Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1543 #1,726 of 3,686 on the Elo list →
Goh154977 matches
Jeffry153461 matches
Sarah155429 matches
Aoi155227 matches
Brad154127 matches
Wolf155623 matches
Pai154920 matches
Jacky154012 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 29 | 729 | 412 | 317 | 56.5% |
|---|---|---|---|---|---|
| Jeffry | 30 | 416 | 255 | 161 | 61.3% |
| Brad | 28 | 267 | 182 | 85 | 68.2% |
| Aoi | 30 | 231 | 170 | 61 | 73.6% |
| Pai | 26 | 216 | 140 | 76 | 64.8% |
| Wolf | 27 | 207 | 143 | 64 | 69.1% |
| Jacky | 27 | 204 | 136 | 68 | 66.7% |
| Sarah | 27 | 184 | 133 | 51 | 72.3% |
| Taka | 26 | 109 | 94 | 15 | 86.2% |
| Akira | 24 | 104 | 80 | 24 | 76.9% |
| El Blaze | 24 | 98 | 83 | 15 | 84.7% |
| Eileen | 23 | 92 | 70 | 22 | 76.1% |
| Lau | 24 | 90 | 82 | 8 | 91.1% |
| Jean | 22 | 84 | 62 | 22 | 73.8% |
| Kage | 22 | 78 | 57 | 21 | 73.1% |
| Vanessa | 23 | 71 | 60 | 11 | 84.5% |
| Lion | 22 | 57 | 51 | 6 | 89.5% |
| Shun | 21 | 55 | 49 | 6 | 89.1% |
| Lei Fei | 19 | 38 | 32 | 6 | 84.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
929 of 1,340 rounds counted6.2 inputs a second (374 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.2 | 375 | 277 |
|---|---|---|---|
| Jeffry | 5.9 | 356 | 241 |
| Sarah | 5.5 | 329 | 29 |
| Aoi | 6.8 | 410 | 78 |
| Brad | 6.2 | 373 | 117 |
| Wolf | 6.1 | 365 | 59 |
| Pai | 6.2 | 374 | 14 |
| Jacky | 7.0 | 419 | 43 |
| Lion | 6.4 | 386 | 17 |
| El Blaze | 7.1 | 425 | 5 |
| Akira | 7.0 | 419 | 26 |
| Jean | 5.1 | 308 | 4 |
| Kage | 6.2 | 370 | 8 |
| Taka | 6.6 | 398 | 11 |
By opponent's character
| Akira | 6.7 | 399 | 108 |
|---|---|---|---|
| Aoi | 6.0 | 362 | 126 |
| Jacky | 6.5 | 390 | 108 |
| Sarah | 6.2 | 373 | 87 |
| Wolf | 5.8 | 351 | 76 |
| El Blaze | 6.2 | 371 | 51 |
| Goh | 6.6 | 397 | 40 |
| Jean | 6.3 | 379 | 61 |
| Pai | 5.9 | 351 | 36 |
| Lion | 6.5 | 387 | 45 |
| Shun | 6.2 | 374 | 36 |
| Jeffry | 6.5 | 393 | 29 |
| Kage | 5.9 | 353 | 31 |
| Taka | 5.9 | 353 | 13 |
| Brad | 6.0 | 360 | 12 |
| Lau | 6.1 | 364 | 16 |
| Eileen | 6.1 | 366 | 18 |
| Lei Fei | 6.3 | 377 | 12 |
| Vanessa | 5.8 | 348 | 21 |
| Dural | 4.9 | 292 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 48 | 28 | 20 | 58.3% | -5.6 |
|---|---|---|---|---|---|
| Aoi | 44 | 35 | 9 | 79.5% | +15.8 |
| Jacky | 36 | 23 | 13 | 63.9% | +4.5 |
| Sarah | 26 | 17 | 9 | 65.4% | +0.0 |
| Wolf | 26 | 16 | 10 | 61.5% | +3.0 |
| El Blaze | 24 | 15 | 9 | 62.5% | +0.8 |
| Goh | 19 | 12 | 7 | 63.2% | +4.1 |
| Jean | 15 | 9 | 6 | 60.0% | -0.6 |
| Pai | 13 | 5 | 8 | 38.5% | -20.3 |
| Lion | 12 | 7 | 5 | 58.3% | -10.1 |
| Shun | 11 | 8 | 3 | 72.7% | +1.8 |
| Jeffry | 10 | 6 | 4 | 60.0% | -0.3 |
| Kage | 8 | 6 | 2 | 75.0% | +9.1 |
| Taka | 7 | 4 | 3 | 57.1% | -10.1 |
| Brad | 6 | 1 | 5 | 16.7% | -45.0 |
| Lau | 6 | 3 | 3 | 50.0% | -16.7 |
| Eileen | 5 | 3 | 2 | 60.0% | -4.3 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -2.1 |
| Vanessa | 5 | 4 | 1 | 80.0% | +6.9 |
| Dural | 3 | 2 | 1 | 66.7% | +14.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 46 | 29 | 17 | 63.0% | +3.4 |
|---|---|---|---|---|---|
| Low Fence | 41 | 24 | 17 | 58.5% | -4.5 |
| Octagon | 36 | 24 | 12 | 66.7% | +1.0 |
| Half Fence | 34 | 21 | 13 | 61.8% | -0.6 |
| Open | 34 | 22 | 12 | 64.7% | +0.1 |
| Single Wall | 26 | 17 | 9 | 65.4% | -0.4 |
| Breakable Full Fence | 25 | 14 | 11 | 56.0% | -5.3 |
| Breakable Half Fence | 25 | 15 | 10 | 60.0% | -4.2 |
| Rectangle | 24 | 15 | 9 | 62.5% | +3.1 |
| Full Fence and Open | 14 | 8 | 6 | 57.1% | -7.3 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 190 | 62.1% | 62.1% | -0.0 |
| No walls | 101 | 62.4% | 64.0% | -1.6 |
Walls against open: +1.6 points (95% range -9.8 to +13.1), p 0.783 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 失礼!スマッシュ☆彡 (Rank 28) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| nekota (Rank 23) | 6 | 5 | 1 | 83.3% |
| ガンオンやりたひ (Rank 30) | 6 | 1 | 5 | 16.7% |
| 入れ込むかもしれない (Rank 30) | 6 | 3 | 3 | 50.0% |
| Fuji_Atsuka (Rank 16) | 5 | 5 | 0 | 100.0% |
| dalmax72 (Rank 23) | 5 | 3 | 2 | 60.0% |
| gimoring (Rank 27) | 5 | 4 | 1 | 80.0% |
| jinjin (Rank 32) | 5 | 3 | 2 | 60.0% |
| ma.ya2013 (Rank 29) | 5 | 2 | 3 | 40.0% |
| moppeso (Rank 24) | 5 | 3 | 2 | 60.0% |
| 6132da (Rank 24) | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 31) | 4 | 1 | 3 | 25.0% |
| abs (Rank 29) | 4 | 2 | 2 | 50.0% |
| acebreaker (Rank 27) | 4 | 3 | 1 | 75.0% |
| かくるる (Rank 27) | 4 | 2 | 2 | 50.0% |
| カプリッチョ (Rank 26) | 4 | 2 | 2 | 50.0% |
| ノーマルビックアキラ (Rank 29) | 4 | 2 | 2 | 50.0% |
| 壱色淸淨 (Rank 27) | 4 | 3 | 1 | 75.0% |
| 鳩男 (Rank 32) | 4 | 3 | 1 | 75.0% |
| 김코난 (Rank 26) | 4 | 2 | 2 | 50.0% |
| Martin1833 (Rank 23) | 3 | 3 | 0 | 100.0% |
| yasai (Rank 21) | 3 | 3 | 0 | 100.0% |
| こうちゃん(`ー´)SRGM (Rank 28) | 3 | 2 | 1 | 66.7% |
| りてりん (Rank 28) | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 30) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| gimoring (Rank 27) | 2026/10/18 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| SHUSHUSHU (Rank 31) | 2026/10/13 | 4 | 1 | 3 | 25.0% |
| 入れ込むかもしれない (Rank 30) | 2026/10/12 | 6 | 3 | 3 | 50.0% |
| abs (Rank 29) | 2026/10/10 | 4 | 2 | 2 | 50.0% |
| Martin1833 (Rank 23) | 2026/10/06 | 3 | 3 | 0 | 100.0% |
| カプリッチョ (Rank 26) | 2026/10/05 | 4 | 2 | 2 | 50.0% |
| ノーマルビックアキラ (Rank 29) | 2026/10/04 | 4 | 2 | 2 | 50.0% |
| ガンオンやりたひ (Rank 30) | 2026/09/18 | 6 | 1 | 5 | 16.7% |
| ガリバー (Rank 30) | 2026/09/11 | 3 | 1 | 2 | 33.3% |
| ma.ya2013 (Rank 29) | 2026/09/07 | 5 | 2 | 3 | 40.0% |
| 鳩男 (Rank 32) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| 김코난 (Rank 26) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 28) | 2026/08/31 | 7 | 3 | 4 | 42.9% |
| こうちゃん(`ー´)SRGM (Rank 28) | 2026/08/17 | 3 | 2 | 1 | 66.7% |
| jinjin (Rank 32) | 2026/07/26 | 5 | 3 | 2 | 60.0% |
| りてりん (Rank 28) | 2026/07/26 | 3 | 2 | 1 | 66.7% |
| nekota (Rank 23) | 2026/06/21 | 6 | 5 | 1 | 83.3% |
| acebreaker (Rank 27) | 2026/06/21 | 4 | 3 | 1 | 75.0% |
| dalmax72 (Rank 23) | 2026/06/14 | 5 | 3 | 2 | 60.0% |
| 壱色淸淨 (Rank 27) | 2026/06/14 | 4 | 3 | 1 | 75.0% |
| moppeso (Rank 24) | 2026/06/03 | 5 | 3 | 2 | 60.0% |
| かくるる (Rank 27) | 2026/05/16 | 4 | 2 | 2 | 50.0% |
| 6132da (Rank 24) | 2026/05/07 | 4 | 4 | 0 | 100.0% |
| yasai (Rank 21) | 2026/04/23 | 3 | 3 | 0 | 100.0% |
| Fuji_Atsuka (Rank 16) | 2026/03/29 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| guardG | 89 | 7.2% |
|---|---|---|
| backdash into evade down | 88 | 7.2% |
| evade down into guardG | 29 | 2.4% |
| evade down into evade up | 23 | 1.9% |
| forward movement into punchP | 22 | 1.8% |
| punchP | 22 | 1.8% |
| backdash into evade up | 19 | 1.6% |
| backdash into throwP+G | 19 | 1.6% |
| crouch dash back into guardG | 16 | 1.3% |
| evade up into evade down | 16 | 1.3% |
| backward movement into evade down | 15 | 1.2% |
| backward movement into evade up | 15 | 1.2% |
| guardG into evade up | 14 | 1.1% |
| Elbow Butt6P | 13 | 1.1% |
| evade down into forward dash | 12 | 1.0% |
460 further openings account for the other 817 rounds.
Counted from 302 of the 329 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 255–161 · 61.3%
- This season
- 61 matches · 54.1%
- Peak rank
- 30
First hit in 53.7% of 246 rounds. Won 53.8% of the rounds they struck first, 42.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 21 | 8.5% |
|---|---|---|
| guardG | 16 | 6.5% |
| Elbow Butt6P | 13 | 5.2% |
| Ducking Low2K+G | 7 | 2.8% |
| evade down into guardG | 7 | 2.8% |
| punchP | 7 | 2.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 6 | 2.4% |
| backward movement into evade down | 6 | 2.4% |
| crouch into Low Knuckle2P | 6 | 2.4% |
| evade down into evade up | 6 | 2.4% |
| evade down into Dash Elbow Upper66PP | 5 | 2.0% |
| backdash into Ducking Low2K+G | 4 | 1.6% |
| backdash into Full Swing Double Hammer41236P+K | 4 | 1.6% |
| backdash into Side Kick3K | 4 | 1.6% |
| crouch dash forward into guardG | 4 | 1.6% |
74 further openings account for the other 132 rounds.
Goh
- Career
- 412–317 · 56.5%
- This season
- 77 matches · 52.0%
- Peak rank
- 29
First hit in 47.0% of 198 rounds. Won 53.8% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 16 | 8.0% |
|---|---|---|
| backdash into evade down | 15 | 7.5% |
| backdash into Soukyu46P | 9 | 4.5% |
| Hiji'ate6P | 7 | 3.5% |
| backdash into Karura4P+K | 7 | 3.5% |
| backward movement into evade up | 7 | 3.5% |
| evade down into evade up | 6 | 3.0% |
| punchP | 6 | 3.0% |
| backdash into throwP+G | 5 | 2.5% |
| backward movement into Hiji'ate6P | 5 | 2.5% |
| crouch into Sune'uchi2P | 5 | 2.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 4 | 2.0% |
| Soukyu46P | 4 | 2.0% |
| evade down into guardG | 4 | 2.0% |
| backdash into Sune Kudaki43P | 3 | 1.5% |
67 further openings account for the other 98 rounds.
Counted from 50 of the 77 matches played. The rest were not pulled for openings.
Sarah
- Career
- 133–51 · 72.3%
- This season
- 31 matches · 74.2%
- Peak rank
- 27
First hit in 47.1% of 119 rounds. Won 64.3% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 15 | 12.4% |
|---|---|---|
| backdash into evade down | 8 | 6.6% |
| Sharpsword44K into Sharpsword Combo44KK | 4 | 3.3% |
| evade down into guardG | 4 | 3.3% |
| backdash into Low Spin Kick3K+G | 3 | 2.5% |
| backdash into Quick Knee6K | 3 | 2.5% |
| crouch dash back into guardG | 3 | 2.5% |
| evade up into evade down | 3 | 2.5% |
| Rising Elbow6P | 2 | 1.6% |
| Stiletto66K | 2 | 1.6% |
| backdash into Crescent Heel4K+G | 2 | 1.6% |
| backdash into Jackknife Kick3K | 2 | 1.6% |
| backdash into punchP | 2 | 1.6% |
| evade down into evade up | 2 | 1.6% |
| evade up into crouch dash forward | 2 | 1.6% |
57 further openings account for the other 64 rounds.
Brad
- Career
- 182–85 · 68.2%
- This season
- 27 matches · 66.7%
- Peak rank
- 28
First hit in 44.4% of 117 rounds. Won 59.6% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 9 | 7.7% |
|---|---|---|
| Elbow Hook6P | 6 | 5.1% |
| punchP into Jab StraightPP | 6 | 5.1% |
| backdash into evade up | 5 | 4.3% |
| Sway Back4P+K+G into Mighty Knee UpperK | 4 | 3.4% |
| Destruction Body3P+K | 3 | 2.6% |
| backdash into Sharp Shoot1P | 3 | 2.6% |
| backdash into Stop Kick4K | 3 | 2.6% |
| backdash into evade down | 3 | 2.6% |
| backdash into throwP+G | 3 | 2.6% |
| evade down into guardG | 3 | 2.6% |
| forward movement into Jab StraightPP | 3 | 2.6% |
| guardG into evade up | 3 | 2.6% |
| throwP+G into Kao Loy6K+G | 3 | 2.6% |
| Middle Spin Kick66K | 2 | 1.7% |
49 further openings account for the other 58 rounds.
Aoi
- Career
- 170–61 · 73.6%
- This season
- 27 matches · 63.0%
- Peak rank
- 30
First hit in 57.7% of 111 rounds. Won 65.6% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 9.9% |
|---|---|---|
| guardG | 9 | 8.1% |
| punchP into ShougerigasanePK | 6 | 5.4% |
| backdash into Maegeri3K | 4 | 3.6% |
| backdash into evade up | 4 | 3.6% |
| backdash into throwP+G | 4 | 3.6% |
| crouch dash back into guardG | 4 | 3.6% |
| forward movement into backdash | 4 | 3.6% |
| forward movement into punchP | 4 | 3.6% |
| Chudan Hiji'ate6P into evade down | 2 | 1.8% |
| Sanseigan66P+K into Ouka66P+KP | 2 | 1.8% |
| backdash into Kusanagi2K+G | 2 | 1.8% |
| backdash into Uzumaki Shutou44P | 2 | 1.8% |
| backdash into kickK | 2 | 1.8% |
| crouch dash back into punchP | 2 | 1.8% |
45 further openings account for the other 49 rounds.
Wolf
- Career
- 143–64 · 69.1%
- This season
- 23 matches · 69.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 7 | 7.5% |
|---|---|---|
| evade down into guardG | 6 | 6.5% |
| guardG | 6 | 6.5% |
| backdash into Short Shoulder46P+K | 4 | 4.3% |
| backdash into evade down | 4 | 4.3% |
| guardG into Low Hammer2P | 3 | 3.2% |
| guardG into punchP | 3 | 3.2% |
| Low Drop Kick62K | 2 | 2.1% |
| backdash into Knee Lift6K | 2 | 2.1% |
| backdash into Mow Down Chop1P+K | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| evade down into evade up | 2 | 2.1% |
| evade up into crouch dash forward | 2 | 2.1% |
| evade up into evade down | 2 | 2.1% |
| forward movement into Arrow Knuckle3P | 2 | 2.1% |
41 further openings account for the other 44 rounds.
Pai
- Career
- 140–76 · 64.8%
- This season
- 20 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 11.2% |
|---|---|---|
| forward movement into punchP | 7 | 8.8% |
| crouch into Senchutai3K | 5 | 6.2% |
| backdash into Honshin Soukyaku1K+G | 3 | 3.8% |
| RenshouPP into Renken ToukyakuPPK | 2 | 2.5% |
| Senchuken6P | 2 | 2.5% |
| Senchutai3K | 2 | 2.5% |
| backdash into Senchutai3K | 2 | 2.5% |
| crouch dash back into guardG | 2 | 2.5% |
| evade down into evade up | 2 | 2.5% |
| evade down into forward dash | 2 | 2.5% |
| evade down into guardG | 2 | 2.5% |
| evade up into crouch dash forward | 2 | 2.5% |
| guardG | 2 | 2.5% |
| guardG into Honshin Soukyaku1K+G | 2 | 2.5% |
34 further openings account for the other 34 rounds.
Jacky
- Career
- 136–68 · 66.7%
- This season
- 12 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 4 | 8.5% |
|---|---|---|
| backdash into evade down | 4 | 8.5% |
| backdash into Middle Kick3K | 3 | 6.4% |
| evade down into evade up | 3 | 6.4% |
| backdash into Low Spin Kick1K+G | 2 | 4.3% |
| backdash into evade up | 2 | 4.3% |
| evade up into Squat Straight2P | 2 | 4.3% |
| guardG | 2 | 4.3% |
| punchP into Jab StraightPP | 2 | 4.3% |
| Low Spin Kick1K+G into backdash | 1 | 2.1% |
| backdash into Beat & Back KnuckleP+KP | 1 | 2.1% |
| backdash into Spinning KickK+G | 1 | 2.1% |
| backdash into Step-in Middle Kick66K+G | 1 | 2.1% |
| backdash into throwP+G | 1 | 2.1% |
| backdash into throw escape | 1 | 2.1% |
17 further openings account for the other 17 rounds.
Lion
- Career
- 51–6 · 89.5%
- This season
- 9 matches · 77.8%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 6 | 15.8% |
|---|---|---|
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 6 | 15.8% |
| backdash into Kishitsu Kasensou43P | 2 | 5.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 2 | 5.3% |
| guardG | 2 | 5.3% |
| Kishitsu Kasensou43P | 1 | 2.6% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 2.6% |
| Souji SenpuP+K into Banchu Renkanshu6PP | 1 | 2.6% |
| Taizan Soukoushu4P+K | 1 | 2.6% |
| backdash into Ryusei Renkoushu46P+KP | 1 | 2.6% |
| backdash into Shicchi Soutai3K+G | 1 | 2.6% |
| backward movement into evade down | 1 | 2.6% |
| crouch dash back into Shicchi Soutai3K+G | 1 | 2.6% |
| crouch dash back into Souji SenpuP+K | 1 | 2.6% |
| evade down into Senshippo66P | 1 | 2.6% |
10 further openings account for the other 10 rounds.
El Blaze
- Career
- 83–15 · 84.7%
- This season
- 8 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 9.7% |
|---|---|---|
| evade down into backdash | 2 | 6.5% |
| backdash into Combination Blow3PP | 1 | 3.2% |
| backdash into Jumping Hammer Knuckle8P+K | 1 | 3.2% |
| backdash into Jumping Savate9K+G | 1 | 3.2% |
| backdash into Low Spin Kick2K+G | 1 | 3.2% |
| backdash into Shadow Spear6K | 1 | 3.2% |
| backdash into Volcano Knee6K+G | 1 | 3.2% |
| backward movement into evade down | 1 | 3.2% |
| backward movement into evade up | 1 | 3.2% |
| crouch dash back into Backswing Rocket1P+K | 1 | 3.2% |
| crouch dash back into Demon's Tail9P+KK | 1 | 3.2% |
| crouch dash back into Hammer Smash46P+K | 1 | 3.2% |
| crouch dash back into guardG | 1 | 3.2% |
| crouch dash forward into guardG | 1 | 3.2% |
13 further openings account for the other 13 rounds.
Akira
- Career
- 80–24 · 76.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 8 | 30.8% |
|---|---|---|
| evade down into Koboku214P | 4 | 15.4% |
| backdash into Chouzan Housui46P+K | 1 | 3.9% |
| backdash into Jouho Senshou46P | 1 | 3.9% |
| backdash into Koboku214P | 1 | 3.9% |
| backdash into Sokutai3K | 1 | 3.9% |
| backdash into Souka Housui3P+K | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
| down-back punch+kick1P+K | 1 | 3.9% |
| evade down into Jouho Senshou46P | 1 | 3.9% |
| evade down into Jouho Touken6P | 1 | 3.9% |
| evade down into forward dash | 1 | 3.9% |
| guardG | 1 | 3.9% |
| guardG into Jouho Touken6P | 1 | 3.9% |
| guardG into Souka Housui3P+K | 1 | 3.9% |
1 further openings account for the other 1 rounds.
Eileen
- Career
- 70–22 · 76.1%
- This season
- 6 matches · 33.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 19.2% |
|---|---|---|
| Enkou RensouPP into Rensou HekizanPPP | 2 | 7.7% |
| backdash into Kesshi Hanbi46K+G | 2 | 7.7% |
| backdash into Koushi Choukan236P | 2 | 7.7% |
| punchP | 2 | 7.7% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 1 | 3.9% |
| backdash into Enkou Nyurin66P | 1 | 3.9% |
| backdash into Enkou Toutou3P+K | 1 | 3.9% |
| backward movement into crouch dash forward | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
| evade down into Hikou Hagetsu33P | 1 | 3.9% |
| evade down into Honshin Kousoutai3K+G | 1 | 3.9% |
| evade down into Juji Honsentai214K+G | 1 | 3.9% |
| evade down into punchP | 1 | 3.9% |
| evade up into evade down | 1 | 3.9% |
3 further openings account for the other 3 rounds.
Jean
- Career
- 62–22 · 73.8%
- This season
- 6 matches · 83.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 23.1% |
|---|---|---|
| punchP into KounirenPP | 2 | 7.7% |
| Chudan Mawashigeri3K | 1 | 3.9% |
| Nozuchi1P+K | 1 | 3.9% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 3.9% |
| backdash into Gyaku Seikenzuki66P | 1 | 3.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 3.9% |
| backdash into Tate'enpi33P | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backward movement into Chinshin Seichuken4PP | 1 | 3.9% |
| crouch dash forward into guardG | 1 | 3.9% |
| crouch into Shitamaeken2P | 1 | 3.9% |
| evade down into evade up | 1 | 3.9% |
| forward movement into backdash | 1 | 3.9% |
| forward movement into punchP | 1 | 3.9% |
5 further openings account for the other 5 rounds.
Kage
- Career
- 57–21 · 73.1%
- This season
- 5 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Fusenjin3P into Shippuzan3PP | 2 | 10.0% |
|---|---|---|
| backdash into Yokoshutou4P+K | 2 | 10.0% |
| Hiji'uchi6P into evade down | 1 | 5.0% |
| Rasen4P | 1 | 5.0% |
| ResshouPP into SandangekiPPP | 1 | 5.0% |
| Ryu'eikyaku66K | 1 | 5.0% |
| Ryubisen44K+G | 1 | 5.0% |
| Yokoshutou4P+K | 1 | 5.0% |
| Yokoshutou4P+K into Sunebarai4P+KP | 1 | 5.0% |
| backdash into Surigeri2K | 1 | 5.0% |
| crouch dash back into Jizuridan2P | 1 | 5.0% |
| crouch into Nirenkyaku3KK | 1 | 5.0% |
| evade up into evade down | 1 | 5.0% |
| forward movement into Engetsugeri9K+G | 1 | 5.0% |
| guardG into Doukudaki46K | 1 | 5.0% |
3 further openings account for the other 3 rounds.
Taka
- Career
- 94–15 · 86.2%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Agyou4P+K+G | 2 | 10.0% |
|---|---|---|
| backdash into evade down | 2 | 10.0% |
| crouch dash back into guardG | 2 | 10.0% |
| guardG | 2 | 10.0% |
| Hiji'ate6P | 1 | 5.0% |
| backdash into Zangeki33P | 1 | 5.0% |
| backward movement into Hiji'ate6P | 1 | 5.0% |
| crouch into Shita Harite2P | 1 | 5.0% |
| evade up into crouch dash forward | 1 | 5.0% |
| forward movement into guardG | 1 | 5.0% |
| guardG into Kachi'age33P+K | 1 | 5.0% |
| guardG into Tsuyubarai 22P+KP | 1 | 5.0% |
| guardG into Yoko Harite4P | 1 | 5.0% |
| guardG into evade down | 1 | 5.0% |
| guardG into evade up | 1 | 5.0% |
1 further openings account for the other 1 rounds.
Lau
- Career
- 82–8 · 91.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 25.0% |
|---|---|---|
| crouch into Renshou Senputai3PPK | 2 | 25.0% |
| backdash | 1 | 12.5% |
| crouch dash back into evade down | 1 | 12.5% |
| evade up into Chisoutai2K+G | 1 | 12.5% |
| forward movement into Hi'en Renshou44PP | 1 | 12.5% |
Lei Fei
- Career
- 32–6 · 84.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| Kaisei Tento1P+K | 1 | 12.5% |
|---|---|---|
| evade down into Shatenshou33P | 1 | 12.5% |
| evade up into evade down | 1 | 12.5% |
| guardG | 1 | 12.5% |
| guardG into Kakushu Suigeki6P | 1 | 12.5% |
| guardG into Shatenshou33P | 1 | 12.5% |
| guardG into Tenshi Ryusentai6K+G | 1 | 12.5% |
| guardG into Yushin Kengeki4P | 1 | 12.5% |
Shun
- Career
- 49–6 · 89.1%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Kasen Zenbokushou6PP | 1 | 25.0% |
|---|---|---|
| forward dash into crouch dash back | 1 | 25.0% |
| guardG | 1 | 25.0% |
| guardG into Haisenchu1P | 1 | 25.0% |
Vanessa
- Career
- 60–11 · 84.5%
- This season
- 1 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: Long Barrel Blow | 1 | 25.0% |
|---|---|---|
| Offensive Style: backdash into Counter Strike46K | 1 | 25.0% |
| Offensive Style: backdash into evade down | 1 | 25.0% |
| Offensive Style: punch | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
