Virtua Fighter 5 REVO · v1.10 · Region: South America
leifei14
Characters played — VF5's own record
| Lei Fei | 32 | 1,396 | 761 | 635 | 54.5% |
|---|---|---|---|---|---|
| Brad | 29 | 730 | 382 | 348 | 52.3% |
| Lion | 30 | 624 | 345 | 279 | 55.3% |
| Vanessa | — | 493 | 294 | 199 | 59.6% |
| Pai | 29 | 437 | 227 | 210 | 52.0% |
| Shun | 27 | 251 | 141 | 110 | 56.2% |
| Jacky | 27 | 227 | 116 | 111 | 51.1% |
| El Blaze | 27 | 163 | 89 | 74 | 54.6% |
| Jeffry | 28 | 132 | 68 | 64 | 51.5% |
| Akira | 26 | 48 | 28 | 20 | 58.3% |
| Wolf | 26 | 34 | 15 | 19 | 44.1% |
| Goh | 26 | 24 | 10 | 14 | 41.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 66 | 36 | 30 | 54.5% | -0.9 |
|---|---|---|---|---|---|
| Wolf | 40 | 24 | 16 | 60.0% | +8.5 |
| Jacky | 27 | 15 | 12 | 55.6% | +3.6 |
| El Blaze | 19 | 12 | 7 | 63.2% | +7.5 |
| Jean | 19 | 7 | 12 | 36.8% | -9.6 |
| Jeffry | 18 | 8 | 10 | 44.4% | -9.1 |
| Sarah | 18 | 11 | 7 | 61.1% | +8.8 |
| Aoi | 17 | 11 | 6 | 64.7% | +5.5 |
| Brad | 17 | 12 | 5 | 70.6% | +26.9 |
| Goh | 16 | 5 | 11 | 31.2% | -24.0 |
| Pai | 15 | 8 | 7 | 53.3% | +0.8 |
| Lau | 11 | 3 | 8 | 27.3% | -18.8 |
| Kage | 10 | 4 | 6 | 40.0% | -9.3 |
| Eileen | 6 | 3 | 3 | 50.0% | +1.3 |
| Shun | 6 | 4 | 2 | 66.7% | +10.8 |
| Vanessa | 6 | 1 | 5 | 16.7% | -36.6 |
| Lei Fei | 4 | 2 | 2 | 50.0% | +5.4 |
| Lion | 4 | 2 | 2 | 50.0% | +8.4 |
| Dural | 1 | 0 | 1 | 0.0% | -46.6 |
| Taka | 1 | 0 | 1 | 0.0% | -37.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 38 | 20 | 18 | 52.6% | +1.9 |
|---|---|---|---|---|---|
| Open | 35 | 16 | 19 | 45.7% | -5.7 |
| Low Fence | 33 | 21 | 12 | 63.6% | +9.2 |
| Octagon | 33 | 20 | 13 | 60.6% | +12.4 |
| Full Fence | 32 | 14 | 18 | 43.8% | -7.9 |
| Rectangle | 32 | 18 | 14 | 56.2% | +5.4 |
| Breakable Half Fence | 31 | 17 | 14 | 54.8% | +1.9 |
| Breakable Full Fence | 27 | 17 | 10 | 63.0% | +8.4 |
| Single Wall | 26 | 11 | 15 | 42.3% | -7.5 |
| Full Fence and Open | 17 | 7 | 10 | 41.2% | -15.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 193 | 54.9% | 51.7% | +3.2 |
| No walls | 94 | 51.1% | 51.9% | -0.9 |
Walls against open: +4.1 points (95% range -8.2 to +16.3), p 0.514 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 29) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| headup11 (Rank 26) | 11 | 8 | 3 | 72.7% |
| elf4sale (Rank 29) | 8 | 4 | 4 | 50.0% |
| juste (Rank 30) | 8 | 4 | 4 | 50.0% |
| こて (Rank 27) | 8 | 4 | 4 | 50.0% |
| a_h_i_k_o (Rank 29) | 6 | 3 | 3 | 50.0% |
| jiwoonpk (Rank 30) | 6 | 2 | 4 | 33.3% |
| え~る (Rank 27) | 6 | 5 | 1 | 83.3% |
| windowkhs (Rank 28) | 5 | 4 | 1 | 80.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 5 | 4 | 1 | 80.0% |
| 37 (Rank 27) | 4 | 4 | 0 | 100.0% |
| B.S.R-JP (Rank 30) | 4 | 3 | 1 | 75.0% |
| OgreAunt (Rank 32) | 4 | 2 | 2 | 50.0% |
| REDdog.狂犬 (Rank 33) | 4 | 2 | 2 | 50.0% |
| SHUSHUSHU (Rank 29) | 4 | 1 | 3 | 25.0% |
| kowalski (Rank 25) | 4 | 3 | 1 | 75.0% |
| ガンオンやりたひ (Rank 33) | 4 | 1 | 3 | 25.0% |
| 入れ込むかもしれない (Rank 26) | 4 | 3 | 1 | 75.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 4 | 2 | 2 | 50.0% |
| gimoring (Rank 28) | 3 | 1 | 2 | 33.3% |
| ooosugi1202 (Rank 29) | 3 | 2 | 1 | 66.7% |
| μ (Rank 26) | 3 | 3 | 0 | 100.0% |
| イチゲン (Rank 27) | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 30) | 3 | 2 | 1 | 66.7% |
| ジョイソル (Rank 31) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| こて (Rank 27) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|---|
| a_h_i_k_o (Rank 29) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| juste (Rank 30) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
| gimoring (Rank 28) | 2026/08/28 | 3 | 1 | 2 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| 37 (Rank 27) | 2026/08/03 | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 2026/08/03 | 4 | 1 | 3 | 25.0% |
| headup11 (Rank 26) | 2026/08/03 | 11 | 8 | 3 | 72.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| REDdog.狂犬 (Rank 33) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| え~る (Rank 27) | 2026/07/29 | 6 | 5 | 1 | 83.3% |
| ooosugi1202 (Rank 29) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| jiwoonpk (Rank 30) | 2026/07/26 | 6 | 2 | 4 | 33.3% |
| windowkhs (Rank 28) | 2026/07/22 | 5 | 4 | 1 | 80.0% |
| 入れ込むかもしれない (Rank 26) | 2026/07/09 | 4 | 3 | 1 | 75.0% |
| B.S.R-JP (Rank 30) | 2026/07/08 | 4 | 3 | 1 | 75.0% |
| ガンオンやりたひ (Rank 33) | 2026/07/08 | 4 | 1 | 3 | 25.0% |
| カミナリおやじ (Rank 30) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| elf4sale (Rank 29) | 2026/07/04 | 8 | 4 | 4 | 50.0% |
| kowalski (Rank 25) | 2026/06/15 | 4 | 3 | 1 | 75.0% |
| イチゲン (Rank 27) | 2026/06/12 | 3 | 2 | 1 | 66.7% |
| μ (Rank 26) | 2026/06/12 | 3 | 3 | 0 | 100.0% |
| MikuMartineau (Rank 29) | 2026/05/30 | 12 | 7 | 5 | 58.3% |
| ジョイソル (Rank 31) | 2026/05/30 | 3 | 1 | 2 | 33.3% |
| OgreAunt (Rank 32) | 2026/05/20 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| guardG | 129 | 10.0% |
|---|---|---|
| punchP into Kakushu Suirengeki6PP | 105 | 8.2% |
| backdash into evade down | 66 | 5.1% |
| backdash into evade up | 45 | 3.5% |
| punchP into Kakushu Suigeki6P | 39 | 3.0% |
| offensive move | 36 | 2.8% |
| backdash into Kaisei Tento1P+K | 31 | 2.4% |
| punchP | 31 | 2.4% |
| crouch into Souka Rensui3PP | 30 | 2.3% |
| punchP into Souji SenpuP+K | 30 | 2.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 23 | 1.8% |
| evade up into forward dash | 23 | 1.8% |
| guardG into Rigoutai6K | 21 | 1.6% |
| backdash into guardG | 18 | 1.4% |
| evade down into forward dash | 18 | 1.4% |
331 further openings account for the other 640 rounds.
Counted from 317 of the 321 matches played. The rest were not pulled for openings.
Lei Fei
| punchP into Kakushu Suirengeki6PP | 105 | 24.5% |
|---|---|---|
| guardG | 53 | 12.4% |
| punchP into Kakushu Suigeki6P | 39 | 9.1% |
| backdash into Kaisei Tento1P+K | 31 | 7.2% |
| offensive move | 30 | 7.0% |
| guardG into Rigoutai6K | 21 | 4.9% |
| backdash into evade down | 18 | 4.2% |
| backdash into evade up | 12 | 2.8% |
| backdash into offensive move | 9 | 2.1% |
| evade up into Toushou66P | 6 | 1.4% |
| backdash into Chinheki4P+K | 5 | 1.2% |
| backdash into guardG | 4 | 0.9% |
| backdash into punchP | 4 | 0.9% |
| crouch into Fukusoushou2P | 4 | 0.9% |
| guardG into Niki Bunkyaku9K | 4 | 0.9% |
64 further openings account for the other 83 rounds.
Counted from 102 of the 104 matches played. The rest were not pulled for openings.
Lion
| punchP into Souji SenpuP+K | 30 | 13.4% |
|---|---|---|
| punchP | 17 | 7.6% |
| guardG | 16 | 7.2% |
| guardG into Senkyutai1K | 15 | 6.7% |
| backdash into evade down | 13 | 5.8% |
| backdash into evade up | 11 | 4.9% |
| backdash into Kishitsu Kasensou43P | 9 | 4.0% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 6 | 2.7% |
| crouch into Zensoutai2KK | 6 | 2.7% |
| backdash into Souji SenpuP+K | 4 | 1.8% |
| backdash into crouch | 4 | 1.8% |
| backdash into guardG | 4 | 1.8% |
| crouch into Kishitsu Kasensou43P | 4 | 1.8% |
| evade up into crouch dash forward | 4 | 1.8% |
| backdash into Senshippo66P | 3 | 1.4% |
55 further openings account for the other 77 rounds.
Pai
| crouch into Souka Rensui3PP | 30 | 16.7% |
|---|---|---|
| guardG | 14 | 7.8% |
| guardG into down-back kick1K | 10 | 5.6% |
| crouch into down-back kick1K | 9 | 5.0% |
| backdash into evade down | 8 | 4.4% |
| backdash into evade up | 7 | 3.9% |
| backdash into guardG | 5 | 2.8% |
| evade up into Shi'en Settai2K+G | 5 | 2.8% |
| backdash into Tenshin Oushoushou46P+K | 4 | 2.2% |
| crouch into Honshin Soukyaku1K+G | 4 | 2.2% |
| evade down into forward dash | 4 | 2.2% |
| backdash into Honrakukyaku46K+G | 3 | 1.7% |
| backdash into Honshin Soukyaku1K+G | 3 | 1.7% |
| evade up | 3 | 1.7% |
| evade up into crouch dash forward | 3 | 1.7% |
58 further openings account for the other 68 rounds.
Brad
| Ducking6P+K+G into Crush Knee KickK+G | 23 | 15.7% |
|---|---|---|
| crouch into Sharp Shoot1P | 12 | 8.2% |
| guardG | 11 | 7.5% |
| backdash into Sway Back4P+K+G | 10 | 6.8% |
| backdash into evade up | 9 | 6.1% |
| backdash into evade down | 8 | 5.4% |
| guardG into Sharp Shoot1P | 8 | 5.4% |
| evade up into forward dash | 7 | 4.8% |
| guardG into Ducking6P+K+G | 7 | 4.8% |
| punchP into kickK | 7 | 4.8% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 3.4% |
| evade up into Sharp Shoot1P | 4 | 2.7% |
| evade down into forward dash | 3 | 2.0% |
| evade up into Ducking6P+K+G | 2 | 1.4% |
| no input | 2 | 1.4% |
27 further openings account for the other 29 rounds.
Counted from 37 of the 39 matches played. The rest were not pulled for openings.
Jeffry
| guardG | 14 | 17.3% |
|---|---|---|
| backdash into evade down | 5 | 6.2% |
| evade up into Ducking Low2K+G | 5 | 6.2% |
| punchP | 5 | 6.2% |
| evade up | 4 | 4.9% |
| backdash into guardG | 3 | 3.7% |
| crouch into Ducking Low2K+G | 3 | 3.7% |
| evade down into crouch dash forward | 3 | 3.7% |
| evade up into crouch dash forward | 3 | 3.7% |
| backdash into Kenka Hook46P | 2 | 2.5% |
| backdash into Tsunami Beat3K+G | 2 | 2.5% |
| crouch into Double Upper3PP | 2 | 2.5% |
| evade up into crouch | 2 | 2.5% |
| evade up into forward dash | 2 | 2.5% |
| guardG into Knee Attack6K | 2 | 2.5% |
22 further openings account for the other 24 rounds.
Shun
| crouch into Haisenchu1P | 13 | 16.5% |
|---|---|---|
| guardG | 10 | 12.7% |
| crouch into Haisenchu Kaikakyaku1PK | 8 | 10.1% |
| backdash into evade down | 4 | 5.1% |
| evade up into forward dash | 4 | 5.1% |
| offensive move | 4 | 5.1% |
| punchP | 4 | 5.1% |
| backdash into Kasen Gyou'in6P+K+G | 3 | 3.8% |
| guardG into Gyou'in Haishu3P | 3 | 3.8% |
| backdash into evade up | 2 | 2.5% |
| offensive move into guardG | 2 | 2.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.3% |
| Haisenchu1P | 1 | 1.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 1.3% |
| Koushinhi4P+K+G | 1 | 1.3% |
18 further openings account for the other 18 rounds.
Jacky
| backdash into evade down | 7 | 10.0% |
|---|---|---|
| guardG into Low Spin Kick1K+G | 5 | 7.1% |
| Low Spin Kick1K+G | 3 | 4.3% |
| backdash into evade up | 3 | 4.3% |
| evade down into forward dash | 3 | 4.3% |
| guardG | 3 | 4.3% |
| crouch into Rage Kick1PK | 2 | 2.9% |
| crouch into Slant Back Knuckle1P | 2 | 2.9% |
| guardG into Groin Kick6K+G | 2 | 2.9% |
| punchP | 2 | 2.9% |
| Slant Back Knuckle1P | 1 | 1.4% |
| Slide Shuffle (Deflect)4P+K+G | 1 | 1.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 1.4% |
| Spinning Back Knuckle4P | 1 | 1.4% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 1 | 1.4% |
33 further openings account for the other 33 rounds.
El Blaze
| Backswing Rocket1P+K into forward movement | 4 | 7.3% |
|---|---|---|
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 7.3% |
| no input | 4 | 7.3% |
| evade down into forward dash | 3 | 5.5% |
| guardG into Volcano Upper4P+K | 3 | 5.5% |
| crouch into Low Spin Kick2K+G | 2 | 3.6% |
| crouch into Rolling Low Knuckle1P | 2 | 3.6% |
| evade up | 2 | 3.6% |
| guardG | 2 | 3.6% |
| guardG into High Spin KickK+G | 2 | 3.6% |
| Head Smash Kick46K into forward dash | 1 | 1.8% |
| Jumping Hammer Knuckle8P+K | 1 | 1.8% |
| Rolling Low Knuckle1P | 1 | 1.8% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 1 | 1.8% |
| back, up-back kick+guard47K+G | 1 | 1.8% |
22 further openings account for the other 22 rounds.
Wolf
| guardG | 4 | 30.8% |
|---|---|---|
| backdash into Short Shoulder46P+K | 1 | 7.7% |
| crouch into down-back kick1K | 1 | 7.7% |
| evade down into Knee Lift6K | 1 | 7.7% |
| evade down into forward dash | 1 | 7.7% |
| evade up into Knee Lift6K | 1 | 7.7% |
| evade up into forward movement | 1 | 7.7% |
| guardG into Low Drop Kick62K | 1 | 7.7% |
| punchP | 1 | 7.7% |
| punchP into kickK | 1 | 7.7% |
Goh
| backdash into Karura4P+K | 2 | 40.0% |
|---|---|---|
| backdash into Kokuryusatsu Ichi46P+K | 1 | 20.0% |
| guardG | 1 | 20.0% |
| guardG into KiribaraiK+G | 1 | 20.0% |
Akira
| backdash into evade down | 2 | 50.0% |
|---|---|---|
| forward dash | 1 | 25.0% |
| guardG | 1 | 25.0% |
