Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1558 #1,623 of 3,686 on the Elo list →
Aoi1596218 matches
Jacky1565204 matches
Goh1559145 matches
Jeffry155479 matches
Lau153377 matches
Wolf156364 matches
Kage153051 matches
Jean155631 matches
Shun155713 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 36 | 1,909 | 1,013 | 896 | 53.1% |
|---|---|---|---|---|---|
| Jacky | 32 | 1,071 | 543 | 528 | 50.7% |
| Goh | 30 | 535 | 280 | 255 | 52.3% |
| Lau | 29 | 380 | 190 | 190 | 50.0% |
| Kage | 28 | 340 | 179 | 161 | 52.6% |
| Wolf | 30 | 322 | 178 | 144 | 55.3% |
| Jeffry | 30 | 248 | 138 | 110 | 55.6% |
| Jean | 28 | 178 | 99 | 79 | 55.6% |
| Taka | 27 | 134 | 69 | 65 | 51.5% |
| Brad | 26 | 82 | 34 | 48 | 41.5% |
| Akira | 26 | 28 | 14 | 14 | 50.0% |
| Sarah | 26 | 28 | 14 | 14 | 50.0% |
| El Blaze | 27 | 19 | 14 | 5 | 73.7% |
| Shun | 26 | 13 | 6 | 7 | 46.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,121 of 3,671 rounds counted7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 8.2 | 489 | 661 |
|---|---|---|---|
| Jacky | 7.9 | 474 | 615 |
| Goh | 7.7 | 464 | 574 |
| Jeffry | 7.3 | 438 | 288 |
| Lau | 7.8 | 468 | 315 |
| Wolf | 7.5 | 450 | 267 |
| Kage | 7.5 | 451 | 162 |
| Jean | 7.1 | 424 | 71 |
| Shun | 8.1 | 484 | 55 |
| Taka | 7.6 | 454 | 35 |
| Brad | 7.6 | 454 | 29 |
| Akira | 8.1 | 489 | 26 |
| Sarah | 7.8 | 470 | 15 |
| El Blaze | 7.3 | 439 | 8 |
By opponent's character
| Jacky | 7.6 | 457 | 409 |
|---|---|---|---|
| Akira | 8.1 | 483 | 343 |
| Jean | 7.8 | 469 | 365 |
| Shun | 7.6 | 456 | 247 |
| Aoi | 7.7 | 462 | 207 |
| Wolf | 8.0 | 479 | 182 |
| Lion | 7.6 | 454 | 207 |
| Sarah | 7.8 | 468 | 231 |
| Jeffry | 7.9 | 476 | 101 |
| Pai | 7.7 | 460 | 151 |
| Goh | 7.8 | 467 | 142 |
| El Blaze | 7.8 | 468 | 110 |
| Lau | 7.9 | 474 | 99 |
| Vanessa | 7.3 | 439 | 63 |
| Lei Fei | 7.9 | 475 | 87 |
| Kage | 7.8 | 468 | 54 |
| Brad | 7.8 | 471 | 69 |
| Eileen | 8.0 | 480 | 33 |
| Taka | 8.2 | 494 | 13 |
| Dural | 8.2 | 489 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 110 | 53 | 57 | 48.2% | +2.5 |
|---|---|---|---|---|---|
| Akira | 103 | 56 | 47 | 54.4% | +5.8 |
| Jean | 102 | 49 | 53 | 48.0% | +4.2 |
| Shun | 70 | 38 | 32 | 54.3% | +8.2 |
| Aoi | 64 | 34 | 30 | 53.1% | +5.2 |
| Wolf | 57 | 29 | 28 | 50.9% | +0.2 |
| Lion | 56 | 18 | 38 | 32.1% | -15.2 |
| Sarah | 56 | 34 | 22 | 60.7% | +7.0 |
| Jeffry | 49 | 18 | 31 | 36.7% | -11.0 |
| Pai | 42 | 24 | 18 | 57.1% | +3.5 |
| Goh | 40 | 21 | 19 | 52.5% | +2.9 |
| El Blaze | 30 | 16 | 14 | 53.3% | +2.3 |
| Lau | 30 | 9 | 21 | 30.0% | -15.3 |
| Vanessa | 29 | 11 | 18 | 37.9% | -8.2 |
| Lei Fei | 23 | 9 | 14 | 39.1% | +2.9 |
| Kage | 19 | 7 | 12 | 36.8% | -14.4 |
| Brad | 16 | 7 | 9 | 43.8% | -0.6 |
| Eileen | 8 | 0 | 8 | 0.0% | -45.7 |
| Taka | 4 | 1 | 3 | 25.0% | -14.6 |
| Dural | 2 | 0 | 2 | 0.0% | -35.9 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 106 | 55 | 51 | 51.9% | +4.4 |
|---|---|---|---|---|---|
| Low Fence | 104 | 39 | 65 | 37.5% | -9.4 |
| Breakable Full Fence | 100 | 53 | 47 | 53.0% | +8.7 |
| Full Fence | 100 | 53 | 47 | 53.0% | +4.7 |
| Octagon | 92 | 50 | 42 | 54.4% | +4.6 |
| Single Wall | 91 | 35 | 56 | 38.5% | -8.7 |
| Breakable Half Fence | 84 | 50 | 34 | 59.5% | +11.2 |
| Open | 73 | 32 | 41 | 43.8% | -2.6 |
| Half Fence | 68 | 31 | 37 | 45.6% | -4.0 |
| Full Fence and Open | 54 | 24 | 30 | 44.4% | -6.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 550 | 53.1% | 48.4% | +4.7 |
| No walls | 268 | 39.6% | 46.1% | -6.5 |
Walls against open: +11.2 points (95% range +3.8 to +18.7), p 0.003 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うをん (Rank 33) | 26 | 16 | 10 | 61.5% |
|---|---|---|---|---|
| 伍の人 (Rank 28) | 24 | 11 | 13 | 45.8% |
| 방가방가 (Rank 31) | 24 | 10 | 14 | 41.7% |
| 寿司眼鉄 (Rank 33) | 22 | 4 | 18 | 18.2% |
| カマキリ拳法なぎくん (Rank 31) | 17 | 5 | 12 | 29.4% |
| MikuMartineau (Rank 29) | 16 | 7 | 9 | 43.8% |
| OgreAunt (Rank 31) | 15 | 8 | 7 | 53.3% |
| ウィーザー聴きたい (Rank 32) | 15 | 7 | 8 | 46.7% |
| ヘニオ (Rank 32) | 15 | 7 | 8 | 46.7% |
| ぽん (Rank 28) | 14 | 6 | 8 | 42.9% |
| BANANA (Rank 30) | 13 | 9 | 4 | 69.2% |
| クロサギ@はなちゃん (Rank 31) | 13 | 6 | 7 | 46.1% |
| ちび-G (Rank 30) | 12 | 8 | 4 | 66.7% |
| Rosagigantea (Rank 27) | 11 | 5 | 6 | 45.5% |
| xXsoul-childXx (Rank 29) | 11 | 7 | 4 | 63.6% |
| あぽろん (Rank 31) | 11 | 3 | 8 | 27.3% |
| ちょいそる (Rank 30) | 11 | 3 | 8 | 27.3% |
| 会長さん (Rank 31) | 11 | 5 | 6 | 45.5% |
| maripon (Rank 29) | 10 | 6 | 4 | 60.0% |
| おむすび山かずkaz_kcjj (Rank 37) | 10 | 2 | 8 | 20.0% |
| LEO (Rank 32) | 9 | 4 | 5 | 44.4% |
| fazz00r (Rank 27) | 9 | 5 | 4 | 55.6% |
| かつぞう@LivingOnTheEdge (Rank 29) | 9 | 4 | 5 | 44.4% |
| トマト牛乳♪ (Rank 26) | 9 | 8 | 1 | 88.9% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 9 | 5 | 4 | 55.6% |
Most played opponents, most recent first
| おむすび山かずkaz_kcjj (Rank 37) | 2026/10/16 | 10 | 2 | 8 | 20.0% |
|---|---|---|---|---|---|
| ぽん (Rank 28) | 2026/10/12 | 14 | 6 | 8 | 42.9% |
| xXsoul-childXx (Rank 29) | 2026/10/12 | 11 | 7 | 4 | 63.6% |
| BANANA (Rank 30) | 2026/10/11 | 13 | 9 | 4 | 69.2% |
| 방가방가 (Rank 31) | 2026/10/09 | 24 | 10 | 14 | 41.7% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 2026/10/05 | 9 | 5 | 4 | 55.6% |
| うをん (Rank 33) | 2026/10/05 | 26 | 16 | 10 | 61.5% |
| クロサギ@はなちゃん (Rank 31) | 2026/09/24 | 13 | 6 | 7 | 46.1% |
| ウィーザー聴きたい (Rank 32) | 2026/07/17 | 15 | 7 | 8 | 46.7% |
| ちび-G (Rank 30) | 2026/07/17 | 12 | 8 | 4 | 66.7% |
| maripon (Rank 29) | 2026/07/14 | 10 | 6 | 4 | 60.0% |
| Rosagigantea (Rank 27) | 2026/07/14 | 11 | 5 | 6 | 45.5% |
| トマト牛乳♪ (Rank 26) | 2026/06/30 | 9 | 8 | 1 | 88.9% |
| fazz00r (Rank 27) | 2026/06/28 | 9 | 5 | 4 | 55.6% |
| カマキリ拳法なぎくん (Rank 31) | 2026/06/28 | 17 | 5 | 12 | 29.4% |
| 会長さん (Rank 31) | 2026/06/21 | 11 | 5 | 6 | 45.5% |
| LEO (Rank 32) | 2026/06/20 | 9 | 4 | 5 | 44.4% |
| あぽろん (Rank 31) | 2026/06/20 | 11 | 3 | 8 | 27.3% |
| 寿司眼鉄 (Rank 33) | 2026/06/17 | 22 | 4 | 18 | 18.2% |
| 伍の人 (Rank 28) | 2026/06/06 | 24 | 11 | 13 | 45.8% |
| ヘニオ (Rank 32) | 2026/06/05 | 15 | 7 | 8 | 46.7% |
| OgreAunt (Rank 31) | 2026/06/04 | 15 | 8 | 7 | 53.3% |
| MikuMartineau (Rank 29) | 2026/06/04 | 16 | 7 | 9 | 43.8% |
| ちょいそる (Rank 30) | 2026/05/31 | 11 | 3 | 8 | 27.3% |
| かつぞう@LivingOnTheEdge (Rank 29) | 2026/05/31 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| guardG | 235 | 7.4% |
|---|---|---|
| backdash into evade up | 234 | 7.4% |
| punchP | 125 | 4.0% |
| evade up into forward dash | 100 | 3.2% |
| guardG into throw escape | 75 | 2.4% |
| evade down into forward dash | 49 | 1.6% |
| throw escape | 46 | 1.5% |
| backdash into Karura4P+K | 44 | 1.4% |
| evade up | 42 | 1.3% |
| Ouda6P+K into Sayo'arashiP+K | 40 | 1.3% |
| Hiji'ate | 37 | 1.2% |
| Middle Smash6P | 35 | 1.1% |
| crouch dash back into guardG | 32 | 1.0% |
| backdash into Soushouda46P+K | 29 | 0.9% |
| Low Spin Kick1K+G | 27 | 0.9% |
742 further openings account for the other 2,007 rounds.
Counted from 779 of the 910 matches played. The rest were not pulled for openings.
Jacky
- Career
- 543–528 · 50.7%
- This season
- 204 matches · 49.5%
- Peak rank
- 32
First hit in 40.4% of 750 rounds. Won 54.1% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 67 | 8.9% |
|---|---|---|
| guardG | 43 | 5.7% |
| Middle Smash6P | 35 | 4.7% |
| punchP | 29 | 3.9% |
| evade up into forward dash | 28 | 3.7% |
| Low Spin Kick1K+G | 27 | 3.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 21 | 2.8% |
| punchP into Punch High KickPK | 19 | 2.5% |
| evade down into forward dash | 16 | 2.1% |
| guardG into throw escape | 15 | 2.0% |
| evade up | 14 | 1.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 13 | 1.7% |
| crouch dash back into Beat KnuckleP+K | 13 | 1.7% |
| punchP into Jab StraightPP | 12 | 1.6% |
| backdash into Long Stride Back Knuckle4P+K | 11 | 1.5% |
170 further openings account for the other 387 rounds.
Counted from 180 of the 204 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–6 · 50% | 4–9 · 31% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 1,013–896 · 53.1%
- This season
- 218 matches · 43.6%
- Peak rank
- 36
First hit in 46.3% of 681 rounds. Won 52.4% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- Against Sarah: backs off first in 62.7% of rounds, against 32.8% against everyone else.
| backdash into evade up | 65 | 9.5% |
|---|---|---|
| Ouda6P+K into Sayo'arashiP+K | 40 | 5.8% |
| guardG | 32 | 4.7% |
| backdash into Soushouda46P+K | 29 | 4.2% |
| crouch into Maegeri3K | 26 | 3.8% |
| evade up into forward dash | 26 | 3.8% |
| backdash into Uzumaki Shutou44P | 24 | 3.5% |
| punchP | 19 | 2.8% |
| Jousei Ryusenshou214P+K | 17 | 2.5% |
| backward movement into Hou'oushu3P | 15 | 2.2% |
| forward movement into back punch+kick4P+K | 14 | 2.0% |
| throw escape | 13 | 1.9% |
| Hou'oushu3P | 12 | 1.8% |
| crouch dash back into evade down | 10 | 1.5% |
| crouch dash back into guardG | 10 | 1.5% |
160 further openings account for the other 334 rounds.
Counted from 174 of the 218 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 12–7 · 63% | 1–4 · 20% | too few to test |
| Jacky | 8–6 · 57% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 280–255 · 52.3%
- This season
- 145 matches · 46.9%
- Peak rank
- 30
First hit in 54.2% of 566 rounds. Won 50.8% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| guardG | 53 | 9.2% |
|---|---|---|
| backdash into Karura4P+K | 44 | 7.6% |
| backdash into evade up | 36 | 6.2% |
| Hiji'ate6P | 33 | 5.7% |
| punchP | 21 | 3.6% |
| evade up into forward dash | 19 | 3.3% |
| guardG into throw escape | 19 | 3.3% |
| backward movement into Hiji'ate6P | 17 | 2.9% |
| crouch into Batousatsu3KP | 17 | 2.9% |
| backdash into Sune Kudaki43P | 11 | 1.9% |
| throw escape | 11 | 1.9% |
| Sune'uchi2P | 10 | 1.7% |
| evade up into Kurogane Kudaki66P | 9 | 1.6% |
| crouch into Kirin33P | 8 | 1.4% |
| evade down into Kurogane Kudaki66P | 8 | 1.4% |
123 further openings account for the other 262 rounds.
Counted from 143 of the 145 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 13–3 · 81% | 1–4 · 20% | too few to test |
| Jacky | 5–7 · 42% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 138–110 · 55.6%
- This season
- 79 matches · 50.6%
- Peak rank
- 30
First hit in 46.1% of 286 rounds. Won 48.5% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 26 | 9.0% |
|---|---|---|
| Middle Hell Stab6P+K | 23 | 7.9% |
| punchP | 17 | 5.9% |
| Elbow Butt6P | 13 | 4.5% |
| backdash into evade up | 11 | 3.8% |
| guardG into throw escape | 10 | 3.5% |
| guardG into Middle Hell Stab6P+K | 9 | 3.1% |
| crouch into Side Kick3K | 8 | 2.8% |
| Ducking Low2K+G | 7 | 2.4% |
| evade down into forward dash | 7 | 2.4% |
| evade up | 6 | 2.1% |
| evade up into forward dash | 6 | 2.1% |
| punchP into Body CrushP+K | 5 | 1.7% |
| Low Knuckle2P | 4 | 1.4% |
| backdash into Double Hammer Down43P | 4 | 1.4% |
88 further openings account for the other 134 rounds.
Counted from 72 of the 79 matches played. The rest were not pulled for openings.
Wolf
- Career
- 178–144 · 55.3%
- This season
- 64 matches · 51.6%
- Peak rank
- 30
First hit in 52.3% of 243 rounds. Won 55.1% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 21 | 8.6% |
|---|---|---|
| backdash into evade up | 12 | 4.9% |
| punchP | 12 | 4.9% |
| evade up into forward dash | 9 | 3.7% |
| Elbow Butt4P into punchP | 8 | 3.3% |
| backdash into Elbow Butt4P | 7 | 2.9% |
| crouch into Low Hammer2P | 7 | 2.9% |
| evade down into Elbow Butt4P | 7 | 2.9% |
| evade up | 7 | 2.9% |
| guardG into throw escape | 7 | 2.9% |
| Low Drop Kick62K | 6 | 2.5% |
| backdash into Short Shoulder46P+K | 6 | 2.5% |
| Arrow Knuckle3P | 5 | 2.0% |
| Low Hammer2P | 5 | 2.0% |
| evade up into punchP | 5 | 2.0% |
73 further openings account for the other 120 rounds.
Counted from 59 of the 64 matches played. The rest were not pulled for openings.
Kage
- Career
- 179–161 · 52.6%
- This season
- 51 matches · 33.3%
- Peak rank
- 28
First hit in 56.3% of 199 rounds. Won 42.0% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 16 | 8.0% |
|---|---|---|
| backdash into evade up | 14 | 7.0% |
| Rasen4P into Rasen Urageri4PK | 10 | 5.0% |
| evade up into forward dash | 8 | 4.0% |
| guardG into throw escape | 8 | 4.0% |
| crouch dash back into guardG | 7 | 3.5% |
| Rasen4P into backward movement | 6 | 3.0% |
| punchP | 6 | 3.0% |
| Rasen4P into kickK | 4 | 2.0% |
| Yokoshutou4P+K into SouhajinP+K | 4 | 2.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 2.0% |
| backdash into Rakujin Gaeri44P | 4 | 2.0% |
| evade down | 4 | 2.0% |
| evade down into forward dash | 4 | 2.0% |
| Jizuridan2P | 3 | 1.5% |
75 further openings account for the other 98 rounds.
Jean
- Career
- 99–79 · 55.6%
- This season
- 31 matches · 58.1%
- Peak rank
- 28
First hit in 43.0% of 128 rounds. Won 60.0% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 16 | 12.5% |
|---|---|---|
| punchP | 11 | 8.6% |
| Gyaku Seikenzuki66P | 8 | 6.2% |
| Yoko'enpi6P | 5 | 3.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 3.9% |
| backdash into evade up | 5 | 3.9% |
| Shitanagi Shutou1P | 4 | 3.1% |
| crouch into Nozuchi1P+K | 4 | 3.1% |
| guardG into throw escape | 4 | 3.1% |
| KounirenPP into Nishin KakegeriPPK | 3 | 2.3% |
| Nozuchi1P+K | 3 | 2.3% |
| evade down into forward dash | 3 | 2.3% |
| backdash into Gyaku Seikenzuki66P | 2 | 1.6% |
| backdash into Nozuchi1P+K | 2 | 1.6% |
| crouch into Chudan Mawashigeri3K | 2 | 1.6% |
46 further openings account for the other 51 rounds.
Lau
- Career
- 190–190 · 50.0%
- This season
- 77 matches · 50.6%
- Peak rank
- 29
First hit in 39.8% of 113 rounds. Won 60.0% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 9.7% |
|---|---|---|
| backdash into evade up | 10 | 8.8% |
| Chugeki6P | 6 | 5.3% |
| backdash into Sako Soushou4P+K | 5 | 4.4% |
| evade down into forward dash | 4 | 3.5% |
| Kokyaku Haiten7K | 3 | 2.6% |
| backdash into Kosoushou46P | 3 | 2.6% |
| crouch into Honshin Hekiken1P+K | 3 | 2.6% |
| evade up | 3 | 2.6% |
| guardG into Chugeki6P | 3 | 2.6% |
| Fukko Kensou1P | 2 | 1.8% |
| Fukko Kensou1P into backward movement | 2 | 1.8% |
| Sako Soushou4P+K into punchP | 2 | 1.8% |
| Shakashou3P into forward movement | 2 | 1.8% |
| backdash into backward movement | 2 | 1.8% |
49 further openings account for the other 52 rounds.
Counted from 28 of the 77 matches played. The rest were not pulled for openings.
Shun
- Career
- 6–7 · 46.1%
- This season
- 13 matches · 53.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 7 | 12.7% |
|---|---|---|
| punchP | 7 | 12.7% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 4 | 7.3% |
| backdash into evade up | 3 | 5.5% |
| punchP into evade up | 3 | 5.5% |
| Kasen Chugeki6P | 2 | 3.6% |
| backdash into Rengeki Gakushu46PPP | 2 | 3.6% |
| Chubu Soutenkyaku66K into kickK | 1 | 1.8% |
| Fukuchougeki2P | 1 | 1.8% |
| Haisenchu1P | 1 | 1.8% |
| Haisenchu1P into crouch | 1 | 1.8% |
| Shoushi Outeki1P+K | 1 | 1.8% |
| Tanhi ChougekiK+G | 1 | 1.8% |
| backdash into Kousoku Kouhi17P+K+G | 1 | 1.8% |
| backdash into Renshu KaishuKKP | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Taka
- Career
- 69–65 · 51.5%
- This season
- 9 matches · 44.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 4 | 11.4% |
|---|---|---|
| guardG | 4 | 11.4% |
| throw escape | 3 | 8.6% |
| Hiji'ate6P into backward movement | 2 | 5.7% |
| Shita Harite2P into backward movement | 2 | 5.7% |
| evade down into throw escape | 2 | 5.7% |
| evade up | 2 | 5.7% |
| punchP | 2 | 5.7% |
| Ao'oni Midaremage214P+K | 1 | 2.9% |
| Sokubi Otoshi41236P | 1 | 2.9% |
| Yoko Harite4P into Aka'oni MidaremageP+K | 1 | 2.9% |
| backward movement into Hiji'ate6P | 1 | 2.9% |
| crouch dash back into guardG | 1 | 2.9% |
| crouch into Shita Harite2P | 1 | 2.9% |
| evade up into Kachi'age33P+K | 1 | 2.9% |
7 further openings account for the other 7 rounds.
Brad
- Career
- 34–48 · 41.5%
- This season
- 7 matches · 71.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 31.0% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 3 | 10.3% |
| Sawk Klab6P+K | 2 | 6.9% |
| throw escape | 2 | 6.9% |
| Elbow Hook6P into forward movement | 1 | 3.5% |
| Jumping Dtee Sawk Bon9P+K | 1 | 3.5% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 3.5% |
| Sway Back4P+K+G into Sway Back LowK+G | 1 | 3.5% |
| backdash into Rapid Double JabP+K | 1 | 3.5% |
| backdash into Sharp Shoot1P | 1 | 3.5% |
| backward movement into evade up | 1 | 3.5% |
| evade up into Sawk Klab6P+K | 1 | 3.5% |
| evade up into punchP | 1 | 3.5% |
| guardG | 1 | 3.5% |
| guardG into Elbow Hook6P | 1 | 3.5% |
2 further openings account for the other 2 rounds.
Akira
- Career
- 14–14 · 50.0%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Jouho Touken6P | 2 | 7.7% |
|---|---|---|
| Rimon Chouchu66P | 2 | 7.7% |
| backdash into Chouzan Housui46P+K | 2 | 7.7% |
| backdash into Jouho Senshou46P | 2 | 7.7% |
| guardG | 2 | 7.7% |
| Chouyoushu1P | 1 | 3.9% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 3.9% |
| backdash into Chouyoushu1P | 1 | 3.9% |
| backdash into Koboku214P | 1 | 3.9% |
| backdash into Tetsuzankou466P+K | 1 | 3.9% |
| backward movement into Jouho Touken6P | 1 | 3.9% |
| crouch dash back into Jouho Senshou46P | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
| crouch into Youzentai2K | 1 | 3.9% |
| evade up into Souka Housui3P+K | 1 | 3.9% |
6 further openings account for the other 6 rounds.
Sarah
- Career
- 14–14 · 50.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 13.3% |
|---|---|---|
| kickK into punchP | 2 | 13.3% |
| Back Spin KickK+G | 1 | 6.7% |
| backdash into Back Knuckle Turn44P | 1 | 6.7% |
| backdash into Crescent Heel4K+G | 1 | 6.7% |
| backdash into Leg Slicer2K+G | 1 | 6.7% |
| backdash into backward movement | 1 | 6.7% |
| backdash into throwP+G | 1 | 6.7% |
| evade up into Hide Side Kick (Deflect)P+K | 1 | 6.7% |
| evade up into forward dash | 1 | 6.7% |
| evade up into punchP | 1 | 6.7% |
| guardG | 1 | 6.7% |
| guardG into throwP+G | 1 | 6.7% |
El Blaze
- Career
- 14–5 · 73.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade up into Rolling Low Knuckle1P | 2 | 25.0% |
|---|---|---|
| guardG | 2 | 25.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 12.5% |
| Demon Dance9P+K into forward movement | 1 | 12.5% |
| Fade Roll Kick7K | 1 | 12.5% |
| evade down into forward dash | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 0 of 15 tests hold up
- Aoi: 1 of 15 tests hold up
- Goh: 0 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
