VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Neosoft_br

  • Jeffry
  • Sarah
  • Aoi
  • Brad
  • Wolf
  • Pai
  • Jacky
  • Lion
  • El Blaze
  • Akira
  • Eileen
  • Jean
  • Kage
  • Taka
  • Lau
  • Lei Fei
  • Shun
  • Vanessa
Career matches3,330
Career win rate68.8%
Round win rate55.8%
Peak rank30
Distinct opponents168
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1543 #1,726 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh2972941231756.5%
Jeffry3041625516161.3%
Brad282671828568.2%
Aoi302311706173.6%
Pai262161407664.8%
Wolf272071436469.1%
Jacky272041366866.7%
Sarah271841335172.3%
Taka26109941586.2%
Akira24104802476.9%
El Blaze2498831584.7%
Eileen2392702276.1%
Lau249082891.1%
Jean2284622273.8%
Kage2278572173.1%
Vanessa2371601184.5%
Lion225751689.5%
Shun215549689.1%
Lei Fei193832684.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

929 of 1,340 rounds counted

6.2 inputs a second (374 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.2375277
Jeffry5.9356241
Sarah5.532929
Aoi6.841078
Brad6.2373117
Wolf6.136559
Pai6.237414
Jacky7.041943
Lion6.438617
El Blaze7.14255
Akira7.041926
Jean5.13084
Kage6.23708
Taka6.639811

By opponent's character

Akira6.7399108
Aoi6.0362126
Jacky6.5390108
Sarah6.237387
Wolf5.835176
El Blaze6.237151
Goh6.639740
Jean6.337961
Pai5.935136
Lion6.538745
Shun6.237436
Jeffry6.539329
Kage5.935331
Taka5.935313
Brad6.036012
Lau6.136416
Eileen6.136618
Lei Fei6.337712
Vanessa5.834821
Dural4.92923

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira48282058.3%-5.6
Aoi4435979.5%+15.8
Jacky36231363.9%+4.5
Sarah2617965.4%+0.0
Wolf26161061.5%+3.0
El Blaze2415962.5%+0.8
Goh1912763.2%+4.1
Jean159660.0%-0.6
Pai135838.5%-20.3
Lion127558.3%-10.1
Shun118372.7%+1.8
Jeffry106460.0%-0.3
Kage86275.0%+9.1
Taka74357.1%-10.1
Brad61516.7%-45.0
Lau63350.0%-16.7
Eileen53260.0%-4.3
Lei Fei53260.0%-2.1
Vanessa54180.0%+6.9
Dural32166.7%+14.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence46291763.0%+3.4
Low Fence41241758.5%-4.5
Octagon36241266.7%+1.0
Half Fence34211361.8%-0.6
Open34221264.7%+0.1
Single Wall2617965.4%-0.4
Breakable Full Fence25141156.0%-5.3
Breakable Half Fence25151060.0%-4.2
Rectangle2415962.5%+3.1
Full Fence and Open148657.1%-7.3

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19062.1%62.1%-0.0
No walls10162.4%64.0%-1.6

Walls against open: +1.6 points (95% range -9.8 to +13.1), p 0.783 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gimoring (Rank 27)2026/10/1854180.0%
SHUSHUSHU (Rank 31)2026/10/1341325.0%
入れ込むかもしれない (Rank 30)2026/10/1263350.0%
abs (Rank 29)2026/10/1042250.0%
Martin1833 (Rank 23)2026/10/06330100.0%
カプリッチョ (Rank 26)2026/10/0542250.0%
ノーマルビックアキラ (Rank 29)2026/10/0442250.0%
ガンオンやりたひ (Rank 30)2026/09/1861516.7%
ガリバー (Rank 30)2026/09/1131233.3%
ma.ya2013 (Rank 29)2026/09/0752340.0%
鳩男 (Rank 32)2026/09/0643175.0%
김코난 (Rank 26)2026/09/0642250.0%
失礼!スマッシュ☆彡 (Rank 28)2026/08/3173442.9%
こうちゃん(`ー´)SRGM (Rank 28)2026/08/1732166.7%
jinjin (Rank 32)2026/07/2653260.0%
りてりん (Rank 28)2026/07/2632166.7%
nekota (Rank 23)2026/06/2165183.3%
acebreaker (Rank 27)2026/06/2143175.0%
dalmax72 (Rank 23)2026/06/1453260.0%
壱色淸淨 (Rank 27)2026/06/1443175.0%
moppeso (Rank 24)2026/06/0353260.0%
かくるる (Rank 27)2026/05/1642250.0%
6132da (Rank 24)2026/05/07440100.0%
yasai (Rank 21)2026/04/23330100.0%
Fuji_Atsuka (Rank 16)2026/03/29550100.0%

Round openings

Every character

guardG897.2%
backdash into evade down887.2%
evade down into guardG292.4%
evade down into evade up231.9%
forward movement into punchP221.8%
punchP221.8%
backdash into evade up191.6%
backdash into throwP+G191.6%
crouch dash back into guardG161.3%
evade up into evade down161.3%
backward movement into evade down151.2%
backward movement into evade up151.2%
guardG into evade up141.1%
Elbow Butt6P131.1%
evade down into forward dash121.0%

460 further openings account for the other 817 rounds.

Counted from 302 of the 329 matches played. The rest were not pulled for openings.

Jeffry

Career
255–161 · 61.3%
This season
61 matches · 54.1%
Peak rank
30

First hit in 53.7% of 246 rounds. Won 53.8% of the rounds they struck first, 42.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down218.5%
guardG166.5%
Elbow Butt6P135.2%
Ducking Low2K+G72.8%
evade down into guardG72.8%
punchP72.8%
Dash Elbow66P into Dash Elbow Upper66PP62.4%
backward movement into evade down62.4%
crouch into Low Knuckle2P62.4%
evade down into evade up62.4%
evade down into Dash Elbow Upper66PP52.0%
backdash into Ducking Low2K+G41.6%
backdash into Full Swing Double Hammer41236P+K41.6%
backdash into Side Kick3K41.6%
crouch dash forward into guardG41.6%

74 further openings account for the other 132 rounds.

Goh

Career
412–317 · 56.5%
This season
77 matches · 52.0%
Peak rank
29

First hit in 47.0% of 198 rounds. Won 53.8% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG168.0%
backdash into evade down157.5%
backdash into Soukyu46P94.5%
Hiji'ate6P73.5%
backdash into Karura4P+K73.5%
backward movement into evade up73.5%
evade down into evade up63.0%
punchP63.0%
backdash into throwP+G52.5%
backward movement into Hiji'ate6P52.5%
crouch into Sune'uchi2P52.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G42.0%
Soukyu46P42.0%
evade down into guardG42.0%
backdash into Sune Kudaki43P31.5%

67 further openings account for the other 98 rounds.

Counted from 50 of the 77 matches played. The rest were not pulled for openings.

Sarah

Career
133–51 · 72.3%
This season
31 matches · 74.2%
Peak rank
27

First hit in 47.1% of 119 rounds. Won 64.3% of the rounds they struck first, 58.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1512.4%
backdash into evade down86.6%
Sharpsword44K into Sharpsword Combo44KK43.3%
evade down into guardG43.3%
backdash into Low Spin Kick3K+G32.5%
backdash into Quick Knee6K32.5%
crouch dash back into guardG32.5%
evade up into evade down32.5%
Rising Elbow6P21.6%
Stiletto66K21.6%
backdash into Crescent Heel4K+G21.6%
backdash into Jackknife Kick3K21.6%
backdash into punchP21.6%
evade down into evade up21.6%
evade up into crouch dash forward21.6%

57 further openings account for the other 64 rounds.

Brad

Career
182–85 · 68.2%
This season
27 matches · 66.7%
Peak rank
28

First hit in 44.4% of 117 rounds. Won 59.6% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG97.7%
Elbow Hook6P65.1%
punchP into Jab StraightPP65.1%
backdash into evade up54.3%
Sway Back4P+K+G into Mighty Knee UpperK43.4%
Destruction Body3P+K32.6%
backdash into Sharp Shoot1P32.6%
backdash into Stop Kick4K32.6%
backdash into evade down32.6%
backdash into throwP+G32.6%
evade down into guardG32.6%
forward movement into Jab StraightPP32.6%
guardG into evade up32.6%
throwP+G into Kao Loy6K+G32.6%
Middle Spin Kick66K21.7%

49 further openings account for the other 58 rounds.

Aoi

Career
170–61 · 73.6%
This season
27 matches · 63.0%
Peak rank
30

First hit in 57.7% of 111 rounds. Won 65.6% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down119.9%
guardG98.1%
punchP into ShougerigasanePK65.4%
backdash into Maegeri3K43.6%
backdash into evade up43.6%
backdash into throwP+G43.6%
crouch dash back into guardG43.6%
forward movement into backdash43.6%
forward movement into punchP43.6%
Chudan Hiji'ate6P into evade down21.8%
Sanseigan66P+K into Ouka66P+KP21.8%
backdash into Kusanagi2K+G21.8%
backdash into Uzumaki Shutou44P21.8%
backdash into kickK21.8%
crouch dash back into punchP21.8%

45 further openings account for the other 49 rounds.

Wolf

Career
143–64 · 69.1%
This season
23 matches · 69.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P77.5%
evade down into guardG66.5%
guardG66.5%
backdash into Short Shoulder46P+K44.3%
backdash into evade down44.3%
guardG into Low Hammer2P33.2%
guardG into punchP33.2%
Low Drop Kick62K22.1%
backdash into Knee Lift6K22.1%
backdash into Mow Down Chop1P+K22.1%
backdash into throwP+G22.1%
evade down into evade up22.1%
evade up into crouch dash forward22.1%
evade up into evade down22.1%
forward movement into Arrow Knuckle3P22.1%

41 further openings account for the other 44 rounds.

Pai

Career
140–76 · 64.8%
This season
20 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down911.2%
forward movement into punchP78.8%
crouch into Senchutai3K56.2%
backdash into Honshin Soukyaku1K+G33.8%
RenshouPP into Renken ToukyakuPPK22.5%
Senchuken6P22.5%
Senchutai3K22.5%
backdash into Senchutai3K22.5%
crouch dash back into guardG22.5%
evade down into evade up22.5%
evade down into forward dash22.5%
evade down into guardG22.5%
evade up into crouch dash forward22.5%
guardG22.5%
guardG into Honshin Soukyaku1K+G22.5%

34 further openings account for the other 34 rounds.

Jacky

Career
136–68 · 66.7%
This season
12 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G48.5%
backdash into evade down48.5%
backdash into Middle Kick3K36.4%
evade down into evade up36.4%
backdash into Low Spin Kick1K+G24.3%
backdash into evade up24.3%
evade up into Squat Straight2P24.3%
guardG24.3%
punchP into Jab StraightPP24.3%
Low Spin Kick1K+G into backdash12.1%
backdash into Beat & Back KnuckleP+KP12.1%
backdash into Spinning KickK+G12.1%
backdash into Step-in Middle Kick66K+G12.1%
backdash into throwP+G12.1%
backdash into throw escape12.1%

17 further openings account for the other 17 rounds.

Lion

Career
51–6 · 89.5%
This season
9 matches · 77.8%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P615.8%
Ukoushin46P+K into Ryusei Renkoushu46P+KP615.8%
backdash into Kishitsu Kasensou43P25.3%
backdash into Touku Rigou Bantaitetsu46K+G25.3%
guardG25.3%
Kishitsu Kasensou43P12.6%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP12.6%
Souji SenpuP+K into Banchu Renkanshu6PP12.6%
Taizan Soukoushu4P+K12.6%
backdash into Ryusei Renkoushu46P+KP12.6%
backdash into Shicchi Soutai3K+G12.6%
backward movement into evade down12.6%
crouch dash back into Shicchi Soutai3K+G12.6%
crouch dash back into Souji SenpuP+K12.6%
evade down into Senshippo66P12.6%

10 further openings account for the other 10 rounds.

El Blaze

Career
83–15 · 84.7%
This season
8 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down39.7%
evade down into backdash26.5%
backdash into Combination Blow3PP13.2%
backdash into Jumping Hammer Knuckle8P+K13.2%
backdash into Jumping Savate9K+G13.2%
backdash into Low Spin Kick2K+G13.2%
backdash into Shadow Spear6K13.2%
backdash into Volcano Knee6K+G13.2%
backward movement into evade down13.2%
backward movement into evade up13.2%
crouch dash back into Backswing Rocket1P+K13.2%
crouch dash back into Demon's Tail9P+KK13.2%
crouch dash back into Hammer Smash46P+K13.2%
crouch dash back into guardG13.2%
crouch dash forward into guardG13.2%

13 further openings account for the other 13 rounds.

Akira

Career
80–24 · 76.9%
This season
6 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P830.8%
evade down into Koboku214P415.4%
backdash into Chouzan Housui46P+K13.9%
backdash into Jouho Senshou46P13.9%
backdash into Koboku214P13.9%
backdash into Sokutai3K13.9%
backdash into Souka Housui3P+K13.9%
crouch dash back into guardG13.9%
down-back punch+kick1P+K13.9%
evade down into Jouho Senshou46P13.9%
evade down into Jouho Touken6P13.9%
evade down into forward dash13.9%
guardG13.9%
guardG into Jouho Touken6P13.9%
guardG into Souka Housui3P+K13.9%

1 further openings account for the other 1 rounds.

Eileen

Career
70–22 · 76.1%
This season
6 matches · 33.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down519.2%
Enkou RensouPP into Rensou HekizanPPP27.7%
backdash into Kesshi Hanbi46K+G27.7%
backdash into Koushi Choukan236P27.7%
punchP27.7%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP13.9%
backdash into Enkou Nyurin66P13.9%
backdash into Enkou Toutou3P+K13.9%
backward movement into crouch dash forward13.9%
crouch dash back into guardG13.9%
evade down into Hikou Hagetsu33P13.9%
evade down into Honshin Kousoutai3K+G13.9%
evade down into Juji Honsentai214K+G13.9%
evade down into punchP13.9%
evade up into evade down13.9%

3 further openings account for the other 3 rounds.

Jean

Career
62–22 · 73.8%
This season
6 matches · 83.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG623.1%
punchP into KounirenPP27.7%
Chudan Mawashigeri3K13.9%
Nozuchi1P+K13.9%
backdash into Doumawashi Kaitengeri46K+G13.9%
backdash into Gyaku Seikenzuki66P13.9%
backdash into Kake'uchi~Maekeri'age46PK13.9%
backdash into Tate'enpi33P13.9%
backdash into evade down13.9%
backward movement into Chinshin Seichuken4PP13.9%
crouch dash forward into guardG13.9%
crouch into Shitamaeken2P13.9%
evade down into evade up13.9%
forward movement into backdash13.9%
forward movement into punchP13.9%

5 further openings account for the other 5 rounds.

Kage

Career
57–21 · 73.1%
This season
5 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P into Shippuzan3PP210.0%
backdash into Yokoshutou4P+K210.0%
Hiji'uchi6P into evade down15.0%
Rasen4P15.0%
ResshouPP into SandangekiPPP15.0%
Ryu'eikyaku66K15.0%
Ryubisen44K+G15.0%
Yokoshutou4P+K15.0%
Yokoshutou4P+K into Sunebarai4P+KP15.0%
backdash into Surigeri2K15.0%
crouch dash back into Jizuridan2P15.0%
crouch into Nirenkyaku3KK15.0%
evade up into evade down15.0%
forward movement into Engetsugeri9K+G15.0%
guardG into Doukudaki46K15.0%

3 further openings account for the other 3 rounds.

Taka

Career
94–15 · 86.2%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Agyou4P+K+G210.0%
backdash into evade down210.0%
crouch dash back into guardG210.0%
guardG210.0%
Hiji'ate6P15.0%
backdash into Zangeki33P15.0%
backward movement into Hiji'ate6P15.0%
crouch into Shita Harite2P15.0%
evade up into crouch dash forward15.0%
forward movement into guardG15.0%
guardG into Kachi'age33P+K15.0%
guardG into Tsuyubarai 22P+KP15.0%
guardG into Yoko Harite4P15.0%
guardG into evade down15.0%
guardG into evade up15.0%

1 further openings account for the other 1 rounds.

Lau

Career
82–8 · 91.1%
This season
2 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down225.0%
crouch into Renshou Senputai3PPK225.0%
backdash112.5%
crouch dash back into evade down112.5%
evade up into Chisoutai2K+G112.5%
forward movement into Hi'en Renshou44PP112.5%

Lei Fei

Career
32–6 · 84.2%
This season
2 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kaisei Tento1P+K112.5%
evade down into Shatenshou33P112.5%
evade up into evade down112.5%
guardG112.5%
guardG into Kakushu Suigeki6P112.5%
guardG into Shatenshou33P112.5%
guardG into Tenshi Ryusentai6K+G112.5%
guardG into Yushin Kengeki4P112.5%

Shun

Career
49–6 · 89.1%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Kasen Zenbokushou6PP125.0%
forward dash into crouch dash back125.0%
guardG125.0%
guardG into Haisenchu1P125.0%

Vanessa

Career
60–11 · 84.5%
This season
1 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Long Barrel Blow125.0%
Offensive Style: backdash into Counter Strike46K125.0%
Offensive Style: backdash into evade down125.0%
Offensive Style: punch125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)