Virtua Fighter 5 REVO · v1.10 · Region: Europe
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Characters played — VF5's own record
| Akira | 38 | 2,324 | 1,103 | 1,221 | 47.5% |
|---|---|---|---|---|---|
| Lion | 39 | 1,829 | 1,034 | 795 | 56.5% |
| Jacky | 34 | 395 | 208 | 187 | 52.7% |
| Shun | 30 | 201 | 101 | 100 | 50.2% |
| Goh | 29 | 129 | 70 | 59 | 54.3% |
| Kage | — | 46 | 28 | 18 | 60.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 109 | 44 | 65 | 40.4% | +1.0 |
|---|---|---|---|---|---|
| Lion | 80 | 42 | 38 | 52.5% | +8.5 |
| Sarah | 69 | 22 | 47 | 31.9% | -14.5 |
| El Blaze | 63 | 27 | 36 | 42.9% | +0.4 |
| Aoi | 50 | 27 | 23 | 54.0% | +9.1 |
| Goh | 50 | 23 | 27 | 46.0% | +8.8 |
| Jacky | 41 | 25 | 16 | 61.0% | +12.0 |
| Jean | 33 | 12 | 21 | 36.4% | -6.5 |
| Jeffry | 33 | 18 | 15 | 54.5% | +4.4 |
| Brad | 28 | 8 | 20 | 28.6% | -26.8 |
| Akira | 27 | 21 | 6 | 77.8% | +20.5 |
| Eileen | 19 | 8 | 11 | 42.1% | -7.1 |
| Kage | 18 | 8 | 10 | 44.4% | -8.9 |
| Vanessa | 18 | 9 | 9 | 50.0% | -6.2 |
| Dural | 16 | 7 | 9 | 43.8% | -4.5 |
| Lau | 11 | 3 | 8 | 27.3% | -34.1 |
| Pai | 11 | 8 | 3 | 72.7% | +12.3 |
| Taka | 11 | 5 | 6 | 45.5% | -11.3 |
| Wolf | 7 | 5 | 2 | 71.4% | +15.9 |
| Lei Fei | 5 | 1 | 4 | 20.0% | -27.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 82 | 34 | 48 | 41.5% | -5.2 |
|---|---|---|---|---|---|
| Octagon | 79 | 40 | 39 | 50.6% | +7.7 |
| Full Fence | 77 | 35 | 42 | 45.5% | -2.1 |
| Breakable Full Fence | 74 | 34 | 40 | 46.0% | -3.6 |
| Breakable Half Fence | 72 | 32 | 40 | 44.4% | -3.7 |
| Low Fence | 70 | 34 | 36 | 48.6% | +2.0 |
| Single Wall | 69 | 33 | 36 | 47.8% | +2.4 |
| Rectangle | 60 | 27 | 33 | 45.0% | -1.8 |
| Half Fence | 58 | 30 | 28 | 51.7% | +6.3 |
| Full Fence and Open | 37 | 14 | 23 | 37.8% | -5.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 420 | 47.1% | 46.8% | +0.4 |
| No walls | 221 | 45.7% | 46.1% | -0.4 |
Walls against open: +0.8 points (95% range -9.5 to +11.1), p 0.879 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Rodryu (Rank 36) | 65 | 33 | 32 | 50.8% |
|---|---|---|---|---|
| ShunD'ia (Rank 43) | 64 | 19 | 45 | 29.7% |
| b4i4radoslav|xliiv (Rank 42) | 47 | 20 | 27 | 42.5% |
| RagingMARS (Rank 41) | 45 | 20 | 25 | 44.4% |
| Rayne (Rank 43) | 42 | 7 | 35 | 16.7% |
| kila_kam (Rank 40) | 42 | 10 | 32 | 23.8% |
| outlawbeast (Rank 38) | 41 | 13 | 28 | 31.7% |
| [MegaPint]AkiruDiCapriu (Rank 40) | 26 | 15 | 11 | 57.7% |
| Saago_65 (Rank 32) | 21 | 18 | 3 | 85.7% |
| KryeandtheFamilyStone (Rank 41) | 19 | 7 | 12 | 36.8% |
| brogasaurusrex (Rank 33) | 19 | 13 | 6 | 68.4% |
| TheDarkDragon (Rank 41) | 18 | 6 | 12 | 33.3% |
| MarlyJay (Rank 34) | 16 | 6 | 10 | 37.5% |
| {*D.S*}gizmo_kingo (Rank 45) | 16 | 2 | 14 | 12.5% |
| genobee (Rank 36) | 14 | 14 | 0 | 100.0% |
| nadol90 (Rank 34) | 13 | 8 | 5 | 61.5% |
| navenski1 (Rank 36) | 10 | 5 | 5 | 50.0% |
| Khan_Rhan (Rank 37) | 9 | 7 | 2 | 77.8% |
| HappyHAPPYJoyJOY (Rank 38) | 8 | 0 | 8 | 0.0% |
| luckystrike (Rank 29) | 8 | 6 | 2 | 75.0% |
| Denki04 (Rank 36) | 7 | 3 | 4 | 42.9% |
| EverlastingFGC[SCO] (Rank 31) | 7 | 6 | 1 | 85.7% |
| HighwindC (Rank 30) | 7 | 5 | 2 | 71.4% |
| Lorcan (Rank 31) | 7 | 4 | 3 | 57.1% |
| pitipiwpiwwiwwiw (Rank 36) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
Round openings
Every character
| backdash into evade up | 533 | 19.1% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 152 | 5.5% |
| Housui2P | 127 | 4.6% |
| guardG | 104 | 3.7% |
| Housui2P into backdash | 70 | 2.5% |
| Rimon Chouchu66P | 66 | 2.4% |
| punchP | 65 | 2.3% |
| backdash into evade down | 62 | 2.2% |
| backdash | 56 | 2.0% |
| backdash into Souka Housui3P+K | 55 | 2.0% |
| backdash into Koboku214P | 43 | 1.5% |
| forward dash into Jouho Touken6P | 41 | 1.5% |
| backdash into backward movement | 40 | 1.4% |
| backdash into Jouho Touken6P | 37 | 1.3% |
| backdash into guardG | 35 | 1.3% |
328 further openings account for the other 1,299 rounds.
Counted from 698 of the 699 matches played. The rest were not pulled for openings.
Akira
| backdash into evade up | 449 | 22.0% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 152 | 7.4% |
| Housui2P | 127 | 6.2% |
| Housui2P into backdash | 70 | 3.4% |
| guardG | 69 | 3.4% |
| Rimon Chouchu66P | 66 | 3.2% |
| backdash into Souka Housui3P+K | 55 | 2.7% |
| backdash into evade down | 51 | 2.5% |
| backdash into Koboku214P | 43 | 2.1% |
| punchP | 43 | 2.1% |
| forward dash into Jouho Touken6P | 41 | 2.0% |
| backdash into Jouho Touken6P | 37 | 1.8% |
| Housui2P into Jouho Touken6P | 33 | 1.6% |
| backdash | 28 | 1.4% |
| Housui2P into forward dash | 27 | 1.3% |
175 further openings account for the other 754 rounds.
Counted from 514 of the 515 matches played. The rest were not pulled for openings.
Goh
| backdash into evade up | 32 | 11.7% |
|---|---|---|
| backdash into Karura4P+K | 24 | 8.8% |
| backdash into Kyousengeri46K | 23 | 8.4% |
| guardG | 19 | 6.9% |
| crouch into Sune'uchi2P | 16 | 5.8% |
| Sune'uchi2P | 14 | 5.1% |
| backdash | 14 | 5.1% |
| backdash into backward movement | 11 | 4.0% |
| backdash into Batousatsu3KP | 9 | 3.3% |
| backdash into Sune Kudaki43P | 9 | 3.3% |
| backdash into evade down | 9 | 3.3% |
| backdash into guardG | 9 | 3.3% |
| crouch into Denkou3PP | 9 | 3.3% |
| punchP | 8 | 2.9% |
| punchP into Tsurane ShoudaPP | 5 | 1.8% |
45 further openings account for the other 63 rounds.
Lion
| Juchou Senshou8P+K | 18 | 8.4% |
|---|---|---|
| backdash into evade up | 14 | 6.6% |
| backdash | 10 | 4.7% |
| backdash into Sentai4K | 10 | 4.7% |
| crouch into Katousui2P | 10 | 4.7% |
| guardG | 9 | 4.2% |
| guardG into Rakugekishou3PP | 9 | 4.2% |
| backdash into Souji SenpuP+K | 7 | 3.3% |
| guardG into Senkyutai1K | 7 | 3.3% |
| punchP | 7 | 3.3% |
| Souji SenpuP+K | 6 | 2.8% |
| guardG into crouch | 6 | 2.8% |
| backdash into Senkyutai1K | 5 | 2.4% |
| backdash into backward movement | 5 | 2.4% |
| crouch into Senkyutai1K | 5 | 2.4% |
46 further openings account for the other 85 rounds.
Shun
| backdash into evade up | 24 | 18.6% |
|---|---|---|
| Getsuga Gakushu46P into Rensai Gakushu46PP | 11 | 8.5% |
| crouch into Haisenchu1P | 11 | 8.5% |
| backdash into guardG | 6 | 4.7% |
| backdash into Rengeki Gakushu46PPP | 5 | 3.9% |
| punchP | 5 | 3.9% |
| Tenshin Haishu4P | 4 | 3.1% |
| backdash into Kasen Gyou'in6P+K+G | 4 | 3.1% |
| guardG | 4 | 3.1% |
| Getsuga Gakushu46P | 3 | 2.3% |
| Kasen Chugeki6P | 3 | 2.3% |
| backdash into Senpu Soutai3K+G | 3 | 2.3% |
| backdash into offensive move | 3 | 2.3% |
| Fukuchougeki2P | 2 | 1.6% |
| Tenshin Haishu4P into punchP | 2 | 1.6% |
36 further openings account for the other 39 rounds.
Jacky
| punchP into Jab StraightPP | 17 | 13.7% |
|---|---|---|
| backdash into evade up | 14 | 11.3% |
| backdash into Rage Kick1PK | 12 | 9.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 9 | 7.3% |
| backdash into Slant Back Knuckle1P | 9 | 7.3% |
| Squat Straight2P into backdash | 8 | 6.5% |
| backdash into Spin Heel Sword4K+G | 7 | 5.7% |
| backdash into Long Stride Back Knuckle4P+K | 5 | 4.0% |
| Squat Straight2P | 3 | 2.4% |
| Squat Straight2P into Dragon Combination 11P+K | 3 | 2.4% |
| backdash | 3 | 2.4% |
| backdash into Middle Smash6P | 3 | 2.4% |
| guardG | 3 | 2.4% |
| Slant Back Knuckle1P | 2 | 1.6% |
| backdash into Beat & Back KnuckleP+KP | 2 | 1.6% |
22 further openings account for the other 24 rounds.
