VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

PHILTER_BOX

Career matches6,362
Career win rate50.9%
Round win rate50.0%
Peak rank42
Distinct opponents123
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1854 #231 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira426,3623,2373,12550.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,436 of 2,190 rounds counted

8.2 inputs a second (490 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.24901,436

By opponent's character

Akira7.9473256
Jeffry8.047863
Aoi8.2493171
Lau8.2490111
Vanessa8.5507102
Jacky8.5511104
Kage8.148859
Shun8.249093
Wolf8.148680
Lion8.651798
Sarah8.148772
El Blaze7.947132
Taka7.947252
Lei Fei8.148815
Eileen8.148832
Goh8.047831
Brad8.249322
Jean8.450524
Pai8.450519

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira79394049.4%-2.2
Jeffry75383750.7%+0.3
Aoi55332260.0%+9.6
Lau44152934.1%-10.6
Vanessa31211067.7%+14.9
Jacky27161159.3%+10.3
Kage25101540.0%-6.5
Shun25101540.0%-5.4
Wolf2516964.0%+13.7
Lion2481633.3%-21.0
Sarah2415962.5%+10.1
Dural2215768.2%+10.9
El Blaze1861233.3%-17.2
Taka1881044.4%-8.1
Lei Fei115645.5%-2.4
Eileen92722.2%-25.4
Goh96366.7%+13.1
Brad73442.9%-0.7
Jean73442.9%-11.9
Pai63350.0%+3.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall74403454.0%+4.5
Rectangle70383254.3%+5.2
Octagon64333151.6%+2.4
Low Fence63283544.4%-7.4
Full Fence47281959.6%+8.9
Breakable Half Fence46232350.0%-1.1
Half Fence46232350.0%+1.7
Breakable Full Fence40202050.0%-4.1
Open3082226.7%-21.1
Full Fence and Open25111444.0%-6.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31352.7%50.5%+2.3
No walls16745.5%49.8%-4.3

Walls against open: +6.6 points (95% range -2.6 to +15.8), p 0.161 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ミスプロ狼@tenrishoko (Rank 41)2026/10/17116554.5%
つがさん (Rank 40)2026/10/1746262056.5%
空き缶。 (Rank 41)2026/10/1530131743.3%
硬め濃いめ少なめお米 (Rank 43)2026/10/1553260.0%
ハマラウ (Rank 42)2026/10/091331023.1%
そうたいちょ★ (Rank 41)2026/09/251331023.1%
伊藤カイジ系【智也】 (Rank 41)2026/09/2452340.0%
kothiyasanae (Rank 45)2026/09/2451420.0%
でんでんでん123X (Rank 39)2026/09/15189950.0%
デネ (Rank 41)2026/09/1463350.0%
rikubon-ps (Rank 38)2026/09/06129375.0%
P式截拳道こくとう (Rank 41)2026/08/0484450.0%
METALX (Rank 39)2026/07/29104640.0%
うるヲ参拾 (Rank 39)2026/07/2775271.4%
あむざん (Rank 42)2026/07/271651131.2%
a.k.aとりてん (Rank 39)2026/07/2786275.0%
モブ太郎 (Rank 41)2026/07/2551420.0%
jinmenusagi (Rank 43)2026/07/2252340.0%
ちゃあ (Rank 38)2026/07/2263350.0%
muumuu (Rank 39)2026/05/2363323150.8%
れうくろった (Rank 40)2026/05/2381712.5%
せろり☆ (Rank 43)2026/05/2361516.7%
大尉 (Rank 36)2026/04/062013765.0%
北斗神拳 弐ノ羅将 (Rank 36)2026/04/0652340.0%
かっこいいらう (Rank 43)2026/04/0362433.3%

Round openings

Akira

Career
3,237–3,125 · 50.9%
This season
541 matches · 50.3%
Peak rank
42

First hit in 50.3% of 2,026 rounds. Won 53.0% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 45.0% of rounds, against 36.4% in their other rounds.
  • Against Vanessa: moves in first in 52.5% of rounds, against 29.7% against everyone else.
  • On Rectangle stages: attacks straight away in 34.7% of rounds, against 23.0% on the other stages.
  • After opening the round before by moving in: moves in first in 47.1% of rounds, against 26.7% after anything else.
  • Against Lion: opens with “backdash into evade up” in 15.3% of rounds, against 3.6% against everyone else.

How is this tested?

Rimon Chouchu66P1015.0%
crouch dash back into Jouho Touken6P984.8%
Senzankou66P+K into throwP+G874.3%
backdash into evade up844.1%
backdash into evade down783.8%
forward dash into Jouho Touken6P783.8%
forward dash into forward punch+kick6P+K703.4%
forward dash into evade up673.3%
forward dash into evade down653.2%
crouch dash back into forward dash532.6%
Senzankou66P+K442.2%
backdash into punchP371.8%
forward dash371.8%
crouch dash back into punchP341.7%
Rimon Chouchu66P into Jouho Touken6P311.5%

210 further openings account for the other 1,075 rounds.

Counted from 502 of the 541 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry23–19 · 55%9–12 · 43%too few to test
Akira24–21 · 53%4–9 · 31%too few to test
Aoi19–9 · 68%12–8 · 60%too few to test
Lau5–10 · 33%8–12 · 40%too few to test
Vanessa14–5 · 74%7–5 · 58%too few to test
Jacky10–8 · 56%5–3 · 62%too few to test
Kage5–9 · 36%2–4 · 33%too few to test
Shun7–9 · 44%3–6 · 33%too few to test
Lion2–10 · 17%3–6 · 33%too few to test
Dural7–3 · 70%4–3 · 57%too few to test
Sarah5–5 · 50%6–1 · 86%too few to test
Wolf10–4 · 71%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

39 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 5 of 16 tests hold up