VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

saw121

  • Jacky
  • Goh
  • Jeffry
  • Lau
  • Wolf
  • Kage
  • Jean
  • Shun
  • Taka
  • Brad
  • Akira
  • Sarah
  • El Blaze
Career matches5,287
Career win rate52.4%
Round win rate48.8%
Peak rank36
Distinct opponents235
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1558 #1,623 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi361,9091,01389653.1%
Jacky321,07154352850.7%
Goh3053528025552.3%
Lau2938019019050.0%
Kage2834017916152.6%
Wolf3032217814455.3%
Jeffry3024813811055.6%
Jean28178997955.6%
Taka27134696551.5%
Brad2682344841.5%
Akira2628141450.0%
Sarah2628141450.0%
El Blaze271914573.7%
Shun26136746.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,121 of 3,671 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.2489661
Jacky7.9474615
Goh7.7464574
Jeffry7.3438288
Lau7.8468315
Wolf7.5450267
Kage7.5451162
Jean7.142471
Shun8.148455
Taka7.645435
Brad7.645429
Akira8.148926
Sarah7.847015
El Blaze7.34398

By opponent's character

Jacky7.6457409
Akira8.1483343
Jean7.8469365
Shun7.6456247
Aoi7.7462207
Wolf8.0479182
Lion7.6454207
Sarah7.8468231
Jeffry7.9476101
Pai7.7460151
Goh7.8467142
El Blaze7.8468110
Lau7.947499
Vanessa7.343963
Lei Fei7.947587
Kage7.846854
Brad7.847169
Eileen8.048033
Taka8.249413
Dural8.24898

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky110535748.2%+2.5
Akira103564754.4%+5.8
Jean102495348.0%+4.2
Shun70383254.3%+8.2
Aoi64343053.1%+5.2
Wolf57292850.9%+0.2
Lion56183832.1%-15.2
Sarah56342260.7%+7.0
Jeffry49183136.7%-11.0
Pai42241857.1%+3.5
Goh40211952.5%+2.9
El Blaze30161453.3%+2.3
Lau3092130.0%-15.3
Vanessa29111837.9%-8.2
Lei Fei2391439.1%+2.9
Kage1971236.8%-14.4
Brad167943.8%-0.6
Eileen8080.0%-45.7
Taka41325.0%-14.6
Dural2020.0%-35.9

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle106555151.9%+4.4
Low Fence104396537.5%-9.4
Breakable Full Fence100534753.0%+8.7
Full Fence100534753.0%+4.7
Octagon92504254.4%+4.6
Single Wall91355638.5%-8.7
Breakable Half Fence84503459.5%+11.2
Open73324143.8%-2.6
Half Fence68313745.6%-4.0
Full Fence and Open54243044.4%-6.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55053.1%48.4%+4.7
No walls26839.6%46.1%-6.5

Walls against open: +11.2 points (95% range +3.8 to +18.7), p 0.003 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

おむすび山かずkaz_kcjj (Rank 37)2026/10/16102820.0%
ぽん (Rank 28)2026/10/12146842.9%
xXsoul-childXx (Rank 29)2026/10/12117463.6%
BANANA (Rank 30)2026/10/11139469.2%
방가방가 (Rank 31)2026/10/0924101441.7%
太鼓の別人@稲刈準備中 (Rank 32)2026/10/0595455.6%
うをん (Rank 33)2026/10/0526161061.5%
クロサギ@はなちゃん (Rank 31)2026/09/24136746.1%
ウィーザー聴きたい (Rank 32)2026/07/17157846.7%
ちび-G (Rank 30)2026/07/17128466.7%
maripon (Rank 29)2026/07/14106460.0%
Rosagigantea (Rank 27)2026/07/14115645.5%
トマト牛乳♪ (Rank 26)2026/06/3098188.9%
fazz00r (Rank 27)2026/06/2895455.6%
カマキリ拳法なぎくん (Rank 31)2026/06/281751229.4%
会長さん (Rank 31)2026/06/21115645.5%
LEO (Rank 32)2026/06/2094544.4%
あぽろん (Rank 31)2026/06/20113827.3%
寿司眼鉄 (Rank 33)2026/06/172241818.2%
伍の人 (Rank 28)2026/06/0624111345.8%
ヘニオ (Rank 32)2026/06/05157846.7%
OgreAunt (Rank 31)2026/06/04158753.3%
MikuMartineau (Rank 29)2026/06/04167943.8%
ちょいそる (Rank 30)2026/05/31113827.3%
かつぞう@LivingOnTheEdge (Rank 29)2026/05/3194544.4%

Round openings

Every character

guardG2357.4%
backdash into evade up2347.4%
punchP1254.0%
evade up into forward dash1003.2%
guardG into throw escape752.4%
evade down into forward dash491.6%
throw escape461.5%
backdash into Karura4P+K441.4%
evade up421.3%
Ouda6P+K into Sayo'arashiP+K401.3%
Hiji'ate371.2%
Middle Smash6P351.1%
crouch dash back into guardG321.0%
backdash into Soushouda46P+K290.9%
Low Spin Kick1K+G270.9%

742 further openings account for the other 2,007 rounds.

Counted from 779 of the 910 matches played. The rest were not pulled for openings.

Jacky

Career
543–528 · 50.7%
This season
204 matches · 49.5%
Peak rank
32

First hit in 40.4% of 750 rounds. Won 54.1% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up678.9%
guardG435.7%
Middle Smash6P354.7%
punchP293.9%
evade up into forward dash283.7%
Low Spin Kick1K+G273.6%
Slant Back Knuckle1P into Rage Kick1PK212.8%
punchP into Punch High KickPK192.5%
evade down into forward dash162.1%
guardG into throw escape152.0%
evade up141.9%
Dash Hammer Kick66K into High Angle Upper Kick6K131.7%
crouch dash back into Beat KnuckleP+K131.7%
punchP into Jab StraightPP121.6%
backdash into Long Stride Back Knuckle4P+K111.5%

170 further openings account for the other 387 rounds.

Counted from 180 of the 204 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–6 · 50%4–9 · 31%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
1,013–896 · 53.1%
This season
218 matches · 43.6%
Peak rank
36

First hit in 46.3% of 681 rounds. Won 52.4% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 62.7% of rounds, against 32.8% against everyone else.

How is this tested?

backdash into evade up659.5%
Ouda6P+K into Sayo'arashiP+K405.8%
guardG324.7%
backdash into Soushouda46P+K294.2%
crouch into Maegeri3K263.8%
evade up into forward dash263.8%
backdash into Uzumaki Shutou44P243.5%
punchP192.8%
Jousei Ryusenshou214P+K172.5%
backward movement into Hou'oushu3P152.2%
forward movement into back punch+kick4P+K142.0%
throw escape131.9%
Hou'oushu3P121.8%
crouch dash back into evade down101.5%
crouch dash back into guardG101.5%

160 further openings account for the other 334 rounds.

Counted from 174 of the 218 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf12–7 · 63%1–4 · 20%too few to test
Jacky8–6 · 57%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
280–255 · 52.3%
This season
145 matches · 46.9%
Peak rank
30

First hit in 54.2% of 566 rounds. Won 50.8% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG539.2%
backdash into Karura4P+K447.6%
backdash into evade up366.2%
Hiji'ate6P335.7%
punchP213.6%
evade up into forward dash193.3%
guardG into throw escape193.3%
backward movement into Hiji'ate6P172.9%
crouch into Batousatsu3KP172.9%
backdash into Sune Kudaki43P111.9%
throw escape111.9%
Sune'uchi2P101.7%
evade up into Kurogane Kudaki66P91.6%
crouch into Kirin33P81.4%
evade down into Kurogane Kudaki66P81.4%

123 further openings account for the other 262 rounds.

Counted from 143 of the 145 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun13–3 · 81%1–4 · 20%too few to test
Jacky5–7 · 42%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
138–110 · 55.6%
This season
79 matches · 50.6%
Peak rank
30

First hit in 46.1% of 286 rounds. Won 48.5% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG269.0%
Middle Hell Stab6P+K237.9%
punchP175.9%
Elbow Butt6P134.5%
backdash into evade up113.8%
guardG into throw escape103.5%
guardG into Middle Hell Stab6P+K93.1%
crouch into Side Kick3K82.8%
Ducking Low2K+G72.4%
evade down into forward dash72.4%
evade up62.1%
evade up into forward dash62.1%
punchP into Body CrushP+K51.7%
Low Knuckle2P41.4%
backdash into Double Hammer Down43P41.4%

88 further openings account for the other 134 rounds.

Counted from 72 of the 79 matches played. The rest were not pulled for openings.

Wolf

Career
178–144 · 55.3%
This season
64 matches · 51.6%
Peak rank
30

First hit in 52.3% of 243 rounds. Won 55.1% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG218.6%
backdash into evade up124.9%
punchP124.9%
evade up into forward dash93.7%
Elbow Butt4P into punchP83.3%
backdash into Elbow Butt4P72.9%
crouch into Low Hammer2P72.9%
evade down into Elbow Butt4P72.9%
evade up72.9%
guardG into throw escape72.9%
Low Drop Kick62K62.5%
backdash into Short Shoulder46P+K62.5%
Arrow Knuckle3P52.0%
Low Hammer2P52.0%
evade up into punchP52.0%

73 further openings account for the other 120 rounds.

Counted from 59 of the 64 matches played. The rest were not pulled for openings.

Kage

Career
179–161 · 52.6%
This season
51 matches · 33.3%
Peak rank
28

First hit in 56.3% of 199 rounds. Won 42.0% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG168.0%
backdash into evade up147.0%
Rasen4P into Rasen Urageri4PK105.0%
evade up into forward dash84.0%
guardG into throw escape84.0%
crouch dash back into guardG73.5%
Rasen4P into backward movement63.0%
punchP63.0%
Rasen4P into kickK42.0%
Yokoshutou4P+K into SouhajinP+K42.0%
backdash into Hagakure-ryu In Raijingeki46P+K42.0%
backdash into Rakujin Gaeri44P42.0%
evade down42.0%
evade down into forward dash42.0%
Jizuridan2P31.5%

75 further openings account for the other 98 rounds.

Jean

Career
99–79 · 55.6%
This season
31 matches · 58.1%
Peak rank
28

First hit in 43.0% of 128 rounds. Won 60.0% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1612.5%
punchP118.6%
Gyaku Seikenzuki66P86.2%
Yoko'enpi6P53.9%
backdash into Kake'uchi~Maekeri'age46PK53.9%
backdash into evade up53.9%
Shitanagi Shutou1P43.1%
crouch into Nozuchi1P+K43.1%
guardG into throw escape43.1%
KounirenPP into Nishin KakegeriPPK32.3%
Nozuchi1P+K32.3%
evade down into forward dash32.3%
backdash into Gyaku Seikenzuki66P21.6%
backdash into Nozuchi1P+K21.6%
crouch into Chudan Mawashigeri3K21.6%

46 further openings account for the other 51 rounds.

Lau

Career
190–190 · 50.0%
This season
77 matches · 50.6%
Peak rank
29

First hit in 39.8% of 113 rounds. Won 60.0% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG119.7%
backdash into evade up108.8%
Chugeki6P65.3%
backdash into Sako Soushou4P+K54.4%
evade down into forward dash43.5%
Kokyaku Haiten7K32.6%
backdash into Kosoushou46P32.6%
crouch into Honshin Hekiken1P+K32.6%
evade up32.6%
guardG into Chugeki6P32.6%
Fukko Kensou1P21.8%
Fukko Kensou1P into backward movement21.8%
Sako Soushou4P+K into punchP21.8%
Shakashou3P into forward movement21.8%
backdash into backward movement21.8%

49 further openings account for the other 52 rounds.

Counted from 28 of the 77 matches played. The rest were not pulled for openings.

Shun

Career
6–7 · 46.1%
This season
13 matches · 53.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG712.7%
punchP712.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK47.3%
backdash into evade up35.5%
punchP into evade up35.5%
Kasen Chugeki6P23.6%
backdash into Rengeki Gakushu46PPP23.6%
Chubu Soutenkyaku66K into kickK11.8%
Fukuchougeki2P11.8%
Haisenchu1P11.8%
Haisenchu1P into crouch11.8%
Shoushi Outeki1P+K11.8%
Tanhi ChougekiK+G11.8%
backdash into Kousoku Kouhi17P+K+G11.8%
backdash into Renshu KaishuKKP11.8%

19 further openings account for the other 19 rounds.

Taka

Career
69–65 · 51.5%
This season
9 matches · 44.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P411.4%
guardG411.4%
throw escape38.6%
Hiji'ate6P into backward movement25.7%
Shita Harite2P into backward movement25.7%
evade down into throw escape25.7%
evade up25.7%
punchP25.7%
Ao'oni Midaremage214P+K12.9%
Sokubi Otoshi41236P12.9%
Yoko Harite4P into Aka'oni MidaremageP+K12.9%
backward movement into Hiji'ate6P12.9%
crouch dash back into guardG12.9%
crouch into Shita Harite2P12.9%
evade up into Kachi'age33P+K12.9%

7 further openings account for the other 7 rounds.

Brad

Career
34–48 · 41.5%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up931.0%
Dtee Sawk Dtrohng4P+K310.3%
Sawk Klab6P+K26.9%
throw escape26.9%
Elbow Hook6P into forward movement13.5%
Jumping Dtee Sawk Bon9P+K13.5%
Sway Back4P+K+G into Mighty Knee UpperK13.5%
Sway Back4P+K+G into Sway Back LowK+G13.5%
backdash into Rapid Double JabP+K13.5%
backdash into Sharp Shoot1P13.5%
backward movement into evade up13.5%
evade up into Sawk Klab6P+K13.5%
evade up into punchP13.5%
guardG13.5%
guardG into Elbow Hook6P13.5%

2 further openings account for the other 2 rounds.

Akira

Career
14–14 · 50.0%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Touken6P27.7%
Rimon Chouchu66P27.7%
backdash into Chouzan Housui46P+K27.7%
backdash into Jouho Senshou46P27.7%
guardG27.7%
Chouyoushu1P13.9%
Rimon Chouchu66P into Jouho Touken6P13.9%
backdash into Chouyoushu1P13.9%
backdash into Koboku214P13.9%
backdash into Tetsuzankou466P+K13.9%
backward movement into Jouho Touken6P13.9%
crouch dash back into Jouho Senshou46P13.9%
crouch dash back into guardG13.9%
crouch into Youzentai2K13.9%
evade up into Souka Housui3P+K13.9%

6 further openings account for the other 6 rounds.

Sarah

Career
14–14 · 50.0%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up213.3%
kickK into punchP213.3%
Back Spin KickK+G16.7%
backdash into Back Knuckle Turn44P16.7%
backdash into Crescent Heel4K+G16.7%
backdash into Leg Slicer2K+G16.7%
backdash into backward movement16.7%
backdash into throwP+G16.7%
evade up into Hide Side Kick (Deflect)P+K16.7%
evade up into forward dash16.7%
evade up into punchP16.7%
guardG16.7%
guardG into throwP+G16.7%

El Blaze

Career
14–5 · 73.7%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Rolling Low Knuckle1P225.0%
guardG225.0%
Demon Dance9P+K into Demon's Tail9P+KK112.5%
Demon Dance9P+K into forward movement112.5%
Fade Roll Kick7K112.5%
evade down into forward dash112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 15 tests hold up
  • Aoi: 1 of 15 tests hold up
  • Goh: 0 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)