34132138.2%-10.6
Octagon2992031.0%-7.7
Full Fence and Open26101638.5%-0.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24241.3%44.8%-3.5
No walls13652.9%48.3%+4.6

Walls against open: -8.2 points (95% range -18.0 to +1.7), p 0.106 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kamille★心意把晶 (Rank 45)2026/04/255050.0%
Saago_65 (Rank 29)2026/04/2535191654.3%
Rodryu (Rank 28)2026/04/251861233.3%
NaughtNaught (Rank 29)2026/04/2563263741.3%
mel1977 (Rank 25)2026/04/2575271.4%
t0H0 (Rank 27)2026/04/2573442.9%
ROAR (Rank 27)2026/04/242561924.0%
b4i4radoslav|xliiv (Rank 34)2026/04/2462433.3%
Taro_Pietro (Rank 31)2026/04/241661037.5%
optimusuk (Rank 37)2026/04/2462433.3%
Dreamcast (Rank 26)2026/04/2473442.9%
InfamousGeezer (Rank 31)2026/04/2373442.9%
Ame33 (Rank 26)2026/04/23102820.0%
speedymat (Rank 26)2026/04/2195455.6%
joyKiller (Rank 27)2026/04/2162433.3%
magorojo (Rank 28)2026/04/171912763.2%
quakehollow (Rank 27)2026/04/1675271.4%
HighwindC (Rank 30)2026/04/1641182343.9%
Lightwing (Rank 39)2026/04/164040.0%
NantoSeiken (Rank 28)2026/04/1685362.5%
{*D.S*}gizmo_kingo (Rank 36)2026/04/1551420.0%
Onpwnage (Rank 27)2026/04/1486275.0%
Guimaraes_One (Rank 27)2026/04/114040.0%
StudioJiburi (Rank 32)2026/04/1062433.3%
SDrakeo (Rank 31)2026/04/0962433.3%

Round openings

Every character

backdash into evade up1076.2%
evade down955.5%
SokutankyakuK+G into Shishi DaichoukouK+GP855.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK804.7%
Rasen4P into Rasen Urageri4PK734.3%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G513.0%
backdash into Kaisei Tento1P+K482.8%
backdash into backward movement452.6%
guardG321.9%
crouch into Zensoutai2K+G281.6%
evade up281.6%
crouch into Gyou'in Haishu3P261.5%
crouch into Tsumujigeri2K+G261.5%
Kasen Chugeki6P into Kasen Zenbokushou6PP251.5%
crouch into Senpu Soutai3K+G231.3%

288 further openings account for the other 942 rounds.

Lei Fei

Career
702–660 · 51.5%
This season
169 matches · 39.0%
Peak rank
29

First hit in 45.0% of 674 rounds. Won 46.5% of the rounds they struck first, 42.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 26.6% of rounds, against 10.1% in their other rounds.
  • After opening the round before by evading: evades first in 19.3% of rounds, against 8.1% after anything else.
  • In round 1: opens with “evade down” in 11.8% of rounds, against 3.5% in their other rounds.

How is this tested?

SokutankyakuK+G into Shishi DaichoukouK+GP8512.4%
backdash into evade up639.2%
backdash into Kaisei Tento1P+K487.0%
evade down385.6%
backdash into backward movement284.1%
crouch into Zensoutai2K+G284.1%
Kochouheki (Deflect)236P+K182.6%
guardG182.6%
crouch into Fukusoushou2P172.5%
crouch into Souryu Shukkai43P+K172.5%
evade up152.2%
offensive move into evade up142.0%
Kakushu Suigeki6P into Kakushu Suirengeki6PP131.9%
Niki Bunkyaku9K131.9%
backdash into Chutenhou3P131.9%

108 further openings account for the other 256 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–9 · 40%4–2 · 67%too few to test
Dural7–8 · 47%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
553–470 · 54.1%
This season
137 matches · 47.5%
Peak rank
30

First hit in 51.5% of 540 rounds. Won 49.3% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 35.8% of rounds, against 12.2% in their other rounds.
  • After winning a round: opens with “crouch into 3P Gyou'in Haishu” in 10.7% of rounds, against 2.4% after losing one.
  • When ahead: opens with “crouch into 3P Gyou'in Haishu” in 10.3% of rounds, against 3.7% when level or behind.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK8014.6%
evade down315.7%
crouch into Gyou'in Haishu3P264.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP254.6%
crouch into Senpu Soutai3K+G234.2%
backward movement into Kasen Zenbokushou6PP224.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP213.8%
backdash into evade up203.6%
punchP into Tenshin Haishu4P162.9%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K142.5%
Getsuga Gakushu46P into Rensai Gakushu46PP132.4%
crouch into Rentai Kanshu3KP122.2%
offensive move into Honshin TankaP+K122.2%
evade up112.0%
evade down into Koushu Rentai1KK101.8%

107 further openings account for the other 212 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–10 · 50%5–3 · 62%too few to test
Akira8–5 · 62%6–7 · 46%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
706–622 · 53.2%
This season
120 matches · 53.3%
Peak rank
29

First hit in 47.3% of 476 rounds. Won 49.8% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 35.8% of rounds, against 12.4% in their other rounds.

How is this tested?

Rasen4P into Rasen Urageri4PK7315.2%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G5110.6%
crouch into Tsumujigeri2K+G265.4%
evade down265.4%
backdash into evade up245.0%
Hiji'uchi6P173.5%
evade down into SouhajinP+K142.9%
punchP into kickK132.7%
crouch into Jizuridan2P122.5%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P102.1%
backdash into backward movement102.1%
crouch into Nirenkyaku3KK91.9%
evade down into backward movement81.7%
guardG81.7%
crouch into Shippuzan3PP71.4%

80 further openings account for the other 174 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh11–12 · 48%7–7 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 3 of 15 tests hold up
  • Shun: 3 of 15 tests hold up
  • Kage: 1 of 13 tests hold up