VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

K1B1ast1

  • Lion
Career matches881
Career win rate69.6%
Round win rate59.4%
Peak rank40
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1844 #258 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky4084658825869.5%
Lion2835251071.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

532 of 532 rounds counted

6.6 inputs a second (395 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.6396484
Lion6.538848

By opponent's character

El Blaze6.4384172
Goh6.639777
Jean6.841138
Lion6.338141
Brad6.639738
Lei Fei6.740036
Akira6.740429
Lau6.639825
Shun6.539020
Vanessa6.639721
Sarah7.041915
Pai7.142713
Kage7.94764
Wolf7.34383

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze44222250.0%-4.9
Goh2115671.4%+5.1
Jean12120100.0%+15.5
Lion118372.7%+23.6
Brad108280.0%+15.2
Lei Fei107370.0%+6.8
Akira84450.0%-16.9
Lau71614.3%-41.6
Shun54180.0%+18.6
Vanessa51420.0%-36.0
Sarah43175.0%-10.6
Pai32166.7%-17.0
Kage220100.0%+4.5
Wolf110100.0%+15.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2213959.1%-2.6
Low Fence2114766.7%+1.6
Breakable Half Fence1810855.6%-13.4
Single Wall1612475.0%+1.4
Full Fence1510566.7%+1.5
Octagon139469.2%+15.2
Rectangle1210283.3%+27.8
Half Fence106460.0%+3.5
Breakable Full Fence6060.0%-53.5
Full Fence and Open54180.0%+18.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7460.8%60.5%+0.3
No walls5966.1%66.1%+0.0

Walls against open: +0.3 points (95% range -15.5 to +16.1), p 0.971 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

DUCKSEASON (Rank 36)23131056.5%
daRockReaper (Rank 37)22101245.5%
RareEntity (Rank 38)189950.0%
Deznere (Rank 27)98188.9%
UltraSeBassツ (Rank 34)97277.8%
Yogsothoth2099 (Rank 13)990100.0%
y2d (Rank 40)71614.3%
DustyCrawlman (Rank 34)54180.0%
BLACKALERT!!! (Rank 42)4040.0%
Based_Ganja (Rank 32)32166.7%
ItsameBS (Rank 32)32166.7%
Jiikae (Rank 29)32166.7%
SFPunker (Rank 36)330100.0%
Anon (Rank 11)220100.0%
ChilePiquín (Rank 32)220100.0%
Kingbison (Rank 26)220100.0%
LeverlessisHard|Ant0 (Rank 35)220100.0%
NyquilJordan (Rank 30)220100.0%
RentalAnimator (Rank 41)2020.0%
Subteram (Rank 23)220100.0%
Twice-A-Day (Rank 32)220100.0%
justaname00 (Rank 30)21150.0%
OlCrunchy (Rank 21)110100.0%
dhamster (Rank 15)110100.0%
schmorblo (Rank 6)110100.0%

Most played opponents, most recent first

Deznere (Rank 27)2026/09/3098188.9%
Based_Ganja (Rank 32)2026/09/3032166.7%
BLACKALERT!!! (Rank 42)2026/09/304040.0%
Subteram (Rank 23)2026/09/30220100.0%
y2d (Rank 40)2026/06/1871614.3%
NyquilJordan (Rank 30)2026/06/18220100.0%
ItsameBS (Rank 32)2026/06/1832166.7%
DUCKSEASON (Rank 36)2026/06/1523131056.5%
Anon (Rank 11)2026/06/15220100.0%
schmorblo (Rank 6)2026/06/15110100.0%
RareEntity (Rank 38)2026/05/31189950.0%
justaname00 (Rank 30)2026/05/3121150.0%
dhamster (Rank 15)2026/05/31110100.0%
SFPunker (Rank 36)2026/05/30330100.0%
UltraSeBassツ (Rank 34)2026/05/3097277.8%
LeverlessisHard|Ant0 (Rank 35)2026/05/30220100.0%
daRockReaper (Rank 37)2026/05/2722101245.5%
RentalAnimator (Rank 41)2026/05/272020.0%
Jiikae (Rank 29)2026/05/2732166.7%
Twice-A-Day (Rank 32)2026/05/25220100.0%
ChilePiquín (Rank 32)2026/05/25220100.0%
Kingbison (Rank 26)2026/05/25220100.0%
OlCrunchy (Rank 21)2026/05/22110100.0%
Yogsothoth2099 (Rank 13)2026/05/22990100.0%
DustyCrawlman (Rank 34)2026/05/2254180.0%

Round openings

Every character

backdash into evade down7113.2%
Jab StraightPP into Jab Double StraightPPP417.6%
punchP into Punch High KickPK193.5%
Low Spin Kick1K+G183.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP183.4%
backdash into Middle Spin Kick46K+G183.4%
backdash into Spin Heel Sword4K+G173.2%
Spin Heel Sword4K+G163.0%
punchP into Jab StraightPP163.0%
Middle Smash6P132.4%
punchP132.4%
backdash into Double Back Knuckle4PP122.2%
backdash into Step-in Middle Kick66K+G122.2%
Banchu6P into Banchu Renkanshu6PP101.9%
backdash into throw escape101.9%

106 further openings account for the other 234 rounds.

Jacky

Career
588–258 · 69.5%
This season
131 matches · 61.1%
Peak rank
40

First hit in 52.1% of 480 rounds. Won 62.0% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down6914.1%
Jab StraightPP into Jab Double StraightPPP418.4%
punchP into Punch High KickPK193.9%
Low Spin Kick1K+G183.7%
Spinning Back Knuckle4P into Double Back Knuckle4PP183.7%
backdash into Middle Spin Kick46K+G183.7%
backdash into Spin Heel Sword4K+G173.5%
Spin Heel Sword4K+G163.3%
punchP into Jab StraightPP163.3%
Middle Smash6P132.6%
backdash into Double Back Knuckle4PP122.5%
backdash into Step-in Middle Kick66K+G122.5%
punchP112.2%
backdash into throw escape102.0%
Middle Kick3K into guardG91.8%

85 further openings account for the other 191 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
El Blaze16–12 · 57%6–8 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
25–10 · 71.4%
This season
12 matches · 83.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP1020.8%
Juchou Senshou8P+K612.5%
Dantai3K24.2%
Dantai3K into guardG24.2%
RensuitaiPK into Rensuitai ShumenPKP24.2%
backdash into evade down24.2%
punchP24.2%
punchP into RensuitaiPK24.2%
punchP into Senkyutai1K24.2%
punchP into throwP+G24.2%
Dantai3K into forward dash12.1%
Koushu RensuiPP into Renkan SenshouPPP12.1%
Senkyutai1K12.1%
Senkyutai1K into backdash12.1%
Senshippo66P12.1%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 13 tests hold up
  • Lion: not tested (too few rounds)