VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

akagi

  • Jeffry
  • Goh
  • Wolf
  • Lau
  • Jacky
Career matches503
Career win rate66.6%
Round win rate61.5%
Peak rank25
Distinct opponents117
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1391 #2,699 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean241801215967.2%
Jeffry25121764562.8%
Wolf24107674062.6%
Goh2470511972.9%
Lau202420483.3%
Jacky161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

730 of 730 rounds counted

7.0 inputs a second (418 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.8406250
Jeffry7.4442230
Goh6.7402122
Wolf6.740388
Lau7.243532
Jacky7.44428

By opponent's character

Akira6.941477
Aoi6.840675
Sarah7.343663
Brad7.142549
El Blaze7.444153
Kage7.544849
Shun6.136654
Pai6.941345
Vanessa7.041844
Jacky6.941243
Lei Fei6.941637
Wolf7.343628
Jean7.444426
Eileen6.539019
Lau6.538816
Jeffry7.243514
Lion7.645614
Goh7.444212
Taka7.041812

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1991047.4%-21.4
Aoi1713476.5%+7.0
Sarah1611568.8%-11.6
Brad149564.3%+2.3
El Blaze149564.3%-8.9
Kage139469.2%+3.0
Shun1310376.9%+15.2
Pai128466.7%+3.6
Vanessa129375.0%+10.2
Jacky1110190.9%+16.7
Lei Fei96366.7%-7.8
Wolf87187.5%+18.8
Jean74357.1%-6.9
Eileen53260.0%-1.3
Lau54180.0%+15.6
Jeffry42250.0%-12.4
Lion42250.0%-18.7
Goh31233.3%-21.6
Taka32166.7%+17.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence2721677.8%+9.5
Single Wall24121250.0%-23.3
Breakable Half Fence2314960.9%-9.3
Full Fence2215768.2%+2.1
Rectangle2015575.0%+9.8
Breakable Full Fence1711664.7%-1.2
Octagon1613381.2%+9.8
Open1411378.6%+8.0
Half Fence129375.0%+17.6
Full Fence and Open74357.1%-8.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11070.0%66.8%+3.2
No walls6567.7%70.2%-2.5

Walls against open: +5.7 points (95% range -8.4 to +19.8), p 0.426 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あかげら (Rank 24)2026/10/14440100.0%
あのくん (Rank 24)2026/10/14220100.0%
lemon-sour (Rank 26)2026/10/1021150.0%
UNIQ (Rank 21)2026/10/10330100.0%
gtkuo (Rank 16)2026/09/2721150.0%
Uevo (Rank 24)2026/09/0931233.3%
umintyu-99 (Rank 21)2026/09/0964266.7%
nidone_55 (Rank 26)2026/09/022020.0%
みみぞう (Rank 24)2026/08/3132166.7%
AiokometeZ (Rank 22)2026/08/2832166.7%
a39611619 (Rank 21)2026/08/1954180.0%
ArZmkQL96G (Rank 26)2026/08/17330100.0%
ぽこぺんた (Rank 26)2026/08/1742250.0%
ターム (Rank 23)2026/08/0421150.0%
ma1o20 (Rank 21)2026/08/02330100.0%
ぬ (Rank 11)2026/07/31220100.0%
masami.mac (Rank 21)2026/07/2732166.7%
ぽん (Rank 24)2026/07/2632166.7%
maeK55 (Rank 18)2026/07/1743175.0%
VFR750 (Rank 21)2026/07/15220100.0%
missile3pei (Rank 16)2026/07/14330100.0%
osaka_mouko4649 (Rank 24)2026/06/29220100.0%
朋友~你看你後面!! (Rank 21)2026/06/2232166.7%
kaoru1724-brack (Rank 16)2026/06/16220100.0%
hanzo0104 (Rank 8)2026/06/1331233.3%

Round openings

Every character

guardG7010.2%
backdash into evade down517.5%
evade down355.1%
punchP263.8%
backdash into Rising Hammer43PP243.5%
backdash into Double Hammer Down43P233.4%
evade down into guardG213.1%
evade down into Ryoutezuki66P+K202.9%
guardG into evade down192.8%
Low Drop Kick62K172.5%
Soukyu46P172.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G162.3%
evade down into forward dash162.3%
crouch into Low Knuckle2P142.0%
crouch into Side Kick3K121.8%

135 further openings account for the other 302 rounds.

Counted from 178 of the 189 matches played. The rest were not pulled for openings.

Jeffry

Career
76–45 · 62.8%
This season
61 matches · 60.7%
Peak rank
25

First hit in 58.8% of 228 rounds. Won 63.4% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rising Hammer43PP2410.4%
backdash into Double Hammer Down43P2310.0%
guardG198.3%
backdash into evade down187.8%
evade down177.4%
crouch into Low Knuckle2P146.1%
crouch into Side Kick3K125.2%
Elbow Butt6P into Elbow Hammer6PP114.8%
Hammer Slide1P into Grizzly Hammer1PP83.5%
backdash into Low Knuckle2P83.5%
punchP83.5%
crouch into Ducking Low2K+G73.0%
guardG into evade down62.6%
evade down into backdash52.2%
backdash into Heavy Back Knuckle4P31.3%

35 further openings account for the other 47 rounds.

Jean

Career
121–59 · 67.2%
This season
63 matches · 68.2%
Peak rank
24

First hit in 50.0% of 212 rounds. Won 64.2% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2712.7%
evade down into Ryoutezuki66P+K209.4%
evade down into forward dash157.1%
evade down into guardG157.1%
evade down136.1%
backdash into evade down115.2%
guardG into evade down115.2%
Shitanagi Shutou1P83.8%
punchP83.8%
Harai'uke (Deflect)4P+K+G into punchP73.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP62.8%
crouch into Shitamaeken2P52.4%
evade down into Nukitesashi6P+K52.4%
punchP into Yoko'enpi~Uchishutou6PP52.4%
evade down into punchP41.9%

35 further openings account for the other 52 rounds.

Counted from 54 of the 63 matches played. The rest were not pulled for openings.

Goh

Career
51–19 · 72.9%
This season
31 matches · 80.7%
Peak rank
24

First hit in 46.7% of 122 rounds. Won 73.7% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1814.8%
Soukyu46P1713.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1613.1%
backdash into Soukyu46P75.7%
backdash into evade down64.9%
crouch into Denkou3PP64.9%
evade down into guardG54.1%
backdash into punchP43.3%
punchP43.3%
Kyousengeri46K32.5%
backdash into Hiji'ate6P32.5%
guardG into Sune'uchi2P32.5%
Hiji'ate6P21.6%
backward movement into evade down21.6%
evade down into backdash21.6%

22 further openings account for the other 24 rounds.

Wolf

Career
67–40 · 62.6%
This season
24 matches · 70.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K1719.3%
backdash into evade down1314.8%
Level Back CrushP+K66.8%
backdash into Elbow Butt4P66.8%
guardG55.7%
punchP55.7%
backdash into Mow Down Chop1P+K44.5%
Screw Hook63214P into Screw Lariat63214PP33.4%
evade down33.4%
Rolling Savate6K+G22.3%
backdash into punchP22.3%
backward movement into evade down22.3%
crouch into Low Hammer2P22.3%
evade down into punchP22.3%
Comet Hook1P into Knuckle Part1PP11.1%

15 further openings account for the other 15 rounds.

Lau

Career
20–4 · 83.3%
This season
8 matches · 75.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kokyaku Haiten7K730.4%
evade up into Kokyaku Haiten7K28.7%
Fukko Kensou1P14.3%
Kokyaku Haiten7K into backdash14.3%
Sako Soushou4P+K into Kensou4P14.3%
backdash into down-back kick+guard1K+G14.3%
backdash into evade down14.3%
backward movement into evade down14.3%
crouch into Renkanshou3PPP14.3%
crouch into Souchuken2P14.3%
crouch into down-back kick+guard1K+G14.3%
evade down14.3%
guardG14.3%
guardG into Souko Sensou66P+K14.3%
punchP14.3%

1 further openings account for the other 1 rounds.

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

Jacky

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down225.0%
crouch into Low Spin Kick1K+G225.0%
Dash Hammer Kick66K into High Angle Upper Kick6K112.5%
High Angle Upper Kick6K112.5%
guardG into Squat Straight2P112.5%
punchP into Punch High KickPK112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)