VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

tamagon_PS

Career matches2,420
Career win rate51.9%
Round win rate44.4%
Peak rank35
Distinct opponents66
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun352,4201,2561,16451.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira148657.1%+20.1
Goh1431121.4%-25.4
Aoi95455.6%+18.2
Vanessa93633.3%-9.8
El Blaze81712.5%-36.6
Jean82625.0%-10.7
Jeffry82625.0%-15.1
Pai84450.0%+18.8
Jacky76185.7%+48.6
Lau73442.9%+7.1
Wolf72528.6%-15.7
Lion62433.3%+0.5
Kage41325.0%-13.7
Sarah43175.0%+34.7
Brad2020.0%-38.2
Lei Fei21150.0%+16.7
Shun21150.0%+8.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall178947.1%+6.2
Breakable Half Fence167943.8%+6.8
Low Fence1661037.5%-4.2
Breakable Full Fence147750.0%+13.8
Rectangle1221016.7%-23.9
Full Fence and Open114736.4%+0.9
Octagon115645.5%+4.2
Open94544.4%+0.5
Full Fence82625.0%-17.1
Half Fence21150.0%+13.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6338.1%38.9%-0.8
No walls4242.9%42.0%+0.9

Walls against open: -1.7 points (95% range -21.9 to +18.5), p 0.869 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 33)2026/07/2063350.0%
けいすけ新宿 (Rank 33)2026/07/2053260.0%
onigiryy_14 (Rank 36)2026/07/202020.0%
えなお (Rank 35)2026/07/1421150.0%
nanbara (Rank 35)2026/07/142020.0%
鳩男 (Rank 32)2026/07/1432166.7%
お~ちゃん (Rank 33)2026/07/14220100.0%
ふぇに (Rank 32)2026/07/14220100.0%
漂泊の民回線ジプシー (Rank 35)2026/06/2832166.7%
アドリブ使い (Rank 33)2026/06/2832166.7%
ぱお (Rank 36)2026/06/272020.0%
montanmo (Rank 36)2026/06/2131233.3%
じゃんぬ兄(公認) (Rank 36)2026/06/202020.0%
ekd (Rank 32)2026/06/2041325.0%
コロ助 (Rank 35)2026/06/2032166.7%
セロニアス (Rank 30)2026/06/2031233.3%
aona (Rank 35)2026/06/1351420.0%
おむすび山▲かずkaz_kcj (Rank 35)2026/06/1331233.3%
テオ (Rank 32)2026/05/242020.0%
타우끼/taukee (Rank 34)2026/05/2321150.0%
nanami.madogiwa (Rank 36)2026/05/1921150.0%
みんみんさん (Rank 34)2026/05/1921150.0%
ManEater (Rank 35)2026/04/1721150.0%
Re:Biz (Rank 31)2026/04/172020.0%
Aki (Rank 33)2026/04/153030.0%

Round openings

Shun

offensive move336.8%
backdash into offensive move224.6%
guardG into Gyou'in Haishu3P193.9%
backdash into Koushinhi4P+K+G163.3%
crouch dash back into Haisenchu1P142.9%
guardG into evade down132.7%
guardG into crouch122.5%
offensive move into evade down122.5%
guardG102.1%
guardG into evade up102.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP91.9%
backdash into evade down91.9%
crouch dash back into Gyou'in Haishu3P91.9%
evade down91.9%
backdash into evade up81.7%

114 further openings account for the other 277 rounds.