VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

leifei14

  • Lion
  • Brad
  • Pai
  • Kage
  • Shun
  • Jeffry
  • Jacky
  • El Blaze
  • Wolf
  • Akira
  • Goh
Career matches5,155
Career win rate53.8%
Round win rate49.8%
Peak rank32
Distinct opponents195
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1475 #2,180 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei321,51781470353.7%
Brad2980141139051.3%
Lion3076441634854.5%
Vanessa—49329419959.6%
Pai2946023622451.3%
Jacky2729014814251.0%
Shun2725114111056.2%
Kage301781047458.4%
El Blaze27163897454.6%
Jeffry28132686451.5%
Akira2648282058.3%
Wolf2634151944.1%
Goh2624101441.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,416 of 1,608 rounds counted

4.8 inputs a second (286 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei4.8287451
Lion4.9291255
Brad4.8286189
Pai4.8286161
Kage4.627691
Shun4.929479
Jeffry4.527081
Jacky4.828832
El Blaze4.727955
Wolf5.029813
Akira5.13054
Goh4.92935

By opponent's character

Akira4.7284311
Wolf4.8291171
Jacky4.9292144
Sarah4.8287103
El Blaze4.728269
Goh4.828576
Aoi4.728260
Jeffry5.029873
Jean4.728255
Brad4.829069
Pai4.929252
Kage4.627562
Lau4.828841
Lion4.728128
Vanessa4.929426
Lei Fei4.426630
Shun4.828625
Eileen5.030212
Dural4.32606
Taka4.02383

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira82443853.7%-0.6
Wolf49301961.2%+10.1
Jacky37191851.4%+3.4
Sarah26161061.5%+10.4
El Blaze2214863.6%+9.9
Goh2171433.3%-19.3
Aoi2011955.0%-1.5
Jeffry2091145.0%-6.7
Jean1971236.8%-8.9
Brad1812666.7%+22.2
Pai1810855.6%+3.3
Kage1661037.5%-10.1
Lau113827.3%-18.0
Lion83537.5%-8.1
Vanessa82625.0%-24.2
Lei Fei72528.6%-13.6
Shun75271.4%+15.7
Eileen63350.0%+1.8
Dural2020.0%-45.4
Taka1010.0%-36.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open50222844.0%-5.0
Half Fence46242252.2%+1.6
Low Fence41251661.0%+7.4
Octagon39221756.4%+9.0
Rectangle39231659.0%+9.4
Breakable Full Fence37211656.8%+4.7
Breakable Half Fence37211656.8%+4.8
Full Fence36162044.4%-5.5
Single Wall31121938.7%-10.1
Full Fence and Open2081240.0%-15.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23454.3%50.6%+3.6
No walls12248.4%50.3%-1.9

Walls against open: +5.6 points (95% range -5.2 to +16.4), p 0.312 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

windowkhs (Rank 30)2026/10/1686275.0%
BANANA (Rank 30)2026/10/1654180.0%
jiwoonpk (Rank 33)2026/10/1494544.4%
入れ込むかもしれない (Rank 29)2026/10/1153260.0%
camelvf (Rank 27)2026/10/0943175.0%
SHUSHUSHU (Rank 29)2026/10/0751420.0%
juste (Rank 30)2026/10/0695455.6%
うめおに。 (Rank 32)2026/09/3041325.0%
gimoring (Rank 31)2026/09/3042250.0%
ぽん (Rank 29)2026/09/3042250.0%
え~る (Rank 29)2026/09/3076185.7%
ガンオンやりたひ (Rank 30)2026/09/2852340.0%
銀 (Rank 29)2026/09/2443175.0%
こて (Rank 27)2026/09/1484450.0%
a_h_i_k_o (Rank 29)2026/09/1463350.0%
失礼!スマッシュ☆彡 (Rank 27)2026/08/0342250.0%
37 (Rank 27)2026/08/03440100.0%
headup11 (Rank 26)2026/08/03118372.7%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/08/0354180.0%
REDdog.狂犬 (Rank 33)2026/08/0342250.0%
B.S.R-JP (Rank 30)2026/07/0843175.0%
elf4sale (Rank 29)2026/07/0484450.0%
kowalski (Rank 25)2026/06/1543175.0%
MikuMartineau (Rank 29)2026/05/30127558.3%
OgreAunt (Rank 32)2026/05/2042250.0%

Round openings

Every character

guardG1319.3%
punchP into Kakushu Suirengeki6PP1128.0%
backdash into evade down614.3%
punchP into Kakushu Suigeki6P423.0%
offensive move382.7%
backdash into evade up352.5%
backdash into Kaisei Tento1P+K342.4%
punchP322.3%
Ducking6P+K+G into Crush Knee KickK+G312.2%
crouch into Souka Rensui3PP302.1%
punchP into Souji SenpuP+K302.1%
evade up into forward dash241.7%
guardG into Rigoutai6K211.5%
evade down into forward dash191.4%
backdash into guardG171.2%

375 further openings account for the other 752 rounds.

Counted from 348 of the 398 matches played. The rest were not pulled for openings.

Lei Fei

Career
814–703 · 53.7%
This season
129 matches · 50.4%
Peak rank
32

First hit in 55.9% of 451 rounds. Won 52.0% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 54.6% of rounds, against 16.2% in their other rounds.
  • In round 1: opens with “G guard” in 22.2% of rounds, against 8.1% in their other rounds.

How is this tested?

punchP into Kakushu Suirengeki6PP11224.7%
guardG5211.4%
punchP into Kakushu Suigeki6P429.2%
backdash into Kaisei Tento1P+K347.5%
offensive move327.0%
guardG into Rigoutai6K214.6%
backdash into evade down132.9%
backdash into offensive move92.0%
backdash into punchP81.8%
backdash into Chinheki4P+K71.5%
backdash into evade up71.5%
evade up into Toushou66P61.3%
guardG into Niki Bunkyaku9K51.1%
backdash into Kakushu Suigeki6P40.9%
backdash into guardG40.9%

74 further openings account for the other 98 rounds.

Counted from 108 of the 129 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–6 · 54%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
416–348 · 54.5%
This season
74 matches · 47.3%
Peak rank
30

First hit in 42.3% of 234 rounds. Won 54.5% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Souji SenpuP+K3012.8%
guardG177.3%
punchP177.3%
guardG into Senkyutai1K156.4%
backdash into Kishitsu Kasensou43P125.1%
backdash into evade down114.7%
backdash into evade up104.3%
Koushu RensuiPP into Rensui SoushuPPP+K62.6%
crouch into Zensoutai2KK62.6%
backdash into Senshippo66P41.7%
backdash into Shicchi Soutai3K+G41.7%
backdash into Souji SenpuP+K41.7%
crouch into Kishitsu Kasensou43P41.7%
evade up into crouch dash forward41.7%
backdash into Tanhikyaku46K31.3%

62 further openings account for the other 87 rounds.

Counted from 59 of the 74 matches played. The rest were not pulled for openings.

Brad

Career
411–390 · 51.3%
This season
48 matches · 66.7%
Peak rank
29

First hit in 52.9% of 187 rounds. Won 62.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G3116.4%
backdash into Sway Back4P+K+G168.5%
crouch into Sharp Shoot1P157.9%
guardG157.9%
backdash into evade down94.8%
guardG into Ducking6P+K+G94.8%
guardG into Sharp Shoot1P94.8%
punchP into kickK94.8%
evade up into forward dash84.2%
backdash into evade up73.7%
Sway Back4P+K+G into Mighty Knee UpperK63.2%
evade up into Sharp Shoot1P52.6%
backdash into punchP31.6%
evade down into forward dash31.6%
evade up into Ducking6P+K+G31.6%

35 further openings account for the other 41 rounds.

Pai

Career
236–224 · 51.3%
This season
45 matches · 55.6%
Peak rank
29

First hit in 45.6% of 180 rounds. Won 52.4% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souka Rensui3PP3016.7%
guardG137.2%
guardG into down-back kick1K116.1%
crouch into down-back kick1K95.0%
backdash into evade down84.4%
backdash into evade up63.3%
backdash into guardG52.8%
evade up into Shi'en Settai2K+G52.8%
backdash into Tenshin Oushoushou46P+K42.2%
crouch into Honshin Soukyaku1K+G42.2%
evade down into forward dash42.2%
backdash into Honrakukyaku46K+G31.7%
backdash into Honshin Soukyaku1K+G31.7%
evade up into crouch dash forward31.7%
evade up into forward dash31.7%

59 further openings account for the other 69 rounds.

Counted from 44 of the 45 matches played. The rest were not pulled for openings.

Jeffry

Career
68–64 · 51.5%
This season
20 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1316.1%
backdash into evade down56.2%
evade up into Ducking Low2K+G56.2%
punchP56.2%
backdash into guardG33.7%
crouch into Ducking Low2K+G33.7%
evade down into crouch dash forward33.7%
evade up33.7%
evade up into crouch dash forward33.7%
guardG into Knee Attack6K33.7%
backdash into Kenka Hook46P22.5%
backdash into Tsunami Beat3K+G22.5%
crouch into Double Upper3PP22.5%
evade up into crouch22.5%
evade up into forward dash22.5%

23 further openings account for the other 25 rounds.

Shun

Career
141–110 · 56.2%
This season
21 matches · 47.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P1316.5%
crouch into Haisenchu Kaikakyaku1PK810.1%
guardG810.1%
evade up into forward dash45.1%
offensive move45.1%
punchP45.1%
backdash into Kasen Gyou'in6P+K+G33.8%
backdash into evade down33.8%
guardG into Gyou'in Haishu3P33.8%
backdash into Haisenchu1P22.5%
offensive move into guardG22.5%
Getsuga Gakushu46P into Rensai Gakushu46PP11.3%
Haisenchu1P11.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.3%
Koushinhi4P+K+G11.3%

21 further openings account for the other 21 rounds.

Jacky

Career
148–142 · 51.0%
This season
19 matches · 47.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down710.0%
guardG into Low Spin Kick1K+G57.1%
Low Spin Kick1K+G34.3%
backdash into evade up34.3%
evade down into forward dash34.3%
guardG34.3%
crouch into Rage Kick1PK22.9%
crouch into Slant Back Knuckle1P22.9%
guardG into Groin Kick6K+G22.9%
punchP22.9%
Slant Back Knuckle1P11.4%
Slide Shuffle (Deflect)4P+K+G11.4%
Slide Shuffle (Deflect)4P+K+G into crouch11.4%
Spinning Back Knuckle4P11.4%
Spinning Back Knuckle4P into Spinning Arm Kick4PK11.4%

33 further openings account for the other 33 rounds.

Counted from 18 of the 19 matches played. The rest were not pulled for openings.

El Blaze

Career
89–74 · 54.6%
This season
14 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Backswing Rocket1P+K into forward movement47.3%
Shouda46PP into Rising Back Spin Kick46PPK47.3%
no input47.3%
evade down into forward dash35.5%
guardG into Volcano Upper4P+K35.5%
crouch into Low Spin Kick2K+G23.6%
crouch into Rolling Low Knuckle1P23.6%
evade up23.6%
guardG23.6%
guardG into High Spin KickK+G23.6%
Head Smash Kick46K into forward dash11.8%
Jumping Hammer Knuckle8P+K11.8%
Rolling Low Knuckle1P11.8%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP11.8%
back, up-back kick+guard47K+G11.8%

22 further openings account for the other 22 rounds.

Kage

Career
104–74 · 58.4%
This season
23 matches · 39.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK613.3%
backdash into Doukudaki46K48.9%
backdash into Hagakure-ryu In Raijingeki46P+K48.9%
Ryu'eikyaku66K36.7%
Rasen4P24.4%
backdash into Ryu'eikyaku66K24.4%
backdash into evade down24.4%
crouch into Surigeri2K24.4%
evade up into Tsumujigeri2K+G24.4%
guardG24.4%
Engetsugeri9K+G12.2%
backdash into Engetsugeri9K+G12.2%
backdash into Fusenjin3P12.2%
backdash into Hiji'uchi6P12.2%
backdash into Nakageri3K12.2%

11 further openings account for the other 11 rounds.

Counted from 11 of the 23 matches played. The rest were not pulled for openings.

Wolf

Career
15–19 · 44.1%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG430.8%
backdash into Short Shoulder46P+K17.7%
crouch into down-back kick1K17.7%
evade down into Knee Lift6K17.7%
evade down into forward dash17.7%
evade up into Knee Lift6K17.7%
evade up into forward movement17.7%
guardG into Low Drop Kick62K17.7%
punchP17.7%
punchP into kickK17.7%

Goh

Career
10–14 · 41.7%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K240.0%
backdash into Kokuryusatsu Ichi46P+K120.0%
guardG120.0%
guardG into KiribaraiK+G120.0%

Akira

Career
28–20 · 58.3%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down250.0%
forward dash125.0%
guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 2 of 15 tests hold up
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)