VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

kim_ten69

  • Dural
  • Vanessa
  • Sarah
  • Jeffry
  • Kage
  • Lion
  • Lei Fei
  • Pai
  • Shun
  • Brad
  • Goh
  • Eileen
  • El Blaze
  • Lau
  • Wolf
  • Akira
Career matches4,652
Career win rate60.4%
Round win rate53.8%
Peak rank33
Distinct opponents127
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1561 #1,600 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3257636720963.7%
Sarah3156334022360.4%
Goh3038823215659.8%
Kage3138124114063.2%
Jeffry2934819815056.9%
Vanessa3033018214855.1%
Dural3331819412461.0%
Pai2930318411960.7%
Eileen2728516611958.2%
Lei Fei2824414410059.0%
Akira27164917355.5%
Shun28156975962.2%
Brad27149905960.4%
Lion28124774762.1%
Lau27104683665.4%
El Blaze2997643366.0%
Wolf2665333250.8%
Taka—57411671.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,591 of 2,227 rounds counted

8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural9.0541456
Vanessa8.7520191
Jacky9.456691
Sarah8.9534139
Jeffry8.953583
Kage8.551091
Lion7.9477101
Lei Fei8.7524112
Pai9.356097
Shun8.148736
Brad8.450536
Goh9.456735
Eileen9.255051
El Blaze8.852627
Lau7.746114
Wolf7.444622
Akira8.95339

By opponent's character

Jacky8.9534218
Akira9.0541176
Vanessa9.1544163
Sarah8.651887
Kage8.852991
Shun9.2550160
Goh8.5510161
Jeffry8.249080
Aoi8.551266
Jean8.248968
El Blaze8.450465
Lion9.054154
Lau9.254958
Wolf9.355831
Dural8.450640
Pai8.953237
Taka9.355618
Lei Fei9.556814
Brad9.95924

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky77383949.4%-6.7
Akira66343251.5%-7.5
Vanessa52302257.7%-4.9
Sarah49331667.3%+9.0
Kage44271761.4%+6.5
Shun42291369.0%+20.8
Goh41202148.8%-7.0
Jeffry35181751.4%-12.2
Aoi27161159.3%+2.6
Jean2314960.9%+3.1
El Blaze21111052.4%-3.0
Lion1913668.4%+13.3
Lau178947.1%-5.4
Wolf106460.0%+4.0
Dural96366.7%+8.2
Pai94544.4%-18.4
Taka42250.0%+1.4
Eileen330100.0%+51.8
Lei Fei32166.7%+5.8
Brad1010.0%-50.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence67353252.2%-4.1
Rectangle65422364.6%+7.3
Low Fence61313050.8%-6.5
Octagon61392263.9%+5.8
Breakable Full Fence56263046.4%-9.7
Single Wall53312258.5%+4.2
Open44271761.4%+0.5
Half Fence42251759.5%+7.2
Breakable Half Fence37191851.4%-6.5
Full Fence and Open29191065.5%+8.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32856.7%56.5%+0.2
No walls15856.3%57.1%-0.8

Walls against open: +1.0 points (95% range -8.7 to +10.7), p 0.841 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 30)2026/10/0296366.7%
정신건강의학과 (Rank 30)2026/09/17115645.5%
무파ZeroBlue (Rank 33)2026/09/1284450.0%
fwnd1396 (Rank 31)2026/09/122081240.0%
村長~災禍の中心~ (Rank 38)2026/09/1285362.5%
DDaDDai (Rank 28)2026/09/042115671.4%
BigBoin (Rank 32)2026/09/0494544.4%
manao_0609 (Rank 31)2026/09/0476185.7%
BANANA (Rank 31)2026/09/0428171160.7%
パイオツカイデ (Rank 27)2026/09/0425151060.0%
calmknight[냠냠] (Rank 31)2026/09/0472528.6%
失礼!スマッシュ☆彡 (Rank 27)2026/09/04117463.6%
NoOneSpecific (Rank 30)2026/09/0476185.7%
乃木ぽん (Rank 30)2026/07/2463350.0%
けいすけ新宿 (Rank 31)2026/07/1073442.9%
CDM_rui.jp (Rank 32)2026/07/10105550.0%
nikuzuki (Rank 27)2026/07/1085362.5%
壱色淸淨 (Rank 26)2026/07/10880100.0%
cokeshi (Rank 30)2026/07/1083537.5%
tamaneen (Rank 31)2026/06/13145935.7%
しゅが~nsr (Rank 28)2026/06/1385362.5%
Multipla (Rank 25)2026/06/1375271.4%
itrap (Rank 29)2026/05/292419579.2%
mochi2_0918 (Rank 28)2026/05/1564266.7%
Frankster35 (Rank 26)2026/04/1276185.7%

Round openings

Every character

backdash into back kick+guard4K+G1285.8%
Defensive Style: backdash into Stinger Low Blow1P+K632.8%
forward dash into guardG552.5%
backdash into guardG401.8%
Hi'en Tankyaku into Hi'en Rekkyaku311.4%
Defensive Style: backdash into guardG281.3%
crouch into Double Upper3PP281.3%
guardG into throw escape281.3%
backdash into Tanhikyaku261.2%
guardG261.2%
backdash into Gen'you4K+G251.1%
backdash into Kenka Hook46P241.1%
backdash into Tenshin Agokudaki4KKK241.1%
backdash into evade down241.1%
Hide Side Kick (Deflect)P+K231.0%

580 further openings account for the other 1,650 rounds.

Counted from 550 of the 552 matches played. The rest were not pulled for openings.

Dural

Career
194–124 · 61.0%
This season
113 matches · 54.9%
Peak rank
33

First hit in 44.6% of 451 rounds. Won 59.7% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into back kick+guard4K+G12828.1%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK245.3%
Hi'en Tankyaku9K153.3%
back, down-back, down, down-forward, forward punch+kick41236P+K into back, down-back, down, down-forward, forward, up-forward punch+kick412369P+K143.1%
guardG into throw escape143.1%
forward dash into guardG132.9%
backdash into Soukyu46P112.4%
backdash into back, back kick+guard44K+G102.2%
backdash into guardG92.0%
crouch into down-forward kick+guard3K+G81.8%
Side Kick Combination3KKK into Backer Shift Combination3KKKK71.5%
backdash into Slant Back Knuckle1P71.5%
down, down-forward kick+guard23K+G71.5%
back, down-back, down, down-forward, forward punch+kick41236P+K into punch+kickP+K51.1%
backdash51.1%

96 further openings account for the other 179 rounds.

Vanessa

Career
182–148 · 55.1%
This season
79 matches · 57.0%
Peak rank
30

First hit in 26.9% of 324 rounds. Won 65.5% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K6319.4%
Defensive Style: backdash into guardG288.6%
Defensive Style: Wind Elbow175.2%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K144.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP134.0%
Defensive Style: forward dash into Cut-in Knee Kick6K103.1%
Defensive Style: kick into Switch Left SlicerKK103.1%
Defensive Style: kick92.8%
Defensive Style: Cut-in Knee Kick into kickK82.5%
Defensive Style: Leopard Strike (Deflect) into Heavy HookP+K82.5%
Defensive Style: backdash into kickK82.5%
Defensive Style: forward dash into guardG82.5%
Defensive Style: forward dash into throwP+G82.5%
Defensive Style: Stinger Low Blow into Grand Spike2P+K72.1%
Defensive Style: Stinger Low Blow into Wind Elbow4P+K61.9%

58 further openings account for the other 108 rounds.

Jacky

Career
367–209 · 63.7%
This season
56 matches · 66.1%
Peak rank
32

First hit in 51.9% of 216 rounds. Won 65.2% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK156.8%
Low Spin Kick1K+G146.3%
backdash into High Angle Upper Kick6K115.0%
guardG115.0%
forward movement into punchP104.5%
Middle Smash6P73.2%
Low Spin Kick1K+G into Spin Heel Sword4K+G62.7%
backdash into Slant Back Knuckle1P62.7%
Slant Back Knuckle1P into backdash52.3%
Spinning Back Knuckle4P into Spinning Arm Kick4PK52.3%
backdash into Spin Heel Sword4K+G52.3%
crouch into Low Spin Kick1K+G52.3%
guardG into throw escape52.3%
throw escape52.3%
Beat KnuckleP+K into Beat Spin KickP+KK41.8%

61 further openings account for the other 107 rounds.

Sarah

Career
340–223 · 60.4%
This season
54 matches · 59.3%
Peak rank
31

First hit in 46.2% of 212 rounds. Won 67.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K2310.7%
backdash into Full Spin Heel Kick9K177.9%
backdash into Low Spin Kick3K+G167.4%
Long Snap Side Chop3P+K into Serpent Toe Kick2P+K146.5%
backdash into Leg Slicer2K+G125.6%
forward dash into guardG115.1%
Long Snap Side Chop3P+K104.6%
backdash into guardG94.2%
forward dash into Low Spin Kick3K+G94.2%
Rising Elbow6P into Double Joint Butt6PK52.3%
backdash into Crescent Heel4K+G52.3%
crouch into Long Snap Side Chop3P+K52.3%
forward dash into Full Spin Heel Kick9K52.3%
Serpent Toe Kick2P+K into Long Snap Side Chop3P+K41.9%
backdash into Dragon Smash Cannon1K41.9%

45 further openings account for the other 67 rounds.

Jeffry

Career
198–150 · 56.9%
This season
43 matches · 67.4%
Peak rank
29

First hit in 62.5% of 168 rounds. Won 64.8% of the rounds they struck first, 58.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Double Upper3PP2816.7%
backdash into Kenka Hook46P2414.3%
Elbow Butt6P into Elbow Hammer6PP95.4%
Smash Upper3P into Double Upper3PP95.4%
crouch into Side Kick3K95.4%
backdash into Grizzly Hammer1PP84.8%
backdash into Hammer Slide1P84.8%
backdash into Toe Kick2K63.6%
backdash into Knee Push4K42.4%
backdash into guardG42.4%
forward dash into throwP+G42.4%
Tsunami Beat3K+G31.8%
backdash into punchP31.8%
forward dash into Side Kick3K31.8%
forward dash into punchP31.8%

35 further openings account for the other 43 rounds.

Kage

Career
241–140 · 63.2%
This season
34 matches · 55.9%
Peak rank
31

First hit in 48.2% of 139 rounds. Won 50.8% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G2518.0%
backdash into Tenshin Agokudaki4KKK2417.3%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G1712.2%
Rasen4P64.3%
Ura Tsumujigeri44K into Tenshin Agokudaki4KKK53.6%
backdash into evade down53.6%
Hiji'uchi6P42.9%
Rasen4P into throwP+G32.2%
backdash into Fusenjin3P32.2%
crouch into Urasuisha3K+G32.2%
Fusenjin3P into Shippuzan3PP21.4%
Gen'you4K+G21.4%
Ryubisen44K+G into Gen'you4K+G21.4%
Ura Tsumujigeri44K into Ryubigeri4KK21.4%
Urasuisha3K+G into Ryugakuha236K+G21.4%

28 further openings account for the other 34 rounds.

Lion

Career
77–47 · 62.1%
This season
29 matches · 72.4%
Peak rank
28

First hit in 44.8% of 116 rounds. Won 71.2% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tanhikyaku46K1815.2%
Juchou Senshou8P+K into Souji SenpuP+K1210.2%
backdash into Senkyutai1K1210.2%
backdash into Sentai4K108.5%
backdash into Kishitsu Kasensou43P75.9%
backdash into Shicchi Soutai3K+G65.1%
Juchou Senshou8P+K43.4%
Senputai8K into Katoutai8KK32.5%
backdash into Touku Rigou Bantaitetsu46K+G32.5%
crouch into Shicchi Soutai3K+G32.5%
Senkyutai1K into kickK21.7%
Tenshin Ryou'inkyaku6K+G21.7%
backdash into backward movement21.7%
backdash into evade down21.7%
crouch into Senkyutai1K21.7%

25 further openings account for the other 30 rounds.

Lei Fei

Career
144–100 · 59.0%
This season
28 matches · 53.6%
Peak rank
28

First hit in 49.1% of 112 rounds. Won 60.0% of the rounds they struck first, 38.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Zensoutai2K+G2017.9%
Niki Bunkyaku9K87.1%
Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K65.4%
backdash into Kaisei Tento1P+K65.4%
Kochouheki (Deflect)236P+K43.6%
backward movement into Kochouheki (Deflect)236P+K43.6%
forward dash into guardG43.6%
offensive move43.6%
forward dash into Zensoutai2K+G32.7%
forward dash into throwP+G32.7%
Souryu Shukkai43P+K into Kochouheki (Deflect)236P+K21.8%
Tenshi Ryusentai6K+G into SokutankyakuK+G21.8%
Zensoutai2K+G21.8%
backdash into guardG21.8%
evade down into Gaiken6P+K21.8%

35 further openings account for the other 40 rounds.

Pai

Career
184–119 · 60.7%
This season
23 matches · 56.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K2020.6%
Souanshou3P+K1111.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK77.2%
Souanshou3P+K into Hi'en Tenshi2P+K77.2%
evade up into Hi'en Rekkyaku9KK66.2%
crouch into Honshin Soukyaku1K+G33.1%
forward dash into guardG33.1%
Honshin Soukyaku1K+G into evade down22.1%
Koutankyaku66K into Renkan Tanheki66KP22.1%
Souanshou3P+K into Ryoushou6P+K22.1%
backdash into Ensei Haikyaku4K22.1%
evade down into Souchuken2P22.1%
guardG into Souchuken2P22.1%
Danshitsu6K into Danshitsu Senshou6KP11.0%
Hi'en Tankyaku9K11.0%

26 further openings account for the other 26 rounds.

Shun

Career
97–59 · 62.2%
This season
21 matches · 47.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Tenshin Haishu4P78.2%
backdash into Gyou'inshuP+K+G55.9%
crouch into Haisenchu Kaikakyaku1PK55.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK44.7%
backdash into guardG44.7%
Dokuritsu Kanpai46P+K33.5%
evade down into Fukuchougeki2P33.5%
evade down into guardG33.5%
guardG into Fukuchougeki2P33.5%
Haisenchu1P into guardG22.4%
Kasen Chugeki6P22.4%
backdash into Honshin TankaP+K22.4%
backdash into Kousoku Kouhi17P+K+G22.4%
backdash into evade down22.4%
backward movement into Gyou'in Haishu3P22.4%

26 further openings account for the other 36 rounds.

Brad

Career
90–59 · 60.4%
This season
19 matches · 52.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sharp Shoot1P1821.7%
backdash into Sway Back4P+K+G78.4%
Sawk Klab6P+K into crouch67.2%
forward dash into Ten Kao6K67.2%
Middle Spin Kick66K into kickK56.0%
Dtee Sawk Dtrohng4P+K into crouch44.8%
forward dash into Sharp Shoot1P33.6%
forward dash into guardG33.6%
Dtee Sawk Dtrohng4P+K into Spine Whip4P22.4%
Rapid Short UpperP+KP into Rapid CombinationP+KPP22.4%
backdash into throwP+G22.4%
evade down into guardG22.4%
forward dash into Middle Spin Kick66K22.4%
forward movement into kickK22.4%
Dtee Sawk Dtrohng4P+K into Dtee Sawk Combination3PP11.2%

18 further openings account for the other 18 rounds.

Goh

Career
232–156 · 59.8%
This season
17 matches · 35.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Batousatsu3KP1424.1%
crouch into Denkou3PP1017.2%
backdash into Karura4P+K610.3%
backdash into guardG35.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G23.5%
backdash into Shouzuka Okuri1P+K23.5%
backdash into backward movement23.5%
crouch dash forward into Garyu66K23.5%
Raikou3P into Denkou3PP11.7%
backdash into Ni'oudaoshi3K+G11.7%
backdash into Raijinsatsu6K+G11.7%
backdash into Soukyu46P11.7%
backdash into Sune Kudaki43P11.7%
crouch dash forward into Kirin33P11.7%
crouch dash forward into Kusabigeri2K11.7%

10 further openings account for the other 10 rounds.

Counted from 15 of the 17 matches played. The rest were not pulled for openings.

Eileen

Career
166–119 · 58.2%
This season
14 matches · 35.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P1427.4%
backdash into Tanhikyaku9K815.7%
backdash into Honshin Kousoutai3K+G59.8%
forward dash into guardG47.8%
Douchu6P into Jouho Chu'un6PP23.9%
Hikou Bokushoku9P23.9%
Tanhikyaku9K23.9%
forward dash into Honshin Kousoutai3K+G23.9%
forward dash into throw escape23.9%
guardG into evade down23.9%
Enkou Nyurin66P into Jouho Chu'un6PP12.0%
backdash into evade down12.0%
backdash into guardG12.0%
backdash into punchP12.0%
forward dash into Jouho Chu'un6PP12.0%

3 further openings account for the other 3 rounds.

El Blaze

Career
64–33 · 66.0%
This season
8 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Backswing Rocket1P+K412.9%
Flame Toe Kick46PK into Inferno Savate46PKK26.5%
Volcano Upper4P+K into Back Knuckle4P26.5%
backdash26.5%
backward movement into Shadow Fang6PK26.5%
evade down into Sit Jab2P26.5%
forward dash into forward movement26.5%
Shadow Slash4KP into Darkness Savate4KPK13.2%
Short Upper3P into Combination Blow3PP13.2%
Volcano Upper4P+K into punchP13.2%
backdash into Demon's Tail9P+KK13.2%
backdash into Hammer Smash46P+K13.2%
backdash into High-Speed Jab46P13.2%
backdash into Low Spin Kick2K+G13.2%
backdash into Rolling Low Knuckle1P13.2%

7 further openings account for the other 7 rounds.

Lau

Career
68–36 · 65.4%
This season
5 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enjin Senpukyaku4K+G417.4%
backdash into Kensou4P313.0%
Touku Kosenkyaku9K into kickK28.7%
kickK into Ko'en TenshinkyakuKK28.7%
Koryu Tenshinkyaku6K+G14.3%
Touku Kosenkyaku9K into Chouhi Teishitsu66K14.3%
Touku Kosenkyaku9K into crouch14.3%
backdash14.3%
backdash into Hi'en Renshou44PP14.3%
backdash into Kosoushou46P14.3%
backdash into Touku Kosenkyaku9K14.3%
backdash into backward movement14.3%
backdash into evade down14.3%
evade down14.3%
forward dash into throw escape14.3%

1 further openings account for the other 1 rounds.

Wolf

Career
33–32 · 50.8%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Pounding Elbow9P+K29.1%
backdash into guardG29.1%
evade down29.1%
evade down into crouch29.1%
Arrow Knuckle3P into Dragonfish Blow6PP14.5%
Elbow Butt4P into punchP14.5%
Quick Shoulder66P+K into Level Back CrushP+K14.5%
backdash into Low Drop Kick62K14.5%
backdash into Rolling Elbow43P14.5%
backdash into Short Shoulder46P+K14.5%
backdash into backward movement14.5%
crouch into Low Drop Kick62K14.5%
evade down into Low Hammer2P14.5%
forward dash into Gasp Kneel Palm Bomb6P+K14.5%
forward dash into Low Hammer2P14.5%

3 further openings account for the other 3 rounds.

Akira

Career
91–73 · 55.5%
This season
4 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into punchP316.7%
forward dash into Jouho Touken6P211.1%
forward dash into guardG211.1%
forward dash into punchP211.1%
Fujinkyaku2K+G into Chutenshou2K+GP15.6%
Geimon Tessen46P+K+G15.6%
Rimon Chouchu66P15.6%
Tsutenhou (Deflect)4P+K+G into throwP+G15.6%
backdash into Chouzan Housui46P+K15.6%
backdash into Jouho Senshou46P15.6%
backdash into Koboku214P15.6%
backdash into Souka Housui3P+K15.6%
forward dash into Souka Housui3P+K15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 0 of 15 tests hold up
  • Vanessa: 0 of 13 tests hold up
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)