VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

leifei14

Career matches4,559
Career win rate54.3%
Round win rate50.4%
Peak rank32
Distinct opponents165
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei321,39676163554.5%
Brad2973038234852.3%
Lion3062434527955.3%
Vanessa49329419959.6%
Pai2943722721052.0%
Shun2725114111056.2%
Jacky2722711611151.1%
El Blaze27163897454.6%
Jeffry28132686451.5%
Akira2648282058.3%
Wolf2634151944.1%
Goh2624101441.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira66363054.5%-0.9
Wolf40241660.0%+8.5
Jacky27151255.6%+3.6
El Blaze1912763.2%+7.5
Jean1971236.8%-9.6
Jeffry1881044.4%-9.1
Sarah1811761.1%+8.8
Aoi1711664.7%+5.5
Brad1712570.6%+26.9
Goh1651131.2%-24.0
Pai158753.3%+0.8
Lau113827.3%-18.8
Kage104640.0%-9.3
Eileen63350.0%+1.3
Shun64266.7%+10.8
Vanessa61516.7%-36.6
Lei Fei42250.0%+5.4
Lion42250.0%+8.4
Dural1010.0%-46.6
Taka1010.0%-37.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence38201852.6%+1.9
Open35161945.7%-5.7
Low Fence33211263.6%+9.2
Octagon33201360.6%+12.4
Full Fence32141843.8%-7.9
Rectangle32181456.2%+5.4
Breakable Half Fence31171454.8%+1.9
Breakable Full Fence27171063.0%+8.4
Single Wall26111542.3%-7.5
Full Fence and Open1771041.2%-15.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19354.9%51.7%+3.2
No walls9451.1%51.9%-0.9

Walls against open: +4.1 points (95% range -8.2 to +16.3), p 0.514 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MikuMartineau (Rank 29)127558.3%
headup11 (Rank 26)118372.7%
elf4sale (Rank 29)84450.0%
juste (Rank 30)84450.0%
こて (Rank 27)84450.0%
a_h_i_k_o (Rank 29)63350.0%
jiwoonpk (Rank 30)62433.3%
え~る (Rank 27)65183.3%
windowkhs (Rank 28)54180.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)54180.0%
37 (Rank 27)440100.0%
B.S.R-JP (Rank 30)43175.0%
OgreAunt (Rank 32)42250.0%
REDdog.狂犬 (Rank 33)42250.0%
SHUSHUSHU (Rank 29)41325.0%
kowalski (Rank 25)43175.0%
ガンオンやりたひ (Rank 33)41325.0%
入れ込むかもしれない (Rank 26)43175.0%
失礼!スマッシュ☆彡 (Rank 27)42250.0%
gimoring (Rank 28)31233.3%
ooosugi1202 (Rank 29)32166.7%
μ (Rank 26)330100.0%
イチゲン (Rank 27)32166.7%
カミナリおやじ (Rank 30)32166.7%
ジョイソル (Rank 31)31233.3%

Most played opponents, most recent first

こて (Rank 27)2026/09/1484450.0%
a_h_i_k_o (Rank 29)2026/09/1463350.0%
juste (Rank 30)2026/09/1484450.0%
gimoring (Rank 28)2026/08/2831233.3%
失礼!スマッシュ☆彡 (Rank 27)2026/08/0342250.0%
37 (Rank 27)2026/08/03440100.0%
SHUSHUSHU (Rank 29)2026/08/0341325.0%
headup11 (Rank 26)2026/08/03118372.7%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/08/0354180.0%
REDdog.狂犬 (Rank 33)2026/08/0342250.0%
え~る (Rank 27)2026/07/2965183.3%
ooosugi1202 (Rank 29)2026/07/2732166.7%
jiwoonpk (Rank 30)2026/07/2662433.3%
windowkhs (Rank 28)2026/07/2254180.0%
入れ込むかもしれない (Rank 26)2026/07/0943175.0%
B.S.R-JP (Rank 30)2026/07/0843175.0%
ガンオンやりたひ (Rank 33)2026/07/0841325.0%
カミナリおやじ (Rank 30)2026/07/0632166.7%
elf4sale (Rank 29)2026/07/0484450.0%
kowalski (Rank 25)2026/06/1543175.0%
イチゲン (Rank 27)2026/06/1232166.7%
μ (Rank 26)2026/06/12330100.0%
MikuMartineau (Rank 29)2026/05/30127558.3%
ジョイソル (Rank 31)2026/05/3031233.3%
OgreAunt (Rank 32)2026/05/2042250.0%

Round openings

Every character

guardG12910.0%
punchP into Kakushu Suirengeki6PP1058.2%
backdash into evade down665.1%
backdash into evade up453.5%
punchP into Kakushu Suigeki6P393.0%
offensive move362.8%
backdash into Kaisei Tento1P+K312.4%
punchP312.4%
crouch into Souka Rensui3PP302.3%
punchP into Souji SenpuP+K302.3%
Ducking6P+K+G into Crush Knee KickK+G231.8%
evade up into forward dash231.8%
guardG into Rigoutai6K211.6%
backdash into guardG181.4%
evade down into forward dash181.4%

331 further openings account for the other 640 rounds.

Counted from 317 of the 321 matches played. The rest were not pulled for openings.

Lei Fei

punchP into Kakushu Suirengeki6PP10524.5%
guardG5312.4%
punchP into Kakushu Suigeki6P399.1%
backdash into Kaisei Tento1P+K317.2%
offensive move307.0%
guardG into Rigoutai6K214.9%
backdash into evade down184.2%
backdash into evade up122.8%
backdash into offensive move92.1%
evade up into Toushou66P61.4%
backdash into Chinheki4P+K51.2%
backdash into guardG40.9%
backdash into punchP40.9%
crouch into Fukusoushou2P40.9%
guardG into Niki Bunkyaku9K40.9%

64 further openings account for the other 83 rounds.

Counted from 102 of the 104 matches played. The rest were not pulled for openings.

Lion

punchP into Souji SenpuP+K3013.4%
punchP177.6%
guardG167.2%
guardG into Senkyutai1K156.7%
backdash into evade down135.8%
backdash into evade up114.9%
backdash into Kishitsu Kasensou43P94.0%
Koushu RensuiPP into Rensui SoushuPPP+K62.7%
crouch into Zensoutai2KK62.7%
backdash into Souji SenpuP+K41.8%
backdash into crouch41.8%
backdash into guardG41.8%
crouch into Kishitsu Kasensou43P41.8%
evade up into crouch dash forward41.8%
backdash into Senshippo66P31.4%

55 further openings account for the other 77 rounds.

Pai

crouch into Souka Rensui3PP3016.7%
guardG147.8%
guardG into down-back kick1K105.6%
crouch into down-back kick1K95.0%
backdash into evade down84.4%
backdash into evade up73.9%
backdash into guardG52.8%
evade up into Shi'en Settai2K+G52.8%
backdash into Tenshin Oushoushou46P+K42.2%
crouch into Honshin Soukyaku1K+G42.2%
evade down into forward dash42.2%
backdash into Honrakukyaku46K+G31.7%
backdash into Honshin Soukyaku1K+G31.7%
evade up31.7%
evade up into crouch dash forward31.7%

58 further openings account for the other 68 rounds.

Brad

Ducking6P+K+G into Crush Knee KickK+G2315.7%
crouch into Sharp Shoot1P128.2%
guardG117.5%
backdash into Sway Back4P+K+G106.8%
backdash into evade up96.1%
backdash into evade down85.4%
guardG into Sharp Shoot1P85.4%
evade up into forward dash74.8%
guardG into Ducking6P+K+G74.8%
punchP into kickK74.8%
Sway Back4P+K+G into Mighty Knee UpperK53.4%
evade up into Sharp Shoot1P42.7%
evade down into forward dash32.0%
evade up into Ducking6P+K+G21.4%
no input21.4%

27 further openings account for the other 29 rounds.

Counted from 37 of the 39 matches played. The rest were not pulled for openings.

Jeffry

guardG1417.3%
backdash into evade down56.2%
evade up into Ducking Low2K+G56.2%
punchP56.2%
evade up44.9%
backdash into guardG33.7%
crouch into Ducking Low2K+G33.7%
evade down into crouch dash forward33.7%
evade up into crouch dash forward33.7%
backdash into Kenka Hook46P22.5%
backdash into Tsunami Beat3K+G22.5%
crouch into Double Upper3PP22.5%
evade up into crouch22.5%
evade up into forward dash22.5%
guardG into Knee Attack6K22.5%

22 further openings account for the other 24 rounds.

Shun

crouch into Haisenchu1P1316.5%
guardG1012.7%
crouch into Haisenchu Kaikakyaku1PK810.1%
backdash into evade down45.1%
evade up into forward dash45.1%
offensive move45.1%
punchP45.1%
backdash into Kasen Gyou'in6P+K+G33.8%
guardG into Gyou'in Haishu3P33.8%
backdash into evade up22.5%
offensive move into guardG22.5%
Getsuga Gakushu46P into Rensai Gakushu46PP11.3%
Haisenchu1P11.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.3%
Koushinhi4P+K+G11.3%

18 further openings account for the other 18 rounds.

Jacky

backdash into evade down710.0%
guardG into Low Spin Kick1K+G57.1%
Low Spin Kick1K+G34.3%
backdash into evade up34.3%
evade down into forward dash34.3%
guardG34.3%
crouch into Rage Kick1PK22.9%
crouch into Slant Back Knuckle1P22.9%
guardG into Groin Kick6K+G22.9%
punchP22.9%
Slant Back Knuckle1P11.4%
Slide Shuffle (Deflect)4P+K+G11.4%
Slide Shuffle (Deflect)4P+K+G into crouch11.4%
Spinning Back Knuckle4P11.4%
Spinning Back Knuckle4P into Spinning Arm Kick4PK11.4%

33 further openings account for the other 33 rounds.

El Blaze

Backswing Rocket1P+K into forward movement47.3%
Shouda46PP into Rising Back Spin Kick46PPK47.3%
no input47.3%
evade down into forward dash35.5%
guardG into Volcano Upper4P+K35.5%
crouch into Low Spin Kick2K+G23.6%
crouch into Rolling Low Knuckle1P23.6%
evade up23.6%
guardG23.6%
guardG into High Spin KickK+G23.6%
Head Smash Kick46K into forward dash11.8%
Jumping Hammer Knuckle8P+K11.8%
Rolling Low Knuckle1P11.8%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP11.8%
back, up-back kick+guard47K+G11.8%

22 further openings account for the other 22 rounds.

Wolf

guardG430.8%
backdash into Short Shoulder46P+K17.7%
crouch into down-back kick1K17.7%
evade down into Knee Lift6K17.7%
evade down into forward dash17.7%
evade up into Knee Lift6K17.7%
evade up into forward movement17.7%
guardG into Low Drop Kick62K17.7%
punchP17.7%
punchP into kickK17.7%

Goh

backdash into Karura4P+K240.0%
backdash into Kokuryusatsu Ichi46P+K120.0%
guardG120.0%
guardG into KiribaraiK+G120.0%

Akira

backdash into evade down250.0%
forward dash125.0%
guardG125.0%