Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1475 #2,180 of 3,686 on the Elo list →
Lei Fei1488129 matches
Lion145974 matches
Brad148648 matches
Pai147245 matches
Kage146323 matches
Shun146421 matches
Jeffry146620 matches
Jacky146819 matches
El Blaze147314 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 32 | 1,517 | 814 | 703 | 53.7% |
|---|---|---|---|---|---|
| Brad | 29 | 801 | 411 | 390 | 51.3% |
| Lion | 30 | 764 | 416 | 348 | 54.5% |
| Vanessa | — | 493 | 294 | 199 | 59.6% |
| Pai | 29 | 460 | 236 | 224 | 51.3% |
| Jacky | 27 | 290 | 148 | 142 | 51.0% |
| Shun | 27 | 251 | 141 | 110 | 56.2% |
| Kage | 30 | 178 | 104 | 74 | 58.4% |
| El Blaze | 27 | 163 | 89 | 74 | 54.6% |
| Jeffry | 28 | 132 | 68 | 64 | 51.5% |
| Akira | 26 | 48 | 28 | 20 | 58.3% |
| Wolf | 26 | 34 | 15 | 19 | 44.1% |
| Goh | 26 | 24 | 10 | 14 | 41.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,416 of 1,608 rounds counted4.8 inputs a second (286 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 4.8 | 287 | 451 |
|---|---|---|---|
| Lion | 4.9 | 291 | 255 |
| Brad | 4.8 | 286 | 189 |
| Pai | 4.8 | 286 | 161 |
| Kage | 4.6 | 276 | 91 |
| Shun | 4.9 | 294 | 79 |
| Jeffry | 4.5 | 270 | 81 |
| Jacky | 4.8 | 288 | 32 |
| El Blaze | 4.7 | 279 | 55 |
| Wolf | 5.0 | 298 | 13 |
| Akira | 5.1 | 305 | 4 |
| Goh | 4.9 | 293 | 5 |
By opponent's character
| Akira | 4.7 | 284 | 311 |
|---|---|---|---|
| Wolf | 4.8 | 291 | 171 |
| Jacky | 4.9 | 292 | 144 |
| Sarah | 4.8 | 287 | 103 |
| El Blaze | 4.7 | 282 | 69 |
| Goh | 4.8 | 285 | 76 |
| Aoi | 4.7 | 282 | 60 |
| Jeffry | 5.0 | 298 | 73 |
| Jean | 4.7 | 282 | 55 |
| Brad | 4.8 | 290 | 69 |
| Pai | 4.9 | 292 | 52 |
| Kage | 4.6 | 275 | 62 |
| Lau | 4.8 | 288 | 41 |
| Lion | 4.7 | 281 | 28 |
| Vanessa | 4.9 | 294 | 26 |
| Lei Fei | 4.4 | 266 | 30 |
| Shun | 4.8 | 286 | 25 |
| Eileen | 5.0 | 302 | 12 |
| Dural | 4.3 | 260 | 6 |
| Taka | 4.0 | 238 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 82 | 44 | 38 | 53.7% | -0.6 |
|---|---|---|---|---|---|
| Wolf | 49 | 30 | 19 | 61.2% | +10.1 |
| Jacky | 37 | 19 | 18 | 51.4% | +3.4 |
| Sarah | 26 | 16 | 10 | 61.5% | +10.4 |
| El Blaze | 22 | 14 | 8 | 63.6% | +9.9 |
| Goh | 21 | 7 | 14 | 33.3% | -19.3 |
| Aoi | 20 | 11 | 9 | 55.0% | -1.5 |
| Jeffry | 20 | 9 | 11 | 45.0% | -6.7 |
| Jean | 19 | 7 | 12 | 36.8% | -8.9 |
| Brad | 18 | 12 | 6 | 66.7% | +22.2 |
| Pai | 18 | 10 | 8 | 55.6% | +3.3 |
| Kage | 16 | 6 | 10 | 37.5% | -10.1 |
| Lau | 11 | 3 | 8 | 27.3% | -18.0 |
| Lion | 8 | 3 | 5 | 37.5% | -8.1 |
| Vanessa | 8 | 2 | 6 | 25.0% | -24.2 |
| Lei Fei | 7 | 2 | 5 | 28.6% | -13.6 |
| Shun | 7 | 5 | 2 | 71.4% | +15.7 |
| Eileen | 6 | 3 | 3 | 50.0% | +1.8 |
| Dural | 2 | 0 | 2 | 0.0% | -45.4 |
| Taka | 1 | 0 | 1 | 0.0% | -36.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 50 | 22 | 28 | 44.0% | -5.0 |
|---|---|---|---|---|---|
| Half Fence | 46 | 24 | 22 | 52.2% | +1.6 |
| Low Fence | 41 | 25 | 16 | 61.0% | +7.4 |
| Octagon | 39 | 22 | 17 | 56.4% | +9.0 |
| Rectangle | 39 | 23 | 16 | 59.0% | +9.4 |
| Breakable Full Fence | 37 | 21 | 16 | 56.8% | +4.7 |
| Breakable Half Fence | 37 | 21 | 16 | 56.8% | +4.8 |
| Full Fence | 36 | 16 | 20 | 44.4% | -5.5 |
| Single Wall | 31 | 12 | 19 | 38.7% | -10.1 |
| Full Fence and Open | 20 | 8 | 12 | 40.0% | -15.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 234 | 54.3% | 50.6% | +3.6 |
| No walls | 122 | 48.4% | 50.3% | -1.9 |
Walls against open: +5.6 points (95% range -5.2 to +16.4), p 0.312 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 29) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| headup11 (Rank 26) | 11 | 8 | 3 | 72.7% |
| jiwoonpk (Rank 33) | 9 | 4 | 5 | 44.4% |
| juste (Rank 30) | 9 | 5 | 4 | 55.6% |
| elf4sale (Rank 29) | 8 | 4 | 4 | 50.0% |
| windowkhs (Rank 30) | 8 | 6 | 2 | 75.0% |
| こて (Rank 27) | 8 | 4 | 4 | 50.0% |
| え~る (Rank 29) | 7 | 6 | 1 | 85.7% |
| a_h_i_k_o (Rank 29) | 6 | 3 | 3 | 50.0% |
| BANANA (Rank 30) | 5 | 4 | 1 | 80.0% |
| SHUSHUSHU (Rank 29) | 5 | 1 | 4 | 20.0% |
| ガンオンやりたひ (Rank 30) | 5 | 2 | 3 | 40.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 5 | 4 | 1 | 80.0% |
| 入れ込むかもしれない (Rank 29) | 5 | 3 | 2 | 60.0% |
| 37 (Rank 27) | 4 | 4 | 0 | 100.0% |
| B.S.R-JP (Rank 30) | 4 | 3 | 1 | 75.0% |
| OgreAunt (Rank 32) | 4 | 2 | 2 | 50.0% |
| REDdog.狂犬 (Rank 33) | 4 | 2 | 2 | 50.0% |
| camelvf (Rank 27) | 4 | 3 | 1 | 75.0% |
| gimoring (Rank 31) | 4 | 2 | 2 | 50.0% |
| kowalski (Rank 25) | 4 | 3 | 1 | 75.0% |
| うめおに。 (Rank 32) | 4 | 1 | 3 | 25.0% |
| ぽん (Rank 29) | 4 | 2 | 2 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 4 | 2 | 2 | 50.0% |
| 銀 (Rank 29) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| windowkhs (Rank 30) | 2026/10/16 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| BANANA (Rank 30) | 2026/10/16 | 5 | 4 | 1 | 80.0% |
| jiwoonpk (Rank 33) | 2026/10/14 | 9 | 4 | 5 | 44.4% |
| 入れ込むかもしれない (Rank 29) | 2026/10/11 | 5 | 3 | 2 | 60.0% |
| camelvf (Rank 27) | 2026/10/09 | 4 | 3 | 1 | 75.0% |
| SHUSHUSHU (Rank 29) | 2026/10/07 | 5 | 1 | 4 | 20.0% |
| juste (Rank 30) | 2026/10/06 | 9 | 5 | 4 | 55.6% |
| うめおに。 (Rank 32) | 2026/09/30 | 4 | 1 | 3 | 25.0% |
| gimoring (Rank 31) | 2026/09/30 | 4 | 2 | 2 | 50.0% |
| ぽん (Rank 29) | 2026/09/30 | 4 | 2 | 2 | 50.0% |
| え~る (Rank 29) | 2026/09/30 | 7 | 6 | 1 | 85.7% |
| ガンオンやりたひ (Rank 30) | 2026/09/28 | 5 | 2 | 3 | 40.0% |
| 銀 (Rank 29) | 2026/09/24 | 4 | 3 | 1 | 75.0% |
| こて (Rank 27) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
| a_h_i_k_o (Rank 29) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| 37 (Rank 27) | 2026/08/03 | 4 | 4 | 0 | 100.0% |
| headup11 (Rank 26) | 2026/08/03 | 11 | 8 | 3 | 72.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| REDdog.狂犬 (Rank 33) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| B.S.R-JP (Rank 30) | 2026/07/08 | 4 | 3 | 1 | 75.0% |
| elf4sale (Rank 29) | 2026/07/04 | 8 | 4 | 4 | 50.0% |
| kowalski (Rank 25) | 2026/06/15 | 4 | 3 | 1 | 75.0% |
| MikuMartineau (Rank 29) | 2026/05/30 | 12 | 7 | 5 | 58.3% |
| OgreAunt (Rank 32) | 2026/05/20 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| guardG | 131 | 9.3% |
|---|---|---|
| punchP into Kakushu Suirengeki6PP | 112 | 8.0% |
| backdash into evade down | 61 | 4.3% |
| punchP into Kakushu Suigeki6P | 42 | 3.0% |
| offensive move | 38 | 2.7% |
| backdash into evade up | 35 | 2.5% |
| backdash into Kaisei Tento1P+K | 34 | 2.4% |
| punchP | 32 | 2.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 31 | 2.2% |
| crouch into Souka Rensui3PP | 30 | 2.1% |
| punchP into Souji SenpuP+K | 30 | 2.1% |
| evade up into forward dash | 24 | 1.7% |
| guardG into Rigoutai6K | 21 | 1.5% |
| evade down into forward dash | 19 | 1.4% |
| backdash into guardG | 17 | 1.2% |
375 further openings account for the other 752 rounds.
Counted from 348 of the 398 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 814–703 · 53.7%
- This season
- 129 matches · 50.4%
- Peak rank
- 32
First hit in 55.9% of 451 rounds. Won 52.0% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 54.6% of rounds, against 16.2% in their other rounds.
- In round 1: opens with “G guard” in 22.2% of rounds, against 8.1% in their other rounds.
| punchP into Kakushu Suirengeki6PP | 112 | 24.7% |
|---|---|---|
| guardG | 52 | 11.4% |
| punchP into Kakushu Suigeki6P | 42 | 9.2% |
| backdash into Kaisei Tento1P+K | 34 | 7.5% |
| offensive move | 32 | 7.0% |
| guardG into Rigoutai6K | 21 | 4.6% |
| backdash into evade down | 13 | 2.9% |
| backdash into offensive move | 9 | 2.0% |
| backdash into punchP | 8 | 1.8% |
| backdash into Chinheki4P+K | 7 | 1.5% |
| backdash into evade up | 7 | 1.5% |
| evade up into Toushou66P | 6 | 1.3% |
| guardG into Niki Bunkyaku9K | 5 | 1.1% |
| backdash into Kakushu Suigeki6P | 4 | 0.9% |
| backdash into guardG | 4 | 0.9% |
74 further openings account for the other 98 rounds.
Counted from 108 of the 129 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–6 · 54% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 416–348 · 54.5%
- This season
- 74 matches · 47.3%
- Peak rank
- 30
First hit in 42.3% of 234 rounds. Won 54.5% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Souji SenpuP+K | 30 | 12.8% |
|---|---|---|
| guardG | 17 | 7.3% |
| punchP | 17 | 7.3% |
| guardG into Senkyutai1K | 15 | 6.4% |
| backdash into Kishitsu Kasensou43P | 12 | 5.1% |
| backdash into evade down | 11 | 4.7% |
| backdash into evade up | 10 | 4.3% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 6 | 2.6% |
| crouch into Zensoutai2KK | 6 | 2.6% |
| backdash into Senshippo66P | 4 | 1.7% |
| backdash into Shicchi Soutai3K+G | 4 | 1.7% |
| backdash into Souji SenpuP+K | 4 | 1.7% |
| crouch into Kishitsu Kasensou43P | 4 | 1.7% |
| evade up into crouch dash forward | 4 | 1.7% |
| backdash into Tanhikyaku46K | 3 | 1.3% |
62 further openings account for the other 87 rounds.
Counted from 59 of the 74 matches played. The rest were not pulled for openings.
Brad
- Career
- 411–390 · 51.3%
- This season
- 48 matches · 66.7%
- Peak rank
- 29
First hit in 52.9% of 187 rounds. Won 62.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ducking6P+K+G into Crush Knee KickK+G | 31 | 16.4% |
|---|---|---|
| backdash into Sway Back4P+K+G | 16 | 8.5% |
| crouch into Sharp Shoot1P | 15 | 7.9% |
| guardG | 15 | 7.9% |
| backdash into evade down | 9 | 4.8% |
| guardG into Ducking6P+K+G | 9 | 4.8% |
| guardG into Sharp Shoot1P | 9 | 4.8% |
| punchP into kickK | 9 | 4.8% |
| evade up into forward dash | 8 | 4.2% |
| backdash into evade up | 7 | 3.7% |
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 3.2% |
| evade up into Sharp Shoot1P | 5 | 2.6% |
| backdash into punchP | 3 | 1.6% |
| evade down into forward dash | 3 | 1.6% |
| evade up into Ducking6P+K+G | 3 | 1.6% |
35 further openings account for the other 41 rounds.
Pai
- Career
- 236–224 · 51.3%
- This season
- 45 matches · 55.6%
- Peak rank
- 29
First hit in 45.6% of 180 rounds. Won 52.4% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souka Rensui3PP | 30 | 16.7% |
|---|---|---|
| guardG | 13 | 7.2% |
| guardG into down-back kick1K | 11 | 6.1% |
| crouch into down-back kick1K | 9 | 5.0% |
| backdash into evade down | 8 | 4.4% |
| backdash into evade up | 6 | 3.3% |
| backdash into guardG | 5 | 2.8% |
| evade up into Shi'en Settai2K+G | 5 | 2.8% |
| backdash into Tenshin Oushoushou46P+K | 4 | 2.2% |
| crouch into Honshin Soukyaku1K+G | 4 | 2.2% |
| evade down into forward dash | 4 | 2.2% |
| backdash into Honrakukyaku46K+G | 3 | 1.7% |
| backdash into Honshin Soukyaku1K+G | 3 | 1.7% |
| evade up into crouch dash forward | 3 | 1.7% |
| evade up into forward dash | 3 | 1.7% |
59 further openings account for the other 69 rounds.
Counted from 44 of the 45 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 68–64 · 51.5%
- This season
- 20 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG | 13 | 16.1% |
|---|---|---|
| backdash into evade down | 5 | 6.2% |
| evade up into Ducking Low2K+G | 5 | 6.2% |
| punchP | 5 | 6.2% |
| backdash into guardG | 3 | 3.7% |
| crouch into Ducking Low2K+G | 3 | 3.7% |
| evade down into crouch dash forward | 3 | 3.7% |
| evade up | 3 | 3.7% |
| evade up into crouch dash forward | 3 | 3.7% |
| guardG into Knee Attack6K | 3 | 3.7% |
| backdash into Kenka Hook46P | 2 | 2.5% |
| backdash into Tsunami Beat3K+G | 2 | 2.5% |
| crouch into Double Upper3PP | 2 | 2.5% |
| evade up into crouch | 2 | 2.5% |
| evade up into forward dash | 2 | 2.5% |
23 further openings account for the other 25 rounds.
Shun
- Career
- 141–110 · 56.2%
- This season
- 21 matches · 47.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 13 | 16.5% |
|---|---|---|
| crouch into Haisenchu Kaikakyaku1PK | 8 | 10.1% |
| guardG | 8 | 10.1% |
| evade up into forward dash | 4 | 5.1% |
| offensive move | 4 | 5.1% |
| punchP | 4 | 5.1% |
| backdash into Kasen Gyou'in6P+K+G | 3 | 3.8% |
| backdash into evade down | 3 | 3.8% |
| guardG into Gyou'in Haishu3P | 3 | 3.8% |
| backdash into Haisenchu1P | 2 | 2.5% |
| offensive move into guardG | 2 | 2.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.3% |
| Haisenchu1P | 1 | 1.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 1.3% |
| Koushinhi4P+K+G | 1 | 1.3% |
21 further openings account for the other 21 rounds.
Jacky
- Career
- 148–142 · 51.0%
- This season
- 19 matches · 47.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 10.0% |
|---|---|---|
| guardG into Low Spin Kick1K+G | 5 | 7.1% |
| Low Spin Kick1K+G | 3 | 4.3% |
| backdash into evade up | 3 | 4.3% |
| evade down into forward dash | 3 | 4.3% |
| guardG | 3 | 4.3% |
| crouch into Rage Kick1PK | 2 | 2.9% |
| crouch into Slant Back Knuckle1P | 2 | 2.9% |
| guardG into Groin Kick6K+G | 2 | 2.9% |
| punchP | 2 | 2.9% |
| Slant Back Knuckle1P | 1 | 1.4% |
| Slide Shuffle (Deflect)4P+K+G | 1 | 1.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 1.4% |
| Spinning Back Knuckle4P | 1 | 1.4% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 1 | 1.4% |
33 further openings account for the other 33 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 89–74 · 54.6%
- This season
- 14 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Backswing Rocket1P+K into forward movement | 4 | 7.3% |
|---|---|---|
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 7.3% |
| no input | 4 | 7.3% |
| evade down into forward dash | 3 | 5.5% |
| guardG into Volcano Upper4P+K | 3 | 5.5% |
| crouch into Low Spin Kick2K+G | 2 | 3.6% |
| crouch into Rolling Low Knuckle1P | 2 | 3.6% |
| evade up | 2 | 3.6% |
| guardG | 2 | 3.6% |
| guardG into High Spin KickK+G | 2 | 3.6% |
| Head Smash Kick46K into forward dash | 1 | 1.8% |
| Jumping Hammer Knuckle8P+K | 1 | 1.8% |
| Rolling Low Knuckle1P | 1 | 1.8% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 1 | 1.8% |
| back, up-back kick+guard47K+G | 1 | 1.8% |
22 further openings account for the other 22 rounds.
Kage
- Career
- 104–74 · 58.4%
- This season
- 23 matches · 39.1%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 6 | 13.3% |
|---|---|---|
| backdash into Doukudaki46K | 4 | 8.9% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 8.9% |
| Ryu'eikyaku66K | 3 | 6.7% |
| Rasen4P | 2 | 4.4% |
| backdash into Ryu'eikyaku66K | 2 | 4.4% |
| backdash into evade down | 2 | 4.4% |
| crouch into Surigeri2K | 2 | 4.4% |
| evade up into Tsumujigeri2K+G | 2 | 4.4% |
| guardG | 2 | 4.4% |
| Engetsugeri9K+G | 1 | 2.2% |
| backdash into Engetsugeri9K+G | 1 | 2.2% |
| backdash into Fusenjin3P | 1 | 2.2% |
| backdash into Hiji'uchi6P | 1 | 2.2% |
| backdash into Nakageri3K | 1 | 2.2% |
11 further openings account for the other 11 rounds.
Counted from 11 of the 23 matches played. The rest were not pulled for openings.
Wolf
- Career
- 15–19 · 44.1%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 30.8% |
|---|---|---|
| backdash into Short Shoulder46P+K | 1 | 7.7% |
| crouch into down-back kick1K | 1 | 7.7% |
| evade down into Knee Lift6K | 1 | 7.7% |
| evade down into forward dash | 1 | 7.7% |
| evade up into Knee Lift6K | 1 | 7.7% |
| evade up into forward movement | 1 | 7.7% |
| guardG into Low Drop Kick62K | 1 | 7.7% |
| punchP | 1 | 7.7% |
| punchP into kickK | 1 | 7.7% |
Goh
- Career
- 10–14 · 41.7%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 2 | 40.0% |
|---|---|---|
| backdash into Kokuryusatsu Ichi46P+K | 1 | 20.0% |
| guardG | 1 | 20.0% |
| guardG into KiribaraiK+G | 1 | 20.0% |
Akira
- Career
- 28–20 · 58.3%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 50.0% |
|---|---|---|
| forward dash | 1 | 25.0% |
| guardG | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 2 of 15 tests hold up
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
