Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1561 #1,600 of 3,686 on the Elo list →
Dural1567113 matches
Vanessa156079 matches
Jacky157056 matches
Sarah156854 matches
Jeffry156743 matches
Kage156034 matches
Lion156329 matches
Lei Fei155428 matches
Pai156023 matches
Shun154821 matches
Brad155619 matches
Goh154517 matches
Eileen154914 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 32 | 576 | 367 | 209 | 63.7% |
|---|---|---|---|---|---|
| Sarah | 31 | 563 | 340 | 223 | 60.4% |
| Goh | 30 | 388 | 232 | 156 | 59.8% |
| Kage | 31 | 381 | 241 | 140 | 63.2% |
| Jeffry | 29 | 348 | 198 | 150 | 56.9% |
| Vanessa | 30 | 330 | 182 | 148 | 55.1% |
| Dural | 33 | 318 | 194 | 124 | 61.0% |
| Pai | 29 | 303 | 184 | 119 | 60.7% |
| Eileen | 27 | 285 | 166 | 119 | 58.2% |
| Lei Fei | 28 | 244 | 144 | 100 | 59.0% |
| Akira | 27 | 164 | 91 | 73 | 55.5% |
| Shun | 28 | 156 | 97 | 59 | 62.2% |
| Brad | 27 | 149 | 90 | 59 | 60.4% |
| Lion | 28 | 124 | 77 | 47 | 62.1% |
| Lau | 27 | 104 | 68 | 36 | 65.4% |
| El Blaze | 29 | 97 | 64 | 33 | 66.0% |
| Wolf | 26 | 65 | 33 | 32 | 50.8% |
| Taka | — | 57 | 41 | 16 | 71.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,591 of 2,227 rounds counted8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 9.0 | 541 | 456 |
|---|---|---|---|
| Vanessa | 8.7 | 520 | 191 |
| Jacky | 9.4 | 566 | 91 |
| Sarah | 8.9 | 534 | 139 |
| Jeffry | 8.9 | 535 | 83 |
| Kage | 8.5 | 510 | 91 |
| Lion | 7.9 | 477 | 101 |
| Lei Fei | 8.7 | 524 | 112 |
| Pai | 9.3 | 560 | 97 |
| Shun | 8.1 | 487 | 36 |
| Brad | 8.4 | 505 | 36 |
| Goh | 9.4 | 567 | 35 |
| Eileen | 9.2 | 550 | 51 |
| El Blaze | 8.8 | 526 | 27 |
| Lau | 7.7 | 461 | 14 |
| Wolf | 7.4 | 446 | 22 |
| Akira | 8.9 | 533 | 9 |
By opponent's character
| Jacky | 8.9 | 534 | 218 |
|---|---|---|---|
| Akira | 9.0 | 541 | 176 |
| Vanessa | 9.1 | 544 | 163 |
| Sarah | 8.6 | 518 | 87 |
| Kage | 8.8 | 529 | 91 |
| Shun | 9.2 | 550 | 160 |
| Goh | 8.5 | 510 | 161 |
| Jeffry | 8.2 | 490 | 80 |
| Aoi | 8.5 | 512 | 66 |
| Jean | 8.2 | 489 | 68 |
| El Blaze | 8.4 | 504 | 65 |
| Lion | 9.0 | 541 | 54 |
| Lau | 9.2 | 549 | 58 |
| Wolf | 9.3 | 558 | 31 |
| Dural | 8.4 | 506 | 40 |
| Pai | 8.9 | 532 | 37 |
| Taka | 9.3 | 556 | 18 |
| Lei Fei | 9.5 | 568 | 14 |
| Brad | 9.9 | 592 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 77 | 38 | 39 | 49.4% | -6.7 |
|---|---|---|---|---|---|
| Akira | 66 | 34 | 32 | 51.5% | -7.5 |
| Vanessa | 52 | 30 | 22 | 57.7% | -4.9 |
| Sarah | 49 | 33 | 16 | 67.3% | +9.0 |
| Kage | 44 | 27 | 17 | 61.4% | +6.5 |
| Shun | 42 | 29 | 13 | 69.0% | +20.8 |
| Goh | 41 | 20 | 21 | 48.8% | -7.0 |
| Jeffry | 35 | 18 | 17 | 51.4% | -12.2 |
| Aoi | 27 | 16 | 11 | 59.3% | +2.6 |
| Jean | 23 | 14 | 9 | 60.9% | +3.1 |
| El Blaze | 21 | 11 | 10 | 52.4% | -3.0 |
| Lion | 19 | 13 | 6 | 68.4% | +13.3 |
| Lau | 17 | 8 | 9 | 47.1% | -5.4 |
| Wolf | 10 | 6 | 4 | 60.0% | +4.0 |
| Dural | 9 | 6 | 3 | 66.7% | +8.2 |
| Pai | 9 | 4 | 5 | 44.4% | -18.4 |
| Taka | 4 | 2 | 2 | 50.0% | +1.4 |
| Eileen | 3 | 3 | 0 | 100.0% | +51.8 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +5.8 |
| Brad | 1 | 0 | 1 | 0.0% | -50.6 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 67 | 35 | 32 | 52.2% | -4.1 |
|---|---|---|---|---|---|
| Rectangle | 65 | 42 | 23 | 64.6% | +7.3 |
| Low Fence | 61 | 31 | 30 | 50.8% | -6.5 |
| Octagon | 61 | 39 | 22 | 63.9% | +5.8 |
| Breakable Full Fence | 56 | 26 | 30 | 46.4% | -9.7 |
| Single Wall | 53 | 31 | 22 | 58.5% | +4.2 |
| Open | 44 | 27 | 17 | 61.4% | +0.5 |
| Half Fence | 42 | 25 | 17 | 59.5% | +7.2 |
| Breakable Half Fence | 37 | 19 | 18 | 51.4% | -6.5 |
| Full Fence and Open | 29 | 19 | 10 | 65.5% | +8.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 328 | 56.7% | 56.5% | +0.2 |
| No walls | 158 | 56.3% | 57.1% | -0.8 |
Walls against open: +1.0 points (95% range -8.7 to +10.7), p 0.841 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 31) | 28 | 17 | 11 | 60.7% |
|---|---|---|---|---|
| パイオツカイデ (Rank 27) | 25 | 15 | 10 | 60.0% |
| itrap (Rank 29) | 24 | 19 | 5 | 79.2% |
| DDaDDai (Rank 28) | 21 | 15 | 6 | 71.4% |
| fwnd1396 (Rank 31) | 20 | 8 | 12 | 40.0% |
| tamaneen (Rank 31) | 14 | 5 | 9 | 35.7% |
| 失礼!スマッシュ☆彡 (Rank 27) | 11 | 7 | 4 | 63.6% |
| 정신건강의학과 (Rank 30) | 11 | 5 | 6 | 45.5% |
| CDM_rui.jp (Rank 32) | 10 | 5 | 5 | 50.0% |
| BigBoin (Rank 32) | 9 | 4 | 5 | 44.4% |
| juste (Rank 30) | 9 | 6 | 3 | 66.7% |
| cokeshi (Rank 30) | 8 | 3 | 5 | 37.5% |
| nikuzuki (Rank 27) | 8 | 5 | 3 | 62.5% |
| しゅが~nsr (Rank 28) | 8 | 5 | 3 | 62.5% |
| 壱色淸淨 (Rank 26) | 8 | 8 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 38) | 8 | 5 | 3 | 62.5% |
| 무파ZeroBlue (Rank 33) | 8 | 4 | 4 | 50.0% |
| Frankster35 (Rank 26) | 7 | 6 | 1 | 85.7% |
| Multipla (Rank 25) | 7 | 5 | 2 | 71.4% |
| NoOneSpecific (Rank 30) | 7 | 6 | 1 | 85.7% |
| calmknight[냠냠] (Rank 31) | 7 | 2 | 5 | 28.6% |
| manao_0609 (Rank 31) | 7 | 6 | 1 | 85.7% |
| けいすけ新宿 (Rank 31) | 7 | 3 | 4 | 42.9% |
| mochi2_0918 (Rank 28) | 6 | 4 | 2 | 66.7% |
| 乃木ぽん (Rank 30) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| juste (Rank 30) | 2026/10/02 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| 정신건강의학과 (Rank 30) | 2026/09/17 | 11 | 5 | 6 | 45.5% |
| 무파ZeroBlue (Rank 33) | 2026/09/12 | 8 | 4 | 4 | 50.0% |
| fwnd1396 (Rank 31) | 2026/09/12 | 20 | 8 | 12 | 40.0% |
| 村長~災禍の中心~ (Rank 38) | 2026/09/12 | 8 | 5 | 3 | 62.5% |
| DDaDDai (Rank 28) | 2026/09/04 | 21 | 15 | 6 | 71.4% |
| BigBoin (Rank 32) | 2026/09/04 | 9 | 4 | 5 | 44.4% |
| manao_0609 (Rank 31) | 2026/09/04 | 7 | 6 | 1 | 85.7% |
| BANANA (Rank 31) | 2026/09/04 | 28 | 17 | 11 | 60.7% |
| パイオツカイデ (Rank 27) | 2026/09/04 | 25 | 15 | 10 | 60.0% |
| calmknight[냠냠] (Rank 31) | 2026/09/04 | 7 | 2 | 5 | 28.6% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/04 | 11 | 7 | 4 | 63.6% |
| NoOneSpecific (Rank 30) | 2026/09/04 | 7 | 6 | 1 | 85.7% |
| 乃木ぽん (Rank 30) | 2026/07/24 | 6 | 3 | 3 | 50.0% |
| けいすけ新宿 (Rank 31) | 2026/07/10 | 7 | 3 | 4 | 42.9% |
| CDM_rui.jp (Rank 32) | 2026/07/10 | 10 | 5 | 5 | 50.0% |
| nikuzuki (Rank 27) | 2026/07/10 | 8 | 5 | 3 | 62.5% |
| 壱色淸淨 (Rank 26) | 2026/07/10 | 8 | 8 | 0 | 100.0% |
| cokeshi (Rank 30) | 2026/07/10 | 8 | 3 | 5 | 37.5% |
| tamaneen (Rank 31) | 2026/06/13 | 14 | 5 | 9 | 35.7% |
| しゅが~nsr (Rank 28) | 2026/06/13 | 8 | 5 | 3 | 62.5% |
| Multipla (Rank 25) | 2026/06/13 | 7 | 5 | 2 | 71.4% |
| itrap (Rank 29) | 2026/05/29 | 24 | 19 | 5 | 79.2% |
| mochi2_0918 (Rank 28) | 2026/05/15 | 6 | 4 | 2 | 66.7% |
| Frankster35 (Rank 26) | 2026/04/12 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| backdash into back kick+guard4K+G | 128 | 5.8% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 63 | 2.8% |
| forward dash into guardG | 55 | 2.5% |
| backdash into guardG | 40 | 1.8% |
| Hi'en Tankyaku into Hi'en Rekkyaku | 31 | 1.4% |
| Defensive Style: backdash into guardG | 28 | 1.3% |
| crouch into Double Upper3PP | 28 | 1.3% |
| guardG into throw escape | 28 | 1.3% |
| backdash into Tanhikyaku | 26 | 1.2% |
| guardG | 26 | 1.2% |
| backdash into Gen'you4K+G | 25 | 1.1% |
| backdash into Kenka Hook46P | 24 | 1.1% |
| backdash into Tenshin Agokudaki4KKK | 24 | 1.1% |
| backdash into evade down | 24 | 1.1% |
| Hide Side Kick (Deflect)P+K | 23 | 1.0% |
580 further openings account for the other 1,650 rounds.
Counted from 550 of the 552 matches played. The rest were not pulled for openings.
Dural
- Career
- 194–124 · 61.0%
- This season
- 113 matches · 54.9%
- Peak rank
- 33
First hit in 44.6% of 451 rounds. Won 59.7% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into back kick+guard4K+G | 128 | 28.1% |
|---|---|---|
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 24 | 5.3% |
| Hi'en Tankyaku9K | 15 | 3.3% |
| back, down-back, down, down-forward, forward punch+kick41236P+K into back, down-back, down, down-forward, forward, up-forward punch+kick412369P+K | 14 | 3.1% |
| guardG into throw escape | 14 | 3.1% |
| forward dash into guardG | 13 | 2.9% |
| backdash into Soukyu46P | 11 | 2.4% |
| backdash into back, back kick+guard44K+G | 10 | 2.2% |
| backdash into guardG | 9 | 2.0% |
| crouch into down-forward kick+guard3K+G | 8 | 1.8% |
| Side Kick Combination3KKK into Backer Shift Combination3KKKK | 7 | 1.5% |
| backdash into Slant Back Knuckle1P | 7 | 1.5% |
| down, down-forward kick+guard23K+G | 7 | 1.5% |
| back, down-back, down, down-forward, forward punch+kick41236P+K into punch+kickP+K | 5 | 1.1% |
| backdash | 5 | 1.1% |
96 further openings account for the other 179 rounds.
Vanessa
- Career
- 182–148 · 55.1%
- This season
- 79 matches · 57.0%
- Peak rank
- 30
First hit in 26.9% of 324 rounds. Won 65.5% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: backdash into Stinger Low Blow1P+K | 63 | 19.4% |
|---|---|---|
| Defensive Style: backdash into guardG | 28 | 8.6% |
| Defensive Style: Wind Elbow | 17 | 5.2% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 14 | 4.3% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 13 | 4.0% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 10 | 3.1% |
| Defensive Style: kick into Switch Left SlicerKK | 10 | 3.1% |
| Defensive Style: kick | 9 | 2.8% |
| Defensive Style: Cut-in Knee Kick into kickK | 8 | 2.5% |
| Defensive Style: Leopard Strike (Deflect) into Heavy HookP+K | 8 | 2.5% |
| Defensive Style: backdash into kickK | 8 | 2.5% |
| Defensive Style: forward dash into guardG | 8 | 2.5% |
| Defensive Style: forward dash into throwP+G | 8 | 2.5% |
| Defensive Style: Stinger Low Blow into Grand Spike2P+K | 7 | 2.1% |
| Defensive Style: Stinger Low Blow into Wind Elbow4P+K | 6 | 1.9% |
58 further openings account for the other 108 rounds.
Jacky
- Career
- 367–209 · 63.7%
- This season
- 56 matches · 66.1%
- Peak rank
- 32
First hit in 51.9% of 216 rounds. Won 65.2% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into Rage Kick1PK | 15 | 6.8% |
|---|---|---|
| Low Spin Kick1K+G | 14 | 6.3% |
| backdash into High Angle Upper Kick6K | 11 | 5.0% |
| guardG | 11 | 5.0% |
| forward movement into punchP | 10 | 4.5% |
| Middle Smash6P | 7 | 3.2% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 6 | 2.7% |
| backdash into Slant Back Knuckle1P | 6 | 2.7% |
| Slant Back Knuckle1P into backdash | 5 | 2.3% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 5 | 2.3% |
| backdash into Spin Heel Sword4K+G | 5 | 2.3% |
| crouch into Low Spin Kick1K+G | 5 | 2.3% |
| guardG into throw escape | 5 | 2.3% |
| throw escape | 5 | 2.3% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 4 | 1.8% |
61 further openings account for the other 107 rounds.
Sarah
- Career
- 340–223 · 60.4%
- This season
- 54 matches · 59.3%
- Peak rank
- 31
First hit in 46.2% of 212 rounds. Won 67.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 23 | 10.7% |
|---|---|---|
| backdash into Full Spin Heel Kick9K | 17 | 7.9% |
| backdash into Low Spin Kick3K+G | 16 | 7.4% |
| Long Snap Side Chop3P+K into Serpent Toe Kick2P+K | 14 | 6.5% |
| backdash into Leg Slicer2K+G | 12 | 5.6% |
| forward dash into guardG | 11 | 5.1% |
| Long Snap Side Chop3P+K | 10 | 4.6% |
| backdash into guardG | 9 | 4.2% |
| forward dash into Low Spin Kick3K+G | 9 | 4.2% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 2.3% |
| backdash into Crescent Heel4K+G | 5 | 2.3% |
| crouch into Long Snap Side Chop3P+K | 5 | 2.3% |
| forward dash into Full Spin Heel Kick9K | 5 | 2.3% |
| Serpent Toe Kick2P+K into Long Snap Side Chop3P+K | 4 | 1.9% |
| backdash into Dragon Smash Cannon1K | 4 | 1.9% |
45 further openings account for the other 67 rounds.
Jeffry
- Career
- 198–150 · 56.9%
- This season
- 43 matches · 67.4%
- Peak rank
- 29
First hit in 62.5% of 168 rounds. Won 64.8% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Double Upper3PP | 28 | 16.7% |
|---|---|---|
| backdash into Kenka Hook46P | 24 | 14.3% |
| Elbow Butt6P into Elbow Hammer6PP | 9 | 5.4% |
| Smash Upper3P into Double Upper3PP | 9 | 5.4% |
| crouch into Side Kick3K | 9 | 5.4% |
| backdash into Grizzly Hammer1PP | 8 | 4.8% |
| backdash into Hammer Slide1P | 8 | 4.8% |
| backdash into Toe Kick2K | 6 | 3.6% |
| backdash into Knee Push4K | 4 | 2.4% |
| backdash into guardG | 4 | 2.4% |
| forward dash into throwP+G | 4 | 2.4% |
| Tsunami Beat3K+G | 3 | 1.8% |
| backdash into punchP | 3 | 1.8% |
| forward dash into Side Kick3K | 3 | 1.8% |
| forward dash into punchP | 3 | 1.8% |
35 further openings account for the other 43 rounds.
Kage
- Career
- 241–140 · 63.2%
- This season
- 34 matches · 55.9%
- Peak rank
- 31
First hit in 48.2% of 139 rounds. Won 50.8% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 25 | 18.0% |
|---|---|---|
| backdash into Tenshin Agokudaki4KKK | 24 | 17.3% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 17 | 12.2% |
| Rasen4P | 6 | 4.3% |
| Ura Tsumujigeri44K into Tenshin Agokudaki4KKK | 5 | 3.6% |
| backdash into evade down | 5 | 3.6% |
| Hiji'uchi6P | 4 | 2.9% |
| Rasen4P into throwP+G | 3 | 2.2% |
| backdash into Fusenjin3P | 3 | 2.2% |
| crouch into Urasuisha3K+G | 3 | 2.2% |
| Fusenjin3P into Shippuzan3PP | 2 | 1.4% |
| Gen'you4K+G | 2 | 1.4% |
| Ryubisen44K+G into Gen'you4K+G | 2 | 1.4% |
| Ura Tsumujigeri44K into Ryubigeri4KK | 2 | 1.4% |
| Urasuisha3K+G into Ryugakuha236K+G | 2 | 1.4% |
28 further openings account for the other 34 rounds.
Lion
- Career
- 77–47 · 62.1%
- This season
- 29 matches · 72.4%
- Peak rank
- 28
First hit in 44.8% of 116 rounds. Won 71.2% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tanhikyaku46K | 18 | 15.2% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 12 | 10.2% |
| backdash into Senkyutai1K | 12 | 10.2% |
| backdash into Sentai4K | 10 | 8.5% |
| backdash into Kishitsu Kasensou43P | 7 | 5.9% |
| backdash into Shicchi Soutai3K+G | 6 | 5.1% |
| Juchou Senshou8P+K | 4 | 3.4% |
| Senputai8K into Katoutai8KK | 3 | 2.5% |
| backdash into Touku Rigou Bantaitetsu46K+G | 3 | 2.5% |
| crouch into Shicchi Soutai3K+G | 3 | 2.5% |
| Senkyutai1K into kickK | 2 | 1.7% |
| Tenshin Ryou'inkyaku6K+G | 2 | 1.7% |
| backdash into backward movement | 2 | 1.7% |
| backdash into evade down | 2 | 1.7% |
| crouch into Senkyutai1K | 2 | 1.7% |
25 further openings account for the other 30 rounds.
Lei Fei
- Career
- 144–100 · 59.0%
- This season
- 28 matches · 53.6%
- Peak rank
- 28
First hit in 49.1% of 112 rounds. Won 60.0% of the rounds they struck first, 38.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Zensoutai2K+G | 20 | 17.9% |
|---|---|---|
| Niki Bunkyaku9K | 8 | 7.1% |
| Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K | 6 | 5.4% |
| backdash into Kaisei Tento1P+K | 6 | 5.4% |
| Kochouheki (Deflect)236P+K | 4 | 3.6% |
| backward movement into Kochouheki (Deflect)236P+K | 4 | 3.6% |
| forward dash into guardG | 4 | 3.6% |
| offensive move | 4 | 3.6% |
| forward dash into Zensoutai2K+G | 3 | 2.7% |
| forward dash into throwP+G | 3 | 2.7% |
| Souryu Shukkai43P+K into Kochouheki (Deflect)236P+K | 2 | 1.8% |
| Tenshi Ryusentai6K+G into SokutankyakuK+G | 2 | 1.8% |
| Zensoutai2K+G | 2 | 1.8% |
| backdash into guardG | 2 | 1.8% |
| evade down into Gaiken6P+K | 2 | 1.8% |
35 further openings account for the other 40 rounds.
Pai
- Career
- 184–119 · 60.7%
- This season
- 23 matches · 56.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tenshin Oushoushou46P+K | 20 | 20.6% |
|---|---|---|
| Souanshou3P+K | 11 | 11.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 7 | 7.2% |
| Souanshou3P+K into Hi'en Tenshi2P+K | 7 | 7.2% |
| evade up into Hi'en Rekkyaku9KK | 6 | 6.2% |
| crouch into Honshin Soukyaku1K+G | 3 | 3.1% |
| forward dash into guardG | 3 | 3.1% |
| Honshin Soukyaku1K+G into evade down | 2 | 2.1% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 2.1% |
| Souanshou3P+K into Ryoushou6P+K | 2 | 2.1% |
| backdash into Ensei Haikyaku4K | 2 | 2.1% |
| evade down into Souchuken2P | 2 | 2.1% |
| guardG into Souchuken2P | 2 | 2.1% |
| Danshitsu6K into Danshitsu Senshou6KP | 1 | 1.0% |
| Hi'en Tankyaku9K | 1 | 1.0% |
26 further openings account for the other 26 rounds.
Shun
- Career
- 97–59 · 62.2%
- This season
- 21 matches · 47.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| punchP into Tenshin Haishu4P | 7 | 8.2% |
|---|---|---|
| backdash into Gyou'inshuP+K+G | 5 | 5.9% |
| crouch into Haisenchu Kaikakyaku1PK | 5 | 5.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 4 | 4.7% |
| backdash into guardG | 4 | 4.7% |
| Dokuritsu Kanpai46P+K | 3 | 3.5% |
| evade down into Fukuchougeki2P | 3 | 3.5% |
| evade down into guardG | 3 | 3.5% |
| guardG into Fukuchougeki2P | 3 | 3.5% |
| Haisenchu1P into guardG | 2 | 2.4% |
| Kasen Chugeki6P | 2 | 2.4% |
| backdash into Honshin TankaP+K | 2 | 2.4% |
| backdash into Kousoku Kouhi17P+K+G | 2 | 2.4% |
| backdash into evade down | 2 | 2.4% |
| backward movement into Gyou'in Haishu3P | 2 | 2.4% |
26 further openings account for the other 36 rounds.
Brad
- Career
- 90–59 · 60.4%
- This season
- 19 matches · 52.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sharp Shoot1P | 18 | 21.7% |
|---|---|---|
| backdash into Sway Back4P+K+G | 7 | 8.4% |
| Sawk Klab6P+K into crouch | 6 | 7.2% |
| forward dash into Ten Kao6K | 6 | 7.2% |
| Middle Spin Kick66K into kickK | 5 | 6.0% |
| Dtee Sawk Dtrohng4P+K into crouch | 4 | 4.8% |
| forward dash into Sharp Shoot1P | 3 | 3.6% |
| forward dash into guardG | 3 | 3.6% |
| Dtee Sawk Dtrohng4P+K into Spine Whip4P | 2 | 2.4% |
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 2 | 2.4% |
| backdash into throwP+G | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
| forward dash into Middle Spin Kick66K | 2 | 2.4% |
| forward movement into kickK | 2 | 2.4% |
| Dtee Sawk Dtrohng4P+K into Dtee Sawk Combination3PP | 1 | 1.2% |
18 further openings account for the other 18 rounds.
Goh
- Career
- 232–156 · 59.8%
- This season
- 17 matches · 35.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Batousatsu3KP | 14 | 24.1% |
|---|---|---|
| crouch into Denkou3PP | 10 | 17.2% |
| backdash into Karura4P+K | 6 | 10.3% |
| backdash into guardG | 3 | 5.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 3.5% |
| backdash into Shouzuka Okuri1P+K | 2 | 3.5% |
| backdash into backward movement | 2 | 3.5% |
| crouch dash forward into Garyu66K | 2 | 3.5% |
| Raikou3P into Denkou3PP | 1 | 1.7% |
| backdash into Ni'oudaoshi3K+G | 1 | 1.7% |
| backdash into Raijinsatsu6K+G | 1 | 1.7% |
| backdash into Soukyu46P | 1 | 1.7% |
| backdash into Sune Kudaki43P | 1 | 1.7% |
| crouch dash forward into Kirin33P | 1 | 1.7% |
| crouch dash forward into Kusabigeri2K | 1 | 1.7% |
10 further openings account for the other 10 rounds.
Counted from 15 of the 17 matches played. The rest were not pulled for openings.
Eileen
- Career
- 166–119 · 58.2%
- This season
- 14 matches · 35.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 14 | 27.4% |
|---|---|---|
| backdash into Tanhikyaku9K | 8 | 15.7% |
| backdash into Honshin Kousoutai3K+G | 5 | 9.8% |
| forward dash into guardG | 4 | 7.8% |
| Douchu6P into Jouho Chu'un6PP | 2 | 3.9% |
| Hikou Bokushoku9P | 2 | 3.9% |
| Tanhikyaku9K | 2 | 3.9% |
| forward dash into Honshin Kousoutai3K+G | 2 | 3.9% |
| forward dash into throw escape | 2 | 3.9% |
| guardG into evade down | 2 | 3.9% |
| Enkou Nyurin66P into Jouho Chu'un6PP | 1 | 2.0% |
| backdash into evade down | 1 | 2.0% |
| backdash into guardG | 1 | 2.0% |
| backdash into punchP | 1 | 2.0% |
| forward dash into Jouho Chu'un6PP | 1 | 2.0% |
3 further openings account for the other 3 rounds.
El Blaze
- Career
- 64–33 · 66.0%
- This season
- 8 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Backswing Rocket1P+K | 4 | 12.9% |
|---|---|---|
| Flame Toe Kick46PK into Inferno Savate46PKK | 2 | 6.5% |
| Volcano Upper4P+K into Back Knuckle4P | 2 | 6.5% |
| backdash | 2 | 6.5% |
| backward movement into Shadow Fang6PK | 2 | 6.5% |
| evade down into Sit Jab2P | 2 | 6.5% |
| forward dash into forward movement | 2 | 6.5% |
| Shadow Slash4KP into Darkness Savate4KPK | 1 | 3.2% |
| Short Upper3P into Combination Blow3PP | 1 | 3.2% |
| Volcano Upper4P+K into punchP | 1 | 3.2% |
| backdash into Demon's Tail9P+KK | 1 | 3.2% |
| backdash into Hammer Smash46P+K | 1 | 3.2% |
| backdash into High-Speed Jab46P | 1 | 3.2% |
| backdash into Low Spin Kick2K+G | 1 | 3.2% |
| backdash into Rolling Low Knuckle1P | 1 | 3.2% |
7 further openings account for the other 7 rounds.
Lau
- Career
- 68–36 · 65.4%
- This season
- 5 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enjin Senpukyaku4K+G | 4 | 17.4% |
|---|---|---|
| backdash into Kensou4P | 3 | 13.0% |
| Touku Kosenkyaku9K into kickK | 2 | 8.7% |
| kickK into Ko'en TenshinkyakuKK | 2 | 8.7% |
| Koryu Tenshinkyaku6K+G | 1 | 4.3% |
| Touku Kosenkyaku9K into Chouhi Teishitsu66K | 1 | 4.3% |
| Touku Kosenkyaku9K into crouch | 1 | 4.3% |
| backdash | 1 | 4.3% |
| backdash into Hi'en Renshou44PP | 1 | 4.3% |
| backdash into Kosoushou46P | 1 | 4.3% |
| backdash into Touku Kosenkyaku9K | 1 | 4.3% |
| backdash into backward movement | 1 | 4.3% |
| backdash into evade down | 1 | 4.3% |
| evade down | 1 | 4.3% |
| forward dash into throw escape | 1 | 4.3% |
1 further openings account for the other 1 rounds.
Wolf
- Career
- 33–32 · 50.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Pounding Elbow9P+K | 2 | 9.1% |
|---|---|---|
| backdash into guardG | 2 | 9.1% |
| evade down | 2 | 9.1% |
| evade down into crouch | 2 | 9.1% |
| Arrow Knuckle3P into Dragonfish Blow6PP | 1 | 4.5% |
| Elbow Butt4P into punchP | 1 | 4.5% |
| Quick Shoulder66P+K into Level Back CrushP+K | 1 | 4.5% |
| backdash into Low Drop Kick62K | 1 | 4.5% |
| backdash into Rolling Elbow43P | 1 | 4.5% |
| backdash into Short Shoulder46P+K | 1 | 4.5% |
| backdash into backward movement | 1 | 4.5% |
| crouch into Low Drop Kick62K | 1 | 4.5% |
| evade down into Low Hammer2P | 1 | 4.5% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 1 | 4.5% |
| forward dash into Low Hammer2P | 1 | 4.5% |
3 further openings account for the other 3 rounds.
Akira
- Career
- 91–73 · 55.5%
- This season
- 4 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into punchP | 3 | 16.7% |
|---|---|---|
| forward dash into Jouho Touken6P | 2 | 11.1% |
| forward dash into guardG | 2 | 11.1% |
| forward dash into punchP | 2 | 11.1% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 5.6% |
| Geimon Tessen46P+K+G | 1 | 5.6% |
| Rimon Chouchu66P | 1 | 5.6% |
| Tsutenhou (Deflect)4P+K+G into throwP+G | 1 | 5.6% |
| backdash into Chouzan Housui46P+K | 1 | 5.6% |
| backdash into Jouho Senshou46P | 1 | 5.6% |
| backdash into Koboku214P | 1 | 5.6% |
| backdash into Souka Housui3P+K | 1 | 5.6% |
| forward dash into Souka Housui3P+K | 1 | 5.6% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Dural: 0 of 15 tests hold up
- Vanessa: 0 of 13 tests hold up
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
